History Main / FlavorText

17th Feb '17 3:23:36 PM ILikeRobots
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* ''Videogame/FireEmblemHeroes:'' When on the home screen, various characters that the player has randomly unlocked will be standing around and can be interacted with, where they'll give a few lines about their past, their homeland, or their deep feelings about something. None of this is referenced anywhere else in-game, nor does it have an effect on gameplay; it's merely for fleshing out character personalities.
20th Jan '17 6:16:03 PM Malady
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* ''VideoGame/CognitiveDissonance'':
** A pair of CoolShades: "If looking awesome was a stat it would give +10."
** The literal BraggingRightsReward, the "Braggart's Coin": "For those who win battles they aren't supposed to."
6th Jan '17 9:53:25 PM themaniacinthemailbox
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* Most of the dialogue options in ''VideoGame/Harvester'': do nothing to advance the plot, but rather to show how incredibly disturbed and utterly insane the people and the town are. The wrongpuarue by Retsupurae even states that the game is "ninety percent flavor."
29th Dec '16 7:13:16 PM Malady
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* ''VideoGame/TheWitchesTeaParty'': For some items, and presented from Charlotte's point of view. For example, for a tomato: "Sweet and sour. I hate it."
* ''VideoGame/GemsOfWar'': Every card has a snippet of text that appears when you click on them and then move to their picture in the Troops menu. For example: DRACOS 1337: Draconic Robot Assistant, Courtesy Of Sparkgrinder...
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There is some, for crafting materials and non-crafted equipment. Crafted equipment just has lists the stats boosts that they give. For example: The Saecelium Circlet, says that "Time slows around this, giving the wearer more time to think."
17th Nov '16 12:20:14 PM eroock
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->''Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent.''

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->''Players
->''"Players
that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent.''"''
20th Oct '16 11:05:34 PM zequeins
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* ''VideoGame/{{Undertale}}'' has a lot of these both in items and enemies, especially bosses. The most prominent]] and [[MemeticMutation memetic]] though, is the one against the final boss of No Mercy route:
-->''[[ThisIsGonnaSuck You feel like you're going to have a bad time.]]''
20th Sep '16 3:23:12 PM Inferus75
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%%* ''Franchise/ResidentEvil'' has lots, especially in the older main series entries.

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%%* ''Franchise/ResidentEvil'' has lots, especially in the older main series entries. One of many examples: "A lockpick. I can unlock the simple locks with this." when examining the lockpick in ''VideoGame/ResidentEvil 2''.
* Appears throughout ''VideoGame/EternalDarkness'', with perhaps the best example being the titular Tome of Eternal Darkness: "Cradled in what appears to be a leathery hand lies a mysterious book. It is bound in human skin and intricately decorated with shrunken bones. It beckons and yearns to be possesed."
18th Sep '16 8:28:46 PM Kuruni
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* ''Franchise/ResidentEvil'' has lots, especially in the older main series entries.

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* %%* ''Franchise/ResidentEvil'' has lots, especially in the older main series entries.
18th Sep '16 1:10:21 PM Inferus75
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* ''Franchise/ResidentEvil'' has lots, especially in the older main series entries.
5th Aug '16 8:44:24 PM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' series, the multiplayer modes from ''VideoGame/{{Halo 3}}'' onward feature numerous customizable armor variants, with associated flavor text descriptions detailing their place of manufacture and intended specialized role - information that has no effect on their gameplay effectiveness. ''VideoGame/Halo5Guardians'' also has flavor text for all its REQ weapon variants, which not only provide lore but actually describe the unique gameplay properties of each one.

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* In the ''Franchise/{{Halo}}'' series, the multiplayer modes from ''VideoGame/{{Halo 3}}'' onward feature numerous customizable armor variants, with associated flavor text descriptions detailing their place of manufacture and intended specialized role - information that has no effect on their gameplay effectiveness. ''VideoGame/Halo5Guardians'' also has flavor text for all its REQ weapon variants, several of which not only provide lore but actually describe deeper insight into the unique gameplay properties of each one.universe.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FlavorText