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* ''VideoGame/{{Aleste}}':
** ''GG Aleste'' has bonus stages where your subweapon is disabled and you destroy waves of enemies. The enemies don't fire, won't [[CollisionDamage kill you if you run into them]], and each full wave defeated awards a cache of powerup chips or a subweapon powerup item. You get a bonus at the end depending on how many enemies you defeated, with additional points awarded on top of that if you [[FlawlessVictory destroy all of them]].
** ''GG Aleste 2''[='=]s bonus stages spring an UnexpectedGameplayChange on you by putting you in behind-the-ship view. You have to move a cursor to lock onto enemies and fire missiles at them. However, if you fire a missile without locking on first or if the enemy escapes your missile, it counts as a miss, which will reduce your bonus at the end.

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* ''Franchise/SuperMarioBros''

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* ''Franchise/SuperMarioBros''''Franchise/SuperMarioBros'':



* ''VideoGame/EarthwormJim''

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* ''VideoGame/EarthwormJim''''VideoGame/EarthwormJim'':



* ''VideoGame/DonkeyKongCountry''

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* ''VideoGame/DonkeyKongCountry''''VideoGame/DonkeyKongCountry'':



* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' has the unusual inversion of this trope, a Penalty Stage. Players who get too greedy collecting Mighty Coins or Mighty Drinks will be sent to a torture room, which has enemies but no prizes or exits. Escape is obtained by jumping fifty times.

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* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' ''Mighty VideoGame/BombJack'' has the unusual inversion of this trope, a Penalty Stage. Players who get too greedy collecting Mighty Coins or Mighty Drinks will be sent to a torture room, which has enemies but no prizes or exits. Escape is obtained by jumping fifty times.


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* ''VideoGame/GianaSistersDS'': Find all red diamonds in one world, and you'll unlock its respective bonus stage.

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** ''Sonic 3'' was unique for having Special Stages dedicated to the Chaos Emeralds, as well as three less elaborate Bonus Stages for the express purpose of farming rings, lives, and shields -- a gumball machine, a hybrid of pachinko and pinball, and a slot machine located in a perpetually-rotating area based on the Sonic 1 special stages. The Special Stages, meanwhile, were 3D mazes where you must "Get Blue Spheres", which are replaced with either rings[[note]]if one goes around the edges of a rectangular formation of spheres, which causes the player to automatically obtain all of them and replace them with rings[[/note]] or red spheres after being obtained; red spheres eject the player from the stage if touched, whereas rings increase the player's score and can grant a continue if all possible rings are obtained.

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** ''Sonic 3'' was unique for having Special Stages dedicated to the Chaos Emeralds, as well as three less elaborate Bonus Stages for the express purpose of farming rings, lives, and shields -- a gumball machine, gashapon, a hybrid of pachinko and pinball, and a slot machine located in a perpetually-rotating area based on the Sonic 1 special stages. The Special Stages, meanwhile, were 3D mazes where you must "Get Blue Spheres", which are replaced with either rings[[note]]if one goes around the edges of a rectangular formation of spheres, which causes the player to automatically obtain all of them and replace them with rings[[/note]] or red spheres after being obtained; red spheres eject the player from the stage if touched, whereas rings increase the player's score and can grant a continue if all possible rings are obtained.



** ''VideoGame/SonicMania'' has a new Special Stage inspired by ''CD'' above, in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''VideoGame/Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content; getting all the spheres but not all the rings gives the player a silver medal, and getting all the spheres ''and'' rings grants a gold medal.

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** ''VideoGame/SonicMania'' has a new Special Stage inspired by ''CD'' above, and ''Chaotix'', in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''VideoGame/Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content; getting all the spheres but not all the rings gives the player a silver medal, and getting all the spheres ''and'' rings grants a gold medal.

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* VideoGame/KaoTheKangaroo:

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* VideoGame/KaoTheKangaroo:''VideoGame/KaoTheKangaroo'':


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* ''VideoGame/TheTuringTest'': Each of the seven chapters contains a side level after the fifth or sixth regular room, in a room just before the main puzzle. Solving these "Restricted Areas" isn't necessary to proceed, but their puzzles are often a lot different than the normal ones, requiring much more lateral out-of-the-box thinking that makes for a refreshing change of pace. Others are not so much puzzles but more an exercise in [[GuideDangIt connecting a largely meaningless clue you find late in the game with a locked door you encountered near the beginning]]. Solving these optional puzzles also unlocks a separate achievement for each, one of which is outright named "Thinking outside of the Box".
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* In ''Disney/WreckItRalph'', two bonus stages in their respective games are plot points.

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* In ''Disney/WreckItRalph'', ''WesternAnimation/WreckItRalph'', two bonus stages in their respective games are plot points.
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* ''Disney/{{Aladdin}}'' games

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* ''Disney/{{Aladdin}}'' ''WesternAnimation/{{Aladdin}}'' games
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* ''VideoGame/BatmanDoom'', unusually for a vanilla ''VideoGame/{{Doom}}'' mod, has one of these. During your first boss fight with the Scarecrow, mayor Kroll is tied to a ticking bomb in the vicinity. If the bomb explodes, the level ends and you go to the next one (map16) like normal. But if you manage to actually defeat Scarecrow before the explosion, you go to map31. It's a big, empty (and thus somewhat creepy) city map where you're trying to collect a bunch of random bonuses before you can access the exit and continue onto map16. This is also where you can access the SecretLevel.

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* ''VideoGame/BatmanDoom'', unusually for a vanilla ''VideoGame/{{Doom}}'' mod, ''VideoGame/BatmanDoom'' has one of these. During your first boss fight with the Scarecrow, mayor Kroll is sits nearby, tied to a ticking bomb in the vicinity.bomb. If the bomb explodes, the level ends and you go to the next one (map16) like normal. But if you manage to actually defeat Scarecrow before the explosion, you go to map31. It's a big, empty (and thus somewhat creepy) city map where you're trying to collect a bunch of random bonuses before you can access the exit and continue onto map16. This is also where you can access the SecretLevel.
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** ''VideoGame/SonicTheHedgehogCD'' featured Sonic running around in a 3D environment and trying to destroy 6 UFOs under a time limit, and being awarded a Time Stone if he's successful. Rings increase the player's score but do nothing else. Like in Sonic 1, these stages were accessed via reaching the end of a level with 50 rings or more and jumping through the giant ring that appears under those circumstances.

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** ''VideoGame/SonicTheHedgehogCD'' featured Sonic running around in a 3D environment and trying to destroy 6 UFOs [=UFOs=] under a time limit, and being awarded a Time Stone if he's successful. Rings increase the player's score but do nothing else. Like in Sonic 1, these stages were accessed via reaching the end of a level with 50 rings or more and jumping through the giant ring that appears under those circumstances.

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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':The ''VideoGame/SonicTheHedgehog'' franchise has many of these, which are often required for obtaining ChaosEmeralds, and may also grant other rewards:



** In the 8-bit (UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
** ''Sonic 3'' was unique for having bonus stages dedicated to the Chaos Emeralds (3D mazes where you must "Get Blue Spheres"), as well as three less elaborate bonus stages for the express purpose of farming rings, lives, and shields -- the Gumball Machine, sort-of-Pinball, and Slots.
** The bonus stages were brought back for ''Sonic Heroes'', which was notable because the other 3D games (both before and after Heroes) just automatically gave you the Chaos Emeralds over the course of the main plot. Of course, those Emeralds were ''still'' necessary to reach the final story...

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** In the 8-bit (UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage a Bonus Stage full of rings, extra lives and one continue per stage.
** ''VideoGame/SonicTheHedgehogCD'' featured Sonic running around in a 3D environment and trying to destroy 6 UFOs under a time limit, and being awarded a Time Stone if he's successful. Rings increase the player's score but do nothing else. Like in Sonic 1, these stages were accessed via reaching the end of a level with 50 rings or more and jumping through the giant ring that appears under those circumstances.
**
''Sonic 3'' was unique for having bonus stages Special Stages dedicated to the Chaos Emeralds (3D mazes where you must "Get Blue Spheres"), Emeralds, as well as three less elaborate bonus stages Bonus Stages for the express purpose of farming rings, lives, and shields -- a gumball machine, a hybrid of pachinko and pinball, and a slot machine located in a perpetually-rotating area based on the Gumball Machine, sort-of-Pinball, Sonic 1 special stages. The Special Stages, meanwhile, were 3D mazes where you must "Get Blue Spheres", which are replaced with either rings[[note]]if one goes around the edges of a rectangular formation of spheres, which causes the player to automatically obtain all of them and Slots.
replace them with rings[[/note]] or red spheres after being obtained; red spheres eject the player from the stage if touched, whereas rings increase the player's score and can grant a continue if all possible rings are obtained.
** The bonus stages were brought back for ''Sonic Heroes'', where the characters run through a gigantic tube much like in ''Sonic 2'' (though they collect colored orbs instead of rings), which was is notable because the other 3D games (both both before and after Heroes) Heroes normally just automatically gave you the Chaos Emeralds over the course of the main plot. Of course, those Those Emeralds were ''still'' necessary to reach the final story...



** ''VideoGame/SonicMania'' has a new Special Stage in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''VideoGame/Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.

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** ''VideoGame/SonicMania'' has a new Special Stage inspired by ''CD'' above, in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''VideoGame/Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.content; getting all the spheres but not all the rings gives the player a silver medal, and getting all the spheres ''and'' rings grants a gold medal.
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* ''Franchise/SonicTheHedgehog''
** In the original ''VideoGame/SonicTheHedgehog'', the Special Stage consisted of a rotating maze with the objective being to reach the end and collect the Chaos Emerald. They were accessed by jumping into a giant ring that appeared at the end of the first two acts of each zone when you had at least fifty rings.

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* ''Franchise/SonicTheHedgehog''
''VideoGame/SonicTheHedgehog'':
** In the original ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog1'', the Special Stage consisted of a rotating maze with the objective being to reach the end and collect the Chaos Emerald. They were accessed by jumping into a giant ring that appeared at the end of the first two acts of each zone when you had at least fifty rings.
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* In ''VideoGame/StuntRaceFX'', halfway through each of the three difficulty classes there is a bonus level where the player takes control of the large Trailer and drives through an obstacle course to gain additional time for the remaining two courses.

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* In ''VideoGame/StuntRaceFX'', halfway through each of the three difficulty classes there is a bonus level where the player takes control of the large Trailer and drives through an obstacle course to gain additional time for that can be used in the remaining two courses.
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* In ''VideoGame/StuntRaceFX'', halfway through each of the three difficulty classes there is a bonus level where the player takes control of the large Trailer and drives through an obstacle course for additional time.

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* In ''VideoGame/StuntRaceFX'', halfway through each of the three difficulty classes there is a bonus level where the player takes control of the large Trailer and drives through an obstacle course for to gain additional time.time for the remaining two courses.
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[[folder:Racing Game]]
* In ''VideoGame/StuntRaceFX'', halfway through each of the three difficulty classes there is a bonus level where the player takes control of the large Trailer and drives through an obstacle course for additional time.
[[/folder]]



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* EndlessRunningGame Videogame/CookieRun has Bonus time, accessed by collecting letters spelling out BONUS TIME. Bonus Time is full of coins and [[EdibleCollectible jellies]], the cookie flies while in it, and their [[LifeMeter energy]] does not decrease.
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* ''VideoGame/CrashBandicoot1996'' has bonus stages that are gotten to by collecting three of certain items. The later ''Franchise/CrashBandicoot'' games have one on each level (the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.

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* ''VideoGame/CrashBandicoot1996'' has bonus stages that are gotten to by collecting three of certain items. The later ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' games have one on each level (the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
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*** Crosses over with SuspiciousVideogameGenerosity however, as the subsequent fight was quite difficult, and so the gold was needed to offset the incoming repair bill.
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* ''VideoGame/PhantasyStarOnline2'' has the bonus stages "Tokyo Bonus (Silver)" "Tokyo Bonus (Gold)" "Magatsu Bonus (Silver)" "Magatsu Bonus (Gold)" "Rappy Fever" and "Kazuchi Assault" which can only be accessed by randomly obtaining keys (which expire after 168 hours) as a possible reward for beating a daily featured quest for the first time that day with an A or S rank result. These quests offer high exp gain and/or loot as well as set rare enemy spawns depending on which one you are doing.

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* ''VideoGame/PhantasyStarOnline2'' has the bonus stages "Tokyo Bonus (Silver)" (Silver)", "Tokyo Bonus (Gold)" (Gold)", "Magatsu Bonus (Silver)" (Silver)", "Magatsu Bonus (Gold)" (Gold)", "Rappy Fever" and "Kazuchi Assault" which can only be accessed by randomly obtaining keys (which expire after 168 hours) as a possible reward for beating a daily featured quest for the first time that day with an A or S rank result. These quests offer high exp gain and/or loot as well as set rare enemy spawns depending on which one you are doing.

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* ''VideoGame/PhantasyStarOnline2'' has the bonus stages "Tokyo Bonus (Silver)" "Tokyo Bonus (Gold)" "Magatsu Bonus (Silver)" "Magatsu Bonus (Gold)" "Rappy Fever" and "Kazuchi Assault" which can only be accessed by randomly obtaining keys (which expire after 168 hours) as a possible reward for beating a daily featured quest for the first time that day with an A or S rank result. These quests offer high exp gain and/or loot as well as set rare enemy spawns depending on which one you are doing.
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* ''Manga/{{Gon}}'' for the SuperFamicom has three timed bonus minigames: "Gon Eats Apples," "Gon Makes a Sculpture," and "Gon Steps on a Crocodile."

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* ''Manga/{{Gon}}'' for the SuperFamicom UsefulNotes/SuperFamicom has three timed bonus minigames: "Gon Eats Apples," "Gon Makes a Sculpture," and "Gon Steps on a Crocodile."

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* ''VideoGame/SolarJetman'' has two types:
** Some planets have hidden warp zones where you float through space in your jet pod and try to collect as many crystals as possible while avoiding space mines.
** The second type is accessible after collecting a Golden Warpship piece and also requires you to collect as many crystals as possible, but with no hazards and a shorter time limit (10 ticks, or about 24 real-time seconds).
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** ''VideoGame/SonicMania'' has a new Special Stage in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.

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** ''VideoGame/SonicMania'' has a new Special Stage in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''Sonic3AndKnuckles'' ''VideoGame/Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.
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** In ''VideoGame/SuperMarioLand'' on the GameBoy, in addition to coin rooms, taking the harder-to-reach exit to a stage would lead to a bonus game where, depending on your timing, you could get lives or a power-up. One room, notably, exaggerates this trope by having all of the space in the room except for the floor and exit pipe filled completely with coins. It was impossible to collect all coins unless you used a thrown Super Ball (which, unlike other Mario games' fireballs, can collect coins, bounce at a 45-degree angle upon hitting a surface, and are unaffected by gravity). A few of the coin rooms have SpikesOfDoom, allowing you to ''die in a coin room''.

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** In ''VideoGame/SuperMarioLand'' on the GameBoy, UsefulNotes/GameBoy, in addition to coin rooms, taking the harder-to-reach exit to a stage would lead to a bonus game where, depending on your timing, you could get lives or a power-up. One room, notably, exaggerates this trope by having all of the space in the room except for the floor and exit pipe filled completely with coins. It was impossible to collect all coins unless you used a thrown Super Ball (which, unlike other Mario games' fireballs, can collect coins, bounce at a 45-degree angle upon hitting a surface, and are unaffected by gravity). A few of the coin rooms have SpikesOfDoom, allowing you to ''die in a coin room''.



* ''VideoGame/TheSmurfs1994'': Collecting enough stars in all but the Gameboy Advance version will take you into a bonus level.

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* ''VideoGame/TheSmurfs1994'': Collecting enough stars in all but the Gameboy Advance UsefulNotes/GameBoyAdvance version will take you into a bonus level.
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* ''VideoGame/StarTrekEliteForce 2'' has a Bonus Stage which is a direct pastiche of ''SuperMarioBros''; you even have go drop down a giant pipe to get to it.

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* ''VideoGame/StarTrekEliteForce 2'' has a Bonus Stage which is a direct pastiche of ''SuperMarioBros''; ''Franchise/SuperMarioBros''; you even have go drop down a giant pipe to get to it.
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* ''VideoGame/{{Bug}}!'' has two kinds. The first plays like the regular game itself (except you had to collect gold objects for extra lives). You could die in those, if that happened you'd exit the bonus level. The other is a PassThroughTheRings bonus, with an extra continue should you make it to the end.

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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' has two kinds. The first plays like the regular game itself (except you had to collect gold objects for extra lives). You could die in those, if that happened you'd exit the bonus level.level without losing any lives. The other is a PassThroughTheRings bonus, with an extra continue should you make it to the end.
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* A [[UsefulNotes/TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.

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* A [[UsefulNotes/TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.''VideoGame/{{Galaga}}''.
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* The US manual for ''{{Deathsmiles}}'' [[SchmuckBait advertises the Ice Palace in MBL as this]]. Under normal conditions, it is exceptionally easy to rack up points and max out your lifebar (scores of over ''[[PinballScoring 11 billion]]'' from the stage by itself are not unheard of, making it the single high-scoring stage). Unfortunately, if you happen to be [[NoDamageRun doing too]] [[HarderThanHard good]], the background will be red instead of blue, and you'll have to contend with it at Rank 999, where accumulating points is much more difficult.

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* The US manual for ''{{Deathsmiles}}'' ''VideoGame/{{Deathsmiles}}'' [[SchmuckBait advertises the Ice Palace in MBL as this]]. Under normal conditions, it is exceptionally easy to rack up points and max out your lifebar (scores of over ''[[PinballScoring 11 billion]]'' from the stage by itself are not unheard of, making it the single high-scoring stage). Unfortunately, if you happen to be [[NoDamageRun doing too]] [[HarderThanHard good]], the background will be red instead of blue, and you'll have to contend with it at Rank 999, where accumulating points is much more difficult.
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* VideoGame/KaoTheKangaroo:
** The first game has a lot of those in the form of warp zones. They are often hidden in various places and allow you to collect a lot of coins.
** The second game has unlockable minigames, which can be accessed when you collect enough purple crystals.
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The friendly BonusStage (not to be confused with the less friendly BonusDungeon and BrutalBonusLevel) is a level or area in a video game that has all or many of the following traits:

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The friendly BonusStage Bonus Stage (not to be confused with the less friendly BonusDungeon and BrutalBonusLevel) is a level or area in a video game that has all or many of the following traits:



* ''VideoGame/StarTrekEliteForce 2'' has a BonusStage which is a direct pastiche of ''SuperMarioBros''; you even have go drop down a giant pipe to get to it.

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* ''VideoGame/StarTrekEliteForce 2'' has a BonusStage Bonus Stage which is a direct pastiche of ''SuperMarioBros''; you even have go drop down a giant pipe to get to it.
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** ''VideoGame/SonicMania'' has a new Special Stage in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.
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** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]

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** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It [[spoiler:It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At [[spoiler:At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]

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