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* Telescope Towers in ''VideoGame/SkylandersTrapTeam'' is.... Well, a observatory warped by [[DreamStealer Dreamcatcher]] into a bizarre and girly dreamscape. Also, the nightmare realm world in the 3DS version of Trap Team is this, obviously.
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* Each and every stage in ''VideoGame/{{Dreamkiller}}'' is a Dream World, where your protagonist - a psychiatrist who can enter people's minds - infiltrates the nightmares of her clients and battle monsters to purge their phobias forever.
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Crosswicking
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* ''VideoGame/GarfieldsNightmare'': While asleep, Garfield is trapped into a land filled with enemies and hazards, hence the game's title. He can only wake up after he goes through it in full.
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** Sub-Con in ''VideoGame/SuperMarioBros2''. While the ingame plot leaves it ambiguous whether it was an actual place accessed by dream or if it was AllJustADream in the more mundane sense, the [[AllThereInTheManual manual]], and [[NoExportForYou Japan only]] Satellaview sequel reveal Subcon is an actual place.
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** Sub-Con Subcon in ''VideoGame/SuperMarioBros2''. While the ingame plot leaves it ambiguous whether it was an actual place accessed by dream or if it was AllJustADream in the more mundane sense, the [[AllThereInTheManual manual]], manual]] and [[NoExportForYou Japan only]] Satellaview sequel reveal Subcon is an actual place.
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Page has been moved to disambiguate.
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* ''VideoGame/{{Mother}}'' and its sequel ''VideoGame/EarthBound'' have Magicant.
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* ''VideoGame/{{Mother}}'' and its sequel ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' have Magicant.
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* ''WesternAnimation/FostersHomeForImaginaryFriends'' has its own version of this trope; in the special, ''Destination Imagination'', the characters go on an adventure through an entire imaginary world created by a kid and controlled by the childish imaginary friend inside.
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* ''WesternAnimation/FostersHomeForImaginaryFriends'' has its own version of this trope; in the special, ''Destination Imagination'', ''WesternAnimation/DestinationImagination'', the characters go on an adventure through an entire imaginary world created by a kid and controlled by the childish imaginary friend inside.
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* ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'': On twelve-year-old Johnny's computer screen, the titular game, an outer space shoot'em-up, flashes perplexing messages of surrender. Johnny then has vivid dreams of an ultra-realistic version of the game's starship cockpit, from which he tries to aid the [[LizardFolk [=ScreeWee=]]] in their withdrawal to "[[GameOver the border]]."
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* ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'': On twelve-year-old Johnny's computer screen, the titular game, an outer space shoot'em-up, flashes perplexing messages of surrender. Johnny then has vivid dreams of an ultra-realistic version of the game's starship cockpit, from which he tries to aid the [[LizardFolk [=ScreeWee=]]] in their withdrawal to "[[GameOver the border]]."
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* ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'': On twelve-year-old Johnny's computer screen, the titular game, an outer space shoot'em-up, flashes perplexing messages of surrender. Johnny then has vivid dreams of an ultra-realistic version of the game's starship cockpit, from which he tries to aid the [[LizardFolk [=ScreeWee=]]] in their withdrawal to "[[GameOver the border]]."
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* The magic system in ''ComicBook/{{Bone}}'' is based around tapping into the world of the Dreaming which in this case is a SentientCosmicForce that permeates everything and everyone. The author admitted to dipping heavily into the Dreamtime Myths of Australian Aboriginal peoples, with Creator/NeilGaiman's support, as he did the same in ''ComicBook/TheSandman.''
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* The magic system in ''ComicBook/{{Bone}}'' is based around tapping into the world of the Dreaming which in this case is a SentientCosmicForce that permeates everything and everyone. The author admitted to dipping heavily into the Dreamtime Myths of Australian Aboriginal peoples, with Creator/NeilGaiman's support, as he did the same in ''ComicBook/TheSandman.'' ''ComicBook/TheSandman1989''.
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* In ''ComicBook/SoulsearchersAndCompany'' #3, Dweeb (a parody of Dream from ''ComicBook/TheSandman'') hires the team to discover who is interfering with the town's ability to sleep, and there fore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed member of the team.
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* In ''ComicBook/SoulsearchersAndCompany'' #3, Dweeb (a -- a parody of Dream from ''ComicBook/TheSandman'') ''ComicBook/TheSandman1989'' -- hires the team to discover who is interfering with the town's ability to sleep, and there fore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed member of the team.
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Removing edits nothing to do with the page.
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There was a PC Engine port of Cocoron cleverly
named PC Cocoron that went unreleased and would have taken place in a dream world like the original.
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Cocoron would have had a sequel for the Sega CD named Pop N Land that went never released for the system it would have taken in place in a dream world like the first game.
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would like more people to be aware of these scrapped games
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There was a PC Engine port of Cocoron cleverly
named PC Cocoron that went unreleased and would have taken place in a dream world like the original.
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Cocoron would have had a sequel for the Sega CD named Pop N Land that went never released for the system it would have taken in place in a dream world like the first game.
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* ''Manga/CrayonShiNchan'' has a WhatIf story where Hiroshi receives a prototype "Dream Pillow" and explores the world of dreams. And since the dream world is far more pleasing than the boring, drab reality, Hiroshi actually chose to remain in Dreamland (where he could be an action hero, a ladies man, a wealthy billionaire) until Shin-Chan and Misae have to talk him into returning. [[spoiler:In his attempts to escape, Hiroshi eventually made it to the "Absolute Paradise" level... only to witness a younger Misae giving birth to Shin-Chan and be reminded that his ''real'' family is outside, therefore finally deciding to return]].
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* ''Manga/CrayonShiNchan'' ''Manga/CrayonShinChan'' has a WhatIf story where Hiroshi receives a prototype "Dream Pillow" and explores the world of dreams. And since the dream world is far more pleasing than the boring, drab reality, Hiroshi actually chose to remain in Dreamland (where he could be an action hero, a ladies man, a wealthy billionaire) billionaire, ''anything'' he wants) until Shin-Chan and Misae have to talk him into returning.waking up. [[spoiler:In his attempts to escape, Hiroshi eventually made it to the "Absolute Paradise" level... only to witness a younger Misae giving birth to Shin-Chan and be reminded that his ''real'' family is outside, therefore finally deciding to return]].
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* //Manga/CrayonShiNchan'' has a WhatIf story where Hiroshi receives a prototype "Dream Pillow" and explores the world of dreams. And since the dream world is far more pleasing than the boring, drab reality, Hiroshi actually chose to remain in Dreamland (where he could be an action hero, a ladies man, a wealthy billionaire) until Shin-Chan and Misae have to talk him into returning. [[spoiler:In his attempts to escape, Hiroshi eventually made it to the "Absolute Paradise" level... only to witness a younger Misae giving birth to Shin-Chan and be reminded that his ''real'' family is outside, therefore finally deciding to return]].
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* //Manga/CrayonShiNchan'' ''Manga/CrayonShiNchan'' has a WhatIf story where Hiroshi receives a prototype "Dream Pillow" and explores the world of dreams. And since the dream world is far more pleasing than the boring, drab reality, Hiroshi actually chose to remain in Dreamland (where he could be an action hero, a ladies man, a wealthy billionaire) until Shin-Chan and Misae have to talk him into returning. [[spoiler:In his attempts to escape, Hiroshi eventually made it to the "Absolute Paradise" level... only to witness a younger Misae giving birth to Shin-Chan and be reminded that his ''real'' family is outside, therefore finally deciding to return]].
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* //Manga/CrayonShiNchan'' has a WhatIf story where Hiroshi receives a prototype "Dream Pillow" and explores the world of dreams. And since the dream world is far more pleasing than the boring, drab reality, Hiroshi actually chose to remain in Dreamland (where he could be an action hero, a ladies man, a wealthy billionaire) until Shin-Chan and Misae have to talk him into returning. [[spoiler:In his attempts to escape, Hiroshi eventually made it to the "Absolute Paradise" level... only to witness a younger Misae giving birth to Shin-Chan and be reminded that his ''real'' family is outside, therefore finally deciding to return]].
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* A large part of ''VideoGame/AITheSomniumFiles'' is to explore these, called Somnium in-universe, usually to achieve some goal within the dream world itself, i.e act out memories, save a character within the world, etc. The Somnium contains multiple 'Mental Locks', and the only way to get rid of these is to solve puzzles. Unfortunately, they're ''actually'' as bizarre as you might expect dream puzzles to be, as they are filled with MoonLogic. And oh, yeah, you have to get out within six minutes.
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* A large part of ''VideoGame/AITheSomniumFiles'' is to explore these, called Somnium in-universe, usually to achieve some goal within the dream world itself, i.e act out memories, save a character within the world, etc. The Somnium contains multiple 'Mental Locks', and the only way to get rid of these is to solve puzzles. Unfortunately, they're ''actually'' as bizarre as you might expect dream puzzles to be, as they are filled with MoonLogic. Often, solving them changes the dream world itself. And oh, yeah, you have to get out within six minutes.
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* A large part of ''VideoGame/AITheSomniumFiles'' is to explore these, called Somnium in-universe, usually to achieve some goal within the dream world itself, i.e act out memories, save a character within the world, etc. The Somnium contains multiple 'Mental Locks', and the only way to get rid of these is to solve puzzles. Unfortunately, they're ''actually'' as bizarre as you might expect dream puzzles to be, as they are filled with MoonLogic. And oh, yeah, you have to get out within six minutes.
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* In ''Webcomic/CityOfSomnus'', Majestan has an entire parallel dream world, the upkeep of which is the responsibility of the royal family and hosts of lower-ranked keepers. It's somewhat bureaucratized (you can work and spend money there, and TalkingInYourDreams is an everyday thing), but colorful and pleasant.
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Alphabetized video game folder.
* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area that consists of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area that consists of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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Alphabetized video game folder.
* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area that consists of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area that consists of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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* In ''VideoGame/GodOfWarRagnarok'', Utangard is a dreamscape of shifting yellow sands made out the dreams of Ymir, the primordial Giant, as that was the only aspect of his the Aesir didn't control. Giants can access Utangard by dreaming and use it to hide secrets from Asgard and instantly teleport across the realms, but the sands from the dreamscape can also become embodiements of the nightmares of the visitor.
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Not to be confused with Franchise/{{Kirby}}'s home (though it is an example of the trope) or the Music/JulienK song "Dreamland."
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Not to be confused with Franchise/{{Kirby}}'s home (though it (which is an example of the trope) trope, but is also a physical location) or the Music/JulienK song "Dreamland."
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Has nothing to do with the [[Franchise/{{Kirby}} Dream Land found on Planet Popstar]] or the Music/JulienK song "[=Dreamland=]."
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* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area consisting of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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* ''VideoGame/KingsQuestVII'': There is a location called Dreamland. It is basically a cloudy area consisting that consists of a broken clock, giant skull, cactus, and a column. A sea and island are nearby. Dreamland can only be accessed by using dream silk while falling asleep.
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** ''LightNovel/{{Yumegari}}'': The ''yumegari'' and ''yumemori'' work together to keep order in people's dreams.
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** ''LightNovel/{{Yumegari}}'': ''Literature/{{Yumegari}}'': The ''yumegari'' and ''yumemori'' work together to keep order in people's dreams.
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** ''Comicbook/TheMultiversity'' seperates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of Comicbook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.
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** ''Comicbook/TheMultiversity'' ''ComicBook/TheMultiversity'' seperates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of Comicbook/{{Nightshade}}s ComicBook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.
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* The Nightland in ''LightNovel/SideBySideDreamers'' is made up of the collective unconscious of humanity as they sleep.
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* The Nightland in ''LightNovel/SideBySideDreamers'' ''Literature/SideBySideDreamers'' is made up of the collective unconscious of humanity as they sleep.
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fixing image link
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[[quoteright:291:[[Literature/AliceInWonderland https://static.tvtropes.org/pmwiki/pub/images/ThroughTheLookingGlass.JPG]]]]
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Has nothing to do with the [[Franchise/{{Kirby}} Dream Land on Pop Star]] or the Music/JulienK song "[=Dreamland=]."
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Has nothing to do with the [[Franchise/{{Kirby}} Dream Land found on Pop Star]] Planet Popstar]] or the Music/JulienK song "[=Dreamland=]."
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* ''Series/TheSandman2022'': As in the original comic book series, the Dreaming is this.
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* The TropeNamer, Dream Land of the ''Franchise/{{Kirby}}'' series, is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]]. [[spoiler:The postgame of ''VideoGame/KirbyAndTheForgottenLand'' has a more traditional variant: Forgo Dreams, an archipelago made of psychic energy created by [[BigBad Fecto Forgo]].]]
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* The TropeNamer, Dream Land of the ''Franchise/{{Kirby}}'' series, is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]]. [[spoiler:The postgame of ''VideoGame/KirbyAndTheForgottenLand'' has a more traditional variant: Forgo Dreams, an archipelago made of psychic energy created by [[BigBad Fecto Forgo]].]]
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Has nothing to do with the [[Franchise/{{Kirby}} Dream Land on Pop Star]] (despite being the TropeNamer) or the Music/JulienK song "[=Dreamland=]."
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Has nothing to do with the [[Franchise/{{Kirby}} Dream Land on Pop Star]] (despite being the TropeNamer) or the Music/JulienK song "[=Dreamland=]."
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* The TropeNamer, Dream Land of the ''Franchise/{{Kirby}}'' series is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]].
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* The TropeNamer, Dream Land of the ''Franchise/{{Kirby}}'' series series, is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]]. [[spoiler:The postgame of ''VideoGame/KirbyAndTheForgottenLand'' has a more traditional variant: Forgo Dreams, an archipelago made of psychic energy created by [[BigBad Fecto Forgo]].]]