History Main / DevelopersRoom

3rd Jan '17 12:52:22 PM Cavery210
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** ''Earthbound 2'' itself has what is more of a Developer's Hotel Room. This can't be explored either, but you can listen to the dialogue of the people inside.

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** ''Earthbound 2'' ''Mother 3'' itself has what is more of a Developer's Hotel Room. This can't be explored either, but you can listen to the dialogue of the people inside.
2nd Jan '17 2:25:57 PM Cavery210
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.

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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), maps being removed to fit the expanded training room.), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.
12th Nov '16 2:29:24 PM Andyroid
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* One of the endings in ''VideoGame/TheStanleyParable'' leads to the player discovering a museum full of trivia about the development of the game.
13th Sep '16 10:16:13 PM FordPrefect
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]]

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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team has the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]]
15th Aug '16 7:08:55 PM UmbrellasWereAwesome
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** ''VideoGame/HaloReach'' also had a developer's room with ''Marathon''-style terminals. It was used in a cutscene as [[HotScientist Dr. Halsey's]] lab; the terminals are even written from her perspective.

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** * ''VideoGame/HaloReach'' also had a developer's room with ''Marathon''-style terminals. It was used in a cutscene as [[HotScientist Dr. Halsey's]] lab; the terminals are even written from her perspective.
28th Jun '16 6:12:32 PM Adept
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* The VGA remake of QuestForGloryI turns Baron von Spielberg's throne room into this at the end of the game, with members of the dev team making cameos amongst the normal characters.

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* The VGA remake of QuestForGloryI ''VideoGame/QuestForGloryI'' turns Baron von Spielberg's throne room into this at the end of the game, with members of the dev team making cameos amongst the normal characters.
27th May '16 1:42:33 AM CrankyStorming
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* ''{{VideoGame/Undertale}}'' has a dev room behind a locked door that can only be opened by [[spoiler:avoiding all the Special Thanks in the True Ending credits. Inside, it is revealed that the Annoying Dog programmed the entire game by barking into a computer]].
17th May '16 6:01:44 AM MegaMarioMan
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.

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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 on Boldan between 3 AM and 4 AM [It's developed by ''Insomniac'' Games after all], or by jumping off the grind rail at a certain point, going over to the building containing the teleporter, finding a different hidden teleporter in non-solid wall to go under the same world), building and jumping through the floor), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all 15 trophies or using a hidden teleporter at 3:00 on Kerwan between 3 AM and 4 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by rescuing all Zoni, beating the game, and defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). time]]). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.games.
** ''VideoGame/RatchetAndClank2016'' also contains the Insomniac Museum, but it's different from the aforementioned three. Instead of containing things that didn't make it into the game, it just contains things from every game from the first through that game (although none of it can be taken, only looked at) and the movie scenes that appeared in the game, plus two of the Japanese commercials for ''Going Commando''.



* ''VideoGame/SeriousSam'' includes a room in the first level which is filled with giant-headed versions of all the developers.

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* ''VideoGame/SeriousSam'' includes a room in the first level which is filled with giant-headed versions of all the developers.Croteam developers.
* In ''VideoGame/TheTalosPrinciple'', also by Croteam, there's a secret area that can be accessed from the first lobby by [[spoiler:walking through a non-solid wall]], which contains robots like the one you're playing as, except they have monitor heads with the developer faces on them.
3rd Apr '16 1:45:40 PM AnotherGamer
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** The location is also accessible in ''[[VideoGame/FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later chapter changes the sign to read "Please do not look for us". The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.

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** The location is also accessible in ''[[VideoGame/FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later later chapter changes the sign to read "Please do not look for us". The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.
8th Mar '16 11:04:35 AM Bugfragged
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* ''VideoGame/NocturneRebirth'' has a dev room that can be accessed if the player beats the FinalBoss with all party members at or below level 35. Unlike most examples, this one contains several [[BonusBoss Bonus Bosses]] of varying difficulties, including a HopelessBossFight.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DevelopersRoom