[[quoteright:291:[[Literature/AliceInWonderland http://static.tvtropes.org/pmwiki/pub/images/ThroughTheLookingGlass.JPG]]]]
[[caption-width-right:291:Happy Hour--Alice's favorite time of the day…]]

->''"Over the edge of the purple down,\\
Where the single lamplight gleams,\\
Know ye the road to the Merciful Town\\
That is hard by the Sea of Dreams--\\
Where the poor may lay their wrongs away,\\
And the sick may forget to weep?"''
-->-- '''Creator/RudyardKipling''', ''[[http://www.poetryloverspage.com/poets/kipling/city_of_sleep.html The City of Sleep]]''

A MagicalLand or AnotherDimension comprised of dreams. Can be a collective dream, or the dream of a [[JourneyToTheCenterOfTheMind specific person]]. Generally surreal, nonsensical, and psychologically symbolic. Alternatively, just [[SugarBowl adorable]] randomness. Usually divided into two halves or factions--[[BattleInTheCenterOfTheMind nightmares]] and [[HappyPlace good dreams]].

For some reason, adventurers in Dream Land will seldom run across the myriad [[EroticDream sexual dreams]] humanity experiences. Odd that, as you'd think there'd be a huge RedLightDistrict.

May provide a setting for TalkingInYourDreams.

In medieval Europe it was commonplace for a writer to situate a story in Dream Land, as a way of apologizing for the fictional quality. As fiction became more respectable, the Dream Land became chiefly used for fantasy works, as it provided a reason why the MagicalLand does not obey ordinary laws of nature. As fantasy became more respectable (for [[SciFiGhetto certain values of "respectable"]]), the Dream Land came to be used only in fictional settings relying on actual dreams. Still, this makes this OlderThanPrint.

Has nothing to do with the [[Franchise/{{Kirby}} Dream Land on Pop Star]] (despite being the TropeNamer) or the Music/JulienK song "[=Dreamland=]."

See also DreamPeople, DreamApocalypse. Not to be confused with a MagicalLand which is accessed through dreaming (or to be more precise, sleeping and having your consciousness transferred).


[[folder:Anime & Manga]]
* Creator/{{CLAMP}}
** In ''Manga/{{X 1999}}'', all dreams are connected and there are a few specially-gifted individuals (called ''yumemi'', or [[DreamWeaver "dreamseers"]]) who can travel among them and use the Dreamscape to view the future. It's here, in example, that [[spoiler: Kakyou Kuzuki meets his beloved Hokuto Sumeragi, and years later strikes an InterGenerationalFriendship with his fellow ''yumemi'' Kotori.]]
** ''Manga/XXXHolic'' and ''Manga/TsubasaReservoirChronicle'' depict ''yumemi'' with similar powers, but take it a step further and make the Dreamscape into a dimension of its own, which souls alone can enter and dreamseers can manipulate.
** In ''LightNovel/{{Yumegari}}'', the ''yumegari'' and ''yumemori'' work together to keep order in people's dreams.
* The aptly named land of Vision in ''Literature/BraveStory.''
* ''Manga/AfterSchoolNightmare'' centers around a ''high school class'' based on this.
* Elysion in the ''Super S'' season of ''Anime/SailorMoon''. It's actually [[spoiler: what remains of the Golden Kingdom of the Earth, aka the birthplace of Mamoru's past self Prince Endymion. Helios, aka Pegasus, is its Guardian.]]
* In ''Manga/RozenMaiden'' everyone and their doll has a personal MentalWorld for dreams, but on the outside all these are connected through the WorldTree, forming one large navigable space.
* The titular heroine and most of the antagonists of ''Manga/YumekuiMerry'' are Dream Demons, all of whom come from here. Usually, the only way to get through from their reality into ours is to possess a human being as a vessel; Merry came all the way through by herself, completely by accident, and can't figure out how to get back. Additionally, our other protagonist Yumeji possesses the ability to see the auras of people haunted by Dream Demons, and enter their dreamworlds while they're awake. He refers to the intervening space between dreams and reality as a "daydream", the concept of which puzzles Merry.
* The ending of ''Manga/EurekaSeven'' movie. The final scene either takes place in Renton's dream, or the real world merged and connected with Renton's dream.
* Moera in ''Anime/{{Yumeria}}''.
* In the ''Anime/DigimonAdventure'' canon the Digital World is made from computer data and the dreams of children.
* ''AnimeANdManga/OnegaiMyMelody'' gives us Mari Land, a bright, happy dimension formed by the dreams of all humans on Earth, populated [[RidiculouslyCuteCritter anthropomorphic stuffed animals]] and fields of colorful flowers implied to represent said dreams. All nightmares are banished to a far-off part of Mari Land to prevent the [[VileVillainSaccharineShow Spirit of the Dark Power]] from getting even stronger than he already is, as we learn in the 2nd series ''Kuru Kuru Shuffle!''.

[[folder:Comic Books]]
* The Dreaming in DC's ''[[ComicBook/TheSandman Sandman]]''. This place ''has'' a huge red-light district, but most stories don't go there. There are also individual characters who are {{Anthropomorphic Personification}}s of particular kinds of nightmares (the Corinthian, Brute, Glob), or wet dreams (Quivering Mary) or even lovely [[HappyPlace dream places]] (Fiddler's Green). The ''Area'' in Peter Milligan's Comicbook/ShadeTheChangingMan, another Vertigo title, was originally called 'The Area of Madness', but as more entities started coming out of it, the definition was expanded to the land of dreams, the land of the dead, the place where all human consciousness gravitates.
* The magic system in ''Comicbook/{{Bone}}'' is based around tapping into the world of Dream Land, which in this case is a "Force"-like alternate world that permeates everything and everyone.
* The setting of ''Comicbook/TheMaxx'' shifts back and forth between the "real" world and The Outback, a subconscious world resembling a prehistoric Australia populated by fantastic creatures and psychological symbolism. The Outback featured in most of the series is that of protagonist Julie Winters, but everybody supposedly has an Outback, and physical travel between them and the "real" world can be achieved by those with the proper knowhow.
* The Franchise/MarvelUniverse has not one but several Dream Lands. Arguably the most prominent is the Dream Dimension ruled by the Comicbook/DoctorStrange enemy Nightmare, who lives up to his name by inflicting terrorizing nightmares on humans. Lesser known parts of the mental plane include the Realm of Madness, which Spider-Man's enemy Venom was briefly trapped on, and the Mindscape, a dimension that connects the minds of all sentient beings, the home of the 1990s superhero ComicBook/{{Sleepwalker}}.
* ''Little Ego'' is an adult-oriented, erotic parody of the classic ''ComicStrip/LittleNemo'' comics by Vittorio Giardino. The main character, called Ego, is a woman seemingly in her middle twenties. As in ''Little Nemo'', each story is about her having a dream, and she wakes up in the last panel. Whereas Little Nemo talked to his mother after waking up, Little Ego thinks what she will tell her psychoanalyst.
* ''Mother's Oats'', a psychedelic underground comic, featured crackpot inventor Cecil Quill devising a means for himself and his assistant to visit the dream world. At one point, Quill pokes his head through a portal and is temporarily driven mad, having witnessed a parakeet dream.
* ''ComicBook/PoetAndersonTheDreamWalker'' has the Dream World, with locations formed by the collective dreaming subconscious of humanity. The comics explore more of the Dream World than [[WesternAnimation/PoetAndersonTheDreamWalker the short film]], which sticks to the hub city of Genesis.

[[folder:Fan Fiction]]
* In ''FanFic/AeonNatumEngel'', the [=dreamland=] is devoured like in the source material ''TabletopGame/CthulhuTech'', but since its still getting digested, the mages of the Special Services, [[SuspiciouslySpecificDenial which doesn't exist]], certainly didn't perform a special ritual to summon Moloch using special properties of the [=dreamlands=], and most certainly were not killed in process.
* After dying and ending up [[DeadPersonConversation in Taylor's head]] in ''[[https://www.fanfiction.net/s/10286919/1/Recoil Recoil,]]'' Lisa is able to create entire landscapes for Taylor to visit while dreaming, or in self-hypnotic trances.
* In ''Fanfic/WhenTheColdWindIsACallin'', as a magi [[WesternAnimation/{{Brave}} Merida]] can enter the Dreamlands, with help from [[WesternAnimation/RiseOfTheGuardians North and the Sandman]].

[[folder:Film -- Animation]]
* In ''Literature/{{Paprika}}'', scientists invent a [[AppliedPhlebotinum portable device]] that allows people to enter other people's dreams and record them. Things start going wrong when someone hijacks an insane person's dream for terrorist purposes, and then [[spoiler:Dream Land and reality start to merge]].
* ''WesternAnimation/PoetAndersonTheDreamWalker'' cuts between the Dream World and the Waking World, focusing mainly on the hub city of Genesis.
* ''WesternAnimation/TwiceUponATime'' involves a conflict between Frivoli, the land of good dreams, and the Murkworks, the land of bad dreams.

[[folder:Film -- Live Action]]
* The Land of Oz, as portrayed in ''Film/TheWizardOfOz'', may be the best-known example of a Dream Land in modern culture. In the movie, Oz is a [[AllJustADream head-injury-induced hallucination]] on the part of the heroine, Dorothy. Note that the Creator/LFrankBaum [[Literature/TheWonderfulWizardOfOz novel on which the movie is based]] represents Oz as a real country.
* In ''Film/{{Dreamscape}}'', agents for good and evil enter the dream world of the President--the latter to assassinate him from the inside, and the former to save him.
* ''Film/{{Inception}}'' is based upon the idea of creating a dream land inside another person's brain and entering it mentally. As such most of the story's events take place there, or even [[OrWasItADream all of them]].
* The ''Franchise/ANightmareOnElmStreet'' series, particularly the later films, where the children discover they can use hypnosis to enter the dream world together and give themselves superpowers.

[[folder:Franco-Belgian Comics]]
* ''Manga/{{Dreamland}}'' has the protagonists living between RealLife and such a world. Most dreamers are unconscious but those who overcame their phobia during a nightmare become Travellers, are granted a specific power, and can wander freely in [=Dreamland=] when they are asleep.

* Both ''[[Literature/AliceInWonderland Alice's Adventures in Wonderland]]'' and ''Through the Looking Glass'' prove to take place in [=Dreamland=].
* Celestial City and the many other worlds created by the high Earth spirits in ''Literature/AstralDawn'' are considered dream worlds. Another astral world belonging to a high spirit god named Hypnos sets a perfect example of this trope. His world is an island with a golden beach called the Land of Nod. The sand from Nod's golden beach serves as sleep sand for the Sandman.
* Jodi Lynn Nye's ''[=Dreamland=]'' mixes a fantasy realm which is subject to the rules of constant change.
* Creator/HPLovecraft did a number of stories set in a fairly surreal and oddly-light-on-the-horror-he's-known-for [=Dreamlands=]. ''Literature/TheDreamQuestOfUnknownKadath'' includes Nyarlathotep, an enigmatic and dangerous being found in his other work, one of the major links between this Dream Cycle and the Cthulhu Mythos.
** These stories were based on Lord Dunsany's dream-like storytelling. Creator/LordDunsany himself also wrote several stories about the world of dreams, most notably 'Idle Days on the Yann' and its sequels.
** Lovecraft's [[http://www.lapetiteclaudine.com/archives/011196.html Commonplace Book]] includes an unused idea for a story about a man whose dreams coalesce into a "half-mad world of quasi-material substance in another dimension".
* Fantastica of ''Literature/TheNeverendingStory'' is made up of humanity's stories, dreams and creativity -- and often takes on a surreal, dreamlike nature.
* The End of the World in ''Literature/EndersGame'' first appears as the last of several VideogameSettings in the Free Play game, but turns out to have a much more personal meaning for Ender.
* In Eric Nylund's novel ''Pawn's Dream'', for a group of magic users the dream world is very real (If you die there you can't sleep here, so you'll die pretty quickly of exhaustion), and even weirder; the "real" world is just the dream world's dream world.
* ''Tel'aran'rhiod'' (translated "World of Dreams" from {{Fictionary}}), from ''Literature/TheWheelOfTime'', is a shared dream of everyone from every possible world that mirrors real-world locations. Ordinary people sometimes dream themselves into it, dangerously, as YourMindMakesItReal. In addition, if a Dream Walker doesn't watch her thoughts, and they stray onto sexual topics, odd things can happen, including their clothes shifting suitably.
** Tel'aran'rhiod is characterised by ephemerality, with the positions of things like doors and books changing every time one looks. It's possible for a dreamer to assert their will and imagination onto their surrounding, to the point of changing it completely, but they cannot alter their own bodies, while anything they create can injure them, [[YourMindMakesItReal affecting their real selves]]; thus combat between skilled dreamwalkers takes the form of a reality-warping battle of wills.
** Wolves have a natural connection to Tel'aran'rhiod, as do the handful of "wolf brothers/sisters" (people who have some form of supernatural link with wolves). Because of these links, they have an innate talent for manipulating the dream world that can rival that of a dreamwalker.
* Creator/LSpragueDeCamp's ''Solomon's Stone'' takes place in a world populated by figures from daydreams.
* Creator/CliveBarker's ''Books of the Art'' contain Quiddity which is essentially this, [[spoiler: though, in the second book, the question is asked if whether Quddity is our Dream World or if we are its]].
* In P.C. Hodgell's ''Literature/ChroniclesOfTheKencyrath'' books, the dreams of the Kencyr form a dreamscape made of their individual dreams, from which one can journey to the soulscape (the land of the collective soul images of the Kencyr).
* ''After Hamelin'' was a retelling of The Pied Piper in which a deaf girl is the only one left when the Piper takes away the town's children and sends them to dream land--so she has to fall asleep to find them and bring them back.
* ''Literature/TheGreatDivorce'' by Creator/CSLewis takes place in [=Dreamland=].
* In ''Literature/TheDreamMerchant'', characters can travel to Umaya, which is the Dream Land. Oh, and there ''is'' indeed a RedLightDistrict in Umaya, but kids are not allowed.
* A lot of Creator/CharlesDeLint's work, relying as it does on pseudo-Jungian theory being the laws of the universe (which is actually pretty cool) does a lot with this. Most prominently with the character Sophie, who breaks electronics by trying to use them and visits/populates a whole perfectly real dream world in her sleep, although she's in her mid-twenties before she starts to acknowledge the realness. Eventually her boyfriend comes out of [=dreamland=] and lives with her. This is considerable dedication, since the relationship started when he came and gave her reward sex for saving him in the form of a crow, and she blamed his existence on a severe need to get laid when she woke up. [[spoiler: It's all because her mother was the Moon]].
** For extra points, consider that this boyfriend, Jack Crow, who is 'really' a crow, is now coexisting in Newford with the crow-people, who are Native American spirits (sort of) who can turn into various corbae and mostly rent rooms from a big fat guy called Raven. Totally different origins, 'really' crows, same city. They need to meet in a coffee shop sometime, and possibly already have.
* As implied by the title, Creator/JohnCWright's ''Literature/WarOfTheDreaming'' deals with this. Everness Mansion guards the gates of [=dreamland=]. If it is destroyed, humanity will shortly go insane.
* In ''Literature/TheVoyageOfTheDawnTreader'', Lord Rhoop is rescued from an island where dreams come true - which seems great to the crew, until Rhoop clarifies that he doesn't mean daydreams. There is a moment where everyone recalls the worst nightmare they ever had, and shortly thereafter they turn around the ship and tear out of there as fast as they can.
* ''Literature/AnElegyForTheStillLiving'': Begins halfway through the first chapter and stays until the end. Environments change in ways tied only the logic of emotions. Characters appear out of nowhere. Buildings talk, giraffes dance and no one bats an eye.
* Creator/MichaelMarshallSmith's ''Only Forward'' uses Jeamland [sic] as a major plot point/setting. The protagonist is a private eye, specialising in clients whose psyches are being poisoned by the denizens of Jeamland.
* Creator/StormConstantine's novel ''Literature/BuryingTheShadow'' involves a realm called the soulscape, which connects all people on a subconscious level. An [[MentalWorld individual's soulscape]] reflects their mental and spiritual health.
* In Creator/JRRTolkien's ''Literature/OnFairyStories'', he criticized the use for fairy tales -- at best, it makes a bad frame on an otherwise good work.
* Creator/CatherineWebb's ''Literature/MirrorDuet'' is primarily set in the world of dreams where people from Earth appear when they sleep, seeking their ultimate dream. Each kingdom in this world caters to different dreamer tastes: the main character controls a kingdom which specialises in storms.
* In Creator/JulieKagawa's ''Literature/{{The Iron K|ing}}night'', the River of Dreams. It has interesting flotsam and jetsam, and Puck, fishing in it, catches a yellow boot, a turtle that asks for a pocket watch, a catfish that plead IHaveAFamily, and an annoyed dragon. Given, however, that Nevernever is shaped by human thoughts, it's less of a jolt for them.
* In ''Literature/TheTygrineCat'', the borderlands of Fiåney, the SpiritWorld, are made of all cats' collective dreams.
* In the ''Literature/MalazanBookOfTheFallen'', the Sleeping Goddess Burn is said to dream reality, so, technically speaking, all of reality in the world where the books take place, is this.
* In the ''Literature/DreambloodDuology'', Ina-Karekh is where people go when dreaming and which also doubles as an afterlife.

[[folder:Live-Action TV]]
* The Fraggles of ''Series/FraggleRock'' can join each other's dreams by placing their heads in contact and [[MagicalIncantation reciting the phrase]] "dream a dream with me, dream a dream and see" when going to sleep. Although normally just a form of benign dream sharing, it is possible to become trapped in another character's [=Dreamland=].
* ''Series/{{Lexx}}'' had the Dream Zone, "the time and space from where our consciousness derives." Certain aliens (and at least one human culture) could send their souls there after death, allowing them to visit the living in their dreams.
* ''Series/MontyPythonsFlyingCircus'' subverts this by having a man facing a firing squad being awoken in his bed by his mother. Upon exclaiming "It was only a dream!" his mother tells him that, no, this is the dream, and he really is back in front of the firing squad.
* The 1998 mini-series ''Oktober'' is about a powerful pharmaceutical company marketing a drug which has the side-effect of linking people in the 'mass unconsciousness'.
* Series/HenryDanger: In "Dream Busters" Henry is stuck in a dream state and Charlotte has to get him out of it. Henry's dreams are crazy, but Henry doesn't realize he is in a dream, just that he is having the strangest day.

[[folder: Folklore, Mythology, Occultism, Religion]]

* In the Jewish mystical system, the Kabballah, ''Yesod'' is the sphere of being governed by the Moon, and is the plane of existence immediately above the material ''Malkuth'' plane of Earth which is where we abide. Yesod is the plane of insubstantiality, deception, wild imaginings and distracting visions - this is where dreams and nightmares happen when the spirit leaves the body during deep sleep. The task for the explorer is to become aware this is the plane of illusion, and to move beyond it to the higher planes, where genuine insight and wisdom may be gleaned from visions (which we also bring back as dreams, but of a more concrete, substantial and internally coherent sort).

[[folder:Newspaper Comics]]
* In the future of ''ComicStrip/{{Candorville}}'', scientists will prove this is a real place. It connects to all places and times, allowing for IntangibleTimeTravel.
* ''ComicStrip/LittleNemo'' is a renowned newspaper strip (and lesser-known [[TheMovie film]]) about a boy's adventures in Dream Land.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** An optional plane in the core cosmology is the Region of Dreams, which intelligent creatures routinely visit every time they fall asleep. Dreamers create their own dreamscapes that fade away when they wake up, though the rare lucid dreamers (or spellcasters with the right magic) can exert control over their dreamscapes, or travel to other creatures' dreams. The plane is usually harmless, as "dying" in a dream world only results in a CatapultNightmare, but anyone who travels bodily to the plane is in real danger from the hazards of the subconscious.
** The ''TabletopGame/{{Eberron}}'' setting has Dal Quor, filled with nightmarish [[PsychicPowers psionic]] creatures called quori. Peoples' minds go there when they dream, and the [[PathOfInspiration Dreaming Dark]] are quori that learned to do this in reverse. The kalashtar are the descendants of humans who merged with [[MySpeciesDothProtestTooMuch rebel quori]] long ago to escape the Dreaming Dark. It used to be possible to get there physically, but an ancient race of giants managed to force the dimensions apart with magic. In the aftermath, they descended into savagery.
** The Wall of Color between [[TabletopGame/{{Planescape}} Deep and Border Ethereal]] is also the Veil of Sleep. Walking ''into'' the thing that resembles an infinite soap bubble wall instead of ''through'' it is the only way to visit bodily a dreamscape of whatever world's border is beyond this part of curtain. Not that it's easy, of course.
** ''TabletopGame/{{Ravenloft}}'' has ''The Nightmare Lands'', where reality is mixed with dream stuff so that even the terrain is malleable and masters of nightmares keep little dreamscape cells for the victims they drive nuts with private nightly horror shows.
* In ''TabletopGame/{{Warhammer 40000}}'', the [[HyperspaceIsAScaryPlace Immaterium (or Warp)]] is an alternate universe comprised of psychic energy and shaped by the emotions and thoughts of sentient lifeforms. The setting being what it is, the Warp is a nightmarish realm of daemons where even benign emotions like courage, hope, perseverance and love fuel the Chaos Gods of slaughter, scheming, plague and excess.
* ''TabletopGame/NewWorldOfDarkness'':
** ''TabletopGame/MageTheAwakening'' contains the Astral Realms, which have three distinct levels. The Oneiros is each individual's personal MentalWorld, and thus the only one not fitting this trope. The Temenos is the collective MentalWorld of humanity, containing the sum total of all human knowledge, belief, and experience, albeit shrouded in metaphor, symbolism and subjectivity. Each concept has its own realm, and they are either ruled over by gods (all gods ever believed in exist in the Temenos) or [[AnthropomorphicPersonification archetypes]]. Travel is made by locating aspects in one realm and moving to another connected to it by word association. It is possible for the realms of ideologies to enforce belief in their ideology upon visitors. Even deeper is the Anima Mundi (also called the Dreamtime), which is essentially the MentalWorld of the Earth itself. Its entirely inhuman perspective can wash away any unprotected human mind that tries to pass through it. It contains the Earth's perspective on humanity (represented as a vast swath of destruction), nature (which is filled with animal and elemental archetypes; notably, the animal archetypes are devoid of AnimalMotifs) and the wider universe (represented as an incomprehensibly large void filled with bizarre objects and beings). All Astral Realms operate on [[YearInsideHourOutside subjective time]]. The length of real time one spends in the Astral Realms largely depends on the degree to which you interact with them (so, for example, if you merely pass through a desert, it might ''feel'' like hours, but in real time, it will take about as long as it takes to ''say'' "I pass through the desert").
** ''TabletopGame/ChangelingTheLost'' has its own dream network, known as the Skein. WordOfGod says both the Oneiros and the Skein are the same thing, but the differing structure relies on [[ClapYourHandsIfYouBelieve the mindsets of the supernatural types]]. To the mages, the dreamscape appears an endless tapestry of human thought, whereas to the changelings, it appears a labyrinthine structure of ornate chambers decorated with the dream stuff of a billion sleepers.
** ''TabletopGame/BeastThePrimordial'' reveals the existence of another aspect of the Astral Dreams in-between the Temenos and the Anima Mundi, known as the Primordial Dream, which is home to humanity's collective fears. The titular Beasts are people whose soul has been replaced with living Nightmares native of the Primordial Dream, known as Horrors. Each Horror has its own [[EldritchLocation Lair]] inside this realm, which Beasts can travel to by opening Primordial Pathways.
** fan-supplement ''TabletopGame/PrincessTheHopeful'' has a dimension named like this literally named the Dreamlands. This one, however, isn't a natural place, but an artificial creation from the [[BigBad Darkness]]' minions, and was used centuries ago as a LotusEaterMachine to [[SealedGoodInACan trap the majority of the titular Princesses' souls]], thus preventing them from [[BornAgainImmortality reincarnating]]. Eventually the place evolved into its own things, and the [[BigGood Radiant Queens]] managed to overthrow its guardians, claiming the Dreamlands as their domain. Nowadays, Princesses can enter the Dreamlands during their sleep and travel safely inside it (with the same YearInsideHourOutside rules than the Astral Realm), but sticking there for too long might result in the remains of the Lotus Eater Machine taking effect and gradually altering their memories.
* The Dreaming of ''TabletopGame/ChangelingTheDreaming'' is a Dream Land created and continuously shaped by the collective imagination and dreams of humanity, the product of the collective unconscious, but it doesn't appear to be a place where dreams play out. That apparently falls to the Dream Zone of ''TabletopGame/WerewolfTheApocalypse'', which contains both individual dream realms and archetypal dream realms, covering the fundamental concepts dreams encompass.
* The Marches of ''TabletopGame/InNomine'' are created by the dreams of humans and animals. Angels of Dreams and Demons of Nightmares periodically watch over the sleepers, and the native ethereal spirits are actually dream elements or imaginary figures come to life. [[ClapYourHandsIfYouBelieve The more belief or worship these spirits gather, the more powerful they can become,]] and some of them actually reached the status of pagan gods back in the day.
* ''TabletopGame/ArkhamHorror'', being Franchise/CthulhuMythos TheBoardGame, features the [=Dreamlands=] mentioned above as an Other World location to be explored. Like its source material it's a surprisingly "gentle" location compared to, say the Plateau of Leng.
* The small-press RPG ''Shattered Dreams'' is all about [=Dreamland=] adventures and battling its monsters that prey on dreamers.
* ''TabletopGame/BlissStage'': The alien invaders hail from the dream realm. The players have to go into a sleep-like state to enter the dream realm to combat the aliens with their [=ANIMa=].

* Franco Dragone's Las Vegas spectacle ''Le Reve'' ("The Dream") takes place in a woman's dream. There's plenty of sexuality and surrealism to go around. Dragone used to work for Creator/CirqueDuSoleil, and his last show for them, ''La Nouba'', is set in an attic where humanity's fairy tale dreams and nightmares coexist. (In part because it was commissioned for Walt Disney World, it's not nearly as suggestive as the latter show.)

[[folder:Video Games]]
* ''VideoGame/AmericanMcGeesAlice'' takes place in Wonderland, Alice's own dream world. It is [[DarkerAndEdgier very different]] from the Wonderland we all know.
* A place known as the Dream Realm exists within the ''VideoGame/{{Ultima}}'' franchise, first appearing in ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' then appearing again in ''VideoGame/UltimaUnderworld II: Labyrinth of Worlds'' and ''VideoGame/UltimaVIIPartII: Serpent Isle''
* ''Franchise/SuperMarioBros''
** Sub-Con in ''VideoGame/SuperMarioBros2''. While the ingame plot leaves it ambiguous whether it was an actual place accessed by dream or if it was AllJustADream in the more mundane sense, the [[AllThereInTheManual manual]], and [[NoExportForYou Japan only]] Satellaview sequel reveal Subcon is an actual place.
** The Dream World of ''VideoGame/MarioAndLuigiDreamTeam'' is another actual place, accessed through Luigi falling asleep on magic pillows that are the petrified bodies of the native Pi'llos. While the [[DualWorldGameplay exact geography of the Dream World section visited depends on where Luigi falls asleep]], it's still depicted as existing independently of the green guy's mind.
* Nightopia in ''VideoGame/NightsIntoDreams''.
* The TropeNamer, Dream Land of the ''Franchise/{{Kirby}}'' series is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]].
* The whole game of ''VideoGame/{{Cocoron}}'' is a Dream World.
* A stage of ''VideoGame/{{Ristar}}'' for the UsefulNotes/GameGear takes place in Dream Land.
* As does ''VideoGame/TheLegendOfZeldaLinksAwakening''. (In this case, it's an actual world ''created'' by a dream of the Wind Fish.)
* Maginaryworld of ''VideoGame/SonicShuffle''.
* In ''VideoGame/TheSimpsons'' arcade game, the family ended up inside Homer's dream, and had to fight a giant bowling ball. Bafflingly, this was the entire premise of another Simpsons' game, ''Bart's Nightmare''.
* The UMN from ''VideoGame/{{Xenosaga}}'', which is similar the the Warhammer example as is it the source of FasterThanLightTravel & is also their version of the internet.
* ''VideoGame/YumeNikki'' (lit. ''Dream Journal'') is based on a HikikoMori girl who spends all her time sleeping then recording her dreams. The game features a vast, sprawling world of surreal dreamscapes, full of very interesting sights. The [[WideOpenSandbox only real objective]] is to collect "Effects," which let you do things in your dreams like change your hair, ride a bike, or transform into weird objects. Get it [[http://www.indiegames.com/blog/2008/04/freeware_game_pick_yume_nikki.html here.]] [[spoiler:Then hide under the bed. This girl has ''issues''.]]
* The ''{{DreamWeb}}'' from the eponymous video game is an interesting example, as it subconsciously influences humans in their sleep and thus shapes the future of mankind. Then, someone tries to pervert it for evil purposes...
* As it turns out, in ''VideoGame/FinalFantasyX'', [[spoiler:Zanarkand is merely the "dream of the fayth" - when they awaken, it disappears.]]
* Supposedly, ''VideoGame/LittleBigPlanet'' is made from the creative energies of people that are dreaming.
* ''Keen Dreams'', episode 3.5 of the VideoGame/CommanderKeen series, takes places entirely inside a dream world.
* ''VideoGame/FinalFantasyTacticsAdvance'''s Ivalice.
* The entirety of ''VideoGame/DareToDream'' takes place in the mind of the player's character.
* The ''Franchise/DragonAge'' series gradually subverts this trope in form of the Fade, a SpiritWorld where disembodied spirits reside and where the consciousness of every species except dwarves go when asleep. (Dwarves live near [[AppliedPhlebotinum lyrium]], which has effects on magical abilities and so on. Unruly or dangerous mages are forcibly branded with lyrium, turning them into the Tranquil, which is essentially a magical lobotomy.) [[AlienGeometries It's very...odd.]] Mages are the only people who can consciously navigate it without having to check on whether they're dreaming or not, though this puts them in danger of being possessed by the many demons that wander the Fade. The subversion sets in as soon as ''VideoGame/DragonAgeOriginsAwakening'', which begins dismantling the laws of the setting by having a dwarf party member potentially joining the PC on a dream trip to the Fade (which he also acknowledges as normally impossible). By the time of ''VideoGame/DragonAgeInquisition'', we have [[spoiler:the Inquisitor entering and leaving the Fade ''in the flesh'' twice (once with an entire party in tow, potentially including a dwarf again)]], suggesting that the Fade is not as dreamlike as it seems, and then the ''Trespasser'' DLC drops the final bomb by revealing that [[spoiler:the Fade is actually a former part of Thedas (the "waking world"), which was cut off from it thousands of years ago by a mage with near-divine powers to seal away the old Elven gods, along with most of the magic and the miracles of the old world]].
* The [[JourneyToTheCenterOfTheMind mental worlds]] in ''VideoGame/{{Psychonauts}}'' are a bit like this, since a few kids mention that they've been having dreams about things that appear in peoples' heads.
* Franchise/SilentHill is implied to be this in some cases.
* ''VideoGame/LegendOfMana'' - The entire world of Fa'Diel is believed to be a Dream Land by the Storyteller and the Sproutlings, but the universe itself also has a dream world that the player character can visit on several occasions.
* ''VideoGame/FinalFantasyVI'''s dream sequence in which Cyan puts his family's death behind him.
* Sector 4 in ''VideoGame/{{Jumper}} Two'' takes place in Ogmo's dream, which he fell into ''while falling''.
* The ''VideoGame/{{Klonoa}}'' series takes place in these. A different world every game, thus earning the main character the moniker of "Dream Traveller".
* ''VideoGame/DragonQuestVI'' is composed of two worlds: the Dream World and the Real World.
* ''VideoGame/PokemonBlackAndWhite'' had an added online game feature called the "Dream World", in which asleep Pokémon explore their dreams. It was similar in gameplay to the Pokéwalker, but without the added benefit of getting kids to go play outside. This feature was actually two generations in the making from ''VideoGame/PokemonRubyAndSapphire'': In the Devon Corporation building in Rustboro City, there is a scientist who mentions that "I'm attempting a device that lets you see into the dreams of Pokemon!! But it's not going well..." [[FridgeBrilliance Two generations later, you get to do just this.]] What's odd about this Dream World is that asleep Pokémon can befriend "Dream Pokémon", and then bring them back into the real world to be part of their trainer's collection. They even have rare alternate special abilities that a real world version of the Pokémon would never be able to obtain otherwise.
* In ''VideoGame/RaymanOrigins'' the entire world was created by the Bubble Dreamer, a godlike entity that does nothing but sleep. His nightmares are whats causing dangerous things to happen.
* You go through a number of these in ''VideoGame/KingdomHearts3DDreamDropDistance''. On something of a different note, they're made from the dreams of worlds that have yet to fully awaken following their restoration at the end of the first game. This allows the game to show events in the series' past (King Mickey's adventures as both Yen Sid's apprentice and a musketeer) and revisit the Pinocchio storyline. Sora is confused when Jiminy Cricket doesn't recognize him, then remembers this is that world's dream of Jiminy.
* ''VideoGame/{{Psychosomnium}}'' is set in Jimmy's dream, explaining the short, disjointed "plot" and the GainaxEnding.
* ''VideoGame/LSDDreamEmulator''.
* ''VideoGame/{{Spyro the Dragon|1998}}'' has the Dream Weavers world, which is home to a race of dragons that keep dreams pleasant and nightmares in check. The world itself is quite nonsensical, featuring castles floating in the sky along with a variety of bizarre enemies.
* ''VideoGame/{{Rift}}'' has the Plane of Water.
* ''VideoGame/{{Mother}}'' and it's sequel ''VideoGame/EarthBound'' have Magicant.
* ''VideoGame/RadiaSenkiReimeihen'' has [[spoiler:Lemuria, the setting of the game.]]
* ''VideoGame/{{Bloodborne}}'' has the real...ish world where Yharnam is located and the Hunter's Dream, a safe PocketDimension created from the dreams of [[spoiler:the Moon Presence, an EldritchAbomination exterminating its fellow horrors and their spawn by means of its pet human Hunters]]. Hunters are humans injected with Old Blood, giving them, among other things, an ability to "awaken" from Yharnam to the Hunter's Dream and back. Later in the game, you also visit another dream world, the Nightmare of Mensis, as well as the Hunter's Nightmare in the DLC, suggesting that there are innumerable worlds created from the dreams of powerful beings, or even that Yharnam itself is just such a dream.
* ''VideoGame/TheFairlyOddparentsShadowShowdown'' has [[ExactlyWhatItSaysOnTheTin "Dad's Dream".]] Three guesses on where the level takes place.
* ''Videogame/FallenLondon'': Known as Parabola, and usually resembling something like a HungryJungle most of the time (littered with upright, frameless mirrors embedded into the ground if you're in the Mirror-Marches side of it), it can be accessed through [[FantasticDrug Prisoner's Honey]], [[MagicMirror mirrors (if you're skilled enough)]], and [[BreadEggsMilkSquick having recurring nightmares so horrendous and vivid you kinda stumble into it by accident]]. It's a fairly dangerous place to be in outside certain circumstances, but some make a killing exploring it, [[spoiler:and making deals with its rulers, the Fingerkings]].
* In ''VideoGame/DreamfallTheLongestJourney'', powerful Dreamers can create entire worlds lodged between Stark and Arcadia, wherein they are the {{Domain Holder}}s, such as Faith's Winter. ''VideoGame/DreamfallChapters'' then reveals that the entire universe of ''VideoGame/TheLongestJourney'' is a dream of the primordial being known as Lux the First Dreamer, [[spoiler:whose power Zoë, another powerful Dreamer, briefly borrows during the finale of ''Chapters'' to deal with the Prophet's conspiracy]].

[[folder:Visual Novels]]
* In ''VisualNovel/{{Tsukihime}}'', Kagetsu Tohya. The story is only focused around Shiki and only appears to encompass the town he lives in, plus the next one over. [[spoiler:However, it's revealed that actually, all the people he meets are indeed 'real' in a sense. They can give him information he needs to figure out what's going on and will also realize the oddness of the repeating days in their own ways.]] The dream he's in also mixes all the different Tsukihime continuities heavily, though Shiki does not notice.
* In ''VisualNovel/War13thDay'', [[spoiler:you come to realize that you and two other narrators are trapped in a dream. However, the ending reveals there's much, much more to it than that...]]

* ''Webcomic/TheDreamlandChronicles'' is about a [=Dreamland=] all children go to when they sleep. Usually, they outgrow it after a few years, and can no longer access it as adults.
* ''Webcomic/TheDreamcatchersMasquerade'' takes place in a dream world of sorts where "dreams" grow on trees and nightmare creatures roam the night.
* The world of ''Webcomic/{{Dreamkeepers}}'' is somehow connected to the dreams of humanity, and its' sapient inhabitants or "Dreamkeepers" are each connected to a living human and responsible for guarding their dreams from corruption by the Nightmares. However, the Nightmares haven't been seen in centuries and the average dreamkeeper is as aware of their human as humans are of their dreamkeepers. Making the DreamLand setting more background material than anything else.
* ''Webcomic/DresdenCodak'' does this twice. Sorta. The first time [[http://www.dresdencodak.com/cartoons/dc_027.htm it took place in a graveyard of civilization.]] The second time, it took place [[http://www.dresdencodak.com/cartoons/dc_029.htm in an individual's subconscious.]]
* ''Webcomic/LuminousAges'' is based in a universe which started as a dream instead of a bang.
** Of course, prior to [[CerebusSyndrome the Hob storyline]], most of the comic had this feel to it, even if it wasn't technically taking place in a dream or a comparable plane of existence.
* ''Webcomic/YuMeDream'' has elements of this, if the name didn't tip you off. Fiona starts out as someone who hates life so much that she dreams constantly, [[spoiler:though these turn out to be a version of DreamWithinADream]]. We come back to [=Dreamland=] concepts as Fiona [[spoiler:wakes up from her coma and subsequently goes back to find Lia]].
* ''Webcomic/TheDreamer'' is an interesting play on this, as Bea's dreams don't take place in anywhere magical; [[DreamingOfTimesGoneBy they take place]] in the [[UsefulNotes/TheAmericanRevolution American Revolution]]!
* ''Webcomic/WoodenRose''. [[http://www.woodenrosecomic.com/comic/chapter4/91.html Which doesn't mean it's not real.]]
* In ''Webcomic/EndOfInfinity'', Phantasmagoria is the world that dreamers go to when they're asleep. By taking off their Placidus mask, they can become Lucid Dreamers and interact directly with the Phantasmagorians, permanent residents of the dream world. Otherwise, they are Placid Dreamers, who experience Phantasmagoria as an ordinary dream.
* ''Webcomic/MSPaintAdventures''
** ''Webcomic/ProblemSleuth'' has the imaginary universe which can be accessed by playing make-believe in [[BlanketFort a fort]] or by climbing through [[PortalDoor fake windows]]. It is later revealed that ''Webcomic/{{Jailbreak}}'' and ''Webcomic/BardQuest'' also take place there.
** ''Webcomic/{{Homestuck}}'':
*** The story seems to use this setting early on, with Jade dreaming that she lives in a beautiful tower on a golden moon. It doesn't take long until it's established that said dream lands, Prospit and Derse, are just another part of the physical plane in which Sburb takes place, primarily accessed in the players' sleep through their [[LivingDream dream selves]].
*** A straighter example would be the Dream Bubbles, which float through the Outer Ring and are “glubbed” into existence by the [[EldritchAbomination Horrorterrors]]. They’re where players’ dreams take place when their dream self (or their regular self, either or) is dead. They were originally ephemeral and unstable, exposing dreamers to the highly unpleasant effects of the Outer Ring and its denizens, until Feferi convinced the Horrorterrors to make permanent ones. The final product results in shared dream dimension that is constantly shifting appearance as dreamers recall and dismiss memories and as bubbles, carrying their passengers with them, merge and split, resulting in pretty surreal and patchwork landscapes as places and things from many different worlds end up side by side. They also double as the afterlife, with the souls of dead characters remaining there permanently but still able to interact with living dreamers. As the Ring exists outside universes and thus causality, the dead from all possible timelines end up together, making the Bubbles fairly crowded.
* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.net/archive_page.php?comicID=1655 where the cat and dog meet while dreaming.]]
* In ''Webcomic/OurLittleAdventure'', Julie usually goes to hazy orange and yellow one when her mind meets up with [[TricksterGod The Palm Tree Ghost]]. In [[http://danielscreations.com/ola/comics/ep0296.html this one]] we get to see some of the background, though it's still hazy. It's turning out to be [[EldritchLocation surreal]] and [[Creator/DrSeuss seuss-like.]]
* In ''[[{{Webcomic/Nwain}} Nwain: The Knight Who Wandered Dream]]'', the titular KnightErrant roams a world called Dream.

[[folder:Web Original]]
* ''Literature/DreamHighSchool'' has this as the main premise: you're taking classes in a shared lucid dream.
* In ''Literature/RunningWithRats'', the Rat Runners harvest [[AppliedPhlebotinum lio]], a valuable magical substance, by traveling through dream lands to find and grab it.

[[folder:Western Animation]]
* In the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' episode "Boogey-Mania" has Sonic and Tails traveling to Dreamsville thanks to an invention of their scientist ally, Professor Von Schlemmer.
* ''WesternAnimation/FostersHomeForImaginaryFriends'' has its own version of this trope; in the special, ''Destination Imagination'', the characters go on an adventure through an entire imaginary world created by a kid and controlled by the childish imaginary friend inside.
* Imaginationland from the ''WesternAnimation/SouthPark'' episode of the same name.
* The cartoon ''[[http://www.youtube.com/watch?v=IU7oIL7wHXM Somewhere in Dreamland]]'' is pretty much what you'd expect.
* In ''[[Franchise/CareBears Adventures in Care-a-Lot]]'', all the Care Bears' dreams occur in one connected [=dreamland=] that looks just like Care-a-Lot. Accordingly, they tend to dream about doing the same things they do when they're awake.
* {{Cloudcuckooland}} from ''Jamie and the Magic Torch''.
* The titular setting from ''WesternAnimation/CaptainZedAndTheZeeZone''.
* The setting of ''WesternAnimation/PotsworthAndCompany''.
* Oddly averted, however, in ''WesternAnimation/TheDreamstone'', in which "The Land of Dreams" is an ordinary country so named because its inhabitants ''have'' good dreams, which we rarely actually see. Played straight in one of these rare instances however, where the villains end up travelling into the dreams to sabotage them (with the heroes pursuing shortly after). While it is unknown if the dreams are connected in any form, they seem to have a recurring theme, consisting of fairground rides and gimmicks. Daydream bubbles are also made for the purpose of entering and interacting with the contents of dreams.
* ''WesternAnimation/PhineasAndFerb'''s Isabella has her own version of [=Dreamland=], Phineasland. Which is a very strange place to be, considering that, after having confessed his [[ToyShip undying love]] to her, [[MentalWorld Phineas turned into a centaur, had Isabella sit on him and started levitating, with a rainbow rising behind them.]] [[LampshadeHanging But then of course everything goes back to normal.]]
* In an episode of ''WesternAnimation/{{Gargoyles}}'', Goliath and former Pack member Dingo are put into a trance and sent into the "Dreamtime", in order to stop the Matrix from covering the world. In this world, they have control, allowing them to create weapons out of thin air.
* The episode "King Worm" of ''WesternAnimation/AdventureTime'' uses this trope to its trippy potential.
* The ''WesternAnimation/{{Superjail}}'' episode "Dream Machine" is even trippier. But then again, it IS ''Superjail''...
* Greg has one in ''WesternAnimation/OverTheGardenWall'' that is full of cute cartoon characters.