History VideoGame / RedSteel

9th Dec '17 12:47:59 PM Kadorhal
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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.

to:

If you're looking for the sequel InNameOnly, try visiting InNameOnly sequel, see ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.



* EveryCarIsAPinto and ExplodingBarrels: The enemies set these off ''[[TooDumbToLive against themselves]]'' occasionally.

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* EveryCarIsAPinto EveryCarIsAPinto: At maximum, two shots ''anywhere'', and they explode and kill anyone nearby.
*
ExplodingBarrels: The enemies set these Going along well with the above, since they're everywhere too. Worse, the enemy is capable of setting them off ''[[TooDumbToLive against themselves]]'' occasionally.on accident, often [[TooDumbToLive taking themselves out]] while trying to shoot you.
9th Dec '17 12:43:19 PM Kadorhal
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* HeroicMime: As expected, Scott. One has to wonder how he would have asked Sato

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* HeroicMime: As expected, Scott. One has to wonder how Scott, complete with cutscenes where people react as if he would have asked Sato tells them things despite never saying a word.



%%* {{Yakuza}}

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%%* {{Yakuza}}* {{Yakuza}}: You can count the number of people you meet who ''aren't'' affiliated with the Yakuza in some way on both hands with fingers left over.
8th Dec '17 1:49:07 PM Kadorhal
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%%* HeroicMime: Scott

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%%* * HeroicMime: ScottAs expected, Scott. One has to wonder how he would have asked Sato



* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
* LockedDoor: ''Awful'', considering you shoot many locks open and these just '''won't''' ''budge''!

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* LoadingScreen: With tips you probably already memorized because of how ''much'' they get repeated!
repeated.
* LockedDoor: ''Awful'', considering you shoot many locks open open, and these just '''won't''' ''budge''!won't budge.



%%* PoisonedWeapons

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%%* PoisonedWeapons* PoisonedWeapons: [[spoiler:Both Otori and Mariko]] are hit with these. Your choice of ending depends on whether you [[spoiler:save Tokai from Otori's wrath]], since he has an antidote.
* RegeneratingHealth: An interesting variant. RegeneratingShieldStaticHealth is inverted with health regenerating, while [[BodyArmorAsHitPoints armor protects from all damage]] but needs a new vest to replenish it. During sword duels, however, your health ''doesn't'' regenerate until they're over, due to the slower pace meaning that you'd be able to endure anything that anybody could hit you with during them.



* StandardFPSGuns: Few, with the notorious appearance of the broken katana for parrying in the role of the knife.

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* StandardFPSGuns: Few, with As standard as you get. Two pistol variants, a much stronger {{revolver|sAreJustBetter}}, two nearly-identical submachine guns, your choice of a pump-action or semi-automatic {{shotgun|sAreJustBetter}}, full-auto or burst-firing assault rifles, and a sniper rifle. The only real standout is that your QuickMelee option takes the notorious appearance form of the a broken katana for parrying in the role of the you normally use as a tanto during sword duels, rather than a bog-standard knife.



%%* WalkItOff
9th Aug '17 12:49:26 PM WaterBlap
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* {{Engrish}}

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* %%* {{Engrish}}



* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko

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* %%* FiveManBand: The Sanro Kai!
** %%** TheHero: Akira Matsubara
** %%** TheLancer: Inoue Makoto
** %%** TheSmartGuy: Kenzo Chiba
** %%** TheBigGuy: Tetsuo Misumi
** %%** TheChick: Mama San Reiko



* HeirToTheDojo: Mariko
* HeroicMime: Scott

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* %%* HeirToTheDojo: Mariko
* %%* HeroicMime: Scott



* KatanasAreJustBetter: Averted.



* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''

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* %%* LeaningOnTheFourthWall:
-->''"You %%-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''



* MightyWhitey: Scott Monroe.
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.

to:

* %%* MightyWhitey: Scott Monroe.
* %%* MusicalSpoiler: Slightly off, though.
* %%* {{Ninja}}: [[spoiler:The Komori]].
* %%* NoOSHACompliance
* %%* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
*
%%* PoisonedWeapons
%%*
RetiredBadass: Sato, maybe. Otori, definitely.



* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath

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* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather %%* {{Seppuku}}: This triggered [[spoiler:[[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* %%* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* %%* SpaceFillingPath



* [[spoiler:TreacherousAdvisor: Harry Tanner.]]

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* %%* [[spoiler:TreacherousAdvisor: Harry Tanner.]]



* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.

to:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
*
%%* WalkItOff
* %%* {{Yakuza}}
* %%* ZettaiRyouiki: Mariko and Mama San Satori.
9th Aug '17 12:46:32 PM WaterBlap
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* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
3rd Jun '17 1:24:58 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}.UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
16th May '17 6:34:09 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
11th Dec '15 8:49:53 AM Prime32
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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.

to:

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.
21st Aug '15 5:20:56 PM nombretomado
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* JapaneseHonorifics
14th Nov '14 7:10:11 PM Vardinator
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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].


Added DiffLines:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
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