History Main / GameplayAllyImmortality

13th Aug '16 7:12:34 PM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.

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** ''VideoGame/{{Halo 2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
13th Aug '16 7:11:55 PM UmbrellasWereAwesome
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* The second ''VideoGame/{{Halo|2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!
*** This is [[LampshadeHanging lampshaded]] as a {{Retcon}} later on, when it's revealed that Johnson was a [[SuperSoldier first-generation SPARTAN]].
** In the second game, many supporting characters, such as Sgt. Stacker, are still killable, but they still come BackFromTheDead later.
** Same goes for his Covenant counterpart Rtas "Half-Jaw" 'Vadumee. You can keep striking him in the back, which would be an instant-kill for anything else, and although his shield can be seen dissipating he stays alive.
** In ''VideoGame/{{Halo 3}}'' plot-important allies ''can'' be killed, but they'll stand back up in about ten seconds like nothing happened. You can even loot their weapons, including an infinite-ammo SPARTAN laser at one point.
*** Once, it even happens with a plot event.
** Let's not forget Guilty Spark in ''VideoGame/HaloCombatEvolved''. [[spoiler: Although it carries over to when the AI turns hostile]], yet manages to [[spoiler: disappear during the boss fight in the final game]] (though this may be because this time you're attacking him with the super-badass SPARTAN laser).
** Apart from Guilty Spark, however, ''VideoGame/HaloCombatEvolved'' does not have GameplayAllyImmortality, which makes it rather odd if Johnson dies in one level only to reappear alive and well in another. But extremely annoying if Cpt. Keyes dies, especially since [[spoiler: You eventually mercy-kill him when he's mutated into a Flood "proto-Gravemind"]].
*** And if you decided to pistol-whip Keyes when you first saw him, he would die and you would be locked on the bridge and attacked by [[VideoGameCrueltyPunishment furious, invincible Marines]].
** In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]

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* The second ''VideoGame/{{Halo|2}}'' ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 2}}''
game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
** *** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!
*** This is [[LampshadeHanging lampshaded]] as a {{Retcon}} later on, when it's revealed that Johnson was a [[SuperSoldier first-generation SPARTAN]].
** In the second game, many supporting characters, such as Sgt. Stacker, are still killable, but they still come BackFromTheDead later.
Spartan]].
** Same goes for his Johnson's Covenant counterpart Rtas "Half-Jaw" 'Vadumee. You can keep striking him in the back, which would be an instant-kill for anything else, and although his shield can be seen dissipating he stays alive.
** In ''VideoGame/{{Halo 3}}'' plot-important allies ''can'' be killed, but they'll stand back up in about ten seconds like nothing happened. You can even loot their weapons, including an infinite-ammo SPARTAN laser at one point.
*** Once, it
point. There's even happens a glitch that allows you to do this with a plot event.
certain character after he's been KilledOffForReal.
** Let's not forget In the original trilogy, many minor recurring [=NPCs=], such as Sgt. Stacker, are killable, but they'll show up again later like nothing ever happened. This even applied to Johnson back in the original ''VideoGame/HaloCombatEvolved''.
** 343
Guilty Spark is also invincible, despite how much the player may want to turn him to scrap (which is even lampshaded in ''VideoGame/HaloCombatEvolved''. [[spoiler: Although it the novelization ''Literature/HaloTheFlood''). It carries over to when the AI [[spoiler:when he turns hostile]], yet manages to hostile in ''VideoGame/HaloCombatEvolved'']], but finally disappears during [[spoiler: disappear during the his boss fight in the final game]] (though this may be because this time you're attacking him with the super-badass SPARTAN laser).
** Apart from Guilty Spark, however, ''VideoGame/HaloCombatEvolved'' does not have GameplayAllyImmortality, which makes it rather odd if Johnson dies in one level only to reappear alive and well in another. But extremely annoying if Cpt. Keyes dies, especially since [[spoiler: You eventually mercy-kill him when he's mutated into a Flood "proto-Gravemind"]].
*** And if you decided to pistol-whip Keyes when you first saw him, he would die and you would be locked on the bridge and attacked by [[VideoGameCrueltyPunishment furious, invincible Marines]].
''VideoGame/{{Halo 3}}'']].
** In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]game]]. There's also a minor Army sergeant in "Exodus" who's invincible because he has plot-related dialogue.
** In ''VideoGame/{{Halo 4}}''[='s=] ''Spartan Ops'', you're occasionally teamed up with AI-controlled Spartans who sometimes happen to be invincible.
** In ''VideoGame/Halo5Guardians'', your computer-controlled teammates can die if they're not revived in time, but they'll still respawn after each fight.
11th Aug '16 11:29:21 AM longWriter
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** In the final battle of ''VideoGame/TheLegendOfZeldaTheWindWaker'', other than a scripted moment where she is KO'ed, Zelda cannot be harmed during the battle (though she does wince in pain); you can't kill her, even if you repeatedly slash her with the Master Sword. [[StopHelpingMe SHE, on the other hand...]]

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** In the final battle of ''VideoGame/TheLegendOfZeldaTheWindWaker'', other than a scripted moment where she is KO'ed, Zelda cannot be harmed during the battle (though she does wince in pain); you can't kill her, even if you repeatedly slash her with the Master Sword. [[StopHelpingMe [[AnnoyingVideoGameHelper SHE, on the other hand...]]
12th Jul '16 8:17:39 AM MCE
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*** However, the DLC 'Dragonborn adds the 'companion insight' affect, which means that attack, shouts and destruction spell do no damage to your followers while in combat. Exceptions exist but it does make it a lot harder to kill them accidentally.
23rd Jun '16 7:54:17 PM nombretomado
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* Your NPC allies in ''TimeCrisis'' can't die, either from enemy fire or you shooting them, but you do take a point penalty for shooting them (-1,000 for Captain Rush in ''Time Crisis 4'', -5,000 for Christy in ''II'' and Alicia in ''3''.)

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* Your NPC allies in ''TimeCrisis'' ''VideoGame/TimeCrisis'' can't die, either from enemy fire or you shooting them, but you do take a point penalty for shooting them (-1,000 for Captain Rush in ''Time Crisis 4'', -5,000 for Christy in ''II'' and Alicia in ''3''.)
25th Apr '16 11:01:14 AM erforce
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* Pretty much every First Person Shooter made by Raven Software uses this for important NPC allies. ''VideoGame/StarTrekEliteForce'', ''SoldierOfFortune 2'', ''VideoGame/QuakeIV'', etc (although the Rhino Squad marines in Quake 4 CAN die on the hardest difficulty setting, reverting several levels of the game into [[EscortMission escort missions]].)

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* Pretty much every First Person Shooter made by Raven Software uses this for important NPC allies. ''VideoGame/StarTrekEliteForce'', ''SoldierOfFortune ''VideoGame/SoldierOfFortune 2'', ''VideoGame/QuakeIV'', etc (although the Rhino Squad marines in Quake 4 CAN die on the hardest difficulty setting, reverting several levels of the game into [[EscortMission escort missions]].)



* Averted in ''VideoGame/TimeSplitters: Future Perfect''; all of Cortez's sidekicks ''seem'' to be immune to gunfire, but will in fact eventually drop dead after taking too many hits from anything - ''even you''. There are also areas where a sidekick will suddenly sprout a health bar, forcing you to [[EscortMission watch their back]] while they perform a task while suddenly becoming [[MadeOfPlasticine unfathomably weaker]].
* ''VideoGame/TheLegendOfZeldaALinkToThePast'' included a few escort quests, most notably one near the beginning of the game where you must take Princess Zelda through a variety of dangerous environments to the Sanctuary. Fortunately, she's invincible, with monsters passing right through her - her only apparent sign of corporeal existence is her assistance with pushing a bookcase.

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* Averted in ''VideoGame/TimeSplitters: Future Perfect''; ''VideoGame/TimeSplittersFuturePerfect''; all of Cortez's sidekicks ''seem'' to be immune to gunfire, but will in fact eventually drop dead after taking too many hits from anything - ''even you''. There are also areas where a sidekick will suddenly sprout a health bar, forcing you to [[EscortMission watch their back]] while they perform a task while suddenly becoming [[MadeOfPlasticine unfathomably weaker]].
* ''Franchise/TheLegendOfZelda''
**
''VideoGame/TheLegendOfZeldaALinkToThePast'' included a few escort quests, most notably one near the beginning of the game where you must take Princess Zelda through a variety of dangerous environments to the Sanctuary. Fortunately, she's invincible, with monsters passing right through her - her only apparent sign of corporeal existence is her assistance with pushing a bookcase.



* Eileen in ''SilentHill4'' can't die, but she does take damage, and that will affect whether she survives the final battle or not.

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* Eileen in ''SilentHill4'' ''VideoGame/SilentHill4'' can't die, but she does take damage, and that will affect whether she survives the final battle or not.



* SuikodenI averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]
* In ''SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
** This also appeared in ''SuikodenTactics'': plot-vital characters ''never'' have to worry about FinalDeath; no matter how much punishment they take, they'll simply [[NonLethalKO retreat]]. Everyone else, however, has a chance of dying on the battlefield -- with the only real forewarning you get how their 'defeated' quote changes to FamousLastWords. However, not everyone you'd ''expect'' to have this immortality actually ''receives'' it...

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* SuikodenI ''Franchise/{{Suikoden}}''
** ''VideoGame/SuikodenI''
averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]
* ** In ''SuikodenV'', ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
** This also appeared in ''SuikodenTactics'': ''VideoGame/SuikodenTactics'': plot-vital characters ''never'' have to worry about FinalDeath; no matter how much punishment they take, they'll simply [[NonLethalKO retreat]]. Everyone else, however, has a chance of dying on the battlefield -- with the only real forewarning you get how their 'defeated' quote changes to FamousLastWords. However, not everyone you'd ''expect'' to have this immortality actually ''receives'' it...



* In ''InfiniteUndiscovery'' all friendly characters except your main party are invulnerable to all damage, except during one EscortMission. It's possible to win some boss battles simply by staying away and waiting for your invincible allies to beat it.

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* In ''InfiniteUndiscovery'' ''VideoGame/InfiniteUndiscovery'' all friendly characters except your main party are invulnerable to all damage, except during one EscortMission. It's possible to win some boss battles simply by staying away and waiting for your invincible allies to beat it.
6th Jan '16 10:56:03 AM Synch
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* In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die- they only "fall unconscious". Due to the nature of the game, this means that you can use your unkillable allies to grind your stats to ludicrous levels.
** [[VideoGameCrueltyPotential Unconscious [=NPCs=] also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.
** Occasionally, a plot-important character will follow you around for the duration of their quest and can effectively be used as an invincible escort as a result; the [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.

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* In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die- they only "fall unconscious". Due to the nature of the game, ''Franchise/TheElderScrolls'' uses this means that you can use your unkillable allies trope to grind your stats to ludicrous levels.
** [[VideoGameCrueltyPotential Unconscious [=NPCs=] also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.
** Occasionally, a plot-important character will follow you around for
varying degrees across the duration of their quest and can effectively be used as an invincible escort as a result; the [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.series.



** In fact, since Shadowmere, the Dark Brotherhood "gift" horse, is considered a plot-important NPC one could knock her unconscious and then store items inside of her "dead" body. A very useful tool for characters with low strength.
** ''VideoGame/TheElderScrollsVSkyrim'' continues the tradition with two different variants: Essential [=NPCs=] can be brought down to a point where they ''ought'' to die, but will simply become invulnerable and stand back up a few seconds later. Protected [=NPCs=] (such as the player's spouse or followers) go into submission mode when their health gets low enough, and whatever enemy was attacking them will stop and move on to attack the player. The player, however, can still kill protected [=NPCs=] in submission mode, meaning that the number one cause of death for your followers will probably be your own mis-timed axe strokes or Shouts.


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** In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die, they only "fall unconscious". Due to the nature of the game, this means that you can use your unkillable allies to grind your stats to ludicrous levels. Occasionally, a plot-important character will follow you around for the duration of their quest and can effectively be used as an invincible escort as a result. [[note]]The [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.[[/note]]
** ''VideoGame/TheElderScrollsVSkyrim'' continues the tradition with two different variants: Essential [=NPCs=] can be brought down to a point where they ''ought'' to die, but will simply become invulnerable and stand back up a few seconds later. Protected [=NPCs=] (such as the player's spouse or followers) go into submission mode when their health gets low enough, and whatever enemy was attacking them will stop and move on to attack the player. The player, however, can still kill protected [=NPCs=] in submission mode, meaning that the number one cause of death for your followers will probably be your own mis-timed axe strokes or Shouts.
6th Jan '16 10:49:31 AM Synch
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** ''VideoGame/TheElderScrollsIIIMorrowind'' averts this trope. All [=NPCs=], up to and including [[PhysicalGod physical gods]], can be killed if you're strong enough. You do get a warning if a killed NPC was critical to the main plot, but that's it.
19th Dec '15 2:54:34 PM nombretomado
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* The 2D ''SonicTheHedgehog'' games where you can play as Sonic and have Tails following you, Tails can get killed numerous times but still [[StayingAlive come back a short time later]]. This made boss fights a lot easier if you had a friend playing with you as you could have Tails attack the boss without worrying about taking damage.
** This is true for the partner characters in 3D games ''VideoGame/SonicAdventure'' and ''ShadowTheHedgehog'' as well.

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* The 2D ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games where you can play as Sonic and have Tails following you, Tails can get killed numerous times but still [[StayingAlive come back a short time later]]. This made boss fights a lot easier if you had a friend playing with you as you could have Tails attack the boss without worrying about taking damage.
** This is true for the partner characters in 3D games ''VideoGame/SonicAdventure'' and ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' as well.
1st Dec '15 7:49:32 PM SS7S
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**In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAllyImmortality