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Fragile Speedsters are not necessarily offensively weak.


Distinguished from the MightyGlacier in that the StoneWall is even tougher to hurt, and not necessarily slow, clumsy, lacking in range, or whatever. The Mighty Glacier is much more balanced in his offense and defense. The Stone Wall only hits as hard as the FragileSpeedster, or perhaps weaker. Contrast the LightningBruiser, who can attack as well as he can tank, but still move fast.

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Distinguished from the MightyGlacier in that the StoneWall is even tougher to hurt, and not necessarily slow, clumsy, lacking in range, or whatever. The Mighty Glacier is much more balanced in his offense and defense. The Stone Wall is much stronger on defense than on offense, and in extreme cases, may only hits as hard as the FragileSpeedster, or perhaps weaker. Contrast the LightningBruiser, who can attack as well as he can tank, but still move fast.
deal ScratchDamage.
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** Also worth noting that when his defenses were pierced the second time, i.e. containing the combined power of Nanoha, Fate, and Hayate, the area around them only took relatively minor damage, or at least minor enough to be played as comedic. This is after taking the full power of someone who would later beat [[spoiler: a CrystalDragonJesus]], ''the'' fastest mage in the series, and a mage who's power output is said to be nearly equivalent to a ''tactical nuke.''

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** Also worth noting that when his defenses were pierced the second time, i.e. containing the combined power of Nanoha, Fate, and Hayate, the area around them only took relatively minor damage, or at least minor enough to be played as comedic. This is after taking the full power of someone who would later beat [[spoiler: a CrystalDragonJesus]], ''the'' fastest mage in the series, and a mage who's whose power output is said to be nearly equivalent to a ''tactical nuke.''



* Yakumo of ''[[ThreeByThreeEyes 3x3 Eyes]]'' is a berserker type meat shield (emphasis on the 'meat'), as all he has is the amazing power to not die. His job is to stand in front of attacks and be dismembered. He later learns how to fight effectively.

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* Yakumo of ''[[ThreeByThreeEyes 3x3 Eyes]]'' is a berserker type meat shield (emphasis on the 'meat'), as all he has is the amazing power to not die. His die; his job is to stand in front of attacks and be dismembered. He later learns how to fight effectively.

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* {{Vandread}} Jura, a crab-like mech with astronomically powerful DeflectorShields. It can shield ''an entire planet'' against a far bigger and more powerful warship.

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* {{Vandread}} ''{{Vandread}}'' - Jura, a crab-like mech with astronomically powerful DeflectorShields. It can shield ''an entire planet'' against a far bigger and more powerful warship.warship.
*Yakumo of ''[[ThreeByThreeEyes 3x3 Eyes]]'' is a berserker type meat shield (emphasis on the 'meat'), as all he has is the amazing power to not die. His job is to stand in front of attacks and be dismembered. He later learns how to fight effectively.
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* The Dwarven Defender prestige class in ''DungeonsAndDragons'', especially many DnD based video games. A line of Dwarven Defenders is described as tougher than a 10ft thick stone wall, and much more deadly. They strongly favor the Turtling variety of this trope, because while in defense mode they are rooted to one position, and can only attack enemies that come within reach.

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* The Dwarven Defender prestige class in ''DungeonsAndDragons'', especially many DnD [=DnD=] based video games. A line of Dwarven Defenders is described as tougher than a 10ft thick stone wall, and much more deadly. They strongly favor the Turtling variety of this trope, because while in defense mode they are rooted to one position, and can only attack enemies that come within reach.



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** However in the sequel he is now a full stop tank, having skills that increase defense gained from armor equips, the mentioned aura that decreases enemy attack power from the first game is back, a shield skill that increases the defense gained from shield equips and provides the PCs a chance to block a physical attack - decreasing the damage taken to 1, the resistance skills from the first game have been combined into one talent in this one - meaning the dragonute will have the highest base resist of all the characters, and a skill that makes the character counter attacks do hit him with a fiery breath wave with great knockback, allowing breathing space for potion use.

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** However in the sequel he is now a full stop tank, having skills that increase defense gained from armor equips, the mentioned aura that decreases enemy attack power from the first game is back, a shield skill that increases the defense gained from shield equips and provides the PCs [=PCs=] a chance to block a physical attack - decreasing the damage taken to 1, the resistance skills from the first game have been combined into one talent in this one - meaning the dragonute will have the highest base resist of all the characters, and a skill that makes the character counter attacks do hit him with a fiery breath wave with great knockback, allowing breathing space for potion use.
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*** ''[[PokemonBlackAndWhite]]'' introduces the (ironic) metal plant Nuttre. Besides having high defence, high special defence, as well as multiple resistances, its ability "Steel Thorns" damages opponents using a contact attack on it. Nuttre can learn many set-up moves such as Spikes and [[GameBreaker Stealth Rock]] to hurt incoming opponents and Leech Seed to recover lost health. It also packs pretty decent attack power and can do damage with Power Whip, and its Gyro Ball is the strongest in the game thanks to its abyssmal speed.

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*** ''[[PokemonBlackAndWhite]]'' ''Pokemon Black And White'' introduces the (ironic) metal [[MadeOfIron metal]] plant Nuttre. Besides having high defence, high special defence, as well as multiple resistances, its ability "Steel Thorns" damages opponents using a contact attack on it. Nuttre can learn many set-up moves such as Spikes and [[GameBreaker Stealth Rock]] to hurt incoming opponents and Leech Seed to recover lost health. It also packs pretty decent attack power and can do damage with Power Whip, and its Gyro Ball is the strongest in the game thanks to its abyssmal speed.
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*** ''[[PokemonBlackAndWhite]]'' introduces the (ironic) metal plant Nuttre. Besides having high defence, high special defence, as well as multiple resistances, its ability "Steel Thorns" damages opponents using a contact attack on it. Nuttre can learn many set-up moves such as Spikes and [[GameBreaker Stealth Rock]] to hurt incoming opponents and Leech Seed to recover lost health. It also packs pretty decent attack power and can do damage with Power Whip, and its Gyro Ball is the strongest in the game thanks to its abyssmal speed.
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* In ''AncientDomainsOfMystery'', the Ancient Stone Beast is an example of this. Though it's the boss of the Earth Temple, it deals far far less damage than its slaves, the earth elementals and stone grues. Being a StoneWall, it has terrible speed, a PV of '''60''', and over 1k HP.

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** Bronzong is also a nice candidate. High HP nice Defensive stats, moves that boost its defenses, stop the enemy from retreating when it has a good matchup, a typing that only gives it two weaknessess, and a choice of two Abilities, each of which eliminate (or at least surpress) one of the aforementioned weaknessess.

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** Bronzong is also a nice candidate. High HP nice Defensive stats, moves that boost its defenses, stop the enemy from retreating when it has a good matchup, a typing that only gives it two weaknessess, and a choice of two Abilities, each of which eliminate (or at least surpress) one of the aforementioned weaknessess.weaknesses.
*** ''PokemonMysteryDungeon'' has a quirk where a species that normally receives one of two Abilities receives them both. PMD Bronzong therefore has ''no'' weaknesses and ''many'' resistances. There are only six types that do standard damage to it.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/LabyrinthWallDB1-EN-C-UE.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[YuGiOh http://static.tvtropes.org/pmwiki/pub/images/LabyrinthWallDB1-EN-C-UE.jpg]]jpg]]]]
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* Ellis Nineveh from the FireEmblem original universe {{Skylessia}}'s first generation was a waifish young man so physically unimpressive that even at 3rd Tier, he was incapable of lifting a Battle Axe. He was also such a {{Determinator}} that when a demon ripped his dominant arm from his body, he got back up and beat said demon to death with it.
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* In ''[[ThroughTheAges Through The Ages: A Story Of Civilization]]'', one of the Age 3 leaders is MahatmaGandhi. A player who has Gandhi in play is not allowed to play Aggressions or Wars himself, but anyone trying to attack him has to spend twice as many military actions to do so.
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Empoleon and Magnezone can actually dish it out, making them more Mighty Glaciers.


** A bizarre case which is actually a ''penguin'': Empoleon, a Water/Steel type with one of the longest Resistances lists in the game (11 resistances, 1 immunity, and only 3 weaknesses). The only one that trumps it is Magnezone (12 resistances, 1 immunity, and 3 weaknesses, though one is an easily-exploitable Ground weakness.)
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* {{Vandread}} Jura, a crab-like mech with astronomically powerful DeflectorShields. It can shield ''an entire planet'' against a far bigger and more powerful warship.
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** In terms of raw stats, Lugia and Cresselia qualify. They have astronomical defenses (106/130/154 for Lugia, 120/120/130 for Cresselia), but their offenses leave a bit to be desired.

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** In terms of raw stats, Lugia and Cresselia qualify. They have astronomical defenses (106/130/154 for Lugia, 120/120/130 for Cresselia), but their offenses leave Cresselia's offense leaves a bit lot to be desired.
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** The Eternal Support + Force Field is actually an [[GoodBadBugs oversight/glitch]] that wasn't intended to work that way in the original game, since once it kicks in it essentially means you've won the fight - you can set the other characters to auto and Estelle will eventually win the fight, even if she's simply plinking away for one damage. This was thankfully fixed in the PS3 remake. Karol is actually a better example of a Stone Wall when you get his Steel Defense skill - when his health gets low, he takes only 1/10th the damage from all attacks. Coupled with his naturally high HP and defense stats, he's often the only one to survive Mystic Artes on Unknown difficulty. Unfortunately, the skills Karol needs to be a really useful member come really late in the game, meaning he's not as good on a first playthrough as in subsequent ones (assuming you carry over the skills).
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[[folder:Play By Post Games]]
* Achilles from ''FateNuovoGuerra'' is NighInvulnerable (save the AchillesHeel), has a mystical shield, and possesses high speed. Her spear, on the other hand, is nothing special outside a curse that creates unhealing wounds, and though her strength is superior, it's nothing special compared to other heroic spirits like [[LightningBruiser Mordred and Uther]].
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** The basic playstyle no matter the powersets for Tankers (and some Brutes) is the 'Shielding' variant of this. Since Tankers can take darn near anything thrown at them, their abilities are geared towards getting the attention while the SquishyWizard and GlassCannon shoot from behind. Scrappers (and all the other Brutes) don't care.

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** The basic playstyle no matter the powersets for Tankers (and some Brutes) Brutes, and a few particularly crazy Scrappers)) is the 'Shielding' variant of this. Since Tankers can take darn near anything thrown at them, their abilities are geared towards getting the attention while the SquishyWizard and GlassCannon shoot from behind. Most Scrappers (and all the other Brutes) don't care.care.
** The pet-based Masterminds were originally intended to be the villain tanks, and can still act as such with '[[FanNickname Tankermind]]' builds. Thanks to 'Bodyguard mode', Masterminds can effectively share now-very-large lifebar with their pets, and if they've taken [[MechaMooks Robotics]] and/or ForceField powers? Forget about hurting them.
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** OGS also gives us the Fairlion twins piloted by Latooni Subota and Princess Shine Hausen, who are probably the {{Most Triumphant Example}}s (in SuperRobotWars at least) of the FragileSpeedster variety of this trope. The Fairlions by themselves are very dodgy real robots with decent evasion stats and the "[[DopplegangerSpin Double Image]]" ability, but sticking Latooni and Shine in them makes them virtually untouchable, especially once Shine hits 130 Will and her Prophecy ability activates. Arm them with some long-range weapons and keep them near each other so they can use their CombinationAttack, and they can slaughter entire ''waves'' of mooks and emerge unscathed.

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** OGS also gives us The Big O in Z can tank ANYTHING if set up properly, even the Fairlion twins piloted by Latooni Subota and Princess Shine Hausen, who are probably the {{Most Triumphant Example}}s (in SuperRobotWars at least) of the FragileSpeedster variety of this trope. The Fairlions by themselves are very dodgy real robots with final boss can have trouble doing decent evasion stats and the "[[DopplegangerSpin Double Image]]" ability, but sticking Latooni and Shine in them makes them virtually untouchable, especially once Shine hits 130 Will and her Prophecy ability activates. Arm them with some long-range weapons and keep them near each other so they can use their CombinationAttack, and they can slaughter entire ''waves'' of mooks and emerge unscathed.damage.
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*** Which is a bit of FridgeLogic; Blob may be big, but he's not slow by any standards short of Quicksilver's.
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** Then there's Red's Snolax...Sleep while getting pummeled to death, only to wake up and go back to sleep to fully heal HP. He can sit there forever........

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** Then there's Red's Snolax...Snorlax...Sleep while getting pummeled to death, only to wake up and go back to sleep to fully heal HP. He With move's like Giga Impact, Body Slam, Rest, and Sleep Talk, a Snorlax can sit there forever........
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** Then there's Red's Snolax...Sleep while getting pummeled to death, wake and and go back to sleep to fully heal HP and can sit there forever........

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** Then there's Red's Snolax...Sleep while getting pummeled to death, only to wake and up and go back to sleep to fully heal HP and HP. He can sit there forever........



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** Then there's Red's Snolax...Sleep while getting pummeled to death, wake and and go back to sleep to fully heal HP and can sit there forever........
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** Acknowledged UpToEleven in most FanFic potraying him in action, usually portrayed him as a ''Shielding'' and if alone he will be ''Turtling''. [[FanFicRecs Some good fics]] shown him deflect either [[ThereIsNoKillLikeOverkill BATTLESHIP Main gun or Land based SIEGE CANNON intended to kill a warship]] ([[CrowningMomentOfAwesome and its always awesome]]), though this is [[UnderStatement REALLY]] [[BadAss believable considering Yuuno-facts above]]...

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*** How does the fourth generation, with the physical-special split, more powerful Fighting and Rock moves, and physical attackers hitting harder in general, affect the steel bird? Well, it's... not ''quite'' as effective as before. However, it is still in the top 20, and can still stop many physical attackers cold. Plus, it now has Roost, which not only heals 1/2 of its HP, but also, if it does so before the opponent attacks, removes its Flying-type for that turn, which means Electric attacks are now neutral and it actually resists Ice and Rock. (It has to watch out for Fighting and Ground moves, though.) Not only that, but it now has Brave Bird to inflict pretty solid damage while it's walling (in exchange for some recoil damage, which it can heal with Roost or Leftovers). It may not be the menace it once was, but it's still an exemplary physical wall.

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*** How does the fourth generation, with the physical-special split, more powerful Fighting and Rock moves, and physical attackers hitting harder in general, affect the steel bird? Well, it's... not ''quite'' as effective as before. However, it is still in the top 20, and can still stop many physical attackers cold. Plus, it now has Roost, which not only heals 1/2 of its HP, but also, if it does so before the opponent attacks, removes its Flying-type for that turn, which means Electric attacks are now neutral and it actually resists Ice and Rock. (It has to watch out for Fighting and Ground moves, though.) Not only that, but it now has Brave Bird to inflict pretty solid damage while it's walling (in exchange for some recoil damage, which it can heal with Roost or Leftovers). It may not be the menace it once was, but it's still an exemplary physical wall. wall.
** Umbreon takes on this role for the Eevee family. It has a sizable amount of HP at base 95, and its Physical and Special Defense lie at 110 and 130, respectively. The rest of its stats are sub-par at 60 and 65, however. Not to mention that some of its moves are focused on delaying the opponent from hitting too hard and too often, with the likes of the ever-present Sand Attack (lowers accuracy), Confuse Ray (makes opponents liable to hit themselves), and Moonlight (which heals a varying amount of HP, 50% of max health being the standard). And these are just the moves that it learns from leveling up. Once Technical Machines and Tutors come into play...

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** OGS also gives us the Fairlion twins piloted by Latooni Subota and Princess Shine Hausen, who are probably the {{Most Triumphant Example}}s (in SuperRobotWars at least) of the FragileSpeedster variety of this trope. The Fairlions by themselves are very dodgy real robots with decent evasion stats and the "[[DopplegangerSpin Double Image]]" ability, but sticking Latooni and Shine in them makes them virtually untouchable, especially once Shine hits 130 Will and her Prophecy ability activates. Arm them with some long-range weapons and keep them near each other so they can use their CombinationAttack, and they can slaughter entire ''waves'' of mooks and emerge unscathed.



** Most robots of any type can serve as this in a pinch. Because most enemies will attack the first player unit that comes into their range, a common tactic in virtually every game is to arm a "sacrificial lamb" with a defense or evasion-boosting Seishin command and then send it into a swarm of enemies. Assuming it's done right (don't expect your supers to dodge or your reals to be damage sponges!), this results in enemy mooks attacking en masse and either missing entirely or doing minimal damage while the target unit counterattacks and -- ideally -- deals massive damage to the swarm.

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**In non-OG, anytime {{Daitarn 3}} appears, it's one of the toughest units in the game, if not the toughest EVEN SURPASSING THE BATTLESHIPS. Add on it also usally surpasses most everyone in damage, it's always top tier. Also the Mazingers to an extent, but Kaiser is a true tank. In fact,most of the older super robots are fairly good tanks, sratch Getter, which is a glass cannon. GP-03 is also fairly tough for a Gundam.

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**In ** In non-OG, anytime {{Daitarn 3}} appears, it's one of the toughest units in the game, if not the toughest EVEN SURPASSING THE BATTLESHIPS. Add on it also usally surpasses most everyone in damage, it's always top tier. Also the Mazingers to an extent, but Kaiser is a true tank. In fact,most fact, most of the older super robots are fairly good tanks, sratch besides Getter, which is a glass cannon. GP-03 is also fairly tough for a Gundam.Gundam.
** Most robots of any type can serve as this in a pinch. Because most enemies will attack the first player unit that comes into their range, a common tactic in virtually every game is to arm a "sacrificial lamb" with a defense or evasion-boosting Seishin command and then send it into a swarm of enemies. Assuming it's done right (don't expect your supers to dodge or your reals to be damage sponges!), this results in enemy mooks attacking en masse and either missing entirely or doing minimal damage while the target unit counterattacks and -- ideally -- deals massive damage to the swarm.
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* Team Taiyo's overall strategy, to stall for ten turns to fulfill the summoning requirements for their ultimate monster.

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* [[{{Yu-Gi-Oh 5Ds}} Team Taiyo's Taiyo's]] overall strategy, to stall for ten turns to fulfill the summoning requirements for their ultimate monster.
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* Team Taiyo's overall strategy, to stall for ten turns to fulfill the summoning requirements for their ultimate monster.
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** Alistair, and any other Warrior character following the Shield skill tree, is likewise the party's defensive expert: only one skill branch is offensive, the other two buff up his armor and make him immune to knockdown, flanking, backstabs...

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