History VideoGame / RedSteel

9th Aug '17 12:49:26 PM WaterBlap
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* {{Engrish}}

to:

* %%* {{Engrish}}



* FiveManBand: The Sanro Kai!
** TheHero: Akira Matsubara
** TheLancer: Inoue Makoto
** TheSmartGuy: Kenzo Chiba
** TheBigGuy: Tetsuo Misumi
** TheChick: Mama San Reiko

to:

* %%* FiveManBand: The Sanro Kai!
** %%** TheHero: Akira Matsubara
** %%** TheLancer: Inoue Makoto
** %%** TheSmartGuy: Kenzo Chiba
** %%** TheBigGuy: Tetsuo Misumi
** %%** TheChick: Mama San Reiko



* HeirToTheDojo: Mariko
* HeroicMime: Scott

to:

* %%* HeirToTheDojo: Mariko
* %%* HeroicMime: Scott



* KatanasAreJustBetter: Averted.



* LeaningOnTheFourthWall:
-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''

to:

* %%* LeaningOnTheFourthWall:
-->''"You %%-->''"You think this is over? I can get that sword whenever I want. As long as I have your girlfriend, the game isn't over."''



* MightyWhitey: Scott Monroe.
* MusicalSpoiler: Slightly off, though.
* {{Ninja}}: [[spoiler:The Komori]].
* NoOSHACompliance
* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
* RetiredBadass: Sato, maybe. Otori, definitely.

to:

* %%* MightyWhitey: Scott Monroe.
* %%* MusicalSpoiler: Slightly off, though.
* %%* {{Ninja}}: [[spoiler:The Komori]].
* %%* NoOSHACompliance
* %%* OldMaster: Otori, master of the dojo.
* [[spoiler:PoisonedWeapons]]
*
%%* PoisonedWeapons
%%*
RetiredBadass: Sato, maybe. Otori, definitely.



* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* SpaceFillingPath

to:

* [[spoiler:{{Seppuku}}: Triggered [[YouKilledMyFather %%* {{Seppuku}}: This triggered [[spoiler:[[YouKilledMyFather Tokai's revenge]] upon the Sato Gumi and the Sanro Kai.]]
* %%* SnipingMission: Several, preceded by [[BodyArmorAsHitPoints armor]] if particularly hard.
* %%* SpaceFillingPath



* [[spoiler:TreacherousAdvisor: Harry Tanner.]]

to:

* %%* [[spoiler:TreacherousAdvisor: Harry Tanner.]]



* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
* WalkItOff
* {{Yakuza}}
* ZettaiRyouiki: Mariko and Mama San Satori.

to:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
*
%%* WalkItOff
* %%* {{Yakuza}}
* %%* ZettaiRyouiki: Mariko and Mama San Satori.
9th Aug '17 12:46:32 PM WaterBlap
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* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
3rd Jun '17 1:24:58 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}.UsefulNotes/{{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
16th May '17 6:34:09 PM nombretomado
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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, {{Creator/Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
11th Dec '15 8:49:53 AM Prime32
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If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page.

to:

If you're looking for the sequel InNameOnly, try visiting ''VideoGame/RedSteel2'''s page. For the ''TabletopGame/DungeonsAndDragons'' setting [[SimilarlyNamedWorks of the same name]], see ''TabletopGame/{{Mystara}}''.
21st Aug '15 5:20:56 PM nombretomado
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* JapaneseHonorifics
14th Nov '14 7:10:11 PM Vardinator
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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].


Added DiffLines:

* VideoGameCrueltyPotential: You're never rewarded for killing an enemy, so there's never any point when you're given the option to do so. Other than brief, sadistic joy.
** [[AvertedTrope Averted]], since enemies that drop to their knees and surrender become invulnerable to gunfire.
14th Nov '14 7:06:12 PM Vardinator
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* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).

to:

* MercyRewarded: Katana duels and swarms of shooters alike (disarm them instead of killing them).them); sparing lives gives you Honor. You're never rewarded for killing an enemy, so there's never any point other than [[VideoGameCrueltyPotential brief, sadistic joy]].
2nd Mar '14 10:52:01 AM SquigPie
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''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).

to:

''Red Steel'' is a FirstPersonShooter game released by {{Ubisoft}}, and the first game ever designed specifically for the {{Wii}}. This game has become [[AllThereIsToKnowAboutTheCryingGame infamous]] for its [[InformedFlaw allegedly bad]] [[ScrappyMechanic gameplay mechanics]] since ''before'' it came out due to its rushed release (the bane of every launch game), late design changes, and unfamiliarity with the new motion control scheme (especially expectations of 1:1 motion).
9th Dec '13 8:35:54 AM RainingMetal
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Added DiffLines:

* TheDevTeamThinksOfEverything: Enemies can be disarmed in gunfights, ''even before you gain the ability to do so via focus''. American enemies have unique lines for surrendering in this fashion.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RedSteel