Follow TV Tropes

Following

History Main / IdleAnimation

Go To

OR

Is there an issue? Send a MessageReason:
None


** Shrek and Donkey: one animation has Shrek pets Donkey's back while another has Shrek pull Donkey under his legs to ride him, only for Donkey to crumple under his weight.

to:

** Shrek and Donkey: one animation has Shrek pets pet Donkey's back while another has Shrek pull Donkey under his legs to ride him, only for Donkey to crumple under his weight.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/{{Halo}}'', your character will start fiddling with their gun if left alone for a certain amount of time such as pulling open the cooling latch on the plasma pistol or pressing the "TEST" button on the rocket launcher (which tests the rotation mechanism). Creator/RoosterTeeth, the creators of the {{Machinima}} series ''Machinima/RedVsBlue'', said this was one of their biggest problems while "filming" in ''VideoGame/HaloCombatEvolved'', which resulted in very short takes to prevent the "cameraman" from doing this (the animation in which the character adjusts a knob on the magnum). Alternatively, panning and/or dolly shots could be done indefinitely as turning and moving stopped idle animations from playing.

to:

* In ''Franchise/{{Halo}}'', your character will start fiddling with their gun if left alone for a certain amount of time such as pulling open the cooling latch on the plasma pistol or pressing the "TEST" button on the rocket launcher (which tests the rotation mechanism). Creator/RoosterTeeth, the creators of the {{Machinima}} series ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', said this was one of their biggest problems while "filming" in ''VideoGame/HaloCombatEvolved'', which resulted in very short takes to prevent the "cameraman" from doing this (the animation in which the character adjusts a knob on the magnum). Alternatively, panning and/or dolly shots could be done indefinitely as turning and moving stopped idle animations from playing.
Is there an issue? Send a MessageReason:
None


* Lara Croft in ''VideoGame/TombRaiderLegend'' and ''[[VideoGame/TombRaider Anniversary]]'' has various idle animations, ranging from her tightening the laces on her boots, stretching her arms out, and others, although this could also be seen on the title screen.

to:

* Lara Croft in ''VideoGame/TombRaiderLegend'' and ''[[VideoGame/TombRaider ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' has various idle animations, ranging from her tightening the laces on her boots, stretching her arms out, and others, although this could also be seen on the title screen.

Added: 533

Changed: 655

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GrandTheftAutoSanAndreas'', CJ will sway from side to side and sing a few bars of a random hip-hop song if left to his own devices. Also, if left idle in a populated area, the camera will shift to an over-the-shoulder view showing what CJ is paying attention to. He always eyeballs the nearest cop, with attractive women coming a close second.
* Back in ''VideoGame/GrandTheftAuto2'', the player character would light up a cigarette.

to:

* ''VideoGame/GrandTheftAuto'':
**
In ''VideoGame/GrandTheftAutoSanAndreas'', CJ will sway from side to side and sing a few bars of a random hip-hop song if left to his own devices. Also, if left idle in a populated area, the camera will shift to an over-the-shoulder view showing what CJ is paying attention to. He always eyeballs the nearest cop, with attractive women coming a close second.
* ** Back in ''VideoGame/GrandTheftAuto2'', the player character would light up a cigarette.cigarette.
** Niko in ''VideoGame/GrandTheftAutoIV'' has a wide range of idle routines depending on whether he has a weapon equipped. While unarmed, he might scratch his head or adjust his sleeves, and if it's raining he'll hold out his hand to feel the droplets or try to shake himself dry. If he's holding a rifle, he'll aim it off to the side, and if holding a pistol, [[ArtisticLicenseGunSafety he'll use the barrel to scratch the side of his head]].

Added: 220

Changed: 141

Removed: 138

Is there an issue? Send a MessageReason:
None


** ''VideoGame/BlackMesa'' will have Gordon pet the Snark. It's adorable.
** Also, the Spore Launcher in ''Opposing Force''. It wiggles and purrs in response to Shephard petting it. Awww.
** With the revolver equipped, Gordon will [[GunTwirling twirl]] [[ArtisticLicenseGunSafety it on his finger]] in ''VideoGame/BlackMesa''.

to:

** ''VideoGame/BlackMesa'' will have Gordon pet the Snark. It's adorable.
adorable. He'll also [[GunTwirling twirl the Glock pistol]] [[ArtisticLicenseGunSafety on his finger]] in the original mod release.
** Also, the Spore Launcher in ''Opposing Force''.''VideoGame/HalfLifeOpposingForce''. It wiggles and purrs in response to Shephard petting it. Awww.
** With the revolver equipped, Gordon will [[GunTwirling twirl]] [[ArtisticLicenseGunSafety it on his finger]] in ''VideoGame/BlackMesa''.
Awww.


Added DiffLines:

* ''VideoGame/Haven2020'': Kay and Yu will share a [[IntimateHealing health-replenishing kiss]] if left standing for long enough. Leave the game idle for longer after that and the two of them will sit down on the ground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AlbaAWildlifeAdventure'': Among other things, Alba will often lean down to tie her shoe.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/DevilMayCry3DantesAwakening'', Dante would scratch his head in annoyance, cross his arms, and tap his foot impatiently.

to:

** In ''VideoGame/DevilMayCry3DantesAwakening'', Dante would scratch his head in annoyance, cross his arms, and tap his foot impatiently. Vergil would wipe the side of his coat and re-adjust his collar.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is a redirect that should not be linked to


* The four games of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' provide an [[LoadsAndLoadsOfCharacters absolutely massive roster of playable characters]] and almost all of them are controllable on the field. Listing specific idle animations for all characters would liklely take all day, but to name just a couple examples, main character Rean Schwarzer will cross his hands, pumping them, and say "Okay!" while Fie Clausell will rub one of her eyes and [[{{Sleepyhead}} mumble "Sleepy."]] Also, all of the characters will blink at regular intervals.

to:

* The four games of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' provide an [[LoadsAndLoadsOfCharacters absolutely massive roster of playable characters]] characters and almost all of them are controllable on the field. Listing specific idle animations for all characters would liklely take all day, but to name just a couple examples, main character Rean Schwarzer will cross his hands, pumping them, and say "Okay!" while Fie Clausell will rub one of her eyes and [[{{Sleepyhead}} mumble "Sleepy."]] Also, all of the characters will blink at regular intervals.



* The Rudies in ''VideoGame/JetSetRadio Future'' dance if left alone. Each [[LoadsAndLoadsOfCharacters character]] has a different animation, all of which can also be seen in the GG's garage.

to:

* The Rudies in ''VideoGame/JetSetRadio Future'' dance if left alone. Each [[LoadsAndLoadsOfCharacters character]] character has a different animation, all of which can also be seen in the GG's garage.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Like BattleIntro and VictoryPose, this can be used the help characterize the player character and may also serve as a hidden EasterEgg.

to:

Like BattleIntro and VictoryPose, this can be used the to help characterize the player character and may also serve as a hidden EasterEgg.

Added: 1241

Changed: 1054

Removed: 119

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PlayStationAllStarsBattleRoyale'', [[VideoGame/LittleBigPlanet Sackboy's]] crouch animation has him sit on the floor. If you crouch for long enough, he'll lie down instead and take a short nap.



** Murray will occasionally try to pull up his belt (why he wears a belt when he [[HalfDressedCartoonAnimal has no pants]] is anybody's guess), resulting in his hands slipping and Murray accidentally smacking himself in the face.

to:

** Murray will occasionally try to pull up his belt (why he wears a belt when he [[HalfDressedCartoonAnimal has no pants]] is anybody's guess), resulting in his hands slipping and Murray accidentally smacking himself in the face. In ''VideoGame/SlyCooperThievesInTime'' he has new animations, include flexing, pulling a cupcake from nowhere and eating it in one bite, and pulling a piece of broccoli from nowhere and [[StockYuck gagging]], before positioning it far from himself and dropping it on the floor.



*** The characters also have idle animations that play during the character selection screen; Sly's include balancing his cane on his hand, twirling his cap, and (in ''VideoGame/Sly2BandOfThieves'' and ''3'') pulling out his family book, the ''Thievius Raccoonus'' and reading it for a few moments, sometimes appearing surprised by what he reads. Bentley will look at blueprints and sometimes whip out a calculator and crunch some numbers. Murray will occasionally doze off briefly before startling back awake, and sometimes produce a slice of pizza [[{{Hammerspace}} from behind his back]], scarfing it down in nearly one bite.

to:

*** ** The characters also have idle animations that play during the character selection screen; Sly's include balancing his cane on his hand, twirling his cap, and (in ''VideoGame/Sly2BandOfThieves'' and ''3'') pulling out his family book, the ''Thievius Raccoonus'' and reading it for a few moments, sometimes appearing surprised by what he reads. Bentley will look at blueprints and sometimes whip out a calculator and crunch some numbers. Murray will occasionally doze off briefly before startling back awake, and sometimes produce a slice of pizza [[{{Hammerspace}} from behind his back]], scarfing it down in nearly one bite.



** Luigi and Yoshi do the same in the remake, ''Super Mario 64 DS''. On the other hand, Wario scratches his butt.

to:

** Luigi and Yoshi do the same in the remake, ''Super Mario 64 DS''. On the other hand, Wario has an exclusive idle where he scratches his butt.butt, but he'll eventually sleep as well.



** In ''VideoGame/SuperMarioMaker'', if you've unlocked the sound effects and equipped Mario with the doorbell or the buzzer, that particular sound effect will play every three seconds while Mario is idling.
** ''VideoGame/SuperMarioOdyssey'' brings back the pasta dreams. It also has a whole host of new idle animation for Mario. His basic idle animation features him yawning, stretching tiredly, tapping his boot against the ground, and limbering up his legs; a bird may also land on Mario's nose while he's sleeping. In areas with a creepy or ominous atmosphere, he looks nervous, glances around anxiously, and shudders a little. In cold areas Mario shivers and tries to warm himself, while in hot areas, Mario wipes sweat from his brow and fans himself; unless he wears a costume appropriate for the weather, in which case he'll do his standard animation. Also, if he stands near a boombox or someone playing music, he starts dancing. If he stands right above a spot which can be Ground Pounded to find a hidden treasure, he'll look at his feet and kick the ground curiously.

to:

** In ''VideoGame/SuperMarioMaker'', ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'', if you've unlocked the sound effects and equipped Mario with the doorbell or the buzzer, that particular sound effect will play every three seconds while Mario is idling.
idling. ''2'' also adds the Near Miss sound to this category.
** ''VideoGame/SuperMarioOdyssey'' brings back the pasta dreams. It also has a whole host of new idle animation for Mario. His basic idle animation features him yawning, stretching tiredly, tapping his boot against the ground, and limbering up his legs; a bird may also land on Mario's nose while he's sleeping. In areas with a creepy or ominous atmosphere, he looks nervous, glances around anxiously, and shudders a little. In cold areas Mario shivers and tries to warm himself, while in hot areas, Mario wipes sweat from his brow and fans himself; unless he wears a costume appropriate for the weather, in which case he'll do his standard animation. Also, if he stands near a boombox or someone playing music, he starts dancing. If he stands right above a spot which can be Ground Pounded to find a hidden treasure, he'll look at his feet and kick stomp the ground curiously.



* ''VideoGame/ToejamAndEarl'' has a particularly awkward one where your character would fall asleep and you would have to spend several seconds ButtonMashing to get the characters to wake up again.

to:

* ''VideoGame/ToejamAndEarl'' ''VideoGame/ToeJamAndEarl'' has a particularly awkward one where your character would fall asleep and you would have to spend several seconds ButtonMashing to get the characters to wake up again.



** In the original trilogy, Crash either plays with a yo-yo (sometimes tying himself up by accident) or bounces a wumpa fruit up and down (often ending up with a faceful of wumpa from above). If you leave him long enough he'll get bored of his yo-yo and start to boogie. And if he's in a level where it's raining, or there's ice and snow, he'll start shivering and blowing on his hands to try and warm up

to:

** In the original trilogy, Crash either plays with a yo-yo (sometimes tying himself up by accident) or bounces a wumpa fruit up and down (often ending up with a faceful of wumpa from above). If you leave him long enough he'll get bored of his yo-yo and start to boogie. And if he's in a level where it's raining, or there's ice and snow, he'll start shivering and blowing on his hands to try and warm upup.



* ''VideoGame/{{Kirby}}'':

to:

* ''VideoGame/{{Kirby}}'':''Franchise/{{Kirby}}'':



** In the family-friendly prequel, ''Conker's Pocket Tales'', Conker would play ''VideoGame/DonkeyKongLand'' on a Game Boy, complete with the bonus round music.

to:

** In the family-friendly prequel, ''Conker's Pocket Tales'', ''VideoGame/ConkersPocketTales'', Conker would play ''VideoGame/DonkeyKongLand'' on a Game Boy, complete with the bonus round music.



* ''VideoGame/WarioLand'': Wario has multiple of these in the series, but in ''Shake It/The Shake Dimension'', he actually says "Get on with it!" if you've not made him do anything for a while.

to:

* ''VideoGame/WarioLand'': ''VideoGame/WarioLand'':
** In ''VideoGame/WarioLand4'',
Wario has multiple of these regular idle animations like jumping rope, and a few that only appear in certain circumstances. Leave him alone during the series, but [[RaceAgainstTheClock timed escapes]] and he'll run in ''Shake It/The Shake Dimension'', place and flail his arms, and apologize for freaking out once you move him again. Wait on the surface of a body of water and he'll start splashing in a panic as if in fear of drowning - not that it matters, as he has SuperNotDrowningSkills.
** In ''VideoGame/WarioLandShakeIt'', Wario
actually says "Get on with it!" if you've not made him do anything for a while.



** In ''VideoGame/DonkeyKongCountryReturns'', Donkey will pull out a Nintendo DS and play with it, then toss it away.

to:

** In ''VideoGame/DonkeyKongCountryReturns'', Donkey DK will pull out a Nintendo DS and play with it, then toss it away.



* ''[[WesternAnimation/LooneyTunes Duck Dodgers in the 24th-and-a-Half Century]]'' was a rather mediocre platformer on the N64, starring Daffy Duck. However, if you left Daffy alone for long enough, he would got on an absolutely ''massive'' rant about how nobody was playing with him, and he was getting sick and tired of waiting around -- including several WesternAnimation/LooneyTunes {{Continuity Nod}}s.

to:

* ''[[WesternAnimation/LooneyTunes Duck Dodgers in the 24th-and-a-Half Century]]'' was a rather mediocre platformer on the N64, starring Daffy Duck. However, In ''VideoGame/DuckDodgersStarringDaffyDuck'', if you left Daffy alone for long enough, he would got go on an absolutely ''massive'' rant about how nobody was playing with him, and he was getting sick and tired of waiting around -- including several WesternAnimation/LooneyTunes ''WesternAnimation/LooneyTunes'' {{Continuity Nod}}s.



* ''Franchise/RatchetAndClank'' also has several. Most consist of just Ratchet (or Clank) looking around, though he'll shiver and wrap his tail around his legs on snowy planets. On the weapons select screen, he'll play with the currently selected weapon - they went from unique animations for the weapons in the first game (juggling the Glove of Doom 'bots, twirling the Blaster, plugging his ear to test out the Taunter) to just one generic "mock aiming" animation for all in the second. Speaking of weapons, leaving the screen idle at a vendor will also get you some funny ones: the attendant may ask you if you're going to buy something, or "Help, I'm trapped in this box!" may scroll by on the ticker trail.

to:

* ''Franchise/RatchetAndClank'' also has several. Most consist of just Ratchet (or Clank) looking around, though he'll shiver and wrap his tail around his legs on snowy planets. On the weapons select screen, he'll screen in ''VideoGame/RatchetAndClank2002'', Ratchet will play with the currently selected weapon - they went from weapon, with unique animations for the weapons in the first game (juggling like juggling the Glove of Doom 'bots, twirling the Blaster, or plugging his ear to test out the Taunter) to just one generic "mock aiming" animation for all in the second. Taunter. Speaking of weapons, leaving the screen idle at a vendor will also get you some funny ones: the attendant may ask you if you're going to buy something, or "Help, I'm trapped in this box!" may scroll by on the ticker trail.trail.
** Some enemies have idle animations. For example, in ''VideoGame/RatchetAndClankGoingCommando'', the Thugs-4-Less henchmen may play RockPaperScissors with each other, and the tribesmen on Barlow and Joba talk and tell (non-audible) jokes.
** Exclusive to ''VideoGame/RatchetAndClankUpYourArsenal'': due to Clank starring in the ShowWithinAShow ''Secret Agent Clank'', one of his idle animations has him jump and strike a karate pose before landing.



** Some enemies have idle animations. For example, two enemies will sometimes play paper-scissors-rock with each other.



* While waiting for you in ''VideoGame/LittleBigPlanet'', Sackboy may yawn, hang his head down in boredom, sit down for a moment, or place his hands on his zipper.

to:

* While waiting for you in ''VideoGame/LittleBigPlanet'', Sackboy may stretch his head back and yawn, hang his head down in boredom, boredom before shaking it to return to normal, sit down for a moment, or look down and place his hands on his zipper.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Warframe}}'': Every Frame in the game has two animation sets: "Agile" and "Noble", which dictate how the character's idle stance appears. Certain frames even have unique idling animations depending on what weapon they're currently using.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:347:[[VideoGame/SuperSmashBrosBrawl Come on,]] [[MemeticMutation step it up!]] [[WesternAnimation/SonicTheHedgehogSatAM I'm waiting!]]]]

to:

[[caption-width-right:347:[[VideoGame/SuperSmashBrosBrawl Come on,]] [[MemeticMutation on, step it up!]] [[WesternAnimation/SonicTheHedgehogSatAM I'm waiting!]]]]

Added: 866

Changed: 957

Is there an issue? Send a MessageReason:
Crosswicking/Updating DMC examples in the trope pages.


* ''VideoGame/DevilMayCry'' series. In the original game, Dante had a wait animation for whatever gun he had equipped. With his twin pistols he would twirl them and put them away. When equipped with the shotgun, grenade launcher or Nightmare-Beta, he would put his hand in his pocket while he would rest his weapon arm on his shoulder. In the third game, Dante would scratch his head in annoyance, cross his arms and tap his foot impatiently.
** In the 4th, Nero would inspect his arm. Dante actually has 2 animations: Looking around with his hands on his hips, then stretching out an arm while still looking around. The other is a little funnier; it looks like he might have dozed off standing up with his arms crossed.
** In ''VideoGame/DMCDevilMayCry'', Dante would turn his head from side to side.

to:

* ''VideoGame/DevilMayCry'' series. ''VideoGame/DevilMayCry'':
**
In [[VideoGame/DevilMayCry1 the original game, first game]], Dante had has a wait different animation for whatever gun firearm he had has equipped. With his twin pistols Ebony & Ivory, he would twirl them and put them away. When away, whereas when equipped with the shotgun, grenade launcher Shotgun, Grenadegun, or Nightmare-Beta, he would put his one hand in his pocket while he would rest his weapon arm on his shoulder. shoulder.
**
In the third game, ''VideoGame/DevilMayCry3DantesAwakening'', Dante would scratch his head in annoyance, cross his arms arms, and tap his foot impatiently.
** In the 4th, ''VideoGame/DevilMayCry4'', Nero would inspect his Devil Bringer arm. Dante actually has 2 two animations: Looking looking around with his hands on his hips, then stretching out an arm while still looking around. The other is a little funnier; funnier -- it looks like he might have dozed off standing up with his arms crossed.
crossed. The ''Special Edition'' has Vergil doing a BadassArmfold pose, Trish checking her nails, and Lady stretching her arms, planting the Kalina Ann on the ground, then leaning on it.
** In ''VideoGame/DevilMayCry5'', Dante and Vergil retain their idle animations from ''Devil May Cry 4''; Dante looks around with his hands on his hips, while Vergil still has his BadassArmfold. Nero has a new idle animation wherein he squats until the player moves him, while V simply adjusts his hair.
** In ''VideoGame/DMCDevilMayCry'', Dante would turn his head from side to side.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PrzygodyReksia'': In both ''Wizards'' and ''Time Machine'', Kretes will start singing when the player does nothing. In the latter game, Reksio also gets an idle animation (namely, sitting down and looking bored) which is triggered if the player waits longer.

to:

* ''VideoGame/PrzygodyReksia'': In both ''Wizards'' and ''Time Machine'', Kretes will start singing when the player does nothing. In the latter game, Reksio also gets an idle animation (namely, sitting down and looking bored) sleeping) which is triggered if the player waits longer.

Added: 127

Changed: 317

Is there an issue? Send a MessageReason:
None


* Stand still for a few seconds in ANY ''[[VideoGame/TheKingOfFighters King of Fighters]]'' game past '97 while playing Ralf, and he starts jumping back and forth in place. (The safest time to do this is after you knock out the opponent, needless to say.) His partner, Clark, will stretch his arms out and wiggle his fingers, showing that his regular pose can leave even him with stiff joints. Duke, meanwhile, folds his arms if left idle for a short time.

to:

* Stand still for a few seconds in ANY ''[[VideoGame/TheKingOfFighters King of Fighters]]'' game past '97 '96 while playing Ralf, and he starts jumping back and forth in place. (The safest time to do this is after you knock out the opponent, needless to say.) His partner, Clark, will stretch his arms out and wiggle his fingers, showing that his regular pose can leave even him with stiff joints. joints, Leona also has it in versions '96 through '98 where she lowers her arms and takes a deep breath. In versions '99 through XI, she assumes another battle stance with her hands forward and Whip has a similar stance to Leona in '99 through XI.
**
Duke, meanwhile, folds his arms if left idle for a short time.



** K' would fall asleep if left long enough. How would the player know? Well, when he has his hand on his hips, he usually blinks. You'll know he's snoozing when his eyes close....and don't open. Just hit any button to wake him up.

to:

** K' would fall asleep if left long enough. How would the player know? Well, when he has his hand on his hips, he usually blinks. You'll know he's snoozing when his eyes close....close... and don't open. Just hit any button to wake him up.up.
** Vanessa does a few little jumps while she's standing still.



** Shermie doesn't stand -- she dances in one spot.
** Yamazaki Ryuji was crazy enough, but he loses it in his idle stance in 2k3

to:

** Shermie doesn't stand -- she dances in one spot.
spot and in her Orochi version, she raises her arms up and down to the breasts position.
** Yamazaki Ryuji was crazy enough, but he loses it in his idle stance in 2k3 2003.

Added: 1319

Changed: 319

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFantasyXIII'', each character cycles through unique idle animations. Hope sways back and forth and occasionally clasps his hands together. Lightning and Fang both put their hands on their hips, while Vanille crouches down onto the ground with her hands on her knees. Sazh scratches his afro, and Snow punches his hands together.

to:

* In ''VideoGame/FinalFantasyXIII'', each ''VideoGame/FinalFantasyXIII'':
** Each
character cycles through unique idle animations. Hope sways back and forth and occasionally clasps his hands together. Lightning and Fang both put their hands on their hips, while Vanille crouches down onto the ground with her hands on her knees. Sazh scratches his afro, and Snow punches his hands together.together.
** The characters also have idle animations when on chocobos. From the Final Fantasy Wiki: "When Lightning overlooks the horizon, the chocobo will look at every corner ahead of it. Snow will pose with his head up high. Fang sits sideways, and when stopping, she will stretch out her arms and yawn. The chocobo Vanille rides will doze off, and she will try to rouse it. Hope and Sazh will caress the chocobo and the chocobo will return the gesture."


Added DiffLines:

* The four games of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' provide an [[LoadsAndLoadsOfCharacters absolutely massive roster of playable characters]] and almost all of them are controllable on the field. Listing specific idle animations for all characters would liklely take all day, but to name just a couple examples, main character Rean Schwarzer will cross his hands, pumping them, and say "Okay!" while Fie Clausell will rub one of her eyes and [[{{Sleepyhead}} mumble "Sleepy."]] Also, all of the characters will blink at regular intervals.

Added: 226

Removed: 205

Is there an issue? Send a MessageReason:
Made a Toys folder and moved the Tamagotchi example there.


* ''VideoGame/{{Tamagotchi}}'': When left idle, Tamagotchis move back and forth across the screen, whether by walking, hopping, dancing, or flying. In later generations, their animation ties to their mood.


Added DiffLines:

[[folder:Toys]]
* ''Toys/{{Tamagotchi}}'': When left idle, Tamagotchis move back and forth across the screen, whether by walking, hopping, dancing, or flying. In later generations, their animation ties to their mood.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SonicTheHedgehog'': The title character would glare at the player, tap his foot and even lie down if left for a few seconds. In ''VideoGame/SonicTheHedgehogCD'', he would jump off the screen after 3 minutes of idling with an "[[ScrewThisImOuttaHere I'm outta here]]!" and [[NonstandardGameOver the game would reset to the title screen]]. Likewise, other playable characters have these as well - though only Tails has one as consistently as Sonic (falling asleep standing up). This trend would be carried across pretty much every game in the series, with ''[[VideoGame/SonicAdvanceTrilogy Advance 2]]'' replacing the "look up" feature of holding up on the D-pad with instantly going into each character's idle animation. [[HammerSpace It's also probably for the best if you don't think too hard about where Cream gets all those ice cream cones from.]]

to:

* ''VideoGame/SonicTheHedgehog'': The title character would glare at the player, player (shown in the page image above), tap his foot and even lie down if left for a few seconds. In ''VideoGame/SonicTheHedgehogCD'', he would jump off the screen after 3 minutes of idling with an "[[ScrewThisImOuttaHere I'm outta here]]!" and [[NonstandardGameOver the game would reset to the title screen]]. Likewise, other playable characters have these as well - though only Tails has one as consistently as Sonic (falling asleep standing up). This trend would be carried across pretty much every game in the series, with ''[[VideoGame/SonicAdvanceTrilogy Advance 2]]'' replacing the "look up" feature of holding up on the D-pad with instantly going into each character's idle animation. [[HammerSpace It's also probably for the best if you don't think too hard about where Cream gets all those ice cream cones from.]]
Is there an issue? Send a MessageReason:
Added an example from the work page.

Added DiffLines:

* ''VideoGame/KennysAdventure'': Kenny jumps around and moves his arms while idling. A jaunty song even plays as he does so.
Is there an issue? Send a MessageReason:
Added an example from the work page.

Added DiffLines:

* ''VideoGame/{{Atmosfear}}'': The protagonist looks around, grabs something from his pocket, lifts his hat, or crosses his arms and taps his foot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PrzygodyReksia'': In both ''Wizards'' and ''Time Machine'', Kretes will start singing when the player does nothing. In the latter game, Reksio also gets an idle animation (namely, sitting down and looking bored) which is triggered if the player waits longer.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Shantae}}: Risky's Revenge'', when Shantae is at full health and standing still, she'll do a happy little dance. When not at full health or critical she'll breath normally and adjust her top. When nearly dead she'll hold her arm and breath heavily.

to:

* In ''VideoGame/{{Shantae}}: Risky's Revenge'', when ''VideoGame/ShantaeRiskysRevenge'': When Shantae is at full health and standing still, she'll do a happy little dance. When not at full health or critical she'll breath normally and adjust her top. When nearly dead she'll hold her arm and breath heavily.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SonicTheHedgehog'': The title character would glare at the player, tap his foot and even lie down if left for a few seconds. In ''VideoGame/SonicTheHedgehogCD'', he would jump off the screen after 3 minutes of idling and [[NonstandardGameOver the game would reset to the title screen]]. Likewise, other playable characters have these as well - though only Tails has one as consistently as Sonic (falling asleep standing up). This trend would be carried across pretty much every game in the series, with ''[[VideoGame/SonicAdvanceTrilogy Advance 2]]'' replacing the "look up" feature of holding up on the D-pad with instantly going into each character's idle animation. [[HammerSpace It's also probably for the best if you don't think too hard about where Cream gets all those ice cream cones from.]]

to:

* ''VideoGame/SonicTheHedgehog'': The title character would glare at the player, tap his foot and even lie down if left for a few seconds. In ''VideoGame/SonicTheHedgehogCD'', he would jump off the screen after 3 minutes of idling with an "[[ScrewThisImOuttaHere I'm outta here]]!" and [[NonstandardGameOver the game would reset to the title screen]]. Likewise, other playable characters have these as well - though only Tails has one as consistently as Sonic (falling asleep standing up). This trend would be carried across pretty much every game in the series, with ''[[VideoGame/SonicAdvanceTrilogy Advance 2]]'' replacing the "look up" feature of holding up on the D-pad with instantly going into each character's idle animation. [[HammerSpace It's also probably for the best if you don't think too hard about where Cream gets all those ice cream cones from.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GoingUnder'': Jacqueline drops her weapon, pulls out her phone and sits on the ground if not moving for a while.

Added: 184

Changed: 15

Is there an issue? Send a MessageReason:
None


** Surge plays his [[VideoGames video game]].

to:

** Surge plays his [[VideoGames video game]].game.


Added DiffLines:

* ''VideoGame/FreshMintyAdventure'': For Minty's multiple states:
** Minty blinks if she doesn't otherwise move.
** When she's riding a Timberwolf, it breathes when not otherwise moving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SakunaOfRiceAndRuin'': Tama blinks and Kokorowa's gears keep spinning while waiting for player input during cutscenes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/AMonstersExpeditionThroughPuzzlingExhibitions'', the protagonist monster turns to face the player and waves an arm if left idle for long enough.

Added: 107

Changed: 721

Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/TheLegendOfSpyro The Legend of Spyro: A New Beginning]]'', [[VideoGame/SpyroTheDragon Spyro]] will rather amusingly begin ''dancing'' if left alone for long enough.
** He also curls up and falls asleep if left standing there in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]''. Particularly amusing when on the bed in an Elder's hut.
** The original game series had these too, with Spyro turning to look impatiently at the viewer. Occasionally the dragonfly Sparx would flutter up into the screen.

to:

* In ''[[VideoGame/TheLegendOfSpyro ''Franchise/SpyroTheDragon'':
**
The Legend of Spyro: A New Beginning]]'', [[VideoGame/SpyroTheDragon Spyro]] original game series has Spyro turn to look impatiently at the viewer. Occasionally, the dragonfly Sparx flutters up into the screen.
** ''VideoGame/SpyroAHerosTail': Spyro curls up and falls asleep if left standing. This is particularly amusing when he's left on the bed in an Elder's hut.
** ''VideoGame/TheLegendOfSpyroANewBeginning'': Spyro
will rather amusingly begin ''dancing'' if left alone for long enough.
** He also curls up and falls asleep if left standing there in ''[[VideoGame/SpyroAHerosTail A Hero's Tail]]''. Particularly amusing when on the bed in an Elder's hut.
** The original game series had these too, with Spyro turning to look impatiently at the viewer. Occasionally the dragonfly Sparx would flutter up into the screen.
enough.



* Wario has multiple of these in the ''VideoGame/WarioLand'' series, but in ''Shake It/The Shake Dimension'', he actually says "Get on with it!" if you've not made him do anything for a while.

to:

* ''VideoGame/WarioLand'': Wario has multiple of these in the ''VideoGame/WarioLand'' series, but in ''Shake It/The Shake Dimension'', he actually says "Get on with it!" if you've not made him do anything for a while.



** In the ''VideoGame/DonkeyKongCountry'' series, if left alone DK beats his chest, Diddy takes his hat off to scratch his head or starts juggling, Dixie blows a bubblegum bubble and drinks from a juicebox and Kiddy tugs on a loose thread on his romper suit until he tugs too hard and falls over. [=NPCs=] also did this.

to:

** In the ''VideoGame/DonkeyKongCountry'' series, if ''VideoGame/DonkeyKongCountry'': If left alone alone, DK beats his chest, Diddy takes his hat off to scratch his head or starts juggling, Dixie blows a bubblegum bubble and drinks from a juicebox juice box and Kiddy tugs on a loose thread on his romper suit until he tugs too hard and falls over. [=NPCs=] also did this.
Is there an issue? Send a MessageReason:
None


* Unique soldiers in ''VideoGame/MetalGearSolid: Portable Ops'' all do one which fits their personality. The most amusing is Ocelot, who does a ridiculously exaggerated exhausted slouch, and then suddenly whips out his revolvers and starts posing.
* In ''VideoGame/SplinterCell: Blacklist'', when Sam is hanging on to the side of a building and left to idle, he will shift his stance around and move his arms so they don't go numb. This later becomes a tipoff in the last level, when [[spoiler:the character you're controlling uses different idle animations, in addition to alternate stealth takedowns. This is a tipoff that it's not Sam in the suit, but Briggs]].

to:

* Unique soldiers in ''VideoGame/MetalGearSolid: Portable Ops'' ''VideoGame/MetalGearSolidPortableOps'' all do one which fits their personality. The most amusing is Ocelot, who does a ridiculously exaggerated exhausted slouch, and then suddenly whips out his revolvers and starts posing.
* In ''VideoGame/SplinterCell: Blacklist'', ''VideoGame/SplinterCellBlacklist'', when Sam is hanging on to the side of a building and left to idle, he will shift his stance around and move his arms so they don't go numb. This later becomes a tipoff in the last level, when [[spoiler:the character you're controlling uses different idle animations, in addition to alternate stealth takedowns. This is a tipoff that it's not Sam in the suit, but Briggs]].

Top