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*** Akuma and Evil Ryu, likewise, will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
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-->IronMan, (vs. CaptainAmerica): "This armor knows your next move before you do, Steve."

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-->IronMan, -->ComicBook/IronMan, (vs. CaptainAmerica): "This armor knows your next move before you do, Steve."
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* The ''VideoGame/{{Touhou}}'' fighters where rather late to the party, with 13.5 being the first game in the series to use this.

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* The ''VideoGame/{{Touhou}}'' fighters where were rather late to the party, with 13.5 being the first game in the series to use this.

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* Two versions in ''DissidiaFinalFantasy'': If the player has short battle intros on, their character will do a short AssKickingPose and say a generic PreAssKickingOneLiner before the match starts. With long intros on, their character will do a longer pose, the camera will switch to the opponent's ass-kicking pose, and they will say a taunt specific to your character, camera switch back to yours finishing the pose, fight start! In the story mode, however, instead of the matchup lines, there will be WittyBanter specific to that encounter.


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** And of course if you like you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
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* Two versions in ''DissidiaFinalFantasy'': If the player has short battle intros on, their character will do a short AssKickingPose and say a generic PressKickingOneLiner before the match starts. With long intros on, their character will do a longer pose, the camera will switch to the opponent's ass-kicking pose, and they will say a taunt specific to your character, camera switch back to yours finishing the pose, fight start! In the story mode, however, instead of the matchup lines, there will be WittyBanter specific to that encounter.

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* Two versions in ''DissidiaFinalFantasy'': If the player has short battle intros on, their character will do a short AssKickingPose and say a generic PressKickingOneLiner PreAssKickingOneLiner before the match starts. With long intros on, their character will do a longer pose, the camera will switch to the opponent's ass-kicking pose, and they will say a taunt specific to your character, camera switch back to yours finishing the pose, fight start! In the story mode, however, instead of the matchup lines, there will be WittyBanter specific to that encounter.
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Added DiffLines:

* Two versions in ''DissidiaFinalFantasy'': If the player has short battle intros on, their character will do a short AssKickingPose and say a generic PressKickingOneLiner before the match starts. With long intros on, their character will do a longer pose, the camera will switch to the opponent's ass-kicking pose, and they will say a taunt specific to your character, camera switch back to yours finishing the pose, fight start! In the story mode, however, instead of the matchup lines, there will be WittyBanter specific to that encounter.
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[[folder: Fighting Game]]
* Prior to MortalKombat9, the ''MortalKombat'' series has never had any intros for its characters.

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[[folder: Fighting [[folder:Fighting Game]]
* Prior to MortalKombat9, ''VideoGame/MortalKombat9'', the ''MortalKombat'' ''Franchise/MortalKombat'' series has never had any intros for its characters.
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*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... [[GoodBadBugs and Choi Bounge, thanks to a programming slip-up]].

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*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... [[GoodBadBugs and Choi Bounge, Chang Koehan, thanks to a programming slip-up]].
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* Same goes for the ''Budokai [[Videogame/DragonballZBudokaiTenkaichi Tenkaichi]]'' series, which has plenty of character-specific intro lines - including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]]. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Zangya:''' Your man's kinda cute.
-->'''Android 18:''' Skank!
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-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.

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-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.
''VideoGame/BlazBlue''.



-->--'''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''BlazBlue''.

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-->--'''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''BlazBlue''.
''VideoGame/BlazBlue''.

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Added folders


* Prior to MortalKombat9, the ''MortalKombat'' series has never had any intros for its characters.

to:


[[foldercontrol]]

[[folder: Beat 'em Up]]
* The {{Neo-Geo}} remake of ''VideoGame/{{Double Dragon}}'' did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
[[/folder]]

[[folder: Fighting Game]]
* Prior to MortalKombat9, the ''MortalKombat'' series has never had any intros for its characters.



* ''DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.
*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
* The {{Neo-Geo}} remake of ''VideoGame/{{Double Dragon}}'' did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
* Most of the more important bosses in ''VideoGame/TalesOfSymphonia'' got a close-up and a [[PreAssKickingOneLiner short quote]] or mini dialogue before the battle begun.
* Not a fighting game, but at the start of every multi-player round of ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about four taunts available, and they were long, annoying, and unskippable.



* ''VideoGame/MegaMan'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like [[StreamingStars streaming stars]].


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[[/folder]]

[[folder: Platform Game]]
* Not a fighting game, but at the start of every multi-player round of ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about four taunts available, and they were long, annoying, and unskippable.
* ''VideoGame/MegaMan'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like [[StreamingStars streaming stars]].
[[/folder]]

[[folder:Role Playing Game]]
* ''DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.
*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
* Most of the more important bosses in ''VideoGame/TalesOfSymphonia'' got a close-up and a [[PreAssKickingOneLiner short quote]] or mini dialogue before the battle begun.
[[/folder]]







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* ''PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.

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* ''PlaystationAllStarsBattleRoyale'' ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
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** As of ''3'', Ryu and Ken will tap fists before the fight starts.


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*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... [[GoodBadBugs and Choi Bounge, thanks to a programming slip-up]].


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** Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
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Spelling errors.


* The ''VideoGame/{{Touhou}}'' fighters where ratter late to the party with this with 13.5 beign the first game is the series to use this.

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* The ''VideoGame/{{Touhou}}'' fighters where ratter rather late to the party with this party, with 13.5 beign being the first game is in the series to use this.
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* The ''VideoGame/{{Touhou}}'' fighters where ratter late to the party with this with 13.5 beign the first game is the series to use this.
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* Until the most recent game, the ''MortalKombat'' series has never had any intros for its characters.

to:

* Until the most recent game, Prior to MortalKombat9, the ''MortalKombat'' series has never had any intros for its characters.
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* ''PlaystationAllStarsBattleRoyal'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.

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* ''PlaystationAllStarsBattleRoyal'' ''PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
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* ''PlaystationAllStarsBattleRoyal'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
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None

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* ''VideoGame/MegaMan'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like [[StreamingStars streaming stars]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode, and I'm pretty sure ''Guilty Gear'' does as well. Off the top of my head for ''Blaz Blue'', the following matchups have special intros:

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* ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode, mode and I'm pretty sure ''Guilty Gear'' does as well. Off the top of my head for ''Blaz Blue'', the following matchups have special intros:
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* ''BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode, and I'm pretty sure ''Guilty Gear'' does as well. Off the top of my head for ''Blaz Blue'', the following matchups have special intros:

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* ''BlazBlue'' ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode, and I'm pretty sure ''Guilty Gear'' does as well. Off the top of my head for ''Blaz Blue'', the following matchups have special intros:



** Others (Just from ''Calamity Trigger''):

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** Others (Just from ''Calamity Trigger''):''VideoGame/BlazBlueCalamityTrigger''):



** ''Continuum Shift'' is well towards giving ''every single pairing'' its unique intro, too many to list here.

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** ''Continuum Shift'' ''VideoGame/BlazBlueContinuumShift'' is well towards giving ''every single pairing'' its unique intro, too many to list here.
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* ''[[CapcomVsSNK SVC Chaos: SNK vs. Capcom]]'' took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
* ''DragonBallZBudokai3'' had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.

to:

* ''[[CapcomVsSNK SVC Chaos: SNK vs. Capcom]]'' ''VideoGame/SNKVsCapcomSVCChaos'' took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
* ''DragonBallZBudokai3'' ''VideoGame/DragonBallZBudokai 3'' had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.
ccoa MOD

Changed: 17

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Pettanko is a fanspeak term and useful note - it shouldn\'t be used as a trope.


-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.

to:

-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between [[{{Pettanko}} Noel]], Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.
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None

Added DiffLines:

* ''DragonBallZBudokai3'' had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.
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* ''SuperSmashBros.'' and ''SSB Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. Melee, however, did not.

to:

* ''SuperSmashBros.'' and ''SSB ''Super Smash Bros. Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. Melee, ''Super Smash Bros. Melee'', however, did not.not include this.



* DissidiaFinalFantasy has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** Dissidia 012 has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.

to:

* DissidiaFinalFantasy ''DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** Dissidia 012 ''Dissidia 012'' has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.



* Not a fighting game, but at the start of every multi-player round of [[ShadowTheHedgehog Shadow the Hedgehog]], each player would give a short taunt. The problem was that there were only about 4 taunts available, and they were long, annoying, and unskippable.
* [[CapcomVsSNK SVC Chaos: SNK vs. Capcom]] took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.

to:

* Not a fighting game, but at the start of every multi-player round of [[ShadowTheHedgehog Shadow the Hedgehog]], ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about 4 four taunts available, and they were long, annoying, and unskippable.
* [[CapcomVsSNK ''[[CapcomVsSNK SVC Chaos: SNK vs. Capcom]] Capcom]]'' took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
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None


-->'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.

to:

-->'''The -->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.
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None


-->The creed of the [[TheEmpire Novus Orbis Librarium]], recited at the start of any match between [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.

to:

-->The -->'''The creed of the [[TheEmpire Novus Orbis Librarium]], Librarium]]''', recited at the start of any match between [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''BlazBlue''.



-->[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed, ''BlazBlue''.

to:

-->[[GeniusDitz -->--'''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed, creed''', ''BlazBlue''.
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*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
* The {{Neo-Geo}} remake of {{Double Dragon}} did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.

to:

*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[FinalFantasyX [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
* The {{Neo-Geo}} remake of {{Double Dragon}} ''VideoGame/{{Double Dragon}}'' did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
Is there an issue? Send a MessageReason:
None


->"Dispatched, in mankind's darkest hour, '''we''' are the knights of the blue flame!"
-->The creed of the [[TheEmpire Novus Orbis Librarium]], recited at the start of any match between Noel, Jin, Tsubaki or Hazama, ''BlazBlue''.

->"Dispatched in mankind's darkest... uhh... umm... Oh, forget it!"
-->[[GeniusDitz Makoto's]] "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed, ''BlazBlue''.

to:

->"Dispatched, ->''"Dispatched, in mankind's darkest hour, '''we''' are the knights of the blue flame!"
flame!"''
-->The creed of the [[TheEmpire Novus Orbis Librarium]], recited at the start of any match between Noel, Jin, Tsubaki [[{{Pettanko}} Noel]], [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or Hazama, [[BigBad Hazama]], ''BlazBlue''.

->"Dispatched ->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it!"
it]]!"''
-->[[GeniusDitz Makoto's]] Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed, ''BlazBlue''.
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* In ''GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky vs. Sol and Millia Rage vs. Eddie. In Story Mode, these can become more elaborate and the characters sometimes even deal damage or do other effects during the intro sequence.

to:

* In ''GuiltyGear'', ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky vs. Sol and Millia Rage vs. Eddie. In Story Mode, these can become more elaborate and the characters sometimes even deal damage or do other effects during the intro sequence.

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