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* ''VideoGame/StarTrekJudgmentRites'':
** The spaceship ''Compassion'' is specifically mentioned as having something weird about it when it is first scanned by the ''Enterprise''. Once the team beams aboard, they discover that the ship's interiors are arranged in a way that makes absolutely no sense: you can keep walking in a straight line (no vertical loop involved) and still get back to where you started.
** Then later, you find a trapdoor in one of the rooms that leads directly into the ship's computer. Not into a room inside the ship's computer - space itself is warped and miniaturized. This is speculated by Spock to be a sort of engineering feature, allowing engineers easy access to the computer's innards.
** Both of the above are eventually [[TheUnTwist revealed to be meaningless]], since the whole thing turns out to have been a carefully-constructed illusion.
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Added a link to the House onthe Rock website


* The House on the Rock. Approaching it from the front, it looks similar to a traditional Japanese castle with one section of roof inexplicably upside down (slanting in instead of out). On the inside, though, the rooms are all distinctly designed, including the "infinity room" which is designed as an optical illusion to appear like it stretches on forever. In reality, it's "only" about 220 feet long with no physical supports underneath and has over 3000 windows. Yes, just the one room. After that, it gets weirder.

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* The [[https://www.thehouseontherock.com House on the Rock.Rock]]. Approaching it from the front, it looks similar to a traditional Japanese castle with one section of roof inexplicably upside down (slanting in instead of out). On the inside, though, the rooms are all distinctly designed, including the "infinity room" which is designed as an optical illusion to appear like it stretches on forever. In reality, it's "only" about 220 feet long with no physical supports underneath and has over 3000 windows. Yes, just the one room. After that, it gets weirder.

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** In "Literature/CuckooSong" The creations of the Architect are demonstrated to be examples of this trope. The most notable being the fact that the man (Using the term generously) has managed to build a small village on the "underside" of a bridge which subverts the laws of gravity, and that his studio is described as having "strange angles" like in painting with bad perspective. Even his plans for future building are described as "plans for impossible buildings made possible".


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* In "Literature/CuckooSong" The creations of the Architect are demonstrated to be examples of this trope. The most notable being the fact that the man (Using the term generously) has managed to build a small village on the "underside" of a bridge which subverts the laws of gravity, and that his studio is described as having "strange angles" like in painting with bad perspective. Even his plans for future building are described as "plans for impossible buildings made possible".
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** In "Literature/CuckooSong" The creations of the Architect are demonstrated to be examples of this trope. The most notable being the fact that the man (Using the term generously) has managed to build a small village on the "underside" of a bridge which subverts the laws of gravity, and that his studio is described as having "strange angles" like in painting with bad perspective. Even his plans for future building are described as "plans for impossible buildings made possible".
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* The villains' ice palace in ''Film/DieAnotherDay'' was made of... ice. Handwaved because it was set in Iceland; it would be cold enough for that to work at least some of the time. The villain melts it to drown the NSA agent inside. AluminumChristmasTrees: Those kind of buildings [[http://www.icehotel.com/ actually exist.]] However, Iceland is actually not cold enough for such a building to exist for more than a couple of weeks. The winter weather is very erratic and fluctuating, with frequent freeze-thaw-cycles that would ruin an ice building very quickly. As the previous example shows, northern Scandinavia is much more amenable to ice buildings, because there they actually have a stable, cold winter climate.

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* The villains' ice palace in ''Film/DieAnotherDay'' was made of... ice. Handwaved because it was set in Iceland; it would be cold enough for that to work at least some of the time. The villain melts it to drown the NSA agent inside. AluminumChristmasTrees: Those kind of buildings [[http://www.icehotel.com/ actually exist.]] However, Iceland is actually not cold enough for such a building to exist for more than a couple of weeks. The winter weather is very erratic and fluctuating, with frequent freeze-thaw-cycles that would ruin an ice building very quickly. As the previous example shows, northern Scandinavia is much more amenable to ice buildings, because there they actually have a stable, cold winter climate.



* ''Film/TheRocketeer'': The Bulldog Café is an example of a giant object building. No points for guessing what it's shaped like. [[AluminumChristmasTrees Not as daft as it sounds]], since diners shaped like animals used to be quite common in Los Angeles.

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* ''Film/TheRocketeer'': The Bulldog Café is an example of a giant object building. No points for guessing what it's shaped like. [[AluminumChristmasTrees Not as daft as it sounds]], sounds, since diners shaped like animals used to be quite common in Los Angeles.
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* On the outside alone, ''Literature/TheRedTower'' is a ruined factory whose brick walls have no doors or loading bays or other visible means of entry, nor any roads leading to it. The inside is [[EldritchLocation stranger]].
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Very minor correction.


* ArtNouveau (''Jugend'') style. It was so radically different from both Classical and Modernist styles that it is used as Elvish architecture in ''Film/TheLordOfTheRings''.

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* ArtNouveau (''Jugend'') style. It was so radically different from both Classical and Modernist styles that it is used as the template for Elvish architecture in ''Film/TheLordOfTheRings''.
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* In ''Film/{{Paperhouse}}'', young Anna sketches a house which, in a dream [[SharedDream shared with]] young Marc, appears solid, but retains the sketch's wonky angles. Similarly, Anna's sketched addition of a stack of books manifest as seamlessly fused into the house's inner wall.

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* ''VisualNovel/DanganronpaTriggerHappyHavoc'': The layout of Hope's Peak Academy is... odd when you examine it. Most of the floors are shaped in ways that don't line up with each other, there's a pool on the second floor that somehow occupies the same space as the gym on the first floor, and many rooms (such as every room in the dorms) have bolted up windows in places that couldn't possibly face the outside of the school. There's also [[spoiler: the hatch in the Monokuma room's floor that apparently leads to the mastermind's bunker, even though a hatch in that location would lead directly into the hallway of the floor below.]]


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[[folder:Visual Novels]]
* ''Franchise/{{Danganronpa}}'':
** ''VisualNovel/DanganronpaTriggerHappyHavoc'': The layout of Hope's Peak Academy is... odd when you examine it. Most of the floors are shaped in ways that don't line up with each other, there's a pool on the second floor that somehow occupies the same space as the gym on the first floor, and many rooms (such as every room in the dorms) have bolted up windows in places that couldn't possibly face the outside of the school. There's also [[spoiler: the hatch in the Monokuma room's floor that apparently leads to the mastermind's bunker, even though a hatch in that location would lead directly into the hallway of the floor below.]]
** ''VisualNovel/Danganronpa2GoodbyeDespair'': The fourth island has a funhouse split between two areas; [[EdibleThemeNaming Strawberry House and Grape House]]. Its key attraction is a strange tower which is determined to be the same building that can be accessed by both houses which it's right in the middle of, but a setup of sensors and lights changes the tower's appearance and can only be accessed by one house at a time and refuses to change if it's occupied by one side, both of which can only be travelled between by a strange elevator. When a murder breaks out in the tower, a majority of the mystery revolves around figuring out how the funhouse works.
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** Evoluon was originally built in the 60s to house a science exhibition. There was a short film about it, which might be available from the usual sources.

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** Evoluon was originally built in the 60s to house a science exhibition. There was a short [[https://www.youtube.com/watch?v=-mOX4hu4Za8 See this groovy contemporary film about it, which might be available from the usual sources.for more details.]]
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* The eponymous building in ''Literature/AnnoDracula 1999: Daikaiju'' is, as the name suggests, a skyscraper shaped like a {{kaiju}}. [[spoiler: In keeping with the books plundering of all 20th century Japanese media tropes, it inevtiably turns out to be a HumongousMecha.]]

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* The eponymous building in ''Literature/AnnoDracula 1999: Daikaiju'' is, as the name suggests, a skyscraper shaped like a {{kaiju}}. [[spoiler: In keeping with the books book's plundering of all 20th century Japanese media tropes, it inevtiably turns out to be a HumongousMecha.]]
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* In ''VideoGame/DevilMayCry1'', buildings and surroundings alike get really weird when you travel through the rifts in and out of the Underworld. If it's not WombLevel, it's this. Also happens in the [[VideoGame/DevilMayCry2 second game]] to a lesser extent. In ''VideoGame/DevilMayCry3DantesAwakening'', there's the Temen-ni-gru tower and the Netherworld. In the latter area, the Lost Souls Nirvana is a pristine white version of M.C. Escher's Relativity stairways. You get to walk up, down and sideways to find gateways leading to the boss battles. There's also a rotating "room" with a giant hourglass.

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* In ''VideoGame/DevilMayCry1'', buildings and surroundings alike get really weird when you travel through the rifts in and out of the Underworld. If it's not WombLevel, it's this. Also happens in the [[VideoGame/DevilMayCry2 second game]] to a lesser extent. In ''VideoGame/DevilMayCry3DantesAwakening'', there's the Temen-ni-gru tower and the Netherworld. In the latter area, the Lost Souls Nirvana is a pristine white version of M.C. Escher's Relativity ''Relativity'' stairways. You get to walk up, down and sideways to find gateways leading to the boss battles. There's also a rotating "room" with a giant hourglass.
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Common misconception. this is the Ripley's in Myrtle Beach, which looks pretty normal.


* Quite a few of the ''Franchise/RipleysBelieveItOrNot'' museums are built with bizarre architecture. The one in Myrtle Beach, SC looks like it's been hit by a hurricane, the one in Panama City beach, FL looks like a cruise ship that's run aground, and the one in Atlantic City, NJ looks like it was decorated by a giant globe that fell off its hook and cracked the awning over the entrance. See more information on [[http://en.wikipedia.org/wiki/Ripley%27s_Believe_It_or_Not!#Museums the Other Wiki]].

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* Quite a few of the ''Franchise/RipleysBelieveItOrNot'' museums are built with bizarre architecture. The one in Myrtle Beach, SC Gatlinburg, TN looks like it's been hit by a hurricane, the one in Panama City beach, FL looks like a cruise ship that's run aground, and the one in Atlantic City, NJ looks like it was decorated by a giant globe that fell off its hook and cracked the awning over the entrance. See more information on [[http://en.wikipedia.org/wiki/Ripley%27s_Believe_It_or_Not!#Museums the Other Wiki]].

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** The upside-down pyramid from the first season. The pyramid made a reappearance in the sixth season, ''[[Anime/DigimonFusion Fusion''.

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** The upside-down pyramid from the [[Anime/DigimonAdventure first season. The pyramid season]]. Several similar pyramids made a reappearance an appearance in the sixth season, ''[[Anime/DigimonFusion Fusion''.Fusion]]'' as ruins in the Sand Zone, though their ruined upper surfaces suggest that they may have been octahedra once.



** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' uses this for the Oblivion Gates and the outdoor architecture in Oblivion (though less so indoors). The Shivering Isles expansion pack has architecture that is [[{{Pun}} often just as sane.]]

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** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' uses this for the Oblivion Gates and the outdoor architecture in Oblivion (though less so indoors). The Shivering Isles expansion pack has architecture that is [[{{Pun}} often just as sane.]]]] The parts of Arkved's Tower that aren't outright {{Pocket Dimension}}s have also been twisted into this by said wizard's nightmares under Vaermina's influence.



* Ibsen's Castle in ''VideoGame/FinalFantasyIX'' is mirror-imaged on the underside. And it's nothing compared to Memoria.
* Cocoon in ''VideoGame/FinalFantasyXIII'' is a floating world above the surface of Gran Pulse. It's a DysonSphere, so the people live ''inside'' Cocoon rather than outside like on normal planets.

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* Ibsen's Castle in ''VideoGame/FinalFantasyIX'' is mirror-imaged on the underside. And it's nothing compared to Memoria.
Memoria, a place made from peoples memories that mostly looks like a number of runs and cities jumbled together through AlienGeometries and {{Gravity Screw}}s.
* ''VideoGame/FinalFantasyXII'' has [[ItsAllUpstairsFromHere the Pharos at Ridorana]], which features floating stairs and walkways circling around a central hollow column that pulls seawater up to the top of the tower where the [[{{Macguffin}} Sun-Cryst]] resides. Giruvegan is also pretty strange, with most of the playable area consisting of an enormous shaft centered on the Great Crystal with walkways made of crystal and HardLight around the sides.
* Cocoon in ''VideoGame/FinalFantasyXIII'' is a floating world above the surface of Gran Pulse. It's a DysonSphere, so the people live ''inside'' Cocoon rather than outside like on normal planets.
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** Yen Sid's tower in ''VideoGame/KingdomHeartsII''. The tower is on an island floating in space, and the interior is a floating stairway with portals connecting to the rooms.
** ''VideoGame/KingdomHearts3DDreamDropDistance'''s The World That Never Was (Sora's side) has the Contorted City. It's so contorted, it's barely a city anymore.

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** Yen Sid's tower in ''VideoGame/KingdomHeartsII''. The tower is on an island floating in space, and the interior is a floating stairway with portals connecting to the rooms.
rooms. The Castle that Never Was is even weirder. It's a mountain-sized floating castle full of impossibly long hallways, elevators that space manipulation to reach their distinations, suspended floors, HardLight paths between platforms, and areas that can only be accessed by portals.
** ''VideoGame/KingdomHearts3DDreamDropDistance'''s The World That Never Was (Sora's side) has the Contorted City.City, which combines aspects of the original World that Never Was with Xemnas's World of Nothing. It's so contorted, it's barely a city anymore. The version of the Castle that Never Was on Riku's side is just as twisted, requiring Reality Shifts to rearrange the architecture into a traversible state.

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* ''Franchise/ResidentEvil'''s Raccoon City takes it to an extreme. What sort of insane architect designs police stations, houses, and cities riddled with mind-numbingly difficult puzzles and deadly traps? In the same vein, ''VideoGame/ResidentEvilCodeVeronica'' does it with Ashford Island and the Antarctic facility. ''VideoGame/ResidentEvil4'' has the castle and research island. The remake of ''VideoGame/ResidentEvil'' actually ''answers'' this question by introducing George Trevor, a MadArtist of an architect and designer of the Spencer Mansion who was hired for what was basically his dream project of having unlimited funding to design whatever bizarre traps and architecture he wanted. [[spoiler:You later learn the dream was a ''nightmare'' and they not only intended to kill him after so [[YouKnowTooMuch nobody else would know the secrets of the mansion]] but also used his poor wife and daughter as guinea pigs to develop the T-Virus]].
** The [[VideoGame/ResidentEvil very first game]] somewhat averted this. Aside from the infamous DescendingCeiling room the mansion is aesthetically fairly clean and normal ([[UncannyValley maybe ''too'' clean]]) and there's generally a good reason for the layout to be the way it is; for instance the caves may seem odd but they're the secret entrance to the laboratory. However the [[VideoGame/ResidentEvilRemake remake]] throws this out the window in favor of a much more standard HauntedHouse (the place looks like it's been abandoned for three centuries, not three weeks) look with some mind-boggling design choices. There are now not one but ''two'' graveyards, one of which conceals an inexplicable ''Silent Hill''-esque dungeon with a boss monster (hidden in a coffin suspended from the ceiling) which must be released by putting four BDSM masks on nearby statues. The caves are now a gigantic SewerLevel that lead to a cabin in the middle of nowhere for some reason, and there's at least one example of a (permanently locked) door that somehow doesn't exist in the room it's supposed to open into.

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* ''Franchise/ResidentEvil'''s ''Franchise/ResidentEvil'':
**
Raccoon City takes it to an extreme. What sort of insane architect designs police stations, houses, and cities riddled with mind-numbingly difficult puzzles and deadly traps? In the same vein, ''VideoGame/ResidentEvilCodeVeronica'' does it with Ashford Island and the Antarctic facility. ''VideoGame/ResidentEvil4'' has the castle and research island. The remake of ''VideoGame/ResidentEvil'' actually ''answers'' this question by introducing George Trevor, a MadArtist of an architect and designer of the Spencer Mansion who was hired for what was basically his dream project of having unlimited funding to design whatever bizarre traps and architecture he wanted. [[spoiler:You later learn the dream was a ''nightmare'' and they not only intended to kill him after so [[YouKnowTooMuch nobody else would know the secrets of the mansion]] but also used his poor wife and daughter as guinea pigs to develop the T-Virus]].
** The [[VideoGame/ResidentEvil very first game]] somewhat averted averts this. Aside from the infamous DescendingCeiling room the mansion is aesthetically fairly clean and normal ([[UncannyValley maybe ''too'' clean]]) normal, and there's generally a good reason for the layout to be the way it is; for instance the caves may seem odd but they're the secret entrance to the laboratory. However the [[VideoGame/ResidentEvilRemake remake]] throws this out the window in favor of a much more standard HauntedHouse (the place looks like it's been abandoned for three centuries, not three weeks) look with some mind-boggling design choices. There are now not one but ''two'' graveyards, one of which conceals an inexplicable ''Silent Hill''-esque dungeon with a boss monster (hidden in a coffin suspended from the ceiling) which must be released by putting four BDSM masks on nearby statues. The caves are now a gigantic SewerLevel that lead to a cabin in the middle of nowhere for some reason, and there's at least one example of a (permanently locked) door that somehow doesn't exist in the room it's supposed to open into.
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** The [[VideoGame/ResidentEvil very first game]] somewhat averted this. Aside from the infamous DescendingCeiling room the mansion is aesthetically fairly clean and normal ([[UncannyValley maybe ''too'' clean]]) and there's generally a good reason for the layout to be the way it is; for instance the caves may seem odd but they're the secret entrance to the laboratory. However the [[VideoGame/ResidentEvilRemake remake]] throws this out the window in favor of a much more standard HauntedHouse (the place looks like it's been abandoned for three centuries, not three weeks) look with some mind-boggling design choices. There are now not one but ''two'' graveyards, one of which conceals an inexplicable ''Silent Hill''-esque dungeon with a boss monster (hidden in a coffin suspended from the ceiling) which must be released by putting four BDSM masks on nearby statues. The caves are now a gigantic SewerLevel that lead to a cabin in the middle of nowhere for some reason, and there's at least one example of a (permanently locked) door that somehow doesn't exist in the room it's supposed to open into.
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Got rid of unnecessary parentheses in Real Life subcategory


* Toronto (Canada) has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum,]] which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario,]] designed by the above-mentioned Frank Gehry, looks downright mundane.

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* Toronto (Canada) Toronto, Canada has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum,]] which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario,]] designed by the above-mentioned Frank Gehry, looks downright mundane.

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** Castle Oblivion, as seen from the outside in ''VideoGame/KingdomHeartsChainOfMemories'' has towers jutting out horizontally, sinking into the ground, and even sticking out from the bottom of the floating island the castle sits on.

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** Castle Oblivion, as seen from the outside in ''VideoGame/KingdomHeartsChainOfMemories'' has towers jutting out horizontally, sinking into the ground, and even sticking out from the bottom of the floating island the castle sits on. The rooms inside the castle are just as weird in their own right, being made of setpieces from ''VideoGame/KingdomHeartsI'' [[RemixedLevel rearranged]] into rooms that are clearly not built for normal use and often contain multiple floors.
** In ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'', [[WesternAnimation/SnowWhiteAndTheSevenDwarfs the Evil Queen's castle]] has been twisted into this by [[EldritchLocation the Realm of Darkness]], with its separate areas separated into pocket dimensions by whatever malevolent force is possessing the Magic Mirror. One area is an expanse of pillars mirroring themselves into several equally real "layers" for Aqua to traverse while another consists of four ruined staircases that form a loop through mirrored walls on each landing. The central "hub" area is just a stone floor floating in the void with distorted edges and gazebos containing mirrors that lead to the other areas.
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Up To Eleven is a defunct trope


* ''VideoGame/{{Antichamber}}'' takes it UpToEleven, with the levels being practically non-Euclidean. Rooms don't necessarily connect to other rooms based on relative spatial position. Rooms often also connect to rooms based on where the player is looking and at what angle the player is coming from, or on the player's previous series of actions. Some rooms even change after visiting other rooms. However, the more esoteric means of getting around have distinctive objects that you can associate with what you need to do.

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* ''VideoGame/{{Antichamber}}'' takes it UpToEleven, with the ''VideoGame/{{Antichamber}}'': The levels being are practically non-Euclidean. Rooms don't necessarily connect to other rooms based on relative spatial position. Rooms often also connect to rooms based on where the player is looking and at what angle the player is coming from, or on the player's previous series of actions. Some rooms even change after visiting other rooms. However, the more esoteric means of getting around have distinctive objects that you can associate with what you need to do.



** The second Location is ''[[UpToEleven even stranger]]'', resembling a baby's "put the blocks in the slots" puzzle. ([[http://mspfanventures.com/?s=7068&p=327 From this page on]])

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** The second Location is ''[[UpToEleven even stranger]]'', ''even stranger'', resembling a baby's "put the blocks in the slots" puzzle. ([[http://mspfanventures.com/?s=7068&p=327 From this page on]])
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* ''Franchise/SilentHill'', being a town made of the stuff of nightmares, invokes this trope on purpose when you're wandering in the DarkWorld. Or in the (for lack of a better term) Light World, for that matter. Silent Hill Historical Society is an example.

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* ''Franchise/SilentHill'', being a town made of the stuff of nightmares, invokes this trope on purpose when you're wandering in the DarkWorld. Or in the (for lack of a better term) Light World, for that matter. Silent Hill Historical Society is one of the most famous examples, particularly being BiggerOnTheInside, having numerous holes that James descends into but which eventually lead him back to ground level (with an example.absurdly long staircase and elevator ride along the way), and a corridor that's turned vertically MC Escher-style so that the prison gate acts like a trapdoor, leading James down one of said holes.
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* The Great Beings' tower fortress in the later ''ComicBook/{{BIONICLE}}'' comics is shaped like a [[http://img.lugnet.com/ld/3673.gif LEGO Technic pin]].

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* The Great Beings' tower fortress in the later ''ComicBook/{{BIONICLE}}'' comics is shaped like a [[http://img.lugnet.com/ld/3673.gif LEGO Technic pin]].pin.]]



* In Creator/AAPessimal's ''Literature/{{Discworld}}[=/=]Series/TheBigBangTheory'' crossover fanfic [[https://www.fanfiction.net/s/9812307/1/The-Many-Worlds-Interpretation the Many Worlds Interpretation]], Sheldon Cooper unerringly pisses off Lord Vetinari and brings poetic retribution on his head. Vetinari, in as many words, concedes a science-based education has its advantages over an arts-based one. as proof of this, Sheldon is sent to do something useful for the city of Ankh-Morpork during his visit, which only a true scientific genius is capable of. He is placed in charge of Empirical Crescent (see literature, below) and invited to make sense of the place. As this has baffled the Discworld's finest intellects and carries overtures of actual hazard, it is possible Vetinari got very pissed off indeed. Most of the visiting Caltech crew, with the exception of Penny and Leonard, go over there with him and it becomes their apartment block whilst on the Disc. With interesting and strange results.

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* In Creator/AAPessimal's ''Literature/{{Discworld}}[=/=]Series/TheBigBangTheory'' crossover fanfic [[https://www.fanfiction.net/s/9812307/1/The-Many-Worlds-Interpretation the Many Worlds Interpretation]], Interpretation,]] Sheldon Cooper unerringly pisses off Lord Vetinari and brings poetic retribution on his head. Vetinari, in as many words, concedes a science-based education has its advantages over an arts-based one. as As proof of this, Sheldon is sent to do something useful for the city of Ankh-Morpork during his visit, which only a true scientific genius is capable of. He is placed in charge of Empirical Crescent (see literature, below) and invited to make sense of the place. As this has baffled the Discworld's finest intellects and carries overtures of actual hazard, it is possible Vetinari got very pissed off indeed. Most of the visiting Caltech crew, with the exception of Penny and Leonard, go over there with him and it becomes their apartment block whilst on the Disc. With interesting and strange results.



* ''StarWarsRedHarvest'': The main building at one of the Sith Academies; the students and the staff would swear the tower curves in ways not supportable by everyday physics.

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* ''StarWarsRedHarvest'': ''Literature/StarWarsRedHarvest'': The main building at one of the Sith Academies; the students and the staff would swear the tower curves in ways not supportable by everyday physics.



* ''Series/{{Seinfeld}}'': Jerry's apartment [[https://www.iflscience.com/physics/reddit-makes-unsettling-discovery-seinfelds-apartment-defies-the-laws-of-physics/ defies the laws of physics]].

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* ''Series/{{Seinfeld}}'': Jerry's apartment [[https://www.iflscience.com/physics/reddit-makes-unsettling-discovery-seinfelds-apartment-defies-the-laws-of-physics/ defies the laws of physics]].physics.]]



* [[http://en.wikipedia.org/wiki/Spaceship_Earth_(Epcot) Spaceship Earth]], the iconic building at the entrance to Ride/WaltDisneyWorld's Epcot. It's ''spherical''.

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* [[http://en.wikipedia.org/wiki/Spaceship_Earth_(Epcot) Spaceship Earth]], Earth,]] the iconic building at the entrance to Ride/WaltDisneyWorld's Epcot. It's ''spherical''.



* The engines used in ''VideoGame/DukeNukem3D'' is quite capable of this, although it isn't used for this purpose in most of the official levels, the two exceptions being "Tier Drops" and "Lunatic Fringe." The engine is pretty much the last one that used sectors (discrete units of space) to define levels instead of solid objects (which was popularized by Quake and has been used in pretty much all engines since). To allow sectors over other sectors, which edges connect is defined in the level data, but there's nothing that says you need to, for instance, have the actual heights of ceilings and floors in overlapping sectors make them different floors of a building. This allows you to build environments where you can walk around a building and be in different places depending on how many times you've walked around the building.

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* The engines engine used in ''VideoGame/DukeNukem3D'' is quite capable of this, although it isn't used for this purpose in most of the official levels, the two exceptions being "Tier Drops" and "Lunatic Fringe." The engine is pretty much the last one that used sectors (discrete units of space) to define levels instead of solid objects (which was popularized by Quake and has been used in pretty much all engines since). To allow sectors over other sectors, which edges connect is defined in the level data, but there's nothing that says you need to, for instance, have the actual heights of ceilings and floors in overlapping sectors make them different floors of a building. This allows you to build environments where you can walk around a building and be in different places depending on how many times you've walked around the building.



** Castle Heterodyne [[http://www.girlgeniusonline.com/comic.php?date=20070420 had a reputation of being able to reconfigure itself at will]]. The stories turn out to be true, and even though it's been seriously damaged at the time of the current story, [[http://www.girlgeniusonline.com/comic.php?date=20090304 it still can]].

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** Castle Heterodyne [[http://www.girlgeniusonline.com/comic.php?date=20070420 had a reputation of being able to reconfigure itself at will]]. will.]] The stories turn out to be true, and even though it's been seriously damaged at the time of the current story, [[http://www.girlgeniusonline.com/comic.php?date=20090304 it still can]].can.]]



* ''Webcomic/QuantumVibe'' has [[http://www.quantumvibe.com/strip?page=573 The Weapons Shop Of Escher]] [[note]]Punning on Creator/AEVanVogt's novel ''The Weapon Shops of Isher''[[/note]]. Fortunately the firing range next door is more normal.
* In ''Webcomic/SluggyFreelance'', the Demon King lives in a [[http://pics.sluggy.com/daily.php?date=041123 house on top of a giant pile of bones]]. While suitably menacing, you gotta figure bones make for a pretty unreliable foundation. There are also weird things that look like wisps of fire or smoke built into the house itself.

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* ''Webcomic/QuantumVibe'' has [[http://www.quantumvibe.com/strip?page=573 The Weapons Shop Of Escher]] [[note]]Punning Escher.]][[note]]Punning on Creator/AEVanVogt's novel ''The Weapon Shops of Isher''[[/note]]. Isher''[[/note]] Fortunately the firing range next door is more normal.
* In ''Webcomic/SluggyFreelance'', the Demon King lives in a [[http://pics.sluggy.com/daily.php?date=041123 house on top of a giant pile of bones]]. bones.]] While suitably menacing, you gotta figure bones make for a pretty unreliable foundation. There are also weird things that look like wisps of fire or smoke built into the house itself.



* The [[https://en.wikipedia.org/wiki/Winchester_Mystery_House Winchester Mystery House]].

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* The [[https://en.wikipedia.org/wiki/Winchester_Mystery_House Winchester Mystery House]].House.]]



* The giant object buildings typical of American roadsides. Examples can be seen [[http://www.roadsidepeek.com/archit/vernac/index.htm here]], including the Donut Hole (a drive-through donut shop in the shape of a pair of giant donuts) and the famous Wigwam Motel.

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* The giant object buildings typical of American roadsides. Examples can be seen [[http://www.roadsidepeek.com/archit/vernac/index.htm here]], seen here,]] including the Donut Hole (a drive-through donut shop in the shape of a pair of giant donuts) and the famous Wigwam Motel.



* "[[http://www.wonderworksonline.com/ Wonderworks]]," an interactive kids' science museum/indoor amusement park found in several U.S. tourist attraction cities, is built to resemble a stately museum... lifted off its foundations and turned-upside-down.
* [[http://en.wikipedia.org/wiki/Lucy_the_Elephant Lucy the Elephant]], who makes her home in Margate, NJ

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* "[[http://www.[[http://www.wonderworksonline.com/ Wonderworks]]," com "Wonderworks,"]] an interactive kids' science museum/indoor amusement park found in several U.S. tourist attraction cities, is built to resemble a stately museum... lifted off its foundations and turned-upside-down.
* [[http://en.wikipedia.org/wiki/Lucy_the_Elephant Lucy the Elephant]], Elephant,]] who makes her home in Margate, NJ



* In Australia, the Sydney Opera House, and some of [[http://en.wikipedia.org/wiki/Australia%27s_big_things the Big Things]], although not all of them are buildings.

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* In Australia, the Sydney Opera House, and some of [[http://en.wikipedia.org/wiki/Australia%27s_big_things the Big Things]], Things,]] although not all of them are buildings.



** Sydney also has [[http://www.bbc.co.uk/news/world-australia-31087980 Frank Gehry's Brown]] [[http://imgur.com/gallery/1lu0C Paper Bag]].

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** Sydney also has [[http://www.bbc.co.uk/news/world-australia-31087980 Frank Gehry's Brown]] [[http://imgur.com/gallery/1lu0C Paper Bag]].Bag.]]



* The (in)famous ''[[http://upload.wikimedia.org/wikipedia/commons/8/81/Braunschweig%2C_Happy_RIZZI_House.jpg Happy RIZZI House]]'' at the edge of the Magniviertel of the city of Brunswick (Braunschweig), Germany. The monstrosity was perpetrated by the American Pop-art commercial artist James Rizzi who designed it and the German architect who built the house, and somehow the officials were pressured or bribed to go along with it, despite everyone else hating it. The house's right at the edge of what was once the center of the medieval town, right next to some traditional timber-framed houses and the St. Magni church that survived UsefulNotes/WorldWarII. It was ''supposed'' to look similar to the famous Hundertwasser House in Vienna, but where the Hundertwasser House is playful and colorful with gentle organic lines, the RIZZI House is just... just... stupid. Like a cartoon house in a kindergarten. It's neither functional nor aesthetic. Actually trying to work in there must be a nightmare. Worse, it's now right between the old church on one side and the newly reconstructed classicist facade of the [[http://upload.wikimedia.org/wikipedia/commons/1/10/ECE_Schloss_06u07_1b.jpg Braunschweiger Residenzschloss]], first built in 1718, rebuilt in 1830 after a fire, heavily damaged in UsefulNotes/WorldWarII, demolished and rebuilt as a shopping center in 2007.
* The [[http://en.wikipedia.org/wiki/Milwaukee_Art_Museum Milwaukee Art Museum]], with its brise soleil "wings", which have a 217 wingspan when fully open.

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* The (in)famous ''[[http://upload.wikimedia.org/wikipedia/commons/8/81/Braunschweig%2C_Happy_RIZZI_House.jpg Happy RIZZI House]]'' at the edge of the Magniviertel of the city of Brunswick (Braunschweig), Germany. The monstrosity was perpetrated by the American Pop-art commercial artist James Rizzi who designed it and the German architect who built the house, and somehow the officials were pressured or bribed to go along with it, despite everyone else hating it. The house's right at the edge of what was once the center of the medieval town, right next to some traditional timber-framed houses and the St. Magni church that survived UsefulNotes/WorldWarII. It was ''supposed'' to look similar to the famous Hundertwasser House in Vienna, but where the Hundertwasser House is playful and colorful with gentle organic lines, the RIZZI House is just... just... stupid. Like a cartoon house in a kindergarten. It's neither functional nor aesthetic. Actually trying to work in there must be a nightmare. Worse, it's now right between the old church on one side and the newly reconstructed classicist facade of the [[http://upload.wikimedia.org/wikipedia/commons/1/10/ECE_Schloss_06u07_1b.jpg Braunschweiger Residenzschloss]], Residenzschloss,]] first built in 1718, rebuilt in 1830 after a fire, heavily damaged in UsefulNotes/WorldWarII, demolished and rebuilt as a shopping center in 2007.
* The [[http://en.wikipedia.org/wiki/Milwaukee_Art_Museum Milwaukee Art Museum]], Museum,]] with its brise soleil "wings", which have a 217 wingspan when fully open.



* In fact, just about any art museum built within the past couple of decades, at least in the U.S., will be of a rather unusual design, ranging from fanciful to paint-eatingly insane. Especially if it's a museum of ''modern'' art. Ironically, the M.C. Escher Museum in the Netherlands is [[http://images.google.com/images?q=%22m.c.+escher+museum%22 quite normal looking]].

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* In fact, just about any art museum built within the past couple of decades, at least in the U.S., will be of a rather unusual design, ranging from fanciful to paint-eatingly insane. Especially if it's a museum of ''modern'' art. Ironically, the M.C. Escher Museum in the Netherlands is [[http://images.google.com/images?q=%22m.c.+escher+museum%22 quite normal looking]].looking.]]



* Toronto (Canada) has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum]], which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario]], designed by the above-mentioned Frank Gehry, looks downright mundane.
* The Catalan architect Antoni Gaudí built some very different but beautiful examples of gothic architecture, getting his inspiration from organic shapes. The best known is the [[http://en.wikipedia.org/wiki/Sagrada_Familia Sagrada Familia]], but one has to wonder about the people who lived at [[http://en.wikipedia.org/wiki/La_Pedrera La Pedrera/Casa Milà]] or [[http://en.wikipedia.org/wiki/Casa_Batllo Casa Batlló]]. Barcelona [[https://en.wikipedia.org/wiki/Park_G%C3%BCell Parc Güell]] (by Gaudí) is a surrealistic experience of Bizarrchitecture itself.

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* Toronto (Canada) has the [[http://media.hgtv.ca/blogimages/up-and-coming-industrial-design-talent-ocad-video-and-exhibition-0.jpg Ontario College of Art and Design]] building, part of which looks like a floating black and white cube held up by skinny colorful poles --they had to built it that way because due to space limitations, the only direction the OCAD building can expand is upwards, however, the old building cannot support any additional weight because of problems with it's foundation; hence, the floating cube. The city also contains the new wing of the [[https://en.wikipedia.org/wiki/File:ROM_Crystal.jpg Royal Ontario Museum]], Museum,]] which looks like a Victorian building in the process of being overrun by Tiberium crystals. Oddly enough, both are additions on perfectly normal buildings. There's also Robarts Library at the University of Toronto, a building done in the 'brutalist' style of architecture... which also has the misfortune of looking like a very large concrete [[http://25.media.tumblr.com/tumblr_llgiaajbVg1qa0yp3o1_500.jpg peacock or turkey]] when viewed from the front. By comparison, the [[https://commons.wikimedia.org/wiki/Category:Art_Gallery_of_Ontario#/media/File:Art_Gallery_of_Ontario_from_McCaul_Street.jpg Art Gallery of Ontario]], Ontario,]] designed by the above-mentioned Frank Gehry, looks downright mundane.
* The Catalan architect Antoni Gaudí built some very different but beautiful examples of gothic architecture, getting his inspiration from organic shapes. The best known is the [[http://en.wikipedia.org/wiki/Sagrada_Familia Sagrada Familia]], Familia,]] but one has to wonder about the people who lived at [[http://en.wikipedia.org/wiki/La_Pedrera La Pedrera/Casa Milà]] or [[http://en.wikipedia.org/wiki/Casa_Batllo Casa Batlló]]. Batlló.]] Barcelona [[https://en.wikipedia.org/wiki/Park_G%C3%BCell Parc Güell]] (by Gaudí) is a surrealistic experience of Bizarrchitecture itself.



* The [[https://en.wikipedia.org/wiki/Denver_International_Airport Denver Airport]]. It looks like a bunch of tents... very unusual. And it comes complete with a [[https://web.archive.org/web/20011215082815/http://www.anomalies-unlimited.com/Denver_Airport.html conspiracy theory]] that's just plausible enough to be entertaining, although it is [[http://skeptoid.com/episodes/4194 complete nonsense]].

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* The [[https://en.wikipedia.org/wiki/Denver_International_Airport Denver Airport]]. Airport.]] It looks like a bunch of tents... very unusual. And it comes complete with a [[https://web.archive.org/web/20011215082815/http://www.anomalies-unlimited.com/Denver_Airport.html conspiracy theory]] that's just plausible enough to be entertaining, although it is [[http://skeptoid.com/episodes/4194 complete nonsense]].nonsense.]]



* The [[http://en.wikipedia.org/wiki/Wienermobile Oscar Mayer Wienermobile.]] And the ''[[http://en.wikipedia.org/wiki/The_Star-Ledger Star-Ledger]]'' [[http://hoboken411.com/archives/7503 Munchmobile]], albeit less so because the Big Dog is a van with a giant hot dog on top rather than a giant hot dog in its own right.

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* The [[http://en.wikipedia.org/wiki/Wienermobile Oscar Mayer Wienermobile.]] And the ''[[http://en.wikipedia.org/wiki/The_Star-Ledger Star-Ledger]]'' [[http://hoboken411.com/archives/7503 Munchmobile]], Munchmobile,]] albeit less so because the Big Dog is a van with a giant hot dog on top rather than a giant hot dog in its own right.



* Sheffield Hallam [[http://en.wikipedia.org/wiki/National_Centre_for_Popular_Music University student's union]], the former National Centre for Popular Music. Seemingly designed to look like four curling stones.

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* Sheffield Hallam [[http://en.wikipedia.org/wiki/National_Centre_for_Popular_Music University student's union]], union.]] the former National Centre for Popular Music. Seemingly designed to look like four curling stones.



* Before it went out of business in 1997, the Best Products catalog store chain was known for the ... odd ... architecture of several of its branches, born of a long relationship with [[http://www.siteenvirodesign.com/proj.best.php an innovative architectural firm]].

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* Before it went out of business in 1997, the Best Products catalog store chain was known for the ... odd ... architecture of several of its branches, born of a long relationship with [[http://www.siteenvirodesign.com/proj.best.php an innovative architectural firm]].firm.]]



** A short documentary on the Best architecture can be found [[http://archidose.blogspot.com/2009/01/site-best-stores.html here]].

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** A short documentary on the Best architecture can be found [[http://archidose.[http://archidose.blogspot.com/2009/01/site-best-stores.html here]].found [here.]]



** Speaking of China, Beijing has a few odd-looking landmarks itself, including the [[https://en.wikipedia.org/wiki/Beijing_National_Stadium Bird's Nest stadium]] (designed for the 2008 Olympics) and the [[http://en.wikipedia.org/wiki/China_Central_Television_Headquarters CCTV headquarters]], which looks like it might collapse at any minute.
* Anything done by Brazilian architect Oscar Niemeyer, like the [[http://en.wikipedia.org/wiki/Monumental_Axis major landmarks of Brazil's capital]]. His most recognizable works ([[TheCapitalOfBrazilIsBuenosAires all in Brasília]]) are the [[http://upload.wikimedia.org/wikipedia/commons/e/e7/TheSymbolofBrasiliaByXavierDonat.jpg Cathedral of Brasília]], the [[http://upload.wikimedia.org/wikipedia/commons/8/84/Palacio_do_Planalto.jpeg Planalto Palace]] and the [[http://upload.wikimedia.org/wikipedia/commons/c/c9/Congresso_brasilia.jpg National Congress of Brazil]]. He's also responsible for the street plan of Brasilia, which is probably the only city on Earth designed to look like a giant airplane when seen from the air.

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** Speaking of China, Beijing has a few odd-looking landmarks itself, including the [[https://en.wikipedia.org/wiki/Beijing_National_Stadium Bird's Nest stadium]] (designed for the 2008 Olympics) and the [[http://en.wikipedia.org/wiki/China_Central_Television_Headquarters CCTV headquarters]], headquarters,]] which looks like it might collapse at any minute.
* Anything done by Brazilian architect Oscar Niemeyer, like the [[http://en.wikipedia.org/wiki/Monumental_Axis major landmarks of Brazil's capital]]. capital.]] His most recognizable works ([[TheCapitalOfBrazilIsBuenosAires all in Brasília]]) are the [[http://upload.wikimedia.org/wikipedia/commons/e/e7/TheSymbolofBrasiliaByXavierDonat.jpg Cathedral of Brasília]], Brasília,]] the [[http://upload.wikimedia.org/wikipedia/commons/8/84/Palacio_do_Planalto.jpeg Planalto Palace]] and the [[http://upload.wikimedia.org/wikipedia/commons/c/c9/Congresso_brasilia.jpg National Congress of Brazil]]. Brazil.]] He's also responsible for the street plan of Brasilia, which is probably the only city on Earth designed to look like a giant airplane when seen from the air.



* Located in Espoo, Finland, [[http://fi.wikipedia.org/wiki/Tiedosto:Dipoli_käpyovi.jpg Dipoli]], a convention center owned by the Helsinki University Technology, is often jokingly referred as being non-euclidian. The building has a very irregular shape and extremely few right angles (even the roof is slightly tilted). It has proven to be too much StyleOverSubstance and extremely difficult to use.

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* Located in Espoo, Finland, [[http://fi.wikipedia.org/wiki/Tiedosto:Dipoli_käpyovi.jpg Dipoli]], a convention center owned by the Helsinki University Technology, is often jokingly referred as being non-euclidian. The building has a very irregular shape and extremely few right angles (even the roof is slightly tilted). It has proven to be too much StyleOverSubstance style over substance and extremely difficult to use.



* [[http://www.pleyad.ru/i/spaw1/1-5%20vid%20s%20moria.jpg Sanatorium "Druzhba", Crimea]]
* [[http://www.clubhotelcasapueblo.com/contenido.asp?idmenu=133 Casapueblo]], [[https://en.wikipedia.org/wiki/Casapueblo in Uruguay]]. Built by the late artist Carlos Paez Vilaró, it began as a more or less normal house; then Vilaró added a tower to celebrate the return of his son Carlitos (one of the survivors of the [[https://en.wikipedia.org/wiki/Uruguayan_Air_Force_Flight_571 Uruguayan Air Force Flight 571 disaster]]) and then kept adding more and more buildings...

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* [[http://www.pleyad.ru/i/spaw1/1-5%20vid%20s%20moria.jpg Sanatorium "Druzhba", Crimea]]
Crimea.]]
* [[http://www.clubhotelcasapueblo.com/contenido.asp?idmenu=133 Casapueblo]], Casapueblo,]] [[https://en.wikipedia.org/wiki/Casapueblo in Uruguay]]. Uruguay.]] Built by the late artist Carlos Paez Vilaró, it began as a more or less normal house; then Vilaró added a tower to celebrate the return of his son Carlitos (one of the survivors of the [[https://en.wikipedia.org/wiki/Uruguayan_Air_Force_Flight_571 Uruguayan Air Force Flight 571 disaster]]) and then kept adding more and more buildings...



* [[http://www.kornersfolly.org/ Körner's Folly]], dubbed by some to be the "strangest home in the world", looks fairly normal from the outside. The inside almost defies description. Three stories are divided into seven different functioning levels, and rooms range from ones with grand high 25-foot ceilings to 5-foot rooms scaled down for a child. There are hallways that go nowhere, trap doors, murals, and a fully-operational performance theater in the attic. Jule Körner was a bit eccentric, indeed.

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* [[http://www.kornersfolly.org/ org Körner's Folly]], Folly,]] dubbed by some to be the "strangest home in the world", looks fairly normal from the outside. The inside almost defies description. Three stories are divided into seven different functioning levels, and rooms range from ones with grand high 25-foot ceilings to 5-foot rooms scaled down for a child. There are hallways that go nowhere, trap doors, murals, and a fully-operational performance theater in the attic. Jule Körner was a bit eccentric, indeed.



* Montreal's [[https://web.archive.org/web/20081110110821/http://unusual-architecture.com/habitat-67-montreal-canada/ Habitat 67]]. Imagine piling up a bunch of cardboard boxes any which way until it forms a mound-like shape. Imagine someone decided this was the future of architecture and made it happen for real. It looks as strange as it sounds, but it's also one of the most sought-after residential complexes in the city.

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* Montreal's [[https://web.archive.org/web/20081110110821/http://unusual-architecture.com/habitat-67-montreal-canada/ com/habitat-67-montreal-canada Habitat 67]]. 67.]] Imagine piling up a bunch of cardboard boxes any which way until it forms a mound-like shape. Imagine someone decided this was the future of architecture and made it happen for real. It looks as strange as it sounds, but it's also one of the most sought-after residential complexes in the city.



* The universally loathed, over-budget and fuck ugly [[http://media-cdn.tripadvisor.com/media/photo-s/01/be/42/e7/the-scottish-parliament.jpg Scottish Parliament Building.]] (The actual Scottish Parliament chamber [[https://upload.wikimedia.org/wikipedia/commons/c/cc/Scottish_Parliament_Debating_Chamber_2.jpg does look]] [[https://upload.wikimedia.org/wikipedia/commons/9/9e/Debating_chamber%2C_Scottish_Parliament_%2831-05-2006%29.jpg reasonably cool on the inside]], but that's about it.)
* [[http://en.wikipedia.org/wiki/Ramot_Polin Ramot Polin]], a suburb of Jerusalem. The buildings there are universally weird: resembling honeycombs or egg cartons on their sides from the outside, the rooms inside are laid out in any shape but cubical. When you have a bedroom shaped like a dodecahedron, where do you put the bed?

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* The universally loathed, over-budget and fuck ugly [[http://media-cdn.tripadvisor.com/media/photo-s/01/be/42/e7/the-scottish-parliament.jpg Scottish Parliament Building.]] (The actual Scottish Parliament chamber [[https://upload.wikimedia.org/wikipedia/commons/c/cc/Scottish_Parliament_Debating_Chamber_2.jpg does look]] [[https://upload.wikimedia.org/wikipedia/commons/9/9e/Debating_chamber%2C_Scottish_Parliament_%2831-05-2006%29.jpg reasonably cool on the inside]], inside,]] but that's about it.)
* [[http://en.wikipedia.org/wiki/Ramot_Polin Ramot Polin]], Polin,]] a suburb of Jerusalem. The buildings there are universally weird: resembling honeycombs or egg cartons on their sides from the outside, the rooms inside are laid out in any shape but cubical. When you have a bedroom shaped like a dodecahedron, where do you put the bed?



* There's [[http://en.wikipedia.org/wiki/File:BostonCityHall2.JPG the City Hall]]. Perhaps not quite as bizarre as some other buildings on this list, but you can't quite shake off the impression that they built it ''upside-down.''

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* There's [[http://en.wikipedia.org/wiki/File:BostonCityHall2.JPG the City Hall]]. Hall.]] Perhaps not quite as bizarre as some other buildings on this list, but you can't quite shake off the impression that they built it ''upside-down.''



* The new Selfridges store in Birmingham, UK's Bullring area has a [[http://en.wikipedia.org/wiki/File:Selfridges_Birmingham_at_night.jpg unique design]] that has to be [[http://www.flickr.com/photos/rjt208/3032805464/sizes/l/ seen to be believed]].

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* The new Selfridges store in Birmingham, UK's Bullring area has a [[http://en.wikipedia.org/wiki/File:Selfridges_Birmingham_at_night.jpg unique design]] that has to be [[http://www.flickr.com/photos/rjt208/3032805464/sizes/l/ seen to be believed]].believed.]]



* Marina Bay Sands Hotel in Singapore. Incorporates [[http://wallpapershome.com/images/pages/pic_hs/333.jpg three sets of twin towers with curving verticals]], [[http://foundtheworld.com/wp-content/uploads/2014/08/Marina-Bay-Sands-5.jpg all surmounted by a "sky park" that resembles a very shallow, curved ocean liner]]. Astonishing.
* If the economical crisis had not scrapped that project[[note]]New plans are to build a tall tower in the style of the other four ones of the immediate [[https://es.wikipedia.org/wiki/Cuatro_Torres_Business_Area Cuatro Torres Business Area]][[/note]], UsefulNotes/{{Madrid}}, Spain's capital, would have had the [[https://es.wikipedia.org/wiki/Centro_Internacional_de_Convenciones_de_Madrid Centro Internacional de Convenciones de Madrid]], a 120 meters-tall round building described as a "rising Sun". However it did not take very long to find an alternate name for [[http://i201.photobucket.com/albums/aa256/varo69/rendercompletonoche.jpg it]] (Mmmmmm... cheese).

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* Marina Bay Sands Hotel in Singapore. Incorporates [[http://wallpapershome.com/images/pages/pic_hs/333.jpg three sets of twin towers with curving verticals]], verticals,]] [[http://foundtheworld.com/wp-content/uploads/2014/08/Marina-Bay-Sands-5.jpg all surmounted by a "sky park" that resembles a very shallow, curved ocean liner]]. liner.]] Astonishing.
* If the economical crisis had not scrapped that project[[note]]New project,[[note]]New plans are to build a tall tower in the style of the other four ones of the immediate [[https://es.wikipedia.org/wiki/Cuatro_Torres_Business_Area Cuatro Torres Business Area]][[/note]], Area]][[/note]] UsefulNotes/{{Madrid}}, Spain's capital, would have had the [[https://es.wikipedia.org/wiki/Centro_Internacional_de_Convenciones_de_Madrid Centro Internacional de Convenciones de Madrid]], a 120 meters-tall round building described as a "rising Sun". However it did not take very long to find an alternate name for [[http://i201.photobucket.com/albums/aa256/varo69/rendercompletonoche.jpg it]] (Mmmmmm... cheese).



* [[https://www.boredpanda.com/palace-of-mystery-quinta-da-regaleira-by-taylor-moore/ Quinta da Regaleira]] in Sintra, Portugal, started as just a nice romantic palace, until it fell into the hands of wealthy student/philanthropist/occultist [[https://en.wikipedia.org/wiki/Ant%C3%B3nio_Augusto_Carvalho_Monteiro Carvalho Monteiro]]. He [[https://www.ancient-origins.net/news-ancient-places-europe/masonic-initiation-wells-quinta-da-regaleira-002263 redesigned it]] as [[http://www.akicederberg.com/new-page-1 a deliberately confusing but beautiful complex]] of graceful carvings, spiral staircases, stained glass windows, lofty pinnacles, gargoyles and swirls, and decor related to ceremonial magic, Rosicrucianism, and Masonic rites. It has two underground shrines, commonly termed [[https://www.youtube.com/watch?v=emP9JzlCOhk initiation wells]], with Tarot symbolism, and a regular Roman Catholic chapel. The parkland around the palace has a ''Theatre/AMidsummerNightsDream'' ambience of wild woods, winding paths, statues of nymphs and animals, and many fountains.

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* [[https://www.boredpanda.com/palace-of-mystery-quinta-da-regaleira-by-taylor-moore/ Quinta da Regaleira]] in Sintra, Portugal, started as just a nice romantic palace, until it fell into the hands of wealthy student/philanthropist/occultist [[https://en.wikipedia.org/wiki/Ant%C3%B3nio_Augusto_Carvalho_Monteiro Carvalho Monteiro]]. Monteiro.]] He [[https://www.ancient-origins.net/news-ancient-places-europe/masonic-initiation-wells-quinta-da-regaleira-002263 redesigned it]] as [[http://www.akicederberg.com/new-page-1 a deliberately confusing but beautiful complex]] of graceful carvings, spiral staircases, stained glass windows, lofty pinnacles, gargoyles and swirls, and decor related to ceremonial magic, Rosicrucianism, and Masonic rites. It has two underground shrines, commonly termed [[https://www.youtube.com/watch?v=emP9JzlCOhk initiation wells]], wells,]] with Tarot symbolism, and a regular Roman Catholic chapel. The parkland around the palace has a ''Theatre/AMidsummerNightsDream'' ambience of wild woods, winding paths, statues of nymphs and animals, and many fountains.
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* {{Alien Geometr|ies}}y: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a MindScrew. Optical illusions are commonly used, such as the [[https://en.wikipedia.org/wiki/Penrose_triangle Penrose Triangle]].

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* {{Alien Geometr|ies}}y: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a MindScrew. Optical illusions are commonly used, such as the [[https://en.wikipedia.org/wiki/Penrose_triangle Penrose Triangle]].Triangle.]]



* The Tower of Fate in the Earth 2 comics, shown [[http://i.imgur.com/Mr3cfgp.jpg?1?2336 here]] and with a closer [[http://i.imgur.com/RlIzGXU.jpg?1 here]]. Even the wiki says that it "looks like something out of M C Escher's 'Infinity'".

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* The Tower of Fate in the Earth 2 comics, shown [[http://i.imgur.com/Mr3cfgp.jpg?1?2336 here]] and with a up closer [[http://i.imgur.com/RlIzGXU.jpg?1 here]]. jpg?1 here.]] Even the wiki says that it "looks like something out of M C Escher's 'Infinity'".
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Page has been moved to disambiguate.


* ''VideoGame/EarthBound'' has Dungeon Man, a giant, sapient humanoid dungeon.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has Dungeon Man, a giant, sapient humanoid dungeon.

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Removed: 178

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** TheDinnermobile applies the trope to vehicles rather than buildings.



* ShapedLikeWhatItSells: A retail facility that is [[ExactlyWhatItSaysOnTheTin shaped like what it sells]].
** TheDinnermobile applies the trope to vehicles rather than buildings.

Added: 430

Changed: 338

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* {{Alien Geometr|ies}}y: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a MindScrew. Optical illusions are commonly used, such as the [[https://en.wikipedia.org/wiki/Penrose_triangle Penrose Triangle]].



* TheDinnermobile applies the trope to vehicles rather than buildings.

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* TheDinnermobile applies {{Faceship}}: A vehicle that resembles the trope to vehicles rather than buildings.face of its driver.



* ShapedLikeWhatItSells: A retail facility that is [[ExactlyWhatItSaysOnTheTin shaped like what it sells]].
** TheDinnermobile applies the trope to vehicles rather than buildings.



* {{Alien Geometr|ies}}y: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a MindScrew. Optical illusions are commonly used, such as the [[https://en.wikipedia.org/wiki/Penrose_triangle Penrose Triangle]].

to:

* {{Alien Geometr|ies}}y: Buildings or structures may be made with geometry that doesn't make sense, usually resulting in a MindScrew. Optical illusions are commonly used, such as the [[https://en.wikipedia.org/wiki/Penrose_triangle Penrose Triangle]].
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* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 following the metabolist architectural movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and years of debates to demolish the structure. The building has been slated for demolition in April, 2022 coinciding with the building's 50th anniversary.

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* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 following the metabolist architectural movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and years of debates to demolish the structure.for demolition. The building has been slated for demolition in April, 2022 coinciding with the building's 50th anniversary.
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None


* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 following the metabolic architectural movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and years of debates to demolish the structure. The building has been slated for demolition in April, 2022 coinciding with the building's 50th anniversary.

to:

* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 following the metabolic metabolist architectural movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and years of debates to demolish the structure. The building has been slated for demolition in April, 2022 coinciding with the building's 50th anniversary.
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None


* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 with the movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and talks of demolishing the structure.

to:

* [[https://en.wikipedia.org/wiki/Nakagin_Capsule_Tower#/media/File:Nakagin.jpg Nakagin Capsule Tower]] in the Ginza district of Tokyo looks like a stack of washing machines which are made out of prefabricated micro apartment units. Designed and completed in 1972 with following the metabolic architectural movement of how cities will become in the future. This may look good on paper, but due to high maintenance costs and broken promises, the structure is falling into disrepair and talks years of demolishing debates to demolish the structure.structure. The building has been slated for demolition in April, 2022 coinciding with the building's 50th anniversary.
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None


** The jumbled buildings of WizardingSchool Unseen University, where due to the extreme concentrations of magical energy the staircases go somewhere different depending on the time of day (later... ahem... [[FollowTheLeader inspiring]] Hogwarts from ''Literature/HarryPotter'') and which includes rooms with infinite floor space. Any map made of the university is only valid for a few days, and resembles an exploding chrysanthemum.

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** The jumbled buildings of WizardingSchool [[WizardingSchool Unseen University, University]], where due to the extreme concentrations of magical energy the staircases go somewhere different depending on the time of day (later... ahem... [[FollowTheLeader inspiring]] Hogwarts from ''Literature/HarryPotter'') and which includes there are rooms with infinite floor space. Any map made of the university is only valid for a few days, and resembles an exploding chrysanthemum.

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