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Capitalization was fixed from Main.Check Point to Main.Checkpoint. Null edit to update index.
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Changed line(s) 91 (click to see context) from:
* StandardStatusEffects
to:
* StandardStatusEffectsStatusEffects
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Adding the new trope "Trickster Game"
Added DiffLines:
* TricksterGame
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Deleted line(s) 41 (click to see context) :
* DamageIncreasingDebuff
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consistent Camel Case
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* VideogameAI
* VideogameEffectsAndSpells
* VideogameEffectsAndSpells
to:
* VideogameAI
VideoGameAI
*VideogameEffectsAndSpellsVideoGameEffectsAndSpells
*
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* VideogameItemsAndInventory
* VideogamePhysics
* VideogameRewards
* VideogamePhysics
* VideogameRewards
to:
* VideogameItemsAndInventory
VideoGameItemsAndInventory
*VideogamePhysics
VideoGamePhysics
*VideogameRewardsVideoGameRewards
*
*
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Changed line(s) 1,2 (click to see context) from:
Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From TabletopGame/{{chess}}, to ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
to:
Games mechanics are rules that dictate how a game behaves. They can be a simple as roll "roll a die to swing see if your sword at an orc, hits the orc", to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From TabletopGame/{{chess}}, to ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
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Changed line(s) 63 (click to see context) from:
** BettingMinigame
to:
** BettingMinigameBettingMiniGame
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None
Changed line(s) 63 (click to see context) from:
** BettingMiniGame
to:
** BettingMiniGameBettingMinigame
Added DiffLines:
** RacingMinigame
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* VideogameInterfaceElements
to:
* VideogameInterfaceElementsVideoGameInterfaceElements
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Changed line(s) 3,5 (click to see context) from:
See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.
See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".
See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".
to:
See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.
See also ''UsefulNotes/MechanicsDynamicsAesthetics''"UsefulNotes/MechanicsDynamicsAesthetics" for one of the earliest formal definitions of the term "gameplay mechanic".
See also ''UsefulNotes/MechanicsDynamicsAesthetics''
Added DiffLines:
[floatboxright:Related indices
* GameplayRandomization
* GamingStatTropes
* InstructiveLevelDesign
* LevelsAndExperienceTropes
* NotTheWayItIsMeantToBePlayed
* StockVideogamePuzzle
* TabletopGameTropes
* TabletopRPGTropes
* VideogameAI
* VideogameEffectsAndSpells
* VideogameInterfaceElements
* VideogameItemsAndInventory
* VideogamePhysics
* VideogameRewards
]
* GameplayRandomization
* GamingStatTropes
* InstructiveLevelDesign
* LevelsAndExperienceTropes
* NotTheWayItIsMeantToBePlayed
* StockVideogamePuzzle
* TabletopGameTropes
* TabletopRPGTropes
* VideogameAI
* VideogameEffectsAndSpells
* VideogameInterfaceElements
* VideogameItemsAndInventory
* VideogamePhysics
* VideogameRewards
]
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Changed line(s) 1 (click to see context) from:
Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, to ''TableTopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
to:
Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, TabletopGame/{{chess}}, to ''TableTopGame/DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
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Changed line(s) 74,75 (click to see context) from:
----
Will go under VideoGameTropes.
Will go under VideoGameTropes.
to:
Will go under VideoGameTropes.
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Created from YKTTW
Added DiffLines:
Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, to ''TableTopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.
See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".
----
!!Tropes:
[[index]]
* ActionInitiative
* BreakableWeapons
* CharacterLevel
* {{Checkpoint}}
* ChunkySalsaRule
* ClassChangeLevelReset
* ColorCodedItemTiers
* CombatantCooldownSystem
* ComebackMechanic
* CommonTacticalGameplayElements
* ContextSensitiveButton
* CreatureBreedingMechanic
* CriticalFailure
* CriticalHit
* CriticalStatusBuff
* DamageReduction
* DamageTyping
* DesperationAttack
* DiagonalSpeedBoost
* DiscardAndDraw
* EventFlag
* ExperiencePoints
* ExtraTurn
* ExtrinsicGoFirstRule
* FinishingMove
* HitPoints
* ItemDropMechanic
** EssenceDrop
** VendorTrash
* KarmaMeter
* LevelDrain
* LimitBreak
* LuckManipulationMechanic
* {{Mana}}
* MaximumHPReduction
* MeteorMove
* {{Minigame}}
** BettingMiniGame
** FishingMinigame
** HackingMinigame
** LockpickingMinigame
** PersuasionMinigame
* MoraleMechanic
* NoSavingThrow
* PointBuildSystem
* PrestigeClass
* RandomDrops
* RealTimeWithPause
* RespawnPoint
* RestingRecovery
* RPGElements
* ScoringPoints
* ScriptedEvent
* SkillScoresAndPerks
* SpecialAttack
* SpellCrafting
* SpellLevels
* StandardStatusEffects
* StatMeters
* StatusBuff
* TurnBasedCombat
* VideoGameStealing
* WrapAround
[[/index]]
----
Will go under VideoGameTropes.
See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.
See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".
----
!!Tropes:
[[index]]
* ActionInitiative
* BreakableWeapons
* CharacterLevel
* {{Checkpoint}}
* ChunkySalsaRule
* ClassChangeLevelReset
* ColorCodedItemTiers
* CombatantCooldownSystem
* ComebackMechanic
* CommonTacticalGameplayElements
* ContextSensitiveButton
* CreatureBreedingMechanic
* CriticalFailure
* CriticalHit
* CriticalStatusBuff
* DamageReduction
* DamageTyping
* DesperationAttack
* DiagonalSpeedBoost
* DiscardAndDraw
* EventFlag
* ExperiencePoints
* ExtraTurn
* ExtrinsicGoFirstRule
* FinishingMove
* HitPoints
* ItemDropMechanic
** EssenceDrop
** VendorTrash
* KarmaMeter
* LevelDrain
* LimitBreak
* LuckManipulationMechanic
* {{Mana}}
* MaximumHPReduction
* MeteorMove
* {{Minigame}}
** BettingMiniGame
** FishingMinigame
** HackingMinigame
** LockpickingMinigame
** PersuasionMinigame
* MoraleMechanic
* NoSavingThrow
* PointBuildSystem
* PrestigeClass
* RandomDrops
* RealTimeWithPause
* RespawnPoint
* RestingRecovery
* RPGElements
* ScoringPoints
* ScriptedEvent
* SkillScoresAndPerks
* SpecialAttack
* SpellCrafting
* SpellLevels
* StandardStatusEffects
* StatMeters
* StatusBuff
* TurnBasedCombat
* VideoGameStealing
* WrapAround
[[/index]]
----
Will go under VideoGameTropes.