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* ''TabletopGame/TheDarkEye'' uses Wounds - hits that cause damage beyond a certain threshold, depending mainly on the character's constitution. Take three of these to an arm or leg, and it becomes useless (in the case of a leg, you also are out of the fight). Three to the torso, upper or lower, renders you unconscious and bleeding to death. Three to the head? As torso, plus an additional 2d6 points of damage (in a game where even a tough fighter will rarely go beyond 40 hit points).
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* In ''TabletopGame/{{Ironclaw}}'' scoring an Overkill is so gruesome that allies of the victim became Afraid. And Necromancy doesn't work on Overkilled remains, and the one spell in the setting that can resurrect the dead (already a crapshoot) can at most bring them back with severe disfigurements that reduce their stats.
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* [[{{Metroid}} Samus Aran]] has only possessed one instant-death weapon, but it was a doozy. In ''MetroidPrime3'', the Nova Beam can bypass enemies' defenses and go ''straight for the brain''. It takes careful aim with the X-Ray Visor, and not every enemy is vulnerable, but those that are will die instantly -- including minibosses like Metroid Hatchers and Berserker Lords!

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* [[{{Metroid}} Samus Aran]] has only possessed one instant-death weapon, but it was a doozy. In ''MetroidPrime3'', ''MetroidPrime 3'', the Nova Beam can bypass enemies' defenses and go ''straight for the brain''. It takes careful aim with the X-Ray Visor, and not every enemy is vulnerable, but those that are will die instantly -- including minibosses like Metroid Hatchers and Berserker Lords!
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* ''RedFaction'' examples:
** The Rail Driver kills you instantly, and enemies using it will only miss once. Luckily, it's every bit as deadly in ''your'' hands.
** In ''Guerrilla'', being in a vehicle when it explodes is an instant kill, regardless of your health or the vehicle's size.
* [[{{Metroid}} Samus Aran]] has only possessed one instant-death weapon, but it was a doozy. In ''MetroidPrime3'', the Nova Beam can bypass enemies' defenses and go ''straight for the brain''. It takes careful aim with the X-Ray Visor, and not every enemy is vulnerable, but those that are will die instantly -- including minibosses like Metroid Hatchers and Berserker Lords!
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* Surprisingly enough, in the Dungeons-And-Dragons-based universe of ''TheOrderOfTheStick'', this is pretty much averted. The Resurrection spell, besides offering up 5000 gold and diamonds, only needs a few bone shards or drops of blood for it to work. The Disintegrate spell, however, is this. There is NO coming back from Disintegration.

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* Surprisingly enough, in the Dungeons-And-Dragons-based ''TabletopGame/DungeonsAndDragons''-based universe of ''TheOrderOfTheStick'', ''Webcomic/TheOrderOfTheStick'', this is pretty much averted. The Resurrection spell, besides offering up 5000 gold and diamonds, only needs a few bone shards or drops of blood for it to work. The Disintegrate spell, however, is this. There is NO coming back from Disintegration.



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* Surprisingly enough, in the Dungeons-And-Dragons-based universe of ''TheOrderOfTheStick'', this is pretty much averted. The Resurrection spell, besides offering up 5000 gold and diamonds, only needs a few bone shards or drops of blood for it to work. The Disintegrate spell, however, is this. There is NO coming back from Disintegration.
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Deleting repeat.


* Both {{Rolemaster}} and the TabletopGame/MiddleEarthRolePlaying use a combination of hitpoints and additional "critical hits" tables on efficient attacks. The latter go from benign, to broken bones & heavy bleeding, to instant death stuff like decapitation, skull crushing, arrows through the ears or being mashed into a bloody pulp. The magical tables (Impact, fire, cold, electricity...) are even merrier, with vaporizations and liquefactions galore. Not to mention the instakills on critical ''fumbles''. You want to swing a flail in ''Rolemaster'', you're taking your life into your own hands, friend.
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[[caption-width-right:348:[[BloodyHilarious I don't think that a stimpak is going to do him much good now.]]]]

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[[caption-width-right:348:[[BloodyHilarious [[caption-width-right:348:[[YourHeadASplode I don't think that a stimpak is going to do him much good now.]]]]
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* The 40K tabletop {{RPG}} ''{{TabletopGame/}}Inquisitor}}'' used SubsystemDamage, and "crippling" any body part usually rendered it unusable (or, in the case of the chest or [[GroinAttack groin]], unconscious). Crippling the head is instant death.

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* The 40K tabletop {{RPG}} ''{{TabletopGame/}}Inquisitor}}'' ''TabletopGame/{{Inquisitor}}'' used SubsystemDamage, and "crippling" any body part usually rendered it unusable (or, in the case of the chest or [[GroinAttack groin]], unconscious). Crippling the head is instant death.
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* The 40K tabletop {{RPG}} ''{{TabletopGame/}}Inquisitor}}'' used SubsystemDamage, and "crippling" any body part usually rendered it unusable (or, in the case of the chest or [[GroinAttack groin]], unconscious). Crippling the head is instant death.

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Schlock Mercenary!


[[folder:Web Original]]
* The SCPFoundation averts this to a horrifying degree with[[http://www.scp-wiki.net/scp-186 SCP-186]].
--> He handed me a pair of field glasses. Take a look, he said. I saw the German missing half of his head, still screaming. ... The Frenchman, in his terrible calm voice, explained that his shot had to have destroyed at least a quarter of the soldier's brain tissue. Enough to cause instant death, he said. But watch. I kept watching through the field glasses. The German didn't stop screaming... the Frenchman lined up another shot. The rest of the soldier's head was now gone, and the screaming was replaced by some sort of low grunting, the likes of which I have never heard from men.

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[[folder:Web Original]]
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* The SCPFoundation averts this to a horrifying degree with[[http://www.scp-wiki.net/scp-186 SCP-186]].
--> He handed me a pair of field glasses. Take a look, he said. I saw the German missing half of his head, still screaming. ... The Frenchman,
As has been repeatedly demonstrated in his terrible calm voice, explained ''Webcomic/SchlockMercenary'', anything that his shot had to have destroyed at least a quarter of leaves the soldier's brain tissue. Enough to cause instant death, he said. But watch. I kept watching through the field glasses. The German didn't stop screaming... the Frenchman lined up another shot. The rest of the soldier's head was now gone, and the screaming was replaced behind can eventually be fixed by some sort of low grunting, the likes of which I have never heard from men.31st century medicine.


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[[folder:WebOriginal]]
* The SCPFoundation averts this to a horrifying degree with[[http://www.scp-wiki.net/scp-186 SCP-186]].
--> He handed me a pair of field glasses. Take a look, he said. I saw the German missing half of his head, still screaming. ... The Frenchman, in his terrible calm voice, explained that his shot had to have destroyed at least a quarter of the soldier's brain tissue. Enough to cause instant death, he said. But watch. I kept watching through the field glasses. The German didn't stop screaming... the Frenchman lined up another shot. The rest of the soldier's head was now gone, and the screaming was replaced by some sort of low grunting, the likes of which I have never heard from men.
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more on piccolo


* Late in ''DragonBallZ'' Piccolo states that he can heal from almost any injury that doesn't destroy his head.

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* Late in ''DragonBallZ'' Piccolo states that he can heal from almost any injury that doesn't destroy his head. This was after he was turned to stone, then shattered, then the spell broken (his head was intact, allowing him to regenerate).
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DBZ

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* Late in ''DragonBallZ'' Piccolo states that he can heal from almost any injury that doesn't destroy his head.
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*** In ''VideoGame/{{Fallout 3}}'', the aforementioned perk is the RuleOfCool taken to SerialEscalation normally, good hits will pulp limbs in ''[[BulletTime slow motion]]'' - with ''Bloody Mess'', a powerful hit will '''blow off the target's arms, legs and head''', and when you prove ThereIsNoKillLikeOverkill the target will '''''[[LudicrousGibs explode into blood splattering hamburger!!!]]''''' And it makes weapons more powerful to better cause those effects!

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*** In ''VideoGame/{{Fallout 3}}'', the aforementioned perk is the RuleOfCool taken to SerialEscalation normally, good hits will pulp limbs in ''[[BulletTime slow motion]]'' - with ''Bloody Mess'', a powerful hit will '''blow blow off the target's arms, legs and head''', head, and when you prove ThereIsNoKillLikeOverkill the target will '''''[[LudicrousGibs ''[[LudicrousGibs explode into blood splattering hamburger!!!]]''''' And it makes weapons more powerful to better cause those effects!gibs]].''
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* In ''MaxPayne 3'', Max will instantly be chunkified if caught in a grenade's radius. Enemies can also OneHitKill via headshot, preventing him from going into Last Man Standing.
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* In ''DeadIsland'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a 2000hp Walker zombie by turning his head into brain salad.

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* In ''DeadIsland'', ''VideoGame/DeadIsland'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a 2000hp Walker zombie by turning his head into brain salad. Ordinary weapons can cut off or smash the head, but usually only if the attack drops the victim to zero hitpoints. Arms can be broken, skewered or severed with any weapon, but this won't kill your enemies.
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* In the first two ''SoldierOfFortune'' games, any shot that [[BoomHeadshot destroys the head]] or severs a limb (or spills the enemy's guts) is a OneHitKill. In ''Payback'', enemies can still fight back for a bit after losing a limb.

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* In the first two ''SoldierOfFortune'' ''VideoGame/SoldierOfFortune'' games, any shot that [[BoomHeadshot destroys the head]] or severs a limb (or spills the enemy's guts) is a OneHitKill. In ''Payback'', enemies can still fight back for a bit after losing a limb.
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* In {{Elona}}, dying in one piece is the ''exception'' rather then the rule, with a high probability that both yourself and your foes will be reduced into a chunks of meat from being [[MadeOfExplodium poisoned to death]], perhaps leaving a bone or two recognizable behind if you're lucky. Certain enemies turn this into a tactic, exploding upon death to deal damage to anyone within a certain radius.
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* In the d20 ''Stargate'' setting, a character who was merely dead could be brought back via any combination of the Sarcophagus or other random applied phlebotinum the GM allowed, unless said character was reduced to -25hp or lower at which point they were deemed truly dead due to their being 'not enough left for even the Sarcophagus to bring back'

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* In the d20 ''Stargate'' ''[[Franchise/StargateVerse Stargate]]'' setting, there are ways to bring characters BackFromTheDead, such as the sarcophagus, but the system has a rule that states that anybody brought to -25 HitPoints or lower is considered to have been so obliterated that a sarcophagus has nothing to work with. The "Kawoosh" of an activating gate is explicitly stated to annihilate anything caught in it, effectively reducing a character who was merely dead could be brought back via any combination of the Sarcophagus or other random applied phlebotinum the GM allowed, unless said character was reduced to -25hp or lower at which point they were deemed truly dead due to their being 'not enough left for even the Sarcophagus to bring back'-25 instantly.
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[[folder:Comic Books]]
* IronMan threw everything he had at Mallen during the Extremis storyline and Mallen kept coming back for more. Until Tony put both repulsors to the man's head and fired, which killed him whereas a full-on uni-beam through the torso did not.
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* Presumably the result of being caught underneath a moving [[HalfLife Combine]] [[MalevolentArchitecture Smart Barrier]] (gigantic siege walls that slowly expand outward by raising columns up, inching them forward, and slamming them down with building-shattering force). Understandably this is a OneHitKill regardless of Gordon's hit points.

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* ''VideoGame/HalfLife2'': Presumably the result of being caught underneath a moving [[HalfLife Combine]] [[MalevolentArchitecture Combine Smart Barrier]] (gigantic siege walls that slowly expand outward by raising columns up, inching them forward, and slamming them down with building-shattering force). Understandably this is a OneHitKill regardless of Gordon's hit points.
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Hottip cleanup effort


* In ''Manga/MahouSenseiNegima'', [[TheMedic Konoka]] warns the rest of the heroes that she can't heal them if they get their heads squashed into a splatter "so be careful, 'kay?" [[hottip:*:Like a tomato!]]

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* In ''Manga/MahouSenseiNegima'', [[TheMedic Konoka]] warns the rest of the heroes that she can't heal them if they get their heads squashed into a splatter "so be careful, 'kay?" [[hottip:*:Like [[labelnote:*]]Like a tomato!]]tomato![[/labelnote]]



* In ''{{GURPS}}'', if a character hits -10 times their maximum HP, their body is destroyed utterly if at all plausible for the damage source, and if not they're not just dead, but in terrible shape -- they're reduced to ash, riddled with arrows to the point of being barely recognizable, chopped into tiny pieces, turned to monatomic vapor, etc. Meaning, no resurrection without divine intervention. [[hottip:note:Ways of coming back from the dead that aren't actually ''resurrection'', such as cloning or restoring from a backup of your mind are still fair game, though]]

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* In ''{{GURPS}}'', if a character hits -10 times their maximum HP, their body is destroyed utterly if at all plausible for the damage source, and if not they're not just dead, but in terrible shape -- they're reduced to ash, riddled with arrows to the point of being barely recognizable, chopped into tiny pieces, turned to monatomic vapor, etc. Meaning, no resurrection without divine intervention. [[hottip:note:Ways [[note]]Ways of coming back from the dead that aren't actually ''resurrection'', such as cloning or restoring from a backup of your mind are still fair game, though]]though[[/note]]
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* The Arms Law combat system used by ''Role Master'', ''Space Master'', and ''Literature/MiddleEarth Role Playing'' had a elaborate critical hit/miss system that included numerous automatically lethal injuries. One of the more humorous entries was for a piercing injury -- "Strike through ear destroys brain. The unfortunate lummox dies instantly, and any ear wax is removed."

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* The Arms Law combat system used by ''Role Master'', ''RoleMaster'', ''Space Master'', and ''Literature/MiddleEarth Role Playing'' ''TabletopGame/MiddleEarthRolePlaying'' had a elaborate critical hit/miss system that included numerous automatically lethal injuries. One of the more humorous entries was for a piercing injury -- "Strike through ear destroys brain. The unfortunate lummox dies instantly, and any ear wax is removed."



* In another Steve Jackson game, Car Wars, the "confetti" rule specifically exists describing the effects of a car being hit ForMassiveDamage: the car is removed from the map, a quantity of debris counters proportional to the car's weight are selected, and the counters are dropped from a given height over the former position of the car.

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* In another Steve Jackson game, Car Wars, CarWars, the "confetti" rule specifically exists describing the effects of a car being hit ForMassiveDamage: the car is removed from the map, a quantity of debris counters proportional to the car's weight are selected, and the counters are dropped from a given height over the former position of the car.



* In the classic ''Cyberpunk 2020'' taking more than 8 points of damage to any extremity would cause its loss, and losing one's head in this way was instantly fatal, no save. Another rule said that any damage to a character's head was doubled, and most weapons did about 20-30 points of damage per average hit. Suffice to say, a helmet was a smart investment.

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* In the classic ''Cyberpunk ''TabletopGame/{{Cyberpunk}} 2020'' taking more than 8 points of damage to any extremity would cause its loss, and losing one's head in this way was instantly fatal, no save. Another rule said that any damage to a character's head was doubled, and most weapons did about 20-30 points of damage per average hit. Suffice to say, a helmet was a smart investment.



* Both Rolemaster and the Middle-Earth Roleplaying Game use a combination of hitpoints and additional "critical hits" tables on efficient attacks. The latter go from benign, to broken bones & heavy bleeding, to instant death stuff like decapitation, skull crushing, arrows through the ears or being mashed into a bloody pulp. The magical tables (Impact, fire, cold, electricity...) are even merrier, with vaporizations and liquefactions galore. Not to mention the instakills on critical ''fumbles''. You want to swing a flail in ''Rolemaster'', you're taking your life into your own hands, friend.
* The slew of damage charts in ''The Riddle of Steel'' contain a number of ways for characters to instantly perish, especially in regards to trauma to the head.

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* Both Rolemaster {{Rolemaster}} and the Middle-Earth Roleplaying Game TabletopGame/MiddleEarthRolePlaying use a combination of hitpoints and additional "critical hits" tables on efficient attacks. The latter go from benign, to broken bones & heavy bleeding, to instant death stuff like decapitation, skull crushing, arrows through the ears or being mashed into a bloody pulp. The magical tables (Impact, fire, cold, electricity...) are even merrier, with vaporizations and liquefactions galore. Not to mention the instakills on critical ''fumbles''. You want to swing a flail in ''Rolemaster'', you're taking your life into your own hands, friend.
* The slew of damage charts in ''The Riddle of Steel'' ''TabletopGame/TheRiddleOfSteel'' contain a number of ways for characters to instantly perish, especially in regards to trauma to the head.



* While it is quite possible and legitimate to win in PVP through traditional HitPoint depletion, in the ''Iron Realms'' MUD game ''Aetolia: The Midnight Age'', it is far more fun and effective to use one of the various Chunky Salsa-esque attacks, of which each character class has at least one. The more visceral examples include Incineration, Disembowelment, Backbreaking, Vivisection, Beheading, and Quartering (in which a pack of werewolves gang up to literally tear the enemy limb from limb). However, for the sake of CompetitiveBalance, all of these instakill techniques require the opponent to be incapacitated in some way, either by direct game mechanics or simply to keep the foe from taking the (usually quite simple) steps necessary to prevent their impending doom.

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* While it is quite possible and legitimate to win in PVP through traditional HitPoint depletion, in the ''Iron Realms'' MUD game ''Aetolia: ''VideoGame/{{Aetolia}}: The Midnight Age'', it is far more fun and effective to use one of the various Chunky Salsa-esque attacks, of which each character class has at least one. The more visceral examples include Incineration, Disembowelment, Backbreaking, Vivisection, Beheading, and Quartering (in which a pack of werewolves gang up to literally tear the enemy limb from limb). However, for the sake of CompetitiveBalance, all of these instakill techniques require the opponent to be incapacitated in some way, either by direct game mechanics or simply to keep the foe from taking the (usually quite simple) steps necessary to prevent their impending doom.



* In the first ''Battlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a grenade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.

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* In the first ''Battlefront'' ''StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a grenade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
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** Averted in other cases - the [[EldritchAbomination Leviathans]] can reconstitute themselves from just about anything. Unfortunately for the boys, they also don't typically get to cart a woodchipper around, as useful as it would be.
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* {{Anime/Bleach}} is infamous for "nobody dies," as such, decapitation and/or complete destruction of the body are often used to ensure that, yes, this character really is dead. Famous examples are Ulquiorra dissolving in the wind and [[spoiler: Yamamoto's]] upper body being destroyed by a countless number of Quincy arrows.
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* In ''{{Quake}} I'' and ''II'' both the player and enemies gib if they take enough fatal damage. This is the only way to kill Zombies in the first game. In the second game, enemies can be [[NoKillLikeOverkill gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.

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* In ''{{Quake}} I'' ''VideoGame/{{Quake I}}'' and ''II'' both the player and enemies gib if they take enough fatal damage. This is the only way to kill Zombies in the first game. In the second game, enemies can be [[NoKillLikeOverkill gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.
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*** There is an optional rule that, if you get three engine hits, there is a chance that the engine will fail to shut down in time. This totals the 'Mech, as well as doing terrible, terrible SplashDamage.

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*** There is an optional rule that, if you get three engine hits, there is a chance that the engine will fail to shut down in time. This totals the 'Mech, as well as doing terrible, terrible SplashDamage. The writers admit in the description of this rule that the kind of fusion engines used in the setting would most likely never actually explode from being punctured, but said that to have a 'Mech '''not''' have its nuclear engine [[GoingCritical Go Critical]] from catastrophic engine failure [[RuleOfCool would just not be cool]].
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** Shadowrun's actual ChunkySalsaRule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.

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* The Chunky Salsa Rule was the ''Phoenix Command'' system's '''selling point'''... From their original literature: ''"Are you tired of your current small arms combat system? Tired of inconsistencies and rules that simply don't work? If so, we invite you to conduct a short test: Using your current small arms combat system, place the muzzle of a large caliber pistol between your character's eyes. Squeeze the trigger. Continue squeezing the trigger until he falls unconscious. Then have a friend put a band-aid over that nasty .45 caliber dent in his skull, and try not to get him shot too often in the week or two it takes to heal. Now, using Phoenix Command, place the same pistol in the same place. Squeeze the trigger. You now have a choice: you can either roll up a new character or rush the body to a very sophisticated medical facility and discover the joys of role-playing a vegetable.''

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* The Chunky Salsa Rule was the ''Phoenix Command'' system's '''selling point'''... From their original literature: ''"Are literature:
--> Are
you tired of your current small arms combat system? Tired of inconsistencies and rules that simply don't work? If so, we invite you to conduct a short test: Using your current small arms combat system, place the muzzle of a large caliber pistol between your character's eyes. Squeeze the trigger. Continue squeezing the trigger until he falls unconscious. Then have a friend put a band-aid over that nasty .45 caliber dent in his skull, and try not to get him shot too often in the week or two it takes to heal. Now, using Phoenix Command, place the same pistol in the same place. Squeeze the trigger. You now have a choice: you can either roll up a new character or rush the body to a very sophisticated medical facility and discover the joys of role-playing a vegetable.''

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