Follow TV Tropes

Following

History Main / BizArrchitecture

Go To

OR

Is there an issue? Send a MessageReason:
None


** Used in a one-off gag in the episode "Grift of the Magi". Mr. Burns watches a short play in his office put on by students looking for school funding. Unconvinced, Burns opens a trapdoor underneath the students, but a few seconds later they fall through another trapdoor in the ceiling and land back on the stage.

to:

** Used in a one-off gag in the episode "Grift of the Magi". Mr. Burns watches a short play in his office put on by students looking for school funding. Unconvinced, Burns opens a trapdoor underneath the students, but a few seconds later [[TrapDoorFail they fall through another trapdoor in the ceiling and land back on the stage.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CodeVein'': The Cathedral Of The Sacred Blood can best be described as a convoluted maze in three dimensions: the entire building danlges precariously over a bottomless pit carved into the ground, comprised entirely of narrow walkways and winding towers that all look nearly identical to one another, so getting lost is easy if they didn't constantly double back on each other. Several paths end in abrupt dead ends that look like the bridge was broken, until you realise there's nothing on the other side for them to connect to as if they were simply unfinished. Others ''seem'' like dead-ends, until you look down and realise the only way forward is to jump to a platform below. You'll no doubts spend the entire level wondering what deranged lunatic built this place. It's a JustifiedTrope, however, in that [[spoiler:it was created to hide the Successor of the Heart and the Successor of the Ribcage, and is ''deliberately'' hard to solve for that reason. Presumably there wouldn't be a way through at all if they weren't leaving it open for Jack and Eva]].

to:

* ''VideoGame/CodeVein'': The Cathedral Of The Sacred Blood can best be described as a convoluted maze in three dimensions: the entire building danlges dangles precariously over a bottomless pit carved into the ground, comprised entirely of narrow walkways and winding towers that all look nearly identical to one another, so getting lost is easy if they didn't constantly double back on each other. Several paths end in abrupt dead ends that look like the bridge was broken, until you realise there's nothing on the other side for them to connect to as if they were simply unfinished. Others ''seem'' like dead-ends, until you look down and realise the only way forward is to jump to a platform below. You'll no doubts spend the entire level wondering what deranged lunatic built this place. It's a JustifiedTrope, however, in that [[spoiler:it was created to hide the Successor of the Heart and the Successor of the Ribcage, and is ''deliberately'' hard to solve for that reason. Presumably there wouldn't be a way through at all if they weren't leaving it open for Jack and Eva]].
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* [[https://en.wikipedia.org/wiki/10_Downing_Street 10 Downing Street]] has been compared to a [[Series/DoctorWho TARDIS]] because the interior is much larger than the house's exterior belies. This is because a second house hidden away to the rear of Number 10 was grafted onto the original to provide the Prime Minister with more office space. Plus, there are connecting doors to neighboring houses -- such as Number 11, the workspace and home of the Chancellor of the Exchequer -- as well as to the Cabinet Office, meaning those with the proper clearance can get lost in a maze of corridors and end up in a different building entirely.

to:

* [[https://en.wikipedia.org/wiki/10_Downing_Street 10 Downing Street]] has been compared to a [[Series/DoctorWho TARDIS]] because the interior is much larger than the house's exterior belies.suggests. This is because a second house hidden away to the rear of Number 10 was grafted onto the original to provide the Prime Minister with more office space. Plus, there are connecting doors to neighboring houses -- such as Number 11, the workspace and home of the Chancellor of the Exchequer -- as well as to the Cabinet Office, meaning those with the proper clearance can get lost in a maze of corridors and end up in a different building entirely.
Is there an issue? Send a MessageReason:
Added example(s), Crosswicking

Added DiffLines:

* The castle where ''VideoGame/ShironeTheDragonGirl'' takes place is weird, impractical, and barely makes sense spatially. Additionally, the layout of the castle changes each time someone walks through the "exit" door or destroys a big orb, creating new paths and removing some existing paths. [[spoiler:Justified because the castle is an illusion created from the memories of the people who lived here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/MiseryLovesCompany'': Hecate's magic makes it so that the interior of her house makes no logical sense, with Gaz at one point going from a room on the top floor to the ground-floor kitchen after walking through a single doorway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In every version except the one in Florida, you line up in front of a set of elevator doors in the boiler room, complete with a needle to indicate the floor the elevator is on. But they open to a small nondescript hallway with another set of elevator doors across from it, which lead to the actual elevator.

Top