History Main / ChunkySalsaRule

19th Apr '18 4:24:04 PM henke37
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* In ''VideoGame/TeamFortress2'', there are 2 attacks that cause instant death (excluding the "taunt attacks", below): the Spy backstabbing you, and a fully charged sniper round to the head. The back-stab deals (target's health times six) damage, but the fully-charged headshot always deals 450 damage, the health of a overhealed Heavy, which is also the highest amount of health anyone can normally have. Each class has at least one "taunt attack", which deals 500 damage. The nature of each taunt attack varies from class to class, but is always impractical and humiliating.
** For example: the Soldier's taunt attack (he holds a grenade and [[SuicideAttack detonates it]]) where any foe standing in the immediate vicinity of the player pulling the pin will find his spleen on the underside of another player's boot. However, if using a Rocket Jumper and the Gunboats, ''the Soldier himself'' can survive the blast ''and'' landing damage.
** Environmental kills (which include huge-ass sawblades and freight trains) and telefrags can kill someone even if they have an [[LimitBreak Ubercharge]] active.

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* In ''VideoGame/TeamFortress2'', there are 2 attacks that cause instant death (excluding the "taunt attacks", below): the below):
** The
Spy backstabbing you, you. The back-stab deals twice victim's health and always crits for a total of six times the health of the victim.
** A
fully charged sniper round to the head. The back-stab deals (target's health times six) damage, but the fully-charged headshot always deals 450 damage, the health of a overhealed Heavy, which is also the highest amount of health anyone can normally have. have.
**
Each class has at least one "taunt attack", which deals 500 damage. The nature of each taunt attack varies from class to class, but is always impractical and humiliating.
** *** For example: the Soldier's taunt attack (he holds a grenade and [[SuicideAttack detonates it]]) where any foe standing in the immediate vicinity of the player pulling the pin will find his spleen on the underside of another player's boot. However, if using a Rocket Jumper and the Gunboats, ''the Soldier himself'' can survive the blast ''and'' landing damage.
** Environmental kills (which include huge-ass sawblades and freight trains) and telefrags [[TeleFrag telefrags]] can kill someone even if they have an [[LimitBreak Ubercharge]] active.
6th Apr '18 7:39:29 PM somebob
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* In two episodes of ''Series/StargateSG1'', the villain must be taken care of by this rule. Both seem to involve a technology that drives people psychotically insane and reanimates human tissue. In both cases, they had to blow up the bad guy with a grenade launder and claymore mine in the respective episodes.
11th Mar '18 11:42:18 PM PhantomRider
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**The {{Revival}} series has many ways of ensuring that a time lord cannot regenerate. If both hearts were to be stopped at once, it's all over; The Master once recommended shooting both hearts and the brain stem at the same time. There are also numerous diseases, weapons, and poisons that can do the deed. They're not always - or even usually - something a BigBad has cooked up in hopes of permanently doing in the Doctor; it's just that like any biological process, regeneration is not a foolproof thing and can be interfered with in numerous ways.
9th Mar '18 5:54:34 AM Ninamarie124
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23rd Feb '18 9:31:55 AM InvisibleJester89
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** In 7e ''Call of Cthulhu'', taking 6d10 to 7d10 worth of damage is referred to in the manual as "Fatal", and is like being hit by a car or falling off a tall building. Taking 8d10 or more points of damage is like being hit by a speeding train, and is aptly referred to in the manual as "Splat".

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** In 7e ''Call of Cthulhu'', taking 6d10 to 7d10 worth of damage is referred to in the manual as "Fatal", a "Fatal" amount of damage, and is like being hit by a car or falling off a tall building. Taking 8d10 or more points of damage is like being hit by a speeding train, and is aptly referred to in the manual as "Splat".
23rd Feb '18 9:31:34 AM InvisibleJester89
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** In 7e ''Call of Cthulhu'', taking 6d10 to 7d10 worth of damage are referred to in the manual as "Fatal", and is like being hit by a car or falling off a tall building. Taking 8d10 or more points of damage is like being hit by a speeding train, and is aptly referred to in the manual as "Splat".

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** In 7e ''Call of Cthulhu'', taking 6d10 to 7d10 worth of damage are is referred to in the manual as "Fatal", and is like being hit by a car or falling off a tall building. Taking 8d10 or more points of damage is like being hit by a speeding train, and is aptly referred to in the manual as "Splat".
23rd Feb '18 9:30:59 AM InvisibleJester89
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** In 7e ''Call of Cthulhu'', taking 6d10 to 7d10 worth of damage are referred to in the manual as "Fatal", and is like being hit by a car or falling off a tall building. Taking 8d10 or more points of damage is like being hit by a speeding train, and is aptly referred to in the manual as "Splat".
19th Feb '18 7:09:21 PM AuraXtreme
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[[folder: Film]]
* The [[DemBones cursed pirates]] in ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'' cannot be killed until every medallion carrying the curse is collected and offered the blood of every individual who has taken one of them of their own volition. Elizabeth Swann discovers a bypass when she [[FeedItAbomb shoves a bomb into a pirate's ribcage]] and prevents him from removing it before it goes off.
[[/folder]]
14th Feb '18 6:00:57 AM Killerweinerdog
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** And again in ''Hell's Highway,'' but this time as a gameplay mechanic; no matter how high their cover is, a headshot will blow the back of an enemy soldier's skull off and put them on the ground, and a grenade landing in their midst can wipe out entire squads at a time. Likewise, enemy grenades will do the same to ''you'' if they land behind your cover, no matter how well protected you are.

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** And again in ''Hell's Highway,'' but this time as a gameplay mechanic; no matter how high their cover is, a headshot will blow the back of an enemy soldier's skull off and put them on the ground, and a grenade landing in their midst can wipe out entire squads at a time. Likewise, enemy grenades will do the same to ''you'' if they land behind your cover, no matter how well protected you are.high your [[CallAHitPointASmeerp luck]] is.
13th Feb '18 6:37:17 PM Lopiny
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** Bronze colossi in particular are immune to everything but this rule. You can pound on them for a game week, fracture every part of their body, but they'll still keep ticking until a single hit that can decapitate or bisect them. Beasts made of metals or minerals are similarly {{implacable|Man}}.

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** Bronze colossi in particular are immune to everything but this rule. You can pound on them for a game week, fracture every part of their body, but they'll still keep ticking until a single hit that can decapitate or bisect them.them, or TheLastStraw finally causes a vital body part to collapse. Beasts made of metals or minerals are similarly {{implacable|Man}}.
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