History VideoGame / CrusaderKings

12th Feb '18 7:41:13 PM StarSword
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* ObviousRulePatch: There was a long-running exploit in the alliance system in the game where, to get around the penalties for [[RefusedTheCall declining a call to arms from an ally]], a PlayerCharacter could [[CavalryBetrayal accept the call to arms but then not actually send troops]]. The 2.8 patch (the ''Jade Dragon'' update) closed the loophole: an AI ally may now break off the alliance if you don't send troops to the war theatre within a reasonable amount of time.



* PleaseSelectNewCityName: Names of some places change depending on the culture of the owner of the province: for example, Novgorod the Great becomes Holmgard if conquered by the Norse.
** The player can also change the names of provinces and settlements within them, and with the Customization DLC, they can change the names of titles they either possess or rule over, so long as they aren't a vassal to someone else.

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* PleaseSelectNewCityName: Names of some places change depending on the culture of the owner of the province: for example, Novgorod the Great becomes Holmgard if conquered by the Norse.
**
Norse. The player can also change the names of provinces and settlements within them, and with the Customization DLC, they can change the names of titles they either possess or rule over, so long as they aren't a vassal to someone else.
11th Feb '18 7:38:41 PM nombretomado
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* {{Patronymic}}: Characters from certain cultures (Scottish, Norse, etc.) gain their father's name after their own.
11th Feb '18 4:51:48 PM nombretomado
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The game was originally developed by Snowball, who abandoned it in a very unfinished state, forcing Paradox to do some last-minute fixes before release, this makes the game exceedingly buggy and all but unplayable in its post-release state. Some furious activity both by the community (via modding) and ParadoxInteractive itself (via both patching and the ''Deus Vult'' expansion) has rendered the game significantly more stable and fixed many of the gameplay mechanics.

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The game was originally developed by Snowball, who abandoned it in a very unfinished state, forcing Paradox to do some last-minute fixes before release, this makes the game exceedingly buggy and all but unplayable in its post-release state. Some furious activity both by the community (via modding) and ParadoxInteractive Paradox Interactive itself (via both patching and the ''Deus Vult'' expansion) has rendered the game significantly more stable and fixed many of the gameplay mechanics.



* RiskStyleMap: It's a ParadoxInteractive game.

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* RiskStyleMap: It's a ParadoxInteractive Creator/ParadoxInteractive game.
7th Feb '18 10:13:53 PM PravinLal
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** In the Franchise/CthulhuMythos event string, you can choose to ram your ship into the awakening Deep One to stop it from rising again.

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** In the Franchise/CthulhuMythos event string, you can choose to ram your ship into the awakening Deep One to stop it from rising again.again [[spoiler: in reference to how TheCallofCthulhu ended.]]
3rd Feb '18 3:30:55 PM StarSword
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** AI armies are known to frequently run off to completely unimportant objectives rather than attaching themselves to allied player forces. Or march all the way around the Mediterranean and lose hundreds or thousands of troops to attrition instead of using their ships.

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** AI armies are known to frequently run off to completely unimportant objectives rather than attaching themselves to allied player forces. Or march all the way around the Mediterranean to get to Africa and lose hundreds or thousands of troops to attrition instead of using their ships.



* AscendedGlitch: Paradox have stated publicly they have no plans to fix the various glitches around the horse characters Glitterhoof and Horse, M.D., since the fanbase generally finds them side-splittingly hilarious. In 2.8 they even added additional animals, cats and bears.

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* AscendedGlitch: Paradox have stated publicly they have no plans to fix ''Conclave'' modifies the various glitches around preexisting CaligulasHorse event with Lunatic rulers to make the horse characters an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof and Horse, M.D., since plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the fanbase generally finds them side-splittingly hilarious. In 2.8 forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they even would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional animals, cats horse and bears.an event chain where you could make either of them immortal (which may lead to you being attacked by an immortal stallion named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of the same things.
25th Jan '18 7:56:20 PM StarSword
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* BornUnderTheSail: In ''Crusader Kings II'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers of Norse culture get free level 2 shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships between them, and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.

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* BornUnderTheSail: In ''Crusader Kings II'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers counties of Norse culture get free level 2 shipyards 1 shipbuilding tech when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships between them, and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
25th Jan '18 7:52:27 PM StarSword
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** Similarly, some cultures (most notably the Basques and some of the Celtic and Baltic tribes) only have a few provinces at game start and are usually steamrolled by their more formidable neighbors. In particular the game simply doesn't model the logistical issues that made Asturias not worth the Moors' trouble to conquer, so Al-Andalus usually overruns it.

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** Similarly, some cultures (most notably the Basques and some of the Celtic and Baltic tribes) only have a few provinces at game start and are usually steamrolled by their more formidable neighbors. In particular the game simply doesn't model the logistical issues that made Asturias not worth the Moors' trouble to conquer, so Al-Andalus usually overruns it.it in early starts unless West Francia and/or Lombardy (or an interested PlayerCharacter) are able to intervene.


Added DiffLines:

** In ''Conclave'', the AI has no idea how to use the Heritage and Faith focuses properly, and often educates heirs with event-generated courtiers of different cultures or religions. This can have bizarre results such as random Jewish or pagan kingdoms popping up in the middle of Western Europe.
25th Jan '18 7:42:22 PM StarSword
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* AscendedMeme: ''Sunset Invasion'''s ahistorical Aztec invasion[[note]]The Aztec Empire didn't exist until the very end of the game's timeline and no First Peoples cultures had shipbuilding technology sufficient to cross the Atlantic.[[/note]] led to wisecracks that the next DLC should include undead Vikings. Come ''The Old Gods'' and the FlavorText for the "Viking" trait (gained by raiding as a Germanic pagan) includes a comment that tales are told of PlayerCharacter and his undead warriors.

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* AscendedMeme: AscendedMeme:
**
''Sunset Invasion'''s ahistorical Aztec invasion[[note]]The Aztec Empire didn't exist until the very end of the game's timeline and no First Peoples cultures had shipbuilding technology sufficient to cross the Atlantic.[[/note]] led to wisecracks that the next DLC should include undead Vikings. Come ''The Old Gods'' and the FlavorText for the "Viking" trait (gained by raiding as a Germanic pagan) includes a comment that tales are told of PlayerCharacter and his undead warriors.warriors.
** The "secret bears" meme originated as [[https://forum.paradoxplaza.com/forum/index.php?threads/next-exp-dlc-will-be.693277/page-2#post-15583353 a joke by Paradox's Darkrenown]]. ''Jade Dragon'' added an [[https://forum.paradoxplaza.com/forum/index.php?threads/shhhh-secret-bears-confirmed.1046304/ actual event]] where a female courtier turns out to have been a bear all along, [[RuleOfFunny somehow]].
20th Jan '18 6:11:18 PM StarSword
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Added DiffLines:

* NoBisexuals: {{Downplayed}}. While Homosexual characters can still have children with opposite-sex spouses, they cannot use the Seduction focus on members of the same sex.
19th Jan '18 8:54:35 PM YZQ
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* AsianBabymama: It is possible to seduce characters with cultures and even religions different from your own[[Note]]If a character is of another religion group you can only seduce them if they are in your court[[/Note]], but the resulting illegitimate children will have the culture and religion of their mother. This can make it problematic to legitimize them, because French Catholic vassals will resent being ruled by a Berber Sunni bastard.

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* AsianBabymama: It is possible to seduce characters with cultures and even religions different from your own[[Note]]If own[[note]]If a character is of another religion group you can only seduce them if they are in your court[[/Note]], court[[/note]], but the resulting illegitimate children will have the culture and religion of their mother. This can make it problematic to legitimize them, because French Catholic vassals will resent being ruled by a Berber Sunni bastard.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrusaderKings