History Main / ChunkySalsaRule

2nd Feb '17 7:18:00 PM WillKeaton
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*** The phrasing of this rule creates the amusing image of TheGrimReaper forgoing [[ChessWithDeath the usual chess match]] in favour of a [[http://xkcd.com/393/ d20]].

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*** The phrasing of this rule creates the amusing image of TheGrimReaper forgoing [[ChessWithDeath the usual chess match]] in favour of a [[http://xkcd.com/393/ d20]].d20.]]



* ''Webcomic/{{xkcd}}'': One of the "[[http://whatif.xkcd.com/141/ What If?]]" articles references something like this.

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* ''Webcomic/{{xkcd}}'': One of the "[[http://whatif.[[http://whatif.xkcd.com/141/ What If?]]" "What If?"]] articles references something like this.
2nd Feb '17 7:16:09 PM WillKeaton
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* Several bosses in the ''Franchise/SilentHill'' series have insta-kill attacks, for example the Split Headed Lizard in part 1 and the Split Worm in part 3 can swallow the protagonist whole, and Pyramid Head in part two has both an instant-death headbutt attack and an instant-death overhead knife slash, which just has to barely miss you to register a hit(poor hit detection programming?).

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* Several bosses in the ''Franchise/SilentHill'' series have insta-kill attacks, for example the Split Headed Lizard in part 1 and the Split Worm in part 3 can swallow the protagonist whole, and Pyramid Head in part two has both an instant-death headbutt attack and an instant-death overhead knife slash, which just has to barely miss you to register a hit(poor hit. (Poor hit detection programming?).programming?)
17th Jan '17 8:35:41 PM Discar
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* ''Webcomic/{{xkcd}}'': One of the "[[http://whatif.xkcd.com/141/ What If?]]" articles references something like this.
-->'''Max Schäfer:''' What if all of the sun's output of visible light were bundled up into a laser-like beam that had a diameter of around 1m once it reaches Earth?\\
'''Randall Munroe:''' If you were standing in the path of the beam, you would obviously die pretty quickly. You wouldn't really die ''of'' anything, in the traditional sense. You would just stop being biology and start being physics.
17th Jan '17 3:15:32 AM Chabal2
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* ''VideoGame/Warhammer40000SpaceMarine'' has four instant-kill possibilities: a meltagun at point-blank range, a Lascannon headshot (unless you're a Devastator with an Iron Halo), a charged plasma cannon shot, and an upgraded Thunder Hammer.
* In the first ''StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a grenade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.

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* ''VideoGame/Warhammer40000SpaceMarine'' has ''VideoGame/Warhammer40000SpaceMarine''
** There are
four instant-kill possibilities: a meltagun at point-blank range, a Lascannon headshot (unless you're a Devastator with an Iron Halo), a charged plasma cannon shot, and an upgraded Thunder Hammer.
** In the campaign, the Execution mechanic lets you finish off a wounded enemy in a spectacular rain of blood and gore. Two enemies can have the Execute command used directly on them without wounding: Gretchin and [[ButtMonkey Guardsmen]].
* In the first ''StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or anything), or on cloud city Cloud City throw them off with a grenade or any splosion .explosion. Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.



* In ''VideoGame/{{Warcraft}} 3'', organic enemies killed by siege units are turned into a bloody goop and leave no corpses. This is notable seeing as the Undead faction uses corpses for various abilities, and how this can be used to deny them corpses from their own dead untis.

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* In ''VideoGame/{{Warcraft}} 3'', organic enemies killed by siege units are turned into a bloody goop and leave no corpses. This is notable seeing as the Undead faction uses corpses for various abilities, and how so this can be used to deny them corpses from their own dead untis.
26th Dec '16 3:27:55 PM rmitros
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** In the remake of the original ''VideoGame/ResidentEvil1'', exploding zombies' heads are one of the only ways to keep it from resurrecting as a more powerful monster, the only other ways being to cremate it or blow its knee-caps off (other monsters can be decapitated, but it makes no gameplay difference). The enemies in 4 and 5 avert this: [[YourHeadASplode blowing up enemies' heads]] ([[MadeOfPlasticine which can happen with anything, like your elbow]]) will generally kill them, but occasionally they'll have a parasite burst out of the stump, or briefly continue fighting without it. Regenerative and Iron Maidens avert this completely: blow off their heads and limbs all you want - they'll simply grow back in a few seconds.

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** In the remake of the original ''VideoGame/ResidentEvil1'', exploding zombies' heads are one of the only ways to keep it from resurrecting as a more powerful monster, the only other ways being to cremate it or blow its knee-caps off (other monsters can be decapitated, but it makes no gameplay difference). The enemies in 4 and 5 avert this: [[YourHeadASplode blowing up enemies' heads]] ([[MadeOfPlasticine which can happen with anything, like your elbow]]) will generally kill them, but occasionally they'll have a parasite burst out of the stump, or briefly continue fighting without it. Regenerative Regenerators and Iron Maidens avert this completely: blow off their heads and limbs all you want - they'll simply grow back in a few seconds.
20th Dec '16 6:12:17 PM AnotherDuck
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* Action games typically make [[BoomHeadshot the head]] a weak spot, regardless of the enemy's other protection (except some sort of sparkly all-surrounding shield, which would have to be knocked down).
4th Dec '16 11:49:59 AM Kadorhal
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** Technically, having a lot of health makes a difference in ''VideoGame/ResidentEvil4'' when hit with a chainsaw: low health is instant decapitation, while high health means that the guy has to ''work the chainsaw'' to take off your head. Either way results in death, of course.
** There's also the second (CHOMP!) and third stage Plagas, and most of the cutscene-based ActionCommands (CURSE YOU, KNIFE FIGHT!).

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** Technically, having a lot of health makes a difference in ''VideoGame/ResidentEvil4'' ''Resident Evil 4'' when hit with a chainsaw: low health is instant decapitation, while high health means that the guy has to ''work the chainsaw'' to take off your head. Either way results in death, of course.
**
course. There's also the second (CHOMP!) and third stage Plagas, and most of the cutscene-based ActionCommands (CURSE YOU, KNIFE FIGHT!).ActionCommands.



** Several enemies in ''VideoGame/ResidentEvil4'' had insta-kill attacks, including anyone with a chainsaw, most of the bosses, one type of Las Plagas, and Garradors, who can pin Leon's head to the wall behind him with their claws as well as decapitate him.
** Dynamite-wielding Ganados and Zealots will blow you up [[ActionBomb along with themselves]] if they grab you and you don't shake them off.
** In the remake of the original ''VideoGame/ResidentEvil'', exploding zombies' heads are one of the only ways to keep it from resurrecting as a more powerful monster, the only other ways being to cremate it or blow its knee-caps off (other monsters can be decapitated, but it makes no gameplay difference). The enemies in 4 and 5 avert this: [[YourHeadASplode blowing up enemies' heads]] ([[MadeOfPlasticine which can happen with anything, like your elbow]]) will generally kill them, but occasionally they'll have a parasite burst out of the stump, or briefly continue fighting without it. Regenerative and Iron Maidens avert this completely: blow off their heads and limbs all you want - they'll simply grow back in a few seconds.

to:

** Several enemies in ''VideoGame/ResidentEvil4'' had insta-kill attacks, including anyone with a chainsaw, most of the bosses, one type of Las Plagas, and Garradors, who can pin Leon's head to the wall behind him with their claws as well as decapitate him.
** Dynamite-wielding Ganados and Zealots in ''4'' will blow you up [[ActionBomb along with themselves]] if they grab you and you don't shake them off.
** In the remake of the original ''VideoGame/ResidentEvil'', ''VideoGame/ResidentEvil1'', exploding zombies' heads are one of the only ways to keep it from resurrecting as a more powerful monster, the only other ways being to cremate it or blow its knee-caps off (other monsters can be decapitated, but it makes no gameplay difference). The enemies in 4 and 5 avert this: [[YourHeadASplode blowing up enemies' heads]] ([[MadeOfPlasticine which can happen with anything, like your elbow]]) will generally kill them, but occasionally they'll have a parasite burst out of the stump, or briefly continue fighting without it. Regenerative and Iron Maidens avert this completely: blow off their heads and limbs all you want - they'll simply grow back in a few seconds.



* Mentioned in ''VideoGame/CallOfDutyBlackOps3'' - no matter how much more powerful your new cyborg body is, a bullet to the head is still just as fatal to you as to an unaugmented soldier. This also comes up in a form in the last Singapore level, where [[spoiler:Goh Xiulan is killed in a cutscene by bringing her head close enough to a fire to start melting her face off.]]



* One skit on ''WesternAnimation/RobotChicken'' addressed the consequences of lacking a Chunky Salsa Rule: It starts with a werewolf confronted by a man who shoots it, and the werewolf declares that only a silver bullet can kill him. The man breaks out a mini-gun and reduces the werewolf's body to chunky salsa, and then subjects the resulting mess to various other abuses.[[note]]He sweeps it into a garbage bin, takes it home, burns it down to ash, rolls the ash into "rails" like one might with cocaine, SNORTS the rails like one might with cocaine, shits it out a day later, flushes it down the toilet, where it flows to a sewage treatment plant, where it gets FURTHER incinerated.[[/note]] It cuts to some kids playing a table-top game, with the dungeon master saying "he's still not dead, it has to be a silver bullet."

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* One skit on ''WesternAnimation/RobotChicken'' addressed the consequences of lacking a Chunky Salsa Rule: It starts with a werewolf confronted by a man who shoots it, and the werewolf declares that only a silver bullet can kill him. The man breaks out a mini-gun and reduces the werewolf's body to chunky salsa, and then subjects the resulting mess to various other abuses.[[note]]He sweeps it into a garbage bin, takes it home, burns it down to ash, rolls the ash into "rails" like one might with cocaine, SNORTS the rails like one might with cocaine, shits it out a day later, flushes it down the toilet, where it flows to a sewage treatment plant, where it gets FURTHER incinerated.[[/note]] It cuts to some kids playing a table-top game, with the dungeon master saying "he's still not dead, it has ''has'' to be a silver bullet."bullet", as one of the players protests "that's a bunch of crap!"
24th Nov '16 3:29:14 PM AuraXtreme
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several cannons lying around Snowpeak Ruins, activated by loading a cannonball to act as projectile and then a bomb to act as ammunition. If Link [[TooDumbToLive happens to be in front of the barrel]] when the fuse on your bomb runs out, Link will die instantly.
1st Nov '16 11:48:39 AM Kotomikun
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* Although there are many ways to die in ''VideoGame/NetHack'' irrespective of how many HP you have, most involve poison, disease, magic, or oxygen deprivation. Some purely physical deaths that come to mind involve being decapitated by one artifact sword, [[HalfTheManHeUsedToBe bisected by another]], crushed by an opening or closing drawbridge, or pulped by an exploding one. The castle drawbridge is so dangerous, in fact, that many players destroy it with a force bolt and take their chances with the moat. If a mindflayer eats your brains, you will be unable to do anything but quit, even if you're playing in Wizard mode.

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* Although there are many ways to die in ''VideoGame/NetHack'' irrespective of how many HP you have, most involve poison, disease, magic, or oxygen deprivation. Some purely physical deaths that come to mind involve being decapitated by one artifact sword, [[HalfTheManHeUsedToBe bisected by another]], crushed by an opening or closing drawbridge, or pulped by an exploding one. The castle drawbridge is so dangerous, in fact, that many players destroy it with a force bolt and take their chances with the moat. If a mindflayer eats your brains, you will be unable to do anything but quit, even if you're playing in Wizard mode. One of the more literal examples is "sliming"--a green slime can [[BalefulPolymorph dissolve you into a green slime]], which technically doesn't kill you, but ends the game because there's no way to un-dissolve or to complete the game as a living puddle of goo.
26th Oct '16 6:35:50 PM JMPear
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*** One battle report in the ''Magazine/WhiteDwarf'' magazine had the orc general survive two hits from cannonballs. After some discussion, the players decided that they had [[NoBrainToDamage hit the orc in the head.]]

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*** One battle report in the ''Magazine/WhiteDwarf'' magazine had the orc general survive two hits from cannonballs. After some discussion, the players decided that they had [[NoBrainToDamage [[WhoEvenNeedsABrain hit the orc in the head.]]
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