History Main / GameplayAllyImmortality

25th Apr '16 11:01:14 AM erforce
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* Pretty much every First Person Shooter made by Raven Software uses this for important NPC allies. ''VideoGame/StarTrekEliteForce'', ''SoldierOfFortune 2'', ''VideoGame/QuakeIV'', etc (although the Rhino Squad marines in Quake 4 CAN die on the hardest difficulty setting, reverting several levels of the game into [[EscortMission escort missions]].)

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* Pretty much every First Person Shooter made by Raven Software uses this for important NPC allies. ''VideoGame/StarTrekEliteForce'', ''SoldierOfFortune ''VideoGame/SoldierOfFortune 2'', ''VideoGame/QuakeIV'', etc (although the Rhino Squad marines in Quake 4 CAN die on the hardest difficulty setting, reverting several levels of the game into [[EscortMission escort missions]].)



* Averted in ''VideoGame/TimeSplitters: Future Perfect''; all of Cortez's sidekicks ''seem'' to be immune to gunfire, but will in fact eventually drop dead after taking too many hits from anything - ''even you''. There are also areas where a sidekick will suddenly sprout a health bar, forcing you to [[EscortMission watch their back]] while they perform a task while suddenly becoming [[MadeOfPlasticine unfathomably weaker]].
* ''VideoGame/TheLegendOfZeldaALinkToThePast'' included a few escort quests, most notably one near the beginning of the game where you must take Princess Zelda through a variety of dangerous environments to the Sanctuary. Fortunately, she's invincible, with monsters passing right through her - her only apparent sign of corporeal existence is her assistance with pushing a bookcase.

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* Averted in ''VideoGame/TimeSplitters: Future Perfect''; ''VideoGame/TimeSplittersFuturePerfect''; all of Cortez's sidekicks ''seem'' to be immune to gunfire, but will in fact eventually drop dead after taking too many hits from anything - ''even you''. There are also areas where a sidekick will suddenly sprout a health bar, forcing you to [[EscortMission watch their back]] while they perform a task while suddenly becoming [[MadeOfPlasticine unfathomably weaker]].
* ''Franchise/TheLegendOfZelda''
**
''VideoGame/TheLegendOfZeldaALinkToThePast'' included a few escort quests, most notably one near the beginning of the game where you must take Princess Zelda through a variety of dangerous environments to the Sanctuary. Fortunately, she's invincible, with monsters passing right through her - her only apparent sign of corporeal existence is her assistance with pushing a bookcase.



* Eileen in ''SilentHill4'' can't die, but she does take damage, and that will affect whether she survives the final battle or not.

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* Eileen in ''SilentHill4'' ''VideoGame/SilentHill4'' can't die, but she does take damage, and that will affect whether she survives the final battle or not.



* SuikodenI averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]
* In ''SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
** This also appeared in ''SuikodenTactics'': plot-vital characters ''never'' have to worry about FinalDeath; no matter how much punishment they take, they'll simply [[NonLethalKO retreat]]. Everyone else, however, has a chance of dying on the battlefield -- with the only real forewarning you get how their 'defeated' quote changes to FamousLastWords. However, not everyone you'd ''expect'' to have this immortality actually ''receives'' it...

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* SuikodenI ''Franchise/{{Suikoden}}''
** ''VideoGame/SuikodenI''
averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]
* ** In ''SuikodenV'', ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
** This also appeared in ''SuikodenTactics'': ''VideoGame/SuikodenTactics'': plot-vital characters ''never'' have to worry about FinalDeath; no matter how much punishment they take, they'll simply [[NonLethalKO retreat]]. Everyone else, however, has a chance of dying on the battlefield -- with the only real forewarning you get how their 'defeated' quote changes to FamousLastWords. However, not everyone you'd ''expect'' to have this immortality actually ''receives'' it...



* In ''InfiniteUndiscovery'' all friendly characters except your main party are invulnerable to all damage, except during one EscortMission. It's possible to win some boss battles simply by staying away and waiting for your invincible allies to beat it.

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* In ''InfiniteUndiscovery'' ''VideoGame/InfiniteUndiscovery'' all friendly characters except your main party are invulnerable to all damage, except during one EscortMission. It's possible to win some boss battles simply by staying away and waiting for your invincible allies to beat it.
6th Jan '16 10:56:03 AM Synch
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* In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die- they only "fall unconscious". Due to the nature of the game, this means that you can use your unkillable allies to grind your stats to ludicrous levels.
** [[VideoGameCrueltyPotential Unconscious [=NPCs=] also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.
** Occasionally, a plot-important character will follow you around for the duration of their quest and can effectively be used as an invincible escort as a result; the [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.

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* In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die- they only "fall unconscious". Due to the nature of the game, ''Franchise/TheElderScrolls'' uses this means that you can use your unkillable allies trope to grind your stats to ludicrous levels.
** [[VideoGameCrueltyPotential Unconscious [=NPCs=] also go into ragdoll.]] Feel free to blast an unconscious guard off of a castle's guard tower with a fireball.
** Occasionally, a plot-important character will follow you around for
varying degrees across the duration of their quest and can effectively be used as an invincible escort as a result; the [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.series.



** In fact, since Shadowmere, the Dark Brotherhood "gift" horse, is considered a plot-important NPC one could knock her unconscious and then store items inside of her "dead" body. A very useful tool for characters with low strength.
** ''VideoGame/TheElderScrollsVSkyrim'' continues the tradition with two different variants: Essential [=NPCs=] can be brought down to a point where they ''ought'' to die, but will simply become invulnerable and stand back up a few seconds later. Protected [=NPCs=] (such as the player's spouse or followers) go into submission mode when their health gets low enough, and whatever enemy was attacking them will stop and move on to attack the player. The player, however, can still kill protected [=NPCs=] in submission mode, meaning that the number one cause of death for your followers will probably be your own mis-timed axe strokes or Shouts.


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** In ''VideoGame/TheElderScrollsIVOblivion'', plot-important {{NPC}}s don't die, they only "fall unconscious". Due to the nature of the game, this means that you can use your unkillable allies to grind your stats to ludicrous levels. Occasionally, a plot-important character will follow you around for the duration of their quest and can effectively be used as an invincible escort as a result. [[note]]The [[http://www.uesp.net/wiki/Oblivion:Followers "Followers" page]] on the Oblivion wiki notes who is plot-important ("essential"), and even provides basic instructions on how to load up your followers with improved gear, so that you can have ''the Emperor'' [[BackToBackBadasses at your back]] with incredible glowing equipment.[[/note]]
** ''VideoGame/TheElderScrollsVSkyrim'' continues the tradition with two different variants: Essential [=NPCs=] can be brought down to a point where they ''ought'' to die, but will simply become invulnerable and stand back up a few seconds later. Protected [=NPCs=] (such as the player's spouse or followers) go into submission mode when their health gets low enough, and whatever enemy was attacking them will stop and move on to attack the player. The player, however, can still kill protected [=NPCs=] in submission mode, meaning that the number one cause of death for your followers will probably be your own mis-timed axe strokes or Shouts.
6th Jan '16 10:49:31 AM Synch
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** ''VideoGame/TheElderScrollsIIIMorrowind'' averts this trope. All [=NPCs=], up to and including [[PhysicalGod physical gods]], can be killed if you're strong enough. You do get a warning if a killed NPC was critical to the main plot, but that's it.
19th Dec '15 2:54:34 PM nombretomado
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* The 2D ''SonicTheHedgehog'' games where you can play as Sonic and have Tails following you, Tails can get killed numerous times but still [[StayingAlive come back a short time later]]. This made boss fights a lot easier if you had a friend playing with you as you could have Tails attack the boss without worrying about taking damage.
** This is true for the partner characters in 3D games ''VideoGame/SonicAdventure'' and ''ShadowTheHedgehog'' as well.

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* The 2D ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games where you can play as Sonic and have Tails following you, Tails can get killed numerous times but still [[StayingAlive come back a short time later]]. This made boss fights a lot easier if you had a friend playing with you as you could have Tails attack the boss without worrying about taking damage.
** This is true for the partner characters in 3D games ''VideoGame/SonicAdventure'' and ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' as well.
1st Dec '15 7:49:32 PM SS7S
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**In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]
12th Nov '15 6:59:55 PM NaraNumas
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** This is explicitly averted in ''{{VideoGame/Fallout 4}}'', companions are always immortal and only stunned, when asked the developers basically said "if the [[CanineCompanion dog]] dies, it's an instant reload, it wasn't impactful, just inconvenient."
9th Oct '15 4:35:06 PM nombretomado
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* PerfectDark has a small, but surprisingly satisfying exploit in the HQ/hub/training level. The hanger has a box that you can grab. Naturally, you can take this anywhere, including the firing range where the tests for all the weapons take place. This room is separated from a smaller area where scientists are watching you testing the weapons. Usually the door separating you from them can't be opened during a test and you obviously can't take weapons out with you. However, you can position the aforementioned box in front of where the door slides allows you to shoot any of the weapons at the scientists outside. Aside from blood stains and arrows sticking out of their body (and the lights blown out if you used explosives) they show absolutely no sign that they were ever hurt.

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* PerfectDark ''VideoGame/PerfectDark'' has a small, but surprisingly satisfying exploit in the HQ/hub/training level. The hanger has a box that you can grab. Naturally, you can take this anywhere, including the firing range where the tests for all the weapons take place. This room is separated from a smaller area where scientists are watching you testing the weapons. Usually the door separating you from them can't be opened during a test and you obviously can't take weapons out with you. However, you can position the aforementioned box in front of where the door slides allows you to shoot any of the weapons at the scientists outside. Aside from blood stains and arrows sticking out of their body (and the lights blown out if you used explosives) they show absolutely no sign that they were ever hurt.
25th Jul '15 9:03:49 PM nombretomado
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* Happens in two ways in the ''MightAndMagic'' series. Although you can kill any NPC walking around town, all the quest givers and important story characters are in houses or other buildings where you cannot attack. Second, you can hire {{NPC}}s to travel with you and give you buffs, but no matter how much of a beating you take, they are never harmed.

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* Happens in two ways in the ''MightAndMagic'' ''VideoGame/MightAndMagic'' series. Although you can kill any NPC walking around town, all the quest givers and important story characters are in houses or other buildings where you cannot attack. Second, you can hire {{NPC}}s to travel with you and give you buffs, but no matter how much of a beating you take, they are never harmed.
20th Jul '15 11:32:39 AM nombretomado
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* Averted in the ''MedalOfHonor'' series, where although your allies [[MadeOfIron can take a licking]], they are not invincible. Needless to say, if any non-{{redshirt}} (eg EscortMission) NPC's are killed, you get GameOver.

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* Averted in the ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' series, where although your allies [[MadeOfIron can take a licking]], they are not invincible. Needless to say, if any non-{{redshirt}} (eg EscortMission) NPC's are killed, you get GameOver.
17th Jun '15 10:55:57 PM Ferot_Dreadnaught
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-> '''HK-47''': ''"Observation: It does seem unlikely, master, but I have observed that you - allies included - [[LampshadeHanging seem to be able to recover from the most grievous of injuries]], and quickly as well."''

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-> '''HK-47''': ''"Observation: It does seem unlikely, master, but I have observed that you - allies included - [[LampshadeHanging seem to be able to recover from the most grievous of injuries]], injuries, and quickly as well."''
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