History Main / ChunkySalsaRule

28th Jun '16 3:29:49 AM Morgenthaler
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* ''TabulaRasa'' had a fun game mechanic where the Bane would stagger in place after losing all of their life, opening themselves up to a decapitating roundhouse kick that had the added bonus of giving additional experience points.

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* ''TabulaRasa'' ''VideoGame/TabulaRasa'' had a fun game mechanic where the Bane would stagger in place after losing all of their life, opening themselves up to a decapitating roundhouse kick that had the added bonus of giving additional experience points.



* In ''MaxPayne 3'', Max will instantly be chunkified if caught in a grenade's radius. Enemies can also OneHitKill via headshot, preventing him from going into Last Man Standing.

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* In ''MaxPayne ''VideoGame/MaxPayne 3'', Max will instantly be chunkified if caught in a grenade's radius. Enemies can also OneHitKill via headshot, preventing him from going into Last Man Standing.
26th Apr '16 7:16:20 AM Sharlee
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*** There were a ''lot'' of instant-kill cursed magic items in 1st Edition, many of which didn't even allow a saving throw for anyone careless enough to attempt to use them. These were phased out or downgraded in later editions for being blatant KillerDungeonMaster SchmuckBait.

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*** There were a ''lot'' of instant-kill cursed magic items in 1st Edition, many of which didn't even allow a saving throw for anyone careless [[SchmuckBait gullible enough to attempt to use them. them]]. These were phased out or downgraded in later editions for being blatant KillerDungeonMaster SchmuckBait.fostering KillerGameMaster attitudes and sore feelings at the gaming table.
26th Apr '16 7:13:59 AM Sharlee
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** They also have Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads)

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** They The game also have has Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads) heads).
*** There were a ''lot'' of instant-kill cursed magic items in 1st Edition, many of which didn't even allow a saving throw for anyone careless enough to attempt to use them. These were phased out or downgraded in later editions for being blatant KillerDungeonMaster SchmuckBait.
26th Apr '16 7:11:03 AM Sharlee
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** They also have Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads)

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** Assassins were a character class in 1E, with a %tile chance of achieving an instant kill if they attack with surprise. In 3E, they were a prestige class with a "death attack", which could either paralyze ''or'' kill, whichever the character preferred. Other editions' assassins could inflict greater damage with their specialized attacks, but not a ChunkySalsaRule instant-kill.
** They also have Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads)heads)


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** Various rules for suffocation, garroting, and/or drowning usually impose the ChunkySalsaRule on victims who need to breathe after several rounds without air.
10th Apr '16 6:09:38 PM Geoduck
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** Besides, the GM is advised not to roll for damage of a nuclear explosion, but to expect everyone in range vaporized.

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** Besides, In truly spectacular cases, (ie, someone actually pulls the pin on that nuclear hand grenade) the GM is advised not to roll waste time rolling for damage of a nuclear explosion, damage, but to expect everyone simply declare ''everyone'' in range vaporized.
6th Apr '16 5:29:33 AM Adept
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* In ''{{GURPS}}'', if a character hits -10 times their maximum HP, their body is destroyed utterly if at all plausible for the damage source, and if not they're not just dead, but in terrible shape -- they're reduced to ash, riddled with arrows to the point of being barely recognizable, chopped into tiny pieces, turned to monatomic vapor, etc. Meaning, no resurrection without divine intervention. [[note]]Ways of coming back from the dead that aren't actually ''resurrection'', such as cloning or restoring from a backup of your mind are still fair game, though[[/note]]
** ''{{GURPS}}'' also mentions the example of being held down and suffocated--you're dead, regardless of hit points. But you have to be rendered helpless first.

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* In ''{{GURPS}}'', ''TabletopGame/{{GURPS}}'', if a character hits -10 times their maximum HP, their body is destroyed utterly if at all plausible for the damage source, and if not they're not just dead, but in terrible shape -- they're reduced to ash, riddled with arrows to the point of being barely recognizable, chopped into tiny pieces, turned to monatomic vapor, etc. Meaning, no resurrection without divine intervention. [[note]]Ways of coming back from the dead that aren't actually ''resurrection'', such as cloning or restoring from a backup of your mind are still fair game, though[[/note]]
** ''{{GURPS}}'' ''GURPS'' also mentions the example of being held down and suffocated--you're dead, regardless of hit points. But you have to be rendered helpless first.



*** Note that called shots are a significant part of the ''{{GURPS}}'' combat system; a strike to the head loses two points of damage (that pesky skull gets in the way) but after that, damage is multiplied by ''four''. Makes it much easier to reach that -10xHP.
* In another Steve Jackson game, ''CarWars,'' the "confetti" rule specifically exists describing the effects of a car being hit for massive damage: the car is removed from the map, a quantity of debris counters proportional to the car's weight are selected, and the counters are dropped from a given height over the former position of the car.

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*** Note that called shots are a significant part of the ''{{GURPS}}'' ''GURPS'' combat system; a strike to the head loses two points of damage (that pesky skull gets in the way) but after that, damage is multiplied by ''four''. Makes it much easier to reach that -10xHP.
* In another Steve Jackson game, ''CarWars,'' ''TabletopGame/CarWars,'' the "confetti" rule specifically exists describing the effects of a car being hit for massive damage: the car is removed from the map, a quantity of debris counters proportional to the car's weight are selected, and the counters are dropped from a given height over the former position of the car.
1st Apr '16 10:53:02 AM ObsidianFire
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* Conspicuously absent in ''SpiritOfTheCentury'' where the GM is advised not to do these kinds of things in the first place because "Roll or die!" isn't very fun. Still, long falls into spikes or lava are assumed to do this, you're just expected not to fall in the first place. (Or at least be {{genre savvy}} enough to [[NeverFoundTheBody do it out of sight of the other PCs]]; the Death Defiance stunt even ''guarantees'' survival in this case as long as the character has at least one fate point left.)

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* Conspicuously absent in ''SpiritOfTheCentury'' where the GM is advised not to do these kinds of things in the first place because "Roll or die!" isn't very fun. Still, long falls into spikes or lava are assumed to do this, you're just expected not to fall in the first place. (Or at least be {{genre savvy}} smart enough to [[NeverFoundTheBody do it out of sight of the other PCs]]; the Death Defiance stunt even ''guarantees'' survival in this case as long as the character has at least one fate point left.)
31st Mar '16 8:25:14 AM JapaneseTeeth
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* ''VideoGame/{{Splatoon}}'': No matter what gear your character is wearing or what abilities they have, certain attacks (Inkzooka blasts, fully charged sniper shots, and melee attacks from rollers and Krakens) ''will'' instantly splat you if they connect.
23rd Mar '16 6:47:31 AM Kazmahu
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*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a dagger through the eye is still a dagger through the eye".
3rd Feb '16 8:43:23 PM Angeldeb82
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** Shadowrun's actual ChunkySalsaRule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.

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** Shadowrun's actual ChunkySalsaRule Chunky Salsa Rule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.



*** Constructs, plants, undead and other creatures without discernible anatomies are exempt from the rule, along with them being immune to [[BackStab sneak attacks]] and [[CriticalHit critical hits]].

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*** Constructs, plants, undead and other creatures without discernible anatomies are exempt from the rule, along with them being immune to [[BackStab sneak attacks]] and [[CriticalHit critical hits]].{{critical hit}}s.



* While most models in any given ''TabletopGame/{{Warhammer}}'' or ''TabletopGame/{{Warhammer 40000}}'' are {{One Hit Point Wonder}}s from the outset (although GW calls them 'wounds'), there is still a rule that if any attack with a Strength stat twice or more that of the defender's Toughness stat scores a wound, that model is killed outright, no matter how many wounds it had left. The example given in the rule books is an ''average Super Soldier'' (trust us, it makes sense in the setting) taking a Krak (aka "Tank Buster") missile to the head -- it doesn't matter what kind of armor he's in (although [[AppliedPhlebotinum there are exceptions]]), a missile to the face is going to kill him.

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* While most models in any given ''TabletopGame/{{Warhammer}}'' or ''TabletopGame/{{Warhammer 40000}}'' are {{One Hit Point Wonder}}s [[OneHitPointWonder One-Hit-Point-Wonders]] from the outset (although GW calls them 'wounds'), there is still a rule that if any attack with a Strength stat twice or more that of the defender's Toughness stat scores a wound, that model is killed outright, no matter how many wounds it had left. The example given in the rule books is an ''average Super Soldier'' (trust us, it makes sense in the setting) taking a Krak (aka "Tank Buster") missile to the head -- it doesn't matter what kind of armor he's in (although [[AppliedPhlebotinum there are exceptions]]), a missile to the face is going to kill him.



* The 40K tabletop {{RPG}} ''TabletopGame/{{Inquisitor}}'' used SubsystemDamage, and "crippling" any body part usually rendered it unusable (or, in the case of the chest or [[GroinAttack groin]], unconscious). Crippling the head is instant death.

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* The 40K tabletop {{RPG}} ''TabletopGame/{{Inquisitor}}'' used SubsystemDamage, and "crippling" any body part usually rendered it unusable (or, in the case of the chest or [[GroinAttack groin]], {{groin|Attack}}, unconscious). Crippling the head is instant death.



** There are a number of mechs designed to take advantage of the head kill weakness. The Thunderhawk carries 3 15 point weapons, making its (assuming all hit) head kill chance 3x 1:36 every turn. Since punches hit on the punch table, where head hit is 1:6 instead of 1:36, and any mech 55 tons or heavier with TSM can do 12+ damage punches, there are several mechs designed such that they can get 2x 1:6 instant kill in melee. Needless to say, such mechs tend to draw {{MoreDakka}}. Also TSM mechs have to control their heat curve very carefully leading many to simply {{Kill it with Fire}}

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** There are a number of mechs designed to take advantage of the head kill weakness. The Thunderhawk carries 3 15 point weapons, making its (assuming all hit) head kill chance 3x 1:36 every turn. Since punches hit on the punch table, where head hit is 1:6 instead of 1:36, and any mech 55 tons or heavier with TSM can do 12+ damage punches, there are several mechs designed such that they can get 2x 1:6 instant kill in melee. Needless to say, such mechs tend to draw {{MoreDakka}}. MoreDakka. Also TSM mechs have to control their heat curve very carefully leading many to simply {{Kill it with Fire}}KillItWithFire.



** Then, there was [[http://en.wikipedia.org/wiki/Tsutomu_Yamaguchi Tsutomu Yamaguchi,]] the man who survived both nuclear blasts in Japan, and lived to age 93.[[note]]His autopsy listed the cause of death as stomach cancer, not [[ChuckNorris roundhouse kick]] as previously suspected.[[/note]]
* In contrast to the above, it's quite possible for a beginner-level Tammuz [[TabletopGame/PrometheanTheCreated Promethean]] to be optimised to the point it can survive a nuke. Being that all Prometheans are made of dead flesh (or even inanimate matter) animated by the raw, unrefined energy of life, they're extremely difficult to kill, as they can keep functioning unimpaired by wounds that would be debilitating (or fatal) for humans.

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** Then, there was [[http://en.wikipedia.org/wiki/Tsutomu_Yamaguchi Tsutomu Yamaguchi,]] Yamaguchi]], the man who survived both nuclear blasts in Japan, and lived to age 93.[[note]]His autopsy listed the cause of death as stomach cancer, not [[ChuckNorris roundhouse kick]] as previously suspected.[[/note]]
* In contrast to the above, it's quite possible for a beginner-level Tammuz [[TabletopGame/PrometheanTheCreated Promethean]] TabletopGame/{{Promethean|TheCreated}} to be optimised to the point it can survive a nuke. Being that all Prometheans are made of dead flesh (or even inanimate matter) animated by the raw, unrefined energy of life, they're extremely difficult to kill, as they can keep functioning unimpaired by wounds that would be debilitating (or fatal) for humans.



* In the d20 ''[[Franchise/StargateVerse Stargate]]'' setting, there are ways to bring characters BackFromTheDead, such as the sarcophagus, but the system has a rule that states that anybody brought to -25 HitPoints or lower is considered to have been so obliterated that a sarcophagus has nothing to work with. The "Kawoosh" of an activating gate is explicitly stated to annihilate anything caught in it, effectively reducing a character to -25 instantly.

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* In the d20 ''[[Franchise/StargateVerse Stargate]]'' ''Franchise/{{Stargate|Verse}}'' setting, there are ways to bring characters BackFromTheDead, such as the sarcophagus, but the system has a rule that states that anybody brought to -25 HitPoints or lower is considered to have been so obliterated that a sarcophagus has nothing to work with. The "Kawoosh" of an activating gate is explicitly stated to annihilate anything caught in it, effectively reducing a character to -25 instantly.



** ''GearsOfWar 2'' is notable in that the Chunky Salsa Rule comes into effect during matches using Execution rules. In Execution, if an enemy is downed, all further damage inflicted from beyond a certain distance away is negated; you HAVE to get close to them in order to finish them off. There are some exceptions, however: aside from the typical explosives, shooting the victim's head with a pistol or sniping weapon will [[YourHeadAsplode make their head asplode]], finishing them off from any distance.

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** ''GearsOfWar ''VideoGame/GearsOfWar 2'' is notable in that the Chunky Salsa Rule comes into effect during matches using Execution rules. In Execution, if an enemy is downed, all further damage inflicted from beyond a certain distance away is negated; you HAVE to get close to them in order to finish them off. There are some exceptions, however: aside from the typical explosives, shooting the victim's head with a pistol or sniping weapon will [[YourHeadAsplode make their head asplode]], finishing them off from any distance.



* In the ''BaldursGate'' series, characters who take amount of damage significantly higher than their current hit point total, or suffer a one-hit kill due to obscene damage or a vorpal weapon, will often be "chunked" (i.e., explode messily). While this is simply a cooler death animation for your enemies, allied characters who get chunked on harder difficulty levels can't be resurrected and force a reload - and better tactics the next time around - if you want to keep them in your party.

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* In the ''BaldursGate'' ''VideoGame/BaldursGate'' series, characters who take amount of damage significantly higher than their current hit point total, or suffer a one-hit kill due to obscene damage or a vorpal weapon, will often be "chunked" (i.e., explode messily). While this is simply a cooler death animation for your enemies, allied characters who get chunked on harder difficulty levels can't be resurrected and force a reload - and better tactics the next time around - if you want to keep them in your party.



* In ''VideoGame/{{Wasteland}}'', a [[AfterTheEnd post-apocalyptic]] [[RolePlayingGame RPG]] from the 8-bit era, doing much more damage to an enemy than is required to kill it produces flavor text about the enemy 'explod[ing] like a blood sausage' or similarly dying horribly.

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* In ''VideoGame/{{Wasteland}}'', a [[AfterTheEnd post-apocalyptic]] [[RolePlayingGame RPG]] {{R|olePlayingGame}}PG from the 8-bit era, doing much more damage to an enemy than is required to kill it produces flavor text about the enemy 'explod[ing] like a blood sausage' or similarly dying horribly.



* Many [[PlatformGame platformers]] with a hitpoint system (or a powerup system where you lose a powerup when hit) will have situations that instantly kill you regardless of circumstances. Apart from BottomlessPits, these situations usually involve getting crushed between solid objects thanks to MalevolentArchitecture.
** In the old ''PrinceOfPersia'' games, falling damage was always fatal when the fall was three stories or more. Falling onto SpikesOfDoom also meant instant death, and so did taking a hit from a {{mook|s}} when your sword was sheathed.

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* Many [[PlatformGame platformers]] {{platform|Game}}ers with a hitpoint system (or a powerup system where you lose a powerup when hit) will have situations that instantly kill you regardless of circumstances. Apart from BottomlessPits, these situations usually involve getting crushed between solid objects thanks to MalevolentArchitecture.
** In the old ''PrinceOfPersia'' ''Franchise/PrinceOfPersia'' games, falling damage was always fatal when the fall was three stories or more. Falling onto SpikesOfDoom also meant instant death, and so did taking a hit from a {{mook|s}} when your sword was sheathed.



** In ''VideoGame/{{Spelunky}}'', spikes will kill any dumb spelunker in a gruesome way even if he has [[{{cap}} 99]] HitPoints. Shopkeepers and other {{mook}}s fortunately obey this as well.

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** In ''VideoGame/{{Spelunky}}'', spikes will kill any dumb spelunker in a gruesome way even if he has [[{{cap}} [[{{Cap}} 99]] HitPoints. Shopkeepers and other {{mook}}s {{mooks}} fortunately obey this as well.



** Getting caught by a [[DemonicSpider Reaper]] ([[BigCreepyCrawlies giant roach]]) in ''VideoGame/ResidentEvil5'' is an instant kill, as it will proceed to shove its other legs into your abdomen frantically. Wesker can reduce your ''heart'' to chunky salsa. Getting knocked into lava? Dead. (Chainsaws have an alternate attack in this one that reduces your health to Dying, too, from one hit.)

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** Getting caught by a [[DemonicSpider [[DemonicSpiders Reaper]] ([[BigCreepyCrawlies giant roach]]) in ''VideoGame/ResidentEvil5'' is an instant kill, as it will proceed to shove its other legs into your abdomen frantically. Wesker can reduce your ''heart'' to chunky salsa. Getting knocked into lava? Dead. (Chainsaws have an alternate attack in this one that reduces your health to Dying, too, from one hit.)



* ''VideoGame/CortexCommand'' has a physics engine which dictates that if a dropship engine lands on your head, you gib. [[LudicrousGibs Little itty bitty pixel gibs]]. Also, clones can survive numerous gunshot wounds to the body. One correctly applied sniper rifle shot to the head? [[PinkMist SPLURCKRCH.]]

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* ''VideoGame/CortexCommand'' has a physics engine which dictates that if a dropship engine lands on your head, you gib. [[LudicrousGibs Little itty bitty pixel gibs]]. gibs.]] Also, clones can survive numerous gunshot wounds to the body. One correctly applied sniper rifle shot to the head? [[PinkMist SPLURCKRCH.]]



** Bronze colossi in particular are immune to everything but this rule. You can pound on them for a game week, fracture every part of their body, but they'll still keep ticking until a single hit that can decapitate or bisect them. Beasts made of metals or minerals are similarly [[ImplacableMan implacable]].

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** Bronze colossi in particular are immune to everything but this rule. You can pound on them for a game week, fracture every part of their body, but they'll still keep ticking until a single hit that can decapitate or bisect them. Beasts made of metals or minerals are similarly [[ImplacableMan implacable]].{{implacable|Man}}.



* In ''VideoGame/GrimFandango'', everybody is already dead, so there's no way to kill anyone, right? Wrong. The conventional means of "death" in the Land of the Dead is by getting "sprouted": shot with special bullets that make flowers grow rapidly in the victim's bones, condemning him or her to what amounts to [[AFateWorseThanDeath an eternity of painful immobility]]. However, at one point in the game, Manny defeats his rival Domino by knocking him into the grinders of a large steamship and reducing him to bone meal.

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* In ''VideoGame/GrimFandango'', everybody is already dead, so there's no way to kill anyone, right? Wrong. The conventional means of "death" in the Land of the Dead is by getting "sprouted": shot with special bullets that make flowers grow rapidly in the victim's bones, condemning him or her to what amounts to [[AFateWorseThanDeath [[FateWorseThanDeath an eternity of painful immobility]]. However, at one point in the game, Manny defeats his rival Domino by knocking him into the grinders of a large steamship and reducing him to bone meal.



* In ''LostPlanet'', the Rifle, the Plasma Gun, and the Revolver is an instant kill if one gets a headshot, regardless of remaining health.
* In ''VideoGame/{{Quake I}}'' and ''II'' both the player and enemies gib if they take enough fatal damage. This is the only way to kill Zombies in the first game. In the second game, enemies can be [[NoKillLikeOverkill gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.

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* In ''LostPlanet'', ''VideoGame/LostPlanet'', the Rifle, the Plasma Gun, and the Revolver is an instant kill if one gets a headshot, regardless of remaining health.
* In ''VideoGame/{{Quake I}}'' and ''II'' both the player and enemies gib if they take enough fatal damage. This is the only way to kill Zombies in the first game. In the second game, enemies can be [[NoKillLikeOverkill [[ThereIsNoKillLikeOverkill gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.



* ''RedFaction'' examples:

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* ''RedFaction'' ''VideoGame/RedFaction'' examples:



* [[{{Metroid}} Samus Aran]] has only possessed two instant-death weapons:
** In ''MetroidPrime Hunters'', the Imperialist is a sniper rifle that can instantly kill any Hunter with a headshot regardless of health. This even extends to the single-player campaign, where Hunters can usually take large amounts of damage but are still killed with one headshot with this weapon.
** In ''MetroidPrime 3'', the Nova Beam can bypass enemies' defenses and go ''straight for the brain''. It takes careful aim with the X-Ray Visor, and not every enemy is vulnerable, but those that are will die instantly -- including minibosses like Metroid Hatchers and Berserker Lords!
* In ''VideoGame/MiddleEarthShadowOfMordor'', all named Uruks you kill have a chance of [[UnexplainedRecovery somehow surviving]] and returning for revenge later. The exception is Uruks who lose their heads, either through [[OffWithHisHead decapitation]] or Talion's YourHeadAsplode powers, they're gone for good. [[GoodBadBugs Usually]].

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* [[{{Metroid}} [[VideoGame/{{Metroid}} Samus Aran]] has only possessed two instant-death weapons:
** In ''MetroidPrime ''VideoGame/MetroidPrime Hunters'', the Imperialist is a sniper rifle that can instantly kill any Hunter with a headshot regardless of health. This even extends to the single-player campaign, where Hunters can usually take large amounts of damage but are still killed with one headshot with this weapon.
** In ''MetroidPrime ''Metroid Prime 3'', the Nova Beam can bypass enemies' defenses and go ''straight for the brain''. It takes careful aim with the X-Ray Visor, and not every enemy is vulnerable, but those that are will die instantly -- including minibosses like Metroid Hatchers and Berserker Lords!
* In ''VideoGame/MiddleEarthShadowOfMordor'', all named Uruks you kill have a chance of [[UnexplainedRecovery somehow surviving]] and returning for revenge later. The exception is Uruks who lose their heads, either through [[OffWithHisHead decapitation]] or Talion's YourHeadAsplode powers, they're gone for good. [[GoodBadBugs Usually]].Usually.]]



* One skit on ''WesternAnimation/RobotChicken'' addressed the consequences of lacking a ChunkySalsaRule: It starts with a werewolf confronted by a man who shoots it, and the werewolf declares that only a silver bullet can kill him. The man breaks out a mini-gun and reduces the werewolf's body to chunky salsa, and then subjects the resulting mess to various other abuses. It cuts to some kids playing a table-top game, with the dungeon master saying "he's still not dead, it has to be a silver bullet."

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* One skit on ''WesternAnimation/RobotChicken'' addressed the consequences of lacking a ChunkySalsaRule: Chunky Salsa Rule: It starts with a werewolf confronted by a man who shoots it, and the werewolf declares that only a silver bullet can kill him. The man breaks out a mini-gun and reduces the werewolf's body to chunky salsa, and then subjects the resulting mess to various other abuses. It cuts to some kids playing a table-top game, with the dungeon master saying "he's still not dead, it has to be a silver bullet."
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