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* One of the stylistic themes of ''ComicBook/AsteriosPolyp'' is how Asterios rigid, blue line architect way seeing the world would clash with his artist wife's fluid, etched view of the world. This was visually and tonally represented by having their art styles "split" when they fought, and meld into more beautiful combined art when they loved and understood each other.

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* One of the stylistic themes of ''ComicBook/AsteriosPolyp'' is how Asterios rigid, blue line architect blueprint-like architect's way of seeing the world would clash with his artist wife's fluid, etched view of the world. This was visually and tonally represented by having their art styles "split" when they fought, and meld into more beautiful combined art when they loved and understood each other.
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* ''[[Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])

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* ''[[Machinima/Supermarioglitchy4sSuperMario64Bloopers ''[[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])
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disambig page, no longer a trope


* ''VideoGame/SuperMarioOdyssey'', while having a cartoony art-syle for the most part, has some instances of this. First of all, [[https://www.mariowiki.com/images/8/80/SMO_Shot_-_New_Donk_City.png take a look at this picture of Mario next to a New Donker]]. Pauline, the mayor of New Donk City, is also rather cartoony compared to the rest of the city, which has a more realistic approach to it. There is also [[EverythingsBetterWithDinosaurs a very realistic T-Rex]] that appears as an enemy in certain sections of the game. And finally [[spoiler: there's the Lord of Lighting, the Ruined Dragon in the Ruined Kingdom which looks like is more likely to be from something like ''VideoGame/DarkSouls'' rather than a ''Mario'' game]]!

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* ''VideoGame/SuperMarioOdyssey'', while having a cartoony art-syle for the most part, has some instances of this. First of all, [[https://www.mariowiki.com/images/8/80/SMO_Shot_-_New_Donk_City.png take a look at this picture of Mario next to a New Donker]]. Pauline, the mayor of New Donk City, is also rather cartoony compared to the rest of the city, which has a more realistic approach to it. There is also [[EverythingsBetterWithDinosaurs a very realistic T-Rex]] T-Rex that appears as an enemy in certain sections of the game. And finally [[spoiler: there's the Lord of Lighting, the Ruined Dragon in the Ruined Kingdom which looks like is more likely to be from something like ''VideoGame/DarkSouls'' rather than a ''Mario'' game]]!
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Animesque is for non-Japanese works


* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' puts the cartoonishly drawn protagonists of ''Layton'' alongside the {{animesque}} ''Ace Attorney'' protagonists. The supporting cast is also a mix of both styles.

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* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' puts the cartoonishly drawn protagonists of ''Layton'' alongside the {{animesque}} anime-inspired ''Ace Attorney'' protagonists. The supporting cast is also a mix of both styles.
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* ''[[[Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])

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* ''[[[Machinima/Supermarioglitchy4sSuperMario64Bloopers ''[[Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])

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%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.



%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
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* ''{{Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])

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* ''{{Machinima/Supermarioglitchy4sSuperMario64Bloopers ''[[[Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])
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None


* Not the game itself, but the player's guide for ''VideoGame/{{EarthBound|1994}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.

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* Not the game itself, but the player's guide for ''VideoGame/{{EarthBound|1994}}'' features photographic B-roll BRoll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.

Added: 419

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* ''Webcomic/OnePunchMan'' is a mix-up of multiple genres akin to a FantasyKitchenSink, and so character designs vary wildly depending on what they are lampooning. The main character Saitama is often drawn with almost a ''ComicStrip/{{Peanuts}}'' simplicity to his face, while his costume looks like a third-rate ComicBook/{{Superman}} knock-off. In contrast Genos is a {{bishonen}} and quintessential anime {{cyborg}}.


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* ''Webcomic/OnePunchMan'' is a mix-up of multiple genres akin to a FantasyKitchenSink, and so character designs vary wildly depending on what they are lampooning. The main character Saitama is often drawn with almost a ''ComicStrip/{{Peanuts}}'' simplicity to his face, while his costume looks like a third-rate ComicBook/{{Superman}} knock-off. In contrast Genos is a {{bishonen}} and quintessential anime {{cyborg}}.
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Renamed trope


This can be seen as a SubTrope of MediumBlending. Not to be confused with ArtStyleDissonance (as that trope has the art style not match to the context of the work, while in this trope it doesn't necessarily have to be the case) or ArtShift (which only happens for a certain amount of time or during very specific instances). Compare with RealisticHumansCartoonyAnimals, NonStandardCharacterDesign, and CartoonishCompanions.

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This can be seen as a SubTrope of MediumBlending. Not to be confused with ArtStyleDissonance (as that trope has the art style not match to the context of the work, while in this trope it doesn't necessarily have to be the case) or ArtShift (which only happens for a certain amount of time or during very specific instances). Compare with RealisticHumansCartoonyAnimals, RealisticSpeciesCartoonySpecies, NonStandardCharacterDesign, and CartoonishCompanions.



* ''VideoGame/SonicTheHedgehog:'' In most of the earlier 3D Sonic games, we see human characters who look pretty normal [[RealisticHumansCartoonyAnimals compared to the stylized anthropomorphic characters like Sonic himself]]. Dr. Eggman is also highly stylized, while most other human characters aren't... even when they're his relatives.

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* ''VideoGame/SonicTheHedgehog:'' In most of the earlier 3D Sonic games, we see human characters who look pretty normal [[RealisticHumansCartoonyAnimals [[RealisticSpeciesCartoonySpecies compared to the stylized anthropomorphic characters like Sonic himself]]. Dr. Eggman is also highly stylized, while most other human characters aren't... even when they're his relatives.
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None

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* This is a large part of the appeal of re-animated projects--many different independent animators come together and collaborate to create all-new animation for an existing cartoon or animated film, showing off their creativity and much of the humor coming from sudden artistic changes. One moment you could be looking at sprite-based animation, then Flash-style with flat colors, then stop-motion, then a different type of flat-colored 2D art, and so on, to say nothing of deliberate jokes included.
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* ''WesternAnimation/RobotChicken'' has this happening a lot, since all of their characters are action figures, dolls and the like. Some look realistic, some look cartoony, etc. It gets even more pronounced in some of their specials where multiple different figures from the same overall franchise are used next to each other -- ie. the various Creator/DCComics heroes and villains. The Creator/ArchieComics special also has a case of this -- the majority of those characters appear much like they have in the comics, just translated into plastic...which creates a rather jarring contrast with the usual hyper-realistic figures used when [[Film/JosieAndThePussycats Du Jour]] shows up (primarily since most of Du Jour [[ActorAllusion are people who also work on]] ''Robot Chicken'' and are just modifications of the figures used to represent themselves in past skits).
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* ''VideoGame/HammerBrother'' is infamous in the Mario fandom for Rocket Rush, which has a clash between 8-bit VideoGame/SuperMarioBros1 foregrounds with ultra-realistic VideoGame/DonkeyKongCountry3 backgrounds.
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There are works that settle for a cartoony art style for their characters and environments. Others go for an {{Animesque}} art style for their characters, while others prefer a more realistic approach to everything.

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There are works that settle for a cartoony art style for their characters and environments. Others go for an {{Animesque}} art style for their characters, while and still others prefer a more realistic approach to everything.



Other works, though... well, they throw in as many different art styles together as they can, in the same work, for the '''whole work.''' Sometimes to explain the characters hail from different worlds, so it is a recurring trope in {{Crossover}}s. It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]].

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Other Certain works, though...however... well, they throw in as many different art styles together as they can, in the same work, for the '''whole work.''' Sometimes to explain the characters hail from different worlds, so it is a recurring trope in {{Crossover}}s. It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]].

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You missed one.


* The cover art for ''Custer's Revenge'' has a cartoony George Custer raping a lifelike Native American woman.



* The cover art for ''Custer's Revenge'' has a cartoony George Custer raping a lifelike Native American woman.

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Alphabetization.


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[[quoteright:350:[[ComicBook/AsteriosPolyp https://static.tvtropes.org/pmwiki/pub/images/asterios_clash_alt.png]]]]
[[caption-width-right:350: "Well my dear, I do have the most right angles."]]



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folder rather than at the end.



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[[quoteright:350:[[ComicBook/AsteriosPolyp https://static.tvtropes.org/pmwiki/pub/images/asterios_clash_alt.png]]]]
[[caption-width-right:350: "Well my dear, I do have the most right angles."]]
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!!Examples

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!!Examples!!Examples:



[[folder:Anime and Manga]]

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[[folder:Anime & Manga]]
* ''Webcomic/OnePunchMan'' is a mix-up of multiple genres akin to a FantasyKitchenSink,
and Manga]]so character designs vary wildly depending on what they are lampooning. The main character Saitama is often drawn with almost a ''ComicStrip/{{Peanuts}}'' simplicity to his face, while his costume looks like a third-rate ComicBook/{{Superman}} knock-off. In contrast Genos is a {{bishonen}} and quintessential anime {{cyborg}}.



* The Franchise/SpiderMan event ''ComicBook/SpiderVerse'' and its sequels is about a CrisisCrossover of all Spider-Men from all continuities in danger and some of them killed by the villain Morlun who can travel between continuities to erradicate every Spider-Man in existence. Here are seen almost every incarnation of the Friendly Neighbourhood, but the art style is mantained for the non-standard humanoid ones, including ComicBook/SpiderHam, [[Manga/SpiderManManga Spider-Man J]], [[Manga/MarvelMangaverse Mangaverse's Spider-Man]] and [[ComicBook/MarvelApes Spider-Monkey]], as others.



* The Franchise/SpiderMan event ''ComicBook/SpiderVerse'' and its sequels is about a CrisisCrossover of all Spider-Men from all continuities in danger and some of them killed by the villain Morlun who can travel between continuities to eradicate every Spider-Man in existence. Here are seen almost every incarnation of the Friendly Neighborhood Hero, but the art style is maintained for the non-standard humanoid ones, including ComicBook/SpiderHam, [[Manga/SpiderManManga Spider-Man J]], [[Manga/MarvelMangaverse Mangaverse's Spider-Man]] and [[ComicBook/MarvelApes Spider-Monkey]], as others.



[[folder:Films -- Animated]]

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[[folder:Films -- Animated]]Animation]]
* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' uses different artstyles for characters from alternate dimensions; Peter and Miles use an American comic book style, Gwen has something in between that and a pop-art album cover, Noir uses a black-and-white angular artstyle, Peni is heavily anime-inspired, Spider-Ham looks like he came out of a ''Looney Tunes'' cartoon, and [[spoiler: Miguel O'Hara visits the 1967's ''[[WesternAnimation/SpiderMan1967 Spider-Man]]'' universe in TheStinger and adopts its art style.]]



* ''WesternAnimation/SpiderManIntoTheSpiderVerse'' uses different artstyles for characters from alternate dimensions; Peter and Miles use an American comic book style, Gwen has something in between that and a pop-art album cover, Noir uses a black-and-white angular artstyle, Peni is heavily anime-inspired, Spider-Ham looks like he came out of a Looney Tunes cartoon, and [[spoiler: Miguel O'Hara visits the ''WesternAnimation/SpiderMan1967'' universe in TheStinger and adopts its artsyle.]]



* Not the game itself, but the player's guide for ''VideoGame/{{EarthBound|1994}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.



* ''VideoGame/{{Kuukiyomi}}'' has lots of random characters appearing in the same universe, such as: cartoonish and round-headed ones like "You", the player protagonist from the series[[note]]including the female version of "You" from the third game[[/note]], middle-aged men, [[IdolSinger B.B.]]'s dance teacher, who has FunnyAfro hair, and [[FacelessMasses "bald" bystanders]]; semi-animesque ones like "You"'s girlfriend C-Ko, IdolSinger B.B., and other female extras; fully animesque ones like a PlayboyBunny girl action figure and Z.Z. the Virtuber; oval-headed ones like the rock band member trio, etc.; both regular animals and anthropomorphic animals; even a number of semi-realistic ones like cowboys, the [[https://imgur.com/a/pfZWXqa troubled woman from the third game]] or even a realistically scary {{Oni}} (But only his legs).
* ''VideoGame/{{Pikmin}}'': Compare the cute titular species and the playable Captains to some of the bizarre alien wildlife they can encounter. The Bulborbs are probably an exception since their simple looking eyes make them look less like animals, and more like creatures that can exist in the same world as Pikmin.
* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' puts the cartoonishly drawn protagonists of ''Layton'' alongside the {{animesque}} ''Ace Attorney'' protagonists. The supporting cast is also a mix of both styles.



* ''VideoGame/{{Pikmin}}'': Compare the cute titular species and the playable Captains to some of the bizarre alien wildlife they can encounter. The Bulborbs are probably an exception since their simple looking eyes make them look less like animals, and more like creatures that can exist in the same world as Pikmin.
* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' puts the cartoonishly drawn protagonists of ''Layton'' alongside the {{animesque}} ''Ace Attorney'' protagonists. The supporting cast is also a mix of both styles.



* ''VideoGame/{{Kuukiyomi}}'' has lots of random characters appearing in the same universe, such as: cartoonish and round-headed ones like "You", the player protagonist from the series[[note]]including the female version of "You" from the third game[[/note]], middle-aged men, [[IdolSinger B.B.]]'s dance teacher, who has FunnyAfro hair, and [[FacelessMasses "bald" bystanders]]; semi-animesque ones like "You"'s girlfriend C-Ko, IdolSinger B.B., and other female extras; fully animesque ones like a PlayboyBunny girl action figure and Z.Z. the Virtuber; oval-headed ones like the rock band member trio, etc.; both regular animals and anthropomorphic animals; even a number of semi-realistic ones like cowboys, the [[https://imgur.com/a/pfZWXqa troubled woman from the third game]] or even a realistically scary {{Oni}} (But only his legs).



* Not the game itself, but the player's guide for ''VideoGame/EarthBound1994'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.



* ''[[Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])

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* ''[[Machinima/Supermarioglitchy4sSuperMario64Bloopers ''{{Machinima/Supermarioglitchy4sSuperMario64Bloopers SMG4]]'' relies on this, mixing various 3D models (and some 2D sprites) from many different sources. Sometimes, a character [[ArtShift can even shift its art style to another]] in the same scene! ([[RuleOfFunny especially when it's for a joke]])



* ''WebComic/OnePunchMan'' is a mix-up of multiple genres akin to a FantasyKitchenSink, and so character designs vary wildly depending on what they are lampooning. The main character Saitama is often drawn with almost a ''ComicStrip/{{Peanuts}}'' simplicity to his face, while his costume looks like a third rate ComicBook/{{Superman}} knock-off. In contrast Genos is a {{bishonen}} and quintessential anime {{cyborg}}.



* Having a CastOfExpies, ''WesternAnimation/DrawnTogether'' has many characters with different art styles in a single cartoon. Secondary, Background, and [[OneShotCharacter One Shot]] characters increase the amount further.



* Having a CastOfExpies, ''WesternAnimation/DrawnTogether'' has many characters with different art styles in a single cartoon. Secondary, Background, and [[OneShotCharacter One Shot]] characters increase the amount further.
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Other works, though... well, they throw in as many different art styles together as they can, in the same work, for the '''whole work.''' It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]], among other things.

to:

Other works, though... well, they throw in as many different art styles together as they can, in the same work, for the '''whole work.''' Sometimes to explain the characters hail from different worlds, so it is a recurring trope in {{Crossover}}s. It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]], among other things.
adult]].
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None


There are works that settle for a cartoony art style for its characters and environments, others go for an {{Animesque}} art style for its characters while others prefer a more realistic approach to everything.

to:

There are works that settle for a cartoony art style for its their characters and environments, others environments. Others go for an {{Animesque}} art style for its characters their characters, while others prefer a more realistic approach to everything.



Other works on the other hand... well, they just outright decide to take it UpToEleven and throw in many different art styles together in the same work, and no, it is not just for a specific part, it is for the '''whole work'''. It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]] among other things.

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Other works on the other hand... works, though... well, they just outright decide to take it UpToEleven and throw in as many different art styles together as they can, in the same work, and no, it is not just for a specific part, it is for the '''whole work'''. work.''' It is highly likely that this work takes place in a WorldOfWeirdness, so don't question why [[FurryConfusion an anthropomorphic animal is petting a non-anthropomorphic animal]] or why a ten-year old is a PintSizedKid while another one is just [[TeensAreShort slightly smaller than an adult]] adult]], among other things.
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None


** ''VideoGame/ShadowTheHedgehog'''s art direction is all over the place. Eggman's short, stubby, and brightly colored Egg Pawns clash quite a bit with the more realistically-rendered G.U.N. soldiers and Black Arms aliens, and the game also heavily features weapons of varying degrees of realism, which tend to be so out of scale with Shadow's character model that they clip through him and the scenery when he carries them.

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** ''VideoGame/ShadowTheHedgehog'''s art direction is all over the place. Eggman's short, stubby, and brightly colored Egg Pawns clash quite a bit with the less colorful, more realistically-rendered realistically rendered G.U.N. soldiers and Black Arms aliens, and the game also heavily features weapons of varying degrees of realism, which tend to be so out of scale with Shadow's character model that they clip through him and the scenery when he carries them.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SonicTheHedgehog:'' In most of the earlier 3D Sonic games, we see human characters who look pretty normal [[RealisticHumansCartoonyAnimals compared to the stylized anthropomorphic characters like Sonic himself]]. Heck, you don't even need to go to Sonic and his friends, comparing any human character to Dr. Eggman is more than enough.
** ''VideoGame/SonicTheHedgehog2006'' is the most infamous example because of that game's more advanced graphics at the time. It doesn't help that it features an InterspeciesRomance between the cartoony FunnyAnimal Sonic, and the realistic looking ''human'' princess Elise.
** ''VideoGame/ShadowTheHedgehog'' is another good example; Compare Eggman's short and stubby Egg Pawns to the G.U.N. Soldiers and Black Aliens.
** ''VideoGame/SonicUnleashed'' downplays this by giving all of the humans a more Pixar-like design, but it's still a bit jarring in a meta sense when you compare them to the humans that came before.

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* ''VideoGame/SonicTheHedgehog:'' In most of the earlier 3D Sonic games, we see human characters who look pretty normal [[RealisticHumansCartoonyAnimals compared to the stylized anthropomorphic characters like Sonic himself]]. Heck, you don't even need to go to Sonic and his friends, comparing any human character to Dr. Eggman is more than enough.
also highly stylized, while most other human characters aren't... even when they're his relatives.
** ''VideoGame/SonicTheHedgehog2006'' is the most infamous example because of that game's more advanced graphics at the time. It doesn't help that it The game went out of its way to make all environments and humans as realistic as possible, even tweaking Eggman's design. The game also features an InterspeciesRomance between the cartoony FunnyAnimal Sonic, Sonic and the realistic looking ''human'' realistic-looking human princess Elise.
Elise, highlighting the clash of styles.
** ''VideoGame/ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'''s art direction is another good example; Compare all over the place. Eggman's short short, stubby, and stubby brightly colored Egg Pawns to clash quite a bit with the more realistically-rendered G.U.N. Soldiers soldiers and Black Aliens.
Arms aliens, and the game also heavily features weapons of varying degrees of realism, which tend to be so out of scale with Shadow's character model that they clip through him and the scenery when he carries them.
** ''VideoGame/SonicUnleashed'' downplays this by giving all of the humans a more Pixar-like design, but it's still a bit jarring in a meta sense when you compare designs, causing them to the humans that came before.clash with designs from other games rather than their own title.
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* ''WebAnimation/TheWaltenFiles'' does this with its characters. While older ones (like Felix or Jack) are portrayed through old photos, younger characters (like Sophie or Jenny) have cartoony portraits.
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* Not the game itself, but the player's guide for ''VideoGame/{{Earthbound}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.

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* Not the game itself, but the player's guide for ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound1994'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Deltarune}}'' plays this for laughs. The whole game is styled like an SNES game, but occasionally you get some extremely realistic special effects, like the explosion when Lancer first appears, or the carton of milk that's a picture of the real thing.

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* ''VideoGame/{{Deltarune}}'' plays this for laughs. The whole game is styled like an SNES game, but occasionally you get some extremely realistic photorealistic special effects, effects (albeit compressed to match the game's apparent resolution), like the explosion when Lancer first appears, or the carton of milk that's a picture of the real thing.modified stock photo from Alarmy.
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I had slipped up.


* Not the game itself, but the cover art for ''VideoGame/{{Earthbound}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.

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* Not the game itself, but the cover art player's guide for ''VideoGame/{{Earthbound}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The cover art for ''Custer's Revenge'' has a cartoony George Custer raping a lifelike Native American woman.
* Not the game itself, but the cover art for ''VideoGame/{{Earthbound}}'' features photographic B-roll alongside the game's screenshots and clay figures. There are even headlines that feature all three of them on the same page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'' puts the cartoonishly drawn protagonists of ''Layton'' alongside the {{animesque}} ''Ace Attorney'' protagonists. The supporting cast is also a mix of both styles.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KingdomHearts'' is set in a universe that crosses over the worlds of Creator/{{Disney}} and Franchise/FinalFantasy, both of which have ''vastly'' different art styles due to the different genre of both franchises. To say nothing of the variations of art styles between each fandom, with characters like WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}} running around to save the Franchise/{{Disney Princess}}es, and then meeting the photorealistic cast of the ''Franchise/PiratesOfTheCaribbean''.

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* ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' is set in a universe that crosses over the worlds of Creator/{{Disney}} and Franchise/FinalFantasy, ''Franchise/FinalFantasy'', both of which have ''vastly'' different art styles due to the different genre of both franchises. To say nothing of the variations of art styles between each fandom, with characters like WesternAnimation/DonaldDuck and WesternAnimation/{{Goofy}} running around to save the Franchise/{{Disney Princess}}es, and then meeting the photorealistic cast of the ''Franchise/PiratesOfTheCaribbean''.
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* ''WebAnimation/SonicForHire'' is a MassiveMultiplayerCrossover where just about every video game ever live together in the same universe. The series uses 2D sprites where the characters are drawn to resemble the art style of their respective games. For example, [[Franchise/SonicTheHedgehog Sonic]] himself is drawn to resemble his 16-bit sprite from his first couple games, but he frequently interacts with settings and[=/=]or characters from 8-bit games like [[VideoGame/TheLegendOfZeldaI Link]] and VideoGame/KidIcarus. The series also occasionally places the characters into 3D games like ''VideoGame/MassEffect3'' and ''VideoGame/GearsOfWar'', though in both cases, they're just simply edited into preexisting footage.

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* ''WebAnimation/SonicForHire'' is a MassiveMultiplayerCrossover where just about every video game setting ever live together in accompany the same universe. The series uses 2D sprites where the characters are drawn to resemble the art style of their respective games. For example, [[Franchise/SonicTheHedgehog Sonic]] himself is drawn to resemble his 16-bit sprite from his first couple games, but he frequently interacts with settings and[=/=]or characters from either simplistic 8-bit games like [[VideoGame/TheLegendOfZeldaI Link]] and VideoGame/KidIcarus.''VideoGame/DuckHunt'' or highly detailed[=/=]semi-realistic games like ''Franchise/MortalKombat''. The series also occasionally places the characters into 3D games like ''VideoGame/MassEffect3'' and ''VideoGame/GearsOfWar'', though in both cases, they're just simply edited into preexisting footage.

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* ''WebAnimation/AnimatorVsAnimation'' has cartoonish stick figures on a computer. Also, they explore things from ''VideoGame/{{Minecraft}}'' and have come face-to-face with [[VideoGame/SuperMarioBros Mario]] and visited ''[[VideoGame/PokemonGoldAndSilver Pokemon Heart Gold]]''. And in the fourth episode of the ''[=AvA=] Shorts'', we get to see a beautifully drawn cliffside while six stick figures fight with each other. And sometimes we get live action moments.

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* ''WebAnimation/AnimatorVsAnimation'' has cartoonish stick figures on a computer. Also, they explore things from ''VideoGame/{{Minecraft}}'' and have come face-to-face with [[VideoGame/SuperMarioBros Mario]] and visited ''[[VideoGame/PokemonGoldAndSilver Pokemon Heart Gold]]''.HeartGold]]''. And in the fourth episode of the ''[=AvA=] Shorts'', we get to see a beautifully drawn cliffside while six stick figures fight with each other. And sometimes we get live action moments.


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* ''WebAnimation/SonicForHire'' is a MassiveMultiplayerCrossover where just about every video game ever live together in the same universe. The series uses 2D sprites where the characters are drawn to resemble the art style of their respective games. For example, [[Franchise/SonicTheHedgehog Sonic]] himself is drawn to resemble his 16-bit sprite from his first couple games, but he frequently interacts with settings and[=/=]or characters from 8-bit games like [[VideoGame/TheLegendOfZeldaI Link]] and VideoGame/KidIcarus. The series also occasionally places the characters into 3D games like ''VideoGame/MassEffect3'' and ''VideoGame/GearsOfWar'', though in both cases, they're just simply edited into preexisting footage.
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* The crossover aspect of ''WesternAnimation/{{Pibby}}'' is hammered home by the many disparate art styles used for each dimension in the trailer. Pibby has a brightly-colored and simple design (befitting the protagonist of a show for preschoolers), the superhero characters are all more detailed and live in a world with painted backgrounds, and one scene depicts the main trio in a [[DeliberatelyMonochrome black-and-white setting]] with [[{{Retraux}} noticeable film grain]].
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* This is inevitable in a franchise like ''VideoGame/SuperSmashBros'' due to it being a huge crossover of different Nintendo and other Third party games. It continued to grow and grow as the series went on and added more fighters, and it's gotten to the point where it is not weird to see the {{Animesque}} looking [[VideoGame/KidIcarus Pit]] fighting against the blocky looking [[VideoGame/{{Minecraft}} Steve]] in a cartoony stage from ''VideoGame/AnimalCrossing''.

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* This is inevitable in a franchise like ''VideoGame/SuperSmashBros'' due to it being a huge crossover of different Nintendo and other Third party games. It continued to grow and grow as the series went on and added more fighters, and it's gotten to the point where it is not weird to see the {{Animesque}} {{Anime}} looking [[VideoGame/KidIcarus Pit]] fighting against the blocky looking [[VideoGame/{{Minecraft}} Steve]] in a cartoony stage from ''VideoGame/AnimalCrossing''.

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