History Main / StoneWall

11th Dec '17 10:25:47 AM MBG
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%%** The Shoshone. All of their units get a 15% increase to combat power when fighting on friendly territory. Due to how all of their cities get an extra 8 land tiles around them the moment they're founded, the Shoshone have a lot of extra friendly territory to be more powerful on.\\
%%** Morocco. When the game starts, they are usually placed within a desert, and if they stay in the desert, they are very hard to invade. They are able to build the Kasbah improvement on desert tiles instead of Forts. Unlike normal forts, which simply provide a 50% defense boost to units in them, the fact that they also provide boosts to gold, food, and production boosts transforms deserts from comparatively useless terrain to something that keeps Moroccan cities growing, while still having the 50% extra defense to units in them, so invaders have to go through them before they can get to the cities. Their special unit, the Berber Calvary, which replaces the normal Calvary only increases this, as they become more powerful when fighting in friendly deserts.

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%%** ** The Shoshone. All of their units get a 15% increase to combat power when fighting on friendly territory. Due to how all of their cities get an extra 8 land tiles around them the moment they're founded, the Shoshone have a lot of extra friendly territory to be more powerful on.\\
%%**
On offense, though, it's mostly a long wait until you can pick up the Comanche riders.
**
Morocco. When the game starts, they are usually placed within a desert, and if they stay in the desert, they are very hard to invade. They are able to build the Kasbah improvement on desert tiles instead of Forts. Unlike normal forts, which simply provide a 50% defense boost to units in them, the fact that they also provide boosts to gold, food, and production boosts transforms deserts from comparatively useless terrain to something that keeps Moroccan cities growing, while still having the 50% extra defense to units in them, so invaders have to go through them before they can get to the cities. Their special unit, the Berber Calvary, which replaces the normal Calvary Cavlary only increases this, as they become more powerful when fighting in friendly deserts.deserts. Add in the fact that they're a trade-focused empire, meaning that invading them will likely cut out a big pile of money for you, and few people will invade Morocco... and for that same reason, Morocco's in no hurry to invade anyone else, because that would cut off their trade.



** Babylon. Its Unique Building, Walls of Babylon, provides a larger bonus to city strength and HP than normal Walls, but does nothing for offence. While its Unique Unit, the Bowman, is stronger than the normal Archer, it obsoletes quickly. Thus, Babylon is hard to invade, but has no edge over anyone else offensively.

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** Babylon. Its Unique Building, Walls of Babylon, provides a larger bonus to city strength and HP than normal Walls, but does nothing for offence. While its Unique Unit, It also has the Bowman, a unique Archer with some added punch, who can then be stationed in a city to make it basically impregnable. Aside from that, though, Babylon's offensive potential is stronger pretty much nil - however, its ''real'' focus is Science, meaning that after a few turns, Babylon's tech advantage will more than the normal Archer, it obsoletes quickly. Thus, Babylon is hard to invade, but has no edge over anyone else offensively.make up for its lack of special offensive units.
9th Dec '17 3:04:40 PM SomberCaelifera
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** The queen of the example belongs to Cresselia. Her HP is ridiculouslu high, with an amazing Defense and Special Defense stat to back her up as well as having access to several fantastic status moves. Thus making it impossible for most Pokemon to take Cresselia down with just one hit, even if it deals super effective damage to her. However, her offensive stats are pretty underwhelming, especially for a Legendary Pokemon.

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** The queen of the example belongs to Cresselia. Her HP is ridiculouslu ridiculously high, with an amazing Defense and Special Defense stat to back her up as well as having access to several fantastic status moves. Thus moves, making it impossible for most Pokemon to take Cresselia down with just one hit, even if it deals super effective damage to her. However, her offensive stats are pretty underwhelming, especially for a Legendary Pokemon.
6th Dec '17 9:22:35 PM LucaEarlgrey
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--> '''Reinhardt:''' "Don't worry, my friend! ''I'' am your ''shield''!"
4th Dec '17 7:47:54 PM Grade0
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* This is the basic status of the Templar [[JobSystem Job]] in ''VideoGame/BravelyDefault'', as their offense is nothing terribly impressive, while also having the highest natural physical and magical defense, gaining a passive that makes the DefendCommand even more effective, and having an ability that completely negates the next attack each party member receives. When combined with the Knight's ability to DualWield shields, a Templar can live through just about anything.
4th Dec '17 3:17:04 AM Kamiguy123
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* Darkness of ''LightNovel/{{Konosuba}}'' is a Crusader, prioritizing defense to offense. Like Megumin and Aqua she takes this [[CripplingOverSpecialization to the extreme]] however; being ''so'' heavily invested in defense that its almost impossible for her to actually hit with her sword.

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* Darkness of ''LightNovel/{{Konosuba}}'' is a Crusader, prioritizing defense to offense. Like Megumin and Aqua she takes this [[CripplingOverSpecialization to the extreme]] however; being ''so'' heavily invested in defense that its it's [[ImperialStormtrooperMarksmanshipAcademy almost impossible for her to actually hit with her sword.sword]].
29th Nov '17 8:56:15 AM thatmadork
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* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will be attacked by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll "give up" on retaking the Dominate, hopefully giving them time to build up strength.

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* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope way to compete against the Imperium's [[WeHaveReserves vastly superior resources and manpower, manpower]], so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will likely be attacked elsewhere by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll the higher-ups will "give up" on retaking the Dominate, hopefully giving them time Dominate to build up strength.prioritise the new threat. In gameplay this means usually that Dominate forces will have the HomeFieldAdvantage against TheSquad.
29th Nov '17 8:53:01 AM thatmadork
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* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will be attacked by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll "give up" on retaking the Dominate, hopefully giving them time to build up strength.



* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will be attacked by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll "give up" on retaking the Dominate, hopefully giving them time to build up strength.

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* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will be attacked by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll "give up" on retaking the Dominate, hopefully giving them time to build up strength.
29th Nov '17 8:52:10 AM thatmadork
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* The Severan Dominate in ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/OnlyWar''. They know that they have no hope against the Imperium's vastly superior resources and manpower, so their ultimate strategy is to hunker down and make the Imperial Guard bleed for every inch they take. If they manage to hold out for long enough, the Imperium will be attacked by some other threat like [[SociopathicSoldier Chaos]], [[OurOrcsAreDifferent da Orks]] or the [[OurVampiresAreDifferent Dark Eldar]] and they'll "give up" on retaking the Dominate, hopefully giving them time to build up strength.
26th Nov '17 8:59:28 AM Onomateopoetic
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->''"When you come to it and you can't go through it and you can't knock it down, you know that you found! THE WALL! THE WALL! THE WALL! No man on Earth can make it fall!"''
-->-- '''[[Wrestling/MarkHenry Mark Henry's]] Theme, The Wall'''.
24th Nov '17 2:25:04 PM BattleMaster
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** British tank doctrine during World War II had two main types of tank: "Cruiser" tanks, which operated as mechanized cavalry and often fell into FragileSpeedster, borderline LightningBruiser territory, and "Infantry" tanks which, as the name suggests, were designed to provide support for infantry and were more centered around this dynamic. The Churchill tank had even more armor than the famous Tiger I and all but the biggest German guns had trouble disabling it, but it's own main gun was rather underpowered and inadequate to deal with other armored threats, and it may have been slow, but due to its design being made it was slow ''everywhere'', able to traverse mud, trenches and other nasty terrain that would've stumped most other tanks.

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** British tank doctrine during World War II had two main types of tank: "Cruiser" tanks, which operated as mechanized cavalry and often fell into FragileSpeedster, borderline LightningBruiser territory, and "Infantry" tanks which, as the name suggests, were designed to provide support for infantry and were more centered around this dynamic. The Churchill tank had even more armor than the famous Tiger I and all but the biggest German guns had trouble disabling it, but it's own main gun was rather underpowered and inadequate to deal with other armored threats, and it may have been slow, but due to its design being made it was slow ''everywhere'', [[TheDeterminator able to traverse mud, trenches trenches, hills, and other nasty terrain terrain]] that would've stumped most other tanks.
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