History VideoGame / CrusaderKings

18th Aug '16 6:15:43 PM Rationalinsanity
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*** {{Greed}}: Good. "Greedy" costs -1 Diplomacy, a very unimportant stat, in exchange for a 10% bonus to tax income across your realm (without the increase in revolt risk you'd think would result from this).
*** Sloth: Very bad. "Slothful" gives -1 to all stats and -10 vassal opinion, which is much more important than general church opinion.

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*** {{Greed}}: Good. "Greedy" costs -1 Diplomacy, a very unimportant stat, minor penalty, in exchange for a 10% bonus to tax income across your realm (without the increase in revolt risk you'd think would result from this).
*** Sloth: Very bad. "Slothful" gives -1 to all stats and -10 vassal opinion, which is much more important than general church opinion. It ''does'' make a character less likely to become Stressed however.
3rd Aug '16 2:50:25 PM Specialist290
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* SeductionProofMarriage: It isn't impossible to seduce someone who's in love with their partner, but the odds are heavily stacked against it.
2nd Aug '16 12:12:18 AM Heart
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** The Old Gods expansion makes Zoroastrians playable - not only are sibling and parent-child marriages among them permitted, but are''highly'' encouraged, netting a nice piety and vassal opinion boost if your ruler enters such a marriage. Unlike other faiths, children of incestuous Zoroastrian unions are five times less likely to have the "Inbred" trait, but five times more likely to have the "Lunatic" trait.
1st Aug '16 6:08:38 PM Heart
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* GameFavoredGender: [[DeliberateValuesDissonance In keeping with the values of the time]], men tend to be have the advantage. CKII allows a male-biased inheritance law that allows women to inherit if no males are available for all non-Muslim cultures (''agnatic-cognatic''), and full female inheritance rights for the Basque culture and Cathar and Messalian heresies (''absolute cognatic''). Even then, though, female rulers and/or heirs result in opinion penalties, which doesn't affect male rulers and/or heirs, and any males with weak claims on their titles can press them at any time simply because of their gender. Paradox ''did'' add female-preference inheritance in a later patch, but only for modders (by default, no realm starts with it and there's no way to switch to it). What is ''not'' moddable is that the default marriage is patrilineal (the children is of the father's dynasty), with a marriage being matrilineal having to be specifically chosen (and the AI prefers not to accept such marriage offers unless it directly benefits them). Played straight with the merchant republics and Muslim realms. Women from patrician houses can ''never'' be elected Doge or become head of their houses. They cannot be married off matrilineally either, nor can they inherit titles. Some of the expansions downplay it, however:
** In ''Rajas of India'', there is no opinion penalty for having a female heir or being a female ruler.
** ''Conclave'' adds various options to expand the rights of women by passing laws.

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* GameFavoredGender: [[DeliberateValuesDissonance In keeping with the values of the time]], men tend to be have the advantage. CKII allows a male-biased inheritance law that allows women to inherit if no males are available for all non-Muslim cultures (''agnatic-cognatic''), and full female inheritance rights for the Basque culture and Cathar and Messalian heresies (''absolute cognatic''). Even then, though, female rulers and/or heirs result in opinion penalties, which doesn't affect male rulers and/or heirs, and any males with weak claims on their titles can press them at any time simply because of their gender. Paradox ''did'' add female-preference inheritance in a later patch, but only for modders (by default, no realm starts with it and there's no way to switch to it). What is ''not'' moddable is that the default marriage is patrilineal (the children is of the father's dynasty), with a marriage being matrilineal having to be specifically chosen (and the AI prefers not to accept such marriage offers unless it directly benefits them). Played straight with the merchant republics and Muslim realms. Women from patrician houses can ''never'' be elected Doge or become head of their houses. They cannot be married off matrilineally either, nor can they inherit titles.
**
Some of the expansions downplay it, however:
** In
however: in ''Rajas of India'', there is no opinion penalty for having a female heir or being a female ruler.
**
ruler. ''Conclave'' adds various options to expand the rights of women by passing laws.laws.
** Ensuring that there are enough suitable heirs is also much, ''much'' harder for female rulers. Muslim men can have up to four wives, while men of Pagan, Mazdan, and Dharman faiths can have three concubines in addition to their wife (whose children are considered legitimate, and they can be dismissed and replaced at will), so there is basically no way they can ever ''not'' have an heir. Women, however, can only ever have one husband to father their heirs - and there is always the off chance that a female ruler, even if she is the player character, will die in childbirth.


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** Legitimizing a bastard will ''seriously'' piss off your wife and legitimate children. If you father a bastard with a married woman and her husband finds out, he will be absolutely furious with you, and will probably plot to have you murdered.
1st Aug '16 5:33:48 PM Heart
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* DummiedOut: "Enatic" and "Enatic-Cognatic" gender inheritance laws (meaning female only and female before male inheritance, respectively) exist in the game files, but are disabled by default. With some simple hacking, they are easy enough for players to enable, but attempting to use them ingame is hopeless - thanks to ArtificialStupidity, they are buggy as hell, largely because the AI simply has no clue how to properly handle marriages, vassal behaviour, etc under such laws.
29th Jul '16 2:35:48 AM ACW
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* PayEvilUntoEvil: When you only execute prisoners with the [[CompleteMonster "cruel"]] and [[AxCrazy "impaler"]] traits.

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* PayEvilUntoEvil: When you only execute prisoners with the [[CompleteMonster "cruel"]] "cruel" and [[AxCrazy "impaler"]] traits.
28th Jul '16 11:52:58 PM Timjames98
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* PayEvilUntoEvil: When you only execute prisoners with the [[CompleteMonster "cruel"]] and [[AxCrazy "impaler"]] traits.
24th Jul '16 5:50:48 AM eroock
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* PerfectlyArrangedMarriage: In both games, it is possible for a husband and wife to fall in love with each other despite the fact they [[AltarDiplomacy married for politics]].
23rd Jul '16 10:18:22 PM brianify
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* PowerBornOfMadness: Hilariously, if a character has the trait "Possessed" (read: is dangerously insane), they can receive a buff called "Jesus gives military advice." This buff adds a staggering +20 martial skill, when 20 martial skill would by itself make a formidable general. Essentially, you can end up having your armies led by a Napoleon who has to spend all of his off-duty time in a straightjacket.
22nd Jul '16 6:56:13 AM Specialist290
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* ''The Reaper's Due'', announced July 21, 2016, which will add more depth to the spread and severity of diseases, allow the player to take steps to mitigate them (such as building Royal Hospitals and sending your court into seclusion), and give players incentives to focus on peaceful development.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrusaderKings