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** In ''VideoGame/LeisureSuitLarry 3: Passionate Patti in Pursuit of the Pulsating Pectorals'', the player can find developers Al Lowe and Ken Williams in several places: When first approaching the two at a club, the player can say a short phrase to the two, after which Al and Ken discuss the idea of putting themselves in the game and having Larry say something to them, only to conclude that [[LampshadeHanging it's way too implausible]] and teleport away.
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** In ''VideoGame/LeisureSuitLarry 3: Passionate Patti in Pursuit of the Pulsating Pectorals'', ''VideoGame/LeisureSuitLarry3PassionatePattiInPursuitOfThePulsatingPectorals'', the player can find developers Al Lowe and Ken Williams in several places: When first approaching the two at a club, the player can say a short phrase to the two, after which Al and Ken discuss the idea of putting themselves in the game and having Larry say something to them, only to conclude that [[LampshadeHanging it's way too implausible]] and teleport away.
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* ''VideoGame/{{Fallout 2}}'' has one as a random encounter on the world map.
** ''VideoGame/{{Fallout 3}}'' has an area called the Bethesda Ruins, which actually is an upscale suburb (Bethesda, Maryland) in the Washington, DC metro area. And yes, that's where Bethesda Softworks was founded in real life (they since relocated north to Rockville, Maryland, which although is also in the DC area, is completely absent from the game).
** ''VideoGame/{{Fallout 3}}'' has an area called the Bethesda Ruins, which actually is an upscale suburb (Bethesda, Maryland) in the Washington, DC metro area. And yes, that's where Bethesda Softworks was founded in real life (they since relocated north to Rockville, Maryland, which although is also in the DC area, is completely absent from the game).
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* ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' has one as a random encounter on the world map.
**''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' has an area called the Bethesda Ruins, which actually is an upscale suburb (Bethesda, Maryland) in the Washington, DC metro area. And yes, that's where Bethesda Softworks was founded in real life (they since relocated north to Rockville, Maryland, which although is also in the DC area, is completely absent from the game).
**
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* ''VideoGame/TitanQuest'' features one such room per expansion pack. Each requires the player to find a hidden key to unlock the door to it, and within are enemies named after the developers, as well as a chest filled with exclusive, EasterEgg items.
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* ''VideoGame/TitanQuest'' features one such room per expansion pack. Each requires the player to find a hidden key to unlock the door to it, and within are enemies named after the developers, as well as a chest filled with exclusive, EasterEgg items.[[LethalJokeItem Lethal Joke Equipment]].
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* ''VideoGame/MachinaOfThePlanetTreePlanetRuler': After beating the game, the player will be allowed to save, which loads into the sound test room. Talking to the AuthorAvatar several times reveals plans for an update to the game and a sequel.
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* ''VideoGame/MachinaOfThePlanetTreePlanetRuler': ''VideoGame/MachinaOfThePlanetTreePlanetRuler'': After beating the game, the player will be allowed to save, which loads into the sound test room. Talking to the AuthorAvatar several times reveals plans for an update to the game and a sequel.
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* ''VideoGame/TitanQuest'' features one such room per expansion pack. Each requires the player to find a hidden key to unlock the door to it, and within are enemies named after the developers, as well as a chest filled with exclusive, EasterEgg items.
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* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has a few, but the most infamous is [=ToddTest=], which contains [=NPCs=] with such dignified names as Todd's Super Tester Guy and Pretty Kitty. The area contains one of nearly every type of item in the game.
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* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' ''VideoGame/TheElderScrollsIIIMorrowind'' has a few, but few which cross over with DebugRoom. In particular is the most infamous is [=ToddTest=], [=ToddTest=] cell, which contains [=NPCs=] with such dignified names as Todd's Super Tester Guy and Pretty Kitty. The area contains one of nearly every type of item in the game.
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* ''VideoGame/MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing (the games' developer) employees. ''VideoGame/MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.
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* ''VideoGame/MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing Creator/NewWorldComputing (the games' developer) employees. ''VideoGame/MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.
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* ''VideoGame/MachinaOfThePlanetTreePlanetRuler': After beating the game, the player will be allowed to save, which loads into the sound test room. Talking to the AuthorAvatar several times reveals plans for an update to the game and a sequel.
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** ''VideoGame/PokemonUltraSunAndUltraMoon'': Game Freak still has their office here but in addition to development of ''Red and Blue'', they'll also give you a set of Apricorn Balls if you show them a Pokémon that originated from ''VideoGame/PokemonGoldAndSilver''. They'll also reveal some trivia on that game's development, including a reference to Creator/SatoruIwata (who stepped in when they were having trouble with programming the game).
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to the maps being removed to make room for the expanded training room and because the secret [[JokeItem Porno Mag item]] would not get past Nintendo's strict censors at the time.), then restored in later versions and in the Namingway Edition hack of FF4. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to the maps being removed to make room for the expanded training room and because the secret [[JokeItem Porno Mag item]] would not get past Nintendo's strict censors at the time.), then restored in later versions and in the Namingway Edition hack of FF4.the US SNES version. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to the maps being removed to fit the expanded training room.), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to the maps being removed to fit make room for the expanded training room.room and because the secret [[JokeItem Porno Mag item]] would not get past Nintendo's strict censors at the time.), then restored in later versions.versions and in the Namingway Edition hack of FF4. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* ''{{VideoGame/Undertale}}'' has a dev room behind a locked door that can only be opened by [[spoiler:avoiding all the Special Thanks in the True Ending credits. Inside, it is revealed that the Annoying Dog programmed the entire game by barking into a computer]].
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* ''{{VideoGame/Undertale}}'' has a dev room behind a locked door that can only be opened by [[spoiler:avoiding all the Special Thanks in the True Ending credits. Inside, it is revealed that the Annoying Dog programmed the entire game by barking into a computer]].computer with speech-to-text software]].
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** ''VideoGame/PokemonBlackAndWhite'' lets you battle one of them: Shigeki Morimoto, a game designer and programmer who has been involved in Pokémon since ''Red and Green'' (he also personally designed [[SecretCharacter Mew]] and added it to the game at the last minute). His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle him once more, only this time his team is far more powerful (Consisting of the 3 original Eeveelutions, Machamp, Tauros and Kangaskhan). Show him certain Pokémon that originated from the Virtual Console ''VideoGame/PokemonRedAndBlue'' games to him and he'll reveal some tidbits about ''Red and Blue'''s development [[note]]specifically, Mankey, Tauros, Exeggutor, Diglett and Mew.[[/note]]
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** ''VideoGame/PokemonBlackAndWhite'' lets you battle one of them: Shigeki Morimoto, a game designer and programmer who has been involved in Pokémon since ''Red and Green'' (he also personally designed [[SecretCharacter Mew]] and added it to the game at the last minute). His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle him once more, only this time his team is far more powerful (Consisting of the 3 original Eeveelutions, Machamp, Tauros Dragonite and Kangaskhan). Show him certain Pokémon that originated from the Virtual Console ''VideoGame/PokemonRedAndBlue'' games to him and he'll reveal some tidbits about ''Red and Blue'''s development [[note]]specifically, Mankey, Tauros, Exeggutor, Diglett and Mew.[[/note]]
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** ''VideoGame/PokemonSunAndMoon'' grants the player a once-a-day repeatable battle against Shigeki Morimoto once again, which grants you an item that speeds up egg hatching after your first win. Shigeki remarks that he "forgot to save", but that's okay because he'll "win anyway". Another developer remarks that they grew up with the series and are thrilled to be working on it, understandable given Sun and Moon were released on its 20th anniversary.
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* ''Franchise/{{Pokemon}}:
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* ''Franchise/{{Pokemon}}:''Franchise/{{Pokemon}}'':
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* ''VideoGame/PokemonRedAndBlue'' had the Celadon Mansion, which broke the fourth wall splendidly in a lot of places, including where the player character refused to play with a computer in case he "[[IronicEcho bugged up the game]]". Every subsequent game in the series has a hotel, a branch office where the player can meet the game's staff. Doing so after having completed the Pokédex will get you a certificate from them.
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* ''Franchise/{{Pokemon}}:
** ''VideoGame/PokemonRedAndBlue'' had the Celadon Mansion, which broke the fourth wall splendidly in a lot of places, including where the player characterrefused refuses to play with a computer in case he might "[[IronicEcho bugged bug up the game]]". Every subsequent game in the series has a hotel, hotel or a branch office where the player can meet the game's staff. Doing so after having completed the Pokédex will get you a certificate from them.
** ''VideoGame/PokemonRedAndBlue'' had the Celadon Mansion, which broke the fourth wall splendidly in a lot of places, including where the player character
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** ''VideoGame/PokemonBlackAndWhite'' lets you battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle one of the game's staff. Show a Pokémon that originated from the Virtual Console ''VideoGame/PokemonRedAndBlue'' games to that same staff member and he'll reveal some tidbits about ''Red and Blue'''s development.
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** ''VideoGame/PokemonBlackAndWhite'' lets you battle one of them.them: Shigeki Morimoto, a game designer and programmer who has been involved in Pokémon since ''Red and Green'' (he also personally designed [[SecretCharacter Mew]] and added it to the game at the last minute). His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle one him once more, only this time his team is far more powerful (Consisting of the game's staff. 3 original Eeveelutions, Machamp, Tauros and Kangaskhan). Show a him certain Pokémon that originated from the Virtual Console ''VideoGame/PokemonRedAndBlue'' games to that same staff member him and he'll reveal some tidbits about ''Red and Blue'''s development.development [[note]]specifically, Mankey, Tauros, Exeggutor, Diglett and Mew.[[/note]]
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* ''VideoGame/PokemonRedAndBlue'' had the Celadon Mansion, which broke the fourth wall splendidly in a lot of places, including where the player character refused to play with a computer in case he "[[IronicEcho bugged up the game]]". Every subsequent game in the series has a hotel or such where the player can meet the game's staff. Doing so after having completed the Pokédex will get you a certificate from them.
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* ''VideoGame/PokemonRedAndBlue'' had the Celadon Mansion, which broke the fourth wall splendidly in a lot of places, including where the player character refused to play with a computer in case he "[[IronicEcho bugged up the game]]". Every subsequent game in the series has a hotel or such hotel, a branch office where the player can meet the game's staff. Doing so after having completed the Pokédex will get you a certificate from them.
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle one of the game's staff.]]
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle one of the game's staff.]] Show a Pokémon that originated from the Virtual Console ''VideoGame/PokemonRedAndBlue'' games to that same staff member and he'll reveal some tidbits about ''Red and Blue'''s development.
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]]
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species. ''VideoGame/PokemonSunAndMoon'' also allows you to battle one of the game's staff.]]
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** ''Earthbound 2'' itself has what is more of a Developer's Hotel Room. This can't be explored either, but you can listen to the dialogue of the people inside.
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** ''Earthbound 2'' ''Mother 3'' itself has what is more of a Developer's Hotel Room. This can't be explored either, but you can listen to the dialogue of the people inside.
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), maps being removed to fit the expanded training room.), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
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* One of the endings in ''VideoGame/TheStanleyParable'' leads to the player discovering a museum full of trivia about the development of the game.
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]]
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]]
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** ''VideoGame/HaloReach'' also had a developer's room with ''Marathon''-style terminals. It was used in a cutscene as [[HotScientist Dr. Halsey's]] lab; the terminals are even written from her perspective.
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* The VGA remake of QuestForGloryI turns Baron von Spielberg's throne room into this at the end of the game, with members of the dev team making cameos amongst the normal characters.
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* The VGA remake of QuestForGloryI ''VideoGame/QuestForGloryI'' turns Baron von Spielberg's throne room into this at the end of the game, with members of the dev team making cameos amongst the normal characters.
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* ''{{VideoGame/Undertale}}'' has a dev room behind a locked door that can only be opened by [[spoiler:avoiding all the Special Thanks in the True Ending credits. Inside, it is revealed that the Annoying Dog programmed the entire game by barking into a computer]].
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 on Boldan between 3 AM and 4 AM [It's developed by ''Insomniac'' Games after all], or by jumping off the grind rail at a certain point, going over to the building containing the teleporter, finding a different hidden teleporter in non-solid wall to go under the same world), building and jumping through the floor), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all 15 trophies or using a hidden teleporter at 3:00 on Kerwan between 3 AM and 4 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by rescuing all Zoni, beating the game, and defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). time]]). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.games.
** ''VideoGame/RatchetAndClank2016'' also contains the Insomniac Museum, but it's different from the aforementioned three. Instead of containing things that didn't make it into the game, it just contains things from every game from the first through that game (although none of it can be taken, only looked at) and the movie scenes that appeared in the game, plus two of the Japanese commercials for ''Going Commando''.
** ''VideoGame/RatchetAndClank2016'' also contains the Insomniac Museum, but it's different from the aforementioned three. Instead of containing things that didn't make it into the game, it just contains things from every game from the first through that game (although none of it can be taken, only looked at) and the movie scenes that appeared in the game, plus two of the Japanese commercials for ''Going Commando''.
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* ''VideoGame/SeriousSam'' includes a room in the first level which is filled with giant-headed versions of all the developers.
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* ''VideoGame/SeriousSam'' includes a room in the first level which is filled with giant-headed versions of all the developers.Croteam developers.
* In ''VideoGame/TheTalosPrinciple'', also by Croteam, there's a secret area that can be accessed from the first lobby by [[spoiler:walking through a non-solid wall]], which contains robots like the one you're playing as, except they have monitor heads with the developer faces on them.
* In ''VideoGame/TheTalosPrinciple'', also by Croteam, there's a secret area that can be accessed from the first lobby by [[spoiler:walking through a non-solid wall]], which contains robots like the one you're playing as, except they have monitor heads with the developer faces on them.
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** The location is also accessible in ''[[VideoGame/FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later chapter changes the sign to read "Please do not look for us". The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.
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** The location is also accessible in ''[[VideoGame/FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later later chapter changes the sign to read "Please do not look for us". The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.
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* ''VideoGame/NocturneRebirth'' has a dev room that can be accessed if the player beats the FinalBoss with all party members at or below level 35. Unlike most examples, this one contains several [[BonusBoss Bonus Bosses]] of varying difficulties, including a HopelessBossFight.
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
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* ''VideoGame/FinalFantasyXIV'' also had one for the 2015 Rising Event, which was the second anniversary of ''A Realm Reborn's'' launch. In the event, the Wandering Minstrel (who was an AuthorAvatar that has been in the game for a while) is investigating an issue that turns out to be LampshadeHanging on bots and debugs. After completing it, he brings you to the developer's room, which turns out to be filled with wacky [[AuthorAvatar AuthorAvatars]] for several of the developers. Interestingly, due to this game in the series being an MMORPG and events only being temporary, the Developer's Room was temporary as well, and it remains to be seen if we'll ever get to go there again.
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* ''VideoGame/ElseHeartBreak'' has at least three.