History Main / ChunkySalsaRule

6th Dec '17 9:34:06 AM FuzzyBoots
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* ''TabletopGame/PlanetMercenary'' has the "meat salad" rule where any attack whose damage meets or exceeds twice your maximum health results in instant death instead of unconsciousness and being killed by the next hit.
20th Oct '17 6:29:16 PM rjd1922
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several cannons lying around Snowpeak Ruins, activated by loading a cannonball to act as projectile and then a bomb to act as ammunition. If Link [[TooDumbToLive happens to be in front of the barrel]] when the fuse on your bomb runs out, Link will die instantly.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several cannons lying around Snowpeak Ruins, activated by loading a cannonball to act as projectile and then a bomb to act as ammunition. If Link [[TooDumbToLive happens to be in front of the barrel]] when the fuse on your bomb runs out, Link will die instantly. Unless he's wearing the Magic Armor, in which case he'll lose all his Rupees.
20th Oct '17 6:06:59 AM muninwing
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** Age of Sigmar is dependent upon weapon profiles, not standardized rules ("USRs," or "universal special rules," were claimed to be more bulky -- so rather than have a section in the core rulebook that standardized all effects, each individual unit has its own rules, and sometimes the same gear on a different unit has completely different purposes or abilities). The multiwound weapons are still a thing, they they too can be different depending on who is using them -- but they are much more common. Models also have more wounds than they did before. The former cap was 10 wounds, but now some large figures have over 30. Having originally (or so the rumors go) been designed as a skirmish game to run in tandem with a new edition of WHF, it makes sense that the models would be less disposable, and that larger models would be more resilient.

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** Warhammer Fantasy's (debatable) replacement, Age of Sigmar Sigmar, has swung the other way entirely. The stripped-down system is dependent upon weapon profiles, not standardized rules ("USRs," or "universal special rules," were claimed to be more bulky -- so rather than have a section in the core rulebook that standardized all effects, each individual unit has its own rules, and sometimes as such rules like the same gear on a different unit has completely different purposes or abilities).insta-kill double strength would not fit in the style of the game. The multiwound weapons are still a thing, they they too can be different depending on who is using them -- but they are much more common. Models also have more wounds than they did before. The former cap was 10 wounds, but now some large figures have over 30. Having originally (or so the rumors go) been designed as a skirmish game to run in tandem with a new edition of WHF, it makes sense that the models would be less disposable, and that larger models would be more resilient.
20th Oct '17 6:03:47 AM muninwing
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* While most models in any given ''TabletopGame/{{Warhammer}}'' or ''TabletopGame/{{Warhammer 40000}}'' are [[OneHitPointWonder One-Hit-Point-Wonders]] from the outset (although GW calls them 'wounds'), there is still a rule that if any attack with a Strength stat twice or more that of the defender's Toughness stat scores a wound, that model is killed outright, no matter how many wounds it had left. The example given in the rule books is an ''average Super Soldier'' (trust us, it makes sense in the setting) taking a Krak (aka "Tank Buster") missile to the head -- it doesn't matter what kind of armor he's in (although [[AppliedPhlebotinum there are exceptions]]), a missile to the face is going to kill him.
** The above is only 40K. In WFB many high-strength attacks do a random (usually D3 or D6) amount of damage instead. Which means yes, a level 1 mage with 2 wounds can survive being hit with a cannonball. Chariot bodies, on the other hand, go pop when hit with one. There's also an Instant Death rule - Killing Blow - in FB, but that is a special rule, not a general one.

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* While most models in any given ''TabletopGame/{{Warhammer}}'' or ''TabletopGame/{{Warhammer 40000}}'' are [[OneHitPointWonder One-Hit-Point-Wonders]] from the outset (although GW calls them 'wounds'), there is still was a rule (in former editions -- 8th has done away with it) that if any attack with a Strength stat twice or more that of the defender's Toughness stat scores a wound, that model is killed outright, no matter how many wounds it had left. The example given in the rule books is an ''average Super Soldier'' (trust us, it makes sense in the setting) taking a Krak (aka "Tank Buster") missile to the head -- it doesn't matter what kind of armor he's in (although [[AppliedPhlebotinum there are exceptions]]), a missile to the face is going to kill him.
him. The prior existence of said rule is problematic to some veteran gamers now, since even a lowly human with no armor could survive a point-blank hit from a high-powered laser on a bad roll... and a multiwound model (such as a commander, or certain tougher units) can survive hits meant to destroy titans, if they don't do multiple wounds.
** The above is only 40K. In WFB many high-strength attacks do did a random (usually D3 or D6) amount of damage instead. Which means yes, a level 1 mage with 2 wounds can survive being hit with a cannonball. Chariot bodies, on the other hand, go pop when hit with one. There's also an Instant Death rule - Killing Blow - in FB, but that is a special rule, not a general one.
** Age of Sigmar is dependent upon weapon profiles, not standardized rules ("USRs," or "universal special rules," were claimed to be more bulky -- so rather than have a section in the core rulebook that standardized all effects, each individual unit has its own rules, and sometimes the same gear on a different unit has completely different purposes or abilities). The multiwound weapons are still a thing, they they too can be different depending on who is using them -- but they are much more common. Models also have more wounds than they did before. The former cap was 10 wounds, but now some large figures have over 30. Having originally (or so the rumors go) been designed as a skirmish game to run in tandem with a new edition of WHF, it makes sense that the models would be less disposable, and that larger models would be more resilient.
7th Sep '17 1:29:03 PM MitchellTF
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** Averted entirely in 8th edition Warhammer. Instead, they simply introduce Mortal Wounds, which cannot be saved against by Armor or Invulnerable saves, but explicitly CAN be saved against by certain effects. (Generally, that the person is so inhumanely resiliant, they ignore it.) No more Chunky Salsa.
23rd Aug '17 6:14:57 PM CashSloth
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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does the trick.

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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does As it turns out, being reduced to LudicrousGibs is enough to bypass the trick.normal rules involved in killing it. Rufus later lampshades this trope when he learns it worked.
18th Aug '17 9:53:08 PM CashSloth
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* One episode of ''Series/{{Supernatural}}'' involves Bobby going up against an okami, which can only be killed by being stabbed seven times with a bamboo dagger blessed by a Shinto priest. Bobby, lacking a bamboo dagger, goes for the next best thing and puts it through a wood chipper. It does the trick.
-->'''Rufus:''' Oh, okie-dokie. Wood chipper. That pretty much trumps...everything.
10th Aug '17 1:59:32 PM xcountryguy
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* ''Videogame/{{Bloodborne}}'': Invoked in-game by Executioner Alfred, [[spoiler:if you end up leading him to Annalise]]. Given that [[spoiler: she's known to have CompleteImmortality]], it was likely the only way to be sure. That or a simple FateWorseThanDeath.

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* ''Videogame/{{Bloodborne}}'': Invoked in-game by Executioner Alfred, [[spoiler:if you end up leading him to Annalise]]. Given that [[spoiler: she's [[spoiler:she's known to have CompleteImmortality]], it was likely the only way to be sure. That or a simple FateWorseThanDeath.
3rd Jun '17 1:12:40 PM Luigifan
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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.

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** Shadowrun's actual Chunky Salsa Rule is a little more forgiving that than most. Noting that a typical troll PC who sticks his head in a tank's main gun barrel will die around 100 rounds after it fires, the rule allows the process of dying from wounds to start further along if the attack had a Power greater than 1.5 times the victim's Body. In the given example this rule would most likely result in near-instant death.



*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a dagger through the eye is still a dagger through the eye".

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*** There's also the Coup De Grace rule, which states that attacks against a helpless target in situations where non-combat skills could Take 20 are instantly lethal, no ifs, buts, or maybes. As the rulebook puts it, it doesn't matter how powerful or well-equipped you are, "a "[[EyeScream a dagger through the eye eye]] is still a dagger through the eye".



** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos and heads.

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** 2nd Edition's ''Player's Options'' Combat & Tactics book included elaborate critical hit rules that allowed a small chance (for ''each'' hit, regardless of hit points) for immediate crippling damage to several parts of the body, including severing or pulverizing limbs, torsos torsos, and heads.
3rd Jun '17 12:42:37 PM Luigifan
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The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.

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The Chunky Salsa Rule may also refer to rules specifically describing the effects of [[ThereIsNoKillLikeOverkill taking much more damage than is required to kill a character, character]], which is to say [[ThereIsNoKillLikeOverkill reducing the entire character]] [[LudicrousGibs to the consistency of chunky salsa]]. In addition to the grotesque visual, this may also negatively impact attempts to bring the character BackFromTheDead.
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