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* If you have a [=PS3=], you owe it to yourself to play ''VideoGame/{{Journey}}''. Entirely wordless and yet still telling a story more compelling than many main titles, shorter than most but emotionally intense the whole way through, and absolutely, jaw-droppingly, spine-chillingly gorgeous from start to finish, including the music ''and'' the character design ''and'' the level design, Journey is ''the'' argument for video games as an art form. It is also, as far as I know, the only game in which the Multiplayer mode will actually convince you that HumansAreGood. There's an entire blog out there dedicated to recounting real-life stories of good-hearted, fun-loving companions finishing the game together, communicating only through music notes and drawing hearts in the sand.

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* If you have a [=PS3=], you owe it to yourself to play ''VideoGame/{{Journey}}''.''VideoGame/Journey2012''. Entirely wordless and yet still telling a story more compelling than many main titles, shorter than most but emotionally intense the whole way through, and absolutely, jaw-droppingly, spine-chillingly gorgeous from start to finish, including the music ''and'' the character design ''and'' the level design, Journey is ''the'' argument for video games as an art form. It is also, as far as I know, the only game in which the Multiplayer mode will actually convince you that HumansAreGood. There's an entire blog out there dedicated to recounting real-life stories of good-hearted, fun-loving companions finishing the game together, communicating only through music notes and drawing hearts in the sand.
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Moved as there are two games called Earthbound on this wiki.


** I actually miss that game. Hey, Nintendo! Get on a Virtual Console release of ''Videogame/EarthBound''! Great humor, a nice and simple battle system, and some moments that are genuinely freaky.

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** I actually miss that game. Hey, Nintendo! Get on a Virtual Console release of ''Videogame/EarthBound''! ''Videogame/EarthBound1994''! Great humor, a nice and simple battle system, and some moments that are genuinely freaky.
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* ''[[http://www.glumbuster.com/ Glum Buster]]''. Just... ''Glum Buster''. This game is pretty much a dream in video game form. The backgrounds are jaw-droppingly gorgeous, the soundtrack sets the atmosphere perfectly, and the gameplay has just the perfect amount of surrealism. One of the things that sets this game apart is that it only gives you the most basic of tutorials and lets you figure out the rest as you progress. Because of that, most of the puzzles rely on HowDoIShotWeb, which leads to some surprisingly difficult parts. Even so, it only adds to the dreamlike experience. Best of all, Glum Buster is charityware, with most of the proceeds going to [[http://www.starlight.org/ The Starlight Children's Foundation]]. I intend to [[EntryPimp write a TV Tropes article for it]] in the near future, because this game ''definitely'' SugarWiki/NeedsMoreLove.

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* ''[[http://www.glumbuster.com/ Glum Buster]]''. Just... ''Glum Buster''. This game is pretty much a dream in video game form. The backgrounds are jaw-droppingly gorgeous, the soundtrack sets the atmosphere perfectly, and the gameplay has just the perfect amount of surrealism. One of the things that sets this game apart is that it only gives you the most basic of tutorials and lets you figure out the rest as you progress. Because of that, most of the puzzles rely on HowDoIShotWeb, which leads to some surprisingly difficult parts. Even so, it only adds to the dreamlike experience. Best of all, Glum Buster is charityware, with most of the proceeds going to [[http://www.starlight.org/ The Starlight Children's Foundation]]. I intend to [[EntryPimp [[Administrivia/EntryPimp write a TV Tropes article for it]] in the near future, because this game ''definitely'' SugarWiki/NeedsMoreLove.
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* ''VideoGame/PrincessMaker 2'' is an amazing game that, sadly, [[NoExportForYou never saw release outside of Japan]] (not officially, anyway). You assume custody of a ten-year-old girl who has descended from the heavens, and are tasked with raising her to maturity. There are myriad ways you can raise your daughter, including various jobs she can work for money (from logging to babysitting, cooking to graveyard groundskeeper, and so forth), schools she can attend to improve her stats (fencing, magic, poetry, art), an annual festival where your daughter can show off her skills, and some simple dungeons to explore. At the end of the game, you'll attain [[MultipleEndings one of over seventy endings]] depending on how you raised your daughter: she can become a queen, a cook, a teacher, a soldier, or if you screw up badly, a prostitute, or even a dark overlord! The game was meant to be given an English release, but plans for this fell through. Thankfully, a completely translated prototype is floating around the internet, if you wish to try it for yourself.

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* ''VideoGame/PrincessMaker 2'' ''VideoGame/PrincessMaker2'' is an amazing game that, sadly, [[NoExportForYou never saw release outside of Japan]] (not officially, anyway).Japan]], until 2017. You assume custody of a ten-year-old girl who has descended from the heavens, and are tasked with raising her to maturity. There are myriad ways you can raise your daughter, including various jobs she can work for money (from logging to babysitting, cooking to graveyard groundskeeper, and so forth), schools she can attend to improve her stats (fencing, magic, poetry, art), an annual festival where your daughter can show off her skills, and some simple dungeons to explore. At the end of the game, you'll attain [[MultipleEndings one of over seventy endings]] depending on how you raised your daughter: she can become a queen, a cook, a teacher, a soldier, or if you screw up badly, a prostitute, or even a dark overlord! The game was meant to be given an English release, but plans for this fell through. Thankfully, a completely translated prototype is floating around the internet, if you wish to try it for yourself.
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* {{Mabinogi}}. Despite the fact that it's going on its ''tenth year'' as a running MMORPG, it is ''still'' one of the most unique [=MMOs=], nay, [=RPGs=] out there. The rebirth mechanic, the ability to multiclass like no other, the story, the fucking ''story''! I could go on. The best part? It's free and has been since its inception. And it's not the 'free' that many [=MMOs=] pretend exist--you could get through the entire game without having to spend a penny, story and all. And the interpretation of Myth/CelticMythology is just the icing on the cake. Despite server problems, despite Nexon's sometimes-ineptitude with dealing with their fans, despite the graphics engine that can lag, despite any flaw anyone may have to say now or in the future, Mabinogi is still my favorite MMORPG.

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* {{Mabinogi}}.''VideoGame/{{Mabinogi}}''. Despite the fact that it's going on its ''tenth year'' as a running MMORPG, it is ''still'' one of the most unique [=MMOs=], nay, [=RPGs=] out there. The rebirth mechanic, the ability to multiclass like no other, the story, the fucking ''story''! I could go on. The best part? It's free and has been since its inception. And it's not the 'free' that many [=MMOs=] pretend exist--you could get through the entire game without having to spend a penny, story and all. And the interpretation of Myth/CelticMythology is just the icing on the cake. Despite server problems, despite Nexon's sometimes-ineptitude with dealing with their fans, despite the graphics engine that can lag, despite any flaw anyone may have to say now or in the future, Mabinogi is still my favorite MMORPG.
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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike''. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with ''Literature/PercyJacksonAndTheOlympians'' as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!

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* I played ''VideoGame/{{Hades}}'' during quarantine this year, quarantine, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike''. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with ''Literature/PercyJacksonAndTheOlympians'' as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game One of 2020 by far!the best indie games of all time!
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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike''. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!

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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike''. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians ''Literature/PercyJacksonAndTheOlympians'' as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!
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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike’’. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!

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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike’’.''roguelike''. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!
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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike’’. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to videō game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DuoBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!

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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike’’. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to videō video game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DuoBoss DualBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!
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* I played ''VideoGame/{{Hades}}'' during quarantine this year, and it’s now my favorite game! It escapes the common drawbacks of the {{Roguelike}} genre by integrating your failures in the story, and the rooms change each time to keep things refreshing! Oh, and there’s a good story! In a ''roguelike’’. The dialogue is masterfully written in order to react to nearly every possible action a player could take in the game. The gameplay is also very fun, with fast-paced combat and hundreds of combinations of power-ups to experiment with. And last but not least is the presentation, my favorite part of the game. The art style is gorgeous to look at (as are the characters), every character has a distinct personality and fun dialogue (Zagreus is one of my favorite video game characters due to his snarky but polite demeanor), and the world is up there with Literature/PercyJacksonAndTheOlympians as one of my favorite interpretations of Greek mythology ever, oozing with details [[ShownTheirWork showing the amount of research put into creating this world]], while also taking some creative liberties in order to translate it to videō game form better. For example, Asphodel, which traditionally is a large flowery meadow, has been flooded by the river Phlegethon and turned into a LethalLavaLand, and Theseus has befriended the Minotaur in the afterlife, and they fight you as a DuoBoss in Elysium! These little things aren’t in the myths at all, but they’re fun original elements in a world that has been interpreted thousands of different ways, and they help the game eke out its own identity. Best game of 2020 by far!
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* The VideoGame/{{Lego Adaptation Game}}s. Yes, I know I'm too old for them, but they're done so well! I got hooked starting with LEGO ''Star Wars II: The Original Trilogy'', and I even played the original. I logged many, many hours on both of those games, trying to reach True Jedi, collect every minikit and Gold Brick as if my life depended on it, as well as unlocking all the characters, even if most of them are either carbon copies with different faces or completely useless. Then came LEGO ''Indiana Jones''. I rented it during arguably the roughest summer of my life, but couldn't put it down, even when my stepmom was telling me to get ready to go out to dinner. Again, every Gold Brick, Red Brick, Minikit, et cetera. Then Lego Batman. I got it for the DS, and even if it didn't have those awesome Lego cutscenes, the comic book visuals weren't bad, and it was pretty much the same game, same collecting shit. I have just recently received LEGO ''Franchise/HarryPotter'' for Christmas, and I've spent the better portion of my days just wasting away at them. The lack of dialogue in the cutscenes is interesting. It's more of a "seen but not heard" type of thing. Even if there's some cheap slapstick thrown in here and there, I don't care! I, despite being [[SoOkayItsAverage not very fond of]] the ''Franchise/PiratesOfTheCaribbean'' series (except for the first one. [[Sequelitis Not so much the others]]), the announcement of that series being LEGO-ized is pretty cool. If only we could see LEGO ''Franchise/{{Rocky}}'' or LEGO ''Franchise/DieHard'', or better yet, LEGO ''Franchise/BackToTheFuture''... that would rock! Especially seeing that the last one is having a video game made out of it. LEGO ''Franchise/{{Terminator}}''? Nah, that's pushing it.

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* The VideoGame/{{Lego Adaptation Game}}s. Yes, I know I'm too old for them, but they're done so well! I got hooked starting with LEGO ''Star Wars II: The Original Trilogy'', and I even played the original. I logged many, many hours on both of those games, trying to reach True Jedi, collect every minikit and Gold Brick as if my life depended on it, as well as unlocking all the characters, even if most of them are either carbon copies with different faces or completely useless. Then came LEGO ''Indiana Jones''. I rented it during arguably the roughest summer of my life, but couldn't put it down, even when my stepmom was telling me to get ready to go out to dinner. Again, every Gold Brick, Red Brick, Minikit, et cetera. Then Lego Batman. I got it for the DS, and even if it didn't have those awesome Lego cutscenes, the comic book visuals weren't bad, and it was pretty much the same game, same collecting shit. I have just recently received LEGO ''Franchise/HarryPotter'' for Christmas, and I've spent the better portion of my days just wasting away at them. The lack of dialogue in the cutscenes is interesting. It's more of a "seen but not heard" type of thing. Even if there's some cheap slapstick thrown in here and there, I don't care! I, despite being [[SoOkayItsAverage not very fond of]] the ''Franchise/PiratesOfTheCaribbean'' series (except for the first one. [[Sequelitis [[{{Sequelitis}} Not so much the others]]), the announcement of that series being LEGO-ized is pretty cool. If only we could see LEGO ''Franchise/{{Rocky}}'' or LEGO ''Franchise/DieHard'', or better yet, LEGO ''Franchise/BackToTheFuture''... that would rock! Especially seeing that the last one is having a video game made out of it. LEGO ''Franchise/{{Terminator}}''? Nah, that's pushing it.
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* I've never been a big ''Videogame/MortalKombat'' fan, until ''9'' kame out. I got it as a graduation present, and it ended up replacing ''Videogame/MarvelvsCapcom3'' as my fighter of choice. It has an impressive kast of klassic kombatants, all of which are reasonably balanced (save for Kung Lao) and fun to play as. The story mode was the most well done story mode in any fighter I've played (save for maybe VideoGame/BlazBlue). It really says something about the game when even people who don't like MK will admit that they respect how much effort NRS put into it.

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* I've never been a big ''Videogame/MortalKombat'' ''Franchise/MortalKombat'' fan, until ''9'' kame out. I got it as a graduation present, and it ended up replacing ''Videogame/MarvelvsCapcom3'' as my fighter of choice. It has an impressive kast of klassic kombatants, all of which are reasonably balanced (save for Kung Lao) and fun to play as. The story mode was the most well done story mode in any fighter I've played (save for maybe VideoGame/BlazBlue). It really says something about the game when even people who don't like MK will admit that they respect how much effort NRS put into it.
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* What can I say about ''VideoGame/JustShapesAndBeats''? Take a game built entirely on Awesome Music, and give it a shockingly engaging story with cute, lovable characters, all told without a single word, and levels that manage to stay fun no matter how many times you play them... It's far more than ''just'' shapes and beats, that's for sure.
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* I love the ''Franchise/{{Lunar}}'' games. ''Lunar 2 Eternal Blue Complete'' is to this day still my favorite game. The strongest point of the games are the characters who you just have to love.

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* I love the ''Franchise/{{Lunar}}'' ''VideoGame/{{Lunar}}'' games. ''Lunar 2 Eternal Blue Complete'' is to this day still my favorite game. The strongest point of the games are the characters who you just have to love.
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** The music itself is ''unparalleled'', and is surprisingly [[EarWorm catchy]]. The art style is ''gorgeous'', and the quirky geometric designs of the main world are actually an [[ChekhovsArmory important plot-point]]. And every once in a while you'll see an itty-bitty animation that would've taken ''hours'' for Konjak to do, something that the player may not see in a dozen playthroughs, that makes this troper {{Squee}} in delight.

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** The music itself is ''unparalleled'', and is surprisingly [[EarWorm catchy]].catchy. The art style is ''gorgeous'', and the quirky geometric designs of the main world are actually an [[ChekhovsArmory important plot-point]]. And every once in a while you'll see an itty-bitty animation that would've taken ''hours'' for Konjak to do, something that the player may not see in a dozen playthroughs, that makes this troper {{Squee}} in delight.



* ''VideoGame/{{Meteos}}'' and the Xbox 360 sequel ''Meteos Wars'' are, without doubt, [[Tropers/PL7764 my]] favorite Falling Block games. ''Meteos'' was great not just because it was thoroughly entertaining, but in that it was one of few games I found that utilized the DS's touch screen as a primary control mechanic without it feeling like a stupid gimmick. ''Meteos Wars'' has been my newfound addiction, in addition to rediscovering the original. The lack of a touch screen actually doesn't hinder the game too much - the button controls don't take too long to adapt to, and overall it's easily as fun as the original. It's well worth the money-price and time needed to adapt to the 360 controller if you loved the original game, as this one includes loads of throwbacks to it, including many of the original planets (or ''all of them'' if you get both DLC packs), a handful of which include their entire original soundtracks remixed to reflect the 360's higher operating output. The rest all have [[SugarWiki/AwesomeMusic absolutely superb]] and [[EarWorm satisfyingly addicting]] new audio to go with them. The game does have its flaws - the controls can stick sometimes, and if you're just a little colorblind (like me) then differentiating between similar pieces on certain planets may be tough on a SDTV. But it's certainly not deserving of the flak that it gets (most of which is directed at its lack of touch controls and lack of being on a Nintendo platform).

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* ''VideoGame/{{Meteos}}'' and the Xbox 360 sequel ''Meteos Wars'' are, without doubt, [[Tropers/PL7764 my]] favorite Falling Block games. ''Meteos'' was great not just because it was thoroughly entertaining, but in that it was one of few games I found that utilized the DS's touch screen as a primary control mechanic without it feeling like a stupid gimmick. ''Meteos Wars'' has been my newfound addiction, in addition to rediscovering the original. The lack of a touch screen actually doesn't hinder the game too much - the button controls don't take too long to adapt to, and overall it's easily as fun as the original. It's well worth the money-price and time needed to adapt to the 360 controller if you loved the original game, as this one includes loads of throwbacks to it, including many of the original planets (or ''all of them'' if you get both DLC packs), a handful of which include their entire original soundtracks remixed to reflect the 360's higher operating output. The rest all have [[SugarWiki/AwesomeMusic absolutely superb]] and [[EarWorm satisfyingly addicting]] addicting new audio to go with them. The game does have its flaws - the controls can stick sometimes, and if you're just a little colorblind (like me) then differentiating between similar pieces on certain planets may be tough on a SDTV. But it's certainly not deserving of the flak that it gets (most of which is directed at its lack of touch controls and lack of being on a Nintendo platform).
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* ''VideoGame/{{Iconoclasts}}''. Good ''lord'', Iconoclasts is a masterpiece from beginning to end that was completely and totally made by '''[[HolyShitQuotient one guy]]'''. '''''[[PunctuatedForEmphasis ONE. GUY.]]''''' [[Creator/{{Konjak}} Joakim "Konjak" Sandberg]] is a god among men for making this game - the pixel art style and animations, coding, ''music'' - '''by himself''', working on it for nearly a '''[[DevelopmentHell decade.]]'''

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* ''VideoGame/{{Iconoclasts}}''. Good ''lord'', Iconoclasts is a masterpiece from beginning to end that was completely and totally made by '''[[HolyShitQuotient one guy]]'''.'''one guy'''. '''''[[PunctuatedForEmphasis ONE. GUY.]]''''' [[Creator/{{Konjak}} Joakim "Konjak" Sandberg]] is a god among men for making this game - the pixel art style and animations, coding, ''music'' - '''by himself''', working on it for nearly a '''[[DevelopmentHell decade.]]'''



** ''VideoGame/ModernWarfare2''. Is it any particular improvement over the first? No. Does the story make any sense? Hell no. However, it is, in my opinion, the most utterly exciting, fast-paced, and absolutely engaging campaign I've ever played. The game is just made of HolyShitQuotient, and it does that without involving any speculative elements (mostly).

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** ''VideoGame/ModernWarfare2''. Is it any particular improvement over the first? No. Does the story make any sense? Hell no. However, it is, in my opinion, the most utterly exciting, fast-paced, and absolutely engaging campaign I've ever played. The game is just made of HolyShitQuotient, JustForFun/HolyShitQuotient, and it does that without involving any speculative elements (mostly).
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** Aw, hell yeah, there's nothing quite like the visceral thrill of a good fight in MK9 -- satisfying kombos, near-perfect game mechanics, and of course, plenty of klaret and kibble flying all over the place during a fatality! My personal favorite is Quan Chi ripping a kombatant's leg off and beating them to death with it and not stopping - the only other game I can think of with satisfaction and cathars - I mean katharsis approaching Netherrealm studio's masterpiece is ''[[VideoGame/BrutalDoom Brutal Doom]]''.

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** Aw, hell yeah, there's nothing quite like the visceral thrill of a good fight in MK9 [=MK9=] -- satisfying kombos, near-perfect game mechanics, and of course, plenty of klaret and kibble flying all over the place during a fatality! My personal favorite is Quan Chi ripping a kombatant's leg off and beating them to death with it and not stopping - the only other game I can think of with satisfaction and cathars - I mean katharsis approaching Netherrealm studio's masterpiece is ''[[VideoGame/BrutalDoom Brutal Doom]]''.
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* [[{{@/Matrix}} I]] love VideoGame/GuildWars! It has beautiful graphics, especially in Pre-Searing! The gameplay is also fantastic! Plus you have a bajillion skills to choose from, so you can make pretty much anything you want. Oh, and with max armour ratings for each profession type and max base damage for each weapon type, it isn't based on "I beat you because I have the InfinityPlusOneSword!" Thus, the stuff that costs a lot are weapons with rare skins, not weapons that can one-shot other players. They do the same damage as other weapons. But they do it more pretty fuller! And, PvP is separate from [[PlayerVersusEnvironment PvE]]. I love this, since I don't have to have my [[PlayerVersusEnvironment PvE]] characters PvP-ready and such. And also, all this actually has lower specs required than you'd expect, and the memory it takes up on your computer is a lot smaller than you'd expect, too! Oh, and I like how each campaign and the expansion have a story to them, like a single-player RPG, instead of the "yeah just wander around a bit and kill stuff, do some quests, whatever" that you get in most online [=RPG=]s. And... Best of all... IT'S FREE! No subscription required! Just buy it, install it, update it, and you're set!

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* [[{{@/Matrix}} I]] love VideoGame/GuildWars! It has beautiful graphics, especially in Pre-Searing! The gameplay is also fantastic! Plus you have a bajillion skills to choose from, so you can make pretty much anything you want. Oh, and with max armour ratings for each profession type and max base damage for each weapon type, it isn't based on "I beat you because I have the InfinityPlusOneSword!" Thus, the stuff that costs a lot are weapons with rare skins, not weapons that can one-shot other players. They do the same damage as other weapons. But they do it more pretty fuller! And, PvP [[PlayerVersusPlayer PvP]] is separate from [[PlayerVersusEnvironment PvE]]. I love this, since I don't have to have my [[PlayerVersusEnvironment PvE]] characters PvP-ready [=PvP=]-ready and such. And also, all this actually has lower specs required than you'd expect, and the memory it takes up on your computer is a lot smaller than you'd expect, too! Oh, and I like how each campaign and the expansion have a story to them, like a single-player RPG, instead of the "yeah just wander around a bit and kill stuff, do some quests, whatever" that you get in most online [=RPG=]s. And... Best of all... IT'S FREE! No subscription required! Just buy it, install it, update it, and you're set!
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* ''[[VideoGame/GodOfWar God. Of. War.]]'' The biggest, baddest, most epic blood-and-guts-Roy-Harryhausen-if-the-censors-were-not-admitted Ancient Greek pile of badassery ever. A rare case where linear gameplay turned out to be a blessing; the entire thing is like playing a movie ([[SceneryPorn and a really good looking movie too]]). Also; [[http://au.youtube.com/watch?v=RUHpZaUUoGA&feature=PlayList&p=614EEFC26BB435CD&playnext=1=39 the soundtrack]].

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* ''[[VideoGame/GodOfWar ''[[VideoGame/GodOfWarI God. Of. War.]]'' The biggest, baddest, most epic blood-and-guts-Roy-Harryhausen-if-the-censors-were-not-admitted Ancient Greek pile of badassery ever. A rare case where linear gameplay turned out to be a blessing; the entire thing is like playing a movie ([[SceneryPorn and a really good looking movie too]]). Also; [[http://au.youtube.com/watch?v=RUHpZaUUoGA&feature=PlayList&p=614EEFC26BB435CD&playnext=1=39 the soundtrack]].
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** I absolutely agree, especially with regards to the story. Forgive me if this sounds too grandiose, but the Marathon storyline is my favorite fictional story EVER, of all time, in any form of media. I truly think of it as my LordOfTheRings in terms of how it impacted my life. It was the series that introduced me to the entire concept of WildMassGuessing (ok, actually Franchise/{{Halo}} was, but they were both made by Bungie, and Marathon as a story has aged better in my own humble opinion). My mind was set on fire by all the "nonsense" terminals, the weird, surrealistic subplots, and the fact that Bungie didn't try to spell out everything, instead keeping everything vague and leaving the true meaning of the games up to the players. These games are not for people who demand answers. They are for people who love mysteries. And all this was done BEFORE Half-Life came along, mind you, during a time when most other [=FPSs=] were still about mindless carnage and not much more. These games never get the credit they deserve. (Btw, if anyone cares, check out [[http://marathon.bungie.org/story/ the Marathon's Story page]] for hours upon hours of story dissection).

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** I absolutely agree, especially with regards to the story. Forgive me if this sounds too grandiose, but the Marathon storyline is my favorite fictional story EVER, of all time, in any form of media. I truly think of it as my LordOfTheRings ''Literature/TheLordOfTheRings'' in terms of how it impacted my life. It was the series that introduced me to the entire concept of WildMassGuessing (ok, actually Franchise/{{Halo}} ''Franchise/{{Halo}}'' was, but they were both made by Bungie, and Marathon as a story has aged better in my own humble opinion). My mind was set on fire by all the "nonsense" terminals, the weird, surrealistic subplots, and the fact that Bungie didn't try to spell out everything, instead keeping everything vague and leaving the true meaning of the games up to the players. These games are not for people who demand answers. They are for people who love mysteries. And all this was done BEFORE Half-Life came along, mind you, during a time when most other [=FPSs=] were still about mindless carnage and not much more. These games never get the credit they deserve. (Btw, if anyone cares, check out [[http://marathon.bungie.org/story/ the Marathon's Story page]] for hours upon hours of story dissection).
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* ''VideoGame/{{Mushihimesama}} Futari''. A great ShootEmUp with amazing graphics, bullet patterns that are challenging enough to make you sweat (but most of the time are fair enough and have a way out of them if you play your cards right), and very fun scoring systems. Every time I play, I find or learn something in the game that makes the game even more awesome, whether it's learning how scoring works in Maniac mode, or the unique Arrange mode, Black Label's God mode (which manages to be HarderThanHard while still being actually fun and reasonable), or even the stress reliever that is Novice Ultra mode. And the 360 port is ''region free''. I paid $85 for the game ($70 for the game itself, $15 for the Black Label ExpansionPack), and with an arcade stick, the port is worth every dollar. All I'm missing now is a rotated TV so I can play the game the way it was meant to be played.

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* ''VideoGame/{{Mushihimesama}} Futari''. A great ShootEmUp with amazing graphics, bullet patterns that are challenging enough to make you sweat (but most of the time are fair enough and have a way out of them if you play your cards right), and very fun scoring systems. Every time I play, I find or learn something in the game that makes the game even more awesome, whether it's learning how scoring works in Maniac mode, or the unique Arrange mode, ArrangeMode, Black Label's God mode (which manages to be HarderThanHard while still being actually fun and reasonable), or even the stress reliever that is Novice Ultra mode. And the 360 port is ''region free''. I paid $85 for the game ($70 for the game itself, $15 for the Black Label ExpansionPack), and with an arcade stick, the port is worth every dollar. All I'm missing now is a rotated TV so I can play the game the way it was meant to be played.
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** ...Ok, fine. For all you comic book fans out there, ''VideoGame/{{inFAMOUS2}}'' can have its premised summed up as "a video game adaptation of [[ComicBook/GodLovesManKills The X-Men Graphic Novel]], with [[ComicBook/{{Watchmen}} Dr. Manhattan]] as the final boss". If that doesn't get you just a ''teensie bit'' excited... Sucker Punch knows comics, they know games, they know how to do games that ''feel'' like the comic books.
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* Currently, [[{{@/Cybele}} I]] am completely ''infatuated'' with ''VideoGame/{{Gungrave}}''. The bizarro tale of a murdered man now called "Beyond the Grave" raised from the dead and given the chance to go on a RoaringRampageOfRevenge against his former comrades, including the man who murdered Grave in the first place. While the games do not have the combat depth of ''Franchise/DevilMayCry'' (it's all about shoot, shoot, shoot some more)--honestly that's all I need, as Grave is basically a [[NinjaPirateZombieRobot purple-clad undead cowboy assassin]] that carries a coffin that doubles as a weapon of mass destruction and wields GunsAkimbo and [[DieChairDie blows everything in his way up]], in the most over-the-top ways simply because it's ''[[RuleOfCool cool]]'' (really, the series gets quite OTT) And in ''Overdose''? You get to choose between the original hero, the Blind DualWielding Swordsman, or the Rockabilly Ghost Who Possesses His Own Guitar That Shoots Lightning. And the ability to [[BulletTime slow down time]]. I've just watched the entire anime series and it was just as awesome--and bought the artbook. >.> <.< * goes to look up that Brandon Heat bobblehead on Ebay* To quote from the NinjaPirateZombieRobot page, ''"Did I mention it's all designed by the creator of ''Manga/{{Trigun}}''?"''

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* Currently, [[{{@/Cybele}} I]] am completely ''infatuated'' with ''VideoGame/{{Gungrave}}''. The bizarro tale of a murdered man now called "Beyond the Grave" raised from the dead and given the chance to go on a RoaringRampageOfRevenge against his former comrades, including the man who murdered Grave in the first place. While the games do not have the combat depth of ''Franchise/DevilMayCry'' ''VideoGame/DevilMayCry'' (it's all about shoot, shoot, shoot some more)--honestly that's all I need, as Grave is basically a [[NinjaPirateZombieRobot purple-clad undead cowboy assassin]] that carries a coffin that doubles as a weapon of mass destruction and wields GunsAkimbo and [[DieChairDie blows everything in his way up]], in the most over-the-top ways simply because it's ''[[RuleOfCool cool]]'' (really, the series gets quite OTT) And in ''Overdose''? You get to choose between the original hero, the Blind DualWielding Swordsman, or the Rockabilly Ghost Who Possesses His Own Guitar That Shoots Lightning. And the ability to [[BulletTime slow down time]]. I've just watched the entire anime series and it was just as awesome--and bought the artbook. >.> <.< * goes to look up that Brandon Heat bobblehead on Ebay* To quote from the NinjaPirateZombieRobot page, ''"Did I mention it's all designed by the creator of ''Manga/{{Trigun}}''?"''



* ''VideoGame/{{Homeworld}}''. [[Tropers/BentusiAvatar I]] grew up watching my dad play this (one of the few games he would ever play), so I'm probably a little biased, but still. Quite likely one of the best real-time strategies ever made, got at least one game of the year for 1999, and the first (and one of the very few) strategy game to use 3-D models and motion tech for actual gameplay instead of just eye candy - which it had more than enough of anyway. The ships look simple now, but they're still beautiful, and the backgrounds as well. Paul Ruskay's [[CrowningMusicOfAwesome wonderful soundtrack]] communicates the emptiness of space just as well as the rush of fleet-to-fleet battle, blending in Middle Eastern sounds perfectly before ''Series/{{Battlestar Galactica|2003}}'' ever did - and their use of the Agnus Dei, given context and how awesome the song itself is, is perfect; [[https://www.youtube.com/watch?v=OIUxwEJ-GXI their rendition of it]] remains my favorite. The storyline, as well, is as grand and epic as any other SpaceOpera while maintaining a sense that it is racial myth, a long-held history. And it is dark, and [[TearJerker very sad]]. The multiplayer is so well made that there are still players, 12 years later. In short, this game is made of concentrated awesome. The sequels aren't that bad either. Do yourself a favor, get this game, and try not to read or watch anything to spoil it. It's worth it.

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* ''VideoGame/{{Homeworld}}''. [[Tropers/BentusiAvatar I]] grew up watching my dad play this (one of the few games he would ever play), so I'm probably a little biased, but still. Quite likely one of the best real-time strategies ever made, got at least one game of the year for 1999, and the first (and one of the very few) strategy game to use 3-D models and motion tech for actual gameplay instead of just eye candy - which it had more than enough of anyway. The ships look simple now, but they're still beautiful, and the backgrounds as well. Paul Ruskay's [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic wonderful soundtrack]] communicates the emptiness of space just as well as the rush of fleet-to-fleet battle, blending in Middle Eastern sounds perfectly before ''Series/{{Battlestar Galactica|2003}}'' ever did - and their use of the Agnus Dei, given context and how awesome the song itself is, is perfect; [[https://www.youtube.com/watch?v=OIUxwEJ-GXI their rendition of it]] remains my favorite. The storyline, as well, is as grand and epic as any other SpaceOpera while maintaining a sense that it is racial myth, a long-held history. And it is dark, and [[TearJerker very sad]]. The multiplayer is so well made that there are still players, 12 years later. In short, this game is made of concentrated awesome. The sequels aren't that bad either. Do yourself a favor, get this game, and try not to read or watch anything to spoil it. It's worth it.



* ''VideoGame/IWannaBeTheGuy'' is just plain neat. It's this brilliantly insane nostalgia-fest packaged in a game that challenges you like no other. It's packed with neat tributes and Easter eggs ("It's dangerous to go alone! Take this." "[[spoiler:You jumped into a sword. You retard!]]"), not just to the old standbys but to games that for the longest time I thought I was the only one to have ever heard of, and did I mention it's hilarious? The entire game is basically one giant CrowningMomentOfAwesome with a generous sprinkling of CrowningMomentOfFunny.
* The ''[[VideoGame/JakAndDaxter Jak series]]'' is the greatest series of platformers [[{{@/RandomFanboy}} I]] have ever played. DarkerAndEdgier done ''right'', funny jokes, great story, fantastic graphics that stand up to this day (The Palace sequence high up above the city in the second one still takes my breath away), and best of all, brilliant platforming, which is a rare thing these days.

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* ''VideoGame/IWannaBeTheGuy'' is just plain neat. It's this brilliantly insane nostalgia-fest packaged in a game that challenges you like no other. It's packed with neat tributes and Easter eggs ("It's dangerous to go alone! Take this." "[[spoiler:You jumped into a sword. You retard!]]"), not just to the old standbys but to games that for the longest time I thought I was the only one to have ever heard of, and did I mention it's hilarious? The entire game is basically one giant CrowningMomentOfAwesome SugarWiki/MomentOfAwesome with a generous sprinkling of CrowningMomentOfFunny.
SugarWiki/FunnyMoments.
* The ''[[VideoGame/JakAndDaxter Jak series]]'' is the greatest series of platformers [[{{@/RandomFanboy}} [[@/RandomFanboy I]] have ever played. DarkerAndEdgier done ''right'', funny jokes, great story, fantastic graphics that stand up to this day (The Palace sequence high up above the city in the second one still takes my breath away), and best of all, brilliant platforming, which is a rare thing these days.



* {{Magicka}}. You dynamically create magic effects by combining elements--pretty much the best concept for a game ever. This game is sheer fun and creativity.

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* {{Magicka}}. ''VideoGame/{{Magicka}}'': You dynamically create magic effects by combining elements--pretty much the best concept for a game ever. This game is sheer fun and creativity.



** ''VideoGame/MechWarrior 2'' was the first computer game I ever bought, and still play till today. The entire ''TabletopGame/BattleTech'' universe has a magnificent storyline, and the game has great gameplay and use of tactics. The graphics are extremely obselete for now, but at the time they were great. This is all topped off with a CrowningMusicofAwesome.
* ''VideoGame/{{Meteos}}'' and the Xbox 360 sequel ''Meteos Wars'' are, without doubt, [[Tropers/PL7764 my]] favorite Falling Block games. ''Meteos'' was great not just because it was thoroughly entertaining, but in that it was one of few games I found that utilized the DS's touch screen as a primary control mechanic without it feeling like a stupid gimmick. ''Meteos Wars'' has been my newfound addiction, in addition to rediscovering the original. The lack of a touch screen actually doesn't hinder the game too much - the button controls don't take too long to adapt to, and overall it's easily as fun as the original. It's well worth the money-price and time needed to adapt to the 360 controller if you loved the original game, as this one includes loads of throwbacks to it, including many of the original planets (or ''all of them'' if you get both DLC packs), a handful of which include their entire original soundtracks remixed to reflect the 360's higher operating output. The rest all have [[CrowningMusicOfAwesome absolutely superb]] and [[EarWorm satisfyingly addicting]] new audio to go with them. The game does have its flaws - the controls can stick sometimes, and if you're just a little colorblind (like me) then differentiating between similar pieces on certain planets may be tough on a SDTV. But it's certainly not deserving of the flak that it gets (most of which is directed at its lack of touch controls and lack of being on a Nintendo platform).

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** ''VideoGame/MechWarrior 2'' was the first computer game I ever bought, and still play till today. The entire ''TabletopGame/BattleTech'' universe has a magnificent storyline, and the game has great gameplay and use of tactics. The graphics are extremely obselete for now, but at the time they were great. This is all topped off with a CrowningMusicofAwesome.
SugarWiki/AwesomeMusic.
* ''VideoGame/{{Meteos}}'' and the Xbox 360 sequel ''Meteos Wars'' are, without doubt, [[Tropers/PL7764 my]] favorite Falling Block games. ''Meteos'' was great not just because it was thoroughly entertaining, but in that it was one of few games I found that utilized the DS's touch screen as a primary control mechanic without it feeling like a stupid gimmick. ''Meteos Wars'' has been my newfound addiction, in addition to rediscovering the original. The lack of a touch screen actually doesn't hinder the game too much - the button controls don't take too long to adapt to, and overall it's easily as fun as the original. It's well worth the money-price and time needed to adapt to the 360 controller if you loved the original game, as this one includes loads of throwbacks to it, including many of the original planets (or ''all of them'' if you get both DLC packs), a handful of which include their entire original soundtracks remixed to reflect the 360's higher operating output. The rest all have [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic absolutely superb]] and [[EarWorm satisfyingly addicting]] new audio to go with them. The game does have its flaws - the controls can stick sometimes, and if you're just a little colorblind (like me) then differentiating between similar pieces on certain planets may be tough on a SDTV. But it's certainly not deserving of the flak that it gets (most of which is directed at its lack of touch controls and lack of being on a Nintendo platform).



** Oh yes. [[Tropers/BentusiAvatar I]] remember playing the original Myst as a kid, back at the beginning of the millenium, upstairs, in the dark, and never managing to get far past Sirrus and Achenar's books because they would scare me off, but still loving the freedom of it. Coming back to it years later and managing to get through the whole game, then moving on to the rest of the series: perfect. I still think the first one may be the best, simply because of how completely alone you are: it IS the indirect TropeNamer for BeautifulVoid, after all, and boy is it beautiful. Don't forget Robyn Miller's [[CrowningMusicOfAwesome Crowning Music of Haunting]]. You can just sit somewhere, stare at the world and hear whatever sounds it's making, and be totally at peace...

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** Oh yes. [[Tropers/BentusiAvatar I]] remember playing the original Myst as a kid, back at the beginning of the millenium, upstairs, in the dark, and never managing to get far past Sirrus and Achenar's books because they would scare me off, but still loving the freedom of it. Coming back to it years later and managing to get through the whole game, then moving on to the rest of the series: perfect. I still think the first one may be the best, simply because of how completely alone you are: it IS the indirect TropeNamer for BeautifulVoid, after all, and boy is it beautiful. Don't forget Robyn Miller's [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic Crowning Music of Haunting]]. You can just sit somewhere, stare at the world and hear whatever sounds it's making, and be totally at peace...



* Can we please, please get some {{VideoGame/Nancy Drew}} love here? Excellent mystery games for both boys and girls of all ages, which take their audience seriously and have some pretty inventive and intricate storylines. Not to mention the fact that the soundtracks are absolutely [[CrowningMusicofAwesome AMAZING!]]

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* Can we please, please get some {{VideoGame/Nancy Drew}} love here? Excellent mystery games for both boys and girls of all ages, which take their audience seriously and have some pretty inventive and intricate storylines. Not to mention the fact that the soundtracks are absolutely [[CrowningMusicofAwesome [[SugarWiki/AwesomeMusic AMAZING!]]



* I believe that the game ''VideoGame/PlantsVsZombies'' definitely deserves mention. I find it hard to see a single dislikable thing about it. It's a cheerful game with colorful graphics, Amazing music, planty of great humor, several possible strategies, gameplay that will leave you playing for hours, loads of end-game content, and a sequel that wasn't half bad. This is Pop Cap's CrowningMomentOfAwesome. This is the game I recommend to anyone that likes strategy-based games. Oh yeah, not to mention FREAKING CORN POWERED MISSILE LAUNCHERS!

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* I believe that the game ''VideoGame/PlantsVsZombies'' definitely deserves mention. I find it hard to see a single dislikable thing about it. It's a cheerful game with colorful graphics, Amazing music, planty of great humor, several possible strategies, gameplay that will leave you playing for hours, loads of end-game content, and a sequel that wasn't half bad. This is Pop Cap's CrowningMomentOfAwesome.SugarWiki/MomentOfAwesome. This is the game I recommend to anyone that likes strategy-based games. Oh yeah, not to mention FREAKING CORN POWERED MISSILE LAUNCHERS!
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* The ''[[Franchise/JakAndDaxter Jak series]]'' is the greatest series of platformers [[{{@/RandomFanboy}} I]] have ever played. DarkerAndEdgier done ''right'', funny jokes, great story, fantastic graphics that stand up to this day (The Palace sequence high up above the city in the second one still takes my breath away), and best of all, brilliant platforming, which is a rare thing these days.

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* The ''[[Franchise/JakAndDaxter ''[[VideoGame/JakAndDaxter Jak series]]'' is the greatest series of platformers [[{{@/RandomFanboy}} I]] have ever played. DarkerAndEdgier done ''right'', funny jokes, great story, fantastic graphics that stand up to this day (The Palace sequence high up above the city in the second one still takes my breath away), and best of all, brilliant platforming, which is a rare thing these days.
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** I have to say, I like WoW much, much better. I haven't played Guild Wars in something like 6 years, but the biggest problem with it that I had was the 8 ability maximum you could have on your bars. Nothing sucked quite so much as getting an awesome new ability and realizing that you had no room on your bars for it. I'm the kind of person who loves having a ton of options, and GW just wasn't working for me with the extremely limited bar space. Honestly, if it wasn't for that, I would have loved the game.

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** I have to say, I like WoW [=WoW=] much, much better. I haven't played Guild Wars in something like 6 years, but the biggest problem with it that I had was the 8 ability maximum you could have on your bars. Nothing sucked quite so much as getting an awesome new ability and realizing that you had no room on your bars for it. I'm the kind of person who loves having a ton of options, and GW just wasn't working for me with the extremely limited bar space. Honestly, if it wasn't for that, I would have loved the game.
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Fixing red links


* I've never been a big ''MortalKombat'' fan, until ''9'' kame out. I got it as a graduation present, and it ended up replacing ''Marvel vs Kapcom 3'' as my fighter of choice. It has an impressive kast of klassic kombatants, all of which are reasonably balanced (save for Kung Lao) and fun to play as. The story mode was the most well done story mode in any fighter I've played (save for maybe VideoGame/BlazBlue). It really says something about the game when even people who don't like MK will admit that they respect how much effort NRS put into it.
** Aw, hell yeah, there's nothing quite like the visceral thrill of a good fight in MK9 -- satisfying kombos, near-perfect game mechanics, and of kourse, plenty of klaret and kibble flying all over the place during a fatality! My personal favorite is Quan Chi ripping a kombatant's leg off and beating them to death with it and not stopping - the only other game I can think of with satisfaction and cathars - I mean katharsis approaching Netherrealm studio's masterpiece is ''[[VideoGames/BrutalDoom Brutal Doom]]''.

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* I've never been a big ''MortalKombat'' ''Videogame/MortalKombat'' fan, until ''9'' kame out. I got it as a graduation present, and it ended up replacing ''Marvel vs Kapcom 3'' ''Videogame/MarvelvsCapcom3'' as my fighter of choice. It has an impressive kast of klassic kombatants, all of which are reasonably balanced (save for Kung Lao) and fun to play as. The story mode was the most well done story mode in any fighter I've played (save for maybe VideoGame/BlazBlue). It really says something about the game when even people who don't like MK will admit that they respect how much effort NRS put into it.
** Aw, hell yeah, there's nothing quite like the visceral thrill of a good fight in MK9 -- satisfying kombos, near-perfect game mechanics, and of kourse, course, plenty of klaret and kibble flying all over the place during a fatality! My personal favorite is Quan Chi ripping a kombatant's leg off and beating them to death with it and not stopping - the only other game I can think of with satisfaction and cathars - I mean katharsis approaching Netherrealm studio's masterpiece is ''[[VideoGames/BrutalDoom ''[[VideoGame/BrutalDoom Brutal Doom]]''.



** [[@/{{Timeskipper}} I]] couldn't agree more. Saying that Myst's scenary is amazingly stunningly beautiful is just stating the obvious, though it's one of the very few games that are, in my opinion, a form of art. It might sound exaggerated, but I wouldn't have qualms in putting it in the same category as, say, a picture from Raffaello. And the characters are very well written too. Plus, Myst has always occupied an important place in my heart for personal reasons: [[DisappearedDad my father]] loved this game, and introduced me to it when I was only 8 years old. At that time, we didn't really talk much, and I thought he was a boring old man who didn't care about me (yes, [[EntitledBastard I was a bratty kid at the time]]) or my mother. One evening, I saw him playing the first Myst, and it really caught my eye. I asked him what it was, he told me, and I insisted that I wanted to watch. Since that day, every evening me and my mother sat next to him and watched as he played, with a cup of warm chamomile and a fire in the fireplace. Thanks to it, I began seeing him in a different light. Even now, watching him play Myst is still one of the fondest memories I have of him... ugh... sorry... [[DustInMyEye there's something in my eye]]...
* ''VideoGame/{{Myth}}: The Fallen Lords'', by Bungie. Even though the game is 14 years old, [[@/AngryBob I]] maintain that it's the best realtime tactical game ever made. It's challenging and awesome while remembering to be actually fun. Soulblighter may not have been as good, but Bungie packaged the tag editor for the game with it, and there's an active online community for 3rd party material even to this day.

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** [[@/{{Timeskipper}} I]] couldn't agree more. Saying that Myst's scenary is amazingly stunningly beautiful is just stating the obvious, though it's one of the very few games that are, in my opinion, a form of art. It might sound exaggerated, but I wouldn't have qualms in putting it in the same category as, say, a picture from Raffaello. And the characters are very well written too. Plus, Myst has always occupied an important place in my heart for personal reasons: [[DisappearedDad my father]] loved this game, and introduced me to it when I was only 8 years old. At that time, we didn't really talk much, and I thought he was a boring old man who didn't care about me (yes, [[EntitledBastard I was a bratty kid at the time]]) or my mother. One evening, I saw him playing the first Myst, and it really caught my eye. I asked him what it was, he told me, and I insisted that I wanted to watch. Since that day, every evening me and my mother sat next to him and watched as he played, with a cup of warm chamomile and a fire in the fireplace. Thanks to it, I began seeing him in a different light. Even now, watching him play Myst is still one of the fondest memories I have of him... ugh... sorry... [[DustInMyEye [[SandInMyEyes there's something in my eye]]...
* ''VideoGame/{{Myth}}: ''[[VideoGame/MythTheFallenLords Myth: The Fallen Lords'', Lords]]'', by Bungie. Even though the game is 14 years old, [[@/AngryBob I]] maintain that it's the best realtime tactical game ever made. It's challenging and awesome while remembering to be actually fun. Soulblighter may not have been as good, but Bungie packaged the tag editor for the game with it, and there's an active online community for 3rd party material even to this day.



* ''VideoGame/PandorasTower''. No, the gameplay isn't revolutionary, and the story can be a little all over the place, but there is something about the characters I just love. In a lot of games the constant backtracking to cure Elena could feel repetitive, but in this game I honestly want to help her. The friendship between the two main characters, while a gameplay mechanic, feels very natural, and only my urge to [[MultipleEnding attain]] OneHundredPercentCompletion will keep me from trying to [[VideoGameCaringPotential max out the meter every time.]]

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* ''VideoGame/PandorasTower''. No, the gameplay isn't revolutionary, and the story can be a little all over the place, but there is something about the characters I just love. In a lot of games the constant backtracking to cure Elena could feel repetitive, but in this game I honestly want to help her. The friendship between the two main characters, while a gameplay mechanic, feels very natural, and only my urge to [[MultipleEnding [[MultipleEndings attain]] OneHundredPercentCompletion will keep me from trying to [[VideoGameCaringPotential max out the meter every time.]]
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*** Where to begin with VideoGame/GodOfWarIII? Ah yes, the most Epic beginning to any game EVER. From fighting on top of Gaia to spilling a centaur's entrails to killing FUCKING POSEIDON, through HIS EYES. All set to an even MORE epic sountrack than the other games.

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*** Where to begin with VideoGame/GodOfWarIII? ''VideoGame/GodOfWarIII''? Ah yes, the most Epic beginning to any game EVER. From fighting on top of Gaia to spilling a centaur's entrails to killing FUCKING POSEIDON, through HIS EYES. All set to an even MORE epic sountrack than the other games.
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** But the second game... Ooooh baby. Everything got bigger, but not just that - the game served you up a who's who of the best opponents possible from Greek Mythology and had you rip them limb from limb, the extra weapons leading to different playstyles, the time distortion, just improved on everything

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** But the [[VideoGame/GodOfWarII second game...game]]... Ooooh baby. Everything got bigger, but not just that - the game served you up a who's who of the best opponents possible from Greek Mythology and had you rip them limb from limb, the extra weapons leading to different playstyles, the time distortion, just improved on everything



*** Where to begin with God of War 3? Ah yes, the most Epic beginning to any game EVER. From fighting on top of Gaia to spilling a centaur's entrails to killing FUCKING POSEIDON, through HIS EYES. All set to an even MORE epic sountrack than the other games.

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*** Where to begin with God of War 3? VideoGame/GodOfWarIII? Ah yes, the most Epic beginning to any game EVER. From fighting on top of Gaia to spilling a centaur's entrails to killing FUCKING POSEIDON, through HIS EYES. All set to an even MORE epic sountrack than the other games.
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* ''[[VideoGame/ProjectXZone Project X Zone]]'' is the result of Creator/{{Capcom}}, Creator/{{Sega}}, and Creator/BandaiNamcoEntertainment coming together for drinks and saying, "You know what? We should just make the biggest freaking crossover ANY of us have ever done!". And oh man, IS IT BIG! It has characters from over 20 franchises from all 3 companies! Street Fighter, Mega Man X, Tekken, Tales Of Vesperia, Virtua Fighter, Sakura Wars, they're all there! Plus, the gameplay itself is extremely addicting and fun. Being able to perform a flashy-ass combo with the turn of the circle pad and the press of the A Button is [[ShapedLikeItself FLASHY!!!]] Plus, you can put individual characters up with each other to have the ultimate asskicking team! Ever wanted to have Chris and Jill from [[ResidentEvil Resident Evil]] fight alongside what is basically '''[[Franchise/DieHard JOHN]] [[PrecisionFStrike FUCKING]] [[Franchise/DieHard MCCLANE]]''' from Die Hard Arcade? You can do that! Wanted to have Kite and Black Rose from [[Franchise/DotHack .hack]] kick ass with Heihachi Mishima from VideoGame/{{Tekken}}? You can do that as well! The possibilities are damned near endless!

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* ''[[VideoGame/ProjectXZone Project X Zone]]'' is the result of Creator/{{Capcom}}, Creator/{{Sega}}, and Creator/BandaiNamcoEntertainment coming together for drinks and saying, "You know what? We should just make the biggest freaking crossover ANY of us have ever done!". And oh man, IS IT BIG! It has characters from over 20 franchises from all 3 companies! Street Fighter, Mega Man X, Tekken, Tales Of Vesperia, Virtua Fighter, Sakura Wars, they're all there! Plus, the gameplay itself is extremely addicting and fun. Being able to perform a flashy-ass combo with the turn of the circle pad and the press of the A Button is [[ShapedLikeItself FLASHY!!!]] Plus, you can put individual characters up with each other to have the ultimate asskicking team! Ever wanted to have Chris and Jill from [[ResidentEvil Resident Evil]] ''VideoGame/ResidentEvil1'' fight alongside what is basically '''[[Franchise/DieHard JOHN]] [[PrecisionFStrike FUCKING]] [[Franchise/DieHard MCCLANE]]''' from Die Hard Arcade? You can do that! Wanted to have Kite and Black Rose from [[Franchise/DotHack .hack]] kick ass with Heihachi Mishima from VideoGame/{{Tekken}}? You can do that as well! The possibilities are damned near endless!
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Gushed about Iconoclasts

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* ''VideoGame/{{Iconoclasts}}''. Good ''lord'', Iconoclasts is a masterpiece from beginning to end that was completely and totally made by '''[[HolyShitQuotient one guy]]'''. '''''[[PunctuatedForEmphasis ONE. GUY.]]''''' [[Creator/{{Konjak}} Joakim "Konjak" Sandberg]] is a god among men for making this game - the pixel art style and animations, coding, ''music'' - '''by himself''', working on it for nearly a '''[[DevelopmentHell decade.]]'''
** The music itself is ''unparalleled'', and is surprisingly [[EarWorm catchy]]. The art style is ''gorgeous'', and the quirky geometric designs of the main world are actually an [[ChekhovsArmory important plot-point]]. And every once in a while you'll see an itty-bitty animation that would've taken ''hours'' for Konjak to do, something that the player may not see in a dozen playthroughs, that makes this troper {{Squee}} in delight.
** Speaking of the characters, '''''my god''''' do they make the game the glory it is. Every single one is expressive and a joy to see again, whether they be the {{PluckyGirl}} {{SilentProtagonist}} Robin, the {{LeeroyJenkins}}-ing {{PirateGirl}} Mina, or the {{ShelteredAristocrat}} that's a {{JerkWithAHeartOfGold}} with a [[AGodAmI God complex]] Royal. Every single one of them are lovely, memorable characters that have deep-rooted problems that are addressed throughout the story. Even the villains will have you shedding tears for them.

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