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** The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and had several gameplay mechanics that didn't make it into the finished game, including it apparently taking place on a moving space ship rather than a station, and Samus having the ability to walk on walls (possibly inspired by the Spider Ball from ''VideoGame/MetroidIIReturnOfSamus''). The trailer drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.

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** The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and had several gameplay mechanics that didn't make it into the finished game, including it apparently taking place on a moving space ship rather than a station, and Samus having the ability to walk on walls (possibly inspired by the Spider Ball from ''VideoGame/MetroidIIReturnOfSamus''). The trailer drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor Platform/GameBoyColor than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.
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* FirstAppearance: Of the X-Parasites, who would go on to become major antagonist of the franchise after this game.

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* WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and had several gameplay mechanics that didn't make it into the finished game, including it apparently taking place on a moving space ship rather than a station, and Samus having the ability to walk on walls (possibly inspired by the Spider Ball from ''VideoGame/MetroidIIReturnOfSamus''). The trailer drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and had several gameplay mechanics that didn't make it into the finished game, including it apparently taking place on a moving space ship rather than a station, and Samus having the ability to walk on walls (possibly inspired by the Spider Ball from ''VideoGame/MetroidIIReturnOfSamus''). The trailer drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.game.
** There wasn't even a plan to develop a ''Metroid'' game for the GBA originally, until Nintendo saw the extremely positive Western reaction to the ''VideoGame/MetroidPrime'' Spaceworld 2000 trailer.
Tabs MOD

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YMMV


* FanNickname:
** The nigh-unskippable Missile Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".
** The Varia Suit's much-maligned colour scheme is derisively called "Mustard Samus" by some fans.
** The orange suit Samus gets upon absorbing the SA-X has no official name, but it's usually called the "Omega Suit" due to it being an EleventhHourSuperpower and due to it being used in the fight against the Omega Metroid.
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** The Varia Suit's much-maligned colour scheme is derisively called "Mustard Samus" by some fans.

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Updating with more information, in light of internal file names.


** The XenomorphXerox creatures found in the Main Deck and Sector 1 have no official English name, but they are commonly called "Genesis" by fans as a Romanization of their Japanese name.



* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon. Notably, ''VideoGame/MetroidDread'' does not use this naming scheme (e.g. [[spoiler:Chozo Soldiers]] are never called [[spoiler:Chozo Soldier-X]] on the Map or Mission Log screens), with one single exception: [[spoiler:Raven Beak X]], but even its name differs slightly from SA-X in that it is not hyphenated.

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* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, Arachnus-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon. Notably, ''VideoGame/MetroidDread'' does is inconsistent about whether it's now AscendedFanon when referring to X-infected creatures.[[labelnote:(spoilers)]]Raven Beak X is the only example that explicitly follows the naming scheme in-game, but even its name differs slightly from SA-X in that it is not hyphenated. No other examples use this naming scheme in-game (e.g. [[spoiler:Chozo Soldiers]] Chozo Soldiers are never called [[spoiler:Chozo Soldier-X]] Chozo Soldier-X on the Map or Mission Log screens), with one single exception: [[spoiler:Raven Beak X]], screens). The [[AllThereInTheScript internal files]] sometimes use "X" or "-X" as a suffix for some creatures, but even the canonicity of this is debatable at best (for example, the internal files refer to "Cooldown-X", which is canonically named Experiment No. Z-57 in-game without any "-X" in its name differs slightly from SA-X in that it is not hyphenated.name).[[/labelnote]]
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* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon. Notably, ''VideoGame/MetroidDread'' does not use this naming scheme (e.g. [[spoiler:Chozo Soldiers]] are never called [[spoiler:Chozo Soldier-X]]), which seems to further enforce its status as unofficial fanon instead of official canon.

to:

* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon. Notably, ''VideoGame/MetroidDread'' does not use this naming scheme (e.g. [[spoiler:Chozo Soldiers]] are never called [[spoiler:Chozo Soldier-X]]), which seems to further enforce Soldier-X]] on the Map or Mission Log screens), with one single exception: [[spoiler:Raven Beak X]], but even its status as unofficial fanon instead of official canon.name differs slightly from SA-X in that it is not hyphenated.
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* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon.

to:

* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon. Notably, ''VideoGame/MetroidDread'' does not use this naming scheme (e.g. [[spoiler:Chozo Soldiers]] are never called [[spoiler:Chozo Soldier-X]]), which seems to further enforce its status as unofficial fanon instead of official canon.
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** There are unused sprites of the Scientist getting blown to the side upon getting shot. In the final, unaltered game, the Scientist calmly turns to the side before reverting to a Core-X.

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** There are unused sprites of the Scientist getting violently blown to the side upon getting shot. In the final, unaltered game, the Scientist calmly turns to the side before reverting to a Core-X.
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** There are unused sprites of the Scientist getting blown to the side upon getting shot. In the final, unaltered game, the Scientist calmly turns to the side before reverting to a Core-X.
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** Several classic ''Metroid'' enemies such as the Skree and Geega can be found unused in the game's files. There's also data for the bugs that would come out of a Kago when you shoot one in ''VideoGame/SuperMetroid'', whereas in this game nothing happens.
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** There are several rooms leftover in the game. In the Debug Room, you can find sprites from ''VideoGame/WarioLand4''. The reason for this is because this game is built on a heavily modified version of that game's engine. There's also a modified Neo Ridley arena made to resemble his arena from ''Super Metroid''.
** The Debug Menu is left intact, but it requkres cheats to access. Much like ''Super'', you can toggle which upgrades to have on and/or off, like having ''just'' the Charge and Ice Beam.

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** There are several rooms leftover in the game. In the Debug Room, you can find sprites from ''VideoGame/WarioLand4''. The reason for this is because ''VideoGame/WarioLand4'', since this game is built on a heavily modified version of that game's engine. There's also a modified Neo Ridley arena made to resemble his arena from ''Super Metroid''.
** The Debug Menu is left intact, but it requkres requires cheats to access. Much like ''Super'', you can toggle which upgrades to have on and/or off, like having ''just'' the Charge and Ice Beam.
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** In the game's hidden Debug Room, you can find sprites from ''VideoGame/WarioLand4''. The reason for this is because this game is built on a heavily modified version of that game's engine.
** The Debug Menu is still left intact, but it cannot be accessed through normal gameplay. Cheats have to be involved to access it. Much like ''Super Metroid'', you can toggle which powers to have on and/or off, like having ''just'' the Charge and Ice Beam.

to:

** There are several rooms leftover in the game. In the game's hidden Debug Room, you can find sprites from ''VideoGame/WarioLand4''. The reason for this is because this game is built on a heavily modified version of that game's engine.
engine. There's also a modified Neo Ridley arena made to resemble his arena from ''Super Metroid''.
** The Debug Menu is still left intact, but it cannot be accessed through normal gameplay. Cheats have requkres cheats to be involved to access it. access. Much like ''Super Metroid'', ''Super'', you can toggle which powers upgrades to have on and/or off, like having ''just'' the Charge and Ice Beam.
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* DummiedOut
** In the game's hidden Debug Room, you can find sprites from ''VideoGame/WarioLand4''. The reason for this is because this game is built on a heavily modified version of that game's engine.
** The Debug Menu is still left intact, but it cannot be accessed through normal gameplay. Cheats have to be involved to access it. Much like ''Super Metroid'', you can toggle which powers to have on and/or off, like having ''just'' the Charge and Ice Beam.
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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* {{Jossed}}: To reconcile the differences between the Omega Metroids in ''VideoGame/MetroidIIReturnOfSamus'' and ''Fusion'', it became a popular fan theory that the Omega Metroid in ''Fusion'' was genetically altered by the Galactic Federation to be larger, but artificially speeding up its metamorphosis came with the side effect of losing natural traits such as flight and Ice Beam immunity. This theory was ultimately disproven by ''VideoGame/MetroidSamusReturns'', which retconned the original ''Return of Samus'' by showing that Omega Metroids are naturally large, flightless, and vulnerable to the Ice Beam.

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* WhatCouldHaveBeen:
** The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.
** On the same trailer, its shown Samus was going to able to walk through walls (possibly inspired by the Spider ball from ''Videogame/MetroidIIReturnOfSamus''), but this was scrapped in the final game.

to:

* WhatCouldHaveBeen:
**
WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and had several gameplay mechanics that didn't make it into the finished game, including it apparently taking place on a moving space ship rather than a station, and Samus having the ability to walk on walls (possibly inspired by the Spider Ball from ''VideoGame/MetroidIIReturnOfSamus''). The trailer drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.
** On the same trailer, its shown Samus was going to able to walk through walls (possibly inspired by the Spider ball from ''Videogame/MetroidIIReturnOfSamus''), but this was scrapped in the final
game.
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None


** On the same trailer, its shown Samus was going to able to walk through walls (possibly inspired by the Spider ball from ''Videogame/Metroid2ReturnOfSamus''), but this was scrapped in the final game.

to:

** On the same trailer, its shown Samus was going to able to walk through walls (possibly inspired by the Spider ball from ''Videogame/Metroid2ReturnOfSamus''), ''Videogame/MetroidIIReturnOfSamus''), but this was scrapped in the final game.

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* WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.
** On the same trailer, its shown Samus was going to able to walk through walls (possibly inspired by the Spider ball from ''Videogame/Metroid2ReturnOfSamus''), but this was scrapped in the final
game.
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The "well-known fanon that's become indistinguishable from canon" description fits Word Of Dante a lot better than other tropes like Common Knowledge or God Never Said That.

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* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom (including major ''Metroid'' fan websites such as Metroid Database, Metroid Recon, Wikitroid, and Metroid Wiki) that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon.
Is there an issue? Send a MessageReason:
None


* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WordOfDante: In official media, the only ''Fusion'' enemy with "-X" attached to the end of its name is the SA-X. Yet, it seems almost universally accepted among the fandom that creatures infected and/or mimicked by the X parasites follow that naming scheme (Hornoad-X, Geemer-X, etc.). It's not clear if this originates from an obscure official source or if it is simply fanon that has become so well known that it's nearly indistinguishable from canon.
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Slight rephrasing, since there are creatures found in Sector 1 that aren't native to SR 388.


* GodNeverSaidThat: When ''VideoGame/MetroidSamusReturns'' was released, some fans cited a [[TheyWastedAPerfectlyGoodPlot wasted opportunity]] to make a CallForward by showing bosses from ''Fusion'', such as Serris and Yakuza, in their natural habitat. However, only the creatures seen in Sector 1 are canonically native to [=SR388=]; most bosses[[note]]which, with the exception of Neo-Ridley, are all encountered outside Sector 1[[/note]] are of unknown origin. This confusion seems to stem from the fan-made ''VideoGame/AnotherMetroid2Remake'', which includes Serris as a boss and provides lore referring to it as the apex aquatic predator of [=SR388=].

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* GodNeverSaidThat: When ''VideoGame/MetroidSamusReturns'' was released, some fans cited a [[TheyWastedAPerfectlyGoodPlot wasted opportunity]] to make a CallForward by showing bosses from ''Fusion'', such as Serris and Yakuza, in their natural habitat. However, only the creatures seen in Sector 1 are canonically native to [=SR388=]; [=SR388=] are only found in Sector 1; most bosses[[note]]which, with the exception of Neo-Ridley, are all encountered outside Sector 1[[/note]] are of unknown origin. This confusion seems to stem from the fan-made ''VideoGame/AnotherMetroid2Remake'', which includes Serris as a boss and provides lore referring to it as the apex aquatic predator of [=SR388=].

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** The [[Franchise/{{Alien}} xenomorph]]-esque creatures found in the Main Deck and Sector 1 have no official English name, but they are commonly called "Genesis" by fans as a Romanization of their Japanese name.
** [[spoiler:The orange suit Samus gets upon absorbing the SA-X has no official name, but it's usually called the "Omega Suit" due to it being an EleventhHourSuperpower and due to it being used in the fight against the Omega Metroid.]]

to:

** The [[Franchise/{{Alien}} xenomorph]]-esque XenomorphXerox creatures found in the Main Deck and Sector 1 have no official English name, but they are commonly called "Genesis" by fans as a Romanization of their Japanese name.
** [[spoiler:The The orange suit Samus gets upon absorbing the SA-X has no official name, but it's usually called the "Omega Suit" due to it being an EleventhHourSuperpower and due to it being used in the fight against the Omega Metroid.]]Metroid.
* GodNeverSaidThat: When ''VideoGame/MetroidSamusReturns'' was released, some fans cited a [[TheyWastedAPerfectlyGoodPlot wasted opportunity]] to make a CallForward by showing bosses from ''Fusion'', such as Serris and Yakuza, in their natural habitat. However, only the creatures seen in Sector 1 are canonically native to [=SR388=]; most bosses[[note]]which, with the exception of Neo-Ridley, are all encountered outside Sector 1[[/note]] are of unknown origin. This confusion seems to stem from the fan-made ''VideoGame/AnotherMetroid2Remake'', which includes Serris as a boss and provides lore referring to it as the apex aquatic predator of [=SR388=].
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None

Added DiffLines:

** [[spoiler:The orange suit Samus gets upon absorbing the SA-X has no official name, but it's usually called the "Omega Suit" due to it being an EleventhHourSuperpower and due to it being used in the fight against the Omega Metroid.]]

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* FanNickname: The nigh-unskippable Missile Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".
* WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.

to:

* FanNickname: FanNickname:
**
The nigh-unskippable Missile Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".
** The [[Franchise/{{Alien}} xenomorph]]-esque creatures found in the Main Deck and Sector 1 have no official English name, but they are commonly called "Genesis" by fans as a Romanization of their Japanese name.
* {{Jossed}}: To reconcile the differences between the Omega Metroids in ''VideoGame/MetroidIIReturnOfSamus'' and ''Fusion'', it became a popular fan theory that the Omega Metroid in ''Fusion'' was genetically altered by the Galactic Federation to be larger, but artificially speeding up its metamorphosis came with the side effect of losing natural traits such as flight and Ice Beam immunity. This theory was ultimately disproven by ''VideoGame/MetroidSamusReturns'', which retconned the original ''Return of Samus'' by showing that Omega Metroids are naturally large, flightless, and vulnerable to the Ice Beam.
* WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.game.
----
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* FanNickname: The nigh-unskippable Missile Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".

to:

* FanNickname: The nigh-unskippable Missile Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob"."Bob".
* WhatCouldHaveBeen: The 2001 E3 preview, at that point simply titled ''Metroid IV'', looked quite different and drew a great deal of criticism for looking like it belonged more on the UsefulNotes/GameBoyColor rather than the UsefulNotes/GameBoyAdvance. With that feedback, Nintendo went back to the drawing board, and at the next year's E3 ran a preview looking much more like the finished game.
Is there an issue? Send a MessageReason:
None


* FanNickname: The nigh-unskippable Missile Tank, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".

to:

* FanNickname: The nigh-unskippable Missile Tank, Tank in Sector 3, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: The nigh-unskippable Missile Tank, making a [[MinimalistRun 0% run]] almost impossible, is nicknamed "Bob".

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