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* ''Film/{{Watchmen}}'' had a ton of this.
* ''Film/ThreeHundred'', by the same director as ''Watchmen'' also made extensive use during fight scenes.

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* Creator/ZackSnyder loves this trope:
** ''Film/ThreeHundred'' made extensive use during fight scenes.
**
''Film/{{Watchmen}}'' had a ton of this.
* ''Film/ThreeHundred'', by
this, starting with Nite Owl I in the same director as ''Watchmen'' also made extensive use during fight scenes.Minutemen sequences of the opening credits.
** ''Film/SnowSteamIron'' has a variant with a baton and plenty of TeethFlying.
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* ''Film/HobbsAndShaw'' has several at the hands of Brixton Cole mostly to show off his SuperStrength.
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* The mobile game ''Marvel Strike Force'' not only changes the animation when your character's standard attack is the one that KO's an enemy, but dips into this trope as well.
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Compare: {{Overcrank}} and BulletTime.

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Compare: {{Overcrank}} and BulletTime.
Compare BulletTime. May be combined with HitSpark.
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* ''Disney/{{Zootopia}}'': During Judy's training at the Police Academy, the scene where she pushes a rhino's fist into his own face is shown in slow-motion, with drool and teeth protector comically flying.

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* ''Disney/{{Zootopia}}'': During Judy's training at the Police Academy, the scene where she pushes dropkicks a rhino's fist into his own face is shown in slow-motion, with drool and teeth protector comically flying.
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[[folder:Music]]
* Music/{{Rammstein}}'s music video for ''Deutchland'' includes a couple of guys engaging in an underground fight ring. There's a hit stop each time one of them lands a punch.
[[/folder]]
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* ''[[Franchise/JakAndDaxter Jak X: Combat Racing]]'' would do this when the player pulled off certain kill moves, along with a close up zoom of the wrecked car and one of several randomized messages appearing on the screen. The player's car also got this treatment when they were killed. Both of these could be toggled off in the menu, even in mid-race.

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* ''[[Franchise/JakAndDaxter ''[[VideoGame/JakAndDaxter Jak X: Combat Racing]]'' would do this when the player pulled off certain kill moves, along with a close up zoom of the wrecked car and one of several randomized messages appearing on the screen. The player's car also got this treatment when they were killed. Both of these could be toggled off in the menu, even in mid-race.
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* One of the most famous examples in the web animation occurs at the end of the third episode of the ''WebAnimation/XiaoXiao'' series.

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* One of the most famous examples in the web animation occurs at the end of the third episode of the ''WebAnimation/XiaoXiao'' series.
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* During the final fight of ''VideoGame/MetalGearSolid4'', some of Snake and Ocelot's blows are slowed down in this way, showing the sheer force behind them and showing them both pushing through anyways. Even a Main/CrossCounter gets this treatment.

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* [[Anime/DragonBallSuper Jiren]] [[spoiler:gets this treatment from Goku after he tries to kill his friends]]. It's named the "Silver Dragon Flash" in ''VideoGame/DragonBallHeroes''.

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* [[Anime/DragonBallSuper Jiren]] In ''Anime/DragonBallSuper'' Jiren [[spoiler:gets this treatment from Goku after he tries to kill his friends]]. It's named the "Silver Dragon Flash" in ''VideoGame/DragonBallHeroes''.


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** In ''VideoGame/DragonBallXenoverse'', Goku's Super God Fist has this effect on anyone he hits with it, slowing down and zooming in to show the impact of the punch.
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*** ''VideoGame/SuperSmashBrosUltimate'' adds this effect to any particularly powerful attack in 1v1 matches, such as the [[Main/MemeticMutation Falcon Punch]].
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* [[Anime/DragonBallSuper Jiren]] [[spoiler:gets this treatment from Goku after he tries to kill his friends]]. It's named the "Silver Dragon Flash" in ''VideoGame/DragonBallHeroes''.
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* Parodied in one episode of ''Series/MalcolmInTheMiddle'' where a bully attempts to punch Malcolm in the face while everyone else in the schoolyard watches. The action goes into slow motion and Malcolm ducks to the side to avoid being hit. The bully's momentum keeps going and, while still in slow motion, makes an OhCrap expression as he sees his fist is now going towards Stevie, who is in a wheelchair, and is unable to stop himself. The impact of the punch is just a light tap on the cheek, but once the speed returns to normal, Stevie suddenly falls over in his wheelchair.

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* Parodied in one episode of ''Series/MalcolmInTheMiddle'' where a bully attempts to punch Malcolm in the face while everyone else in the schoolyard watches. The action goes into slow motion and Malcolm ducks to the side to avoid being hit. The bully's momentum keeps going and, while still in slow motion, makes an OhCrap expression as he sees his fist is now going towards Stevie, who is in a wheelchair, and is unable to stop himself. The impact of the punch is just a light tap on the cheek, but once the speed returns to normal, Stevie [[WoundedGazelleGambit suddenly falls over in his wheelchair.wheelchair]].
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* In ''VideoGame/{{Fortnite}}''[='=]s Battle Royale mode, when a kill causes the match to end (due to there being only one player or team remaining), the game will momentarily slow down to acknowledge it.
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** The final hit of a round in ''VideoGame/{{Tekken}} 7'' will slow down the action and zoom in the camera. If two players are closing in at the same moment and at least one of their attacks could potentially end the round, it becomes an ImpendingClashShot instead.
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* Used a few times in the 2009 ''Film/SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.

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* Used a few times in the 2009 ''Film/SherlockHolmes'' movie, ''Film/SherlockHolmes2009'', while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
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* ''VideoGame/KidIcarusUprising'' uses this trope on the finishing blow of every boss. Mid-chapter bosses get only brief pauses, while chapter-end bosses [[spoiler:(including chapter-end bosses that get reappearances)]] get dramatic camera angles, an extended slow-down, a BondOneLiner from Pit, and a reaction from either Palutena or the boss itself.
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* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.

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* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', ''VideoGame/FinalFightStreetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.
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* In the final chapter of ''Manga/NounaiPoisonBerry'', this is used when [[spoiler: Saotome smashes the fish sculpture he made.]]

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* In the final chapter of ''Manga/NounaiPoisonBerry'', ''Manga/PoisonBerryInMyBrain'', this is used when [[spoiler: Saotome [[spoiler:Saotome smashes the fish sculpture he made.]]


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** Giorno Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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** Giorno Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize making you feel every aspect of that it was hit, to punch for what seems like hours. To put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].
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* ''VideoGame/MetroidSamusReturns'' uses an effect like this to indicate when you have successfully used the Melee Counter against an enemy.
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* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant ducked.

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* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant opponent ducked.
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* A part of the character select in ''VideoGame/Injustice2''; the characters exchange blows, with P1's blow to P2 resulting in a hit stop. Unless P1 is ComicBook/TheFlash; while it's still nominally slowed down to ultra-slow motion, the Flash [[SuperSpeed just moves so fast he looks like he's moving at normal speed during the hit stop]].
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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters.

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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters. It's often stated that the hitstop makes it very easy for a lot of frame-perfect combos in the first two iterations, though it starts to be a lot more fast-paced as of the ''Chronophantasma'' installment however.
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Fixing brackets.


** Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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** Giorno Giovanna's]] Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].
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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].20%.

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Adding folders and an example.


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[[folder:Anime & Manga]]



* [[Manga/JoJosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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* [[Manga/JoJosBizarreAdventure ''Manga/JoJosBizarreAdventure'':
**
Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].




[[AC:{{Fanfic}}]]
* Occurs a few times in ''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]''

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\n[[AC:{{Fanfic}}]]\n* [[/folder]]
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%%[[folder:Fan Works]]
%%*
Occurs a few times in ''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]''

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[[folder:Films -- Animation]]



* ''Disney/{{Zootopia}}'': During Judy's training at the Police Academy, the scene where she pushes a rhino's fist into his own face is shown in slow-motion, with drool and teeth protector comically flying.
[[/folder]]

[[folder:Films -- Live-Action]]



* ''{{Film/Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

[[AC:LiveActionTV]]

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* ''{{Film/Serenity}}'': ''Film/{{Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

[[AC:LiveActionTV]]
mo.
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[[folder:Live-Action TV]]



* One of the most hilarious moments in ''{{Series/Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.

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* One of the most hilarious moments in ''{{Series/Mythbusters}}'' ''Series/{{Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.




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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}.
*** The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}.
***
Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].




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[[AC:WesternAnimation]]

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\n[[AC:WesternAnimation]][[/folder]]

[[folder:Western Animation]]




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* Parodied in one episode of ''Series/MalcolmInTheMiddle'' where a bully attempts to punch Malcolm in the face while everyone else in the schoolyard watches. The action goes into slow motion and Malcolm ducks to the side to avoid being hit. The bully's momentum keeps going and, while still in slow motion, makes an OhCrap expression as he sees his fist is now going towards Stevie, who is in a wheelchair, and is unable to stop himself. The impact of the punch is just a light tap on the cheek, but once the speed returns to normal, Stevie suddenly falls over in his wheelchair.

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* [[Creator/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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* [[Creator/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome [[RuleOfCool great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure [[Manga/JoJosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].



* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]

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* Occurs a few times in [[http://www.''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]
]]''



* Most modern 2D [[FightingGame fighting games]] have this to varying degrees, with some attacks only dealing a few frames of hitstop to help people confirm combos, to special moves and super moves that have a lot of them, to help drive their impact home.

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* Most modern 2D [[FightingGame fighting games]] {{fighting game}}s have this to varying degrees, with some attacks only dealing a few frames of hitstop to help people confirm combos, to special moves and super moves that have a lot of them, to help drive their impact home.



*** The ''Xrd'' installments introduces a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

to:

*** The ''Xrd'' installments introduces introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].



* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to ''Film/RagingBull''.

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* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", Friend," we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out shout-out to ''Film/RagingBull''.

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