History VideoGame / CrusaderKings

24th Jun '16 4:42:51 PM StarSword
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* ArtisticLicenseReligion: Leaving aside the AlternateHistoryWank caused by the game's reliance on random events and gameplay options such pagan reformations and the Jews retaking the holy land, the game is overall pretty good at accurate portrayal of religion (aside from faiths where we have little data, such as Eastern European pagan beliefs). Still:
** The game's portrayal of European Christianity in starts before 1066 is the source of arguments over whether it's appropriate to have Catholicism and Orthodoxy be separate denominations before the [[https://en.wikipedia.org/wiki/East%E2%80%93West_Schism Great Schism]] (when the Pope and the Ecumenical Patriarch excommunicated each other in 1054). Truth is, it's hazy: while in the earliest starts particularly they were officially considered the same church, there were already differences in practice and doctrine such as autocephalous national Orthodox churches[[note]]Essentially each nation's highest cleric pays homage to the Ecumenical Patriarch but in practice governs his own independent hierarchy. This contrasts with the more centralized Catholic church where everybody obeys the Pope.[[/note]] and giving services in the vernacular[[note]]The Catholics insisted on Latin well into the Renaissance when nobody but educated people spoke it, while the Orthodox church was already teaching in the local tongues.[[/note]] Of particular note is Orthodox characters' ability to mend the Great Schism[[note]]making Catholicism into a heresy of Orthodoxy[[/note]] at earlier dates than it actually took place.
** Outside of Christianity, the game conflates Germanic paganism with Norse paganism (they were related but distinct, especially at the early start dates), and provides little flavor to distinguish Shi'a and Ibadi Islam compared to Sunni Islam.



* PretextForWar: Like other Paradox games you're not allowed to just invade for no clear reason, but fortunately finding or creating ''casus belli'' isn't hard: Either via [[BlatantLies fabricated documents]] or actual ''de jure'' territorial disputes. Succession disputes can also occur.

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* PretextForWar: Like other Paradox games you're not allowed to just invade for no clear reason, reason if you're Christian, but fortunately finding or creating ''casus belli'' isn't hard: Either via [[BlatantLies fabricated documents]] or actual ''de jure'' territorial disputes. Succession disputes can also occur. Muslims and pagans aren't restricted in this manner, though Muslims lose piety if fighting someone of the same denomination.
18th Jun '16 9:55:08 PM Specialist290
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** The "Black Bishop" achievment for the second game encourages players to install their own corrupt pope. This might not be the wisest course of action as far as moral authority is concerned.

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** The "Black Bishop" achievment achievement for the second game encourages players to install their own corrupt pope. This might not be the wisest course of action as far as moral authority is concerned.


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* CripplingCastration: Rulers who belong to the Byzantine culture group (including, naturally, the Byzantine emperors themselves) have the option of castrating rebels, traitors, and other prisoners held in their dungeons.
18th Jun '16 10:03:10 AM Theinsomniac
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** Depending on your starting date, you can get to play as some of the last Pagan rulers, who are already in the process of losing their last lands to the Christian lords, and depending on your choices, you may be able to restore and reform their respective religions.
11th Jun '16 12:18:40 PM Specialist290
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* AuthorityInNameOnly: The concept of "Crown Authority" measures how much power a king holds over the nobility - A king with little or no crown authority can't even revoke vassal titles or prevent nobles from waging independent wars.

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* AuthorityInNameOnly: AuthorityInNameOnly:
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The concept of "Crown Authority" measures how much power a king holds over the nobility - A king with little or no crown authority can't even revoke vassal titles or prevent nobles from waging independent wars.wars.
** ''Conclave'' replaces Crown Authority with a set of discrete Council Power laws which determine whether the ruler can take certain actions (declaring wars, handing out titles, executing or releasing prisoners, etc.) without submitting them before the Council for a vote. Trying to rule the realm with an uncooperative council that vetoes everything you want to do is a challenge in and of itself, and while they can be overridden, this incurs a tyranny penalty.
10th Jun '16 10:12:23 AM Savini24
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* ''[[http://steamcommunity.com/workshop/filedetails/?id=349593596 Nova Monumenta Iaponiae Historica]]'': A setting shift from Medieval Europe, North Africa and the Middle East to [[http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/FeudalJapan Feudal Japan]]. Includes a few sub mods, one being an invasion by Manchu tribes.
8th Jun '16 12:53:30 AM Sebastian87
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* PraetorianGuard: Certain Mercenary groups start the game at certain dates as the vassals of a king or emperor level ruler, and essentially serve as that particular realm's trump card, given that this makes them unavailable for other realms to hire. Most notable are the Varangian Guard (who can only be hired by the Byzantine Emperor) and the Mamluks who will only fight for the Sultan of Egypt (at least until they take over the country).
7th Jun '16 6:43:14 PM StarSword
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* MilitaryCoup: Fail to pay hired mercenaries and they may declare war on ''you'' and seize some of your territory to become an independent realm.

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* MilitaryCoup: Fail to pay hired mercenaries and they may declare war on ''you'' and try t seize some of your territory to become an independent realm.realm. [[http://forumcontent.paradoxplaza.com/public/167118/20160517144946_1.jpg This can have interesting results if successful.]]
6th Jun '16 11:17:20 AM StarSword
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* MilitaryCoup: Fail to pay hired mercenaries and they may declare war on ''you'' and seize some of your territory to become an independent realm.
5th Jun '16 8:26:30 PM Specialist290
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* ArchEnemy: Characters can gain rivals, either through random events or after getting caught trying to screw them over in some way. Rivals get a massive mutual opinion malus, making it unlikely they'll ever see one another in a positive light, and are more likely to plot against one another.
1st Jun '16 7:39:17 PM Specialist290
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* TheAlcoholic: Some characters may become Drunkards, which negatively impacts their Stewardship skills since they spend so much of their waking life under the influence. It also affects their personal combat skills for battles and duels.
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