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An overarching part of ''Amiga Power'''s philosophy was brutal honesty - holding ''nothing'' back, regardless of the target, and refusing to sugarcoat anything. If a game wasn't good, they would say exactly what was wrong with it, and rate it accordingly - using the entire range of the percentage scale. (Their lowest ever score for a legitimate game was 2%, for ''International Rugby Challenge'').

Although this may may seem like exactly what a videogaming magazine should be doing anyway, at the time this was a surprisingly bold and dangerous choice. The web wasn't around yet, so printed magazines were the only way to obtain information about new game releases - which meant that ''Amiga Power'''s opinions had a significant influence on game sales. Any negative review would certainly upset a game's publishers, which increased the risk of the publishers retaliating in some manner - withholding future games, pulling advertising, threatening legal action, etc. (''Amiga Power'' were, indeed, threatened with all of these things over the course of their run).

The core of ''Amiga Power'''s outlook, however, was an absolute passion for video games, which is why they believed such honesty was so important - if you allow publishers to get away with producing rubbish, then rubbish is all you'll have to play. Often, huge features would be dedicated to this ideal - the most well known being their yearly APATTOH (''Amiga Power'' All-Time Top One Hundred games), which featured not the most recent or the most popular releases, but simply the one hundred games that they, personally, loved to play. Quite often, public domain and freeware games would make the list quite highly, beating out even commercial releases.

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An overarching part of ''Amiga Power'''s philosophy was brutal honesty BrutalHonesty - holding ''nothing'' back, regardless of the target, and refusing to sugarcoat anything. If a game wasn't good, they would say exactly what was wrong with it, and rate it accordingly - using the entire range of the percentage scale. (Their lowest ever score for a legitimate game was 2%, for ''International Rugby Challenge'').

Although this may may seem like exactly what a videogaming magazine should be doing anyway, at the time this was a surprisingly bold and dangerous choice.confrontational. The web wasn't around yet, so printed magazines were the only way to obtain information about new game releases - which meant that ''Amiga Power'''s opinions had a significant influence on game sales. Any negative review would certainly upset a game's publishers, which increased the risk of the publishers retaliating in some manner - withholding future games, pulling advertising, threatening legal action, etc. (''Amiga Power'' were, indeed, threatened with all of these things over the course of their run).

The core of ''Amiga Power'''s outlook, however, was an absolute passion for video games, which is why they believed went to such honesty was so important - trouble in the first place. They knew that if you allow publishers to get away with producing rubbish, then rubbish is all you'll have to play. Often, play - and being avid gamers, this wasn't an appealing prospect. The magazine would often devote huge features would be dedicated to this ideal the pleasures of gaming - the most well known being their yearly APATTOH (''Amiga Power'' All-Time Top One Hundred games), which featured not the most recent or the most popular releases, but simply the one hundred games that they, personally, loved to play. Quite often, The list featured a wide mix of not just commercial releases, but even public domain and freeware games would make the list quite highly, beating out even commercial releases.
games, reflecting their opinion that a game's enjoyability was more important than its heritage.



Other memorable aspects of the magazine included their occasionally bizarre experiments in journalism, usually taking the form of the 'concept review' - for example, Stuart Campbell once protested against censorship by reviewing the mildly violent helicopter game ''Apocalypse'' and censoring half the review with absurd replacement words; Cam Winstanley turned a review of ''Turrican 3'' into an equivalent of Paint-by-Numbers, and Jonathan Davies reviewed ''Woody's World'' as if the game were being interviewed on a British chat show.

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Other memorable aspects of the magazine included their occasionally bizarre experiments in journalism, usually taking the form of the 'concept review' - for example, Stuart Campbell once protested against censorship by reviewing the mildly violent helicopter game ''Apocalypse'' and censoring half the review with absurd replacement words; Cam Winstanley turned tried to turn a review of ''Turrican 3'' into an equivalent a series of Paint-by-Numbers, reader-participation puzzles, and Jonathan Davies reviewed ''Woody's World'' as if the game were being interviewed on a British chat show.



** In later issues, this became even more explicit: ''AP'' began to publish a table in each issue called The Disseminator, which simply listed the scores awarded to games by rival magazines, compared to AP's scores. This showed clearly just how overinflated review scores were in magazines (''Amiga Action'' gave ''[[RiseOfTheRobots]]'' 92%, for example, compared to ''Amiga Power'''s ''five'' percent score). It also occasionally pointed out games which hadn't yet been released (implying that the magazines were reviewing unfinished games in order to claim the exclusive, which is technically deception).

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** In later issues, this became even more explicit: ''AP'' began to publish a table in each issue called The Disseminator, which simply listed the scores awarded to games by rival magazines, compared to AP's scores. This showed clearly just how overinflated review scores were in magazines (''Amiga Action'' gave ''[[RiseOfTheRobots]]'' ''RiseOfTheRobots'' 92%, for example, compared to ''Amiga Power'''s ''five'' percent score).5%). It also occasionally pointed out games which hadn't yet been released (implying that the magazines were reviewing unfinished games in order to claim the exclusive, which is technically deception).
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** Tim Norris' death is uncertain, but it's suggested that he was silently garotted by a [[EverythingsBetterWithNinjas]] stealth time-travelling assassin.

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** Tim Norris' death is uncertain, but it's suggested that he was silently garotted by a [[EverythingsBetterWithNinjas]] [[EverythingsBetterWithNinjas stealth time-travelling assassin.assassin]].
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* CausticCritic: Stuart Campbell. He ''does not'' pull punches or soften blows, which has put him on the receiving end of a lot of hatred and personal attacks over the years. He is, however, scrupulously fair and pragmatic - all he wants is for everything to achieve its full potential, which in the case of the Amiga, meant ''not releasing bad games''.[[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]

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* CausticCritic: Stuart Campbell. He ''does not'' pull punches or soften blows, which has put him on the receiving end of a lot of hatred and personal attacks over the years. He is, however, scrupulously fair and pragmatic - all he wants is for everything to achieve its full potential, which in the case of the Amiga, meant ''not releasing bad games''.[[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]



* Satire: The magazine had a wicked satirical streak, and would occasionally devote features to pointing out the wrongs of gaming culture and industry. One of their more sardonic ones was 'Lest We Forget' - a feature which 'celebrated' the phenomenon of games breaking immersion by showing massive pictures of floppy disks whenever they were loading. You can read this [http://amr.abime.net/issue_49_pages here] (click on pages 36 and 37).

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* Satire: The magazine had a wicked satirical streak, and would occasionally devote features to pointing out the wrongs of gaming culture and industry. One of their more sardonic ones was 'Lest We Forget' - a feature which 'celebrated' the phenomenon of games breaking immersion by showing massive pictures of floppy disks whenever they were loading. You can read this [http://amr.[[http://amr.abime.net/issue_49_pages here] here]] (click on pages 36 and 37).



** Stuart Campbell took the gloves off in the final issue, and let loose an ''astounding'' evisceration of the sorry state that the Amiga had got itself into. You can read it [http://worldofstuart.excellentcontent.com/world/ap/ko96.htm here].

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** Stuart Campbell took the gloves off in the final issue, and let loose an ''astounding'' evisceration of the sorry state that the Amiga had got itself into. You can read it [http://worldofstuart.[[http://worldofstuart.excellentcontent.com/world/ap/ko96.htm here].here]].

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* CausticCritic: Stuart Campbell would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on BrutalHonesty. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]

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* CausticCritic: Stuart Campbell would not, could not shut up about any flaws, Campbell. He ''does not'' pull punches or soften blows, which has put him on the receiving end of a lot of hatred and was admired personal attacks over the years. He is, however, scrupulously fair and hated in equal measure pragmatic - all he wants is for his insistence on BrutalHonesty. everything to achieve its full potential, which in the case of the Amiga, meant ''not releasing bad games''.[[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]



* Satire: The magazine had a wicked satirical streak, and would occasionally devote features to pointing out the wrongs of gaming culture and industry. One of their more sardonic ones was 'Lest We Forget' - a feature which 'celebrated' the phenomenon of games breaking immersion by showing massive pictures of floppy disks whenever they were loading. You can read this [http://amr.abime.net/issue_49_pages here] (click on pages 36 and 37).



* TakeThat: There was nobody safe from the mag's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of ''Amiga Power''[='s=] criticism was directed at other game magazines, and game publishers, who were clearly benefiting from a symbiotic relationship, to the detriment of the Amiga games industry.
** In later issues, ''AP'' became fed up with other magazines giving clearly awful games 95%, or reviewing games that hadn't been released, or in one case reviewing a game's PC version and pretending it was the Amiga version. Because of this, they made The Disseminator, a table of review scores from other magazines with annotations to show how bad their reviewing was.

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* TakeThat: There was nobody safe from Many, many examples over the mag's criticism: game publishers, course of the magazine's own ex-staff, and the readers especially. But most of ''Amiga Power''[='s=] run. In keeping with their honest philosophy, they didn't exempt anyone from criticism - publishers, readers, and even the magazine's ex-staff were valid targets. The majority of their ire, however, was directed at other game magazines, magazines and game publishers, who were clearly benefiting from a symbiotic relationship, to the detriment of the Amiga games industry.
** They ran an entire article pointing out the various clichés, cop-outs, and dishonest practices used by reviewers, with the unstated implication that readers could find them being used by other magazines.
**
In later issues, this became even more explicit: ''AP'' became fed up with other magazines giving clearly awful games 95%, or reviewing games that hadn't been released, or began to publish a table in one case reviewing a game's PC version and pretending it was the Amiga version. Because of this, they made each issue called The Disseminator, a table of which simply listed the scores awarded to games by rival magazines, compared to AP's scores. This showed clearly just how overinflated review scores from other were in magazines with annotations (''Amiga Action'' gave ''[[RiseOfTheRobots]]'' 92%, for example, compared to show how bad their ''Amiga Power'''s ''five'' percent score). It also occasionally pointed out games which hadn't yet been released (implying that the magazines were reviewing was.unfinished games in order to claim the exclusive, which is technically deception).



* TheGlovesComeOff:

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** Stuart Campbell's final review, of ''Kick Off '96'', contains possibly the most acidic 'praise' ''ever'':
-->"...the fact that there are still people out there stupid enough to buy it because of the name, or because they think "Well it's AMIGA POWER, they ''would'' say that", who'll then have 20 quid less to spend on food, rent and heating, possibly leading to their death from starvation or hypothermia and a subsequent microscopic increase in the world's average IQ, is the only reason it's getting any marks at all."



* DwindlingParty: The staff were 'killed off' one by one throughout the final issue.



* KillEmAll: The final issue was mostly composed of concept reviews and articles, killing off practically all of the staff.

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* KillEmAll: The In the final issue was mostly composed issue, the staff were 'killed off' one-by-one at the ends of concept their reviews and or articles, killing off practically all as their way of bowing out. (Jonathan Nash described the deaths as a 'contractual obligation').
** Cam Winstanley was [[KillItWithIce frozen to death]] by some sabotaged air conditioning.
** Jonathan Nash actually managed to escape capture and death though some clever chicanery, only to be [[AnvilOnHead unexpectedly crushed by an anvil]] in the final summary panel.
*** Interestingly, the visual aesthetic
of the staff.scene he describes (a slow motion gun battle) predates ''TheMatrix'' by three years.
** Stuart Campbell was tried by a kangaroo court, found guilty, and executed by a firing squad.
** Tim Norris' death is uncertain, but it's suggested that he was silently garotted by a [[EverythingsBetterWithNinjas]] stealth time-travelling assassin.
** Tim Tucker's death is not seen, but he is reported to have been killed in a traffic accident - which turns out to have been no accident at all.
** Jonathan Davies is murdered by the Four Cyclists of the Apocalypse themselves, by being pushed off a building to his death.
** Martin Axford appears to have been kidnapped and murdered during the night under unknown circumstances.
** Rich Pelley was burned to death through unknown means (too quickly to indicate the nature of his demise, although it leaves some charred remains).
** C-Monster (Kieron Gillen) is killed by some kind of bird. Possibly the bird is one of the Four Cyclists of the Apocalypse (it's mentioned previously that they can take the form of ravens, which fits with the fact that they attack his eyes first).
** Reader Millington (Mil Millington) is killed by an exploding bomb.
** Of all the staff, only two make it out alive: Steve Faragher and Sue Huntley. They are finally seen on the back cover, facing off against the Four Cyclists of the Apocalypse.


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** Stuart Campbell took the gloves off in the final issue, and let loose an ''astounding'' evisceration of the sorry state that the Amiga had got itself into. You can read it [http://worldofstuart.excellentcontent.com/world/ap/ko96.htm here].
* TheGlovesComeOff:
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* SlippySlideyIceWorld: A term for a level in a PlatformGame where most of the [[FakeDifficulty difficulty]] comes from reduced friction on the platforms, thus forcing the player to wrestle with the controls instead of providing a proper challenge. They hated it.

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* SlippySlideyIceWorld: A derisive term for a level in a PlatformGame where most of in which the [[FakeDifficulty difficulty]] comes from reduced friction on the platforms, thus forcing the player platforms has been artificially reduced, in a cheap attempt to wrestle with the controls instead of providing a proper challenge. They hated it.add FakeDifficulty.
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* CatchPhrase:
** "You useless, cretinous morons."
** "Natch."
** "Drop your science on those assembled."
** "[[TakeThat It's more important to me than being the editor of a computer games magazine.]]"
** ...and a hundred more.

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''Amiga Power'' was a monthly British videogaming magazine which ran from 1991-1996 for 65 issues, covering games released on the Commodore UsefulNotes/{{Amiga}}, and later, the CD32.

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''Amiga Power'' (AP for short) was a monthly British videogaming magazine which ran from 1991-1996 for 65 issues, covering games released on the Commodore UsefulNotes/{{Amiga}}, and later, the CD32.



* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character from ''WesternAnimation/{{Animaniacs}}''.

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* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character from ''WesternAnimation/{{Animaniacs}}''.He also frequently avoided providing photographs of himself, instead preferring to present images of ''Animaniacs'' characters.



* DamnedByFaintPraise: Every review ends with a box summarising the "Uppers" (good features) and "Downers" (bad features) of the game - but if the game is ''really'' bad, sometimes the Uppers are so trivial as to be damning in themselves. In one case, a football game was praised for coming with a free, real football (because unlike the game, the real football actually worked).



* EasterEgg: for a period of several months, the magazine couldn't get hold of the company that usually compiled their coverdisks. The result of this was that some of the staff actually had to learn how to write a coverdisk front-end interface in Workbench (the Amiga's operating system). If you examine the source code of those coverdisks, you can find some of the comments they left behind indicating their feelings on the matter.



* GoodNewsBadNews: Full-length reviews summarized games' "Uppers" and "Downers" in a red box. In a review of a truly awful game, the former would be along the lines of "You must be joking."

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* GoodNewsBadNews: Full-length reviews summarized games' Every review ended with a box summarising the game's "Uppers" and "Downers" in a red box."Downers". In a review of a truly awful game, the former would be along the lines of "You must be joking."



* NoteFromEd: Constantly. ''["Constantly." That's it? You're fired - Ed.]'' Taaa-daaa!

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* NoteFromEd: Constantly. ''["Constantly." That's it? You're fired - Ed.]'' Taaa-daaa!''AP'' called them 'Ed comments'. Used constantly throughout the magazine's entire run (possibly a trait inherited from ''YourSinclair'', a spiritual predecessor to ''AP'').



* SelfDeprecation: Probably one of the reasons ''AP'' is remembered so fondly.
* RunningGag: Lots and lots of them. Whenever someone asked how they could "be" [[Franchise/MortalKombat Goro]], for instance.

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* RunningGag: One of the main things the magazine is known for.
* SelfDeprecation: Probably One the other things the magazine is known for, and probably one of the reasons ''AP'' is remembered so fondly.
* RunningGag: Lots and lots of them. Whenever someone asked how they could "be" [[Franchise/MortalKombat Goro]], ** The Ed comments are mostly used for instance.this purpose, usually to correct or contradict whatever the reviewer has just said.



* TakeThat: Seriously. There was nobody safe from the mag's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of ''Amiga Power''[='s=] entries in this trope were directed at other game magazines, and game publishers. Because they ''cared''.

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* TakeThat: Seriously. There was nobody safe from the mag's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of ''Amiga Power''[='s=] entries in this trope were criticism was directed at other game magazines, and game publishers. Because they ''cared''.publishers, who were clearly benefiting from a symbiotic relationship, to the detriment of the Amiga games industry.



* VapourWare: its "design-a-game" competition never produced a real playable game. R.I.P., ''Spodland''.
----

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* VapourWare: its ''AP'''s "design-a-game" competition never produced a real playable game. R.I.P., ''Spodland''.
----
game.
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removing untrue rumour.


* CausticCritic: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on BrutalHonesty. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]

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* CausticCritic: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", Campbell would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on BrutalHonesty. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]

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Amiga Power\'s quirky style is great, but it makes this harder to read for people who aren\'t familiar with it.


British computer games magazine which ran from 1991-96 for 65 issues and focused, unsurprisingly, on UsefulNotes/{{Amiga}} games. Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the UsefulNotes/{{Amiga}} games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two-page spread on how to play ''VideoGame/{{Doom}}'' '''in real life''').

The magazine ended in 1996 as the Amiga itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here,]] and a full archive of issues can be found [[https://archive.org/details/amigapowermagazine here]].

to:

''Amiga Power'' was a monthly British computer games videogaming magazine which ran from 1991-96 1991-1996 for 65 issues issues, covering games released on the Commodore UsefulNotes/{{Amiga}}, and focused, unsurprisingly, on UsefulNotes/{{Amiga}} games. Mostly.

It's mostly remembered
later, the CD32.

The magazine was well known
for its totally quirky yet endlessly readable style. People didn't read it for having a unique, personable style, and approaching the UsefulNotes/{{Amiga}} games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style practice of videogame journalism rather differently to other publications of the time - which often led them into trouble with game publishers, who generally failed to understand or appreciate their approach.

An overarching part of ''Amiga Power'''s philosophy was brutal honesty - holding ''nothing'' back, regardless of the target, and refusing to sugarcoat anything. If a game wasn't good, they would say exactly what was wrong with it, and rate it accordingly - using the entire range of the percentage scale. (Their lowest ever score for a legitimate game was 2%, for ''International Rugby Challenge'').

Although this may may seem like exactly what a videogaming magazine should be doing anyway, at the time this was a surprisingly bold and dangerous choice. The web wasn't around yet, so printed magazines were the only way to obtain information about new game releases - which meant that ''Amiga Power'''s opinions had a significant influence on game sales. Any negative review would certainly upset a game's publishers, which increased the risk of the publishers retaliating in some manner - withholding future games, pulling advertising, threatening legal action, etc. (''Amiga Power'' were, indeed, threatened with all of these
things (play Review-By-Numbers! No, really; over the course of their run).

The core of ''Amiga Power'''s outlook, however, was an absolute passion for video games, which is why they believed such honesty was so important - if you allow publishers to get away with producing rubbish, then rubbish is all you'll have to play. Often, huge features would be dedicated to this ideal - the most well known being their yearly APATTOH (''Amiga Power'' All-Time Top One Hundred games), which featured not the most recent or the most popular releases, but simply the one hundred games that they, personally, loved to play. Quite often, public domain and freeware games would make the list quite highly, beating out even commercial releases.

For most, ''Amiga Power'''s style is the most memorable thing about the magazine. The tone was highly conversational, as though the writer were talking directly to the reader, and reviewers allowed their own personalities to flourish - with the result that readers could get to know the magazine's staff over time. Any regular reader, for example, knew that Cam Winstanley liked guns, or that Jonathan Nash enjoyed ''{{Animaniacs}}''.

RunningGags, references, and in-jokes were a staple of the magazine from start to finish, to the extent that the magazine effectively developed its own vocabulary of oft-used phrases and jokes. Perhaps ''Amiga Power'''s most well-known repeated joke is the 'Ed comment' - a parenthetical comment supposedly from the editor which would be inserted into a review, usually to contradict whatever point
the reviewer writing it as if they were in hospital), had just made.

Other memorable aspects of
the features that you simply wouldn't get magazine included their occasionally bizarre experiments in other magazines (for journalism, usually taking the form of the 'concept review' - for example, Stuart Campbell once protested against censorship by reviewing the mildly violent helicopter game ''Apocalypse'' and censoring half the review with absurd replacement words; Cam Winstanley turned a two-page spread review of ''Turrican 3'' into an equivalent of Paint-by-Numbers, and Jonathan Davies reviewed ''Woody's World'' as if the game were being interviewed on how to play ''VideoGame/{{Doom}}'' '''in real life''').

a British chat show.

The magazine ended in 1996 as 1996, around the same time as Amiga itself was dying, pushed aside by the rise of the Windows PC era, but people fondly remember it to this day.day - videogame journalists will occasionally hark back to reviews from the magazine. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here,]] and a full archive of issues can be found [[https://archive.org/details/amigapowermagazine here]]. here]].
Is there an issue? Send a MessageReason:
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British computer games magazine which ran from 1991-96 for 65 issues and focused, unsurprisingly, on {{Amiga}} games. Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two-page spread on how to play ''VideoGame/{{Doom}}'' '''in real life''').

to:

British computer games magazine which ran from 1991-96 for 65 issues and focused, unsurprisingly, on {{Amiga}} UsefulNotes/{{Amiga}} games. Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} UsefulNotes/{{Amiga}} games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two-page spread on how to play ''VideoGame/{{Doom}}'' '''in real life''').
Is there an issue? Send a MessageReason:
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The magazine ended in 1996 as the Amiga itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here.]]

to:

The magazine ended in 1996 as the Amiga itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here.]]here,]] and a full archive of issues can be found [[https://archive.org/details/amigapowermagazine here]].
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* DoubleEntendre: Stuart Campbell's review of ''P.P. Hammer and his Pneumatic Weapon'' turns the game's title into a whole string of these.
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** And ''Amiga Power'' itself may be seen as a Spiritual Successor: several of the writers (including Golder, Nash, and Campbell) came from the classic ZXSpectrum magazine ''Your Sinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackerel.

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** And ''Amiga Power'' itself may be seen as a Spiritual Successor: several of the writers (including Golder, Nash, and Campbell) came from the classic ZXSpectrum UsefulNotes/ZXSpectrum magazine ''Your Sinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackerel.
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* KangarooCourt:
** A recurring feature in the magazine's reviews was named after this - it examined one of the magazine's {{Berserk Button}}s, then found a way to execute the game for using it.
** The final issue's review for ''Kick Off '96'' had Stuart Campbell being tried for murdering the Amiga, for which he is found guilty and executed by firing squad.
* KillEmAll: The final issue was mostly composed of concept reviews and articles, killing off practically all of the staff.

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* OutOfGenreExperience: done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of ''HaveIGotNewsForYou''.

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* OutOfGenreExperience: done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of ''HaveIGotNewsForYou''.''Series/HaveIGotNewsForYou''.
* PunBasedTitle: The letters page was titled [[Film/DoTheRightThing "Do the Write Thing"]].



* RunningGag: Lots and lots of them. Whenever someone asked how they could "be" [[MortalKombat Goro]], for instance.

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* RunningGag: Lots and lots of them. Whenever someone asked how they could "be" [[MortalKombat [[Franchise/MortalKombat Goro]], for instance.



** And ''Amiga Power'' itself may be seen as a Spiritual Successor: several of the writers (including Golder, Nash, and Campbell) came from the classic ZXSpectrum magazine ''YourSinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackerel.

to:

** And ''Amiga Power'' itself may be seen as a Spiritual Successor: several of the writers (including Golder, Nash, and Campbell) came from the classic ZXSpectrum magazine ''YourSinclair'', ''Your Sinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackerel.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt



* NotScreenedForCritics: Not for these critics, anyway - games companies stopped sending them review copies because of [[SarcasmMode their unfair practice of using the whole percentage scale]], and not giving games [[EightPointEight at least 80% just for existing.]]
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None


* FunnyAneurysmMoment: In their early days, one of the magazine's many running jokes was to threaten people with clearly over-the-top punishments... which backfired in their review of the point-and-click game ''Universe'', where Jonathan Nash suggested readers should get hold of the game's musician's address, go round to his house, and shoot his family. The musician himself read this and was quite upset by it, and in Britain that sort of thing tends to result in plain-clothes police officers with absolutely no sense of humour coming round for a chat if the target fails to see the funny side. Understandably, Nash didn't use the joke again.

Added: 315

Removed: 359

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Remedying trope misuse


* CausticCritic: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on BrutalHonesty. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]



* [[TheMeanBrit Mean]] [[ViolentGlaswegian Glaswegian]]: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on telling the truth. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]
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None


* ClusterBleepBomb: In the article "You Can't Say That!" in ''AP'' 38, Stuart Campbell's opinion on censorship, extracted after being forced to watch TV-edited versions of ''Film/RoboCop1987'', ''Film/RepoMan'' and ''Film/{{Aliens}}'', was mostly obscured by orange bars (like many other allegedly offensive phrases in the article), aside from the occasional preposition like "up their."

to:

* ClusterBleepBomb: In the article "You Can't Say That!" in ''AP'' 38, Stuart Campbell's opinion on censorship, extracted after being forced to watch TV-edited versions of ''Film/RoboCop1987'', ''Film/RepoMan'' and ''Film/{{Aliens}}'', was was, after the statement "I'll tell you what I think about censorship," mostly obscured by orange bars (like many other allegedly offensive phrases in the article), aside from the occasional preposition like "up their."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClusterBleepBomb: In the article "You Can't Say That!" in ''AP'' 38, Stuart Campbell's opinion on censorship, extracted after being forced to watch TV-edited versions of ''Film/RoboCop1987'', ''Film/RepoMan'' and ''Film/{{Aliens}}'', was mostly obscured by orange bars (like many other allegedly offensive phrases in the article), aside from the occasional preposition like "up their."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodNewsBadNews: Full-length reviews summarized games' "Uppers" and "Downers" in a red box. In a review of a truly awful game, the former would be along the lines of "You must be joking."
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None

Added DiffLines:

* AndImTheQueenOfSheba:
-->"''Human Killing Machine'' is one of the great unsung classics of our time, sadly under-rated by all and sundry and due for a major critical reappraisal any day now. And the Poll Tax was a really good idea. And I'm the Archbishop Of Canterbury."
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None

Added DiffLines:

* FunWithAcronyms: A caption ponders the InitialismTitle of ''ATR: All-Terrain Racing'':
-->"Are terrapins retarded? All typos re-worded? Any tea, Reginald? No."
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None


* NotScreenedForCritics: Not for these critics, anyway - games companies stopped sending them review copies because of their unfair practice of using the whole percentage scale, and not giving games [[EightPointEight at least 80% just for existing.]]

to:

* NotScreenedForCritics: Not for these critics, anyway - games companies stopped sending them review copies because of [[SarcasmMode their unfair practice of using the whole percentage scale, scale]], and not giving games [[EightPointEight at least 80% just for existing.]]
Is there an issue? Send a MessageReason:
Please use Name Space.


* SpiritualSuccessor: Dave Golder left to start the sci-fi/fantasy magazine ''{{SFX}}'', using much the same humour in the reviews and occasionally some of the old staff as reviewers. Stuart Campbell, for instance, did ''TheXFiles''. It gradually [[SeasonalRot devolved]] into a "normal" mag, eventually even eliminating the [[CreditsGag different titles for the head editor]]. Thankfully, the honest reviews are mostly still there.

to:

* SpiritualSuccessor: Dave Golder left to start the sci-fi/fantasy magazine ''{{SFX}}'', using much the same humour in the reviews and occasionally some of the old staff as reviewers. Stuart Campbell, for instance, did ''TheXFiles''.''Series/TheXFiles''. It gradually [[SeasonalRot devolved]] into a "normal" mag, eventually even eliminating the [[CreditsGag different titles for the head editor]]. Thankfully, the honest reviews are mostly still there.
Is there an issue? Send a MessageReason:
None


* FunnyAneurysmMoment: In their early days, one of the magazine's many running jokes was to threaten people with clearly over-the-top punishments...which backfired in their review of the point-and-click game ''Universe'', where Jonathan Nash suggested readers should get hold of the game's musician's address, go round to his house, and shoot his family. The musician himself read this and was quite upset by it, and Nash didn't use the joke again.

to:

* FunnyAneurysmMoment: In their early days, one of the magazine's many running jokes was to threaten people with clearly over-the-top punishments... which backfired in their review of the point-and-click game ''Universe'', where Jonathan Nash suggested readers should get hold of the game's musician's address, go round to his house, and shoot his family. The musician himself read this and was quite upset by it, and in Britain that sort of thing tends to result in plain-clothes police officers with absolutely no sense of humour coming round for a chat if the target fails to see the funny side. Understandably, Nash didn't use the joke again.

Added: 557

Changed: 2891

Removed: 296

Is there an issue? Send a MessageReason:
None


''AmigaPower'' was a British computer games magazine which ran from 1991 to 1996, for 65 issues, and focused, unsurprisingly, on {{Amiga}} games.

Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games. They read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two page spread on how to play VideoGame/{{Doom}} IN REAL LIFE).

The magazine ended in 1996 as the {{Amiga}} itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available.[[http://amr.abime.net/issues_5]]

!!This magazine named the following trope:

* SlippySlideyIceWorld - a term for a level in a PlatformGame where most of the [[FakeDifficulty difficulty]] comes from reduced friction on the platforms, thus forcing the player to wrestle with the controls instead of providing a proper challenge. They hated it.

!!This magazine has examples of:

to:

''AmigaPower'' was a British computer games magazine which ran from 1991 to 1996, 1991-96 for 65 issues, issues and focused, unsurprisingly, on {{Amiga}} games.

games. Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games. They games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two page two-page spread on how to play VideoGame/{{Doom}} IN REAL LIFE).

''VideoGame/{{Doom}}'' '''in real life''').

The magazine ended in 1996 as the {{Amiga}} Amiga itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available.available [[http://amr.abime.net/issues_5]]

!!This magazine named
net/issues_5 here.]]
----
!!Named
the following trope:

trope:
* SlippySlideyIceWorld - a SlippySlideyIceWorld: A term for a level in a PlatformGame where most of the [[FakeDifficulty difficulty]] comes from reduced friction on the platforms, thus forcing the player to wrestle with the controls instead of providing a proper challenge. They hated it.

it.
----
!!This magazine has provides examples of:
of:



* CatchPhrase: "You useless, cretinous morons.", "Natch.", "Drop your science on those assembled.","[[TakeThat It's more important to me than being the editor of a computer games magazine.]]" and a hundred more.
* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character. From ''WesternAnimation/{{Animaniacs}}''.

to:

* CatchPhrase: CatchPhrase:
**
"You useless, cretinous morons.", "
**
"Natch.", "
**
"Drop your science on those assembled.","[[TakeThat "
** "[[TakeThat
It's more important to me than being the editor of a computer games magazine.]]" ]]"
** ...
and a hundred more.
* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character. From character from ''WesternAnimation/{{Animaniacs}}''.



* FourPointScale: Defied - one of Amiga Power's aims from the beginning was to use the ''entire range'' of the percent scale, so 50% means a game is actually SoOkayItsAverage
* FunnyAneurysmMoment: In their early days, one of AP's many running jokes was to threaten people with clearly over-the-top punishments... which backfired in their review of the point-and-click game ''Universe'', where Jonathan Nash suggested readers should get hold of the game's musician's address, go round to his house, and shoot his family. The musician himself read this and was quite upset by it, and J Nash didn't use the joke again.
* HappyEnding: The last ever piece of writing in the mag described a sort of Elysian Fields for the remaining reviewers, stuffed with Amiga games and all their favourite things.
* InTheStyleOf: The name of one of AP's regular sections. Beginning as a back page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). AP awarded a score out of 10, with £20 worth of Amiga games for each point, but in a RunningGag, always found trivial or unlikely reasons to halve the point score.
* [[TheMeanBrit Mean]] [[ViolentGlaswegian Glaswegian]]: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on telling the truth. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad]].
* MoralGuardians: From the sublime (sued by the British Legion to block the use of a poppy on their cover) to the ridiculous (one parent wrote in to ask them to stop using 'crap' to describe games, suggesting 'dead' instead - "'This game is a load of dead.' - hmm, doesn't really work now, does it?")
* NoteFromEd: constantly. ''["Constantly." That's it? You're fired - Ed.]'' Taaa-daaa!

to:

* FourPointScale: Defied - Defied; one of Amiga Power's ''Amiga Power''[='s=] aims from the beginning was to use the ''entire range'' '''entire range''' of the percent scale, so 50% means a game is game's actually SoOkayItsAverage
SoOkayItsAverage.
* FunnyAneurysmMoment: In their early days, one of AP's the magazine's many running jokes was to threaten people with clearly over-the-top punishments... punishments...which backfired in their review of the point-and-click game ''Universe'', where Jonathan Nash suggested readers should get hold of the game's musician's address, go round to his house, and shoot his family. The musician himself read this and was quite upset by it, and J Nash didn't use the joke again.
* HappyEnding: The last ever last-ever piece of writing in the mag described a sort of Elysian Fields for the remaining reviewers, stuffed with Amiga games and all their favourite things.
* InTheStyleOf: The name of one of AP's A regular sections. section. Beginning as a back page back-page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). AP ''AP'' awarded a score out of 10, with £20 worth of Amiga games for each point, but in a RunningGag, always found trivial or unlikely reasons to halve the point score.
* [[TheMeanBrit Mean]] [[ViolentGlaswegian Glaswegian]]: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on telling the truth. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad]].
squad.]]
* MoralGuardians: From the sublime (sued by the British Legion to block the use of a poppy on their cover) to the ridiculous (one parent wrote in to ask them to stop using 'crap' "crap" to describe games, suggesting 'dead' instead - "'This "dead" instead.
-->"'This
game is a load of dead.' - hmm, doesn't really work now, does it?")
it?"
* NoteFromEd: constantly.Constantly. ''["Constantly." That's it? You're fired - Ed.]'' Taaa-daaa!



* OrphanedPunchline: one of the 'Who Do We Think We Are?' pages (the page in each issue which introduces the writers) involved every reviewer giving their favourite joke punchline (but not the joke itself).
* OutOfGenreExperience: done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of HaveIGotNewsForYou.
* ReviewerStockPhrases: Detested by AP to the point that they wrote a feature pointing several of them out to their readers. For example, 'if you like X, then you'll like this'.
* SelfDeprecation: Probably one of the reasons AP is remembered so fondly.

to:

* OrphanedPunchline: one One of the 'Who "Who Do We Think We Are?' Are?" pages (the page in each issue which introduces the writers) involved every reviewer giving their favourite joke punchline (but not the joke itself).
* OutOfGenreExperience: done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of HaveIGotNewsForYou.
''HaveIGotNewsForYou''.
* ReviewerStockPhrases: Detested by AP ''AP'' to the point that they wrote a feature pointing several of them out to their readers. For example, 'if "If you like X, then you'll like this'.
this."
* SelfDeprecation: Probably one of the reasons AP ''AP'' is remembered so fondly.



* SpiritualSuccessor: Dave Golder left to start the SF/fantasy magazine ''{{SFX}}'', using much the same humour in the reviews and occasionally some of the old staff as reviewers. Stuart Campbell, for instance, did [[strike:for]] ''TheXFiles''. It gradually [[SeasonalRot devolved]] into a 'normal' mag, eventually even eliminating the [[CreditsGag different titles for the head editor]]. Thankfully, the honest reviews are mostly still there.

to:

* SpiritualSuccessor: Dave Golder left to start the SF/fantasy sci-fi/fantasy magazine ''{{SFX}}'', using much the same humour in the reviews and occasionally some of the old staff as reviewers. Stuart Campbell, for instance, did [[strike:for]] ''TheXFiles''. It gradually [[SeasonalRot devolved]] into a 'normal' "normal" mag, eventually even eliminating the [[CreditsGag different titles for the head editor]]. Thankfully, the honest reviews are mostly still there.



** And ''Amiga Power'' itself may be seen as a Spiritual Successor - several of the writers (including Golder, Nash and Campbell) came from the classic ZXSpectrum magazine ''YourSinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackrel.
* TakeThat: seriously. There was nobody safe from Amiga Power's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of Amiga Power's Take Thats were directed at other game magazines, and game publishers. Because they ''cared''.
** In later issues, AP became fed up with other magazines giving clearly awful games 95%, or reviewing games that hadn't been released, or in one case, reviewing a game's PC version and pretending it was the Amiga version. Because of this, they made The Disseminator, a table of review scores from other magazines with annotations to show how bad their reviewing was.

to:

** And ''Amiga Power'' itself may be seen as a Spiritual Successor - Successor: several of the writers (including Golder, Nash Nash, and Campbell) came from the classic ZXSpectrum magazine ''YourSinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackrel.
mackerel.
* TakeThat: seriously. Seriously. There was nobody safe from Amiga Power's the mag's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of Amiga Power's Take Thats ''Amiga Power''[='s=] entries in this trope were directed at other game magazines, and game publishers. Because they ''cared''.
** In later issues, AP ''AP'' became fed up with other magazines giving clearly awful games 95%, or reviewing games that hadn't been released, or in one case, case reviewing a game's PC version and pretending it was the Amiga version. Because of this, they made The Disseminator, a table of review scores from other magazines with annotations to show how bad their reviewing was.
Is there an issue? Send a MessageReason:
namespace of DOOM


It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games. They read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two page spread on how to play {{Doom}} IN REAL LIFE).

to:

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games. They read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two page spread on how to play {{Doom}} VideoGame/{{Doom}} IN REAL LIFE).



* FourPointScale: Defied - one of Amiga Power's aims from the beginning was to use the ''entire range'' of the percent scale, so 50% means a game is actually SoOkayItsAverage

to:

* FourPointScale: Defied - one of Amiga Power's aims from the beginning was to use the ''entire range'' of the percent scale, so 50% means a game is actually SoOkayItsAverage SoOkayItsAverage



* InTheStyleOf: The name of one of AP's regular sections. Beginning as a back page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). AP awarded a score out of 10, with £20 worth of Amiga games for each point, but in a {{running gag}}, always found trivial or unlikely reasons to halve the point score.

to:

* InTheStyleOf: The name of one of AP's regular sections. Beginning as a back page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). AP awarded a score out of 10, with £20 worth of Amiga games for each point, but in a {{running gag}}, RunningGag, always found trivial or unlikely reasons to halve the point score.
Is there an issue? Send a MessageReason:
None


* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character. From ''{{Animaniacs}}''.

to:

* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character. From ''{{Animaniacs}}''.''WesternAnimation/{{Animaniacs}}''.

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