History VideoGame / CrusaderKings

17th Jul '17 6:19:34 PM dracogeorge
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* CoolAndUnusualPunishment: Rulers who are poets are able to punish prisoners by reading them bad poetry.
11th Jul '17 6:19:24 PM justanid
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For {{game mod}}s, see FanWorks.CrusaderKings.



!!''Crusader Kings'' provides examples of the following tropes:

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!!''Crusader Kings'' !!This video-game provides examples of the following tropes:
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11th Jul '17 6:14:50 PM justanid
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Some of the more popular {{Game Mod}}s for the second game include (non-exhaustive list):[[note]]Links to mods hosted on Paradox Interactive's forums may require an account and a registered copy of the game to view.[[/note]]
* ''[[http://www.moddb.com/mods/ad-633-rise-of-islam A.D. 633: Rise of Islam]]'': A timeline mod that adds an earlier start date, allowing more years of play.
* ''[[VideoGame/AfterTheEndACrusaderKingsIIMod After the End]]'': A total conversion that moves the setting to post-apocalyptic North America.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?841-CK2-Plus-Mod CK2 Plus]]'': A content mod that seeks to add greater depth for character interactions and political factions.
* ''VideoGame/CrisisOfTheConfederation'': A total conversion that turns the game into a space opera, centred around a Terran Confederation facing a crisis that may end with its transformation into a neo-feudal interstellar empire.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?842-Elder-Kings-Mod Elder Kings]]'': A total conversion set in the world of ''Franchise/TheElderScrolls''.
* ''[[VideoGame/CrusaderKingsIIGameOfThronesMod A Game of Thrones]]'': A total conversion set in the world of Creator/GeorgeRRMartin's ''Literature/ASongOfIceAndFire'' series.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?845-Historical-Immersion-Project Historical Immersion Project]]'': As its name might imply, a mod which seeks to increase both historical plausibility and depth of immersion for roleplaying to the game. Actually a modpack featuring eight separate, distinct modules, including an expanded map and graphical overhauls.
* ''[[http://forum.paradoxplaza.com/forum/showthread.php?612823-MOD-Lux-Invicta Lux Invicta]]'': An AlternateHistory mod set in a world where more classical cultures and religions survived into the medieval era and the spread of Christianity and Islam were both less successful (though still quite significant).
* ''[[http://steamcommunity.com/workshop/filedetails/?id=349593596 Nova Monumenta Iaponiae Historica]]'': A setting shift from Medieval Europe, North Africa and the Middle East to [[http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/FeudalJapan Feudal Japan]]. Includes a few sub mods, one being an invasion by Manchu tribes.

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Some of the more popular {{Game Mod}}s for the second game include (non-exhaustive list):[[note]]Links to mods hosted on Paradox Interactive's forums may require an account and a registered copy of the game to view.[[/note]]
* ''[[http://www.moddb.com/mods/ad-633-rise-of-islam A.D. 633: Rise of Islam]]'': A timeline mod that adds an earlier start date, allowing more years of play.
* ''[[VideoGame/AfterTheEndACrusaderKingsIIMod After the End]]'': A total conversion that moves the setting to post-apocalyptic North America.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?841-CK2-Plus-Mod CK2 Plus]]'': A content mod that seeks to add greater depth for character interactions and political factions.
* ''VideoGame/CrisisOfTheConfederation'': A total conversion that turns the game into a space opera, centred around a Terran Confederation facing a crisis that may end with its transformation into a neo-feudal interstellar empire.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?842-Elder-Kings-Mod Elder Kings]]'': A total conversion set in the world of ''Franchise/TheElderScrolls''.
* ''[[VideoGame/CrusaderKingsIIGameOfThronesMod A Game of Thrones]]'': A total conversion set in the world of Creator/GeorgeRRMartin's ''Literature/ASongOfIceAndFire'' series.
* ''[[http://forum.paradoxplaza.com/forum/forumdisplay.php?845-Historical-Immersion-Project Historical Immersion Project]]'': As its name might imply, a mod which seeks to increase both historical plausibility and depth of immersion for roleplaying to the game. Actually a modpack featuring eight separate, distinct modules, including an expanded map and graphical overhauls.
* ''[[http://forum.paradoxplaza.com/forum/showthread.php?612823-MOD-Lux-Invicta Lux Invicta]]'': An AlternateHistory mod set in a world where more classical cultures and religions survived into the medieval era and the spread of Christianity and Islam were both less successful (though still quite significant).
* ''[[http://steamcommunity.com/workshop/filedetails/?id=349593596 Nova Monumenta Iaponiae Historica]]'': A setting shift from Medieval Europe, North Africa and the Middle East to [[http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/FeudalJapan Feudal Japan]]. Includes a few sub mods, one being an invasion by Manchu tribes.
16th Jun '17 9:02:13 PM Heart
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** By default, Islam is the only polygamous faith in the game, and doesn't allow matrilineal marriage or female inheritance, so normally you cannot enter a polygamous marriage as a female - but flavor text and event data still exists in the game files for a female player character in a polygamous union, including rivalries with your husband's other wives, and attempting to get your son named as your husband's heir.
14th Jun '17 4:29:41 AM Heart
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** Catholic and Orthodox Christianity are always shown as being separate entities, and if you are Orthodox, you can even mend the schism yourself. Even in the 769 bookmark - almost three centuries before the schism occurred in real life.
11th Jun '17 3:23:55 PM nombretomado
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** As noted below, a patch for the sequel added the "Divine Blood" parameter specifically to model this for the benefit of modders and for characters worshipping {{Zoroastrianism}}.
** The second game's DLC expansion Way of Life finally allows players of all faiths to pick the Seduction focus and try and woo any character they desire - including their siblings. Mind you, it's a lot harder to pull off, and your sibling *will* call you out on it if you fail. If you are succesful, though, you will be able to marry your sibling/lover and nobody will object. ThePowerOfLove, maybe?

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** As noted below, a patch for the sequel added the "Divine Blood" parameter specifically to model this for the benefit of modders and for characters worshipping {{Zoroastrianism}}.
UsefulNotes/{{Zoroastrianism}}.
** The second game's DLC expansion Way of Life finally allows players of all faiths to pick the Seduction focus and try and woo any character they desire - including their siblings. Mind you, it's a lot harder to pull off, and your sibling *will* call you out on it if you fail. If you are succesful, successful, though, you will be able to marry your sibling/lover and nobody will object. ThePowerOfLove, maybe?
6th Jun '17 9:05:54 AM JustTroper
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* RussiaIsWestern: A common outcome if the 867 start date is picked. The Rurikids who rule over Rus will often convert to Catholicism due to proximity to, and power of the western catholic realms, and will not convert to the orthodox church. This will lead to close diplomatic relations with western kingdoms, them joining crusades, etc.
3rd Jun '17 9:58:03 AM ImperialMajestyXO
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* ChildByRape: Rulers who follow certain religions can [[SexSlave force captive women to become their concubines]], with all that entails.
* ChokepointGeography: Patches of no-man's-land are sometimes used to represent impassable peaks on the map, with gaps between them for mountain passes. This is especially evident in the Alps.



* ChokepointGeography: Patches of no-man's-land are sometimes used to represent impassable peaks on the map, with gaps between them for mountain passes. This is especially evident in the Alps.


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* IHaveYouNowMyPretty: Followers of certain religions are able to force captured women to become their concubines.
27th May '17 2:30:13 PM StarSword
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* MookCommander: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.


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* MookCommander: The traits of your army's commanders positively or negatively influence the effectiveness of any flank they're placed in command of. For example, a commander with Holy Warrior will give your soldiers a 30 percent boost against religious enemies, while a commander with Craven gives penalties to army morale.
27th May '17 2:29:41 PM StarSword
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* TheCanKickedHim: The apparent fate of those who die from dysentery, as the tooltip on their character portrait states they died "[[UnusualEuphemism while attending to]] [[https://en.wikipedia.org/wiki/Chamber_pot 'chamber business']]".

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* TheCanKickedHim: The apparent fate of those who die from dysentery, as the tooltip on their character portrait states they died "[[UnusualEuphemism while attending to]] [[https://en.wikipedia.org/wiki/Chamber_pot 'chamber business']]". There's also an assassination plot where you blow someone up with manure.



* DumpStat: Learning has a certain... reputation for this. It does absolutely nothing that couldn't be handily compensated for through other means, and even the things it does are of questionable importance at best (small monthly boost to piety and technology growth). This is somewhat lessened in ''Monks and Mystics'', should you become a Hermetic: they can use Learning for a lot of good things.

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* DumpStat: Learning has a certain... reputation for this. It does absolutely almost nothing that couldn't be handily compensated for through other means, and even the things it does are of questionable importance at best (small monthly boost to piety and technology growth).growth, as well as being some help in religion-related events). This is somewhat lessened in ''Monks and Mystics'', should you become a Hermetic: they can use Learning for a lot of good things.


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* MoneyForNothing:
** Prestige is a borderline useless currency for feudal rulers, unlike in ''VideoGame/EuropaUniversalis''. It provides a small opinion bonus with other rulers and unlocks certain [[TheMagnificent nicknames]], but that's it. The unreleased 2.8 DLC has been announced to include additional ''casus belli'' that are paid for with Prestige. It's much more important for tribal rulers, who pay for most improvements to their holdings with Prestige.
** Piety as well, except for Muslims: you pay for several religious ''casus belli'' with prestige and will need it to order dynasty members to "straighten up" if they become decadent.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrusaderKings