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->''Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can [[BerserkButton get kind of violent]].''

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->''Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can [[BerserkButton get kind of violent]].''



[[AC:{{Collectible Card Game}}s]]

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[[AC:{{Collectible [[foldercontrol]]

[[folder: Collectible
Card Game}}s]]Games ]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

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[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



[[AC:Other]]

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[[AC:Other]][[/folder]]

[[folder: Other ]]



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* ''{{VideoGame/Borderlands}}'' and ''{{VideoGame/Borderlands2}}'' have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well.
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* In the ''YuGiOh'' TCG, flavor text appears only on Normal Monster cards, which are virtually non-existent in competitive play, so the lore is very spotty and mostly forgotten.

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* In the ''YuGiOh'' ''TabletopGame/YuGiOh'' TCG, flavor text appears only on Normal Monster cards, which are virtually non-existent in competitive play, so the lore is very spotty and mostly forgotten.
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* ''VideoGame/{{Disgaea}}'' has humorous Flavor Text in its weapon descriptions.

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* ''VideoGame/{{Disgaea}}'' has humorous Flavor Text in for its weapon item and skill descriptions.
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* Nearly every item in ''TheSims2'', often with reoccurring gags.
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* Appears at times in ''Anime/DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.

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* Appears at times in ''Anime/DuelMasters''.''TabletopGame/DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
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* Appears at times in ''DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.

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* Appears at times in ''DuelMasters''.''Anime/DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
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Namespace thing, yo!


* ''MagicTheGathering'' has a lot of Flavor Text, some player types even build decks based on the "story" of the cards, leading to such weird but fascinating combos as sacrificing the embodiment of your death into pure damage with which to kill an opponent.

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* ''MagicTheGathering'' has a lot of Flavor Text, some player types even build decks based on the "story" of the cards, leading to such weird but fascinating combos as sacrificing the embodiment of your death into pure damage with which to kill an opponent.



* All of the items in ''{{Recettear}}'' have humorous descriptions, in keeping with the [[{{Woolseyism}} Woolseyised]] script.

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* All of the items in ''{{Recettear}}'' have humorous descriptions, in keeping with the [[{{Woolseyism}} Woolseyised]] script.



* An ''Webcomic/OrderOfTheStick'' strip in ''{{Dragon}}'' featured a character who claimed that ''ignoring'' flavor text was the key to true peace. He didn't do ''anything'' that wasn't required by the rules; so since dirt didn't have any mechanical effect he didn't bathe, since there were no rules specifying that characters got sleepy, he only slept when hit by a [[StandardStatusEffects magical effect]] (if he'd been a magic user, he'd also have done so when he wanted to recharge his spells), and he ate a revolting gruel once every two weeks, because the rules said that if he didn't he'd starve but didn't specify any other effects of not eating.

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* An ''Webcomic/OrderOfTheStick'' ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' strip in ''{{Dragon}}'' featured a character who claimed that ''ignoring'' flavor text was the key to true peace. He didn't do ''anything'' that wasn't required by the rules; so since dirt didn't have any mechanical effect he didn't bathe, since there were no rules specifying that characters got sleepy, he only slept when hit by a [[StandardStatusEffects magical effect]] (if he'd been a magic user, he'd also have done so when he wanted to recharge his spells), and he ate a revolting gruel once every two weeks, because the rules said that if he didn't he'd starve but didn't specify any other effects of not eating.
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* For every {{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.

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* For every {{Pokemon}} Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.
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* ''AgeOfEmpires'' and ''VideoGame/AgeOfMythology'' have long in-universe description of their units.

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* ''AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' and ''VideoGame/AgeOfMythology'' have long in-universe description of their units.
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* This is one of the primary storytelling mechanics in ''VideoGame/DarkSouls''. Every item has some sort of flavor text revealing key information about the game's world and lore.
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* In the ''[[VideoGame/{{X}} X-Universe]]'' series, just about everything in the entire game has its own little tale to tell. Sometimes ships give you historical details, sometimes weapons tell you of their designers' money problems, and of course you get political details by looking at the races' entries in the in-game encyclopedia.
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* ''VideoGame/{{Disgaea}}'' has humorous Flavor Text on its weapon description.

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* ''VideoGame/{{Disgaea}}'' has humorous Flavor Text on in its weapon description.descriptions.
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* The ''{{Homeworld}}'' series has in-universe descriptions for all of its units in the manual of the game.

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* The ''{{Homeworld}}'' ''VideoGame/{{Homeworld}}'' series has in-universe descriptions for all of its units in the manual of the game.
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** Examining a coyote will display a randomly chosen ''WileECoyoteAndTheRoadrunner'' [[CanisLatinicus fake species name]].

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** Examining a coyote will display a randomly chosen ''WileECoyoteAndTheRoadrunner'' ''WesternAnimation/WileECoyoteAndTheRoadrunner'' [[CanisLatinicus fake species name]].



* Weapons in ''FinalFantasyXIII'' have this.

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* Weapons in ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' have this.
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* In FableII, every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]

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* In FableII, ''VideoGame/FableII'', every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]
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* In FableII, every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]
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* The {{Naruto}} CCG has flavor text below the illustration for each card, oftentimes a quote from the show.

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* The {{Naruto}} ''{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show.



* Some of the ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese themed items have haikus.

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* Some of the ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese themed Japanese-themed items have haikus.



* VideoGame/EtrianOdyssey has description for each monster.
* HeroesOfMightAndMagic 3 has a small text describing the acquisition of a new artefact, HeroesOfMightAndMagicV and 6 has description of every unit in the game.

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* VideoGame/EtrianOdyssey ''VideoGame/EtrianOdyssey'' has description for each monster.
* HeroesOfMightAndMagic 3 ''HeroesOfMightAndMagic 3'' has a small text describing the acquisition of a new artefact, HeroesOfMightAndMagicV and 6 has description of every unit in the game.
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This wiki isn\'t Flavor Text because it isn\'t part of a game



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* HeroesOfMightAndMagic 3 has a small text describing the acquisition of a new artefact, HeroesOfMightAndMagicV and 6 has description of every unit in the game.



* This very wiki. And this very page.

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* This very wiki. And this very page.
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* In ''StarOcean2'', there are a huge number of items that are raw materials for crafting and items that can be crafted. Many of them contain flavor text not related to what the object does, such as describing the texture or taste of [[HyperactiveMetabolism food items]].

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* In ''StarOcean2'', ''VideoGame/StarOceanTheSecondStory'', there are a huge number of items that are raw materials for crafting and items that can be crafted. Many of them contain flavor text not related to what the object does, such as describing the texture or taste of [[HyperactiveMetabolism food items]].
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* Some of the ''{{TeamFortress2}}'' unlockable weapons and hats have flavor text in their description. Japanese themed items have haikus.

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* Some of the ''{{TeamFortress2}}'' ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese themed items have haikus.
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* This very wiki. And this very page.
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* The {{Naruto}} CCG has flavor text below the illustration for each card.

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* The {{Naruto}} CCG has flavor text below the illustration for each card.card, oftentimes a quote from the show.
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* ''{{Disgaea}}'' has humorous Flavor Text on its weapon description.
* ''{{Mother 3}}'': The in-game Battle Memory has flavor text descriptions of each enemy you've met.

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* ''{{Disgaea}}'' ''VideoGame/{{Disgaea}}'' has humorous Flavor Text on its weapon description.
* ''{{Mother ''VideoGame/{{Mother 3}}'': The in-game Battle Memory has flavor text descriptions of each enemy you've met.
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** Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality.

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** Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality. The line about personality is actually a hint as to that particular Pokemon's hidden IV scores, [[GuideDangIt but you'd never know that without doing some research,]] [[CompetitiveMultiplayer and you'd never care unless you were playing competitively.]]
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FlavorText is regularly found in [[MonsterCompendium Monster Compendia]], [[PamphletShelf Pamphlet Shelves]] and [[VideoGameItemsAndInventory inventory items]], they sometimes take the form of an EncyclopediaExposita.

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FlavorText is regularly found in [[MonsterCompendium Monster Compendia]], [[PamphletShelf Pamphlet Shelves]] and [[VideoGameItemsAndInventory inventory items]], they sometimes take the form of an EncyclopediaExposita.
EncyclopediaExposita. See also ExpandedUniverse, where the flavor text forms entire works.
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* The Bestiary of ''FinalFantasyXII'' provides a lot of flavor text, along with a lot of backstory, for everything from the land of Ivalice to the Bazaar to the Espers.

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* The Bestiary of ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' provides a lot of flavor text, along with a lot of backstory, for everything from the land of Ivalice to the Bazaar to the Espers.



* EtrianOdyssey has description for each monster.

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* EtrianOdyssey VideoGame/EtrianOdyssey has description for each monster.
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* Every card in the ''BabylonFive'' CCG had flavour text, containing either an in-universe quote from the series, information from [[AllThereInTheManual official guides and associated info texts]], or (in some rare AlternateUniverse cards) postulations on [[ForWantOfANail how things could have gone different]].

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* the {{Naruto}} CCG has flavor text below the illustration for each card.

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* the The {{Naruto}} CCG has flavor text below the illustration for each card.
* Appears at times in ''DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
* ''[[TabletopGame/{{Pokemon}} Pokémon]]'' cards contain Pokédex text generally taken from the most recent games. Averted during the E-reader and EX-sets from the second and third generations (the text instead appears on your GBA when you scan the card's bottom dot code into the E-reader).
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* EtrianOdyssey has description for each monster.

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