History Main / ChunkySalsaRule

3rd Jun '17 1:12:40 PM Luigifan
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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.

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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that than most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.



*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a dagger through the eye is still a dagger through the eye".

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*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a "[[EyeScream a dagger through the eye eye]] is still a dagger through the eye".



** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos and heads.

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** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos torsos, and heads.
3rd Jun '17 12:42:37 PM Luigifan
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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.

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The Chunky Salsa Rule may also refer to rules specifically describing the effects of [[ThereIsNoKillLikeOverkill taking much more damage than is required to kill a character, character]], which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.
3rd Jun '17 12:40:43 PM Luigifan
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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the entire character [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.

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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say [[ThereIsNoKillLikeOverkill reducing the entire character character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.
22nd Apr '17 2:33:09 PM DeathorCake
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** The Horus Heresy variant ruleset has far less protection against Instant Death and far more expensive melee characters around. Watch what you equip your best fighters with, because most will still be turned into paste half the time if some random squad leader catches him with a [[PowerFist Power Fist]].
16th Apr '17 7:10:02 PM nombretomado
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* In the first ''StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything), or on Cloud City throw them off with a grenade or any explosion. Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.

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* In the first ''StarWarsBattlefront'' ''VideoGame/StarWarsBattlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything), or on Cloud City throw them off with a grenade or any explosion. Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
26th Mar '17 6:11:13 PM Zuxtron
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An exception to the HitPoints system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many TabletopGames groups, but a few systems have it explicitly built in, particularly those favoring realism.

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An exception to the HitPoints system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many TabletopGames groups, but a few systems have it explicitly built in, particularly those favoring realism. \n Games which feature a CombatResuscitation mechanic may make it so characters downed by a headshot don't get put in the incapacitated state, instead being killed outright without giving teammates a chance to revive them.
24th Mar '17 10:00:53 PM Lopiny
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** Additionally, drawbridges (aka "Dwarven Atom Smashers") can be used to obliterate almost '''''anything'''''; if it's opened on top of something that isn't too large, it will erase every trace of whatever got crushed by it from existence.

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** Additionally, drawbridges (aka "Dwarven Atom Smashers") can be used to obliterate almost '''''anything'''''; if it's opened on top of something that isn't too large, it will erase every trace of whatever got crushed by it from existence. Cave-ins are even stronger; ''nothing'' in the game will survive if a single piece of roof is dropped on it.
7th Mar '17 2:06:54 AM LondonKdS
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[[folder: Live-Action TV]]
* Although it's never been stated in so many words, several different incidents in ''Series/DoctorWho'' have strongly indicated that Time Lords' ResurrectiveImmortality does not allow them to come back from things that don't leave the corpse substantially intact. Most notably, "vaporisation" is used as the standard method of irrevocable capital punishment.
[[/folder]]
1st Mar '17 2:21:47 AM Hyperstrike
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* Quite apart from damage to the mech. It's possible to damage the pilot (non-killing headshots, falling damage, etc) without severely damaging the mech. Once a pilot takes enough damage, they're killed and generally considered to be splashed around the cockpit via inertial force. This, too, was initially referred to as The Chunky Salsa Rule.
1st Mar '17 2:16:38 AM Hyperstrike
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*** There is an optional rule that, if you get three engine hits, there is a chance that the engine will fail to shut down in time. This totals the 'Mech, as well as doing terrible, terrible SplashDamage. The writers admit in the description of this rule that the kind of fusion engines used in the setting would most likely never actually explode from being punctured, but said that to have a 'Mech '''not''' have its nuclear engine [[GoingCritical Go Critical]] from catastrophic engine failure [[RuleOfCool would just not be cool]].

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*** There is an optional rule (The "Stackpole Rule") that, if you get three engine hits, there is a chance that the engine will fail to shut down in time. This totals the 'Mech, as well as doing terrible, terrible SplashDamage. The writers admit in the description of this rule that the kind of fusion engines used in the setting would most likely never actually explode from being punctured, but said that to have a 'Mech '''not''' have its nuclear engine [[GoingCritical Go Critical]] from catastrophic engine failure [[RuleOfCool would just not be cool]].
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