History Main / ChunkySalsaRule

7th Sep '17 1:29:03 PM MitchellTF
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** Averted entirely in 8th edition Warhammer. Instead, they simply introduce Mortal Wounds, which cannot be saved against by Armor or Invulnerable saves, but explicitly CAN be saved against by certain effects. (Generally, that the person is so inhumanely resiliant, they ignore it.) No more Chunky Salsa.
23rd Aug '17 6:14:57 PM CashSloth
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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does the trick.

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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does As it turns out, being reduced to LudicrousGibs is enough to bypass the trick.normal rules involved in killing it. Rufus later lampshades this trope when he learns it worked.
18th Aug '17 9:53:08 PM CashSloth
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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does the trick.
-->'''Rufus:''' Oh, okie-dokie. Wood chipper. That pretty much trumps...everything.
10th Aug '17 1:59:32 PM xcountryguy
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* ''Videogame/{{Bloodborne}}'': Invoked in-game by Executioner Alfred, [[spoiler:if you end up leading him to Annalise]]. Given that [[spoiler: she's known to have CompleteImmortality]], it was likely the only way to be sure. That or a simple FateWorseThanDeath.

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* ''Videogame/{{Bloodborne}}'': Invoked in-game by Executioner Alfred, [[spoiler:if you end up leading him to Annalise]]. Given that [[spoiler: she's [[spoiler:she's known to have CompleteImmortality]], it was likely the only way to be sure. That or a simple FateWorseThanDeath.
3rd Jun '17 1:12:40 PM Luigifan
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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.

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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that than most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.



*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a dagger through the eye is still a dagger through the eye".

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*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a "[[EyeScream a dagger through the eye eye]] is still a dagger through the eye".



** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos and heads.

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** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos torsos, and heads.
3rd Jun '17 12:42:37 PM Luigifan
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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.

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The Chunky Salsa Rule may also refer to rules specifically describing the effects of [[ThereIsNoKillLikeOverkill taking much more damage than is required to kill a character, character]], which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.
3rd Jun '17 12:40:43 PM Luigifan
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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the entire character [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.

to:

The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say [[ThereIsNoKillLikeOverkill reducing the entire character character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.
22nd Apr '17 2:33:09 PM DeathorCake
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** The Horus Heresy variant ruleset has far less protection against Instant Death and far more expensive melee characters around. Watch what you equip your best fighters with, because most will still be turned into paste half the time if some random squad leader catches him with a [[PowerFist Power Fist]].
16th Apr '17 7:10:02 PM nombretomado
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* In the first ''StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything), or on Cloud City throw them off with a grenade or any explosion. Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.

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* In the first ''StarWarsBattlefront'' ''VideoGame/StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything), or on Cloud City throw them off with a grenade or any explosion. Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
26th Mar '17 6:11:13 PM Zuxtron
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An exception to the HitPoints system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many TabletopGames groups, but a few systems have it explicitly built in, particularly those favoring realism.

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An exception to the HitPoints system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many TabletopGames groups, but a few systems have it explicitly built in, particularly those favoring realism. \n Games which feature a CombatResuscitation mechanic may make it so characters downed by a headshot don't get put in the incapacitated state, instead being killed outright without giving teammates a chance to revive them.
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