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''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]while the original ''Eternal Punishment'' was '''far''' more faithful to the Japanese version than ''[[{{Macekre}} Revelations: Persona]]'' was, it was forced to retain {{Dub Name Change}}s and other less-than-faithful translations originating from ''Revelations'' for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region; the region choice is done through the options menu, and defaults to US.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]while the original ''Eternal Punishment'' was '''far''' more faithful to the Japanese version than ''[[{{Macekre}} Revelations: Persona]]'' was, it was forced to retain {{Dub Name Change}}s and other less-than-faithful translations altered terminology originating from ''Revelations'' for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region; the region choice is done through the options menu, and defaults to US.
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''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region; the region choice is done through the options menu, and defaults to US.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from Revelationsisms[[note]]while the original ''Eternal Punishment'' was '''far''' more faithful to the Japanese version than ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was, it was forced to retain {{Dub Name Change}}s and other less-than-faithful translations originating from ''Revelations'' for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region; the region choice is done through the options menu, and defaults to US.
Is there an issue? Send a MessageReason:
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''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region.
region; the region choice is done through the options menu, and defaults to US.
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None


''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to reflect the PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region.
Is there an issue? Send a MessageReason:
None


''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to the official script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to the official PSP script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario.
scenario. To avoid players having to play the Japanese version of ''Innocent Sin'' for the OldSaveBonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked [=PSPs=] and PS Vitas with the official PS Store release installed, your PS Store region.
Is there an issue? Send a MessageReason:
None


''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions.

to:

''Innocent Sin'' was [[UpdatedRerelease remade]] for the UsefulNotes/PlayStationPortable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. [[http://www.siliconera.com/2012/02/28/persona-2-eternal-punishment-coming-to-psp-with-new-scenario/ It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario]], but alas, it was not released outside of Japan. Thankfully, the original [=PlayStation=] version was re-released around the same time [[http://us.playstation.com/games/persona-2-eternal-punishment-ps3-psp.html on PlayStation Network]], available in all regions.
regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsisms[[note]]{{Dub Name Change}}s originating from ''[[{{Macekre}} Revelations: Persona]]'' that the original ''Eternal Punishment'' was forced to retain for consistency's sake[[/note]] and altering ''Innocent Sin'' flashbacks to the official script, and [[https://github.com/sayucchin/P2-EP-PSP/ ported to the PSP remake]] alongside a fan translation of the extra scenario.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* LastDayOfNormalcy:
** ''Innocent Sin'': While it was obvious from the beginning that something was ''off'' and has been that way for a while now, the intro starts fairly normal -- Tatsuya is looking for his teacher so they can get this "post-graduation advice meeting" out of the way. Then he gets news that a classmate has been kidnapped (it turned out to be innocent, it was some guys from another school trying to recruit him in their rock band)... And that is when the Joker shows up and tries to kill everyone.
** ''Eternal Punishment'' starts in a very similar vein, following Maya at her work as a reporter for a teen magazine, but then while she's interviewing the students a serial killer appears and kills the Principal. Then he sets his sights on ''her''. Long story short, she never turned in those interviews at her work.
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** This is the only main series game to build off the plot of the previous game and have its cast return in major roles. ''Persona 3'' onward would only have Igor and Tanaka as recurring characters, with Tanaka being a bit character in ''Persona 4'' and ''Persona 5''.
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Trope has been renamed per TRS, and this was not a correct use to begin with.


* YouMayPanicNow: Maya instructing a roomful of schoolchildren to "GRAB YOUR ASSES AND RUN!"

Added: 541

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_persona_2_cover.png]]
[[caption-width-right:350:''[[ThematicThemeTune Let there be light in the dark night.]]''[[note]]On the left: [[PlayingWithFire Apollo]] and [[IneffectualLoner Tatsuya Suou]]. On the right: [[IntrepidReporter Maya Amano]] and [[AnIcePerson Artemis]][[/note]]]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/rsz_persona_2_cover.png]]
[[caption-width-right:350:''[[ThematicThemeTune [[caption-width-right:349:''[[ThematicThemeTune Let there be light in the dark night.]]''[[note]]On the left: [[PlayingWithFire Apollo]] and [[IneffectualLoner Tatsuya Suou]]. On the right: [[IntrepidReporter Maya Amano]] and [[AnIcePerson Artemis]][[/note]]]]


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* TakenOffTheCase: In ''Eternal Punishment'', Katsuya Suou is removed from the JOKER serial killings case by his superior after delivering a report that included that JOKER was a demon summoner. He continues working on the case on his own with the support of the party, even after threatening to have [[TurnInYourBadge his badge removed]]. It turned out to be quite a good call since said superiors [[spoiler:were part of an ApocalypseCult type of [[TheConspiracy Conspiracy]] and among other crimes, they were covering up for the murders]].

Added: 1249

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* AdultFear:
** The backstory for [[spoiler:The Masked Circle, aka Innocent Sin's protagonists]] is full of this. [[spoiler:One day, your children don't come home on time. Then you find out that they were attacked by a serial arsonist.]] It gets worse from there.
** Katsuya gets hit with this when his younger brother Tatsuya doesn't come home for days. No one knows where he is, and it becomes clear that he's involved with something big and keeps on refusing help. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. And when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." [[spoiler:Tatsuya remembered the timeline of ''Innocent Sin'', where he couldn't save the world. By hitting the ResetButton, the world of ''Eternal Punishment'' was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again.]]
** Several non player characters are worried about things such as failed relationships, their fleeting youth, or debts.


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* MissingChild:
** The backstory for [[spoiler:The Masked Circle, aka Innocent Sin's protagonists]] is full of this. [[spoiler:One day, the children don't come home on time. Then it turns out they were attacked by a serial arsonist.]] It gets worse from there.
** Katsuya gets hit with this when his younger brother Tatsuya doesn't come home for days. No one knows where he is, and it becomes clear that he's involved with something big and keeps on refusing help. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. And when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." [[spoiler:Tatsuya remembered the timeline of ''Innocent Sin'', where he couldn't save the world. By hitting the ResetButton, the world of ''Eternal Punishment'' was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again.]]
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* SupernaturalSealing: Magic Seal inflicts Mute on an enemy/enemies, preventing them from using Persona skills.
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* SuperCellReception: Somehow the characters can use their phones in places such as the Velvet Room or the Zodiac Shrines (it is lampshaded by Maya in the latter case). It gets to ridiculous degrees in ''Eternal Punishment'', because the currently [[spoiler:flying]] Sumaru City still has internet connection with the rest of the world, in an era with no [=WiFi=].

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* SuperCellReception: Somehow the characters can use their phones in places such as the Velvet Room or the Zodiac Shrines (it is lampshaded by Maya in the latter case). It gets to ridiculous degrees in ''Eternal Punishment'', because the currently [[spoiler:flying]] Sumaru City still has an internet connection with the rest of the world, in an era with no [=WiFi=].



* TalkToTheFist: Jun [[spoiler:aka Joker from the alternate reality]] interrupting JOKER's diatribe by shoving him into an open pit filled with fire. Oh irony, you are delicious.

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* TalkToTheFist: Jun [[spoiler:aka Joker from the alternate reality]] interrupting interrupts JOKER's diatribe by shoving him into an open pit filled with fire. Oh irony, you are delicious.



* ThoseWackyNazis: Who get resurrected alongside Hitler in ''Innocent Sin''.

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* ThoseWackyNazis: Who get gets resurrected alongside Hitler in ''Innocent Sin''.



*** In ''EP'', she becomes a DualBoss teaming up with [[spoiler:Shadow Baofu]], and uses [[spoiler:Reverse Artemis]] instead. She's now weak to all physicals but deflects all magic, ditches the one-hit kill moves and previous ailments for dealing a ton of damage and [[AnIcePerson freezing]], and she can heal too. And of course, you have to worry about her partner too, who is a very nasty customer himself.

to:

*** In ''EP'', she becomes a DualBoss teaming up with [[spoiler:Shadow Baofu]], and uses [[spoiler:Reverse Artemis]] instead. She's now weak to all physicals but deflects all magic, ditches the one-hit kill one-hit-kill moves and previous ailments for dealing a ton of damage and [[AnIcePerson freezing]], and she can heal too. And of course, you have to worry about her partner too, who is a very nasty customer himself.



*** In ''Persona 1'', he is fought alone, has a WeaksauceWeakness to guns, a fire attack, a darkness attack, a couple of sword attacks, and a trick that prevents you from healing. He then enters a second phase when he gets taken over by his own Persona... but there's a further explanation for that below.

to:

*** In ''Persona 1'', he is has fought alone, has a WeaksauceWeakness to guns, a fire attack, a darkness attack, a couple of sword attacks, and a trick that prevents you from healing. He then enters a second phase when he gets taken over by his own Persona... but there's a further explanation for that below.



*** The other good example being Baofu, who throws coins at people.

to:

*** The other good example being is Baofu, who throws coins at people.



* WesternZodiac: Used extensively in various ways, moreso in ''Innocent Sin.'' When [[spoiler:Sumaru gets ejected into the sky]], four locations are destroyed and replaced with four Zodiac shrines: Aquarius, Scorpio, Taurus, and Leo. To take the symbolism further, these four signs are all the Fixed (constant) quality signs, four of the five protagonists (Maya being the exception -- she's a Cancer, which is a Cardinal water sign) have these four as their astrological signs ([[spoiler:Aquarius for Jun, Scorpio for Eikichi, Taurus for Lisa, and Leo for Tatsuya]]), and you fight their respective Shadows within ([[spoiler:Jun is an exception; instead you fight a platoon of Longinus mechs instead.]])!

to:

* WesternZodiac: Used extensively in various ways, moreso more so in ''Innocent Sin.'' When [[spoiler:Sumaru gets ejected into the sky]], four locations are destroyed and replaced with four Zodiac shrines: Aquarius, Scorpio, Taurus, and Leo. To take the symbolism further, these four signs are all the Fixed (constant) quality signs, four of the five protagonists (Maya being the exception -- she's a Cancer, which is a Cardinal water sign) have these four as their astrological signs ([[spoiler:Aquarius for Jun, Scorpio for Eikichi, Taurus for Lisa, and Leo for Tatsuya]]), and you fight their respective Shadows within ([[spoiler:Jun is an exception; instead you fight a platoon of Longinus mechs instead.]])!



* WhamLine: The games in general are ''filled'' with these because the writers pulled absolutely no punches. Every plot twist great and small can hit like a shot to the gut. Even if you see them coming, especially ''because'' they build up perfectly logically from what's gone on before, they are vicious and perfect. They're two of Atlus's most tightly plotted games.

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* WhamLine: The games games, in general general, are ''filled'' with these because the writers pulled absolutely no punches. Every plot twist great and small can hit like a shot to the gut. Even if you see them coming, especially ''because'' they build up perfectly logically from what's gone on before, they are vicious and perfect. They're two of Atlus's most tightly plotted games.



* WhereItAllBegan: Rengedai in general, as each of the key locations are strategically placed there. Both games start out at Seven Sisters, and the [[spoiler:Narurato Stone in the courtyard]] is a portal to Xibalba. In ''Eternal Punishment'', Sumaru Castle erupts from a park much like the previous game's shrines did. And, of course, Alaya Shrine and Mt. Iwato are the Masked Four's old haunts. (The former hides a portal to Monad Mandala.)

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* WhereItAllBegan: Rengedai in general, as each of the key locations locations, are strategically placed there. Both games start out at Seven Sisters, and the [[spoiler:Narurato Stone in the courtyard]] is a portal to Xibalba. In ''Eternal Punishment'', Sumaru Castle erupts from a park much like the previous game's shrines did. And, of course, Alaya Shrine and Mt. Iwato are the Masked Four's old haunts. (The former hides a portal to Monad Mandala.)
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* WantedPoster: The Konan PD was a board filled with these. In ''Innocent Sin'', Tatsuya comments that one of them looks familiar, even though we don't see the picture ourselves. It's heavily implied to be Sudou.
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reepyCoolCrosses has been renamed to Creepy Crosses as per this TRS threadZero Context Examples and examples that don’t fit the trope will be removed. The trope is about crosses being used as a symbol of the occult.


* CreepyCoolCrosses: The PSP remake replaced all the Swastikas with Knight Templar crosses. Jun's Persona Hermes also has one such cross on its design.

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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome: Dr. Tomi. [[{{Slogans}} GOLD FINGERRRRRRR!]]
* BaldOfEvil: Then there is that black bouncer in ''Innocent Sin'' who first appears guarding the secret lounge in Club Zodiac and then seen acting as the preacher of an ApocalypseCult.

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* BaldOfAwesome: Dr. Tomi. [[{{Slogans}} GOLD FINGERRRRRRR!]]
* BaldOfEvil: Then there There is that a black bouncer in ''Innocent Sin'' who first appears guarding the secret lounge in Club Zodiac and then seen acting as the preacher of an ApocalypseCult.
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* BurnScarsBurningPowers: King Leo, who has a Persona with fire skills and is a known serial arsonist, has a burn scar on the left side of his face which cost him his eye. [[spoiler:Tatsuya did that with his own fire-based Persona ten years prior in response King Leo trying to kill him.]]
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TRS has decided that Schoolgirl Lesbians is no longer a valid trope. Removing all links to the page and changing them to more appropriate pages if one can be found


* DudeShesALesbian: A male random [=NPC=] in ''Eternal Punishment'' comments on how cute [[SchoolgirlLesbian Noriko]] is, only to be told by his friend that "she only has eyes for Anna".

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* DudeShesALesbian: A male random [=NPC=] in ''Eternal Punishment'' comments on how cute [[SchoolgirlLesbian Noriko]] Noriko is, only to be told by his friend that "she only has eyes for Anna".
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* MonsterInTheIce: Combined with HumanPopsicle and SealedEvilInACan, there is [[spoiler:a group of evil aliens frozen beneath Xibalba. Upon entering the room, Maya Okamura unfreezes them and they immediately attack your party.]]

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Cutscene Viewer has been unlaunched. This example will be repurposed as Replay Mode


* CutsceneViewer: The UpdatedRerelease gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.



* ThePowerOfRock: Eikichi and Ulala in their respective games. Both of them SummonBackupDancers as part of their Contact options: Eikichi bursting into an [[DreadfulMusician off-key rendition]] of "Luv Beam" with Tatsuya on electric guitar and Jun on synth; Ulala performs the [[TorosYFlamenco Flamenco]], with Katsuya & Tatsuya on guitar.

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* ThePowerOfRock: ThePowerOfRock:
**
Eikichi and Ulala in their respective games. Both of them SummonBackupDancers as part of their Contact options: Eikichi bursting into an [[DreadfulMusician off-key rendition]] of "Luv Beam" with Tatsuya on electric guitar and Jun on synth; Ulala performs the [[TorosYFlamenco Flamenco]], with Katsuya & Tatsuya on guitar.


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* ReplayMode: The UpdatedRerelease gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.
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* CutsceneViewer: The UpdatedRerelease gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics.

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* SurprisinglyRealisticOutcome: In ''Eternal Punishment'', if you try to eat food at certain restaurants that serve liquor, they won't serve Tatsuya because he's a minor.

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
** In ''Innocent Sin'', many students wished for Joker to make them smarter or get better grades. One student is detained for cheating.
**
In ''Eternal Punishment'', if you try to eat food at certain restaurants that serve liquor, they won't serve Tatsuya because he's a minor.
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* ProlongedPrologue: Though not as long as later entries in the series, ''Innocent Sin'' takes a considerable amount of time to get going. Upon start, the player is forced to walk around their high school talking to [=NPCs=] looking for one specific [=NPC=], travel to another location to watch a lengthy cutscene where the third party member is introduced and the protagonists have their first incident with Joker, travel to the diner, go to the detective agency and learn how the rumor spreading mechanic works, return to the diner to get their first weapons, and then finally get back to the high school where the game started, which serves as the first dungeon. All told,it's about 30-45 minutes from starting the game to the first time the player is given actual control in combat encounters.

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* ProlongedPrologue: Though not as long as later entries in the series, ''Innocent Sin'' takes a considerable amount of time to get going. Upon start, the player is forced to walk around their high school talking to [=NPCs=] looking for one specific [=NPC=], travel to another location to watch a lengthy cutscene where the third party member is introduced and the protagonists have their first incident with Joker, travel to the diner, go to the detective agency and learn how the rumor spreading mechanic works, return to the diner to get their first weapons, and then finally get back to the high school where the game started, which serves as the first dungeon. All told,it's told, it's about 30-45 minutes from starting the game to the first time the player is given actual control in combat encounters.
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* QueerEstablishingMoment:
** If you pick the bad choices before Caracol, in a later cutscene Yukino, who is crushing pretty hard on her male boss, is revealed to be bisexual. [[spoiler:[[WhatYouAreInTheDark Her Shadow]] kisses Anna and then [[BuryYourGays they both jump off the bridge]].]]
** While there were subtle hints shown earlier, the cutscene after you complete the Taurus Temple reveals that Jun is gay and [[TheHero Tatsuya]] is bisexual. Tatsuya is asked to pick which of his friends he's interested on, and Jun is the GayOption. If you choose that, Lisa is stunned and feels quite awkward to find out he swings that way. This has an effect in gameplay, as Jun and Tatsuya get a joint contact, and the Tatsuya/Lisa joint contact is lost for the rest of the game. No, the two options do not function the same way.
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* ModularEpilogue: In ''Eternal Punishment'', [[spoiler:the final scene with the ''Innocent Sin'' party is altered depending on whether or not Eikichi and/or Lisa had their memories of That Side returned]].
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* DoingInTheWizard: Played with. While regular demons and the rumour curse are all plainly supernatural, the demons who were born from rumours all turn out to mundane stuff that was misinterpreted and exaggerated by eyewitness.

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* DoingInTheWizard: Played with. While regular demons and the rumour curse are all plainly supernatural, the demons who were born from rumours all turn out to be mundane stuff that was misinterpreted and exaggerated by eyewitness.
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* DoingInTheWizard: Played with. While regular demons and the rumour curse are all plainly supernatural, the demons who were born from rumours all turn out to mundane stuff that was misinterpreted and exaggerated by eyewitness.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The ability to create and download new dungeons has been taken out of the English release of the ''Innocent Sin'' remake.

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Crosswicking.


* RealityEnsues: In ''Eternal Punishment'', if you try to eat food at certain restaurants that serve liquor, they won't serve Tatsuya because he's a minor.


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* StatusInflictionAttack: The infamous [[ThatOneAttack Terror Fortune]], on top of its massive damage, can inflict ''every'' status effect in the game.


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* SurprisinglyRealisticOutcome: In ''Eternal Punishment'', if you try to eat food at certain restaurants that serve liquor, they won't serve Tatsuya because he's a minor.
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* CausalityMechanic: A rare example that does not involve time travel. The [[ClapYourHandsIfYouBelieve rumor curse]] is abused by both the heroes and villains to spread rumours about the past in order to get desirable outcomes in the present - such as convincing people that a shop owner was a former spy to be able to buy guns from her, or that there are mystic ruins under the city from an ancient civilization to set up cults and rituals. People's very memories and pasts change in accordance to the rumours, making it just as effective as time travel.

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