History Main / BonusStage

7th Dec '17 5:34:07 PM nombretomado
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* The US manual for ''{{Deathsmiles}}'' [[SchmuckBait advertises the Ice Palace in MBL as this]]. Under normal conditions, it is exceptionally easy to rack up points and max out your lifebar (scores of over ''[[PinballScoring 11 billion]]'' from the stage by itself are not unheard of, making it the single high-scoring stage). Unfortunately, if you happen to be [[NoDamageRun doing too]] [[HarderThanHard good]], the background will be red instead of blue, and you'll have to contend with it at Rank 999, where accumulating points is much more difficult.

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* The US manual for ''{{Deathsmiles}}'' ''VideoGame/{{Deathsmiles}}'' [[SchmuckBait advertises the Ice Palace in MBL as this]]. Under normal conditions, it is exceptionally easy to rack up points and max out your lifebar (scores of over ''[[PinballScoring 11 billion]]'' from the stage by itself are not unheard of, making it the single high-scoring stage). Unfortunately, if you happen to be [[NoDamageRun doing too]] [[HarderThanHard good]], the background will be red instead of blue, and you'll have to contend with it at Rank 999, where accumulating points is much more difficult.
25th Oct '17 11:57:57 PM ZuTheSkunk
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* VideoGame/KaoTheKangaroo:
** The first game has a lot of those in the form of warp zones. They are often hidden in various places and allow you to collect a lot of coins.
** The second game has unlockable minigames, which can be accessed when you collect enough purple crystals.
27th Sep '17 2:28:33 PM N1KF
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The friendly BonusStage (not to be confused with the less friendly BonusDungeon and BrutalBonusLevel) is a level or area in a video game that has all or many of the following traits:

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The friendly BonusStage Bonus Stage (not to be confused with the less friendly BonusDungeon and BrutalBonusLevel) is a level or area in a video game that has all or many of the following traits:



* ''VideoGame/StarTrekEliteForce 2'' has a BonusStage which is a direct pastiche of ''SuperMarioBros''; you even have go drop down a giant pipe to get to it.

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* ''VideoGame/StarTrekEliteForce 2'' has a BonusStage Bonus Stage which is a direct pastiche of ''SuperMarioBros''; you even have go drop down a giant pipe to get to it.
17th Aug '17 1:57:01 PM superkeijikun
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** ''VideoGame/SonicMania'' has a new Special Stage in the form of a fully-3D chase after a UFO holding a Chaos Emerald, with players tasked with collecting blue spheres to increase their speed and Rings to increase their time limit. The "Blue Spheres" Special Stages from ''Sonic3AndKnuckles'' also return as Bonus Stages for collecting Medals to unlock new content.
4th Aug '17 7:30:54 AM xcountryguy
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** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]

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** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It [[spoiler:It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At [[spoiler:At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]
17th Jun '17 10:26:46 AM nombretomado
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* In UsefulNotes/AmericanFootball, the "extra point" and "two-point conversion" come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.

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* In UsefulNotes/AmericanFootball, the "extra point" and "two-point conversion" come after a major score, and failure usually has no consequence other than not getting the extra points. However, in extreme cases, [[EpicFail it's possible for the other team to score]]. Much the same applies to a conversion in RugbyUnion.UsefulNotes/RugbyUnion.
28th Oct '16 2:00:56 PM nombretomado
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* A [[TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.

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* A [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames classic example]] is the Challenge Stages of ''{{Galaga}}''.
17th Jun '16 5:17:39 AM erforce
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* ''VideoGame/DonkeyKongCountry'' and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry1''
and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ** ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.



* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.

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* The first ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot1996'' has bonus stages that are gotten to by collecting three of certain items. The later ''Franchise/CrashBandicoot'' games have one on each level(the level (the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
1st May '16 1:46:19 AM Rorosilky5
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** ''[[VideoGame/SonicRushSeries SonicRush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case.

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** ''[[VideoGame/SonicRushSeries SonicRush]]'' Sonic Rush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case. Its sequel has Sonic racing against Johnny for the Chaos Emeralds, while Blaze gets Sol Emeralds on certain missions.



* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.

to:

* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
4th Mar '16 8:23:51 PM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'' had the Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.

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* ''VideoGame/WorldOfWarcraft'' had the ''VideoGame/WorldOfWarcraft'':
** The
Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.



* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.

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* ''VideoGame/DiabloIII'' has ''VideoGame/DiabloIII'':
**
Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusStage