History VideoGame / CrusaderKings

18th Oct '17 9:26:39 AM Peteman
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* DisabilitySuperpower: ''Averted so very hard''; where negative congenital character traits, such as being inbred or having dwarfism, generally lack a positive bonus. The same goes for negative Health traits, which will affect either your fertility (ability to make heirs) or stats.

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* DisabilitySuperpower: ''Averted so very hard''; Averted; where negative congenital character traits, such as being inbred or having dwarfism, generally lack a positive bonus. The same goes for negative Health traits, which will affect either your fertility (ability to make heirs) or stats.
16th Oct '17 8:54:42 PM Flyspeck
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* WhoShotJFK: {{Parodied}}. The FlavorText for one version of the "assassination" plot, which comments that the victim was killed with an arrow between a "scrolls obituary" (i.e. library) and a grassy knoll. It goes on to say that your co-conspirators are spreading rumors of a "lone bowman" (unless your character was the victim, in which case the button text says "This was no lone bowman!").

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* WhoShotJFK: {{Parodied}}. The FlavorText for one version of the "assassination" plot, which comments that the victim was killed with an arrow between a "scrolls obituary" depository" (i.e. library) and a grassy knoll. It goes on to say that your co-conspirators are spreading rumors of a "lone bowman" (unless your character was the victim, in which case the button text says "This was no lone bowman!").
13th Oct '17 6:29:39 PM StarSword
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** If you [[OldSaveBonus export a CK2 game]] to ''VideoGame/EuropaUniversalis IV'' and had "Sunset Invasion" turned on, you'll find that the cultures of the New World are considerably more advanced technologically than they normally are.
13th Oct '17 5:45:25 PM StarSword
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* CrystalDragonJesus: Sufficiently strong pagan rulers can, under the right circumstances, reform their respective faiths, creating an organized religion with a formal priestly hierarchy and written holy texts. It's implied that these reforms are inspired by contact with and directly patterned after the Christian and Islamic religious bodies.

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* CrystalDragonJesus: Sufficiently strong pagan rulers can, under the right circumstances, reform their respective faiths, creating an organized religion with a formal priestly hierarchy and written holy texts. It's implied that these reforms are inspired by contact with and directly patterned after the Christian and Islamic religious bodies. Germanic pagans take it one step further: the PlayerCharacter becomes the head of the religion in a manner similar to the Islamic caliphs.
8th Oct '17 5:34:27 AM CrimsonFlight
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** The Yazidis are considered a Sunni hersey in game, despite being completely distinct and independent of Islam in real life. The same issue is present for Manichaeism, which a heresy of Zoroastrianism rather than a separate faith.

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** The Yazidis are considered a Sunni hersey heresy in game, despite being completely distinct and independent of Islam in real life. The same issue is present for Manichaeism, which a heresy of Zoroastrianism rather than a separate faith.
8th Oct '17 5:33:52 AM CrimsonFlight
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** The Yazidis are considered a Sunni hersey in game, despite being completely distinct and independent of Islam in real life. The same issue is present for Manichaeism, which a heresy of Zoroastrianism rather than a separate faith.
10th Sep '17 7:02:26 PM StarSword
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* AscendedGlitch: Paradox have stated publicly they have no plans to fix the various glitches around the horse characters Glitterhoof and Horse, M.D., since the fanbase generally finds them side-splittingly hilarious.
10th Sep '17 6:59:59 PM StarSword
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* BestialityIsDepraved: Averted, to much hilarity. Events in the ''Conclave'' and ''Reaper's Due'' expansions add horse characters as {{NPC}}s, generated by events connected to Lunatic lieges. Due to a [[GoodBadBugs programming oversight]], a number of events don't check whether the participating {{NPC}}s have the "Horse" trait or culture. Which means characters with the "Lustful" trait may try to seduce the horse, or even make them a concubine if they meet the requirements.



* ChaoticStupid: The Arbitrary trait is described as a character that cares little for right and wrong, and choosing things almost at random (it is represented by a six sided die). It also comes with a decent drop in vassal's opinions and stewardship. A lunatic, on the other hand, will do extremely random things (or nods to historical deranged monarchs, such as [[CaligulasHorse assigning their horse to the council]]) and your vassals will LOATHE you for it.
** Arbitrary can also lead to StupidGood or StupidEvil when combined with the Kind or Cruel traits.

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* ChaoticStupid: The Arbitrary trait is described as a character that cares little for right and wrong, and choosing things almost at random (it is represented by a six sided die). It also comes with a decent drop in vassal's opinions and stewardship. A lunatic, on the other hand, will do extremely random things (or nods to historical deranged monarchs, such as [[CaligulasHorse assigning their horse to the council]]) and your vassals will LOATHE you for it.
**
it. Arbitrary can also lead to StupidGood or StupidEvil when combined with the Kind or Cruel traits.



* TheComputerIsALyingBastard:
** Due to the relatively simple algorithm the game uses to determine the advertised difficulty levels of various starting options, and factors it doesn't consider, what it says is the easiest possible start to the game... isn't. It calculates it as such because you start with a large empire with a strong power base... but neglects to factor in that you're playing an elderly, weak ruler with loyalty issues among his vassals, and at least one costly civil war is effectively inevitable shortly after starting.
** Tooltips say that if you start as a pagan you have to reform the faith before you can go feudal. However, it's also possible to become feudal as an unreformed pagan simply by conquering a feudal area and making it your primary title.

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* TheComputerIsALyingBastard:
**
TheComputerIsALyingBastard: Due to the relatively simple algorithm the game uses to determine the advertised difficulty levels of various starting options, and factors it doesn't consider, what it says is the easiest possible start to the game... isn't. It calculates it as such because you start with a large empire with a strong power base... but neglects to factor in that you're playing an elderly, weak ruler with loyalty issues among his vassals, and at least one costly civil war is effectively inevitable shortly after starting.
** Tooltips say that if you start as a pagan you have to reform the faith before you can go feudal. However, it's also possible to become feudal as an unreformed pagan simply by conquering a feudal area and making it your primary title.
starting.



* DeliveryStork: Used as a short-hand to indicate that a particular character is pregnant.

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* DeliveryStork: Used as a short-hand to indicate that a particular character is pregnant.in the trait icon for pregnancy.
29th Aug '17 1:55:41 PM lrrose
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* HuntingTheMostDangerousGame: Rulers with the Game Master or Hunter traits might execute their prisoners in elaborate hunts.
29th Aug '17 5:12:53 AM lrrose
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* ''Jade Dragon'' (TBR) adds China as an offscreen superpower that rulers can negotiate with. China can provide powerful boons to rulers, but it might also decide that the western barbarians need to be civilized through military force.


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** ''Jade Dragon'' allows you to send certain male courtiers to China as eunuchs. If they aren't eunuchs already, you castrate them.


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* PutOnABus: In ''Jade Dragon'', characters that are sent to China are effectively considered dead by the game mechanics.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrusaderKings