History VideoGame / RedSteel

3rd Jun '17 1:24:58 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}.UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
16th May '17 6:34:09 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
11th Dec '15 8:49:53 AM Prime32
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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.

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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.
21st Aug '15 5:20:56 PM nombretomado
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* JapaneseHonorifics
14th Nov '14 7:10:11 PM Vardinator
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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].

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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].


Added DiffLines:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
14th Nov '14 7:06:12 PM Vardinator
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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].
2nd Mar '14 10:52:01 AM SquigPie
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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
9th Dec '13 8:35:54 AM RainingMetal
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Added DiffLines:

* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
5th Dec '13 4:54:58 PM captainpat
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You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].

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You, Scott Monroe, begin the game viewing some fish with your fianceé, [[LadyInRed Miyu Sato]], Sato, right before a nice dinner the day you are to meet her father, Isao Sato. Unfortunately, rival {{yakuza}} aiming to take over the Organization (that Isao turns out to lead), kill Isao Sato, and get the ''Katana Giri'', Sato's sword and symbol of his leadership. This ends in Miyu being kidnapped, and Isao being betrayed and dying, [[IAmDyingPleaseTakeMyMacGuffin but not before entrusting the sword to you.]] You shoot and slice through Los Angeles to LAX where you [[FissionMailed get knocked out right after seeing the plane with your fiancee take off]].



* LadyInRed: Miyu
26th Aug '13 9:00:49 AM Psychopulse
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* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerate

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* BodyArmorAsHitPoints: Picking up body armor will give the player a second life bar. This life bar does not regenerateregenerate.



* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticism

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* InformedFlaw: As noted in the intro, the controls were blasted as being awful, and that may well be the only thing that most people know about the game. However, being the first shooter and a launch title, it is likely that most of this sentiment was due to incorrect expectations and unfamiliarity with the motion controls; later games such as the VideoGame/ResidentEvil4 port had similar schemes and responsiveness but suffered from no such criticismcriticism.



* KatanasAreJustBetter: Averted

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* KatanasAreJustBetter: AvertedAverted.



* MightyWhitey: Scott Monroe

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* MightyWhitey: Scott MonroeMonroe.
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