History Main / IdleAnimation

6th Dec '16 3:44:02 PM MrLavisherMoot
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* Back in ''VideoGame/GrandTheftAutoII'', the player character would light up a cigarette.

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* Back in ''VideoGame/GrandTheftAutoII'', ''VideoGame/GrandTheftAuto2'', the player character would light up a cigarette.
18th Nov '16 6:35:59 AM ashlay
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** The protagonist of ''VideoGame/{{Persona 4}}'' will scratch his head, yawn, and look around. In addition, all the party members have their own animations in battle: the protagonist will relax his stance and roll his neck, Yosuke will [[RecklessGunUsage fiddle with his weapons and nearly drop them before grabbing them at the last second]], Chie will constantly bounce in place and strike a martial arts pose, Yukiko plays with her hair, Kanji lays his weapon down and cracks his knuckles, Teddie constantly rocks back and forth, and Naoto's [[GunTwirling revolver is twirled]].

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** * The protagonist of ''VideoGame/{{Persona 4}}'' will scratch his head, yawn, and look around. In addition, all the party members have their own animations in battle: the protagonist will relax his stance and roll his neck, Yosuke will [[RecklessGunUsage fiddle with his weapons and nearly drop them before grabbing them at the last second]], Chie will constantly bounce in place and strike a martial arts pose, Yukiko plays with her hair, Kanji lays his weapon down and cracks his knuckles, Teddie constantly rocks back and forth, and Naoto's [[GunTwirling revolver is twirled]]. twirled]].
* In ''VideoGame/{{Persona 5}}'', the protagonist will tighten his gloves whenever you don't touch the controls during dungeon exploration, and play with his glasses and hair if you stop playing while wandering around Tokyo. Your entire party will also lounge around, study their surroundings and perform other unique animations when you remove them for your control in a SavePoint safe room.
14th Nov '16 6:26:23 AM REV6Pilot
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** With The Bastard (the [[ReliablyUnreliableGuns aptly named]] sub-machine made from scrounged up junk) he starts to play with the selector switch and ends up breaking it off; he jams it back in after staring at it for a moment. In another animation Artyom starts tossing it up in air and after a few tosses the gun disappears, causing him to look up in confusion before it crashes back into his hands.
** The adjustable stock on the shotgun will snap off when the he tries to lengthen it (again, jams it back in).
** If he's holding battery re-charger, he starts cleaning off grime and accidentally shocks himself.
* ''VideoGame/MetroLastLight'' also has them. Several of them are recycled from the first game, such as breaking off the fire selector. But there are a few new ones, like Artyom catching his finger in the hammer of the shotgun pistol, or getting his finger trapped in the hinge of the double barrel shotgun when he accidentally opens it. He also plays air guitar on the AK 2012 rifle.

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** With The the Bastard (the [[ReliablyUnreliableGuns aptly named]] sub-machine aptly]] but incorrectly named "sub-machine gun" made from scrounged up junk) he starts to play with the selector switch and ends up breaking it off; he jams it back in after staring at it for a moment. In another animation Artyom starts tossing it up in air and after a few tosses the gun disappears, causing him to look up in confusion before it crashes back into his hands.
** The adjustable stock on the Duplet shotgun will snap off when the he tries to lengthen it (again, jams it back in).
** If he's holding his battery re-charger, charger, he starts cleaning off grime and accidentally shocks himself.
* ''VideoGame/MetroLastLight'' also has them. those. Several of them are recycled from the first game, such as breaking off the Bastard's fire selector. But selector, but there are a few new ones, like Artyom catching his finger in the hammer of the Ashot shotgun pistol, or getting his finger trapped in the hinge of the double barrel shotgun Duplet when he accidentally opens it. He also plays air guitar on the AK 2012 rifle.
6th Nov '16 3:23:01 PM Blazer
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** In his appearance in ''VideoGame/LegoDimensions'', Sonic will tap his foot and grimace at you in annoyance as he looks at his wrist. After awhile, he'll fall asleep and dream of his ''VideoGame/SonicTheHedgehog2'' sprite self running.
24th Oct '16 5:25:23 PM nombretomado
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* The ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' game for GameGear plunged either of the eponymous characters into darkness when the player hit pause - showing only their googly eyes on a black screen. Unpausing reveals either Ren scratching his butt or Stimpy adding to his spit jar - after a couple seconds they'll look up at the player in embarrassment and then flash an awkward grin.

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* The ''[[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]]'' game for GameGear UsefulNotes/GameGear plunged either of the eponymous characters into darkness when the player hit pause - showing only their googly eyes on a black screen. Unpausing reveals either Ren scratching his butt or Stimpy adding to his spit jar - after a couple seconds they'll look up at the player in embarrassment and then flash an awkward grin.
23rd Oct '16 6:48:56 PM TheMoccasinKing
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** Some NPC characters have animations as well. Grunts might look around nervously; Elites will survey their surroundings sniffing the air, or [[LargeHam flex their arms and mandibles in an exaggerated manner.]]
17th Sep '16 2:45:24 PM jubbalub
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** In ''VideoGame/SonicMania'', Sonic has an addition to his idle animation: he still has the iconic foot tap, but after a while he transitions into a "ready to go" pose and starts bobbing up and down. [[https://67.media.tumblr.com/e826230bc83970b2129aecfff5a03215/tumblr_ob08hv3nQs1r5efc0o1_250.gif Link]]
18th Aug '16 4:28:28 PM CamelCase
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* While waiting for you in ''VideoGame/LittleBigPlanet'', Sackboy may yawn, hang his head down in boredom, sit down for a moment, or place his hands on his zipper.
13th Aug '16 7:51:33 PM UmbrellasWereAwesome
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* In ''VideoGame/HaloCombatEvolved'', Master Chief would start fiddling with his gun if left alone for a certain amount of time. Creator/RoosterTeeth, the creators of the {{Machinima}} series ''Machinima/RedVsBlue'', said this was one of their biggest problems while "filming", which resulted in very short takes to prevent the "cameraman" from doing this.

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* In ''VideoGame/HaloCombatEvolved'', Master Chief would ''Franchise/{{Halo}}'', your character will start fiddling with his their gun if left alone for a certain amount of time. Creator/RoosterTeeth, the creators of the {{Machinima}} series ''Machinima/RedVsBlue'', said this was one of their biggest problems while "filming", "filming" in ''VideoGame/HaloCombatEvolved'', which resulted in very short takes to prevent the "cameraman" from doing this.
24th Jul '16 10:09:06 PM skidoo23
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** Technically speaking, however, as Elizabeth is not a playable character (until the second episode of the DLC ''Burial at Sea'', at any rate) it's debatable whether this counts as true "idle animation" as Elizabeth will often do these actions with or without the player interfacing with Booker.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.IdleAnimation