History Main / FlavorText

14th Jan '18 5:35:06 PM Malady
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* The game map of ''[[NexusWar Nexus Clash]]'' has hundreds of unique location descriptions that shed some light on just what happened to [[ShiningCity Laurentia]] in its final days. A few of them are clues to exploration bonuses, but most are just flavor.

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* The game map of ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' has hundreds of unique location descriptions that shed some light on just what happened to [[ShiningCity Laurentia]] in its final days. A few of them are clues to exploration bonuses, but most are just flavor.



* ''VideoGame/DestroyAllMonsterGirls'': For every object of the ChainOfDeals, and every power. Some examples:
** Golem Hand: "Summon up the power of the Golem Hand!", which is also a ShoutOut to the video game, ''VideoGame/GodHand''.
*** ChainOfDeals items:
**** The Lollipop you get from Bernadette: "Candy for kids. You're not a kid."
**** Autograph pad from the Video-Game-Playing-Kid: "An Empty Autograph Pad. Get the Fairy Queen to sign it."



** All items gradually took on attributes as described by their flavor text which [[spoiler:created havoc in Akihabara in volume 6 after a [[CityGuards City Guard]] came into possession of a cursed sword that was a rare drop from a raid boss. The sword's curse as mentioned in its flavor text became real, possessing the City Guard and causing him to begin a killing spree in Akihabara which could not be stopped by conventional means.]]

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** All items gradually took on attributes as described by their flavor text which [[spoiler:created havoc in Akihabara in volume 6 after a [[CityGuards City Guard]] {{City Guard|s}} came into possession of a cursed sword that was a rare drop from a raid boss. The sword's curse as mentioned in its flavor text became real, possessing the City Guard and causing him to begin a killing spree in Akihabara which could not be stopped by conventional means.]]
27th Dec '17 5:51:32 PM FarSider
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* Fiend Tales in ''VideoGame/FinalFantasyX2 International'' provide world-building and extra backstory to events in Spira (since most Fiends in Spira are WasOnceAMan); some also serve to be RuleOfFunny. Most recruitable Fiends have these Fiend Tales, usually consisting of 2-4 small boxes of text, then by releasing the Fiend at max Fiend Tale level, there would be a short epilogue scene following that Fiend as he finishes his story.
16th Nov '17 11:29:28 AM MisterKerr
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* ''VideoGame/BetrayalAtKrondor'': Nearly every action in the game is accompanied by a prosaic description of what's happening. Even mundane actions such as opening a chest[[note]]Locklear gritted his teeth. While they had agreed the box should be opened, he was privately concerned the previous user might have left behind an unpleasant surprise.[[/note]] or looting a body[[note]]Owyn looked for supplies. Feeling a bit like a vulture, he turned the body this way and that as he searched for anything that might be of use to them on their journey. All in all, he supposed that if he were the dead man, it wouldn't matter to him any longer what happened to his belongings.[[/note]] feel like they're straight out of a fantasy novel.
15th Nov '17 8:44:22 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series' games include tons of additional information about the game world in the form of NPC dialogue, {{Fictional Document}}s, and full blown [[InGameNovel In-Game Novels]]. Much of it is simply background details about the history of the ConstructedWorld of Nirn, it's religions, cosmology, and peoples that have no impact on the game itself.
18th Oct '17 10:58:21 PM Gamermaster
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* Most of the dialogue options in ''VideoGame/Harvester'': do nothing to advance the plot, but rather to show how incredibly disturbed and utterly insane the people and the town are. The wrongpuarue by Retsupurae even states that the game is "ninety percent flavor."

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* Most of the dialogue options in ''VideoGame/Harvester'': ''VideoGame/{{Harvester}}'': do nothing to advance the plot, but rather to show how incredibly disturbed and utterly insane the people and the town are. The wrongpuarue by Retsupurae even states that the game is "ninety percent flavor."
7th Sep '17 11:26:48 AM TheWarioBros
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* ''VideoGame/WarioMasterOfDisguise'' and ''VideoGame/WarioLandShakeIt'' have humorous flavour text for every piece of treasure you collect in the game. Such as " Grizzled Prospector Candy: These lovingly handmade candies contain large pieces of real gold. Give them to your beloved and watch the teeth fly." and "Ghost Potion: One sip and you'll turn into a ghost... Wait, isn't that just poison?"
15th Aug '17 6:26:49 AM Synch
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* FlavorText: Most items have some:
** Taiyaki:
---> Fish-shaped snacks made from baked wheat filled with bean paste. Arche loves these. Restores some HP. (Restores 50-60 HP)
** Slime Bean:
---> A jellybean shaped like a slime. Green ones are lychee, blue ones are mint, yellow ones are lemon. Restores a fair bit of HP. (Restores 90-120 HP)
** Walnut Chocolate:
---> Chocolate candy with a walnut inside. Be careful when biting down on it or you'll hurt your teeth! Restores some HP. (Restores 120-170 HP)
19th Jul '17 9:22:14 AM Necrodomo
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* The game map of ''[[NexusWar Nexus Clash]]'' has hundreds of unique location descriptions that shed some light on just what happened to [[ShiningCity Laurentia]] in its final days. A few of them are clues to exploration bonuses, but most are just flavor.
14th May '17 9:31:41 AM nombretomado
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* Creator/BlizzardEntertainment games (''Franchise/{{Starcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Warcraft}}'', ''VideoGame/WorldOfWarcraft'') are full of Flavor Text. One particularly noteworthy example in ''Starcraft II: Wings of Liberty'' is the Armory level of your CoolShip. Precisely one object in the room (the console where you buy upgrades) actually ''does'' anything; the rest is an excuse to [[ShootTheMoney show off the high-res versions]] of your units and give blurbs about their background.

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* Creator/BlizzardEntertainment games (''Franchise/{{Starcraft}}'', (''VideoGame/StarCraft'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Warcraft}}'', ''VideoGame/WorldOfWarcraft'') are full of Flavor Text. One particularly noteworthy example in ''Starcraft II: Wings of Liberty'' ''VideoGame/StarCraftIIWingsOfLiberty'' is the Armory level of your CoolShip. Precisely one object in the room (the console where you buy upgrades) actually ''does'' anything; the rest is an excuse to [[ShootTheMoney show off the high-res versions]] of your units and give blurbs about their background.
11th May '17 5:31:49 PM Prfnoff
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* ''VideoGame/{{Undertale}}'' has a lot of these, both in regards to items and enemies, especially bosses. The most prominent and [[MemeticMutation memetic]] flavor text though, is the one against the [[ThatOneBoss final boss]] of the [[KillEmAll Genocide Route]]:

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* ''VideoGame/{{Undertale}}'' has a lot of these, both in regards to items and enemies, especially bosses.monsters, including a description of practically every monster by what it smells like. The most prominent and [[MemeticMutation memetic]] flavor text though, is the one against the [[ThatOneBoss final boss]] of the [[KillEmAll Genocide Route]]:
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FlavorText