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''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by [[Creator/DaybreakGameCompany Sony Online Entertainment]], and runs on the [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via Platform/{{Steam}} two days later.

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''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by [[Creator/DaybreakGameCompany Sony Online Entertainment]], and runs on the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork and for PC via Platform/{{Steam}} two days later.

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Trope was cut/disambiguated due to cleanup


* AKA47: All the CoolGuns present have fake names.

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* AKA47: All the CoolGuns guns present have fake names.



* CoolGuns: Many examples.
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-->-- '''UsefulNotes/{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by [[Creator/DaybreakGameCompany Sony Online Entertainment]], and runs on the [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.

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-->-- '''UsefulNotes/{{Steam}} '''Platform/{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by [[Creator/DaybreakGameCompany Sony Online Entertainment]], and runs on the [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} Platform/{{Steam}} two days later.
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It received a sequel, ''VideoGame/PAYDAY2'', in 2013. Examples for the sequel should go on its separate page. Instances of ShoutOut[=s=] belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].

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It received a sequel, ''VideoGame/PAYDAY2'', two sequels, ''VideoGame/PAYDAY2'' and ''VideoGame/PAYDAY3'', in 2013. 2013 and 2023 respectively. Examples for the sequel sequels should go on its their separate page.pages. Instances of ShoutOut[=s=] belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].
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* EarlyInstallmentCharacterDesignDifference: The default masks for the PAYDAY Gang look... off, looking rounder, less polished and downright ugly compared to the official art and live action material. Later games have the mask models closer to the promotional material, though the original Dallas mask returns in ''PAYDAY 3'' as a OldSaveBonus for ''PAYDAY 2''.

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* EarlyInstallmentCharacterDesignDifference: The default masks for the PAYDAY Gang look... off, looking rounder, less polished and downright ugly compared to the official art and live action material. Later games have the mask models closer to the promotional material, though the original Dallas mask returns in ''PAYDAY 3'' ''VideoGame/PAYDAY3'' as a OldSaveBonus for ''PAYDAY 2''.
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Now that PAYDAY 3 has been out for a while, I decided to finally put this in having wrote it down a while ago.

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* EarlyInstallmentCharacterDesignDifference: The default masks for the PAYDAY Gang look... off, looking rounder, less polished and downright ugly compared to the official art and live action material. Later games have the mask models closer to the promotional material, though the original Dallas mask returns in ''PAYDAY 3'' as a OldSaveBonus for ''PAYDAY 2''.
* EarlyInstallmentWeirdness:
** Hoxton doesn't have his now demented burned mask, with his mask looking like a SadClown with pink eyelids, which would be given to Houston when Hoxton was initially absent for the sequel.
** This game gives the player ''three'' weapon slots at all times as opposed to two, with a dedicated sidearm slot for pistols and revolvers. ''PAYDAY 2'' did away with this in favor of a standard [[LimitedLoadout two weapon limit]], while ''PAYDAY 3'' treats a third slot as a temporary power-up for limited use powerful weapons.
** With the exception of Diamond Heist, stealth is either not a option or just a means to delay the police arriving (as in Counterfeit and No Mercy). Even in Diamond Heist, being able to stealth it purely up to luck, as the codes have chance to not work and sound the alarm.
** There is no currency system, with money being treated as the experience system for leveling up.
** Skill trees are linear and their unlocks serve as either upgrades and weapon unlocks, alongside crew bonuses. As a result of the leveling system, it's possible to not only fully max out a skill tree, but all of them (even the Technician tree from the Wolf Pack DLC came with a higher level cap to accommodate its addition). ''PAYDAY 2'' went for skill trees, and while ''PAYDAY 3'' has skill lines that seem linear, you still have a limited amount of skill points and you can pick any skill you want as long as you pick the base one, aside from the last one per line.
** Crew bonuses are unique to this game, serving as upgrades to your other players as long as you have it equipped. This was absent in ''PAYDAY 2'' for years, and was later repurposed for being equipped to ''AI'' partners for you instead.
** The B9-S pistol and the Mark 11 SMG have suppressors attached to them by default, and there is no way to take them off. On top of that, no other gun has a upgrade allowing a suppressor.
** Masks are treated more restrictedly, with them being treated as sets and each character only have one variation per set (i.e. for the Presidents set, Dallas can only wear the UsefulNotes/RichardNixon mask and cannot wear the masks depicting UsefulNotes/GeorgeWBush, UsefulNotes/BillClinton and UsefulNotes/BarackObama that the other crewmates have).
** There are no assets for heists, so any additional supplies has to be carried by you and there are no ways to add additional events or changes to the heist.
** The cast is more minimalist, with only four heisters and one contractor, as all of the heists are hosted and contracted by Bain.
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* CharacterClassSystem: Sort of. Your choice of class only affects what your next reward will be upon a LevelUp. In practice, you can [[CharacterCustomization mix-and-match]] weapons, equipment, abilities and [[StatusBuff crew bonuses]] to your liking. You begin the game with a silenced pistol, assault rifle and the "Noob Lube" crew bonus, which causes your teammates to earn extra cash.

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* CharacterClassSystem: Sort of. Your choice of class only affects what your next reward will be upon a LevelUp.getting a new CharacterLevel. In practice, you can [[CharacterCustomization mix-and-match]] weapons, equipment, abilities and [[StatusBuff crew bonuses]] to your liking. You begin the game with a silenced pistol, assault rifle and the "Noob Lube" crew bonus, which causes your teammates to earn extra cash.
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* HandcuffedBriefcase: In Heat Street, Matt handcuffed the briefcase to himself, requiring the gang to escort him to the extraction.
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* DownerEnding: After the gang cracks the secret and steals the mayan gold, Hoxton is arrested and the remaining three break up. However, some time later, [[VideoGame/Payday2 the Payday Gang would be back to restart their criminal legacy in Washington.]]
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TRS deemed def-only


* SpeedRun: Possible to do in Diamond Heist if the codes work the first time and you stealth the run. Many people have attempted to get the quickest time in Diamond Heist as possible.
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* ClassicVideoGameScrewYous: This is more apparent on higher difficulty levels in most heists when it's time to escape. There's always a chance that a special unit will spawn right before the exit just to screw you over if your health is already low. Diamond Heist is a special case since it doesn't have a defined escape route, but should the vault codes work during the stealth portion, you may have SWAT and special units spawn in the balconies above you the moment you start stealing the diamonds. Players who know of this ambush may purposely be spotted by the guards after disabling the security system during stealth so that the cops spawn in elsewhere instead of the diamonds room.
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* ClusterFBomb: The crew will voice their displeasure with civilians, cops and just about anything else at will. [[AngryBlackMan Chains, especially.]]

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* ClusterFBomb: The crew will voice their displeasure with civilians, cops and just about anything else at will. [[AngryBlackMan Chains, especially.]]
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Up To Eleven is a defunct trope


* HarderThanHard: Overkill''' and Overkill 145+. 145+ ends up cranking this UpToEleven. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the EliteMook spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.

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* HarderThanHard: Overkill''' and Overkill 145+. 145+ ends up cranking this UpToEleven.up to eleven. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the EliteMook spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.



* LemmingCops: The cops tend to act more like VideoGame/Left4Dead's [[ZombieApocalypse infected hordes]] then actual cops, rushing you with all guns blazing. The special units take this UpToEleven, especially [[ExactlyWhatItSaysOnTheTin Bulldozers,]] who are deliberately designed to charge the nearest player with a shotgun.

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* LemmingCops: The cops tend to act more like VideoGame/Left4Dead's [[ZombieApocalypse infected hordes]] then actual cops, rushing you with all guns blazing. The special units take this UpToEleven, up to eleven, especially [[ExactlyWhatItSaysOnTheTin Bulldozers,]] who are deliberately designed to charge the nearest player with a shotgun.



* MoreDakka: The Brenner 21 Machine Gun has far and away the highest capacity of any weapon- [[UpToEleven and that's before its stack of capacity upgrades,]] the last of which changes its drum magazine into a box one. It levels police charges like nothing else. For the curious, fully upgraded, a Brenner has just shy of 175 bullets per magazine which is enough to let you continually fire (abit with little accuracy) into double digits of seconds.

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* MoreDakka: The Brenner 21 Machine Gun has far and away the highest capacity of any weapon- [[UpToEleven and weapon--and that's before its stack of capacity upgrades,]] upgrades, the last of which changes its drum magazine into a box one. It levels police charges like nothing else. For the curious, fully upgraded, a Brenner has just shy of 175 bullets per magazine which is enough to let you continually fire (abit with little accuracy) into double digits of seconds.



* TrueCompanions: As with VideoGame/Left4Dead before it, being [[LeeroyJenkins a gung ho lone wolf]] as a player is a really fast way of getting arrested or killed, [[UpToEleven perhaps even more so]]. Whereas [=L4D=] allows you a fairly generous amount of time to rescue someone against enemies with few, if any, ranged attacks and limited speed, PAYDAY [[GoddamnedBats has fast enemies]] with multiple ways of attacking and subduing you, at range and at melee, and it's possible to run out of ammo for even your sidearm.

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* TrueCompanions: As with VideoGame/Left4Dead before it, being [[LeeroyJenkins a gung ho lone wolf]] as a player is a really fast way of getting arrested or killed, [[UpToEleven perhaps even more so]].so. Whereas [=L4D=] allows you a fairly generous amount of time to rescue someone against enemies with few, if any, ranged attacks and limited speed, PAYDAY [[GoddamnedBats has fast enemies]] with multiple ways of attacking and subduing you, at range and at melee, and it's possible to run out of ammo for even your sidearm.
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do not trope own words.


* MadeOfIron: The crew can withstand bone-shattering amounts of gunfire. They are at least shown to wear body armor, but, really. [[TemptingFate How many shotgun blasts to the face can four]] [[AddedAlliterativeAppeal masked malefactors]] possibly take? You can take even more hits by using the "Thick Skin" upgrade or if a teammate has the "Protector" [[StatusBuff crew bonus.]]

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* MadeOfIron: The crew can withstand bone-shattering amounts of gunfire. They are at least shown to wear body armor, but, really. [[TemptingFate How many shotgun blasts to the face can four]] [[AddedAlliterativeAppeal masked malefactors]] malefactors possibly take? You can take even more hits by using the "Thick Skin" upgrade or if a teammate has the "Protector" [[StatusBuff crew bonus.]]
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* LooseCanon: In the Context of [[VideoGame/{{PAYDAY2}} this games' sequel]], there are only four heists that are explicitly canon to the lore:
** First World Bank (which is hit twice by the crew, once in each game).
** Heat Street (Bain comments on the situation "feeling familiar").
** No Mercy, [[CrossOver rather ironically]]. (It retcons out most of its allusions to ''VideoGame/Left4Dead''; the Bill cameo remains intact, however, and the infected patient still makes sounds similar to one of the Special Infected, but the mission is treated as a flashback Chains is having in light of recent, very spoiler-ey, news.
** Diamond Heist (explicitly the second time the crew hit the Garnet Group building).
** The rest; Panic Room, Green Bridge, Undercover, Counterfeit, and Slaughterhouse, don't entirely ''contradict'' the later events, but they do get remade under the assumption that it's the first time the hit takes place.

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Stun Guns is being disambiguated, moving examples to correct subtrope


* StaticStunGun: The Taser SWAT unit will shock you when given the chance, [[InterfaceScrew causing the screen to shake]] and your weapon to fire uncontrollably. Being tased for 10 seconds without interruption automatically incapacitates you.



* StunGuns: The Taser SWAT unit will shock you when given the chance, [[InterfaceScrew causing the screen to shake]] and your weapon to fire uncontrollably. Being tased for 10 seconds without interruption automatically incapacitates you.
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YMMV


* MalevolentMaskedMen: PC Gamer [[FanNickname dubbed them]] the "chuckle brothers."

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* MalevolentMaskedMen: PC Gamer [[FanNickname dubbed them]] the "chuckle brothers."%%* MalevolentMaskedMen
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


[[FollowTheLeader Borrowing heavily from]] Creator/{{Valve|Software}}'s ''VideoGame/Left4Dead'' series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the HeistFilm. So if you notice that a lot of the tropes below seem familiar... [[AndKnowingIsHalfTheBattle well, now you know.]] [[VillainProtagonist Four career bad guys]] ([[BadassMustache Dallas,]] [[EvilBrit Hoxton,]] [[BaldOfEvil Wolf]] and [[ScaryBlackMan Chains]]) [[MalevolentMaskedMen in scary clown masks,]] seven (plus two in the ''Wolfpack'' DLC) objective-oriented heists, a variety of weapons and equipment, and [[HammerspacePoliceForce innumerable]] [[CowboyCop trigger-happy]] cops trying to keep you from making a dishonest buck.

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[[FollowTheLeader Borrowing heavily from]] Creator/{{Valve|Software}}'s ''VideoGame/Left4Dead'' series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the HeistFilm. So if you notice that a lot of the tropes below seem familiar... [[AndKnowingIsHalfTheBattle well, now you know.]] [[VillainProtagonist Four career bad guys]] ([[BadassMustache Dallas,]] (Dallas, [[EvilBrit Hoxton,]] [[BaldOfEvil Wolf]] and [[ScaryBlackMan Chains]]) [[MalevolentMaskedMen in scary clown masks,]] seven (plus two in the ''Wolfpack'' DLC) objective-oriented heists, a variety of weapons and equipment, and [[HammerspacePoliceForce innumerable]] [[CowboyCop trigger-happy]] cops trying to keep you from making a dishonest buck.
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Capitalization was fixed from VideoGame.PAYDAY The Heist to VideoGame.Payday The Heist. Null edit to update page.
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Ghost wick was fixed on VideoGame.Payday The Heist.

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Merged per TRS


[[folder:A-F]]

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[[folder:A-F]][[folder:#-F]]
* TwentyBearAsses: Many of the listed challenges in the game require you to kill X amount of cops with weapon Y (sometimes with headshots only). It gets absurd once you reach the grind challenges that require a ''thousand'' kills.



* [[TwentyBearAsses Twenty SWAT Helmets]]: Many of the listed challenges in the game require you to kill X amount of cops with weapon Y (sometimes with headshots only). It gets absurd once you reach the grind challenges that require a ''thousand'' kills.
* UnwinnableByMistake: The Counterfeit heist requires that at least one player with a crowbar so that they can open the sewer hatch and escape when it's time. The level has 2 crowbars and if the two players that have them are in police custody when the finale begins (finales make the police assault endless, preventing you from making hostage trades), the remaining players are stuck can do nothing but get blasted by the cops or wait until the timer runs out, making the level a failure.

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* [[TwentyBearAsses Twenty SWAT Helmets]]: Many of the listed challenges in the game require you to kill X amount of cops with weapon Y (sometimes with headshots only). It gets absurd once you reach the grind challenges that require a ''thousand'' kills.
* UnwinnableByMistake:
UnintentionallyUnwinnable: The Counterfeit heist requires that at least one player with a crowbar so that they can open the sewer hatch and escape when it's time. The level has 2 crowbars and if the two players that have them are in police custody when the finale begins (finales make the police assault endless, preventing you from making hostage trades), the remaining players are stuck can do nothing but get blasted by the cops or wait until the timer runs out, making the level a failure.
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None


''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.

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''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by [[Creator/DaybreakGameCompany Sony Online Entertainment, Entertainment]], and runs on the [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.
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** A civilian in a blue shirt in Counterfeit is also modeled after the same developer, you can invoke this trope again.

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** A civilian in a blue shirt in Counterfeit is also modeled after the same developer, meaning you can invoke this trope again.
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while worth nothing, is not an example of the trope listed


* CheatCode: Multiplayer version. There have been sightings of players using hacks and other cheats to gain things like infinite health, infinite ammo, infinite supplies, and never having to reload. Luckily, since the game is purely co-op, there's not much the cheaters can do to spoil someone's game and they are easily kicked out.
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Direct link.


** The {{DLC}}'s [[TheEngineer Technician]] gives you the [[MoreDakka STRYK auto pistol,]] the AK, and the [[StuffBlowingUp GL40 Grenade Launcher]], along with a deployable SentryGun. Also gives you the ability to interact with objects faster and the crew bonus gives your teammates a higher ammo capacity.

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** The {{DLC}}'s DownloadableContent's [[TheEngineer Technician]] gives you the [[MoreDakka STRYK auto pistol,]] the AK, and the [[StuffBlowingUp GL40 Grenade Launcher]], along with a deployable SentryGun. Also gives you the ability to interact with objects faster and the crew bonus gives your teammates a higher ammo capacity.



* GrenadeLauncher: The [=GL40=] (an M79) is added with the "Wolf Pack" {{DLC}}.

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* GrenadeLauncher: The [=GL40=] (an M79) is added with the "Wolf Pack" {{DLC}}.DownloadableContent.



* SentryGun: An automated turret with two [=SMGs=] as turrets can be used by the Wolf Pack {{DLC}}'s Technician class. Comes with the Technician in the sequel and can be upgraded.

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* SentryGun: An automated turret with two [=SMGs=] as turrets can be used by the Wolf Pack {{DLC}}'s {{Downloadable|Content}} Technician class. Comes with the Technician in the sequel and can be upgraded.

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* SchrodingersCast: The CFO in Diamond Heist may be [[spoiler:lucky enough to live]] when either the codes actually do manage to work, or he gives the codes himself when he's taken hostage (unlike all those other times when [[spoiler:Bain drops him to his death]] in order to intimidate Mr. Garnet).



* SchrodingersCast: The CFO in Diamond Heist may be [[spoiler:lucky enough to live]] when either the codes actually do manage to work, or he gives the codes himself when he's taken hostage (unlike all those other times when [[spoiler:Bain drops him to his death]] in order to intimidate Mr. Garnet).


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* SkyHeist:
** "Panic Room" has the gang CuttingTheKnot concerning a vault secured in an apartment by sawing the beams it's bolted to, blowing a hole in the roof, and then getting a helicopter overtop to lift it out of the wreckage.
** "Green Bridge" has a rescued prisoner taken to the top of a bridge, where a harness is used to pluck the man to safety via a passing plane.
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Difficulty Spike became a YMMV trope


* DifficultySpike: Going from Hard to [[HarderThanHard Overkill]] was usually a bit jarring for the first timer. This was made easier in a later patch, but then came [[SerialEscalation Overkill 145+]] difficulty... and that's another spike entirely, see HarderThanHard below.
** If you're playing each level in order, Heat Street is this trope. Many first time players who play Heat Street after First World Bank get to see just how brutal cops can be as they shoot at you from several yards down the street and cover is very poor.
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[[FollowTheLeader Borrowing heavily from]] Creator/{{Valve|Software}}'s VideoGame/Left4Dead series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the HeistFilm. So if you notice that a lot of the tropes below seem familiar... [[AndKnowingIsHalfTheBattle well, now you know.]] [[VillainProtagonist Four career bad guys]] ([[BadassMustache Dallas,]] [[EvilBrit Hoxton,]] [[BaldOfEvil Wolf]] and [[ScaryBlackMan Chains]]) [[MalevolentMaskedMen in scary clown masks,]] seven (plus two in the ''Wolfpack'' DLC) objective-oriented heists, a variety of weapons and equipment, and [[HammerspacePoliceForce innumerable]] [[CowboyCop trigger-happy]] cops trying to keep you from making a dishonest buck.

Unlike VideoGame/Left4Dead, you [[ExperiencePoints earn cash]] for completing objectives which goes towards your [[CharacterLevel "Reputation" level,]] earning you new weapons, equipment and upgrades as you play. You can change up [[CharacterCustomization your loadout]] before each heist.

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[[FollowTheLeader Borrowing heavily from]] Creator/{{Valve|Software}}'s VideoGame/Left4Dead ''VideoGame/Left4Dead'' series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the HeistFilm. So if you notice that a lot of the tropes below seem familiar... [[AndKnowingIsHalfTheBattle well, now you know.]] [[VillainProtagonist Four career bad guys]] ([[BadassMustache Dallas,]] [[EvilBrit Hoxton,]] [[BaldOfEvil Wolf]] and [[ScaryBlackMan Chains]]) [[MalevolentMaskedMen in scary clown masks,]] seven (plus two in the ''Wolfpack'' DLC) objective-oriented heists, a variety of weapons and equipment, and [[HammerspacePoliceForce innumerable]] [[CowboyCop trigger-happy]] cops trying to keep you from making a dishonest buck.

Unlike VideoGame/Left4Dead, ''VideoGame/Left4Dead'', you [[ExperiencePoints earn cash]] for completing objectives which goes towards your [[CharacterLevel "Reputation" level,]] earning you new weapons, equipment and upgrades as you play. You can change up [[CharacterCustomization your loadout]] before each heist.
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None


''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.

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''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine [[UsefulNotes/GameEngine Diesel engine.]] It was released on October 18th, 2011 for the UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.
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None

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* SecretRoom: The game has a hidden ''vault'' inside [[spoiler:the First World Bank, which can only be uncovered by four people (in the players' case, robbers) standing on hidden pressure plates in specific spots in the chamber leading to the bank's main vault. Successfully triggering all four plates at once opens up a false wall hidden in the back of the bank, revealing the vault door.]]

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