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7[[quoteright:350:[[VideoGame/YakuzaKiwami2 https://static.tvtropes.org/pmwiki/pub/images/jtey2g7nus251.jpg]]]]
8->''"Dispatched in mankind's darkest hour, '''we''' are the knights of the blue flame!"''
9-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Jin, Noel, Tsubaki, Hazama, or Makoto, ''Franchise/BlazBlue''
10
11Just before the actual fight, characters tend to give a short introduction. [[AssKickingPose Usually a cool pose]] or [[PreAssKickingOneLiner quote]] that'll make them somewhat more memorable. As a way of adding characterization, they will often have characters with a shared history perform entirely different actions when facing each other.
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13Some games may instead give the characters a voice clip that, like above, may change depending on who they face.
14
15A staple in {{fighting game}}s, and so expected in fighting games that some gamers will actually be surprised or stunned in some way if a game lacks it.
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17VersusCharacterSplash is a visual subtrope wherein both sides are posing facing each other. See also WittyBanter.
18
19Since this is so prevalent, only special cases or aversions should be noted.
20----
21!!Examples
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23[[foldercontrol]]
24
25[[folder:Beat 'em Ups]]
26* ''VideoGame/DoubleDragon'': The Platform/NeoGeo remake does this based on the stage you fight on. Player 1 always just stands there, while the computer opponent makes some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
27[[/folder]]
28
29[[folder:Fighting Games]]
30* ''Franchise/BlazBlue'': Arcade Mode has special ones for a lot more than just the combinations of characters listed at the top of the page. The following match-ups have special intros:
31** Ragna and Jin are already fighting.
32** As are Rachel and Hazama.
33** The Clover family in ''[[VideoGame/BlazBlueContinuumShift Extend]]'' is already fighting prior to showtime as well, especially the ladies.
34** Others (from ''VideoGame/BlazBlueCalamityTrigger'' alone):
35*** Ragna vs.: Jin, Noel, Rachel, Nu-13, Taokaka
36*** Jin vs.: Ragna, Noel, Hakumen
37*** Noel vs.: Ragna, Jin, Nu-13, Rachel
38*** Taokaka vs.: Litchi, Noel, Ragna
39** ''VideoGame/BlazBlueContinuumShift'' gives just about every single pairing its unique intro, too many to list here. The BadassCreed at the top of the page is voiced simultaneously by both combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
40--->'''Noel:''' I had to work super duper hard to memorize all of that!\
41'''Jin:''' *sigh* You just never change, do you?\
42'''Tsubaki:''': We're going to practice it until ''you'' get it right!\
43'''Hazama:''' Don't think this won't show up on your review...
44** ''VideoGame/BlazBlueCrossTagBattle'' foregoes battle intros between opponents for battle intros between tag partners. A few examples include:
45*** Jin trying to kill Ragna.
46*** [[VideoGame/Persona4Arena Yu and Yosuke]] high-fiving each other.
47*** [[VideoGame/UnderNightInBirth Hyde giving Linne]] a DeclarationOfProtection.
48*** [[WebAnimation/{{RWBY}} Ruby Rose]] fangirling over Ragna's CoolSword.
49%%* ''VideoGame/CapcomVsSNKMillenniumFight2000'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo have a few special ones]].
50* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters -- one specific one for each opponent, their MirrorMatch, and the FinalBoss. ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic [[PreAssKickingOneLiner pre ass kicking one liner.]]
51* ''VideoGame/DragonBallZBudokai'': The third game had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had -- for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice. Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
52* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first game has Jeice calling his enemy a wanker, while the second...
53-->'''Zangya:''' Your man's kinda cute.\
54'''Android 18:''' Skank!
55* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske]] and [[RelationshipRevolvingDoor Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override her opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
56** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayer draining his bride of blood).
57* ''VideoGame/TheKingOfFighters'':
58** Iori and Kyo have had a custom intro against each either for the vast majority of games.
59** [[VideoGame/IkariWarriors Ralf and Clark]] often do a ''Franchise/SuperSentai'' parody when facing each other.
60** Their fellow Heidern Mercenary, Leona, will salute other members of her team... and Chang Koehan, thanks to a programming slip-up.
61* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain match-ups.
62-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\
63'''Captain America:''' "You think I'm going down to some pampered punk like you?"
64* ''Franchise/MortalKombat'': Prior to ''VideoGame/MortalKombat9'', the series does not any intros for its characters. After ''9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
65** The same 1-2-1 dialogue structure from ''MKX'' would be reused in ''VideoGame/Injustice2'', also made by Netherrealm Studios.
66* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
67* ''VideoGame/SNKVsCapcomSVCChaos'' takes it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
68* ''VideoGame/SoulSeries'' mostly lacks this in early games, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
69* ''Franchise/StreetFighter'': Some games have at least some intros, most notably M. Bison throwing away his cloak.
70** ''VideoGame/StreetFighterAlpha'': In ''Alpha 3'', Gen and Akuma attempt to do their ultimate supers on each other, and block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[Anime/StreetFighterIITheAnimatedMovie the animated film adaptation]], as is the "Ken helps Ryu up" win animation.)
71*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
72*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
73** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
74* ''VideoGame/SuperSmashBros'': All games in the franchise (except for ''Melee'') use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[Franchise/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, the Ice Climbers are carried in by a condor, Snake stands up from a crouch as his cloaking device turns off, and so on.
75%%* ''Franchise/TouhouProject'' fighters are rather late to the party, with 13.5 being the first game in the series to use this.
76[[/folder]]
77
78[[folder:Platform Games]]
79* ''VideoGame/MegaManClassic'' has boss intros, with iconic music and XYZ Man doing an 8-bit pose. Some games also use patterns behind the bosses, like StreamingStars.
80* ''VideoGame/ShadowTheHedgehog'': At the start of every multi-player round, each player gives a short taunt, although there are only four taunts available.
81[[/folder]]
82
83[[folder:Role-Playing Games]]
84* ''VideoGame/TalesOfSymphonia'': Most of the more important bosses get a close-up and a [[PreAssKickingOneLiner short quote]] or mini dialogue before the battle begun.
85* ''VideoGame/{{Undertale}}'': The final boss of the No Mercy route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at a random point and go straight into his opening barrage to catch you off-guard.]]
86-->'''[[https://youtu.be/fyDKt5gEUOo?t=124 Admiral Badroo]]''': Hey! No! You're not...! [[spoiler: THIS MOTHERFUCKER! SKIPPED HIS OWN INTRO TO GET THE DROP ON ME!]]
87[[/folder]]
88
89[[folder:Real-Time Strategy]]
90* ''VideoGame/DawnOfWar'' has a specific line for every enemy faction when spotted for the first time offscreen. Later expansions use a generic line if the enemy was added after your faction.
91[[/folder]]
92
93[[folder:Run-and-Gun]]
94* ''VideoGame/{{Cuphead}}'': Before boss battles, Cuphead tightens his shorts, Mugman takes a sip from his own head, an announcer blurts out a snappy battle intro blurb, and the boss taunts the duo.
95[[/folder]]

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