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*...Though Reimi's backside might be another story, as it shows signs of jiggling whenever she does any sort of action during battle, but one must be quick to notice when she's zoomed in.
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* ''VideoGame/Rival Schools'' was an early example of this with an interesting feature on the PlayStation: when the game was paused, clothing and breasts continued to settle by gravity. A fun teenage trick was to try to pause [[Characters/RivalSchools Hinata]] upside-down while mid-flip to check out her panties.

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* ''VideoGame/Rival Schools'' ''VideoGame/RivalSchools'' was an early example of this with an interesting feature on the PlayStation: when the game was paused, clothing and breasts continued to settle by gravity. A fun teenage trick was to try to pause [[Characters/RivalSchools Hinata]] upside-down while mid-flip to check out her panties.
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* ''VideoGame/Rival Schools'' was an early example of this with an interesting feature on the PlayStation: when the game was paused, clothing and breasts continued to settle by gravity. A fun teenage trick was to try to pause [[Characters/RivalSchools Hinata]] upside-down while mid-flip to check out her panties.
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* ''VideoGame/MagicalGirlLyricalNanoha: The Battle of Aces'' used this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also applied it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].

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* ''VideoGame/MagicalGirlLyricalNanoha: ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' used this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also applied it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].
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JigglePhysics is the art and science of simulating the behavior of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.

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JigglePhysics Jiggle Physics , also known as Soft-Body Physics, or sometimes Cloth Physics, is the art and science of simulating the behavior of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.
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** The latest ''DeadOrAlive'' installments (''DeadOrAlive5 Plus'' for the PSVita and ''DeadOrAlive5 Ultimate'' for the {{Playstation3}}) now put the JigglePhysics in your hands as well, taking after the feature in ''Ninja Gaiden Sigma 2'', letting you manually jiggle any female character's breasts by swiping the PS Vita's screen in ''[=DOA5+=]'' or jiggling the Dualshock3 controller in ''[=DOA5U=]'' (after activating the Breast Physics' "OMG" mode in the latter's game settings).
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** Not to mention used in awkward ways, such as Chloe's butt jiggling as you slice her to pieces, or the [[{{Squick}} moobs of the fitness intsructor.]]


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* The modern ''NinjaGaiden'' games - as made by the same team behind ''DeadOrAlive'' - feature several fine ladies that bounce to almost comedic levels. In fact, in Ninja Gaiden Sigma II, you can shake the controller to make all present boobies bounce to your leisure.
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The earliest uses of JigglePhysics were not for simulating anatomy, but rather for hair and clothing. Of course, once more computing power was available, it was adapted to simulate soft anatomy, such as fat and the example which first comes to mind for most people when they hear the term, breasts.

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The earliest uses of JigglePhysics were not for simulating anatomy, but rather for hair and clothing. Of course, once more computing power was available, it was adapted to simulate soft anatomy, such as fat and [[BestKnownForTheFanservice the example which first comes to mind for most people people]] when they hear the term, breasts.
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Fixing grammar and spelling.


* Used in VideoGame/DeadSpace, it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't prevent those hair from flying through her body occasionaly.

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* Used in VideoGame/DeadSpace, In ''VideoGame/DeadSpace'', it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't prevent those that hair from flying through her body occasionaly.occasionally.
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* Kasuga from SengokuBasara (a female kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was unfortunately [[DemotedToExtra downgraded into an NPC]], until being returned to playable status through the ''Utage'' update), though it was actually quite subtle and realistic.
** ''Samurai Heroes'' also gives us Magoichi Saica, the [[TheGunslinger gun-toting]] leader of the Saica Faction garbed in an [[OfCorsetsSexy impossibly attached corset]] (and yes, she is playable). When you [[VideoGamePerversityPotential position the camera to face her front side]] (to make it more visible, have Magoichi move into a wall, which forces the camera to zoom in while positioning it), you'll notice that her breasts jiggle while moving, and slightly more so after dashing (note that keeping the camera facing your character's front while moving them requires constant adjustment, as the camera will try to pan back to the character's backside). Her breasts will also jiggle while performing her [[IShallTauntYou taunt]], which is easier to notice since you can just station the camera in front of her without fighting to keep it positioned that way. [[ADateWithRosiePalms Have fun.]]

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* Kasuga from SengokuBasara ''VideoGame/SengokuBasara'' (a female kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was unfortunately [[DemotedToExtra downgraded into to an NPC]], until being returned to playable status through the ''Utage'' update), NPC]]), though it was actually quite subtle and realistic.
** ''Samurai Heroes'' also gives us Magoichi Saica, Saika, the [[TheGunslinger gun-toting]] leader of the Saica Faction Saika Faction, garbed in an a [[OfCorsetsSexy impossibly attached corset]] (and yes, she is playable). metal corset]]. When you [[VideoGamePerversityPotential position the camera to face her front side]] (to make it more visible, have Magoichi move into stand against a wall, which forces the camera to zoom in while positioning it), you'll notice that her breasts jiggle while moving, and slightly more so after dashing (note that keeping the camera facing your character's front while moving them requires constant adjustment, as the camera will try to pan back to the character's backside).dashing. Her breasts will also jiggle while performing her [[IShallTauntYou taunt]], which is easier to notice since you can just station the camera in front of her without fighting to keep it positioned that way. [[ADateWithRosiePalms Have fun.]]
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* Likewise for Sherry and other female characters in ''ResidentEvil6''.

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* Likewise for Sherry and other the female characters in ''ResidentEvil6''.
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* Likewise for Sherry and other female characters in ''ResidentEvil6''.
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* ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable. You're more likely to notice her collar jiggle more than to catch her B or C breasts do it.

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* ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable. You're more likely to notice her collar jiggle more than to catch her B or C breasts do it. Harley Quinn from both games does as well, though less noticeable.
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* ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable.

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* ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable. You're more likely to notice her collar jiggle more than to catch her B or C breasts do it.

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* In ''VideoGame/ResidentEvil5'', Excella jiggles. [[spoiler:This is rather disturbing at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]

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* In ''VideoGame/ResidentEvil5'', Excella jiggles. [[spoiler:This [[spoiler:[[FanDisservice This is rather disturbing disturbing]] at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]]]
** So does Sheva, more obviously in her [[{{Stripperific}} Tribal outfit]].
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* Used in VideoGame/DeadSpace, it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't prevent those hair from flying through her body occasionaly.
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* Jiggle Physics were recently added to ''SecondLife'' as well. As with all things Second Life, it can be manipulated and tweaked to your hearts content to create things that occasionally require BrainBleach.

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* Jiggle Physics were recently added to ''SecondLife'' as well. As with all things Second Life, it can be manipulated and tweaked to your hearts heart's content to create things that occasionally require BrainBleach.
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Let\'s keep the Self Demonstrating confined to the actual Deadpool page, because this is just confusing.


* Pretty much every girl with a name in my solo title ''VideoGame/{{Deadpool}}''. Let's see there's Arclight, Vertigo, Domino, Rouge, Death...yeah even my girl Death!

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* Pretty much every girl with a name in my solo title ''VideoGame/{{Deadpool}}''. Let's see there's Arclight, Vertigo, Domino, Rouge, Death...yeah even my girl Death!''VideoGame/{{Deadpool}}''.
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JigglePhysics is the art and science of simulating the behaviour of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.

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JigglePhysics is the art and science of simulating the behaviour behavior of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.



* Sports bra manufacturers ShockAbsorber used jiggle physics to create what they called the Bounceometer, an onscreen devce by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with and without restraining bra.

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* Sports bra manufacturers ShockAbsorber used jiggle physics to create what they called the Bounceometer, an onscreen devce device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with and without restraining bra.

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* ''WorldOfWarcraft'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particularly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
** The female night elves are even more blatant. Their most common idle animation is to hop up and down on their toes several times. Bwoingyboingy!

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* ''WorldOfWarcraft'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particularly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
trampoline. The female Dwarf has jiggle just from walking!
** The female night elves are even more blatant. Their most common idle animation is to hop up and down on their toes several times. Bwoingyboingy!Boingyboingy! Their cowering/fear animation makes the bounciness especially obvious.
** Depending on your personal taste, one of the Human female's idle animations could count as either an attempt at this or outright FanDisservice - she just stands there, taking a few deep breaths - but the model's way of animating this is to keep her chest be stock-still and have her breasts subtly-but-visibly inflate and deflate instead.
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* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts of a cartoon bat in a kid's video game. The titular protagonist and his EvilDoppelganger have this applied to their quills as well.

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* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts (and ears, note that they move in time with her chest) of a cartoon bat in a kid's video game. The titular protagonist and his EvilDoppelganger have this applied to their quills as well.
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* Pretty much every girl with a name in my solo title ''VideoGame/{{Deadpool}}''. Let's see there's Arclight, Vertigo, Domino, Rouge, Death...yeah even my girl Death!
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* ''HyperdimensionNeptunia'' has jiggle physics for, not only the in game models but also the CG cutescenes and models!. It's more noticable if you check the CG Gallery and move it around.

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* ''HyperdimensionNeptunia'' ''{{Neptunia}}'' has jiggle physics for, not only the in game models but also the CG cutescenes and models!. It's more noticable if you check the CG Gallery and move it around.
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->'''Nerd:''' I've been waiting two years for Volley Ball Babes 6000! It's got way more bikinis than [=VB5K=]! Plus, I hear you can make the balls ''different colors''!

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->'''Nerd:''' I've been waiting two years for Volley ''Volley Ball Babes 6000! 6000''! It's got way more bikinis than [=VB5K=]! Plus, I hear you can make the balls ''different colors''!
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* This has actually be added in as early as ''XMenChildrenOfTheAtom'' as Psylocke was actually animated with jiggle physics.

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* This has actually be added in as early as ''XMenChildrenOfTheAtom'' ''VideoGame/XMenChildrenOfTheAtom'' as Psylocke was actually animated with jiggle physics.
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* The ''DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined how much the female fighters could bounce. The older your age, the more they did, up to a point that a 99-year-old man probably wouldn't be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as the move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''NinjaGaiden'', most egregiously in Ninja Gaiden Σ2, where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.

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* The ''DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined how much the female fighters could bounce. The older your age, the more they did, up to a point that a 99-year-old man probably wouldn't be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as the they move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''NinjaGaiden'', most egregiously in Ninja Gaiden Σ2, where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.
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[[folder:Hack And Slash]]
* Kasuga from SengokuBasara (a female kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was unfortunately [[DemotedToExtra downgraded into an NPC]], until being returned to playable status through the ''Utage'' update), though it was actually quite subtle and realistic.
** ''Samurai Heroes'' also gives us Magoichi Saica, the [[TheGunslinger gun-toting]] leader of the Saica Faction garbed in an [[OfCorsetsSexy impossibly attached corset]] (and yes, she is playable). When you [[VideoGamePerversityPotential position the camera to face her front side]] (to make it more visible, have Magoichi move into a wall, which forces the camera to zoom in while positioning it), you'll notice that her breasts jiggle while moving, and slightly more so after dashing (note that keeping the camera facing your character's front while moving them requires constant adjustment, as the camera will try to pan back to the character's backside). Her breasts will also jiggle while performing her [[IShallTauntYou taunt]], which is easier to notice since you can just station the camera in front of her without fighting to keep it positioned that way. [[ADateWithRosiePalms Have fun.]]
[[/folder]]
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* In [[InjusticeGodsAmongUs Injustice: Gods Among Us]], Batman's Super involves attacking his enemy with two tazers, causing them to spasm uncontrollably. This presents some issues with more [[AbsoluteCleavage cleavage-y]] characters like Harley Quinn.
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* ''VideoGame/DungeonFighterOnline'' has jiggle physics on the female Fighter class, as well as the Thief class (which is exclusively female). Some female NPCs breasts move ''when they are standing stock-still''.

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* ''VideoGame/DungeonFighterOnline'' has jiggle physics on the female Fighter class, as well as the Thief class (which is exclusively female). Some female NPCs [=NPCs=] breasts move ''when they are standing stock-still''.
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* In ''VideoGame/ResidentEvilDegeneration'', this trope is invoked throughout the movie, seeing as the movie itself was animated using CGI. A noteworthy example takes place near the end of the movie, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[PhysicsGoof barely moved]] in the same scene.
* Averted with the female characters in ''DeadRising''. Where can JigglePhysics be found, then? On the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up.
* Every time the player stops running in ''{{Haunting Ground}}'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of FanService.

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* In ''VideoGame/ResidentEvilDegeneration'', this trope is invoked throughout Used heavily in the movie, seeing as the CGI movie itself was animated using CGI. ''Anime/ResidentEvilDegeneration''. A noteworthy example takes place near the end of the movie, end, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[PhysicsGoof even as Leon and Claire's hair barely moved]] in the same scene.
moves]].
* Averted with the female characters in ''DeadRising''.''VideoGame/DeadRising''. Where can JigglePhysics be found, then? On the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up.
* Every time the player stops running in ''{{Haunting Ground}}'', ''VideoGame/HauntingGround'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of FanService.

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