History Main / BattleIntro

6th Sep '17 2:13:20 PM X2X
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* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]

to:

* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
6th Sep '17 2:12:31 PM X2X
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* The UsefulNotes/NeoGeoremake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.

to:

* The UsefulNotes/NeoGeoremake UsefulNotes/NeoGeo remake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.



* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] has a few special ones.

to:

* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]



* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]

to:

* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]



** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie the animated film adapation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows.]]
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.

to:

** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, series (specifically ''Alpha 3''), Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie [[Anime/StreetFighterIITheAnimatedMovie the animated film adapation]], adaptation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows.]]
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.
blows]].



* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain matchups.

to:

** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain matchups.match-ups.
6th Sep '17 2:05:21 PM X2X
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->''"Dispatched, in mankind's darkest hour, '''we''' are the knights of the blue flame!"''
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama, ''VideoGame/BlazBlue''.


Just before the actual fight, characters tend to give a short introduction. [[{{AssKickingPose}} Usually a cool pose]] or [[{{PreAssKickingOneLiner}} quote]] that'll make them somewhat more memorable. As a way of adding characterization, they will often have characters with a shared history perform entirely different actions when facing each other.

to:

->''"Dispatched, ->''"Dispatched in mankind's darkest hour, '''we''' are the knights of the blue flame!"''
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Jin, Noel, Jin, Tsubaki or Tsubaki, Hazama, ''VideoGame/BlazBlue''.


or Makoto, ''Franchise/BlazBlue''

Just before the actual fight, characters tend to give a short introduction. [[{{AssKickingPose}} [[AssKickingPose Usually a cool pose]] or [[{{PreAssKickingOneLiner}} [[PreAssKickingOneLiner quote]] that'll make them somewhat more memorable. As a way of adding characterization, they will often have characters with a shared history perform entirely different actions when facing each other.



* The {{Neo-Geo}} remake of ''VideoGame/{{Double Dragon}}'' did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.

to:

* The {{Neo-Geo}} remake UsefulNotes/NeoGeoremake of ''VideoGame/{{Double Dragon}}'' ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player one 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, jet ski, then jumps out, as the jetski jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.



* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky vs. Sol and Millia Rage vs. Eddie. In Story Mode, these can become more elaborate and the characters sometimes even deal damage or do other effects during the intro sequence.

to:

* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky Sol vs. Sol Ky and Millia Rage vs. Eddie. In the Story Mode, Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.



* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs SNK]]'' has a few special ones.
* ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode and the following matchups have special intros:

to:

* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] has a few special ones.
* ''VideoGame/BlazBlue'' Arcade Mode in ''Franchise/BlazBlue'' has special ones for a lot more than just those the combinations of characters in Arcade mode and listed at the top of the page. The following matchups match-ups have special intros:



** The Clover family in ''Extend'' is already fighting prior to showtime as well, especially the ladies.
** Others (Just from ''VideoGame/BlazBlueCalamityTrigger''):
*** Ragna vs.: Jin, Noel, Rachel, Nu 13, Taokaka

to:

** The Clover family in ''Extend'' ''[[VideoGame/BlazBlueContinuumShift Extend]]'' is already fighting prior to showtime as well, especially the ladies.
** Others (Just from ''VideoGame/BlazBlueCalamityTrigger''):
(from ''VideoGame/BlazBlueCalamityTrigger'' alone):
*** Ragna vs.: Jin, Noel, Rachel, Nu 13, Nu-13, Taokaka



*** Noel vs.: Ragna, Jin, Nu 13, Rachel

to:

*** Noel vs.: Ragna, Jin, Nu 13, Nu-13, Rachel



** ''VideoGame/BlazBlueContinuumShift'' is well towards giving ''every single pairing'' its unique intro, too many to list here.
*** The BadassCreed at the top of the page is voiced simultaneously by both contestants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
--->'''Noel''': I had to work super duper hard to memorize all of that!\\
'''Jin''': *sigh* You just never change, do you?\\
'''Tsubaki''': We're going to practice it until ''you'' get it right!\\
'''Hazama''': Don't think this won't show up on your review...
* ''VideoGame/SoulCalibur''
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Brothers]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.

to:

** ''VideoGame/BlazBlueContinuumShift'' is well towards giving gives just about ''every single pairing'' its unique intro, too many to list here.
*** The BadassCreed at the top of the page is voiced simultaneously by both contestants.combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
--->'''Noel''': --->'''Noel:''' I had to work super duper hard to memorize all of that!\\
'''Jin''': '''Jin:''' *sigh* You just never change, do you?\\
'''Tsubaki''': '''Tsubaki:''': We're going to practice it until ''you'' get it right!\\
'''Hazama''': '''Hazama:''' Don't think this won't show up on your review...
* ''VideoGame/SoulCalibur''
The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Brothers]] Bros.]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, Poke Balls, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
16th Jun '17 12:43:01 AM Piterpicher
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** [[IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.

to:

** [[IkariWarriors [[VideoGame/IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.
30th Jun '16 2:33:13 PM LegitimateIdiot
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-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama,''VideoGame/BlazBlue''.


to:

-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama,''VideoGame/BlazBlue''.

Hazama, ''VideoGame/BlazBlue''.

29th Jun '16 7:28:55 PM LegitimateIdiot
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-->-- '''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''VideoGame/BlazBlue''.

->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.

to:

-->-- '''The creed of the [[TheEmpire Novus Orbis Librarium]]''', Librarium''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] Jin, Tsubaki or [[BigBad Hazama]], ''VideoGame/BlazBlue''.

->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
Hazama,''VideoGame/BlazBlue''.

26th Jun '16 11:40:30 AM DonaldthePotholer
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See also WittyBanter.

to:

VersusCharacterSplash is a visual subtrope wherein both sides are posing facing each other. See also WittyBanter.
25th Jun '16 4:36:01 AM eroock
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-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''VideoGame/BlazBlue''.

to:

-->--'''The -->-- '''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''VideoGame/BlazBlue''.



-->--'''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.

to:

-->--'''[[GeniusDitz -->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
20th Jun '16 6:25:05 PM zequeins
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Added DiffLines:

* In ''VideoGame/{{Undertale}}'', the final boss of [[KillEmAll No Mercy]] route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
-->'''[[https://youtu.be/fyDKt5gEUOo?t=124 Admiral Badroo]]''': Hey! No! You're not...! [[spoiler: THIS MOTHERFUCKER! SKIPPED HIS OWN INTRO TO GET THE DROP ON ME!]]
28th Feb '16 7:06:02 PM nombretomado
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-->'''ComicBook/IronMan (vs. CaptainAmerica):''' "This armor knows your next move before you do, Steve."

to:

-->'''ComicBook/IronMan (vs. CaptainAmerica):''' ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BattleIntro