History Main / BonusStage

17th Jun '16 5:17:39 AM erforce
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* ''VideoGame/DonkeyKongCountry'' and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.

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* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry1''
and its sequels have loads of secret areas filled with goodies, some of which behave more like part of a normal level and some of which behave more like levels in their own right.
* ** ''VideoGame/DonkeyKongCountryReturns'' has hidden rooms that contain many bananas, banana coins, and balloons. Collecting everything reveals a Puzzle Piece necessary for OneHundredPercentCompletion. Falling off does not result in death.



* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.

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* The first ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot1996'' has bonus stages that are gotten to by collecting three of certain items. The later ''Franchise/CrashBandicoot'' games have one on each level(the level (the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
1st May '16 1:46:19 AM Rorosilky5
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** ''[[VideoGame/SonicRushSeries SonicRush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case.

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** ''[[VideoGame/SonicRushSeries SonicRush]]'' Sonic Rush]]'' did the same thing, but only for Sonic's story - Blaze got a Sol Emerald automatically after every boss fight. The Chaos Emeralds AND the Sol Emeralds were both necessary to access the final stage in this case. Its sequel has Sonic racing against Johnny for the Chaos Emeralds, while Blaze gets Sol Emeralds on certain missions.



* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.

to:

* The first ''Franchise/CrashBandicoot'' has bonus stages that are gotten to by collecting three of certain items. The later games have one on each level, level(the page image is from the [[VideoGame/CrashBandicoot3Warped third game]]), which you just have to step on a pad to get to. Some levels have a second pad that only appears if you get that far without dying, or have the corresponding colored Gem in your hands, which leads to a more-dangerous-than-normal-play Death Stage.
4th Mar '16 8:23:51 PM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'' had the Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.

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* ''VideoGame/WorldOfWarcraft'' had the ''VideoGame/WorldOfWarcraft'':
** The
Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.



* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.

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* ''VideoGame/DiabloIII'' has ''VideoGame/DiabloIII'':
**
Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
4th Mar '16 5:04:08 PM TSBasilisk
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* ''VideoGame/WorldOfWarcraft'' had the Troves of the Treasure King, a single player instance focused on the player looting as many chests as possible before a timer ran out. While there were enemies to fight it was better to ignore all but the final mini-boss as they dropped little loot and tended to call others over, wasting even more time. It could only be accessed using a key which characters could only loot once per week.
** The special Warlock instance in the Black Temple has a timed stage where the player temporarily ignores the fighting to steal as many trinkets as possible. Depending on what was swiped, the total haul could easily be several hundred gold.


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[[folder:Roleplaying Games]]
* ''VideoGame/DiabloIII'' has Greed's Domain, reached either via Kanai's Cube or rarely when killing a [[MetalSlime Treasure Goblin]]. The zone not only contains two additional Treasure Goblins and the boss Greed but also breakable items which spawn massive amounts of gold. A good run can easily net ''millions'' of gold.
** Not the Cow Level is not nearly as lucrative but the bodies found throughout the area spawn a surprisingly large amount of gold.
[[/folder]]
2nd Feb '16 5:51:18 PM GrammarNavi
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** The ''Battletoads'' ArcadeGame had a ''Street Fighter II''-like timed stage after the third level to demolish a Rat Fighter like the one from ''Battletoads and Double Dragon''.

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** The ''Battletoads'' ArcadeGame UsefulNotes/ArcadeGame had a ''Street Fighter II''-like timed stage after the third level to demolish a Rat Fighter like the one from ''Battletoads and Double Dragon''.
3rd Dec '15 4:33:32 PM nombretomado
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** In the 8-bit (MasterSystem and GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.

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** In the 8-bit (MasterSystem (UsefulNotes/SegaMasterSystem and GameGear) UsefulNotes/GameGear) game, the Chaos Emeralds were hidden in the levels but collecting enough rings gave you access to the bonus stage full of rings, extra lives and one continue per stage.
29th Nov '15 4:44:52 PM TheGunheart
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* ''VideoGame/CarriesOrderUp" sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.

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* ''VideoGame/CarriesOrderUp" ''VideoGame/CarriesOrderUp'' sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.
29th Nov '15 4:22:38 PM TheGunheart
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* ''VideoGame/CarriesOrderUp" sends you to a bonus stage every four rounds, where you have a limited time to collect coins to raise your score and earn extra lives without fear of bumping into customers.
6th Nov '15 9:23:04 PM MyFinalEdits
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* In Disney/WreckItRalph, two bonus stages in their respective games are plot points.

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* In Disney/WreckItRalph, ''Disney/WreckItRalph'', two bonus stages in their respective games are plot points.
6th Nov '15 7:07:22 PM treehugger0369
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Added DiffLines:

* In Disney/WreckItRalph, two bonus stages in their respective games are plot points.
** An [[DummiedOut unfinished]] bonus track in Sugar Rush, known as Diet Cola Mountain, is Vanellope's home. [[spoiler: It gets destroyed during the climax , but Vanellope gets a castle immediately after anyway.]]
** [[spoiler: At the end, after being accepted by the Nicelanders, Ralph starts lamenting for the Qbert gang, whose game was unplugged. His solution? Integrate them into the Fix-It Felix Jr. Bonus Level, giving them a new home as well a giving the game a popularity boost.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusStage