History VideoGame / CrusaderKings

20th Feb '17 7:11:57 PM Timjames98
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* GenocideBackfire:
** When an enemy ruler raids your lands he becomes hostile to you for a year, so if you can catch the raiders before they escape you can put all of them to the sword. If you are feeling really vengeful, you can sail back to the raiders home and siege down their settlements to take their gold and imprison their courtiers.
** When nomads pillage settlements in conquered lands, the revolt risk in those settlements greatly increases. On ground level, this translates to people tired of watching their families being butchered and rising up to fight for their survival or at the very least to take as many death squads down as possible.
** If a peasant/heretic rebellion kills all but one member of your house, then the SoleSurvivor can torture the RebelLeader to death and spend the rest of his life squeezing money out of the peasants.
19th Feb '17 12:53:56 AM Timjames98
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* UngratefulBastard: Do not trust your vassals. It doesn't matter if they have 100 opinion of you, they will still form factions for no other reason than to ruin your life. Additionally if you act magnanimous (such as by trusting him with a new title or pressing a claim) the opinion bonus will only last for a few years before he's back to his old tricks.
16th Feb '17 12:52:10 PM lrrose
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** Mechanics also exist for immortal characters.

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** Mechanics also exist existed for immortal characters.characters, even before immortality was added to the game.
13th Feb '17 2:32:17 PM StarSword
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** Before the system was reworked, the AI had no clue how to deal with the Decadence system for Muslim rulers in ''Crusader Kings II''. As such, most of the larger Muslim dynasties had a nasty tendency to implode if left in the hands of the AI for too long. After the reworking, male relatives no longer automatically generate decadence (only doing so if they have the Decadent trait), making it much easier for the AI to handle the system. Unfortunately this also makes certain large Muslim realms (e.g. the Umayyads in the ''Charlemagne'' 769 AD bookmark) annoyingly hard to eliminate without player intervention.

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** Before the system was reworked, the AI had no clue how to deal with the Decadence system for Muslim rulers in ''Crusader Kings II''. As such, most of the larger Muslim dynasties had a nasty tendency to implode if left in the hands of the AI for too long. After the reworking, male relatives no longer automatically generate decadence (only doing so if they have the Decadent trait), making it much easier for the AI to handle the system. Unfortunately this also makes certain large Muslim realms (e.g. the Umayyads in the ''Charlemagne'' 769 AD bookmark) annoyingly hard to eliminate without player intervention. 2.6 managed to find a reasonable middle-ground and the Muslims will now sometimes collapse due to decadence and sometimes not.



** Similarly, some cultures (most notably the Basques and some of the Celtic and Baltic tribes) only have a few provinces at game start and are usually steamrolled by their more formidable neighbors.

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** Similarly, some cultures (most notably the Basques and some of the Celtic and Baltic tribes) only have a few provinces at game start and are usually steamrolled by their more formidable neighbors. In particular the game simply doesn't model the logistical issues that made Asturias not worth the Moors' trouble to conquer, so Al-Andalus usually overruns it.



** Allied AI armies are known to sometimes run off to completely unimportant objectives rather than attaching themselves to your forces.
* AscendedFanon: In ''Conclave'', Crown Authority is broken down into a series of laws, each dealing with one aspect of authority. This splitting was previously done in a Game Mod.

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** Allied AI armies are known to sometimes frequently run off to completely unimportant objectives rather than attaching themselves to your forces.
* AscendedFanon: In ''Conclave'', Crown Authority is broken down into a series
allied player forces. Or march all the way around the Mediterranean and lose hundreds or thousands of laws, each dealing with one aspect troops to attrition instead of authority. This splitting was previously done using their ships.
** [[http://imgur.com/a/cl6fR AI rulers are hilariously bad at accounting for potential war targets' allies, particularly
in the case of the defensive pacts added in 2.5.]]
* AscendedMeme: ''Sunset Invasion'''s ahistorical Aztec invasion[[note]]The Aztec Empire didn't exist until the very end of the game's timeline and no First Peoples cultures had shipbuilding technology sufficient to cross the Atlantic.[[/note]] led to wisecracks that the next DLC should include undead Vikings. Come ''The Old Gods'' and the FlavorText for the "Viking" trait (gained by raiding as
a Game Mod.Germanic pagan) includes a comment that tales are told of PlayerCharacter and his undead warriors.
12th Feb '17 9:21:44 AM StarSword
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* DungFu: A possible assassination method involves filling a building's basement with exploding manure. (This is ArtisticLicenseChemistry: [[http://www.motherjones.com/tom-philpott/2012/02/explosive-hog-farm-manure-foam Manure explosions in real life are believed to be due to factory farming practices that didn't exist until the 20th century.]])
10th Feb '17 2:25:15 PM SonofAkatosh
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** The strictest interpretation is [[SelfImposedChallenge technically]] [[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83133&d=1371182597 possible]] as of ''The Old Gods''. Even in the base game, though, it's possible for a character to inherit his name, culture, and religion from his native-born father but his looks from his exotic-born mother. Displaced courtiers will also try to find a court that's most similar to their own culture and religion, which is usually fairly nearby but can end up being quite far afield indeed. For instance, Abyssinian Miaphysites ending up in Greece or Asia Minor [[CurbStompBattle after the Fatimids steamroll their corner of the world]]. There's also an event in the ''Republic'' DLC that has a MerchantPrince acquire a West African wife, which can breed black people into Europe since the game has no way of drawing people of MixedAncestry.

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** The strictest interpretation is [[SelfImposedChallenge technically]] [[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83133&d=1371182597 possible]] as of ''The Old Gods''. Even in the base game, though, it's possible for a character to inherit his name, culture, and religion from his native-born father but his looks from his exotic-born mother. Displaced courtiers will also try to find a court that's most similar to their own culture and religion, which is usually fairly nearby but can end up being quite far afield indeed. For instance, Abyssinian Miaphysites ending up in Greece or Asia Minor [[CurbStompBattle after the Fatimids steamroll their corner of the world]]. There's also an event in the ''Republic'' DLC that has a MerchantPrince acquire a West African wife, which can breed black people into Europe since Europe, otherwise the game has no way of drawing uses Turkic Portraits to portray people of MixedAncestry.
10th Feb '17 2:03:37 PM StarSword
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** There's an event for yourself as a child that depicts you reading the bible under a tree. Before the printing press was invented, bibles were extremely rare, and copies had to be made by hand. Usually, they were kept in monasteries, rarely translated into the vernacular language, and even if you were wealthy enough to buy a copy, having one could bring down the wrath of the clergy.

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** There's an event for yourself as a child that depicts you reading the bible Bible under a tree. Before the printing press was invented, bibles were extremely rare, and copies had to be made by hand. Usually, they were kept in monasteries, rarely translated into the vernacular language, and even if you were wealthy enough to buy a copy, having one could bring down the wrath of the clergy.



** The Irish culture's unique unit, Gallowglass heavy infantry, are available from any start date as soon as an Irish tribal government converts to another government type. In real life the term [[https://en.wikipedia.org/wiki/Gallowglass Gallowglass]] (from Irish ''gall óglaigh'', "foreign warriors") originally referred to Scots-Norse aristocrats who emigrated to Ireland after being unlanded for being on the losing side of the Wars of Scottish Independence in the 1200s, offering their services as mercenaries to local rulers.

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** The Irish culture's unique unit, Gallowglass heavy infantry, are available from to any start date as soon as an non-tribal Irish tribal government converts to another government type.ruler (tribals only being blocked by their low retinue cap). In real life the term [[https://en.wikipedia.org/wiki/Gallowglass Gallowglass]] (from Irish ''gall óglaigh'', "foreign warriors") originally referred to Scots-Norse aristocrats who emigrated to Ireland after being unlanded for being on the losing side of the Wars of Scottish Independence in the 1200s, offering their services as mercenaries to local rulers.



** Iceland is inhabited in the second game's 769 start date, despite the fact that Iceland was actually uninhabited at this period in history - the first permanent inhabitants didn't settle there until about a century later

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** Iceland is inhabited in the second game's 769 start date, despite the fact that Iceland was actually uninhabited at this period in history - the first permanent inhabitants didn't settle there until about a century laterlater. {{Enforced}} due to game mechanics not allowing for entirely uninhabited provinces that aren't impassable wastelands or ocean.
10th Feb '17 1:57:38 PM StarSword
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* IAmXSonOfY: Several cultures in the game use patronymic names. For example, the son of an Irishman will likely be <given name> mac <father's name>, while an Anglo-Saxon will be <given name> <father's name>sson.

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* IAmXSonOfY: Several cultures in the game use patronymic names. For example, the son of an Irishman will likely be <given name> mac <father's name>, while an Anglo-Saxon will be <given name> <father's name>sson. [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1096#post-22332505 This can have bizarre results when different cultures intermarry]], or if [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1095#post-22331952 applied to characters who get regnal names]].
9th Feb '17 9:57:42 AM MrGuy
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* ArsonMurderAndJaywalking: [[TheStarscream Conspire with your fellow lords to]] [[TheUsurper topple your rightful king]]! [[UsefulNotes/TheCrusades Wage Holy Wars on the infidels!]] [[WouldHurtAChild Assassinate small children to inherit large duchies!]] [[WhatDoYouMeanItsNotHeinous Tell your wife she's silly for expecting you to spend your money to buy her poetry books!]]
** [[LetsPlay/KnudKnytlingPrinceOfDenmark Send all your problems to church!]]

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* ArsonMurderAndJaywalking: [[TheStarscream Conspire with your fellow lords to]] [[TheUsurper topple your rightful king]]! [[UsefulNotes/TheCrusades Wage Holy Wars on One of the infidels!]] [[WouldHurtAChild Assassinate small children to inherit large duchies!]] [[WhatDoYouMeanItsNotHeinous Tell your wife she's silly for expecting events that fires as a Lunatic ruler has you choose between several new laws to spend your money enact in the realm. These are "The Turnip Act," [[WeirdCurrency which declares turnips the currency of the realm instead of precious metals]]; "The Pants Act," which [[NakedPeopleAreFunny forbids the wearing of pants]]; "The Hole In The Wall Act," which [[ExactlyWhatItSaysOnTheTin mandates two man-sized holes be placed in every building to buy her poetry books!]]
** [[LetsPlay/KnudKnytlingPrinceOfDenmark Send all your problems
ensure the flow of fresh air]]; and "The Cessation of Violence Act," which... [[DeliberateValuesDissonance makes it illegal to church!]]torture or execute infidels and foreigners.]]
8th Feb '17 7:28:00 PM StarSword
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* TheCuckoolanderWasRight: The law of anti-violence is actually how our modern human rights pretty much work. Alas, the game occurs in the era where [[DeliberateValuesDissonance people go to war and plunder cities for prestige]].

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* TheCuckoolanderWasRight: The law CoitusUninterruptus: Feast event chains such as pagan religious festivals may lead to one of anti-violence is actually how our modern human rights pretty much work. Alas, your guests banging a serving girl in full view of the game occurs in the era where [[DeliberateValuesDissonance people go to war party. They may get embarrassed and plunder cities for prestige]].stop, or keep going.



* CosmeticallyDifferentSides: Averted as of the [=DLCs=] in the second game:

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* CosmeticallyDifferentSides: Averted as of the [=DLCs=] in the second game:Averted.


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** Different culture groups and religions also get different features, such as each culture or culture group having its own unique retinue and certain cultures (mainly Norse and Altaic) having the permanent ability to raid.


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* TheCuckoolanderWasRight: The law of anti-violence is actually how our modern human rights pretty much work. Alas, the game occurs in the era where [[DeliberateValuesDissonance people go to war and plunder cities for prestige]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrusaderKings