History Main / GameplayAllyImmortality

20th May '17 10:46:01 AM nombretomado
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* In pretty much every ''Franchise/{{Ultima}}'' game, while your allies could get killed as easy as anything, a quick trip to Lord British (or someone else filling the role) is all that's needed to get them back on their feet. The main character gets the same benefit - even saving the effort of hauling back the corpses. DeathIsASlapOnTheWrist, indeed.

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* In pretty much every ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' game, while your allies could get killed as easy as anything, a quick trip to Lord British (or someone else filling the role) is all that's needed to get them back on their feet. The main character gets the same benefit - even saving the effort of hauling back the corpses. DeathIsASlapOnTheWrist, indeed.
22nd Apr '17 5:05:00 PM nombretomado
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** ''VideoGame/SuikodenI'' averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .]]

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** ''VideoGame/SuikodenI'' averts this in a few cases, leading to some HilariousInHindsight deaths, such as If you get everyone's favorite JerkAss [[spoiler: Luc]] killed well before the role [[spoiler: he plays as BigBad of SuikodenIII .''VideoGame/SuikodenIII'' .]]
18th Jan '17 1:53:54 AM NaraNumas
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** This is explicitly averted in ''{{VideoGame/Fallout 4}}'', companions are always immortal and only stunned, when asked the developers basically said "if the [[CanineCompanion dog]] dies, it's an instant reload, it wasn't impactful, just inconvenient."

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** This is explicitly averted stated in ''{{VideoGame/Fallout 4}}'', companions are always immortal and only stunned, when asked the developers basically said "if the [[CanineCompanion dog]] dies, it's an instant reload, it wasn't impactful, just inconvenient."
9th Jan '17 1:43:41 AM Daefaroth
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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

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* In ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything [[DevelopersForesight dropping the item you require or having a switch that opens the path they were meant to]].
29th Dec '16 8:54:07 PM ADrago
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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.

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** In ''VideoGame/SuikodenV'', a character who is killed during one of the [[UnexpectedGameplayChange real-time war battles]] is KilledOffForReal and LostForever, lost, making it impossible to gain OneHundredPercentCompletion... ''except'' if the character is an important storyline character (read: has at least one line in future cutscenes), in which case they'll manage to retreat to safety.
27th Nov '16 10:29:41 AM gophergiggles
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*** ''VideoGame/ResidentEvilRevelations'' plays this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as you're playing on single player and not co-op.

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*** * ''VideoGame/ResidentEvilRevelations'' plays and ''VideoGame/ResidentEvil6'' both play this trope straight with any NPC partner that you have.
*** As does ''VideoGame/ResidentEvil6'', as long as
(provided you're playing on single player player), seemingly in response to complaints about Sheva Alomar being responsible for [[ArtificialStupidity 95% of the deaths and not co-op.losses, and 100% of the frustration]] in [[VideoGame/ResidentEvil5 her game]]. The trade-off, of course, is your partner either cannot use guns or cannot use them with much effectiveness.
14th Nov '16 12:19:29 AM HelljmprRookie
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*** At one point in the first level, Sarge, as he is affectionately known, tells Master Chief "If you get scared, you can hide behind me." A surprisingly viable tactic!

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*** At one point in the first level, Sarge, Sergeant, as he is affectionately known, tells Master Chief "If you get scared, you "That, or he can hide behind me." A surprisingly viable tactic!
13th Nov '16 12:46:52 AM Morgenthaler
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* In ''{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].

to:

* In ''{{Strife}}'', ''VideoGame/{{Strife}}'', shopkeepers and plot-essential characters, the Front's leader Macil and the Oracle, can't be killed [[spoiler: before you're supposed to be able to kill them]], even though you can shoot everyone around them. However, a number of other [=NPCs=] that you need to progress can be killed, often [[TheDevTeamThinksOfEverything dropping the item you require or having a switch that opens the path they were meant to]].
13th Nov '16 12:46:37 AM Morgenthaler
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* A few missions in ''VideoGame/JediAcademy'' have the player fight alongside legendary {{Badass}} Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])

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* A few missions in ''VideoGame/JediAcademy'' have the player fight alongside legendary {{Badass}} badass Kyle Katarn. As you might imagine, he's insanely difficult to kill, as the game gave him superhuman reflexes, near full Force power, and more than double the HP of the Final Boss. Mooks can't kill him; the only way he can ever die is if you're unfortunate enough to encounter a [[GameBreakingBug Game-Breaker Glitch]] which causes Kyle to accidentally treat you as an enemy. (This has one of two outcomes: You die, or you manage to kill him after an insane amount of effort, in which you [[EscortMission are rewarded for your effort by failing the mission for letting your ally die.]])
29th Oct '16 1:44:22 PM nombretomado
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* In ''GuildWars'', the {{Escort Mission}}s of the original campaigns, despite the ease of [[DeathIsCheap resurrection]] for party members, would automatically be failed if your ward or ally was killed. However, since the [[ExpansionPack Eye of the North]] included gigantic dungeons that are almost impossible to complete without a few party wipes, allied {{NPC}}s would automatically resurrect themselves when there were no monsters in the area, and apparently without any death penalty (game mechanic that temporarily reduced stats for dying).

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* In ''GuildWars'', ''VideoGame/GuildWars'', the {{Escort Mission}}s of the original campaigns, despite the ease of [[DeathIsCheap resurrection]] for party members, would automatically be failed if your ward or ally was killed. However, since the [[ExpansionPack Eye of the North]] included gigantic dungeons that are almost impossible to complete without a few party wipes, allied {{NPC}}s would automatically resurrect themselves when there were no monsters in the area, and apparently without any death penalty (game mechanic that temporarily reduced stats for dying).
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