History Main / StoneWall

22nd Jul '16 2:42:29 AM Morgenthaler
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%% * M. Frame from the ''[[RushingBeat The Peace Keepers]]''.

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%% * M. Frame from the ''[[RushingBeat ''[[VideoGame/RushingBeat The Peace Keepers]]''.
15th Jul '16 7:35:14 PM flamemario12
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** Perhaps the most extreme example of this trope in the entire series is Shuckle, a Bug/Rock type Pokémon that not only has the highest Defense and Special Defense stats of out of any Pokémon in the game, but also sports some of the lowest HP, Attack, Special Attack, and Speed values.
** A good example is Umbreon, which is unusual for a Dark-type. Both of its defensive stats are incredibly high and it has very good HP as well, but its offensive stats are low. [[SubvertedTrope However,]] it can learn Foul Play, which gets a STAB[[note]]Same Type Ability Bonus[[/note]] and uses the opponent's attack stat, which will likely be higher than Umbreon's. It can also learn Payback, which also gets a STAB and doubles in power when the user goes last, which is more likely than not given Umbreon's sluggish speed.
** The best-known example is Blissey, who has absurdly high HitPoints (the highest in the game, in fact, with a maximum of 714 points) and ''Special'' Defense, as well as healing moves. The item Leftovers, which heals 1/16 of the holder's maximum HP each turn, is incredibly effective here, as well as the move Softboiled, which restores up to 50% of the user's maximum HP. Even with her abysmal Defense stat, Blissey's enormous HP lets her take a few physical hits - as long as they aren't Fighting-type, but even then it typically takes a strong [[http://bulbapedia.bulbagarden.net/wiki/STAB STAB]] Fighting-type move for Blissey to succumb to a one-hit knockout. And forget about status moves - not only can Blissey heal them with Heal Bell or Aromatherapy, her ability Natural Cure removes any status when she switches out. Finally, the moves Double Team and Minimize, which increase the user's evasiveness, can compound Blissey's defensive strategy even further and make her ''even harder'' to hit. Her stellar defenses come at the cost of Speed and Attack, with Speed being a paltry 55 and Attack being 10, which is one of the lowest stats in the game. Her special attack is a relatively impressive 75 (this is only impressive compared to her Attack, as 75 is still fairly low for a Pokemon's highest attack stat).
** Wobbuffet has high HP, but it cannot attack by itself. It takes attacks and gives them stronger back to the opponent, which often knocks them out in one hit. Since Wobbuffet has Shadow Tag, which prevents the opponent to switch out, it is very risky to attack it. A MirrorMatch was impossible to win in ''VideoGame/PokemonRubyAndSapphire'', since no player can switch out and they cannot attack. This was rectified in future generations so if two Pokémon with Shadow Tag were to face each other in battle, they can switch out freely.

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** Perhaps the most extreme example of this trope in the entire series is Shuckle, a Bug/Rock type Pokémon that not only has the highest Defense and Special Defense stats of out of any Pokémon in the game, but also sports some of the lowest HP, Attack, Special Attack, and Speed values.
Speed.
** A good example is Umbreon, which is unusual for a Dark-type. Both of its defensive stats Defense and Special Defense are incredibly high and it has very good HP as well, but its offensive stats are low. [[SubvertedTrope However,]] it can It does learn Foul Play, which gets a STAB[[note]]Same Type Ability Bonus[[/note]] and uses move that used the opponent's attack stat, which will likely be higher than Umbreon's. It can also learn Payback, which also gets a STAB and doubles in power when the user goes last, which is more likely than not given Umbreon's sluggish speed.
target's Attack stat to deal damage.
** The best-known example is Blissey, who has absurdly high HitPoints (the highest in the game, in fact, with a maximum of 714 points) and ''Special'' Special Defense, as well as healing moves. The item Leftovers, which heals 1/16 of the holder's maximum HP each turn, is incredibly effective here, as well as the move Softboiled, which restores up to 50% of the user's maximum HP. Even with her abysmal Defense stat, Blissey's enormous HP lets allows her to take a few physical hits - as long as they aren't Fighting-type, but even then it typically takes a strong [[http://bulbapedia.bulbagarden.net/wiki/STAB STAB]] Fighting-type move for Blissey to succumb to a one-hit knockout.move. And forget about status moves - not only can Blissey heal them with Heal Bell or Aromatherapy, her ability Natural Cure removes any status when she switches out. Finally, the moves Double Team and Minimize, which increase the user's evasiveness, can compound Blissey's defensive strategy even further and make her ''even harder'' to hit. Her stellar defenses come at the cost of Speed and Attack, with Speed being a paltry 55 and Attack being 10, which is one of the lowest stats in the game. Her special attack is a relatively impressive 75 (this is only impressive compared to her Attack, as 75 is still fairly low for a Pokemon's highest attack stat).
** Wobbuffet has an absudly high HP, but it cannot attack by itself. It takes has to rely on taking attacks and gives them stronger back to the opponent, which often knocks them out in one hit.retaliates with either Counter and Mirror Coat. Since Wobbuffet has Shadow Tag, which prevents the opponent to switch out, it is very risky to attack it. A MirrorMatch was impossible to win in ''VideoGame/PokemonRubyAndSapphire'', since no player can switch out and they cannot attack. This was rectified in future generations so if two Pokémon with Shadow Tag were to face each other in battle, they can switch out freely.



%%** Starter Pokémon Blastoise, Meganium, and Serperior have Stone Wall traits.
** Shedinja is this, but with a nasty KryptoniteFactor. It has pretty average Attack and awful Speed... but it has the ability Wonder Guard, which makes it invincible and lets it chip through even the toughest defense. Unless the opponent has a Fire, Rock, Flying, Ghost, or Dark move, in which case Shedinja [[OneHitPointWonder dies instantly.]] Also, Shedinja is extremely weak against indirect damage (like Poison, Sandstorm, Spikes and such).
** Aegislash: Its Shield Form and signature move 'King's Shield' possess such extreme defensive properties that even legendary Pokemon have a hard time fighting it, but the Shield Form has awful Offensive stats, which isn't needed because Aegislash will change into [[GlassCannon Blade Form]] whenever it uses offensive moves and it's pretty slow.
** Bastiodon: Its defenses are both incredibly high, and its offensive stats are both very low, though it has access to one move that gives it some offensive capability, Metal Burst, a [[CounterAttack counter-attacking]] move. It does have two double weaknesses, to Fighting and Ground, but it also has the ability Sturdy, meaning you can't OHKO it with anything.
** Steel-types in general excel at this strategy due to having many resistances and very good defenses. They're resistant to everything but Water, Electric, and Ghost and Dark as of ''X and Y'', immune to Poison and Poison status (making them harder to wear down), and only weak to Fire, Ground, and Fighting-type moves. However, while many of them have good offenses, the Steel type is rather lackluster offensively due to having more types resistant to Steel than weak to it (Fire, Steel, Electric, and Water compared to Ice, Rock, and Fairy).

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%%** Starter Pokémon Blastoise, Meganium, and Serperior have Stone Wall traits.
** Shedinja is this, but with a nasty KryptoniteFactor. It has pretty average Attack and awful Speed... but it has the ability Wonder Guard, which makes it invincible and lets it chip through even the toughest defense. Unless the opponent has a Fire, Rock, Flying, Ghost, or Dark move, in which case Shedinja [[OneHitPointWonder dies instantly.]] Also, Shedinja is extremely weak against indirect damage (like Poison, Sandstorm, Spikes and such).
** Aegislash: Its Shield Form and signature move 'King's Shield' possess such extreme defensive properties that even legendary Pokemon have a hard time fighting it, but the Shield Form has awful Offensive offensive stats, which isn't needed because Aegislash will change into [[GlassCannon Blade Form]] whenever it uses offensive moves and it's pretty slow.
any attacking moves.
** Bastiodon: Its defenses are both incredibly high, and its offensive stats are both very low, though it has access to one move that gives it some offensive capability, Metal Burst, a [[CounterAttack counter-attacking]] move. It does have two double weaknesses, to Fighting and Ground, but it also has the ability Sturdy, meaning you it can't OHKO it be knocked out with anything.
** Steel-types in general excel at this strategy due to having many resistances and very good defenses. They're resistant to everything but Water, Electric, and Ghost and Dark as of ''X and Y'', immune to Poison and Poison status (making them harder to wear down), and only weak to Fire, Ground, and Fighting-type moves. However, while many of them have good offenses, the Steel type is rather lackluster offensively due to having more types resistant to Steel than weak to it (Fire, Steel, Electric, and Water compared to Ice, Rock, and Fairy).
one hit.
3rd Jul '16 1:54:53 PM HighCrate
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* Jimmy's Revolting Blob form in ''VideoGame/JimmyAndThePulsatingMass''. It suffers a penalty to offensive stats and it has no direct offensive skills, but it gains defensive bonuses and can provoke enemies to draw attacks.

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* Jimmy's Revolting Blob form in ''VideoGame/JimmyAndThePulsatingMass''. It suffers a penalty to offensive stats and it has no direct offensive skills, but it gains defensive bonuses and can [[DrawAggro provoke enemies to draw attacks.
attacks]].
3rd Jul '16 10:31:07 AM FoolsEditAccount
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* Jimmy's Revolting Blob form in ''VideoGame/JimmyAndThePulsatingMass''. It suffers a penalty to offensive stats and it has no direct offensive skills, but it gains defensive bonuses and can provoke enemies to draw attacks.
27th Jun '16 5:31:36 PM Prfnoff
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* In ''VideoGame/{{Nectaris}}'', the M-77 Trigger mine has the same attacking and movement potential of a literal stone wall (i.e. none whatsoever). However, for gameplay purposes, it is a proper unit that, like other units, can be supported by other adjacent allied units (including other mines), and can gain experience from successfully defending against attacks, which commonly happens since it's tied with the [[MightyGlacier Giant]] for best defense in the game.



* In American Football there is a common saying "Offense wins hearts, Defense wins championships" - needless to say, many teams have made and won the Super Bowl with a crummy or average offense (and a no-name Quarterback) but a good Defense. Names like "Steel Curtain" or "Big Blue Wrecking Crew" have been coined to collectively describe those defensive units.

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* In American Football UsefulNotes/AmericanFootball there is a common saying "Offense wins hearts, Defense wins championships" - needless to say, many teams have made and won the Super Bowl with a crummy or average offense (and a no-name Quarterback) but a good Defense. Names like "Steel Curtain" or "Big Blue Wrecking Crew" have been coined to collectively describe those defensive units.
14th Jun '16 8:20:40 AM thatmadork
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* The Dwarfs in ''VideoGame/TotalWarWarhammer'' have a vast variety of heavily-armoured melee troops backed up with devastating crossbows, gunners, cannons and even flamethrowers. However, they have no cavalry at all and their infantry are extremly slow, the only exception being the completely unarmoured and vulnerable [[DeathSeeker Slayers]]. Strategically speaking the Dwarfs are poorly suited to chasing down and outmanoeuvring the enemy and instead are better off holding their ground and daring the enemy to come to them.
12th Jun '16 1:30:07 PM Alceister
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* The [=M4A3E2=] "Jumbo" Sherman of Usefulnotes/WorldWarII actually had a ''smaller'' gun ([=75mm=]) than the standard M4A3E8[[note]]Which had replaced the older M4 models which used the same ([=75mm=]) gun that the Jumbo used[[/note]] ([=76mm=]), but had significantly more armor plating. It was slower and had offroad treads. It was used to deal with bunkers and fortified positions, supporting infantry as they pushed inland out of the beachheads during the initial stages of the Normandy invasion.

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* The [=M4A3E2=] "Jumbo" Sherman of Usefulnotes/WorldWarII actually had a ''smaller'' gun ([=75mm=]) than the standard M4A3E8[[note]]Which [=M4A3E8=][[note]]Which had replaced the older M4 models which used the same ([=75mm=]) gun that the Jumbo used[[/note]] ([=76mm=]), but had significantly more armor plating. It was slower and had offroad treads. It was used to deal with bunkers and fortified positions, supporting infantry as they pushed inland out of the beachheads during the initial stages of the Normandy invasion.
30th May '16 8:01:30 AM HighCrate
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** Jackson actually got this nickname due to his skill at maintaining discipline among his soldiers, rather than from a particular skill with defense (Lee was incredibly aggressive, with Jackson being his closest collaborator). During the first battle of Bull Run, other Confederates marveled at how stable and orderly Jackson kept his formation, and the nickname refers to the steadiness and reliability he displayed in that battle.
29th May '16 10:56:31 AM trentongm
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Added DiffLines:

** Jackson actually got this nickname due to his skill at maintaining discipline among his soldiers, rather than from a particular skill with defense (Lee was incredibly aggressive, with Jackson being his closest collaborator). During the first battle of Bull Run, other Confederates marveled at how stable and orderly Jackson kept his formation, and the nickname refers to the steadiness and reliability he displayed in that battle.
17th May '16 9:40:27 AM GentlemensDame883
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%% ** Ethiopia. If someone else has more cities than Ethiopia, all Ethiopian units get a 20% combat bonus against them. Their special unit, the Mehal Sefari, which replaces the Rifleman, only increases this, as it can get up to a 30% combat boost the closer it is to the capital. And these stack, giving Ethiopia up to a 50% combat bonus while defending, making them very hard for some big bully to take down.

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%% ** Ethiopia. If someone else has more cities than Ethiopia, all Ethiopian units get a 20% combat bonus against them. Their special unit, the Mehal Sefari, which replaces the Rifleman, only increases this, as it can get up to a 30% combat boost the closer it is to the capital. And these stack, giving Ethiopia up to a 50% combat bonus while defending, making them very hard for some big bully to take down. However, the very same bonuses that make them so strong defensively also make them suck on offence; the Mehal Sefari's boost stops working when travelling to attack far-off cities and, as Ethiopia conquers enemy cities, it will eventually have more cities than the enemy, thus disabling that other bonus too.
** Babylon. Its Unique Building, Walls of Babylon, provides a larger bonus to city strength and HP than normal Walls, but does nothing for offence. While its Unique Unit, the Bowman, is stronger than the normal Archer, it obsoletes quickly. Thus, Babylon is hard to invade, but has no edge over anyone else offensively.
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