History Main / FlavorText

25th Jul '16 12:38:32 PM mcgrew
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* ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') features color text on every card, but the Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."
2nd Jul '16 11:22:52 PM Perseus
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* Most ''Franchise/Kirby'' games show a short blurb describing Kirby's current [[PowerCopyAbility Copy Ability]] when the game is paused. More recent entries also give a description of each boss if you pause while fighting them, often providing some interesting plot details.

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* Most ''Franchise/Kirby'' ''Franchise/{{Kirby}}'' games show a short blurb describing Kirby's current [[PowerCopyAbility [[PowerCopying Copy Ability]] when the game is paused. More recent entries also give a description of each boss if you pause while fighting them, often providing some interesting plot details.
2nd Jul '16 11:22:29 PM Perseus
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* Most ''Franchise/Kirby'' games show a short blurb describing Kirby's current [[PowerCopyAbility Copy Ability]] when the game is paused. More recent entries also give a description of each boss if you pause while fighting them, often providing some interesting plot details.
18th Jun '16 12:46:22 PM tdf4638
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* ''VideoGame/DawnOfWar 2'' had these for its wargear. Due to a few indicating they'd belonged to other chapters, the "Blood Magpies" mem was born, where the Blood Ravens are depicted as unrepentant kleptomaniacs that live only to steal weapons and vehicles from their allies and enemies.

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* ''VideoGame/DawnOfWar 2'' had these for its wargear. Due to a few indicating they'd belonged to other chapters, the "Blood Magpies" mem meme was born, where the Blood Ravens are depicted as unrepentant kleptomaniacs that live only to steal weapons and vehicles from their allies and enemies.
17th Jun '16 10:32:00 AM Willbyr
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* The ''{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show. Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.

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* The ''{{Naruto}}'' ''Franchise/{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show. Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.
10th Jun '16 5:56:53 AM LadyJafaria
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* ''VideoGame/TheSims'' series has ample examples of Flavor Text; because most items in Buy mode are self-explanatory, the text is usually something silly. The Sims 1 has an "Oval Glass Sconce" whose text reads "[[ShapedLikeItself It's Oval! It's Glass! It's a Sconce!!!]]" and a huge story about ancient Sim City llama worship on llama topiaries.
** ''VideoGame/TheSimsMedieval'' follows the tradition with your inventory and descriptions of food and drink you can create. Like "Wine: There are two kinds of wine, red and white. [[ATankardOfMooseUrine This is neither]]" and "Weak Health Salve: Hey! Just because I'm weak doesn't mean I'm not useful!" Also the delightful LampshadeHanging of "Boiled Goo: Boiled residue from that attack on the Reception Hall. Eating this is [[SarcasmMode a great idea!]]"
15th May '16 10:44:01 PM Kuruni
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* ''VideoGame/XenobladeChronicles'' has the Collectopaedia in which you can register items scattered throughout the gameworld. With how [[WordSalad weird]] some of the collectible names are, this is the only hint as to what a lot of them even are in the first place.
** This feature returns in ''VideoGame/XenobladeChroniclesX'' along with the new [[MonsterCompendium Enemy Index]] which contains a short bio for each type of enemy giving some insight into the life-cycle of many of Mira's indigenous species and the culture of some of the alien races.

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* ''VideoGame/XenobladeChronicles'' has the Collectopaedia in which you can register items scattered throughout the gameworld. With how [[WordSalad weird]] some of the collectible names are, this is the only hint as to what a lot of them even are in the first place.
**
place. This feature returns in ''VideoGame/XenobladeChroniclesX'' along with the new [[MonsterCompendium Enemy Index]] which contains a short bio for each type of enemy giving some insight into the life-cycle of many of Mira's indigenous species and the culture of some of the alien races.
15th May '16 5:19:00 AM bionichamster
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Added DiffLines:

* ''VideoGame/XenobladeChronicles'' has the Collectopaedia in which you can register items scattered throughout the gameworld. With how [[WordSalad weird]] some of the collectible names are, this is the only hint as to what a lot of them even are in the first place.
** This feature returns in ''VideoGame/XenobladeChroniclesX'' along with the new [[MonsterCompendium Enemy Index]] which contains a short bio for each type of enemy giving some insight into the life-cycle of many of Mira's indigenous species and the culture of some of the alien races.
6th Mar '16 8:11:16 PM Kuruni
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-->-- '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262 Double Header]]''', ''MagicTheGathering'', in the Flavor Text

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-->-- '''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262 Double Header]]''', ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', in the Flavor Text



%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* ''MagicTheGathering'' has a lot of Flavor Text, usually tied to each set's story. A number of cards stand out for their flavor text because it's unusually cool (e.g. Dark Confidant: "Greatness, at any cost") or funny (e.g. Canyon Minotaur); flavor texts are also used to link together a series of cards like the cycle of Temples in the Theros set, or as part of some meta-joke (e.g. Deep Analysis vs. Masticore, Lotus Petal vs. Black Lotus).

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* ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' has a lot of Flavor Text, usually tied to each set's story. A number of cards stand out for their flavor text because it's unusually cool (e.g. Dark Confidant: "Greatness, at any cost") or funny (e.g. Canyon Minotaur); flavor texts are also used to link together a series of cards like the cycle of Temples in the Theros set, or as part of some meta-joke (e.g. Deep Analysis vs. Masticore, Lotus Petal vs. Black Lotus).



* The ''{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show.
** Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.

to:

* The ''{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show.
**
show. Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.



* ''StarWarsCustomizableCardGame'' had flavor text, called "lore" on every card. Unlike most other card games, the lore often contained '''bolded keywords''' that other cards could play off of.
** For example, characters may be a '''bounty hunter''' or '''spy''', and other cards would specifically target characters that were bounty hunters or spies. Some vehicles were '''enclosed''' while unmarked others left their pilots in the open. This was done to avoid having to create new icons for every keyword, as with "warrior" or "pilot" (there were enough icons already), and unlike many card games, the flavor text and the game text were not in the same text box, but in separate text boxes of a (generally) standardized size. Placing keywords in the lore box left more room for game text.

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* ''StarWarsCustomizableCardGame'' had flavor text, called "lore" on every card. Unlike most other card games, the lore often contained '''bolded keywords''' that other cards could play off of.
**
of. For example, characters may be a '''bounty hunter''' or '''spy''', and other cards would specifically target characters that were bounty hunters or spies. Some vehicles were '''enclosed''' while unmarked others left their pilots in the open. This was done to avoid having to create new icons for every keyword, as with "warrior" or "pilot" (there were enough icons already), and unlike many card games, the flavor text and the game text were not in the same text box, but in separate text boxes of a (generally) standardized size. Placing keywords in the lore box left more room for game text.



* (Most tabletop games require Flavor Text by their very nature to help tell the story. Put here only particularly noteworthy examples.)

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* (Most %% Most tabletop games require Flavor Text by their very nature to help tell the story. Put here only particularly noteworthy examples.)



* Nearly every item in ''Franchise/TheSims'' series of games, often with recurring gags.

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* %%* Nearly every item in ''Franchise/TheSims'' series of games, often with recurring gags.



* ''VideoGame/AgeOfWonders'' and its sequel have Flavor Text for each unit, which goes from plain to snarky.
* Creator/BlizzardEntertainment games (''Franchise/{{Starcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Warcraft}}'', ''VideoGame/WorldOfWarcraft'') are full of Flavor Text.
** One particularly noteworthy example in ''Starcraft II: Wings of Liberty'' is the Armory level of your CoolShip. Precisely one object in the room (the console where you buy upgrades) actually ''does'' anything; the rest is an excuse to [[ShootTheMoney show off the high-res versions]] of your units and give blurbs about their background.
* Creator/BioWare games (''VideoGame/BaldursGate'', ''VideoGame/NeverwinterNights'', ''VideoGame/KnightsOfTheOldRepublic'', ''Franchise/MassEffect'' and ''Franchise/DragonAge'') are also full of Flavor Text.

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* %%* ''VideoGame/AgeOfWonders'' and its sequel have Flavor Text for each unit, which goes from plain to snarky.
* Creator/BlizzardEntertainment games (''Franchise/{{Starcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Warcraft}}'', ''VideoGame/WorldOfWarcraft'') are full of Flavor Text.
**
Text. One particularly noteworthy example in ''Starcraft II: Wings of Liberty'' is the Armory level of your CoolShip. Precisely one object in the room (the console where you buy upgrades) actually ''does'' anything; the rest is an excuse to [[ShootTheMoney show off the high-res versions]] of your units and give blurbs about their background.
* %%* Creator/BioWare games (''VideoGame/BaldursGate'', ''VideoGame/NeverwinterNights'', ''VideoGame/KnightsOfTheOldRepublic'', ''Franchise/MassEffect'' and ''Franchise/DragonAge'') are also full of Flavor Text.



* The ''VideoGame/TotalWar'' series use Flavor Text on units to [[ShownTheirWork show their work]]
* For every Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.
** Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality. The line about personality is actually a hint as to that particular Pokemon's hidden IV scores, [[GuideDangIt but you'd never know that without doing some research,]] [[CompetitiveMultiplayer and you'd never care unless you were playing competitively.]]

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* %%* The ''VideoGame/TotalWar'' series use Flavor Text on units to [[ShownTheirWork show their work]]
* For every Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.
**
between.\\
\\
Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality. The line about personality is actually a hint as to that particular Pokemon's hidden IV scores, [[GuideDangIt but you'd never know that without doing some research,]] [[CompetitiveMultiplayer and you'd never care unless you were playing competitively.]]



** In SuperPaperMario Tippi handles this role as well, coming off as a bit snarky after giving the description. After [[spoiler: she and Blumiere (A.K.A Count Bleck) possibly sacrifice themselves to create yet another set of Pure Hearts, you can get a replacement: Tiptron. She will make all the exact same tattles as Tippi on enemies, being a robotic counterpart. Sound a bit creepy? It's expressed in game that Tiptron is programmed to think like Tippi and even call herself that, but is smart enough to realize she isn't the real deal.]]

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** * In SuperPaperMario ''VideoGame/SuperPaperMario'' Tippi handles this role as well, coming off as a bit snarky after giving the description. After [[spoiler: she and Blumiere (A.K.A Count Bleck) possibly sacrifice themselves to create yet another set of Pure Hearts, you can get a replacement: Tiptron. She will make all the exact same tattles as Tippi on enemies, being a robotic counterpart. Sound a bit creepy? It's expressed in game that Tiptron is programmed to think like Tippi and even call herself that, but is smart enough to realize she isn't the real deal.]]



* Weapons in ''VideoGame/FinalFantasyXIII'' have this.
* ''VideoGame/{{Drakengard}}'' has a short story for each of its (65!) weapons.
* Some of the ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese-themed items have haikus.
** The Description Tag item also lets players write their own flavor text to apply to their weapons and headgear.

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* %%* Weapons in ''VideoGame/FinalFantasyXIII'' have this.
* %%* ''VideoGame/{{Drakengard}}'' has a short story for each of its (65!) weapons.
* Some of the ''VideoGame/TeamFortress2'' unlockable weapons and hats have flavor text in their description. Japanese-themed items have haikus.
**
haikus. The Description Tag item also lets players write their own flavor text to apply to their weapons and headgear.



* In a general sense, Achievements and Trophies for Xbox 360 and PS3 games sometimes have this - while the text after the Achievement/Trophy name is sometimes simply what was done to earn said reward (i.e. kill X number of enemies, beat Y stage), sometimes there's pithy commentary on the goal in question. Games that have some humorous content (even if the main plot is serious) are more likely to feature this.



* In ''VideoGame/FableII'', every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]

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* %%* In ''VideoGame/FableII'', every item has flavor text. [[FunnyMoments It's the most hilarious part of the game]]
6th Mar '16 9:22:40 AM AireDaleDogz
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* Nearly every item in ''VideoGame/TheSims2'', often with recurring gags.

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* Nearly every item in ''VideoGame/TheSims2'', ''Franchise/TheSims'' series of games, often with recurring gags.
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