History Main / IdleAnimation

18th Sep '17 4:33:59 AM Silverblade2
Is there an issue? Send a Message


* In ''VideoGame/XMenChildrenOfTheAtom'', Colossus normally does his regular power stance until he leans forward and taunts his opponent in a beckoning fashion after the second time he breathes. SelfDemonstrating/{{Magneto}} also does this when he normally has his hands out while levitating, he starts to spin both arms counterclockwise (when facing right) [[AmbidextrousSprite or]] clockwise (when facing left), leaving behind up to three afterimages of his arms in motion, though in the case of the latter it's more apparent in VideoGame/MarvelSuperHeroes and VideoGame/MarvelVSCapcom2. This animation is later repeated in 3D through VideoGame/MarvelVSCapcom3.

to:

* In ''VideoGame/XMenChildrenOfTheAtom'', Colossus normally does his regular power stance until he leans forward and taunts his opponent in a beckoning fashion after the second time he breathes. SelfDemonstrating/{{Magneto}} ComicBook/{{Magneto}} also does this when he normally has his hands out while levitating, he starts to spin both arms counterclockwise (when facing right) [[AmbidextrousSprite or]] clockwise (when facing left), leaving behind up to three afterimages of his arms in motion, though in the case of the latter it's more apparent in VideoGame/MarvelSuperHeroes and VideoGame/MarvelVSCapcom2. This animation is later repeated in 3D through VideoGame/MarvelVSCapcom3.
25th Jul '17 5:29:07 PM SneaselSawashiro
Is there an issue? Send a Message


* Believe it or not, the console versions of the ''[[VideoGame/Shrek2]]'' game actually allow you to invoke this manually via pressing the interaction button. You can button mash it to have it cycle through randomly until you get the one you want, and certain character compositions during specific levels have unique ones between 2 or 3 of them.

to:

* Believe it or not, the console versions of the ''[[VideoGame/Shrek2]]'' ''WesternAnimation/Shrek2'' game actually allow you to invoke this manually via pressing the interaction button. You can button mash it to have it cycle through randomly until you get the one you want, and certain character compositions during specific levels have unique ones between 2 or 3 of them.
25th Jul '17 5:28:32 PM SneaselSawashiro
Is there an issue? Send a Message

Added DiffLines:

* Believe it or not, the console versions of the ''[[VideoGame/Shrek2]]'' game actually allow you to invoke this manually via pressing the interaction button. You can button mash it to have it cycle through randomly until you get the one you want, and certain character compositions during specific levels have unique ones between 2 or 3 of them.
14th Jul '17 8:39:27 PM Everdream
Is there an issue? Send a Message


The animation that is displayed in a videogame when a character, especially a player-controlled character, is just standing around and the player isn't pressing any buttons. A few games may do it when you pause instead.

Like BattleIntro and VictoryPose, this can be used the help characterize the player character and may also serve as a hidden EasterEgg

to:

The animation that is displayed in a videogame when a character, especially a player-controlled character, is just standing around and the player isn't pressing any buttons. A few games may do it when you pause instead.

instead. This is done because it avoids having the character stand completely still, which feels odd and creepy because it is unnatural.

Like BattleIntro and VictoryPose, this can be used the help characterize the player character and may also serve as a hidden EasterEgg
EasterEgg.
5th Jul '17 12:18:45 PM totoofze47
Is there an issue? Send a Message


* ''Franchise/CrashBandicoot'' either plays with a yo-yo or bounces a wumpa fruit up and down (often ending up with a faceful of wumpa from above). If you leave him long enough he'll get bored of his yo-yo and start to boogie.
** In ''VideoGame/CrashBandicootNSaneTrilogy'', one of Coco's idle animations have her cell phone ''exploding'', much like the Samsung Galaxy Note 7.

to:

* ''Franchise/CrashBandicoot'' ''Franchise/CrashBandicoot''
** In the original trilogy, Crasg
either plays with a yo-yo (sometimes tying himself up by accident) or bounces a wumpa fruit up and down (often ending up with a faceful of wumpa from above). If you leave him long enough he'll get bored of his yo-yo and start to boogie.
** In ''VideoGame/CrashBandicootNSaneTrilogy'', one Crash and his PromotedToPlayable sister Coco both have their set of idle animations:
*** In addition to his returning idles, Crash will also get bored, start to breakdance, or play volleyball with Aku Aku with a wumpa fruit; this last animation is OfficialFanSubmittedContent that made it in thanks to a contest.
***
Coco's idle animations include performing her own version of the Crash dance, sighing then tapping her foot impatiently, sitting and typing on her laptop, pulling out her cellphone to answer a call, take pictures of the scenery, take selfies with an adorably goofy face, or even have her cell phone ''exploding'', much ''exploding'' (much like the Samsung Galaxy Note 7.7).
3rd Jul '17 12:00:05 AM RezaMaulana98
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/CrashBandicootNSaneTrilogy'', one of Coco's idle animations have her cell phone ''exploding'', much like the Samsung Galaxy Note 7.
25th May '17 6:02:47 AM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* In ''Dr. Mal: Practice of Horror'' Mal [[ScreenTap taps the screen with a pencil]].
9th May '17 3:41:52 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** In ''VideoGame/{{Persona 3}}'', the protagonist will put his hands in his pockets, and then look around, yawn, and stretch.
* The protagonist of ''VideoGame/{{Persona 4}}'' will scratch his head, yawn, and look around. In addition, all the party members have their own animations in battle: the protagonist will relax his stance and roll his neck, Yosuke will [[RecklessGunUsage fiddle with his weapons and nearly drop them before grabbing them at the last second]], Chie will constantly bounce in place and strike a martial arts pose, Yukiko plays with her hair, Kanji lays his weapon down and cracks his knuckles, Teddie constantly rocks back and forth, and Naoto's [[GunTwirling revolver is twirled]].
* In ''VideoGame/{{Persona 5}}'', the protagonist will tighten his gloves whenever you don't touch the controls during dungeon exploration, and play with his glasses and hair if you stop playing while wandering around Tokyo. Your entire party will also lounge around, study their surroundings and perform other unique animations when you remove them for your control in a SavePoint safe room.

to:

** In ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', the protagonist will put his hands in his pockets, and then look around, yawn, and stretch.
* ** The protagonist of ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' will scratch his head, yawn, and look around. In addition, all the party members have their own animations in battle: the protagonist will relax his stance and roll his neck, Yosuke will [[RecklessGunUsage fiddle with his weapons and nearly drop them before grabbing them at the last second]], Chie will constantly bounce in place and strike a martial arts pose, Yukiko plays with her hair, Kanji lays his weapon down and cracks his knuckles, Teddie constantly rocks back and forth, and Naoto's [[GunTwirling revolver is twirled]].
* ** In ''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', the protagonist will tighten his gloves whenever you don't touch the controls during dungeon exploration, and play with his glasses and hair if you stop playing while wandering around Tokyo. Your entire party will also lounge around, study their surroundings and perform other unique animations when you remove them for your control in a SavePoint safe room.
30th Apr '17 9:29:11 AM Abodos
Is there an issue? Send a Message


** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', while the idle animations in temperate areas are fairly standard, heading into a cold climate while underdressed causes Link to start shivering, to warn you that you should really put on something warmer before you start taking damage. Standing still after depleting your stamina will cause Link to bend over in exhaustion until it fills back up. And if Link is left idle for long enough while shirtless, he will [[PecFlex flex both of his biceps]].

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', while the idle animations in temperate areas are fairly standard, heading into a cold climate while underdressed causes Link to start shivering, to warn you that you should really put on something warmer before you start taking damage. Standing still after depleting your stamina will cause Link to bend over in exhaustion until it fills back up. up. And if Link is left idle for long enough while shirtless, he will [[PecFlex flex both of his biceps]].
30th Apr '17 9:27:48 AM Abodos
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had several sets of Idle Animations depending on Link's age, and sometimes the environment. He will: fidget, glance about, tap his feet against each other, yawn, hike up his belt, swing his blade if it's unsheathed, shiver and sneeze (inside cold areas), or wipe sweat from his brow (inside hot areas). (Put on the Iron Boots and the boot tapping animation becomes particularly funny.) Link may also fiddle with his shield when he has his sword out as well, or gasp for breath when he's low on hearts. He'll also periodically blow on the ocarina if it was the last item selected. [[http://www.youtube.com/watch?v=QGn2cgQYszY Video for all (or at least most) of them.]]

to:

* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had several sets of Idle Animations depending on Link's age, and sometimes the environment. He will: fidget, glance about, tap his feet against each other, yawn, hike up his belt, swing his blade if it's unsheathed, shiver and sneeze (inside cold areas), or wipe sweat from his brow (inside hot areas). (Put on the Iron Boots and the boot tapping animation becomes particularly funny.) Link may also fiddle with his shield when he has his sword out as well, or gasp for breath when he's low on hearts. He'll also periodically blow on the ocarina if it was the last item selected. [[http://www.youtube.com/watch?v=QGn2cgQYszY Video for all (or at least most) of them.]]


Added DiffLines:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', while the idle animations in temperate areas are fairly standard, heading into a cold climate while underdressed causes Link to start shivering, to warn you that you should really put on something warmer before you start taking damage. Standing still after depleting your stamina will cause Link to bend over in exhaustion until it fills back up. And if Link is left idle for long enough while shirtless, he will [[PecFlex flex both of his biceps]].
This list shows the last 10 events of 173. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.IdleAnimation