History Main / GameplayAllyImmortality

14th Sep '17 12:32:58 AM GrammarNavi
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* Seen in ''GearsOfWar'', and featured via legacy code in the vast majority of Unreal Engine 3 games based off the GearsOfWar game code (i.e. ''VideoGame/{{Turok}}'', ''[[Area51FPS Blacksite: Area 51]]'', ''VideoGame/{{Haze}}'', etc). If one of your NPC squadmates is severely injured in a firefight, instead of dying, they'll simply drop to their knees in pain. They get back up again good as new once all nearby enemies are dead, or if you simply walk up to them and give them a pat on the back.

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* Seen in ''GearsOfWar'', and featured via legacy code in the vast majority of Unreal Engine 3 games based off the GearsOfWar game code (i.e. ''VideoGame/{{Turok}}'', ''[[Area51FPS ''[[VideoGame/Area51FPS Blacksite: Area 51]]'', ''VideoGame/{{Haze}}'', etc). If one of your NPC squadmates is severely injured in a firefight, instead of dying, they'll simply drop to their knees in pain. They get back up again good as new once all nearby enemies are dead, or if you simply walk up to them and give them a pat on the back.
9th Aug '17 11:18:28 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the four allies who help you board the Divine Beasts cannot be harmed by either you or the Divine Beasts. It's justified with Riju and Yunobo, as they have magical abilities that shield them from harm.
20th May '17 10:46:01 AM nombretomado
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* In pretty much every ''Franchise/{{Ultima}}'' game, while your allies could get killed as easy as anything, a quick trip to Lord British (or someone else filling the role) is all that's needed to get them back on their feet. The main character gets the same benefit - even saving the effort of hauling back the corpses. DeathIsASlapOnTheWrist, indeed.

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* In pretty much every ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' game, while your allies could get killed as easy as anything, a quick trip to Lord British (or someone else filling the role) is all that's needed to get them back on their feet. The main character gets the same benefit - even saving the effort of hauling back the corpses. DeathIsASlapOnTheWrist, indeed.
22nd Apr '17 5:05:00 PM nombretomado
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** ''VideoGame/SuikodenI'' averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]

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** ''VideoGame/SuikodenI'' averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .''VideoGame/SuikodenIII'' .]]
18th Jan '17 1:53:54 AM NaraNumas
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** This is explicitly averted in ''{{VideoGame/Fallout 4}}'', companions are always immortal and only stunned, when asked the developers basically said "if the [[CanineCompanion dog]] dies, it's an instant reload, it wasn't impactful, just inconvenient."

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** This is explicitly averted stated in ''{{VideoGame/Fallout 4}}'', companions are always immortal and only stunned, when asked the developers basically said "if the [[CanineCompanion dog]] dies, it's an instant reload, it wasn't impactful, just inconvenient."
9th Jan '17 1:43:41 AM Daefaroth
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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything [[DevelopersForesight dropping the item you require or having a switch that opens the path they were meant to]].
29th Dec '16 8:54:07 PM ADrago
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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.

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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, lost, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
27th Nov '16 10:29:41 AM gophergiggles
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*** ''VideoGame/ResidentEvilRevelations'' plays this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as you're playing on single player and not co-op.

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*** * ''VideoGame/ResidentEvilRevelations'' plays and ''VideoGame/ResidentEvil6'' both play this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as
(provided you're playing on single player player), seemingly in response to complaints about Sheva Alomar being responsible for [[ArtificialStupidity 95% of the deaths and not co-op.losses, and 100% of the frustration]] in [[VideoGame/ResidentEvil5 her game]]. The trade-off, of course, is your partner either cannot use guns or cannot use them with much effectiveness.
14th Nov '16 12:19:29 AM HelljmprRookie
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*** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!

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*** At one point in the first level, Sarge, Sergeant, as he is affectionately known, tells Master Chief "If you get scared, you "That, or he can hide behind me." A surprisingly viable tactic!
13th Nov '16 12:46:52 AM Morgenthaler
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* In ''{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

to:

* In ''{{Strife}}'', ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAllyImmortality