Follow TV Tropes

Following

History Main / GameMechanics

Go To

OR

Is there an issue? Send a MessageReason:
Capitalization was fixed from Main.Check Point to Main.Checkpoint. Null edit to update index.
Is there an issue? Send a MessageReason:

Added DiffLines:

* BadLuckMitigationMechanic
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CausalityMechanic
Is there an issue? Send a MessageReason:
Indexing new trope.

Added DiffLines:

* OnesieArmor
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameDelegationPenalty
Is there an issue? Send a MessageReason:
None


* StandardStatusEffects

to:

* StandardStatusEffectsStatusEffects
Is there an issue? Send a MessageReason:
Adding the new trope "Trickster Game"

Added DiffLines:

* TricksterGame
Is there an issue? Send a MessageReason:
Added my page.

Added DiffLines:

* CloseContactDangerBenefit
Is there an issue? Send a MessageReason:
None


* DamageIncreasingDebuff
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamageIncreasingDebuff
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnderusedGameMechanic
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** HerdingMission
Is there an issue? Send a MessageReason:
consistent Camel Case


* VideogameAI
* VideogameEffectsAndSpells

to:

* VideogameAI
VideoGameAI
* VideogameEffectsAndSpellsVideoGameEffectsAndSpells



* VideogameItemsAndInventory
* VideogamePhysics
* VideogameRewards

to:

* VideogameItemsAndInventory
VideoGameItemsAndInventory
* VideogamePhysics
VideoGamePhysics
* VideogameRewardsVideoGameRewards
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbilityDepletionPenalty
Is there an issue? Send a MessageReason:
Added a trope

Added DiffLines:

* FullHealthBonus
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlendingInStealthGameplay
Is there an issue? Send a MessageReason:
None


Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From TabletopGame/{{chess}}, to ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.

to:

Games mechanics are rules that dictate how a game behaves. They can be a simple as roll "roll a die to swing see if your sword at an orc, hits the orc", to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From TabletopGame/{{chess}}, to ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
Is there an issue? Send a MessageReason:
None


** BettingMinigame

to:

** BettingMinigameBettingMiniGame

Added: 17

Changed: 2

Is there an issue? Send a MessageReason:
None


** BettingMiniGame

to:

** BettingMiniGameBettingMinigame


Added DiffLines:

** RacingMinigame
Is there an issue? Send a MessageReason:
None


* VideogameInterfaceElements

to:

* VideogameInterfaceElementsVideoGameInterfaceElements
Is there an issue? Send a MessageReason:
Added a trope

Added DiffLines:

* VideoGameSliding
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ResourcesManagementGameplay

Added: 346

Changed: 355

Removed: 128

Is there an issue? Send a MessageReason:
None


See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.

See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".

to:

See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.

See also ''UsefulNotes/MechanicsDynamicsAesthetics''
"UsefulNotes/MechanicsDynamicsAesthetics" for one of the earliest formal definitions of the term "gameplay mechanic".


Added DiffLines:

[floatboxright:Related indices
* GameplayRandomization
* GamingStatTropes
* InstructiveLevelDesign
* LevelsAndExperienceTropes
* NotTheWayItIsMeantToBePlayed
* StockVideogamePuzzle
* TabletopGameTropes
* TabletopRPGTropes
* VideogameAI
* VideogameEffectsAndSpells
* VideogameInterfaceElements
* VideogameItemsAndInventory
* VideogamePhysics
* VideogameRewards
]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SelfDamagingAttackBackfire
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayRandomization
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimeRewindMechanic
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameHuntingMechanic
Is there an issue? Send a MessageReason:
None


Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, to ''TableTopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.

to:

Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, TabletopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, TabletopGame/{{chess}}, to ''TableTopGame/DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.
Is there an issue? Send a MessageReason:
None


----
Will go under VideoGameTropes.

to:

----
Will go under VideoGameTropes.
----
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Games mechanics are rules that dictate how a game behaves. They can be a simple as roll a die to swing your sword at an orc, to as complicated as an AI that stalks you through air vents. Be it a board game, a card game, a TableTopGame, or a VideoGame, these mechanics set games apart from other media, and unite them in their differences. From chess, to ''TableTopGame/DungeonsAndDragons'', to ''VideoGame/{{Halo}}'', to ''TabletopGame/CardsAgainstHumanity'', these mechanics are what make games games.

See also VideogameInterfaceElements, VideogameEffectsAndSpells, GamingStatTropes, InstructiveLevelDesign, LevelsAndExperienceTropes, NotTheWayItIsMeantToBePlayed, StockVideogamePuzzle, VideogameItemsAndInventory, VideogamePhysics, VideogameRewards, TabletopGameTropes, TabletopRPGTropes.

See also ''UsefulNotes/MechanicsDynamicsAesthetics'' for one of the earliest formal definitions of the term "gameplay mechanic".
----
!!Tropes:

[[index]]
* ActionInitiative
* BreakableWeapons
* CharacterLevel
* {{Checkpoint}}
* ChunkySalsaRule
* ClassChangeLevelReset
* ColorCodedItemTiers
* CombatantCooldownSystem
* ComebackMechanic
* CommonTacticalGameplayElements
* ContextSensitiveButton
* CreatureBreedingMechanic
* CriticalFailure
* CriticalHit
* CriticalStatusBuff
* DamageReduction
* DamageTyping
* DesperationAttack
* DiagonalSpeedBoost
* DiscardAndDraw
* EventFlag
* ExperiencePoints
* ExtraTurn
* ExtrinsicGoFirstRule
* FinishingMove
* HitPoints
* ItemDropMechanic
** EssenceDrop
** VendorTrash
* KarmaMeter
* LevelDrain
* LimitBreak
* LuckManipulationMechanic
* {{Mana}}
* MaximumHPReduction
* MeteorMove
* {{Minigame}}
** BettingMiniGame
** FishingMinigame
** HackingMinigame
** LockpickingMinigame
** PersuasionMinigame
* MoraleMechanic
* NoSavingThrow
* PointBuildSystem
* PrestigeClass
* RandomDrops
* RealTimeWithPause
* RespawnPoint
* RestingRecovery
* RPGElements
* ScoringPoints
* ScriptedEvent
* SkillScoresAndPerks
* SpecialAttack
* SpellCrafting
* SpellLevels
* StandardStatusEffects
* StatMeters
* StatusBuff
* TurnBasedCombat
* VideoGameStealing
* WrapAround
[[/index]]
----
Will go under VideoGameTropes.

Top