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* Creator/HPLovecraft did a number of stories set in a fairly surreal and oddly-light-on-the-horror-he's-known-for [=Dreamlands=]. ''Literature/TheDreamQuestOfUnknownKadath'' includes Nyarlathotep, an enigmatic and dangerous being found in his other work, one of the major links between this Dream Cycle and the Cthulhu Mythos.

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* Creator/HPLovecraft did a number of stories set in a fairly surreal and oddly-light-on-the-horror-he's-known-for [=Dreamlands=]. Dreamlands. These are depicted as a sort of alternate dimension, which can be reached by people who pass through hidden passageways in dreams, and who can live a sort of second life in it afterwards. The Dreamlands are a place of fantastical landscapes and creatures, loosely based on the themes of dreams and cultural archetypes but not strictly formed from any individual dream or fancy. These range from areas relatively "close" to reality, through increasingly surreal and strange locations, and to remote and alien places such as the Plateau of Leng and the city of unknown Kadath. ''Literature/TheDreamQuestOfUnknownKadath'' includes Nyarlathotep, an enigmatic and dangerous being include a number of beings found in his other work, one such as Nyarlathotep, ghouls, and a handful of the major named characters, forming links between this Dream Cycle and the Cthulhu Mythos.
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* ''WesternAnimation/{{Gargoyles}}'': In one episode, Goliath and former Pack member Dingo are put into a trance and sent into the "Dreamtime", in order to stop the Matrix from covering the world. In this world, they have control, allowing them to create weapons out of thin air.

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* ''WesternAnimation/{{Gargoyles}}'': In one episode, Goliath and former Pack member Dingo are put into a trance and sent into the "Dreamtime", in order to stop the Matrix [[GrayGoo Matrix]] from covering the world. In this world, they have control, allowing them to create weapons and constructs out of thin air.air, but more importantly, are able to ''communicate'' with the Matrix's AI, which ultimately allows them to stop its rampage.
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* The main setting of ''VideoGame/PuyoPuyoPuzzlePop'', the Dream World, is an amalgamation of Primp Town and Suzuran with the typical dream logic (e.g. characters can be shrunk or duplicated). Amitie, Arle, and Ringo must stop Meena from forcing them to remain in the Dream World.
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* ''WesternAnimation/PhineasAndFerb'''s Isabella has her own version of [=Dreamland=], Phineasland. Which is a very strange place to be, considering that, after having confessed his [[ToyShip undying love]] to her, [[MentalWorld Phineas turned into a centaur, had Isabella sit on him and started levitating, with a rainbow rising behind them.]] [[LampshadeHanging But then of course everything goes back to normal.]]

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* ''WesternAnimation/PhineasAndFerb'''s Isabella has her own version of [=Dreamland=], Phineasland. Which is a very strange place to be, considering that, after having confessed his [[ToyShip [[PuppyLove undying love]] to her, [[MentalWorld Phineas turned into a centaur, had Isabella sit on him and started levitating, with a rainbow rising behind them.]] [[LampshadeHanging But then of course everything goes back to normal.]]
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* There's one such stage near the end of ''VideoGame/{{Hoa}}'', after the titular character lose consciousness and went through the first few levels of the game, right to the preceding factory stage, all in his dreams. It's DeliberatelyMonochrome to serve as a jarring contrast to the rest of the game's colourful environment.

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[[caption-width-right:350:Step into the dream.]]




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[[quoteright:291:[[Literature/AlicesAdventuresInWonderland https://static.tvtropes.org/pmwiki/pub/images/ThroughTheLookingGlass.JPG]]]]
[[caption-width-right:291:Happy Hour--Alice's favorite time of the day…]]

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[[quoteright:291:[[Literature/AlicesAdventuresInWonderland %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17030916640.77618900
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[[quoteright:350:[[ComicBook/TheSandmanUniverse
https://static.tvtropes.org/pmwiki/pub/images/ThroughTheLookingGlass.JPG]]]]
[[caption-width-right:291:Happy Hour--Alice's favorite time of the day…]]
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* ''VideoGame/{{Omori}}'': Half of the game takes place in Headspace, the dream world in which Omori goes to with his friends to solve people's problems. [[spoiler:The other half takes place in the real world, and is centered around Sunny (who Omori represents) struggling with his daily life.]]

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* ''VideoGame/{{Omori}}'': Half of the game takes place in Headspace, the dream world in which Omori goes to with his friends to solve people's problems. [[spoiler:The other half takes place in the real world, and is centered around Sunny (who (whom Omori represents) represents a younger version of) struggling with his daily life.life in the last days before moving to another town.]]
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%%* ''Literature/AliceInWonderland'': Both ''Alice's Adventures in Wonderland'' and ''Through the Looking Glass'' prove to take place in Dreamland.

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%%* ''Literature/AliceInWonderland'': ''Literature/AlicesAdventuresInWonderland'': Both ''Alice's Adventures in Wonderland'' and ''Through the Looking Glass'' Looking-Glass'' prove to take place in Dreamland.
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* ''ComicBook/SoulsearchersAndCompany'': In Issue #3, Dweeb -- a parody of Dream from ''ComicBook/TheSandman1989'' -- hires the team to discover who is interfering with the town's ability to sleep, and there fore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed member of the team.

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* ''ComicBook/SoulsearchersAndCompany'': In Issue #3, Dweeb -- a parody of Dream from ''ComicBook/TheSandman1989'' -- hires the team to discover who is interfering with the town's ability to sleep, and there fore therefore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed strongest-willed member of the team.
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The first is the personal dream land, which is a dreamer's personal mental world or at least only accessible to a single person. It is distiguished from regular lucid dreams by being visited more or less in the same form every night (or other sleeping cycle), but is still vulnerable to its own form of DreamApocalypse once its dreamer eventually passes away. If it is accessible to anyone else at all, a JourneyToTheCenterOfTheMind is often necessary for getting here.

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The first is the personal dream land, which is a dreamer's personal mental world or at least only accessible to a single person. It is distiguished distinguished from regular lucid dreams by being visited more or less in the same form every night (or other sleeping cycle), but is still vulnerable to its own form of DreamApocalypse once its dreamer eventually passes away. If it is accessible to anyone else at all, a JourneyToTheCenterOfTheMind is often necessary for getting here.
there.
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* ''Literature/{{Pale}}'': It's said that the Paths used to be called the Dreamworld, before magical Practioners learned more about the nature of the realm. They're now considered the "edge of reality", where each Path is a miniature world unto itself, with its own laws of reality.
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The third, generally more common in modern media, splits the difference by depict individual people's dreams as pocket dimensions within a larger, shared dreaming world. Dreams may be moved between through magic or internal means without noticeable transition, or else an external "landscape" may be present -- a starry, misty void of shifting clouds or fog is a popular choice, usually dotted with orbs or lights or doors or some other sort of symbolic object representing the dreamscapes of specific people. Usually, the trick here is that any dreamer has full RealityWarper powers within their own dream, but is limited outside of it. {{Shared Dream}}s are also possible if one can find a way to merge dreamscapes together.

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The third, generally more common in modern media, splits the difference by depict depicting individual people's dreams as pocket dimensions within a larger, shared dreaming world. Dreams may be moved between through magic or internal means without noticeable transition, or else an external "landscape" may be present -- a starry, misty void of shifting clouds or fog is a popular choice, usually dotted with orbs or lights or doors or some other sort of symbolic object representing the dreamscapes of specific people. Usually, the trick here is that any dreamer has full RealityWarper powers within their own dream, but is limited outside of it. {{Shared Dream}}s are also possible if one can find a way to merge dreamscapes together.

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A MagicalLand or AnotherDimension made up of dreams. Can be [[SharedDream a collective dream]] or the dream of a [[JourneyToTheCenterOfTheMind specific person]]. Generally surreal, nonsensical, and psychologically symbolic. Alternatively, just [[SugarBowl adorable]] randomness. Usually divided into two halves or factions — [[BattleInTheCenterOfTheMind nightmares]] and [[HappyPlace good dreams]].

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A The Dream Land is a MagicalLand or AnotherDimension made up of dreams. Can It can be [[SharedDream a collective dream]] or the dream of a [[JourneyToTheCenterOfTheMind specific person]]. Generally This sort of setting is generally surreal, nonsensical, and psychologically symbolic. Alternatively, just [[SugarBowl adorable]] randomness. Usually divided into two halves or factions -- [[BattleInTheCenterOfTheMind nightmares]] and [[HappyPlace good dreams]].
dreams]].

Broadly speaking, Dream Lands tend to take one of three forms in fiction:

The first is the personal dream land, which is a dreamer's personal mental world or at least only accessible to a single person. It is distiguished from regular lucid dreams by being visited more or less in the same form every night (or other sleeping cycle), but is still vulnerable to its own form of DreamApocalypse once its dreamer eventually passes away. If it is accessible to anyone else at all, a JourneyToTheCenterOfTheMind is often necessary for getting here.

The second is the shared dream land, where every dreamer journeys out to a single shared location in their sleep. This location is also generally stable, retaining essentially the same geography and inhabitants and progressing through history at a generally steady pace -- in most regards, it acts more like a MagicalLand with specific entry requirements than a dream ''per se''. However, it may be (subtly or overtly) influenced and shaped by cultural archetypes and beliefs. Don't expect to be full RealityWarper in here, but a sufficiently large shift in beliefs or interests in the waking world will usually have a matching effect in the Dream Land. This is the oldest kind, and the one most popular in pre-Tolkienian fantasy works.

The third, generally more common in modern media, splits the difference by depict individual people's dreams as pocket dimensions within a larger, shared dreaming world. Dreams may be moved between through magic or internal means without noticeable transition, or else an external "landscape" may be present -- a starry, misty void of shifting clouds or fog is a popular choice, usually dotted with orbs or lights or doors or some other sort of symbolic object representing the dreamscapes of specific people. Usually, the trick here is that any dreamer has full RealityWarper powers within their own dream, but is limited outside of it. {{Shared Dream}}s are also possible if one can find a way to merge dreamscapes together.

The inhabitants of this place are as many as one can dream of. DreamPeople are everywhere, of course; oftentimes, they will try to escape their birth dreams and either survive out in the Dream Land or find a way into the real world. Monsters and predators also exist here, usually as living nightmares on the prowl for juicy dreaming minds to sink their claws into.



May provide a setting for TalkingInYourDreams.


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This may provide a setting for TalkingInYourDreams.


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* ''Fanfic/TheFlowersDream'': The Breezies' creation myth has it that their world is the vivid, lasting dream of a very special flower, in a little grove "out beyond the beyond". It dreamed up a whole world into being, filled with noble beasts and magical forests and winding rivers — but then the flower woke up, and the dream started to fade. It managed to send itself back to sleep before the dream fully vanished, and it has since been trying to learn how to live permanently within this dream-land so that it will never fade.
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* ''TabletopGame/InNomine'': The Ethereal plane, also known as the Marches, is a world of shifting fog where the dreams of humans and animals manifest as pocket realities contained within drifting orbs. Angels of Dreams and Demons of Nightmares periodically watch over the sleepers, while the native ethereal spirits are actually dream elements or imaginary figures come to life. [[ClapYourHandsIfYouBelieve The more belief or worship these spirits gather, the more powerful they can become]], and some of them actually reached the status of pagan gods back in the day. While most dreams are fragile things, which evaporate soon after their dreamer wakes, others manage to endure, merging with one another or becoming inhabited by dream-spirits to become permanent fixtures of the Marches. Some have reached immense size and age, becoming strongholds of ancient dream spirits such as Avalon and Olympus. Another, Arachnidae, is a permanent dreamworld that houses the dreams of every spider in reality.

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* ''TabletopGame/InNomine'': The Ethereal plane, also known as the Marches, is a world of shifting fog where the dreams of humans and animals manifest as pocket realities contained within drifting orbs.shapes such as orbs, mirrors or arches. Angels of Dreams and Demons of Nightmares periodically watch over the sleepers, while the native ethereal spirits are actually dream elements or imaginary figures come to life. [[ClapYourHandsIfYouBelieve The more belief or worship these spirits gather, the more powerful they can become]], and some of them actually reached the status of pagan gods back in the day. While most dreams are fragile things, which evaporate soon after their dreamer wakes, others manage to endure, merging with one another or becoming inhabited by dream-spirits to become permanent fixtures of the Marches. Some have reached immense size and age, becoming strongholds of ancient dream spirits such as Avalon and Olympus. Another, Arachnidae, is a permanent dreamworld that houses the dreams of every spider in reality. The Marches are broadly divided between the Vale of Dreams, where the majority of all dreamscapes are at any given time and where the forces of Dreams and Nightmares wage endless war, and the Far Marches, the lawless depths of humanity's collective subconscious where most ethereal spirit courts hide out. There isn't much stable geography beyond that, although Blandine and Beleth's Towers are always just visible, looming at the edges of Heaven and Hell.
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*** A straighter example would be the Dream Bubbles, which float through the Outer Ring and are “glubbed” into existence by the [[EldritchAbomination Horrorterrors]]. They’re where players’ dreams take place when their dream self (or their regular self, either or) is dead. They were originally ephemeral and unstable, exposing dreamers to the highly unpleasant effects of the Outer Ring and its denizens, until Feferi convinced the Horrorterrors to make permanent ones. The final product results in shared dream dimension that is constantly shifting appearance as dreamers recall and dismiss memories and as bubbles, carrying their passengers with them, merge and split, resulting in pretty surreal and patchwork landscapes as places and things from many different worlds end up side by side. They also double as the afterlife, with the souls of dead characters remaining there permanently but still able to interact with living dreamers. As the Ring exists outside universes and thus causality, the dead from all possible timelines end up together, making the Bubbles fairly crowded.

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*** A straighter example would be the Dream Bubbles, which float through the Outer Ring and are “glubbed” "glubbed" into existence by the [[EldritchAbomination Horrorterrors]]. They’re They're where players’ players' dreams take place when their dream self (or their regular self, either or) is dead. They were originally ephemeral and unstable, exposing dreamers to the highly unpleasant effects of the Outer Ring and its denizens, until Feferi convinced the Horrorterrors to make permanent ones. The final product results in shared dream dimension that is constantly shifting appearance as dreamers recall and dismiss memories and as bubbles, carrying their passengers with them, merge and split, resulting in pretty surreal and patchwork landscapes as places and things from many different worlds end up side by side. They also double as the afterlife, with the souls of dead characters remaining there permanently but still able to interact with living dreamers. As the Ring exists outside universes and thus causality, the dead from all possible timelines end up together, making so that travel through them often involves meeting the Bubbles fairly crowded.ghosts of multiple alternate versions of yourself.
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* ''TabletopGame/{{Pathfinder}}'': The Ethereal Plane, a vast sea of swirling mist that extends over the inner planes, is very reactive to psychic and emotional forces. When mortals dream, their minds go out into the Ethereal, shaping its mists into dreamscapes that degreade back into nothingess when they wake. Figures spawned in dreams sometimes survive this to escape into the Ethereal as free-roaming animate dreams, which must then share their home with a variety of psychic predators such as nightmare dragons and night hags. Dreamscapes cluster together in the plane's depths, and surround the Dimension of Dreams, also known as the Dreamlands, a permanent dimension formed from countless accreted dreamscapes, the dreams of powerful beings, and subconscious desires and archetypes resonating into the Ethereal Plane. It is home to entire nations and species of bizarre creatures, which sometimes pass physically into the material world. Further still beyond the Dreamlands is the Plateau of Leng, a dimension of living nightmares shaped by the dreams of ancient and alien gods.
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* ''TabletopGame/InNomine'': The Marches are created by the dreams of humans and animals. Angels of Dreams and Demons of Nightmares periodically watch over the sleepers, and the native ethereal spirits are actually dream elements or imaginary figures come to life. [[ClapYourHandsIfYouBelieve The more belief or worship these spirits gather, the more powerful they can become]], and some of them actually reached the status of pagan gods back in the day.

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* ''TabletopGame/InNomine'': The Marches are created by Ethereal plane, also known as the Marches, is a world of shifting fog where the dreams of humans and animals. animals manifest as pocket realities contained within drifting orbs. Angels of Dreams and Demons of Nightmares periodically watch over the sleepers, and while the native ethereal spirits are actually dream elements or imaginary figures come to life. [[ClapYourHandsIfYouBelieve The more belief or worship these spirits gather, the more powerful they can become]], and some of them actually reached the status of pagan gods back in the day. While most dreams are fragile things, which evaporate soon after their dreamer wakes, others manage to endure, merging with one another or becoming inhabited by dream-spirits to become permanent fixtures of the Marches. Some have reached immense size and age, becoming strongholds of ancient dream spirits such as Avalon and Olympus. Another, Arachnidae, is a permanent dreamworld that houses the dreams of every spider in reality.
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* ''VideoGame/GreyArea2023'': The first chapter is Hailey having a dream. In this dream, her mom gives a JustifiedTutorial, and her plush Bunny can talk. She's also DreamingOfThingsToCome, as some elements of the dream come back a bit later.
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* ''Fanfic/SharingTheNight'': The Desert of Dreams is a "second night", a mass of stars buried underground, where dreaming minds go, filled with the forms of sapient creatures that continuously form out of stardust and crumble back into formlessness as their physical selves fall asleep and wake. Originally, [[spoiler:twin goddesses had dreamed dreams and nightmares for all sapient creatures in the world; in the present day, people are able to dream independently because their minds are naturally drawn into the otherworld formed from the ruins of the two deities' celestial bodies.]]
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** ''ComicBook/TheMultiversity'' separates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of ComicBook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.

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** ''ComicBook/TheMultiversity'' separates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of ComicBook/{{Nightshade}}s Nightshades is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.

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* ''Manga/AfterSchoolNightmare'' centers around a ''high school class'' based on this.
* Dorothy Unsworth from ''Manga/BlackClover'' can create a Dream World with her magic, where she can entrap people and create anything she [[ImaginationBasedSuperpower imagines]].
* The aptly named land of Vision in ''Literature/BraveStory''.

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* %%* ''Manga/AfterSchoolNightmare'' centers around a ''high school class'' based on this.
* ''Manga/BlackClover'': Dorothy Unsworth from ''Manga/BlackClover'' can create a Dream World with her magic, where she can entrap people and create anything she [[ImaginationBasedSuperpower imagines]].
* The aptly named land of Vision in ''Literature/BraveStory''.
imagines]].



* In the ''Anime/DigimonAdventure'' canon the Digital World is made from computer data and the dreams of children.
* ''Anime/DoraemonNobitasThreeVisionarySwordsmen'' takes place entirely in the dream universe of Yumemiru - a HighFantasy-themed adventure - after Nobita asks Doraemon to create a heroic dream for him via the Dream Machine.

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* In the ''Anime/DigimonAdventure'' canon the ''Anime/DigimonAdventure'': The Digital World is made from computer data and the dreams of children.
* ''Anime/DoraemonNobitasThreeVisionarySwordsmen'' takes place entirely in the dream universe of Yumemiru - -- a HighFantasy-themed adventure - -- after Nobita asks Doraemon to create a heroic dream for him via the Dream Machine.



* The titular heroine and most of the antagonists of ''Manga/DreamEaterMerry'' are Dream Demons, all of whom come from here. Usually, the only way to get through from their reality into ours is to possess a human being as a vessel; Merry came all the way through by herself, completely by accident, and can't figure out how to get back. Additionally, our other protagonist Yumeji possesses the ability to see the auras of people haunted by Dream Demons, and enter their dreamworlds while they're awake. He refers to the intervening space between dreams and reality as a "daydream", the concept of which puzzles Merry.
* The ending of ''Anime/EurekaSeven'' movie. The final scene either takes place in Renton's dream, or the real world merged and connected with Renton's dream.

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* ''Manga/DreamEaterMerry'': The titular heroine and most of the antagonists of ''Manga/DreamEaterMerry'' are Dream Demons, all of whom come from here. Usually, the only way to get through from their reality into ours is to possess a human being as a vessel; Merry came all the way through by herself, completely by accident, and can't figure out how to get back. Additionally, our other protagonist Yumeji possesses the ability to see the auras of people haunted by Dream Demons, and enter their dreamworlds while they're awake. He refers to the intervening space between dreams and reality as a "daydream", the concept of which puzzles Merry.
* The ending of ''Anime/EurekaSeven'' movie. ''Anime/EurekaSeven'': The final scene of the movie either takes place in Renton's dream, or the real world merged and connected with Renton's dream.



* In ''Manga/RozenMaiden'' everyone and their doll has a personal MentalWorld for dreams, but on the outside all these are connected through the WorldTree, forming one large navigable space.
* Elysion in the ''Super S'' season of ''Anime/SailorMoon''. It's actually [[spoiler: what remains of the Golden Kingdom of the Earth, aka the birthplace of Mamoru's past self Prince Endymion. Helios, aka Pegasus, is its Guardian.]]
* [[UpperClassTwit Kamiyama]] from ''Manga/SamuraiHighSchool'' lets his scientists build a machine that he wants to use to control his New Years' dream, because of fortunetelling. However, he gets stuck in his dream for over 20 hours, and it's up to the protagonists to dive into his mind to wake him up. It quickly turns into an AliceAllusion.
* Moera in ''Anime/{{Yumeria}}''.

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* In ''Manga/RozenMaiden'' everyone ''Manga/RozenMaiden'': Everyone and their doll has a personal MentalWorld for dreams, but on the outside all these are connected through the WorldTree, forming one large navigable space.
* ''Anime/SailorMoon'': Elysion in the ''Super S'' season of ''Anime/SailorMoon''. season. It's actually [[spoiler: what [[spoiler:what remains of the Golden Kingdom of the Earth, aka the birthplace of Mamoru's past self Prince Endymion. Helios, aka Pegasus, is its Guardian.]]
* ''Manga/SamuraiHighSchool'': [[UpperClassTwit Kamiyama]] from ''Manga/SamuraiHighSchool'' lets his scientists build a machine that he wants to use to control his New Years' dream, because of fortunetelling. However, he gets stuck in his dream for over 20 hours, and it's up to the protagonists to dive into his mind to wake him up. It quickly turns into an AliceAllusion.
* Moera in ''Anime/{{Yumeria}}''.%%* ''Anime/{{Yumeria}}'': Moera.



* The Dreaming in ''ComicBook/TheSandman1989''.
** This place ''has'' a huge red-light district, but most stories don't go there. There are also individual characters who are {{Anthropomorphic Personification}}s of particular kinds of nightmares (the Corinthian, Brute, Glob), or wet dreams (Quivering Mary) or even lovely [[HappyPlace dream places]] (Fiddler's Green). The ''Area'' in Peter Milligan's ComicBook/ShadeTheChangingMan, another Vertigo title, was originally called 'The Area of Madness', but as more entities started coming out of it, the definition was expanded to the land of dreams, the land of the dead, the place where all human consciousness gravitates.
** ''ComicBook/TheMultiversity'' seperates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of ComicBook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.
* The magic system in ''ComicBook/{{Bone}}'' is based around tapping into the world of the Dreaming which in this case is a SentientCosmicForce that permeates everything and everyone. The author admitted to dipping heavily into the Dreamtime Myths of Australian Aboriginal peoples, with Creator/NeilGaiman's support, as he did the same in ''ComicBook/TheSandman1989''.

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* The Dreaming in ''ComicBook/TheSandman1989''.
** This place ''has'' a huge red-light district, but most stories don't go there. There are also individual characters who are {{Anthropomorphic Personification}}s of particular kinds of nightmares (the Corinthian, Brute, Glob), or wet dreams (Quivering Mary) or even lovely [[HappyPlace dream places]] (Fiddler's Green). The ''Area'' in Peter Milligan's ComicBook/ShadeTheChangingMan, another Vertigo title, was originally called 'The Area of Madness', but as more entities started coming out of it, the definition was expanded to the land of dreams, the land of the dead, the place where all human consciousness gravitates.
** ''ComicBook/TheMultiversity'' seperates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of ComicBook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.
*
''ComicBook/{{Bone}}'': The magic system in ''ComicBook/{{Bone}}'' is based around tapping into the world of the Dreaming which in this case is a SentientCosmicForce that permeates everything and everyone. The author admitted to dipping heavily into the Dreamtime Myths of Australian Aboriginal peoples, with Creator/NeilGaiman's support, as he did the same in ''ComicBook/TheSandman1989''.



* The Franchise/MarvelUniverse has not one but several Dream Lands. Arguably the most prominent is the Dream Dimension ruled by the ComicBook/DoctorStrange enemy Nightmare, who lives up to his name by inflicting terrorizing nightmares on humans. Lesser known parts of the mental plane include the Realm of Madness, which Spider-Man's enemy Venom was briefly trapped on, and the Mindscape, a dimension that connects the minds of all sentient beings, the home of the 1990s superhero ComicBook/{{Sleepwalker}}.
* The setting of ''ComicBook/TheMaxx'' shifts back and forth between the "real" world and The Outback, a subconscious world resembling a prehistoric Australia populated by fantastic creatures and psychological symbolism. The Outback featured in most of the series is that of protagonist Julie Winters, but everybody supposedly has an Outback, and physical travel between them and the "real" world can be achieved by those with the proper knowhow.

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* ''Franchise/MarvelUniverse'': The Franchise/MarvelUniverse setting has not one but several Dream Lands. Arguably the most prominent is the Dream Dimension ruled by the ComicBook/DoctorStrange enemy Nightmare, who lives up to his name by inflicting terrorizing nightmares on humans. Lesser known parts of the mental plane include the Realm of Madness, which Spider-Man's enemy Venom was briefly trapped on, and the Mindscape, a dimension that connects the minds of all sentient beings, the home of the 1990s superhero ComicBook/{{Sleepwalker}}.
* ''ComicBook/TheMaxx'': The setting of ''ComicBook/TheMaxx'' shifts back and forth between the "real" world and The the Outback, a subconscious world resembling a prehistoric Australia populated by fantastic creatures and psychological symbolism. The Outback featured in most of the series is that of protagonist Julie Winters, but everybody supposedly has an Outback, and physical travel between them and the "real" world can be achieved by those with the proper knowhow.



* In ''ComicBook/SoulsearchersAndCompany'' #3, Dweeb -- a parody of Dream from ''ComicBook/TheSandman1989'' -- hires the team to discover who is interfering with the town's ability to sleep, and there fore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed member of the team.

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* ''ComicBook/TheSandman1989'': The Dreaming.
** This place ''has'' a huge red-light district, but most stories don't go there. There are also individual characters who are {{Anthropomorphic Personification}}s of particular kinds of nightmares (the Corinthian, Brute, Glob), or wet dreams (Quivering Mary) or even lovely [[HappyPlace dream places]] (Fiddler's Green). The ''Area'' in Peter Milligan's ComicBook/ShadeTheChangingMan, another Vertigo title, was originally called 'The Area of Madness', but as more entities started coming out of it, the definition was expanded to the land of dreams, the land of the dead, the place where all human consciousness gravitates.
** ''ComicBook/TheMultiversity'' separates the Dreaming into "Dream" and "Nightmare" to fit with the other paired realms in the Sphere of the Gods ({{Heaven}} and {{Hell}}; [[HomeOfTheGods Skyland]] and [[TheUnderworld Underworld]]; and [[Comicbook/NewGods New Genesis and Apokalips]]). Unlike those realms, however, they're not said to be opposed to each other, just different aspects of the same force. Also, since Morrison needs to tie ''everything'' into this cosmology, the LandOfFaerie and the realms of the other Endless are said to be part of Dream, while the Land of ComicBook/{{Nightshade}}s is part of Nightmare. The Area, surprisingly, doesn't get mentioned, but is probably part of Nightmare as well.
* ''ComicBook/SoulsearchersAndCompany'':
In ''ComicBook/SoulsearchersAndCompany'' Issue #3, Dweeb -- a parody of Dream from ''ComicBook/TheSandman1989'' -- hires the team to discover who is interfering with the town's ability to sleep, and there fore dream. To investigate, Baraka (who is a demon and does not need to sleep) has to enter the dreamscape of Bridget, the strongest willed member of the team.



* In the future of ''ComicStrip/{{Candorville}}'', scientists will prove this is a real place. It connects to all places and times, allowing for IntangibleTimeTravel.
* ''ComicStrip/LittleNemo'' is a renowned newspaper strip (and lesser-known [[TheMovie film]]) about a boy's adventures in Dream Land.

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* ''ComicStrip/{{Candorville}}'': In the future of ''ComicStrip/{{Candorville}}'', future, scientists will prove that this is a real place. It connects to all places and times, allowing for IntangibleTimeTravel.
* %%* ''ComicStrip/LittleNemo'' is a renowned newspaper strip (and lesser-known [[TheMovie film]]) about about a boy's adventures in Dream Land.



* ''Fanfic/ABalladOfTheDragonAndSheWolf'': Arya can use her warging ability to enter the Dream Lands. The [[AlienSky strange sky]] filled with [[AirWhale flying sea creatures]] and [[ZeppelinsFromAnotherWorld strang flying machines]] and animals can talk. Many of the scenes are similar to medieval manuscript art with rabbit bandits, snail jousts, and such.



* ''Fanfic/ABalladOfTheDragonAndSheWolf'': Arya can use her warging ability to enter the Dream Lands. The [[AlienSky sky]] is filled with [[AirWhale flying sea creatures]] and [[ZeppelinsFromAnotherWorld strange flying machines]], and animals can talk. Many of the scenes are similar to medieval manuscript art with rabbit bandits, snail jousts, and such.



* In ''Film/{{Dreamscape}}'', agents for good and evil enter the dream world of the President--the latter to assassinate him from the inside, and the former to save him.

to:

* In ''Film/{{Dreamscape}}'', agents ''Film/{{Dreamscape}}'': Agents for good and evil enter the dream world of the President--the President -- the latter to assassinate him from the inside, and the former to save him.



* The ''Franchise/ANightmareOnElmStreet'' series, particularly the later films, where the children discover they can use hypnosis to enter the dream world together and give themselves superpowers.

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* The ''Franchise/ANightmareOnElmStreet'' series, particularly ''Franchise/ANightmareOnElmStreet'': Particularly the later films, where the children discover they can use hypnosis to enter the dream world together and give themselves superpowers.



* ''After Hamelin'' was a retelling of The Pied Piper in which a deaf girl is the only one left when the Piper takes away the town's children and sends them to dream land--so she has to fall asleep to find them and bring them back.
* Both ''[[Literature/AliceInWonderland Alice's Adventures in Wonderland]]'' and ''Through the Looking Glass'' prove to take place in Dreamland.
* Celestial City and the many other worlds created by the high Earth spirits in ''Literature/AstralDawn'' are considered dream worlds. Another astral world belonging to a high spirit god named Hypnos sets a perfect example of this trope. His world is an island with a golden beach called the Land of Nod. The sand from Nod's golden beach serves as sleep sand for the Sandman.
* Creator/CliveBarker's ''Books of the Art'' contain Quiddity which is essentially this, [[spoiler: though, in the second book, the question is asked if whether Quddity is our Dream World or if we are its]].
* Creator/StormConstantine's novel ''Literature/BuryingTheShadow'' involves a realm called the soulscape, which connects all people on a subconscious level. An [[MentalWorld individual's soulscape]] reflects their mental and spiritual health.

to:

* ''After Hamelin'' was ''Literature/AfterHamelin'' is a retelling of The the Pied Piper in which a deaf girl is the only one left when the Piper takes away the town's children and sends them to dream land--so land, so she has to fall asleep to find them and bring them back.
* %%* ''Literature/AliceInWonderland'': Both ''[[Literature/AliceInWonderland Alice's ''Alice's Adventures in Wonderland]]'' Wonderland'' and ''Through the Looking Glass'' prove to take place in Dreamland.
* ''Literature/AstralDawn'': Celestial City and the many other worlds created by the high Earth spirits in ''Literature/AstralDawn'' are considered dream worlds. Another astral world belonging to a high spirit god named Hypnos sets a perfect example of this trope. His world is an island with a golden beach called the Land of Nod. The sand from Nod's golden beach serves as sleep sand for the Sandman.
* Creator/CliveBarker's ''Books of the Art'' contain %%* ''Literature/BooksOfTheArt'': Quiddity which is essentially this, [[spoiler: though, [[spoiler:although, in the second book, the question is asked if whether Quddity is our Dream World or if we are its]].
* Creator/StormConstantine's novel %%* ''Literature/BraveStory'': The land of Vision.
*
''Literature/BuryingTheShadow'' involves a realm called the soulscape, which connects all people on a subconscious level. An [[MentalWorld individual's soulscape]] reflects their mental and spiritual health.



* In P.C. Hodgell's ''Literature/ChroniclesOfTheKencyrath'' books, the dreams of the Kencyr form a dreamscape made of their individual dreams, from which one can journey to the soulscape (the land of the collective soul images of the Kencyr).
* A lot of Creator/CharlesDeLint's work, relying as it does on pseudo-Jungian theory being the laws of the universe (which is actually pretty cool) does a lot with this. Most prominently with the character Sophie, who breaks electronics by trying to use them and visits/populates a whole perfectly real dream world in her sleep, although she's in her mid-twenties before she starts to acknowledge the realness. Eventually her boyfriend comes out of [=dreamland=] and lives with her. This is considerable dedication, since the relationship started when he came and gave her reward sex for saving him in the form of a crow, and she blamed his existence on a severe need to get laid when she woke up. [[spoiler: It's all because her mother was the Moon]].
** For extra points, consider that this boyfriend, Jack Crow, who is 'really' a crow, is now coexisting in Newford with the crow-people, who are Native American spirits (sort of) who can turn into various corbae and mostly rent rooms from a big fat guy called Raven. Totally different origins, 'really' crows, same city. They need to meet in a coffee shop sometime, and possibly already have.
* John Henry Booth has a number of journeys here in the ''Literature/CthulhuArmageddon'' series (especially ''Literature/TheTreeOfAzathoth''). It is depicted as a place that now has become intrinsically interwoven with the Earth after the Great Old Ones rise. As such physics are more like suggestions and the world is impossibly weird. It still exists as a separate dimension, though.
* In the ''Literature/DreambloodDuology'', Ina-Karekh is where people go when dreaming and which also doubles as an afterlife.
* Jodi Lynn Nye's ''[=DreamLand=]'' mixes a fantasy realm which is subject to the rules of constant change.
* In ''Literature/TheDreamMerchant'', characters can travel to Umaya, which is the Dream Land. Oh, and there ''is'' indeed a RedLightDistrict in Umaya, but kids are not allowed.
* The dreamscape in ''Literature/DreamRovers'' is a misty, surreal place that connects all dreams. Certain people can view or even travel through it.

to:

* In P.C. Hodgell's ''Literature/ChroniclesOfTheKencyrath'' books, the : The dreams of the Kencyr form a dreamscape made of their individual dreams, from which one can journey to the soulscape (the land of the collective soul images of the Kencyr).
* A lot of Creator/CharlesDeLint's work, relying as it does on pseudo-Jungian theory being the laws of the universe (which is actually pretty cool) does a lot with this. Most prominently with the character Sophie, who breaks electronics by trying to use them and visits/populates a whole perfectly real dream world in her sleep, although she's in her mid-twenties before she starts to acknowledge the realness. Eventually her boyfriend comes out of [=dreamland=] and lives with her. This is considerable dedication, since the relationship started when he came and gave her reward sex for saving him in the form of a crow, and she blamed his existence on a severe need to get laid when she woke up. [[spoiler: It's all because her mother was the Moon]].
** For extra points, consider
Moon]]. Consider also that this boyfriend, Jack Crow, who is 'really' "really" a crow, is now coexisting in Newford with the crow-people, who are Native American spirits (sort of) who can turn into various corbae and mostly rent rooms from a big fat guy called Raven. Totally different origins, 'really' crows, same city. They need to meet in a coffee shop sometime, and possibly already have.
* ''Literature/CthulhuArmageddon'': John Henry Booth has a number of journeys here in the ''Literature/CthulhuArmageddon'' series (especially ''Literature/TheTreeOfAzathoth''). It is depicted as a place that now has become intrinsically interwoven with the Earth after the Great Old Ones rise. As such physics are more like suggestions and the world is impossibly weird. It still exists as a separate dimension, though.
* In the ''Literature/DreambloodDuology'', ''Literature/DreambloodDuology'': Ina-Karekh is where people go when dreaming and which also doubles as an afterlife.
* Jodi Lynn Nye's ''[=DreamLand=]'' ''Literature/DreamLand'' mixes a fantasy realm which is subject to the rules of constant change.
* In ''Literature/TheDreamMerchant'', characters ''Literature/TheDreamMerchant'': Characters can travel to Umaya, which is the Dream Land. Oh, and there ''is'' indeed a RedLightDistrict in Umaya, but kids are not allowed.
* ''Literature/DreamRovers'': The dreamscape in ''Literature/DreamRovers'' is a misty, surreal place that connects all dreams. Certain people can view or even travel through it.



* The End of the World in ''Literature/EndersGame'' first appears as the last of several VideogameSettings in the Free Play game, but turns out to have a much more personal meaning for Ender.
* ''Literature/TheGreatDivorce'' by Creator/CSLewis takes place in Dreamland.
* Creator/JulieKagawa's ''Literature/TheIronFey'': ''Literature/TheIronKnight'': The River of Dreams has interesting flotsam and jetsam. When Puck is fishing in it, he catches a yellow boot, a turtle that asks for a pocket watch, a catfish that plead IHaveAFamily, and an annoyed dragon. Given, however, that Nevernever is shaped by human thoughts, it's less of a jolt for them.

to:

* %%* ''Literature/EndersGame'': The End of the World in ''Literature/EndersGame'' first appears as the last of several VideogameSettings in the Free Play game, but turns out to have a much more personal meaning for Ender.
*
Ender.%%And how is it an example of this?
%%*
''Literature/TheGreatDivorce'' by Creator/CSLewis takes place in Dreamland.
* Creator/JulieKagawa's ''Literature/TheIronFey'': ''Literature/TheIronKnight'': The River of Dreams has interesting flotsam and jetsam. When Puck is fishing in it, he catches a yellow boot, a turtle that asks for a pocket watch, a catfish that plead IHaveAFamily, and an annoyed dragon. Given, however, that Nevernever is shaped by human thoughts, it's less of a jolt for them.
Dreamland.



* In the ''Literature/MalazanBookOfTheFallen'', the Sleeping Goddess Burn is said to dream reality, so, technically speaking, all of reality in the world where the books take place, is this.
* Creator/CatherineWebb's ''Literature/MirrorDuet'' is primarily set in the world of dreams where people from Earth appear when they sleep, seeking their ultimate dream. Each kingdom in this world caters to different dreamer tastes: the main character controls a kingdom which specialises in storms.
* Fantastica of ''Literature/TheNeverendingStory'' is made up of humanity's stories and creativity -- and often takes on a surreal, dreamlike nature. The world rests on a foundation of forgotten dreams, which are mined by Yor the blind miner.
* In ''Literature/ANightInTheLonesomeOctober'', one chapter has the narrator and his friend sucked into Lovecraft's Dreamland.
* In Creator/JRRTolkien's ''Literature/OnFairyStories'', he criticized the use for fairy tales -- at best, it makes a bad frame on an otherwise good work.
* Creator/MichaelMarshallSmith's ''Only Forward'' uses Jeamland [sic] as a major plot point/setting. The protagonist is a private eye, specialising in clients whose psyches are being poisoned by the denizens of Jeamland.
* ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'': On twelve-year-old Johnny's computer screen, the titular game, an outer space shoot'em-up, flashes perplexing messages of surrender. Johnny then has vivid dreams of an ultra-realistic version of the game's starship cockpit, from which he tries to aid the [[LizardFolk [=ScreeWee=]]] in their withdrawal to "[[GameOver the border]]."
* In Eric Nylund's novel ''Pawn's Dream'', for a group of magic users the dream world is very real (If you die there you can't sleep here, so you'll die pretty quickly of exhaustion), and even weirder; the "real" world is just the dream world's dream world.
* The Nightland in ''Literature/SideBySideDreamers'' is made up of the collective unconscious of humanity as they sleep.
* Creator/LSpragueDeCamp's ''Solomon's Stone'' takes place in a world populated by figures from daydreams.
* In ''Literature/TheTygrineCat'', the borderlands of Fiåney, the SpiritWorld, are made of all cats' collective dreams.
* The titular location in ''Literature/{{Unimaa}}'' is one of these; it's implied that there are hundreds, if not thousands more Dream Lands of a similar nature given the fact that in order to access it, one must picture a certain thing in their head when they sleep.
* In ''Literature/TheVoyageOfTheDawnTreader'', Lord Rhoop is rescued from an island where dreams come true - which seems great to the crew, until Rhoop clarifies that he doesn't mean daydreams. There is a moment where everyone recalls the worst nightmare they ever had, and shortly thereafter they turn around the ship and tear out of there as fast as they can.
* As implied by the title, Creator/JohnCWright's ''Literature/WarOfTheDreaming'' deals with this. Everness Mansion guards the gates of [=dreamland=]. If it is destroyed, humanity will shortly go insane.
* ''Tel'aran'rhiod'' (translated "World of Dreams" from {{Fictionary}}), from ''Literature/TheWheelOfTime'', is a shared dream of everyone from every possible world that mirrors real-world locations. Ordinary people sometimes dream themselves into it, dangerously, as YourMindMakesItReal. In addition, if a Dream Walker doesn't watch her thoughts, and they stray onto sexual topics, odd things can happen, including their clothes shifting suitably.

to:

* In the ''Literature/MalazanBookOfTheFallen'', the ''Literature/TheIronFey'': ''Literature/TheIronKnight'': The River of Dreams has interesting flotsam and jetsam. When Puck is fishing in it, he catches a yellow boot, a turtle that asks for a pocket watch, a catfish that pleads IHaveAFamily, and an annoyed dragon. Given, however, that Nevernever is shaped by human thoughts, it's less of a jolt for them.
* ''Literature/MalazanBookOfTheFallen'': The
Sleeping Goddess Burn is said to dream reality, so, technically speaking, all of reality in the world where the books take place, is this.
* Creator/CatherineWebb's ''Literature/MirrorDuet'' is primarily set in the world of dreams where people from Earth appear when they sleep, seeking their ultimate dream. Each kingdom in this world caters to different dreamer tastes: the main character controls a kingdom which specialises in storms.
* ''Literature/TheNeverendingStory'': Fantastica of ''Literature/TheNeverendingStory'' is made up of humanity's stories and creativity -- and often takes on a surreal, dreamlike nature. The world rests on a foundation of forgotten dreams, which are mined by Yor the blind miner.
* In ''Literature/ANightInTheLonesomeOctober'', one ''Literature/ANightInTheLonesomeOctober'': One chapter has the narrator and his friend sucked into Lovecraft's Dreamland.
* In Creator/JRRTolkien's ''Literature/OnFairyStories'', he criticized ''Literature/OnFairyStories'': Creator/JRRTolkien criticizes the use of this trope for fairy tales -- at best, it makes a bad frame on an otherwise good work.
* Creator/MichaelMarshallSmith's ''Only Forward'' ''Literature/OnlyForward'' by Creator/MichaelMarshallSmith uses Jeamland [sic] as a major plot point/setting. The protagonist is a private eye, specialising in clients whose psyches are being poisoned by the denizens of Jeamland.
* ''[[Literature/JohnnyMaxwellTrilogy Only You Can Save Mankind]]'': ''Literature/OnlyYouCanSaveMankind'': On twelve-year-old Johnny's computer screen, the titular game, an outer space shoot'em-up, flashes perplexing messages of surrender. Johnny then has vivid dreams of an ultra-realistic version of the game's starship cockpit, from which he tries to aid the [[LizardFolk [=ScreeWee=]]] ScreeWee]] in their withdrawal to "[[GameOver the border]]."
* In Eric Nylund's novel ''Pawn's Dream'', for ''Literature/PawnsDream'': For a group of magic users the dream world is very real (If you die there you can't sleep here, so you'll die pretty quickly of exhaustion), and even weirder; the "real" world is just the dream world's dream world.
* ''Literature/SideBySideDreamers'': The Nightland in ''Literature/SideBySideDreamers'' is made up of the collective unconscious of humanity as they sleep.
* Creator/LSpragueDeCamp's ''Solomon's Stone'' ''Literature/SolomonsStone'' takes place in a world populated by figures from daydreams.
* In ''Literature/TheTygrineCat'', the ''Literature/TheTygrineCat'': The borderlands of Fiåney, the SpiritWorld, are made of all cats' collective dreams.
* ''Literature/{{Unimaa}}'': The titular location in ''Literature/{{Unimaa}}'' is one of these; it's implied that there are hundreds, if not thousands thousands, more Dream Lands of a similar nature given the fact that that, in order to access it, one must picture a certain thing in their head when they sleep.
* In ''Literature/TheVoyageOfTheDawnTreader'', ''Literature/TheVoyageOfTheDawnTreader'': Lord Rhoop is rescued from an island where dreams come true - -- which seems great to the crew, until Rhoop clarifies that he doesn't mean daydreams. There is a moment where everyone recalls the worst nightmare they ever had, and shortly thereafter they turn around the ship and tear out of there as fast as they can.
* As implied by the title, Creator/JohnCWright's ''Literature/WarOfTheDreaming'' deals with this. ''Literature/WarOfTheDreaming'': Everness Mansion guards the gates of [=dreamland=].dreamland. If it is destroyed, humanity will shortly go insane.
* ''Literature/TheWheelOfTime'': ''Tel'aran'rhiod'' (translated "World of Dreams" from {{Fictionary}}), from ''Literature/TheWheelOfTime'', {{Fictionary}}) is a shared dream of everyone from every possible world that mirrors real-world locations. Ordinary people sometimes dream themselves into it, dangerously, as YourMindMakesItReal. In addition, if a Dream Walker doesn't watch her thoughts, and they stray onto sexual topics, odd things can happen, including their clothes shifting suitably.



* The Fraggles of ''Series/FraggleRock'' can join each other's dreams by placing their heads in contact and [[MagicalIncantation reciting the phrase]] "dream a dream with me, dream a dream and see" when going to sleep. Although normally just a form of benign dream sharing, it is possible to become trapped in another character's Dreamland.

to:

* ''Series/FraggleRock'': The Fraggles of ''Series/FraggleRock'' can join each other's dreams by placing their heads in contact and [[MagicalIncantation reciting the phrase]] "dream a dream with me, dream a dream and see" when going to sleep. Although normally just a form of benign dream sharing, it is possible to become trapped in another character's Dreamland.



* The 1998 mini-series ''Oktober'' is about a powerful pharmaceutical company marketing a drug which has the side-effect of linking people in the 'mass unconsciousness'.

to:

* The 1998 mini-series ''Oktober'' ''Series/{{Oktober}}'' is about a powerful pharmaceutical company marketing a drug which has the side-effect of linking people in the 'mass unconsciousness'.



* Shows up in several ''Manhua/OldMasterQ'' strips, usually as a gag or a ShaggyDogStory where things go right for the titular ButtMonkey character, only for him to wake up in the last second (such as after winning a lottery). Lampshaded in one story where Master Q randomly finds a duffel bag bursting with cash, at which point he comments, "I must be dreaming!" before [[DreamRealityCheck biting his hand to see if it's a dream]]… cue the next panel depicting a pissed off Master Q waking up on his bed.

to:

* ''Manhua/OldMasterQ'': Shows up in several ''Manhua/OldMasterQ'' strips, usually as a gag or a ShaggyDogStory where things go right for the titular ButtMonkey character, only for him to wake up in the last second (such as after winning a lottery). Lampshaded in one story where Master Q randomly finds a duffel bag bursting with cash, at which point he comments, "I must be dreaming!" before [[DreamRealityCheck biting his hand to see if it's a dream]]… dream]]... cue the next panel depicting a pissed off Master Q waking up on his bed.



* The Dreaming of ''TabletopGame/ChangelingTheDreaming'' is a Dream Land created and continuously shaped by the collective imagination and dreams of humanity, the product of the collective unconscious, but it doesn't appear to be a place where dreams play out. That apparently falls to the Dream Zone of ''TabletopGame/WerewolfTheApocalypse'', which contains both individual dream realms and archetypal dream realms, covering the fundamental concepts dreams encompass.

to:

* ''TabletopGame/ChangelingTheDreaming'': The Dreaming of ''TabletopGame/ChangelingTheDreaming'' is a Dream Land created and continuously shaped by the collective imagination and dreams of humanity, the product of the collective unconscious, but it doesn't appear to be a place where dreams play out. That apparently falls to the Dream Zone of ''TabletopGame/WerewolfTheApocalypse'', which contains both individual dream realms and archetypal dream realms, covering the fundamental concepts dreams encompass.



** ''TabletopGame/BeastThePrimordial'' reveals the existence of another aspect of the Astral Dreams in-between the Temenos and the Anima Mundi, known as the Primordial Dream, which is home to humanity's collective fears. The titular Beasts are people whose soul has been replaced with living Nightmares native of the Primordial Dream, known as Horrors. Each Horror has its own [[EldritchLocation Lair]] inside this realm, which Beasts can travel to by opening Primordial Pathways.
** ''TabletopGame/ChangelingTheLost'' has its own dream network, known as the Skein. WordOfGod says both the Oneiros and the Skein are the same thing, but the differing structure relies on [[ClapYourHandsIfYouBelieve the mindsets of the supernatural types]]. To the mages, the dreamscape appears an endless tapestry of human thought, whereas to the changelings, it appears a labyrinthine structure of ornate chambers decorated with the dream stuff of a billion sleepers.



** ''TabletopGame/ChangelingTheLost'' has its own dream network, known as the Skein. WordOfGod says both the Oneiros and the Skein are the same thing, but the differing structure relies on [[ClapYourHandsIfYouBelieve the mindsets of the supernatural types]]. To the mages, the dreamscape appears an endless tapestry of human thought, whereas to the changelings, it appears a labyrinthine structure of ornate chambers decorated with the dream stuff of a billion sleepers.
** ''TabletopGame/BeastThePrimordial'' reveals the existence of another aspect of the Astral Dreams in-between the Temenos and the Anima Mundi, known as the Primordial Dream, which is home to humanity's collective fears. The titular Beasts are people whose soul has been replaced with living Nightmares native of the Primordial Dream, known as Horrors. Each Horror has its own [[EldritchLocation Lair]] inside this realm, which Beasts can travel to by opening Primordial Pathways.
** fan-supplement ''TabletopGame/PrincessTheHopeful'' has a dimension named like this literally named the Dreamlands. This one, however, isn't a natural place, but an artificial creation from the [[BigBad Darkness]]' minions, and was used centuries ago as a LotusEaterMachine to [[SealedGoodInACan trap the majority of the titular Princesses' souls]], thus preventing them from [[BornAgainImmortality reincarnating]]. Eventually the place evolved into its own things, and the [[BigGood Radiant Queens]] managed to overthrow its guardians, claiming the Dreamlands as their domain. Nowadays, Princesses can enter the Dreamlands during their sleep and travel safely inside it (with the same YearInsideHourOutside rules than the Astral Realm), but sticking there for too long might result in the remains of the Lotus Eater Machine taking effect and gradually altering their memories.
* The small-press RPG ''Shattered Dreams'' is all about [=Dreamland=] adventures and battling its monsters that prey on dreamers.
* In ''TabletopGame/{{Warhammer 40000}}'', the [[HyperspaceIsAScaryPlace Immaterium (or Warp)]] is an alternate universe comprised of psychic energy and shaped by the emotions and thoughts of sentient lifeforms. The setting being what it is, the Warp is a nightmarish realm of daemons where even benign emotions like courage, hope, perseverance and love fuel the Chaos Gods of slaughter, scheming, plague and excess.

to:

** ''TabletopGame/ChangelingTheLost'' ''TabletopGame/PrincessTheHopeful'', a fan supplement, has its own dream network, known as the Skein. WordOfGod says both the Oneiros and the Skein are the same thing, but the differing structure relies on [[ClapYourHandsIfYouBelieve the mindsets of the supernatural types]]. To the mages, the dreamscape appears an endless tapestry of human thought, whereas to the changelings, it appears a labyrinthine structure of ornate chambers decorated with the dream stuff of a billion sleepers.
** ''TabletopGame/BeastThePrimordial'' reveals the existence of another aspect of the Astral Dreams in-between the Temenos and the Anima Mundi, known as the Primordial Dream, which is home to humanity's collective fears. The titular Beasts are people whose soul has been replaced with living Nightmares native of the Primordial Dream, known as Horrors. Each Horror has its own [[EldritchLocation Lair]] inside this realm, which Beasts can travel to by opening Primordial Pathways.
** fan-supplement ''TabletopGame/PrincessTheHopeful'' has a dimension named like this literally named
the Dreamlands. This one, however, isn't a natural place, but an artificial creation from the [[BigBad Darkness]]' minions, and was used centuries ago as a LotusEaterMachine to [[SealedGoodInACan trap the majority of the titular Princesses' souls]], thus preventing them from [[BornAgainImmortality reincarnating]]. Eventually the place evolved into its own things, thing, and the [[BigGood Radiant Queens]] managed to overthrow its guardians, claiming the Dreamlands as their domain. Nowadays, Princesses can enter the Dreamlands during their sleep and travel safely inside it (with the same YearInsideHourOutside rules than the Astral Realm), but sticking there for too long might result in the remains of the Lotus Eater Machine taking effect and gradually altering their memories.
* The small-press RPG ''Shattered Dreams'' ''TabletopGame/ShatteredDreams'' is all about [=Dreamland=] Dreamland adventures and battling its monsters that prey on dreamers.
* In ''TabletopGame/{{Warhammer 40000}}'', the ''TabletopGame/Warhammer40000'': The [[HyperspaceIsAScaryPlace Immaterium (or Warp)]] is an alternate universe comprised of psychic energy and shaped by the emotions and thoughts of sentient lifeforms. The setting being what it is, the Warp is a nightmarish realm of daemons where even benign emotions like courage, hope, perseverance and love fuel the Chaos Gods of slaughter, scheming, plague and excess.



* The whole game of ''VideoGame/{{Cocoron}}'' is a Dream World created by Tapir. [[spoiler:He's actually a Baku who wants to devour the dream world]].
* ''Keen Dreams'', episode 3.5 of the ''VideoGame/CommanderKeen'' series, takes places entirely inside a dream world.
* The various [[EldritchAbomination gods and monsters]] from ''VideoGame/CultistSimulator'' come from a realm called the Mansus and the Woods, which are named such because they are perceived by mortals as a great mansion with deep woods surrounding it. Mortals can only reach the Mansus by dreaming, but with magic they can bring creatures, knowledge, and items from the Mansus to the waking world.
* The entirety of ''VideoGame/DareToDream'' takes place in the mind of the player's character.
* The ''Franchise/DragonAge'' series gradually subverts this trope in form of the Fade, a SpiritWorld where disembodied spirits reside and where the consciousness of every species except dwarves go when asleep. (Dwarves live near [[AppliedPhlebotinum lyrium]], which has effects on magical abilities and so on. Unruly or dangerous mages are forcibly branded with lyrium, turning them into the Tranquil, which is essentially a magical lobotomy.) [[AlienGeometries It's very...odd.]] Mages are the only people who can consciously navigate it without having to check on whether they're dreaming or not, though this puts them in danger of being possessed by the many demons that wander the Fade. The subversion sets in as soon as ''VideoGame/DragonAgeOriginsAwakening'', which begins dismantling the laws of the setting by having a dwarf party member potentially joining the PC on a dream trip to the Fade (which he also acknowledges as normally impossible). By the time of ''VideoGame/DragonAgeInquisition'', we have [[spoiler:the Inquisitor entering and leaving the Fade ''in the flesh'' twice (once with an entire party in tow, potentially including a dwarf again)]], suggesting that the Fade is not as dreamlike as it seems, and then the ''Trespasser'' DLC drops the final bomb by revealing that [[spoiler:the Fade is actually a former part of Thedas (the "waking world"), which was cut off from it thousands of years ago by a mage with near-divine powers to seal away the old Elven gods, along with most of the magic and the miracles of the old world]].
* Each and every stage in ''VideoGame/{{Dreamkiller}}'' is a Dream World, where your protagonist - a psychiatrist who can enter people's minds - infiltrates the nightmares of her clients and battle monsters to purge their phobias forever.

to:

* The whole game of ''VideoGame/{{Cocoron}}'' is set in a Dream World created by Tapir. [[spoiler:He's actually a Baku {{Baku}} who wants to devour the dream world]].
* ''VideoGame/CommanderKeen'': ''Keen Dreams'', episode 3.5 of the ''VideoGame/CommanderKeen'' series, 5, takes places entirely inside a dream world.
* ''VideoGame/CultistSimulator'': The various [[EldritchAbomination gods and monsters]] from ''VideoGame/CultistSimulator'' come from a realm called the Mansus and the Woods, which are named such because they are perceived by mortals as a great mansion with deep woods surrounding it. Mortals can only reach the Mansus by dreaming, but with magic they can bring creatures, knowledge, and items from the Mansus to the waking world.
* The entirety of ''VideoGame/DareToDream'' takes place entirely in the mind of the player's character.
* The ''Franchise/DragonAge'' series gradually subverts this trope in form of the Fade, a SpiritWorld where disembodied spirits reside and where the consciousness of every species except dwarves go when asleep. (Dwarves live near [[AppliedPhlebotinum lyrium]], which has effects on magical abilities and so on. Unruly or dangerous mages are forcibly branded with lyrium, turning them into the Tranquil, which is essentially a magical lobotomy.) [[AlienGeometries It's very...odd.]] Mages are the only people who can consciously navigate it without having to check on whether they're dreaming or not, though this puts them in danger of being possessed by the many demons that wander the Fade. The subversion sets in as soon as ''VideoGame/DragonAgeOriginsAwakening'', which begins dismantling the laws of the setting by having a dwarf party member potentially joining the PC on a dream trip to the Fade (which he also acknowledges as normally impossible). By the time of ''VideoGame/DragonAgeInquisition'', we have [[spoiler:the Inquisitor entering and leaving the Fade ''in the flesh'' twice (once with an entire party in tow, potentially including a dwarf again)]], suggesting that the Fade is not as dreamlike as it seems, and then the ''Trespasser'' DLC drops the final bomb by revealing that [[spoiler:the Fade is actually a former part of Thedas (the "waking world"), which was cut off from it thousands of years ago by a mage with near-divine powers to seal away the old Elven gods, along with most of the magic and the miracles of the old world]].
* ''VideoGame/{{Dreamkiller}}'': Each and every stage in ''VideoGame/{{Dreamkiller}}'' is a Dream World, where your protagonist - -- a psychiatrist who can enter people's minds - -- infiltrates the nightmares of her clients and battle monsters to purge their phobias forever.



* In ''VideoGame/DreamfallTheLongestJourney'', powerful Dreamers can create entire worlds lodged between Stark and Arcadia, wherein they are the {{Domain Holder}}s, such as Faith's Winter. ''VideoGame/DreamfallChapters'' then reveals that the entire universe of ''VideoGame/TheLongestJourney'' is a dream of the primordial being known as Lux the First Dreamer, [[spoiler:whose power Zoë, another powerful Dreamer, briefly borrows during the finale of ''Chapters'' to deal with the Prophet's conspiracy]].
* The ''VideoGame/{{DreamWeb}}'' from the eponymous video game is an interesting example, as it subconsciously influences humans in their sleep and thus shapes the future of mankind. Then, someone tries to pervert it for evil purposes...
* In ''VideoGame/EyeDivineCybermancy,'' this is used to justify respawning. If you win a level, it's canon, but the losing message states that it was a PropheticDream about a fatal screwup.

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* In ''VideoGame/DreamfallTheLongestJourney'', powerful ''VideoGame/DreamfallTheLongestJourney'': Powerful Dreamers can create entire worlds lodged between Stark and Arcadia, wherein they are the {{Domain Holder}}s, such as Faith's Winter. ''VideoGame/DreamfallChapters'' then reveals that the entire universe of ''VideoGame/TheLongestJourney'' is a dream of the primordial being known as Lux the First Dreamer, [[spoiler:whose power Zoë, another powerful Dreamer, briefly borrows during the finale of ''Chapters'' to deal with the Prophet's conspiracy]].
* The ''VideoGame/{{DreamWeb}}'' from the eponymous video game titular area is an interesting example, as it subconsciously influences humans in their sleep and thus shapes the future of mankind. Then, someone tries to pervert it for evil purposes...
* In ''VideoGame/EyeDivineCybermancy,'' this ''VideoGame/EyeDivineCybermancy'': This is used to justify respawning. If you win a level, it's canon, but the losing message states that it was a PropheticDream about a fatal screwup.



** As it turns out, in ''VideoGame/FinalFantasyX'', [[spoiler:The city that the main character Tidus is from is merely a simulated, thought-manifested recreation of a long gone civilisation, otherwise known as "the dream of the fayth". As such, when the fayth awaken, it disappears.]]

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** ''VideoGame/FinalFantasyX'': As it turns out, in ''VideoGame/FinalFantasyX'', [[spoiler:The city that the main character Tidus is from is merely a simulated, thought-manifested recreation of a long gone civilisation, otherwise known as "the dream of the fayth". As such, when the fayth awaken, it disappears.]]



* In ''VideoGame/FireEmblemHeroes'', this is the setting of Book IV, whose main source of conflict is DreamsVsNightmares.

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* In ''VideoGame/FireEmblemHeroes'', this ''VideoGame/FireEmblemHeroes'': This is the setting of Book IV, whose main source of conflict is DreamsVsNightmares.



* In ''VideoGame/GodOfWarRagnarok'', Utangard is a dreamscape of shifting yellow sands made out the dreams of Ymir, the primordial Giant, as that was the only aspect of his the Aesir didn't control. Giants can access Utangard by dreaming and use it to hide secrets from Asgard and instantly teleport across the realms, but the sands from the dreamscape can also become embodiements of the nightmares of the visitor.

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* In ''VideoGame/GodOfWarRagnarok'', ''VideoGame/GodOfWarRagnarok'': Utangard is a dreamscape of shifting yellow sands made out the dreams of Ymir, the primordial Giant, as that was the only aspect of his the Aesir didn't control. Giants can access Utangard by dreaming and use it to hide secrets from Asgard and instantly teleport across the realms, but the sands from the dreamscape can also become embodiements of the nightmares of the visitor.



* Sector 4 in ''VideoGame/{{Jumper}} Two'' takes place in Ogmo's dream, which he fell into ''while falling''.

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* Sector 4 in ''VideoGame/{{Jumper}} Two'' Two'': Sector 4 takes place in Ogmo's dream, which he fell into ''while falling''.



* You go through a number of these in ''VideoGame/KingdomHearts3DDreamDropDistance''. On something of a different note, they're made from the dreams of worlds that have yet to fully awaken following their restoration at the end of the first game. This allows the game to show events in the series' past (King Mickey's adventures as both Yen Sid's apprentice and a musketeer) and revisit the Pinocchio storyline. Sora is confused when Jiminy Cricket doesn't recognize him, then remembers this is that world's dream of Jiminy.
* Dream Land of the ''Franchise/{{Kirby}}'' series, is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]]. [[spoiler:The postgame of ''VideoGame/KirbyAndTheForgottenLand'' has a more traditional variant: Forgo Dreams, an archipelago made of psychic energy created by [[BigBad Fecto Forgo]].]]
* The ''VideoGame/{{Klonoa}}'' series takes place in these. A different world every game, thus earning the main character the moniker of "Dream Traveller".

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* ''VideoGame/KingdomHearts3DDreamDropDistance'': You go through a number of these in ''VideoGame/KingdomHearts3DDreamDropDistance''.these. On something of a different note, they're made from the dreams of worlds that have yet to fully awaken following their restoration at the end of the first game. This allows the game to show events in the series' past (King Mickey's adventures as both Yen Sid's apprentice and a musketeer) and revisit the Pinocchio storyline. Sora is confused when Jiminy Cricket doesn't recognize him, then remembers this is that world's dream of Jiminy.
* * ''Franchise/{{Kirby}}'': Dream Land of the ''Franchise/{{Kirby}}'' series, is a variation. It is home of the Star Rod, which powers a fountain that makes the residents dream. [[VideoGame/KirbysAdventure A nightmare]] once tried to enter the world through the fountain so the Star Rod was removed to keep him away, at the price of [[CannotDream no one being able to dream]]. [[spoiler:The postgame of ''VideoGame/KirbyAndTheForgottenLand'' has a more traditional variant: Forgo Dreams, an archipelago made of psychic energy created by [[BigBad Fecto Forgo]].]]
* The ''VideoGame/{{Klonoa}}'' series takes place in these. A different world every game, thus earning the main character the moniker of "Dream Traveller".



* The world of ''VideoGame/TheLegendOfZeldaLinksAwakening'', Koholint Island, is a world ''created'' by a dream of the Wind Fish and disappears when he wakes up.
* Supposedly, ''VideoGame/LittleBigPlanet'' is made from the creative energies of people that are dreaming.

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* The world of ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaLinksAwakening'': Koholint Island, Island is a world ''created'' by a dream of the Wind Fish Fish, is endagered by its sapient nightmares, and disappears when he wakes up.
* Supposedly, ''VideoGame/LittleBigPlanet'' is made from the creative energies of people that are dreaming.



* Nightopia in ''VideoGame/NightsIntoDreams'' is a dream world the reflects the heart of its Visitors, with the landscape and other properties changing to accommodate them.
* One half of ''VideoGame/{{Omori}}'' takes place in Headspace, the dream world in which Omori goes to with his friends to solve people's problems. [[spoiler:The other half takes place in the real world, and is centered around Sunny (who Omori represents) struggling with his daily life.]]

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* ''VideoGame/NightsIntoDreams'': Nightopia in ''VideoGame/NightsIntoDreams'' is a dream world the reflects the heart of its Visitors, with the landscape and other properties changing to accommodate them.
* One half ''VideoGame/{{Omori}}'': Half of ''VideoGame/{{Omori}}'' the game takes place in Headspace, the dream world in which Omori goes to with his friends to solve people's problems. [[spoiler:The other half takes place in the real world, and is centered around Sunny (who Omori represents) struggling with his daily life.]]



* The [[JourneyToTheCenterOfTheMind mental worlds]] in ''VideoGame/{{Psychonauts}}'' are a bit like this, since a few kids mention that they've been having dreams about things that appear in peoples' heads.

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* ''VideoGame/{{Psychonauts}}'': The [[JourneyToTheCenterOfTheMind mental worlds]] in ''VideoGame/{{Psychonauts}}'' are a bit like this, since a few kids mention that they've been having dreams about things that appear in peoples' heads.



* ''VideoGame/RadiaSenkiReimeihen'' has [[spoiler:Lemuria, the setting of the game.]]
* In ''VideoGame/RaymanOrigins'' the entire world was created by the Bubble Dreamer, a godlike entity that does nothing but sleep. His nightmares are whats causing dangerous things to happen.
* ''VideoGame/{{Rift}}'' has the Plane of Water.
* A stage of ''VideoGame/{{Ristar}}'' for the UsefulNotes/GameGear takes place in Dream Land.
* Franchise/SilentHill is implied to be this in some cases.
* In ''VideoGame/TheSimpsons'' arcade game, the family ended up inside Homer's dream, and had to fight a giant bowling ball. Bafflingly, this was the entire premise of another Simpsons' game: ''Bart's Nightmare''.
* Maginaryworld from ''VideoGame/SonicShuffle'' is a world made of dreams that can only be accessed while dreaming. The dreams themselves come from different dimensions, such as Sonic's world.
* Telescope Towers in ''VideoGame/SkylandersTrapTeam'' is.... Well, a observatory warped by [[DreamStealer Dreamcatcher]] into a bizarre and girly dreamscape. Also, the nightmare realm world in the 3DS version of Trap Team is this, obviously.
* ''VideoGame/{{Spyro the Dragon|1998}}'' has the Dream Weavers world, which is home to a race of dragons that keep dreams pleasant and nightmares in check. The world itself is quite nonsensical, featuring castles floating in the sky along with a variety of bizarre enemies.

to:

* %%* ''VideoGame/RadiaSenkiReimeihen'' has [[spoiler:Lemuria, the setting of the game.]]
game]].
* In ''VideoGame/RaymanOrigins'' the ''VideoGame/RaymanOrigins'': The entire world was created by the Bubble Dreamer, a godlike entity that does nothing but sleep. His nightmares are whats causing dangerous things to happen.
* %%* ''VideoGame/{{Rift}}'' has the Plane of Water.
* %%* ''VideoGame/{{Ristar}}'': A stage of ''VideoGame/{{Ristar}}'' for the UsefulNotes/GameGear takes place in Dream Land.
* Franchise/SilentHill %%* ''Franchise/SilentHill'' is implied to be this in some cases.
* ''VideoGame/TheSimpsons'': In ''VideoGame/TheSimpsons'' the arcade game, the family ended ends up inside Homer's dream, and had has to fight a giant bowling ball. Bafflingly, this was ball.%%This is the entire premise of another Simpsons' game: ''Bart's Nightmare''.
* ''VideoGame/SonicShuffle'': Maginaryworld from ''VideoGame/SonicShuffle'' is a world made of dreams that can only be accessed while dreaming. The dreams themselves come from different dimensions, such as Sonic's world.
* ''VideoGame/SkylandersTrapTeam'': Telescope Towers in ''VideoGame/SkylandersTrapTeam'' is.... Well, a observatory warped by [[DreamStealer Dreamcatcher]] into a bizarre and girly dreamscape. Also, the nightmare realm world in the 3DS version of Trap Team is this, obviously.
* ''VideoGame/{{Spyro the Dragon|1998}}'' ''VideoGame/SpyroTheDragon1998'' has the Dream Weavers world, which is home to a race of dragons that keep dreams pleasant and nightmares in check. The world itself is quite nonsensical, featuring castles floating in the sky along with a variety of bizarre enemies.



** Subcon in ''VideoGame/SuperMarioBros2''. While the ingame plot leaves it ambiguous whether it was an actual place accessed by dream or if it was AllJustADream in the more mundane sense, the [[AllThereInTheManual manual]] and [[NoExportForYou Japan only]] Satellaview sequel reveal Subcon is an actual place.

to:

** Subcon in ''VideoGame/SuperMarioBros2''. ''VideoGame/SuperMarioBros2'': While the ingame plot leaves it ambiguous whether it was Subcon is an actual place accessed by dream or if it was it's AllJustADream in the more mundane sense, the [[AllThereInTheManual manual]] and [[NoExportForYou Japan only]] Satellaview sequel reveal Subcon is to be an actual place.



** The Dream World of ''VideoGame/MarioAndLuigiDreamTeam'' is another actual place, accessed through Luigi falling asleep on magic pillows that are the petrified bodies of the native Pi'llos. While the [[DualWorldGameplay exact geography of the Dream World section visited depends on where Luigi falls asleep]], it's still depicted as existing independently of the green guy's mind.
* Invoked in ''VideoGame/TalesOfMajEyal,'' The Solipist class operates under the assumption that Maj'Eyal is the dream of a god, and that mortals contribute to this shared dream in some way. Solipists, being supposedly aware that reality is AllJustADream (albeit the dream of a deity) can manipulate it by using dream logic "IRL."

to:

** ''VideoGame/MarioAndLuigiDreamTeam'': The Dream World of ''VideoGame/MarioAndLuigiDreamTeam'' is another actual place, accessed through Luigi falling asleep on magic pillows that are the petrified bodies of the native Pi'llos. While the [[DualWorldGameplay exact geography of the Dream World section visited depends on where Luigi falls asleep]], it's still depicted as existing independently of the green guy's mind.
* Invoked in ''VideoGame/TalesOfMajEyal,'' ''VideoGame/TalesOfMajEyal'': Invoked. The Solipist class operates under the assumption that Maj'Eyal is the dream of a god, and that mortals contribute to this shared dream in some way. Solipists, being supposedly aware that reality is AllJustADream (albeit the dream of a deity) can manipulate it by using dream logic "IRL."



* A place known as the Dream Realm exists within the ''VideoGame/{{Ultima}}'' franchise, first appearing in ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' then appearing again in ''VideoGame/UltimaUnderworld II: Labyrinth of Worlds'' and ''VideoGame/UltimaVIIPartII: Serpent Isle''

to:

* A place known as the Dream Realm exists within the %%* ''VideoGame/{{Ultima}}'' franchise, : A place known as the Dream Realm first appearing appears in ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' then appearing appears again in ''VideoGame/UltimaUnderworld II: Labyrinth of Worlds'' and ''VideoGame/UltimaVIIPartII: Serpent Isle''Isle''.%%So what's it like?



* The UMN from ''VideoGame/{{Xenosaga}}'', which is similar the the Warhammer example as is it the source of FasterThanLightTravel & is also their version of the internet.

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* ''VideoGame/{{Xenosaga}}'': The UMN from ''VideoGame/{{Xenosaga}}'', UMN, which is similar the the Warhammer example as is it the source of FasterThanLightTravel & is also their version of the internet.



* A large part of ''VideoGame/AITheSomniumFiles'' is to explore these, called Somnium in-universe, usually to achieve some goal within the dream world itself, i.e act out memories, save a character within the world, etc. The Somnium contains multiple 'Mental Locks', and the only way to get rid of these is to solve puzzles. Unfortunately, they're ''actually'' as bizarre as you might expect dream puzzles to be, as they are filled with MoonLogic. Often, solving them changes the dream world itself. And oh, yeah, you have to get out within six minutes.
* In ''VisualNovel/{{Tsukihime}}'', Kagetsu Tohya. The story is only focused around Shiki and only appears to encompass the town he lives in, plus the next one over. [[spoiler:However, it's revealed that actually, all the people he meets are indeed 'real' in a sense. They can give him information he needs to figure out what's going on and will also realize the oddness of the repeating days in their own ways.]] The dream he's in also mixes all the different Tsukihime continuities heavily, though Shiki does not notice.
* In ''VisualNovel/War13thDay'', [[spoiler:you come to realize that you and two other narrators are trapped in a dream. However, the ending reveals there's much, much more to it than that...]]

to:

* ''VideoGame/AITheSomniumFiles'': A large part of ''VideoGame/AITheSomniumFiles'' the gameplay is to explore these, called Somnium in-universe, usually to achieve some goal within the dream world itself, i.e act out memories, save a character within the world, etc. The Somnium contains multiple 'Mental Locks', and the only way to get rid of these is to solve puzzles. Unfortunately, they're ''actually'' as bizarre as you might expect dream puzzles to be, as they are filled with MoonLogic. Often, solving them changes the dream world itself. And oh, yeah, you have to get out within six minutes.
* In ''VisualNovel/{{Tsukihime}}'', ''VisualNovel/{{Tsukihime}}'': Kagetsu Tohya. The story is only focused around Shiki and only appears to encompass the town he lives in, plus the next one over. [[spoiler:However, it's revealed that actually, all the people he meets are indeed 'real' in a sense. They can give him information he needs to figure out what's going on and will also realize the oddness of the repeating days in their own ways.]] The dream he's in also mixes all the different Tsukihime continuities heavily, though Shiki does not notice.
* In ''VisualNovel/War13thDay'', [[spoiler:you ''VisualNovel/War13thDay'': [[spoiler:You come to realize that you and two other narrators are trapped in a dream. However, the ending reveals there's much, much more to it than that...]]



* In ''Webcomic/CityOfSomnus'', Majestan has an entire parallel dream world, the upkeep of which is the responsibility of the royal family and hosts of lower-ranked keepers. It's somewhat bureaucratized (you can work and spend money there, and TalkingInYourDreams is an everyday thing), but colorful and pleasant.

to:

* In ''Webcomic/CityOfSomnus'', ''Webcomic/CityOfSomnus'': Majestan has an entire parallel dream world, the upkeep of which is the responsibility of the royal family and hosts of lower-ranked keepers. It's somewhat bureaucratized (you can work and spend money there, and TalkingInYourDreams is an everyday thing), but colorful and pleasant.



* The world of ''Webcomic/{{Dreamkeepers}}'' is somehow connected to the dreams of humanity, and its' sapient inhabitants or "Dreamkeepers" are each connected to a living human and responsible for guarding their dreams from corruption by the Nightmares. However, the Nightmares haven't been seen in centuries and the average dreamkeeper is as aware of their human as humans are of their dreamkeepers. Making the DreamLand setting more background material than anything else.

to:

* ''Webcomic/{{Dreamkeepers}}'': The world of ''Webcomic/{{Dreamkeepers}}'' is somehow connected to the dreams of humanity, and its' sapient inhabitants or "Dreamkeepers" are each connected to a living human and responsible for guarding their dreams from corruption by the Nightmares. However, the Nightmares haven't been seen in centuries and the average dreamkeeper is as aware of their human as humans are of their dreamkeepers. Making the DreamLand setting more background material than anything else.



* In ''Webcomic/EndOfInfinity'', Phantasmagoria is the world that dreamers go to when they're asleep. By taking off their Placidus mask, they can become Lucid Dreamers and interact directly with the Phantasmagorians, permanent residents of the dream world. Otherwise, they are Placid Dreamers, who experience Phantasmagoria as an ordinary dream.

to:

* In ''Webcomic/EndOfInfinity'', ''Webcomic/EndOfInfinity'': Phantasmagoria is the world that dreamers go to when they're asleep. By taking off their Placidus mask, they can become Lucid Dreamers and interact directly with the Phantasmagorians, permanent residents of the dream world. Otherwise, they are Placid Dreamers, who experience Phantasmagoria as an ordinary dream.



* In ''[[{{Webcomic/Nwain}} Nwain: The Knight Who Wandered Dream]]'', the titular KnightErrant roams a world called Dream.
* In ''Webcomic/OurLittleAdventure'', Julie usually goes to hazy orange and yellow one when her mind meets up with [[TricksterGod The Palm Tree Ghost]]. In [[http://danielscreations.com/ola/comics/ep0296.html this one]] we get to see some of the background, though it's still hazy. It's turning out to be [[EldritchLocation surreal]] and [[Creator/DrSeuss seuss-like.]]
* In ''Webcomic/SlumberTown'', a desert ghost town serves as the collective dreamscape of 32 residents. The town setting has many strange dream-like properties, including "Waking Nightmares" that the residents experience in their daily lives as a result of past traumas or insecurities being triggered.

to:

* In ''[[{{Webcomic/Nwain}} %%* ''[[Webcomic/{{Nwain}} Nwain: The Knight Who Wandered Dream]]'', the Dream]]'': The titular KnightErrant roams a world called Dream.
* In ''Webcomic/OurLittleAdventure'', ''Webcomic/OurLittleAdventure'': Julie usually goes to hazy orange and yellow one when her mind meets up with [[TricksterGod The Palm Tree Ghost]]. In [[http://danielscreations.com/ola/comics/ep0296.html this one]] we get to see some of the background, though it's still hazy. It's turning out to be [[EldritchLocation surreal]] and [[Creator/DrSeuss seuss-like.]]
* In ''Webcomic/SlumberTown'', a ''Webcomic/SlumberTown'': A desert ghost town serves as the collective dreamscape of 32 residents. The town setting has many strange dream-like properties, including "Waking Nightmares" that the residents experience in their daily lives as a result of past traumas or insecurities being triggered.



* The land of Nod used to be this for Terra Steed in ''WebAnimation/MidnightMares''. Now however, thanks to [[GodOfEvil Nightfall Nod]] both worlds effectively serve as this to each other. The way this works is everypony on Terra Steed has an AlternateSelf on Nod who wakes up when they fall asleep and vice versa and both have vague memories of what the other was doing when they wake up so for example Dogwood from Terra Steed dreams about being Drama from Nod and she dreams of being Dogwood from Terra Steed.
* In ''Literature/RunningWithRats'', the Rat Runners harvest [[AppliedPhlebotinum lio]], a valuable magical substance, by traveling through dream lands to find and grab it.

to:

* ''WebAnimation/MidnightMares'': The land of Nod used to be this for Terra Steed in ''WebAnimation/MidnightMares''.Steed. Now however, thanks to [[GodOfEvil Nightfall Nod]] both worlds effectively serve as this to each other. The way this works is everypony on Terra Steed has an AlternateSelf on Nod who wakes up when they fall asleep and vice versa and both have vague memories of what the other was doing when they wake up so for example Dogwood from Terra Steed dreams about being Drama from Nod and she dreams of being Dogwood from Terra Steed.
* In ''Literature/RunningWithRats'', the ''Literature/RunningWithRats'': The Rat Runners harvest [[AppliedPhlebotinum lio]], a valuable magical substance, by traveling through dream lands to find and grab it.



* In the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' episode "[[Recap/AdventuresOfSonicTheHedgehogS01E27BoogeyMania Boogey-Mania]]" has Sonic and Tails traveling to Dreamsville thanks to an invention of their scientist ally, Professor Von Schlemmer. Its ruler is the Dream Meister, who controls the dreams of Mobius in a fashion similar to a telephone operator.
%%* The episode "King Worm" of ''WesternAnimation/AdventureTime'' uses this trope to its trippy potential.
* In ''[[Franchise/CareBears Adventures in Care-a-Lot]]'', all the Care Bears' dreams occur in one connected [=dreamland=] that looks just like Care-a-Lot. Accordingly, they tend to dream about doing the same things they do when they're awake.
* Oddly averted, however, in ''WesternAnimation/TheDreamstone'', in which "The Land of Dreams" is an ordinary country so named because its inhabitants ''have'' good dreams, which we rarely actually see. Played straight in one of these rare instances however, where the villains end up travelling into the dreams to sabotage them (with the heroes pursuing shortly after). While it is unknown if the dreams are connected in any form, they seem to have a recurring theme, consisting of fairground rides and gimmicks. Daydream bubbles are also made for the purpose of entering and interacting with the contents of dreams.

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* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': In the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' episode "[[Recap/AdventuresOfSonicTheHedgehogS01E27BoogeyMania Boogey-Mania]]" has Sonic and Tails traveling to Dreamsville thanks to an invention of their scientist ally, Professor Von Schlemmer. Its ruler is the Dream Meister, who controls the dreams of Mobius in a fashion similar to a telephone operator.
%%* The episode ''WesternAnimation/AdventureTime'': "King Worm" of ''WesternAnimation/AdventureTime'' uses this trope to its trippy potential.
%%* ''WesternAnimation/CaptainZedAndTheZeeZone'': The titular setting.
* In ''[[Franchise/CareBears Adventures in Care-a-Lot]]'', all ''WesternAnimation/CareBearsAdventuresInCareALot'': All of the Care Bears' dreams occur in one connected [=dreamland=] dreamland that looks just like Care-a-Lot. Accordingly, they tend to dream about doing the same things they do when they're awake.
* Oddly averted, however, in ''WesternAnimation/TheDreamstone'', in which ''WesternAnimation/TheDreamstone'': "The Land of Dreams" is an ordinary country so named because its inhabitants ''have'' good dreams, which we rarely actually see. Played straight in one of these the rare instances instances, however, where the villains end up travelling into the dreams to sabotage them (with the heroes pursuing shortly after). While it is unknown if the dreams are connected in any form, they seem to have a recurring theme, consisting of fairground rides and gimmicks. Daydream bubbles are also made for the purpose of entering and interacting with the contents of dreams.



%%* {{Cloudcuckooland}} from ''Jamie and the Magic Torch''.
%%* The titular setting from ''WesternAnimation/CaptainZedAndTheZeeZone''.
%%* The setting of ''WesternAnimation/PotsworthAndCompany''.
%%* Greg has one in ''WesternAnimation/OverTheGardenWall'' that is full of cute cartoon characters.

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%%* {{Cloudcuckooland}} from ''Jamie and the Magic Torch''.
%%* The titular setting
Torch'': {{Cloudcuckooland}}.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Dreams are mostly self-contained, but are shown to exist together in a shared dimension consisting of night-blue clouds dotted with star-like lights, where dreams float as bubbles or are accessible through doors, where {{Dream Walker}}s can move
from ''WesternAnimation/CaptainZedAndTheZeeZone''.
dream to dream at will.
%%* The setting of ''WesternAnimation/PotsworthAndCompany''.
%%*
''WesternAnimation/OverTheGardenWall'': Greg has one in ''WesternAnimation/OverTheGardenWall'' that is full of cute cartoon characters.



* In an episode of ''WesternAnimation/{{Gargoyles}}'', Goliath and former Pack member Dingo are put into a trance and sent into the "Dreamtime", in order to stop the Matrix from covering the world. In this world, they have control, allowing them to create weapons out of thin air.
* The cartoon ''[[https://www.youtube.com/watch?v=IU7oIL7wHXM Somewhere in Dreamland]]'' is pretty much what you'd expect.
%%* The ''WesternAnimation/{{Superjail}}'' episode "Dream Machine" is even trippier. But then again, it IS ''Superjail''...

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%%* ''WesternAnimation/PotsworthAndCompany'': The setting.
* ''WesternAnimation/{{Gargoyles}}'': In an episode of ''WesternAnimation/{{Gargoyles}}'', one episode, Goliath and former Pack member Dingo are put into a trance and sent into the "Dreamtime", in order to stop the Matrix from covering the world. In this world, they have control, allowing them to create weapons out of thin air.
* The cartoon %%* ''[[https://www.youtube.com/watch?v=IU7oIL7wHXM Somewhere in Dreamland]]'' is pretty much what you'd expect.
%%* The ''WesternAnimation/{{Superjail}}'' episode ''WesternAnimation/{{Superjail}}'': "Dream Machine" is even trippier. But then again, it IS ''Superjail''...



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* ''Literature/TheChroniclesOfDorsa'': The Shadowlands turn out to also be this, with {{dream walker}}s entering them from the normal world. While inside, people can also change things through dreaming them ({{dream walker}}s have more control over this). [[spoiler:A person can also be trapped there inside a dream as well.]]
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* John Henry Booth has a number of journeys here in the ''Literature/CthulhuArmageddon'' series. It is depicted as a place that now has become intrinsically interwoven with the Earth after the Great Old Ones rise. As such physics are more like suggestions and the world is impossibly weird. It still exists as a separate dimension, though.

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* John Henry Booth has a number of journeys here in the ''Literature/CthulhuArmageddon'' series.series (especially ''Literature/TheTreeOfAzathoth''). It is depicted as a place that now has become intrinsically interwoven with the Earth after the Great Old Ones rise. As such physics are more like suggestions and the world is impossibly weird. It still exists as a separate dimension, though.

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