History Main / GameplayAllyImmortality

9th Jan '17 1:43:41 AM Daefaroth
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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything [[DevelopersForesight dropping the item you require or having a switch that opens the path they were meant to]].
29th Dec '16 8:54:07 PM ADrago
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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.

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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, lost, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
27th Nov '16 10:29:41 AM gophergiggles
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*** ''VideoGame/ResidentEvilRevelations'' plays this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as you're playing on single player and not co-op.

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*** * ''VideoGame/ResidentEvilRevelations'' plays and ''VideoGame/ResidentEvil6'' both play this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as
(provided you're playing on single player player), seemingly in response to complaints about Sheva Alomar being responsible for [[ArtificialStupidity 95% of the deaths and not co-op.losses, and 100% of the frustration]] in [[VideoGame/ResidentEvil5 her game]]. The trade-off, of course, is your partner either cannot use guns or cannot use them with much effectiveness.
14th Nov '16 12:19:29 AM HelljmprRookie
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*** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!

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*** At one point in the first level, Sarge, Sergeant, as he is affectionately known, tells Master Chief "If you get scared, you "That, or he can hide behind me." A surprisingly viable tactic!
13th Nov '16 12:46:52 AM Morgenthaler
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* In ''{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

to:

* In ''{{Strife}}'', ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].
13th Nov '16 12:46:37 AM Morgenthaler
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* A few missions in ''VideoGame/JediAcademy'' have the player fight alongside legendary {{Badass}} Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])

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* A few missions in ''VideoGame/JediAcademy'' have the player fight alongside legendary {{Badass}} badass Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])
29th Oct '16 1:44:22 PM nombretomado
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* In ''GuildWars'', the {{Escort Mission}}s of the original campaigns, despite the ease of [[DeathIsCheap resurrection]] for party members, would automatically be failed if your ward or ally was killed. However, since the [[ExpansionPack Eye of the North]] included gigantic dungeons that are almost impossible to complete without a few party wipes, allied {{NPC}}s would automatically resurrect themselves when there were no monsters in the area, and apparently without any death penalty (game mechanic that temporarily reduced stats for dying).

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* In ''GuildWars'', ''VideoGame/GuildWars'', the {{Escort Mission}}s of the original campaigns, despite the ease of [[DeathIsCheap resurrection]] for party members, would automatically be failed if your ward or ally was killed. However, since the [[ExpansionPack Eye of the North]] included gigantic dungeons that are almost impossible to complete without a few party wipes, allied {{NPC}}s would automatically resurrect themselves when there were no monsters in the area, and apparently without any death penalty (game mechanic that temporarily reduced stats for dying).
13th Aug '16 7:12:34 PM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.

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** ''VideoGame/{{Halo 2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
13th Aug '16 7:11:55 PM UmbrellasWereAwesome
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* The second ''VideoGame/{{Halo|2}}'' game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!
*** This is [[LampshadeHanging lampshaded]] as a {{Retcon}} later on, when it's revealed that Johnson was a [[SuperSoldier first-generation SPARTAN]].
** In the second game, many supporting characters, such as Sgt. Stacker, are still killable, but they still come BackFromTheDead later.
** Same goes for his Covenant counterpart Rtas "Half-Jaw" 'Vadumee. You can keep striking him in the back, which would be an instant-kill for anything else, and although his shield can be seen dissipating he stays alive.
** In ''VideoGame/{{Halo 3}}'' plot-important allies ''can'' be killed, but they'll stand back up in about ten seconds like nothing happened. You can even loot their weapons, including an infinite-ammo SPARTAN laser at one point.
*** Once, it even happens with a plot event.
** Let's not forget Guilty Spark in ''VideoGame/HaloCombatEvolved''. [[spoiler: Although it carries over to when the AI turns hostile]], yet manages to [[spoiler: disappear during the boss fight in the final game]] (though this may be because this time you're attacking him with the super-badass SPARTAN laser).
** Apart from Guilty Spark, however, ''VideoGame/HaloCombatEvolved'' does not have GameplayAllyImmortality, which makes it rather odd if Johnson dies in one level only to reappear alive and well in another. But extremely annoying if Cpt. Keyes dies, especially since [[spoiler: You eventually mercy-kill him when he's mutated into a Flood "proto-Gravemind"]].
*** And if you decided to pistol-whip Keyes when you first saw him, he would die and you would be locked on the bridge and attacked by [[VideoGameCrueltyPunishment furious, invincible Marines]].
** In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]

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* The second ''VideoGame/{{Halo|2}}'' ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 2}}''
game granted Sergeant Johnson immortality. You could literally ''keep chucking grenades'' at him and he would just stare at you, and if you did it for long enough he'd eventually ask what you were doing.
** *** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!
*** This is [[LampshadeHanging lampshaded]] as a {{Retcon}} later on, when it's revealed that Johnson was a [[SuperSoldier first-generation SPARTAN]].
** In the second game, many supporting characters, such as Sgt. Stacker, are still killable, but they still come BackFromTheDead later.
Spartan]].
** Same goes for his Johnson's Covenant counterpart Rtas "Half-Jaw" 'Vadumee. You can keep striking him in the back, which would be an instant-kill for anything else, and although his shield can be seen dissipating he stays alive.
** In ''VideoGame/{{Halo 3}}'' plot-important allies ''can'' be killed, but they'll stand back up in about ten seconds like nothing happened. You can even loot their weapons, including an infinite-ammo SPARTAN laser at one point.
*** Once, it
point. There's even happens a glitch that allows you to do this with a plot event.
certain character after he's been KilledOffForReal.
** Let's not forget In the original trilogy, many minor recurring [=NPCs=], such as Sgt. Stacker, are killable, but they'll show up again later like nothing ever happened. This even applied to Johnson back in the original ''VideoGame/HaloCombatEvolved''.
** 343
Guilty Spark is also invincible, despite how much the player may want to turn him to scrap (which is even lampshaded in ''VideoGame/HaloCombatEvolved''. [[spoiler: Although it the novelization ''Literature/HaloTheFlood''). It carries over to when the AI [[spoiler:when he turns hostile]], yet manages to hostile in ''VideoGame/HaloCombatEvolved'']], but finally disappears during [[spoiler: disappear during the his boss fight in the final game]] (though this may be because this time you're attacking him with the super-badass SPARTAN laser).
** Apart from Guilty Spark, however, ''VideoGame/HaloCombatEvolved'' does not have GameplayAllyImmortality, which makes it rather odd if Johnson dies in one level only to reappear alive and well in another. But extremely annoying if Cpt. Keyes dies, especially since [[spoiler: You eventually mercy-kill him when he's mutated into a Flood "proto-Gravemind"]].
*** And if you decided to pistol-whip Keyes when you first saw him, he would die and you would be locked on the bridge and attacked by [[VideoGameCrueltyPunishment furious, invincible Marines]].
''VideoGame/{{Halo 3}}'']].
** In ''VideoGame/HaloReach'', all five of the player's fellow Noble Team teammates are invincible during gameplay (although their shields can be depleted). This can be seen as rather ironic, as all but one of them [[spoiler: are killed in cutscenes by the end of the game.]]game]]. There's also a minor Army sergeant in "Exodus" who's invincible because he has plot-related dialogue.
** In ''VideoGame/{{Halo 4}}''[='s=] ''Spartan Ops'', you're occasionally teamed up with AI-controlled Spartans who sometimes happen to be invincible.
** In ''VideoGame/Halo5Guardians'', your computer-controlled teammates can die if they're not revived in time, but they'll still respawn after each fight.
11th Aug '16 11:29:21 AM longWriter
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** In the final battle of ''VideoGame/TheLegendOfZeldaTheWindWaker'', other than a scripted moment where she is KO'ed, Zelda cannot be harmed during the battle (though she does wince in pain); you can't kill her, even if you repeatedly slash her with the Master Sword. [[StopHelpingMe SHE, on the other hand...]]

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** In the final battle of ''VideoGame/TheLegendOfZeldaTheWindWaker'', other than a scripted moment where she is KO'ed, Zelda cannot be harmed during the battle (though she does wince in pain); you can't kill her, even if you repeatedly slash her with the Master Sword. [[StopHelpingMe [[AnnoyingVideoGameHelper SHE, on the other hand...]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAllyImmortality