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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amiga_power_issue_65_1996_09_future_publishing_gb_0000.jpg]]
2 [[caption-width-right:350:The final issue.]]
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4''Amiga Power'' (AP for short) was a monthly British video gaming magazine which ran from 1991 to 1996, covering games released on the Commodore Platform/{{Amiga}} home computer (and later, the [[Platform/AmigaCD32 CD32]]).
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6Despite being a long-dead and long-obsolete publication from the 16- and 32-bit era of home computing, the magazine still has a fond following decades later, largely thanks to the unique style of videogame journalism that it was known for -- an anarchic blend of irreverence, satire, and brutally honest critique, laden with so many [[RunningGag running gags]], in-jokes, and references that even the magazine's own staff couldn't keep track at times.
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8''Amiga Power'' made BrutalHonesty a core tenet of its philosophy, a move which frequently brought the magazine to blows with the Amiga gaming industry itself -- at the time, print magazines were still the primary source of advice when it came to purchasing video games, and so an ''Amiga Power'' review could have a significant impact on game sales. Game publishers didn't appreciate anything less than a good review, and were not afraid to resort to such threats as withholding future games, pulling their advertising, and even legal action in some cases.
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10The magazine resolutely continued to defy such pressures, however, and often took shots within their pages at those who they considered to be bringing the Amiga gaming industry into disrepute. The core of ''Amiga Power'''s outlook was an absolute passion for video games, and they pointed out that if publishers are allowed to get away with producing poor quality games, that would be all anyone would have to play. Being avid gamers, they didn't find this an appealing prospect.
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12AP would often devote huge features to the pleasures of gaming, the most well known being their yearly APATTOH (''Amiga Power'' All-Time Top One Hundred games), which featured not the most recent, or the most popular releases, but simply the one hundred games that the staff personally loved to play. The list featured a wide mix of not just commercial releases, but even public domain and freeware games, reflecting their opinion that a game's enjoyability was much more important than its heritage.
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14Other memorable aspects of the magazine included their often bizarre experiments in journalism, usually taking the form of the "concept review" -- a game review conducted in an irregular or experimental style, such as Stuart Campbell's protest against censorship (in which he reviewed the mildly violent helicopter game ''Apocalypse'' but censored half the review with absurd replacement words), or Cam Winstanley's attempt to turn a review of ''Turrican 3'' into a series of reader-participation puzzles.
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16The magazine's end came in 1996, around the same time as Amiga itself was pushed aside by the rise of the Windows PC era. Its popularity was such that it had managed to keep going even as the supply of Amiga games began to dwindle, but it was finally put to rest in issue 65, in a memorable issue that killed off most of the staff. Some of the original AP staff moved to its sister publication ''Magazine/PCGamer''.
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18Indicative of ''Amiga Power'''s enduring popularity is the fact that, in July 2020, it became the first video games magazine ever to have a tribute album released in its honour. Crowdfunded on Kickstarter in 2019, ''Amiga Power: The Album With Attitude'' was an officially-licensed double-CD collection of Amiga game tune remixes, the first disc containing tracks nominated by former members of the AP team, and the second featuring pieces inspired by games and demos that appeared on the magazine's coverdisks. Taking the form of a small hardback book, the physical release also included a 100-page "Mighty Booklet" sandwiched between the discs, containing a variety of facts, features, and anecdotes from the AP crew and the contributing musicians. Further information (including a full tracklist) can be found [[https://vgmdb.net/album/85988 here]].
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20Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://theweekly.co.uk/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here]], and a full archive of issues can be found [[https://archive.org/details/amigapowermagazine here]].
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22----
23!Named the following trope:
24* SlippySlideyIceWorld: ''Amiga Power'' invented this as a derisive term for a level in a PlatformGame in which the friction on the platforms has been artificially reduced in a cheap attempt to add FakeDifficulty. (The trope, however, is just about ice worlds in general).
25----
26!''Amiga Power'' provides examples of:
27* ActuallyPrettyFunny: One of the magazine's more prominent terms was appending "natch" to sentences (a contraction of "naturally"). Andy Nuttall, a writer from the competing mag ''The One'', parodied this by using "obv" in the same context. Jonathan Nash found this funny enough to use in ''Amiga Power'' proper, and ''[=AP2=]'' referred to it as [[TakeThat "perhaps the last funny thing The One did."]]
28* AndImTheQueenOfSheba:
29-->"''VideoGame/HumanKillingMachine'' is one of the great unsung classics of our time, sadly under-rated by all and sundry and due for a major critical reappraisal any day now. And the Poll Tax was a really good idea. And I'm the Archbishop Of Canterbury."
30* BackFromTheDead: In the Mighty Booklet, accompanying ''Amiga Power: The Album With Attitude'', [[spoiler: the entire AP team are ultimately resurrected and escape from the afterlife]] with the aid of the mysterious Fifth Cyclist and The Amazing Sweffo.
31* BlackComedy: Every month, the magazine contained a "Points of View" page, which was essentially a table of all of the staff's opinions on the games reviewed that month, allowing just enough space for each member to give a snappy one-line summation and a star rating. However, the page frequently also included (fictional) opinions from at least one "guest star" - usually a recently-deceased celebrity. Their usage of Andrés Escobar following his murder in 1994 was considered to be in particularly poor taste by many readers.
32* BrickJoke: When Tim Tucker left, around halfway through the magazine's run, the magazine's explanation for his departure was that he had been run over by a bus. In the final issue, it's 'revealed' that this was no accident at all, but a deliberately-arranged assassination by the Four Cyclists of the Apocalypse, as part of their master plan.
33* BrutalHonesty
34* CausticCritic: Stuart Campbell. He ''does not'' pull punches or soften blows, which has put him on the receiving end of a lot of hatred and personal attacks over the years. He is, however, scrupulously fair and pragmatic -- all he seems to want is for things to achieve their full potential, which in the case of the Amiga, meant ''not releasing bad games''.
35* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. He also frequently avoided providing photographs of himself, instead preferring to present images of ''WesternAnimation/{{Animaniacs}}'' characters.
36* ClusterBleepBomb: In the article "You Can't Say That!" in AP 38, Stuart Campbell's opinion on censorship, extracted after being forced to watch TV-edited versions of ''Film/RoboCop1987'', ''Film/RepoMan'' and ''Film/{{Aliens}}'', was, after the statement "I'll tell you what I think about censorship," mostly obscured by orange bars (like many other allegedly offensive phrases in the article), aside from the occasional preposition like "up their."
37* CreditsGag: It was easier to list the times when they didn't slip a funny comment under the names of the production staff.
38* DamnedByFaintPraise: Every review ends with a box summarising the "Uppers" (good features) and "Downers" (bad features) of the game -- but if the game is ''really'' bad, sometimes the Uppers are so trivial as to be damning in themselves. In one case, a football game was praised for coming with a free, real football (because unlike the game, the real football actually worked).
39** Stuart Campbell's final review, of ''Kick Off '96'', contains possibly the most acidic 'praise' ''ever'':
40-->"...the fact that there are still people out there stupid enough to buy it because of the name, or because they think "Well it's AMIGA POWER, they ''would'' say that", who'll then have 20 quid less to spend on food, rent and heating, possibly leading to their death from starvation or hypothermia and a subsequent microscopic increase in the world's average IQ, is the only reason it's getting any marks at all."
41* DoubleEntendre: Stuart Campbell's review of ''P.P. Hammer and his Pneumatic Weapon'' turns the game's title into a whole string of these.
42* DudeNotFunny: A couple of the magazine's darker jokes were considered to be in particularly poor taste by many readers:
43** The magazine's credits page featured a comment by each staff member, which changed every month. In AP 39, Cam Winstanley's comment was: "I think it was Kurt, in the garage, with the shotgun." This was a reference to the then-recent suicide of Music/KurtCobain. ''Amiga Power'' received a deluge of complaint letters over the next several months, although Cam remained unapologetic.
44** In AP 40, Andrés Escobar was the "guest star" for the magazine's Points of View section. Escobar, a Colombian footballer, had been murdered that month following his performance in the 1994 FIFA World Cup. Again, the magazine received a wave of complaints letters, and even the notoriously candid Stuart Campbell suggested that they might have gone too far this time. Nonetheless, the magazine doubled down on it by using Escobar as an occasional running gag in future issues.
45* DwindlingParty: The staff were 'killed off' one by one throughout the final issue.
46* EverybodyDiesEnding: In the final issue, the staff were 'killed off' one-by-one at the ends of their reviews or articles, as their way of bowing out. (Jonathan Nash described the deaths as a 'contractual obligation'.)
47** Cam Winstanley was [[KillItWithIce frozen to death]] by some sabotaged air conditioning.
48** Jonathan Nash actually managed to escape capture and death though some clever chicanery, only to be [[AnvilOnHead unexpectedly crushed by an anvil]] in the final summary panel.
49*** Interestingly, the visual aesthetic of the scene he describes (a slow motion gun battle) predates ''Franchise/TheMatrix'' by three years.
50** Stuart Campbell was tried by a kangaroo court, found guilty, and executed by a firing squad.
51** Tim Norris' death is uncertain, but it's suggested that he was silently garotted by a [[GratuitousNinja stealth time-travelling assassin]].
52** Jonathan Davies is murdered by the Four Cyclists of the Apocalypse themselves, by being pushed off a building to his death.
53** Martin Axford appears to have been kidnapped and murdered during the night under unknown circumstances.
54** Rich Pelley was burned to death through unknown means (too quickly to indicate the nature of his demise, although it leaves some charred remains).
55** C-Monster (Kieron Gillen) is killed by some kind of bird, implied to be one of the Four Cyclists of the Apocalypse (it's mentioned previously that they can take the form of ravens).
56** Reader Millington (Mil Millington) is killed by an exploding bomb.
57** Of all the staff, only two make it out alive: Steve Faragher and Sue Huntley. They are finally seen on the back cover in a futile ''Film/ButchCassidyAndTheSundanceKid''-esque standoff against the Four Cyclists of the Apocalypse.
58* EasterEgg: for a period of several months, the magazine couldn't get hold of the company that usually compiled their coverdisks. The result of this was that some of the staff actually had to learn how to write a coverdisk front-end interface in Workbench (the Amiga's operating system). If you examine the source code of those coverdisks, you can find some of the comments they left behind indicating their feelings on the matter.
59* FourPointScale: Defied; one of ''Amiga Power''[='s=] aims from the beginning was to use the '''entire range''' of the percent scale, so 50% means a game's actually SoOkayItsAverage.
60-->'''Stuart Campbell:''' Percentage ratings are meaningless unless you use the full range, and you can't give credit where it's due if you're pretending that everything's good. What encouragement does that give developers to produce quality? They might as well knock it out at half the cost and in a third of the time if they're only going to get another 3% for doing it properly.
61* FridgeHorror: [[InvokedTrope Invoked]] in issue 40's "I'm Coming To Get You" feature, in which various cutesy Amiga games are reinterpreted to highlight their unintentionally disturbing aspects.
62* FunWithAcronyms: A caption ponders the InitialismTitle of ''ATR: All-Terrain Racing'':
63-->"Are terrapins retarded? All typos re-worded? Any tea, Reginald? No."
64* GoodNewsBadNews: Every review ended with a box summarising the game's "Uppers" and "Downers". In a review of a truly awful game, the former would be along the lines of "You must be joking."
65* HappyEnding: The last-ever piece of writing in the mag described a sort of Elysian Fields for the remaining reviewers, stuffed with Amiga games and all their favourite things.
66* HorsemenOfTheApocalypse: the Four Cyclists of the Apocalypse were originally introduced in a special feature about joysticks, but soon became recurring characters. In the final issue, they are revealed to be the architects of ''Amiga Power''[='s=] demise. They also feature prominently in ''Amiga Power: The Album With Attitude'', appearing on the front cover and playing a significant role in the storyline woven throughout the Mighty Booklet, in which they are tasked with conveying the deceased members of the AP team to a concert in their honour.
67* HurricaneOfPuns: In the 1992 All-Time top 100 list, the description for ''VideoGame/JamesPond 2: Codename Robocod'' read "If you ever haddock-raving for salmon-tertaining and rock-hard platform action but codn't find anything to fit the brill, Robocod whale mackerel change and sprat's a fact. The o-fish-ial sea-quel to James Pond is an a-fish-onado's bream come true. With it's whelk-ool look and fin-tastic sound, Robocod comes across as a gil-t edged con-sole p-rod-uct. Its swi-shark-ade action represents a trout-standing o-perch-unity for krill-ing time, so get your skates on and scampi on down to your local software aquarium to plaice an order for Robocod today". This is justifiably followed by an Ed Comment "we're really sorry about this".
68* InTheStyleOf: A regular section. Beginning as a back-page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). AP awarded a score out of 10, with £20 worth of Amiga games for each point, but in a RunningGag, always found trivial or unlikely reasons to halve the point score.
69* KangarooCourt:
70** A recurring feature in the magazine's reviews was named after this -- it examined one of the magazine's {{Berserk Button}}s, then found a way to execute the game for using it.
71** The final issue's review for ''Kick Off '96'' had Stuart Campbell being tried for murdering the Amiga, for which he is found guilty and executed by firing squad.
72* LamePunReaction: One of their jokes about ''VideoGame/{{Transarctica}}'', when referring to the game's EnergyEconomy powered by coal:
73-->Tedious people constantly talked about their fortunes going "up in smoke." Until they were thrown out in the cold and froze to death.
74* LiteralMetaphor: The motorcycle racing game Prime Mover featured a bug on the Japanese circuit, in which a mountain is visible initially, but moves on the second lap and disappears completely by lap three. AP's review demonstrates this effect with a box-out titled "I Can Move, Move, Move Any Mountain", a play on a motivational hit song by dance-pop act The Shamen
75* MoralGuardians: From the sublime (sued by the British Legion to block the use of a poppy on their cover) to the ridiculous (one parent wrote in to ask them to stop using "crap" to describe games, suggesting "dead" instead.
76-->"'This game is a load of dead.' - hmm, doesn't really work now, does it?"
77* NoteFromEd: AP called them 'Ed comments'. Used constantly throughout the magazine's entire run (possibly a trait inherited from ''Magazine/YourSinclair'', a spiritual predecessor to AP).
78* OneSteveLimit: Partially averted. When Mark Winstanley joined the magazine in issue 21, Mark Ramshaw was the editor. That issue noted that he'd allowed the staff to call him by his middle name, Cameron. He later became known as Cam Winstanley in the mag, long after Ramshaw had left. Ironically Tim Tucker joined the same issue alongside Tim Norris, and the magazine also later had Steve McGill and Steve Faragher at the same time.
79* OrphanedPunchline: One of the "Who Do We Think We Are?" pages (the page in each issue which introduces the writers) involved every reviewer giving their favourite joke punchline (but not the joke itself).
80* OutOfGenreExperience: Done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of ''Series/HaveIGotNewsForYou''.
81** Issue 39 had a notable example of this: for a run of three reviews of terrible movie tie-in games (''Dracula'', ''Last Action Hero'', and ''Cliffhanger''), they abandoned the usual prosaic review format for a series of captioned screenshots arranged like a filmstrip.
82* PunBasedTitle: The letters page was titled [[Film/DoTheRightThing "Do the Write Thing"]].
83* ReviewerStockPhrases: Detested by AP to the point that they wrote a feature pointing several of them out to their readers. For example, "If you like X, then you'll like this."
84* RunningGag: Far too many to list.
85* {{Satire}}: The magazine had a wicked satirical streak, and would occasionally devote features to pointing out the wrongs of gaming culture and industry. One of their more sardonic ones was 'Lest We Forget' -- a feature which 'celebrated' the phenomenon of games breaking immersion by showing massive pictures of floppy disks whenever they were loading. You can read this [[https://amr.abime.net/issue_49_pages here]] (click on pages 36 and 37).
86* SelfDeprecation: Aside from running gags, this is probably the main other thing the magazine is known for, and probably one of the reasons AP is remembered so fondly.
87** The Ed comments are mostly used for this purpose, usually to correct or contradict whatever the reviewer has just said.
88* TakeThat: Many, many examples over the course of the magazine's run. In keeping with their honest philosophy, they didn't exempt anyone from criticism -- publishers, readers, and even the magazine's ex-staff were valid targets. The majority of their ire, however, was directed at other game magazines and game publishers, who were clearly benefiting from a symbiotic relationship to the detriment of the Amiga games industry.
89** They ran an entire article pointing out the various clichés, cop-outs, and dishonest practices used by reviewers, with the unstated implication that readers could find them being used by other magazines.
90** In later issues, this became even more explicit: AP began to publish a table in each issue called The Disseminator, which simply listed the scores awarded to games by rival magazines, compared to AP's scores. This showed clearly just how overinflated review scores were in other magazines (''Amiga Action'' gave ''VideoGame/RiseOfTheRobots'' 92%, for example, compared to ''Amiga Power'''s 5%). It also occasionally pointed out games which hadn't yet been released (implying that the magazines were reviewing unfinished games in order to claim the exclusive, which is somewhat deceitful).
91** Stuart Campbell took the gloves off in the final issue, and let loose an ''astounding'' evisceration of the sorry state that the Amiga had got itself into. You can read it [[http://worldofstuart.excellentcontent.com/world/ap/ko96.htm here]].
92** For a non-games example, they absolutely ''loathed'' ''Film/BatmanForever'' (Stuart Campbell remarked "I genuinely haven't felt this bad since my dog died" as he left the theater, and the staff subsequently nicknamed it [[Literature/NineteenEightyFour "Batman (Jackboot Stamping On A Human Face) Forever"]]). Much later, after the magazine's demise, ''Amiga Power 2'' declared ''Film/TheHitchhikersGuideToTheGalaxy2005'' "a challenger to [the] misery crown".
93* TomTheDarkLord: The Four Cyclists of the Apocalypse.

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