History VideoGame / LostOdyssey

6th Nov '15 6:57:17 AM JoieDeCombat
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* ArbitraryHeadcountLimit, though a rather generous one by modern standards.
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* ArbitraryHeadcountLimit, though ArbitraryHeadcountLimit: Five, which is at least a rather generous one by modern standards.
2nd Oct '15 10:41:06 PM Akilah12902
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** Also played straight with two of the ninety-nine seeds that are part of a game-spanning collect-a-thon, due to another probable developer oversight. If you don't collect those two seeds from the closets in the Tolstan Inn in Disc 2, you will discover that the closet doors don't even have an 'open' promt when you head back there in Disc 4-and, of course, the contents aren't available at auction.
to:
** Also played straight with two of the ninety-nine seeds that are part of a game-spanning collect-a-thon, due to another probable developer oversight. If you don't collect those two seeds from the closets in the Tolstan Inn in Disc 2, you will discover that the closet doors don't even have an 'open' promt prompt when you head back there in Disc 4-and, of course, the contents aren't available at auction.
2nd Oct '15 10:39:34 PM Akilah12902
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Added DiffLines:
** Also played straight with two of the ninety-nine seeds that are part of a game-spanning collect-a-thon, due to another probable developer oversight. If you don't collect those two seeds from the closets in the Tolstan Inn in Disc 2, you will discover that the closet doors don't even have an 'open' promt when you head back there in Disc 4-and, of course, the contents aren't available at auction.
31st Jul '15 12:36:14 PM JoieDeCombat
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Sink Hole, and misuse of the trope since What The Hell Hero is for cases where a character in-universe calls out one of the protagonist for their less than heroic deeds.
* InfantImmortality: Both Cooke and Mack can die in battle (or Ko'ed, but either way they get hurt pretty badly) and Mack [[spoiler: Can actually die if you bring his HP down to zero in the boss battle where he's possessed in the Crimson Forest. Cue {{Tearjerker}} of Cooke sobbing over [[WhatTheHellHero Her Bothers Corpse.]] Worse when you remember this is basically right after Lirum's funeral. ]]
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* InfantImmortality: Both Cooke and Mack can die in battle (or Ko'ed, but either way they get hurt pretty badly) and Mack [[spoiler: Can actually die if you bring his HP down to zero in the boss battle where he's possessed in the Crimson Forest. Cue {{Tearjerker}} of Cooke sobbing over [[WhatTheHellHero Her Bothers Corpse.]] her brother's corpse. Worse when you remember this is basically right after Lirum's funeral. ]]
31st Jul '15 12:27:02 PM JoieDeCombat
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* Bathos: Given that all accessories show up on the characters during cutscenes, and some accessories are absurd, this happens. Nothing like arguing with soldiers while your party is wearing cat ears.
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* Bathos: {{Bathos}}: Given that all accessories show up on the characters during cutscenes, and some accessories are absurd, this happens. Nothing like arguing likehaving a tense confrontation with enemy soldiers while your party is wearing cat ears.
31st Jul '15 12:25:01 PM JoieDeCombat
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* VillainForgotToLevelGrind: The trope is inverted, instead of the villain forgetting to level grind Tolten forgets to. He is equal to the rest of the party in strength when first controlled, but he does not become a regular party member for an entire disk. By the time he can be controlled he is so underleveled compared to both allies and enemies as to be a worthless [[Load]]. Luckily the leveling system ensures he rapidly gains levels so he can start being an asset quickly. This was likely intentional, he is suppose to feel like a sheltered prince, not a powerful warrior, when he first joins the team.
to:
* VillainForgotToLevelGrind: The trope is inverted, instead of the villain forgetting to level grind Tolten forgets to. He is equal to the rest of the party in strength when first controlled, but he does not become a regular party member for an entire disk. By the time he can be controlled he is so underleveled compared to both allies and enemies as to be a worthless [[Load]].[[TheLoad Load]]. Luckily the leveling system ensures he rapidly gains levels so he can start being an asset quickly. This was likely intentional, he is suppose to feel like a sheltered prince, not a powerful warrior, when he first joins the team.
26th Feb '15 10:08:28 AM dsollen
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Added DiffLines:
* VillainForgotToLevelGrind: The trope is inverted, instead of the villain forgetting to level grind Tolten forgets to. He is equal to the rest of the party in strength when first controlled, but he does not become a regular party member for an entire disk. By the time he can be controlled he is so underleveled compared to both allies and enemies as to be a worthless [[Load]]. Luckily the leveling system ensures he rapidly gains levels so he can start being an asset quickly. This was likely intentional, he is suppose to feel like a sheltered prince, not a powerful warrior, when he first joins the team.
17th Feb '15 4:24:51 PM SpaghettiBoy
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Added DiffLines:
* CharacterSelectForcing: [[spoiler: The FinalBoss locks out all of your mortals. Hope you trained your immortals!]]
5th Jan '15 10:35:52 AM nombretomado
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''Lost Odyssey'' was the second of two Japanese-style {{RPG}}s developed for the Xbox 360 by Creator/{{Mistwalker}}, the other being ''BlueDragon''. The game was produced by ''Franchise/FinalFantasy'' creator Creator/HironobuSakaguchi, scored by NobuoUematsu, written by award-winning novelist Kiyoshi Shigematsu, with character designs by Takehiko Inoue, the manga artist who single-handedly popularized basketball in Japan with the ''SlamDunk'' series.
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''Lost Odyssey'' was the second of two Japanese-style {{RPG}}s developed for the Xbox 360 by Creator/{{Mistwalker}}, the other being ''BlueDragon''. The game was produced by ''Franchise/FinalFantasy'' creator Creator/HironobuSakaguchi, scored by NobuoUematsu, Creator/NobuoUematsu, written by award-winning novelist Kiyoshi Shigematsu, with character designs by Takehiko Inoue, the manga artist who single-handedly popularized basketball in Japan with the ''SlamDunk'' series.
16th Dec '14 2:30:52 PM nombretomado
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''Lost Odyssey'' was the second of two Japanese-style {{RPG}}s developed for the Xbox 360 by Creator/{{Mistwalker}}, the other being ''BlueDragon''. The game was produced by ''FinalFantasy'' creator Creator/HironobuSakaguchi, scored by NobuoUematsu, written by award-winning novelist Kiyoshi Shigematsu, with character designs by Takehiko Inoue, the manga artist who single-handedly popularized basketball in Japan with the ''SlamDunk'' series.
to:
''Lost Odyssey'' was the second of two Japanese-style {{RPG}}s developed for the Xbox 360 by Creator/{{Mistwalker}}, the other being ''BlueDragon''. The game was produced by ''FinalFantasy'' ''Franchise/FinalFantasy'' creator Creator/HironobuSakaguchi, scored by NobuoUematsu, written by award-winning novelist Kiyoshi Shigematsu, with character designs by Takehiko Inoue, the manga artist who single-handedly popularized basketball in Japan with the ''SlamDunk'' series.

The gameplay is classic TurnBasedCombat based around a skill system. Your party is made up of both Mortal and Immortal charaters. The Immortals automatically revive two turns after being KOed in battle, but only the Mortals learn skills naturally by levelling up. Thus, the Immortals rely on "skill-linking" with the Mortals as well as equipment in order to become more powerful. Magic is divided into four categories - Black offensive magic and White defensive magic, which are obvious holdovers from ''FinalFantasy'', as well as buffing-focused Spirit magic and Composite magic, which is a fusion of spells from other schools. General gameplay resembles NES- and SNES-era entries in the ''FinalFantasy'' series, but with the benefit of the Xbox 360's graphical power and much more elaborate {{Boss Battle}}s.
to:
The gameplay is classic TurnBasedCombat based around a skill system. Your party is made up of both Mortal and Immortal charaters. The Immortals automatically revive two turns after being KOed in battle, but only the Mortals learn skills naturally by levelling up. Thus, the Immortals rely on "skill-linking" with the Mortals as well as equipment in order to become more powerful. Magic is divided into four categories - Black offensive magic and White defensive magic, which are obvious holdovers from ''FinalFantasy'', ''Franchise/FinalFantasy'', as well as buffing-focused Spirit magic and Composite magic, which is a fusion of spells from other schools. General gameplay resembles NES- and SNES-era entries in the ''FinalFantasy'' ''Franchise/FinalFantasy'' series, but with the benefit of the Xbox 360's graphical power and much more elaborate {{Boss Battle}}s.

* SpiritualSuccessor: To FinalFantasy [[VideoGame/FinalFantasyI I]]-[[VideoGame/FinalFantasyX X]].
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* SpiritualSuccessor: To FinalFantasy Franchise/FinalFantasy [[VideoGame/FinalFantasyI I]]-[[VideoGame/FinalFantasyX X]].
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