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That\'s not how a single-word wick is formatted.


* Your fellow heroes in ''[[Franchise/{Fable}]]'' are immortal, much to the annoyance of people who'd really like to off the deplorable Reaver.

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* Your fellow heroes in ''[[Franchise/{Fable}]]'' ''Franchise/{{Fable}}'' are immortal, much to the annoyance of people who'd really like to off the deplorable Reaver.
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* Your fellow heroes in ''Franchise/{Fable}'' are immortal, much to the annoyance of people who'd really like to off the deplorable Reaver.

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* Your fellow heroes in ''Franchise/{Fable}'' ''[[Franchise/{Fable}]]'' are immortal, much to the annoyance of people who'd really like to off the deplorable Reaver.
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* Your fellow heroes in ''Franchise/{Fable}'' are immortal, much to the annoyance of people who'd really like to off the deplorable Reaver.
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that game has its own page.


* In ''VideoGame/XWing: Alliance'' there are some missions in which certain AI-controlled craft will never go below 1% hull integrity. In the last mission, which puts the player in control of the Millennium Falcon during the attack on the second Death Star, there is an X-Wing escorting you that is exempt from destruction in this manner, presumably because it is piloted by an important SW character. (Likely to be [[BadassNormal Wedge Antilles]].)

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* In ''VideoGame/XWing: Alliance'' ''VideoGame/XWingAlliance'' there are some missions in which certain AI-controlled craft will never go below 1% hull integrity. In the last mission, which puts the player in control of the Millennium Falcon during the attack on the second Death Star, there is an X-Wing escorting you that is exempt from destruction in this manner, presumably because it is piloted by an important SW character. (Likely to be [[BadassNormal Wedge Antilles]].)
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* In ''{{X-Wing}}: Alliance'' there are some missions in which certain AI-controlled craft will never go below 1% hull integrity. In the last mission, which puts the player in control of the Millennium Falcon during the attack on the second Death Star, there is an X-Wing escorting you that is exempt from destruction in this manner, presumably because it is piloted by an important SW character. (Likely to be [[BadassNormal Wedge Antilles]].)

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* In ''{{X-Wing}}: ''VideoGame/XWing: Alliance'' there are some missions in which certain AI-controlled craft will never go below 1% hull integrity. In the last mission, which puts the player in control of the Millennium Falcon during the attack on the second Death Star, there is an X-Wing escorting you that is exempt from destruction in this manner, presumably because it is piloted by an important SW character. (Likely to be [[BadassNormal Wedge Antilles]].)

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-->-- ''VideoGame/KnightsOfTheOldRepublic''

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-->-- ''VideoGame/KnightsOfTheOldRepublic''
''VideoGame/KnightsOfTheOldRepublicIITheSithLords''



** This also ends up inverting a typical escort mission in ''[[DarkForcesSaga Jedi Academy]]'', where the so-called escortee is [[{{Badass}} Kyle Katarn]], who can pretty much take care of everything in the level for you.



* A few missions in ''[[VideoGame/DarkForcesSaga Jedi Academy]]'' have the player fight alongside legendary {{Badass}} Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])

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* A few missions in ''[[VideoGame/DarkForcesSaga Jedi Academy]]'' ''VideoGame/JediAcademy'' have the player fight alongside legendary {{Badass}} Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])
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* Named NPC allies in ''VideoGame/{{Freelancer}}'' are generally immortal in missions where they appear. They'll take damage down to roughly about 10%, at which point the game no longer counts damage against them. Unfortunately, seeing as how this is a space combat simulator, you can't actually use them as cover, but they can clean up enemies while you stay out of the thick of it. If it's a PlotlineDeath, though, all bets are off.

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* Named NPC allies in ''VideoGame/{{Freelancer}}'' are generally immortal in missions where they appear. They'll take damage down to roughly about 10%, at which point the game no longer counts damage against them. Unfortunately, seeing as how this It is a space combat simulator, you can't actually use good to keep them as cover, but in one piece, [[SubsystemDamage to keep their weapons from being blown off]], so they can clean up enemies while you stay out of contribute to the thick of it. If it's a PlotlineDeath, though, all bets are off.battle.
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trope was justified.

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***This is justified, as troops loyal to Comstock think Elizabeth's their messiah. The Vox Populi may just be prioritising hazards.
Willbyr MOD

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* ''DiabloIII'' has Leah, Decard Cain, Tyrael, and Adria occasionally join in the fight against evil directly, accompanying the human players and their NPC companions on their quest and taking the fight directly to the enemy. To avoid being a slow-paced EscortMission, this trope is applied. This also happens when the player first meets each of the Companions throughout the story; the HUD distinguishes invulnerable characters by simply not giving them a health bar display.

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* ''DiabloIII'' ''VideoGame/DiabloIII'' has Leah, Decard Cain, Tyrael, and Adria occasionally join in the fight against evil directly, accompanying the human players and their NPC companions on their quest and taking the fight directly to the enemy. To avoid being a slow-paced EscortMission, this trope is applied. This also happens when the player first meets each of the Companions throughout the story; the HUD distinguishes invulnerable characters by simply not giving them a health bar display.
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** ''VideoGame/FableIII'' actually allows you to turn ally immortality on and off yourself by way of a D-pad option that comes up when you draw your weapon. You can't hurt friendly NPCs unless you turn off the "safety".

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** ''VideoGame/FableIII'' actually allows you to turn ally immortality on and off yourself by way of a D-pad option that comes up when you draw your weapon. You can't hurt friendly NPCs NPC's unless you turn off the "safety".
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** ''VideoGame/FableIII'' actually allows you to turn ally immortality on and off yourself by way of a D-pad option that comes up when you draw your weapon. You can't hurt friendly NPCs unless you turn off the "safety".
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* Named [=NPCs=] in ''VideoGame/Freelancer'' are generally immortal in missions where they appear. They'll take damage down to roughly about 10%, at which point the game no longer counts damage against them. Unfortunately, seeing as how this is a space combat simulator, you can't actually use them as cover, but they can clean up enemies while you stay out of the thick of it. If it's a PlotlineDeath, though, all bets are off.

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* Named [=NPCs=] NPC allies in ''VideoGame/Freelancer'' ''VideoGame/{{Freelancer}}'' are generally immortal in missions where they appear. They'll take damage down to roughly about 10%, at which point the game no longer counts damage against them. Unfortunately, seeing as how this is a space combat simulator, you can't actually use them as cover, but they can clean up enemies while you stay out of the thick of it. If it's a PlotlineDeath, though, all bets are off.
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* Named [=NPCs=] in ''VideoGame/Freelancer'' are generally immortal in missions where they appear. They'll take damage down to roughly about 10%, at which point the game no longer counts damage against them. Unfortunately, seeing as how this is a space combat simulator, you can't actually use them as cover, but they can clean up enemies while you stay out of the thick of it. If it's a PlotlineDeath, though, all bets are off.
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* ''FrontMission Evolved'' makes all allies invulnerable and gives them BottomlessMagazines, so they will ''eventually'' clear a map by themselves... if you wait long enough. [[CutscenePowerToTheMax Outside of cutscenes their aim is atrocious]].

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* ''FrontMission ''VideoGame/FrontMission Evolved'' makes all allies invulnerable and gives them BottomlessMagazines, so they will ''eventually'' clear a map by themselves... if you wait long enough. [[CutscenePowerToTheMax Outside of cutscenes their aim is atrocious]].
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* In the first ''SeikenDensetsu game'', ''Final Fantasy Adventure'', your character has various temporary allies who provide backup or just follow him around. They're all immune to damage. The VideogameRemake, ''SwordOfMana'', changed this -- and fortunately thought to provide some AI control in case you don't ''want'' your ally {{Leeroy Jenkins}}ing himself to death all the time. However, this didn't remove the silly factor so much as move it: when an ally dies, he or she follows you around as a ghost, and is instantly revived if you touch a health-refill statue.

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* In the first ''SeikenDensetsu game'', ''Final Fantasy Adventure'', ''VideoGame/FinalFantasyAdventure'', your character has various temporary allies who provide backup or just follow him around. They're all immune to damage. The VideogameRemake, ''SwordOfMana'', VideoGameRemake, ''VideoGame/SwordOfMana'', changed this -- and fortunately thought to provide some AI control in case you don't ''want'' your ally {{Leeroy Jenkins}}ing himself to death all the time. However, this didn't remove the silly factor so much as move it: when an ally dies, he or she follows you around as a ghost, and is instantly revived if you touch a health-refill statue.

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* ''WarhammerDarkOmen'' and Shadow of the Horned Rat, had certain warriors with important dialogue join your warband to help advance the plot. Not only could they not be killed permanently, they also costed NO MONEY!!!!! which almost guaranteed that you stick them in a fight. They aren't immune to damage but even if they got slaughtered in a battle, they'd be up in perfect shape for any upcoming battle so long as you win - they didn't even spend any time on the injured roster. So feel free to charge that lone Elf ranger into a ravening horde of Black Orcs or a Skaven Warpfire Thrower team

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* ''WarhammerDarkOmen'' and Shadow of the Horned Rat, had certain warriors with important dialogue join your warband to help advance the plot. Not only could they not be killed permanently, they also costed NO MONEY!!!!! which almost guaranteed that you stick them in a fight. They aren't immune to damage but even if they got slaughtered in a battle, they'd be up in perfect shape for any upcoming battle so long as you win - they didn't even spend any time on the injured roster. So feel free to charge that lone Elf ranger into a ravening horde of Black Orcs or a Skaven Warpfire Thrower teamteam.
* ''DiabloIII'' has Leah, Decard Cain, Tyrael, and Adria occasionally join in the fight against evil directly, accompanying the human players and their NPC companions on their quest and taking the fight directly to the enemy. To avoid being a slow-paced EscortMission, this trope is applied. This also happens when the player first meets each of the Companions throughout the story; the HUD distinguishes invulnerable characters by simply not giving them a health bar display.
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* ''WarhamerDarkOmen'' and Shadow of the Horned Rat, had certain warriors with important dialogue join your warband to help advance the plot. Not only could they not be killed permanently, they also costed NO MONEY!!!!! which almost guaranteed that you stick them in a fight. They aren't immune to damage but even if they got slaughtered in a battle, they'd be up in perfect shape for any upcoming battle so long as you win - they didn't even spend any time on the injured roster. So feel free to charge that lone Elf ranger into a ravening horde of Black Orcs or a Skaven Warpfire Thrower team

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* ''WarhamerDarkOmen'' ''WarhammerDarkOmen'' and Shadow of the Horned Rat, had certain warriors with important dialogue join your warband to help advance the plot. Not only could they not be killed permanently, they also costed NO MONEY!!!!! which almost guaranteed that you stick them in a fight. They aren't immune to damage but even if they got slaughtered in a battle, they'd be up in perfect shape for any upcoming battle so long as you win - they didn't even spend any time on the injured roster. So feel free to charge that lone Elf ranger into a ravening horde of Black Orcs or a Skaven Warpfire Thrower team
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* In ''{{Gothic}}'', two people in the Old Camp can escort you to the New Camp and the Swamp respectively. While the paths are full of beasts that make lone travel deadly, they are tough enough to kill everything... and give you the experience points. It's actually worthwhile to draw the attention of beasts and let your friend kill them for you.

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* In ''{{Gothic}}'', ''VideoGame/{{Gothic}}'', two people in the Old Camp can escort you to the New Camp and the Swamp respectively. While the paths are full of beasts that make lone travel deadly, they are tough enough to kill everything... and give you the experience points. It's actually worthwhile to draw the attention of beasts and let your friend kill them for you.
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* In ''{{Half-Life}} 2: Episode 1 & 2'' Alyx isn't exactly invincible, but (unlike you) her health regenerates extremely rapidly, making it unlikely for her to die unless you deliberately sit back and let her get mobbed by multiple enemies. Most named allies in the game are the same way, and the game designers try to engineer situations where this isn't actually shown and pull it off for the most part.

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* In ''{{Half-Life}} 2: ''VideoGame/HalfLife2: Episode 1 & 2'' Alyx isn't exactly invincible, but (unlike you) her health regenerates extremely rapidly, making it unlikely for her to die unless you deliberately sit back and let her get mobbed by multiple enemies. Most named allies in the game are the same way, and the game designers try to engineer situations where this isn't actually shown and pull it off for the most part.
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* ''BioshockInfinite'' features this when you first talk to the Lutece Twins. Not only will shooting a pistol into their faces have no effect, but they even mock you for doing so. [[spoiler: Later, you find out that there's a good reason that shooting them has no effect.]]

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* ''BioshockInfinite'' ''VideoGame/BioShockInfinite'' features this when you first talk to the Lutece Twins. Not only will shooting a pistol into their faces have no effect, but they even mock you for doing so. [[spoiler: Later, you find out that there's a good reason that shooting them has no effect.]]
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Added Bioshock Infinite

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* ''BioshockInfinite'' features this when you first talk to the Lutece Twins. Not only will shooting a pistol into their faces have no effect, but they even mock you for doing so. [[spoiler: Later, you find out that there's a good reason that shooting them has no effect.]]
--> ''Each line is after you try to shoot one of them:''
--> '''Rosalind''': "Missed."
--> '''Rosalind''': "Missed again."
--> '''Robert''': "You really shouldn't squander your ammunition or your friends when you have little of either."
--> '''Rosalind''': "Four out of five?"
--> '''Rosalind''': "And another miss."
** This is played straight with Elizabeth, however - during combat she is invisible to (and invincible against) all enemies.
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* ''WarhamerDarkOmen'' and Shadow of the Horned Rat, had certain warriors with important dialogue join your warband to help advance the plot. Not only could they not be killed permanently, they also costed NO MONEY!!!!! which almost guaranteed that you stick them in a fight. They aren't immune to damage but even if they got slaughtered in a battle, they'd be up in perfect shape for any upcoming battle so long as you win - they didn't even spend any time on the injured roster. So feel free to charge that lone Elf ranger into a ravening horde of Black Orcs or a Skaven Warpfire Thrower team
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None

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* In ''{{Gothic}}'', two people in the Old Camp can escort you to the New Camp and the Swamp respectively. While the paths are full of beasts that make lone travel deadly, they are tough enough to kill everything... and give you the experience points. It's actually worthwhile to draw the attention of beasts and let your friend kill them for you.

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* In ''MassEffect'', all the characters are subject to this, except for Commander Shepard (the player character, whose death results in GameOver).
** This sometimes becomes rather silly, as NPC's cannot be directly shot, (Except with the spray-bullet shotgun) and never react to weapons fire in any way. Even detonating a grenade an inch in front of your direct superiour merits not a flicker of an eyebrow.

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* In ''MassEffect'', ''Franchise/MassEffect'', all the characters are subject to this, except for Commander Shepard (the player character, whose death results in GameOver).
**
GameOver). This sometimes becomes rather silly, as NPC's cannot be directly shot, (Except with the spray-bullet shotgun) and never react to weapons fire in any way. Even detonating a grenade an inch in front of your direct superiour merits not a flicker of an eyebrow.
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** First seen in ''RainbowSix: Vegas'' and ''StarWars: Republic Commando''. Unreal Engine games really seem to love recycling this particular bit of code.

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** First seen in ''RainbowSix: ''VideoGame/RainbowSix: Vegas'' and ''StarWars: Republic Commando''. Unreal Engine games really seem to love recycling this particular bit of code.



* Averted in the older ''RainbowSix'' games, where characters are subject to PermaDeath; when they're gone, they're replaced by RedShirt reserve agents.

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* Averted in the older ''RainbowSix'' ''VideoGame/RainbowSix'' games, where characters are subject to PermaDeath; when they're gone, they're replaced by RedShirt reserve agents.
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** Immortal teammates can be a lifesaver in some situations, especially on harder difficulties. You simply find a place to hide while your ally stands out in the open and guns down the enemies for you. When they get hit by enemy fire they simply fall over, then get back up and resume fighting.
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* ''{{Uncharted}}: Drake's Fortune'', has several areas where you fight alongside Sully or Elena, and while ''you'' die quite easily -- often from a single hit -- they can pointedly ignore direct hits from grenade-launchers. Too bad [[ImperialStormtrooperMarksmanshipAcademy they almost never hit the enemy]]...

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* ''{{Uncharted}}: Drake's Fortune'', has several areas where you fight alongside Sully or Elena, and while ''you'' die quite easily -- often from a single hit -- they can pointedly ignore direct hits from grenade-launchers. Too bad [[ImperialStormtrooperMarksmanshipAcademy [[ATeamFiring they almost never hit the enemy]]...
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** If the objective calls to protect said important NPC, then you better, they'll go down like the rest of the generic NPCs.

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** If the objective calls to protect said important NPC, then you better, they'll go down like the rest of the generic NPCs.[=NPCs=].



** [[VideoGameCrueltyPotential Unconscious NPCs also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.

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** [[VideoGameCrueltyPotential Unconscious NPCs [=NPCs=] also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.
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*** Parodied in a later episode where a bunch of Facehuggers attack him and a Chestburster comes from his chest, but Tails doesn't die.

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