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* PintsizedPowerhouse: Stripe, a miniature Deathclaw that shows up in ''Old World Blues'' if you have Wild Wasteland. Despite only coming up to the Courier's knee, he's just as powerful as an alpha male Deathclaw.
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* PainfullySlowProjectile: All plasma weapons have this trait. There's a mod for the plasma rifle that speeds up its projectiles. ''Gun Runner's Arsenal'' adds a similar mod for the plasma pistol.
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** Ulysses was also a TokenEvilTeammate, however according to the developers he can persuaded to serve a different cause completely.

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** Ulysses was also originally designed as a TokenEvilTeammate, however according Legion-affliated companion in the vanilla game. However, instead of being a plain TokenEvilTeammate he would have acted as a sounding board to the developers he can persuaded Courier in regard to serve a the different cause completely.factions, and provided a Legion-sympathetic point of view.
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** [[spoiler: Corporal Betsy.]]

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** [[spoiler: Corporal Betsy.]]Betsy. Unlike usual for this trope, nobody tiptoes around what happened, except possibly Betsy herself, and she does it through pure macho bluster.

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This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes N to R.
-> [[FalloutNewVegas/TropesAToB A-B]]
-> [[FalloutNewVegas/TropesCToD C-D]]
-> [[FalloutNewVegas/TropesEToH E-H]]
-> [[FalloutNewVegas/TropesIToM I-M]]
-> [[FalloutNewVegas/TropesSToZ S-Z]]

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This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes N to R.
->
[[FalloutNewVegas/TropesAToB A-B]]
->
Tropes A-B]] | [[FalloutNewVegas/TropesCToD C-D]]
->
Tropes C-D]] | [[FalloutNewVegas/TropesEToH E-H]]
->
Tropes E-H]] | [[FalloutNewVegas/TropesIToM I-M]]
->
Tropes I-M]] | '''Tropes N-R''' | [[FalloutNewVegas/TropesSToZ S-Z]]
Tropes S-Z]]




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!!!''VideoGame/FalloutNewVegas'' provides examples of the following tropes:

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* RealIsBrown: ''New Vegas'' plays around with this; there's a surprising amount of color in the Mojave Wasteland, especially New Vegas itself but as you approach Camp Forlorn Hope the color is leached out of the setting, making everything appear in shades of dull brown.

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** At the end of the conversation, Dr O asks if they're allowed to move again since his biogel is starting to coagulate, pointing out how the engine makes everything except the person you talk to freeze up.
* RealIsBrown: ''New Vegas'' plays around with this; there's a surprising amount of color in the Mojave Wasteland, especially New Vegas itself but as you approach Camp Forlorn Hope the color is leached out of the setting, making everything appear in shades of dull brown.brown and grey. As you complete quests to [[{{Pun}} restore hope]] to the place, the colors fade back in.
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*** Don't forget to play it on Hardcore mode! Enjoy your stay.
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* RealLifeWritesThePlot: ''Old World Blues'' starts off with a conversation between the various different members of the Think Tank, but due to engine limitations you can only face and speak to Klein. All other characters are voiced through his model too, it is hand-waved as him using a "conference call" function.
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deleted this as a Zero Context Example for the wick cleaning of this trope


* RainbowPimpGear: As usual, a possibility.
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* PaintingTheFourthWall:

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* PaintingTheFourthWall:PaintingTheMedium:
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* RockBeatsLaser: a rebar club, with a concrete-based head, is more powerful and has a higher monetary value than a self-recharging laser rifle.
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** The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[CompleteMonster Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.

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** The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[CompleteMonster Fiends]] Fiends won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.



** Terrifying Presence is essentially made of [[OhCrap pants-shittingly terrifying]] speech checks. Like scaring the dog-helmeted '''[[CompleteMonster Vulpes Inculta]]''', right after he ''slaughtered the entirety of Nipton''.

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** Terrifying Presence is essentially made of [[OhCrap pants-shittingly terrifying]] speech checks. Like scaring the dog-helmeted '''[[CompleteMonster Vulpes Inculta]]''', '''Vulpes Inculta''', right after he ''slaughtered the entirety of Nipton''.
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***Or, of course, a [[FamilyGuy cowboy-astronaut-millionaire...]]
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* OutlawTown: The NCR Correctional Facility run by the convicts who took it over. There is also Vault 3, occupied by the drug-crazed fiends.
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* NeverLiveItDown: InUniverse example. [[spoiler: Cannibal Johnson got his nickname because he '''once''' ate a raider's heart as psychological warfare, in order to scare his buddies into backing away/putting them in shock long enough to run.]]

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* NeverLiveItDown: InUniverse example. [[spoiler: Cannibal Johnson got his nickname because he '''once''' ate took a bite out of a raider's heart as psychological warfare, in order to scare his buddies into backing away/putting them in shock long enough to run.]]
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The Legion punishes homosexuality with death.


** [[spoiler:Caesar and Arcade Gannon]] are extremely similar. Both are or were members of [[spoiler:the Followers of Apocalypse]]. Both lost their fathers at a young age. Both are well educated [[spoiler:to the point of knowing Latin]]. Both believe in the greater good, even if it is at the expense of the individual good ([[spoiler:although Arcade doesn't take it to the same extremes]]). Both prove to be [[spoiler:remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade]].

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** [[spoiler:Caesar and Arcade Gannon]] are extremely similar. Both are or were members of [[spoiler:the Followers of Apocalypse]]. Both lost their fathers at a young age. Both are well educated [[spoiler:to the point of knowing Latin]]. Both believe in the greater good, even if it is at the expense of the individual good ([[spoiler:although Arcade doesn't take it to the same extremes]]). Both prove to be [[spoiler:remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade]].
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* NoobCave: The immediate area surrounding Goodsprings, complete with easy to kill giant geckos and a few bloatflies. Just don't take the north road if you've barely started the game. You [[BorderPatrol probably won't survive.]]

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* NoobCave: The immediate area surrounding Goodsprings, complete with easy to kill giant geckos and a few bloatflies. Just don't take the north road if you've barely started the game. You [[BorderPatrol probably won't survive.]]]] The North road is [[BeefGate passable eventually]] after you've levelled up a bit and gained some heavy weapons.

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* NoobCave: The immediate area surrounding Goodsprings, complete with easy to kill giant geckos and a few bloatflies. Just don't take the north road if you've barely started the game. You [[BorderPatrol probably won't survive.]]
* NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved (possibly in heat), and fixing/sanitizing it took up a good portion of the research budget.



* NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved (possibly in heat), and fixing/sanitizing it took up a good portion of the research budget.

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** Consequently, there is also some from Oblivion, since ''VideoGame/{{Fallout 3}}'' recycled some Oblivion props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion soundtrack recycling. Less than in ''VideoGame/{{Fallout 3}}'' but still.

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** Consequently, there is also some from Oblivion, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', since ''VideoGame/{{Fallout 3}}'' recycled some Oblivion ''Oblivion'' props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion ''Oblivion'' soundtrack recycling. Less than in ''VideoGame/{{Fallout 3}}'' but still.



* PsychopathicManchild: If you read the [[AllThereInTheManual fluff text in the back of the collectors edition guide]], it's revealed that Caesar is pretty much this.
** He also has a pretty impressive moment if you bluntly refuse to serve him.

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* PsychoForHire: Jean-Baptiste Cutting.
* PsychopathicManchild: If you read the [[AllThereInTheManual fluff text in the back of the collectors edition guide]], it's revealed that Caesar is pretty much this.
**
this. He also has a pretty impressive moment if you bluntly refuse to serve him.



** For Vault 34 though this is the case of the inherent flaw (there were just too many guns around and the vault was overpopulated), and even when the Overseer has no interest in the vault experiments, not much could be done. The game was rigged from the start.

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** For Vault 34 though this is the case of the inherent flaw (there were just too many guns around and the vault was overpopulated), and even when the Overseer has no interest in the vault experiments, not much could be done. The game was rigged from the start.



* PyroManiac: Cook-Cook, one of the Fiend Bosses.
* PsychoForHire: Jean-Baptiste Cutting.

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* PyroManiac: Cook-Cook, one of the Fiend Bosses.
* PsychoForHire: Jean-Baptiste Cutting.
Bosses, ''loves'' burning things. And brahmin. And people.



* TheQuisling: [[spoiler:Papa Khan to the Legion. You can show him how that's a bad idea.]]

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* TheQuisling: TheQuisling:
**
[[spoiler:Papa Khan to the Legion. You can show him how that's a bad idea.]]



* RagnarokProofing: An integral part of the ''Fallout'' universe, but the example that truly shines is the Lady. This universe's WW2-era engineers must have been remarkable, [[spoiler: since a B-29 can sit on the bottom of Lake Mead for ''300 years'' and not only be raised intact, but made to fly again by repairing her with spare parts from a museum piece.]]

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* RagnarokProofing: RagnarokProofing:
**
An integral part of the ''Fallout'' universe, but the example that truly shines is the Lady. This universe's WW2-era engineers must have been remarkable, [[spoiler: since a B-29 can sit on the bottom of Lake Mead for ''300 years'' and not only be raised intact, but made to fly again by repairing her with spare parts from a museum piece.]]



* RapeAsDrama: [[spoiler: Corporal Betsy.]]

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* RapeAsDrama: RapeAsDrama:
**
[[spoiler: Corporal Betsy.]]



* RecycledINSPACE: Caesar's Legion is the Romans [-IN POST APOCALYPTIC NEVADA-]!
** [[InsultToRocks The Romans take offense to this horrible slur.]]
* RedOniBlueOni: For the NCR, Colonels Cassandra Moore and James Hsu are red and blue, respectively. For example, Colonel Hsu prefers to resolve the problem with the Kings peacefully by providing supply for The Kings, while Colonel Moore just prefer to [[KillEmAll kill them all.]]

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* RecycledINSPACE: Caesar's Legion is the Romans Roman Empire [-IN POST APOCALYPTIC NEVADA-]!
** [[InsultToRocks
NEVADA-]! ([[InsultToRocks The Romans take offense to this horrible slur.]]
]])
* RedOniBlueOni: RedOniBlueOni:
**
For the NCR, Colonels Cassandra Moore and James Hsu are red and blue, respectively. For example, Colonel Hsu prefers to resolve the problem with the Kings peacefully by providing supply for The Kings, them supplies, while Colonel Moore just prefer to would rather [[KillEmAll kill them all.]]



* RefugeInAudacity: You, Boone, and ED-E storming Caesar's fort and killing everyone inside, Caesar included. Boone even comments on it.
** Lampshaded by Mr New Vegas later, though he was rather surprised on how the assassins evade heavy security even though the truth is you just storm your way in, killing anyone that gets in the way.

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* RefugeInAudacity: You, Boone, and ED-E storming Caesar's fort and killing everyone inside, Caesar included. Boone even comments on it.
**
it. Lampshaded by Mr New Vegas later, though he was rather surprised on how the assassins evade evaded heavy security security, even though the truth is you just storm your way in, killing anyone that gets in the way.



* {{Retcon}}: Used to explain the significant departure from the plasma rifle as seen in previous games to Fallout 3. The classic Plasma Rifle is now the "Plasma Caster", while the new truly rifle-shaped plasma rifle is a format encouraged by a Colonel Moretti. You see the name turn up on the "Future Weapons Today" cover on a loading screen: "Colonel Moretti slams the venerable P-94!" And in several terminals in the Repconn HQ you find a weapons project that was authorized by the same Colonel Moretti and resulted in the [[SuperPrototype Q-35 Matter]] [[FlawedPrototype Modulator]], which appears to be the first functional prototype iteration of the Plasma Rifle as seen in Fallout 3 and as a low-mid tier energy weapon in New Vegas. The explanation for why it shows up on the east coast is easy: The Enclave refined it to field-deployable status it and produced it over there. The reason for its apperance on the West Coast since Fallout 2 could be explained by the Van Graffs or other energy weapon manufacturers salvaging the field-ready plasma rifle design from ruined Enclave bases.
* RetiredBadass: You can recruit a squad of them to aid you in the final battle. [[spoiler:They're ex-Enclave, so they're also [[RetiredMonster Retired]] [[PunchClockVillain Employees of a]] Complete Monster.]]
* RetiredBadassRoundup: The entire quest of "For Auld Lang Syne".
* RetroUniverse: It wouldn't be Fallout without it. Though it manages to not only have a 1950's vibe in it, but also combines that with a late 19th Century Western feeling in the more rural areas outside the Vegas Strip itself.

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* {{Retcon}}: Used to explain the significant departure from the plasma rifle as seen in previous games to Fallout 3. ''Fallout 3''. The classic Plasma Rifle is now the "Plasma Caster", Caster," while the new truly rifle-shaped plasma rifle is a format encouraged by a Colonel Moretti. You see the name turn up on the "Future Weapons Today" cover on a loading screen: "Colonel Moretti slams the venerable P-94!" And in several terminals in the Repconn HQ you find a weapons project that was authorized by the same Colonel Moretti and resulted in the [[SuperPrototype Q-35 Matter]] [[FlawedPrototype Modulator]], which appears to be the first functional prototype iteration of the Plasma Rifle as seen in Fallout 3 ''Fallout 3'' and as a low-mid tier energy weapon in New Vegas.''New Vegas''. The explanation for why it shows up on the east coast is easy: The Enclave refined it to field-deployable status it and produced it over there. The reason for its apperance appearance on the West Coast since Fallout 2 ''Fallout 2'' could be explained by the Van Graffs or other energy weapon manufacturers salvaging the field-ready plasma rifle design from ruined Enclave bases.
* RetiredBadass: You can recruit a squad of them to aid you in the final battle. [[spoiler:They're ex-Enclave, so they're also [[RetiredMonster Retired]] [[PunchClockVillain Employees Employees]] of a]] a Complete Monster.]]
* RetiredBadassRoundup: The entire entirety of the quest of "For Auld Lang Syne".
Syne."
* RetroUniverse: RetroUniverse:
**
It wouldn't be Fallout without it. Though it manages to not only have a 1950's vibe in it, but also combines that with a late 19th Century Western feeling in the more rural areas outside the Vegas Strip itself.



* RobotBuddy: ED-E. Flies, allows you to spot enemies from ''really'' far away... And kick some ass with his laser while playing a bugle sound.
** Invoked with the MkII Stealth Suits AI from Old World Bues, a slavishly loyal and eager to please RobotGirl, who whines when you put her away and sadly asks "Will you love me if I help you hide?" when you put her on. She also feeds you Stimpaks and Med-X when you're hurt.
** The appliances in Big MTs "Sink" facility.
* RomanticismVersusEnlightenment: Caesar's Legion (Romanticism) versus NCR (Enlightenment)
* {{Robosexual}}: [[CrowningMomentOfFunny The owner of the Atomic Wranger.]]

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* RobotBuddy: RobotBuddy:
**
ED-E. Flies, allows you to spot enemies from ''really'' far away... And kick some ass with his laser while playing a bugle sound.
** Invoked with the MkII [=MkII=] Stealth Suits Suit's AI from Old ''Old World Bues, Blues'', a slavishly loyal and eager to please RobotGirl, who whines when you put her away and sadly asks "Will you love me if I help you hide?" when you put her on. She also feeds you Stimpaks and Med-X when you're hurt.
** The appliances in the Big MTs [=MT=] "Sink" facility.
facility can all speak and offer useful services.
* RomanticismVersusEnlightenment: Caesar's Legion (Romanticism) versus NCR (Enlightenment)
* {{Robosexual}}: [[CrowningMomentOfFunny
{{Robosexual}}:
** [[Funny/FalloutNewVegas
The owner of the Atomic Wranger.]]



** '''ASSUME THE POSITION.'''

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** -->'''F.I.S.T.O.''': '''ASSUME THE POSITION.''''''
* RomanticismVersusEnlightenment: Caesar's Legion (Romanticism) versus NCR (Enlightenment).



* RuleOfThree: Quest-givers give three tasks, with few exceptions.

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* RuleOfThree: RuleOfThree:
**
Quest-givers give three tasks, with few exceptions.exceptions.
** Barring [[spoiler:a Yes-Man supported Courier]], there are three major power blocs in the Mojave -- the NCR, the Legion, and Mr. House.

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* NationalWeapon: The tribes in the Honest Hearts DLC each have a signature weapon. The Whitelegs use Submachine Guns, the Dead Horses use War Clubs, the Sorrows use Yao Guai Gauntlets, and the New Canaanites use .45 pistols.
* {{Nerf}}: Many of the low-level energy weapons were practically useless before the 1.2.31X patch, doing far too little damage to be of any worth. Also, the Hunting Rifle in ''Fallout 3'' had low damage mitigating its usefulness despite its plentiful ammunition; something that was rectified in ''New Vegas'', that being both the damage and the ammo supply. Also, the Sniper Rifle, with its 5x [[CriticalHit crit chance multiplier]] all but guaranteeing crits outside of sneak attacks, was toned down in the same patch that de-nerfed the low-tier energy weapons. Not to mention That Gun, the .223 pistol from ''Film/BladeRunner''. It was by far the best pistol in the 1st and 2nd games. Now it's not even as strong as the default 10mm pistol you get an hour into the game (but what it lacks in raw damage it makes up by being able to load the best armor-piercing pistol ammunition in the game).

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* NationalWeapon: The tribes in the Honest Hearts ''Honest Hearts'' DLC each have a signature weapon. The Whitelegs use Submachine Guns, the Dead Horses use War Clubs, the Sorrows use Yao Guai Gauntlets, and the New Canaanites use .45 pistols.
* {{Nerf}}: {{Nerf}}:
**
Many of the low-level energy weapons were practically useless before the 1.2.31X patch, doing far too little damage to be of any worth. Also, the Hunting Rifle in ''Fallout 3'' had low damage mitigating its usefulness despite its plentiful ammunition; something that was rectified in ''New Vegas'', that being both the damage and the ammo supply. Also, the Sniper Rifle, with its 5x [[CriticalHit crit chance multiplier]] all but guaranteeing crits outside of sneak attacks, was toned down in the same patch that de-nerfed the low-tier energy weapons. Not to mention That Gun, the .223 pistol from ''Film/BladeRunner''. It was by far the best pistol in the 1st and 2nd games. Now it's not even as strong as the default 10mm pistol you get an hour into the game (but what it lacks in raw damage it makes up by being able to load the best armor-piercing pistol ammunition in the game).



* NeverTrustATrailer: The [[http://www.youtube.com/watch?v=epFupigyIN8 Blue Moon trailer]] features a gorgeous view of a fully illuminated New Vegas in the background. In the actual game, however, only the four casinos are actually lit up. The trailer, as well as some bits in the intro narration, suggest that Obsidian might have intended New Vegas to be a completely pristine pre-war city. In the actual game, it is revealed that the city had undergone centuries of dilapidation until Mr. House decided to repair the casinos as a means of welcoming the NCR.
** The Limits of the game engine might have something to do with this, as the game's intro also shows Vegas as a near pristine pre-war city.

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* NeverTrustATrailer: The [[http://www.youtube.com/watch?v=epFupigyIN8 Blue Moon trailer]] features a gorgeous view of a fully illuminated New Vegas in the background. In the actual game, however, only the four casinos are actually lit up. The trailer, as well as some bits in the intro narration, suggest that Obsidian might have intended New Vegas to be a completely pristine pre-war city. In the actual game, it is revealed that the city had undergone centuries of dilapidation until Mr. House decided to repair the casinos as a means of welcoming the NCR.
**
NCR.\\\
The Limits of the game engine might have something to do with this, as the game's intro also shows Vegas as a near pristine pre-war city.



* NiceJobBreakingItHero: If you [[spoiler:kill or incapacitate Mr. House. You'll receive a message saying "A great tragedy has befallen mankind" '''and''' take a large karma hit. It's essentially some post-mortem ego-stroking]]. (Check the bottom of the note if you don't believe us). Caeser even says how House was 'full of himself' after reading through the note if the player chooses to return to him after killing House.
** Also gets rather ham-fisted in Lonesome Road, where it's made clear, in no uncertain terms, [[spoiler:that YOU are the reason The Divide, touted as humanity's best chance at recovery, is now nothing more than an Irradiated crack in the ground, thanks to the EarthShatteringKaboom you set off. [[YouBastard Thanks a lot, asshole.]]]]
*** [[spoiler: Though it should be noted that only person who considered it humanity's best chance at recovery was Ullysses and he's all kinds of crazy. And it's not as if youmeant to do it.]]

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
**
If you [[spoiler:kill or incapacitate Mr. House. You'll receive a message saying "A great tragedy has befallen mankind" '''and''' take a large karma hit. It's essentially some post-mortem ego-stroking]]. (Check the bottom of the note if you don't believe us). Caeser even says how House was 'full of himself' after reading through the note if the player chooses to return to him after killing House.
** Also gets rather ham-fisted in Lonesome Road, where it's made clear, in no uncertain terms, [[spoiler:that YOU are the reason The Divide, touted as humanity's best chance at recovery, is now nothing more than an Irradiated crack in the ground, thanks to the EarthShatteringKaboom you set off. [[YouBastard Thanks a lot, asshole.]]]]
*** [[spoiler:
]] spoiler: Though it should be noted that only person who considered it humanity's best chance at recovery was Ullysses Ulysses and he's all kinds of crazy. And it's not as if youmeant you ''meant'' to do it.]]



* NintendoHard: The game gives you the option of ''Hardcore Mode'', which simulates the post-apocalyptic experience. What does this mean? You have to [[ThisIsReality eat, drink, and sleep regularly to survive]]. Ammo has weight. Stimpacks heal over time instead of instantly. They also can't heal limbs any more; you need a doctor's bag or and actual doctor for that. That said, doing this is at best a minor annoyance for a decent player: there is more than enough food, water, and beds to cover your needs. The only thing in short supply is doctor's bags, which can be supplemented cheaply by actual doctors.

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* NintendoHard: NintendoHard:
**
The game gives you the option of ''Hardcore Mode'', which simulates the post-apocalyptic experience. What does this mean? You have to [[ThisIsReality eat, drink, and sleep regularly to survive]]. Ammo has weight. Stimpacks heal over time instead of instantly. They also can't heal limbs any more; you need a doctor's bag or and actual doctor for that. That said, doing this is at best a minor annoyance for a decent player: there is more than enough food, water, and beds to cover your needs. The only thing in short supply is doctor's bags, which can be supplemented cheaply by actual doctors.



* [[NoCampaignForTheWicked No Campaign or Companions For the Wicked]]: The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[CompleteMonster Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.

to:

* [[NoCampaignForTheWicked No Campaign or Companions For the Wicked]]: Wicked]]:
**
The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[CompleteMonster Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.



** WordOfGod also alluded to this concerning Joshua Graham--his VideoGame/FalloutVanBuren counterpart, The Hanged Man, was a TokenEvilTeammate played quite straight, with great stats, but severe social consequences for bringing him along. For his appearance in ''Honest Hearts'', this was deemed too bland a character, and wouldn't be interesting. Considering how conflicted he is when you meet him, this was clearly the correct move.

to:

** WordOfGod also alluded to this concerning Joshua Graham--his VideoGame/FalloutVanBuren ''VideoGame/FalloutVanBuren'' counterpart, The Hanged Man, was a TokenEvilTeammate played quite straight, with great stats, but severe social consequences for bringing him along. For his appearance in ''Honest Hearts'', this was deemed too bland a character, and wouldn't be interesting. Considering how conflicted he is when you meet him, this was clearly the correct move.



* NoCelebritiesWereHarmed: Mr. House basically ''is'' Howard Hughes. WordOfGod even lampshaded it.

to:

* NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
**
Mr. House basically ''is'' Howard Hughes. WordOfGod even lampshaded it.



* NoFairCheating: Have the PC version and used the console? ''No achievements for you!''
** [[EpicFail Even if you do it to fix a]] GameBreakingBug. Achievements can re-enabled by saving and quitting, then going back to the game.

to:

* NoFairCheating: NoFairCheating:
**
Have the PC version and used the console? ''No achievements for you!''
**
you!'' [[EpicFail Even if you do it to fix a]] GameBreakingBug. Achievements [[note]]Fortunately, achievements can re-enabled by saving and quitting, then going back to the game.[[/note]]



* NonStandardGameOver: In Dead Money [[spoiler: if you access Sinclair's personal account in the Sierra Madre Vault [[TooDumbToLive even though a previous text clearly says doing so will permanently and irreversibly lock the vault door]], you get a message (addressed to Domino) saying you are [[FateWorseThanDeath trapped in the vault]] [[AndIMustScream with absolutely no way to get out]], and an ending slide plays saying the Courier died inside the vault and was turned into a hologram.]]
** Also in Dead Money, [[spoiler: you can join Father Elijah and unleash the cloud upon the Mojave Wasteland, killing everyone.]]
* NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved, and fixing it took up a good portion of the research budget.
** Hinted to cyberdogs in heat and measures taken to sterilize the place after the dogs had their mating season.
* NonActionGuy: The idea behind the Good Natured trait. Your combat skills take a hit, but a whole bunch of non-combat skills get a boost, and since you have the option of getting a couple of party members to do the fighting for you, you can still survive when violence becomes necessary. That also does not prevent you from [[TookALevelInBadass taking a level in badass]] by putting skill points appropriately.

to:

* NonStandardGameOver: NonStandardGameOver:
**
In Dead ''Dead Money [[spoiler: ''[[spoiler: if you access Sinclair's personal account in the Sierra Madre Vault [[TooDumbToLive even though a previous text clearly says doing so will permanently and irreversibly lock the vault door]], you get a message (addressed to Domino) saying you are [[FateWorseThanDeath trapped in the vault]] [[AndIMustScream with absolutely no way to get out]], and an ending slide plays saying the Courier died inside the vault and was turned into a hologram.]]
** Also in Dead Money, ''Dead Money'', [[spoiler: you can join Father Elijah and unleash the cloud upon the Mojave Wasteland, killing everyone.]]
* NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved, and fixing it took up a good portion of the research budget.
NonActionGuy:
** Hinted to cyberdogs in heat and measures taken to sterilize the place after the dogs had their mating season.
* NonActionGuy:
The idea behind the Good Natured trait. Your combat skills take a hit, but a whole bunch of non-combat skills get a boost, and since you have the option of getting a couple of party members to do the fighting for you, you can still survive when violence becomes necessary. That also does not prevent you from [[TookALevelInBadass taking a level in badass]] later on by putting skill points appropriately.



** Even better, the ''Old World Blues'' DLC has the [[TheAce Skilled]] trait, which gives you +5 to all skills at the cost of a -10% exp gain. Combined with the Good Natured Trait, this is a net gain of +10 to a lot of skills while also removing the -5 penalty to your combat skills. The experience loss can be negated by a perk which you can get at second level.
*** Sort of. The 10% penalty is applied first, then the 10% bonus is applied to the intermediate calculation, giving a net loss of 1% XP (1*.9*1.1=.99).

to:

** Even better, the ''Old World Blues'' DLC has the [[TheAce Skilled]] trait, which gives you +5 to all skills at the cost of a -10% exp gain. Combined with the Good Natured Trait, this is a net gain of +10 to a lot of skills while also removing the -5 penalty to your combat skills. The experience loss can be almost fully negated by a perk which you can get at second level.
*** Sort of. The
level.[[note]]The 10% penalty is applied first, then the 10% bonus is applied to the intermediate calculation, giving a net loss of 1% XP (1*.9*1.1=.99).[[/note]]



* NoOSHACompliance: Standard for the course in the Fallout verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading[=/=]unloading platform, just in the middle of the tracks.

to:

* NoOSHACompliance: NoOSHACompliance:
**
Standard for the course in the Fallout ''Fallout'' verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading[=/=]unloading platform, just in the middle of the tracks.



*** Followed through in many other cases where toxic waste is dumped in places such as a fire station. The REPCONN headquarters' tour guide also lampshades this by constantly reassuring you that no safety measures are required for toxic waste dumps because "nothing bad will ever happen."
* NoTellMotel: Bison Steve was this BEFORE the war. You find a ransom note. A skeleton on the bed next to a blood stain that's at chest level then another skeleton in the tub with a knife and surrounded by drugs. Murder-suicide, anyone?
** Maybe it's a StealthPun, since the real-world equivalent is "[[TheSilenceOfTheLambs Buffalo Bill's]]".
* NotSoDifferent: [[spoiler:Caesar and Arcade Gannon]] are extremely similar. Both are or were members of [[spoiler:the Followers of Apocalypse]]. Both lost their fathers at a young age. Both are well educated [[spoiler:to the point of knowing Latin]]. Both believe in the greater good, even if it is at the expense of the individual good ([[spoiler:although Arcade doesn't take it to the same extremes]]). Both prove to be [[spoiler:remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade]].

to:

*** ** Followed through in many other cases where toxic waste is dumped in places such as a fire station. The REPCONN headquarters' tour guide also lampshades this by constantly reassuring you that no safety measures are required for toxic waste dumps because "nothing bad will ever happen."
* NoTellMotel: Bison Steve was this BEFORE the war. You find a ransom note. A skeleton on the bed next to a blood stain that's at chest level then another skeleton in the tub with a knife and surrounded by drugs. Murder-suicide, anyone?
** Maybe it's
anyone? Might be a StealthPun, since the real-world equivalent is "[[TheSilenceOfTheLambs Buffalo Bill's]]".
* NotSoDifferent: NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved (possibly in heat), and fixing/sanitizing it took up a good portion of the research budget.
* NotSoDifferent:
**
[[spoiler:Caesar and Arcade Gannon]] are extremely similar. Both are or were members of [[spoiler:the Followers of Apocalypse]]. Both lost their fathers at a young age. Both are well educated [[spoiler:to the point of knowing Latin]]. Both believe in the greater good, even if it is at the expense of the individual good ([[spoiler:although Arcade doesn't take it to the same extremes]]). Both prove to be [[spoiler:remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade]].



* NPCScheduling: In the ''Lonesome Road'' addon, there are many instances where you will find a cache of goodies and opening it or merely approaching it will cause a group of angry npcs to kill you. It helps immensely to lay frag mines down in the entrances to buildings [[ProperlyParanoid before you go in]].

to:

* NPCScheduling: NPCScheduling:
**
In the ''Lonesome Road'' addon, there are many instances where you will find a cache of goodies and opening it or merely approaching it will cause a group of angry npcs [=NPCs=] to kill you. It helps immensely to lay frag mines down in the entrances to buildings [[ProperlyParanoid before you go in]].



** If you tell the lone NCR Ranger attempting to use a bunker as a safehouse that the Brotherhood of Steel have you hostage - "Ha, ha, not a slaver collar... hey, what's that noise?" [[spoiler:Three angry paladins in T-51b armor, that's what.]]

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** If you tell the lone NCR Ranger attempting to use a bunker as a safehouse that the Brotherhood of Steel have you hostage - -- "Ha, ha, not a slaver collar... hey, what's that noise?" [[spoiler:Three angry paladins in T-51b armor, that's what.]]



* OmnicidalManiac: The [[http://www.youtube.com/watch?v=ibOkPx_Ej30 Toaster]]. . No, you don't need to have Wild Wasteland enabled to see this.

to:

* OmnicidalManiac: The [[http://www.youtube.com/watch?v=ibOkPx_Ej30 Toaster]]. . No, you don't need to have Wild Wasteland enabled to see this.



* OneManArmy: The pro-NCR path more or less requires you to be this. Even if you aren't following that path, a high-level character with the right equipment can literally be this.
** Ranger Stella, one of the possible opponent in the arena. She apparently refused to be given a machete in the arena, prefering to fight with just her bare hands, and she wasted just about anyone thrown at her, from slaves and recruit legionaries up to veteran legionaries and an elite centurion. When you fight her, she can cripple limbs with one hit.
** Randall Clark, the Survivalist, wiped out most of the cannibalistic Vault 22 dwellers who killed the Spanish refugees he was watching over, at first by guerilla warfare which led him being called the [[RedBaron Evil Spirit]] by them.

to:

* OneManArmy: OneManArmy:
**
The pro-NCR path more or less requires you to be this. Even if you aren't following that path, a high-level character with the right equipment can literally be this.
** Ranger Stella, one of the possible opponent in the arena. She apparently refused to be given a machete in the arena, prefering preferring to fight with just her bare hands, and she wasted just about anyone thrown at her, from slaves and recruit legionaries up to veteran legionaries and an elite centurion. When you fight her, she can cripple limbs with one hit.
** Randall Clark, the Survivalist, wiped out most of the cannibalistic Vault 22 dwellers who through guerrilla warfare after they killed the Spanish refugees he was watching over, at first by guerilla warfare which led over. The Vault dwellers took to calling him being called the [[RedBaron Evil Spirit]] by them.Spirit]].



* OohMeAccentsSlipping: Sort of. One minor Frumentarius that you meet greets you for the first time with "Hail Caesar" (hard C) and the very next sentence says it again, this time with a soft C.

to:

* OohMeAccentsSlipping: OohMeAccentsSlipping:
**
Sort of. One minor Frumentarius that you meet greets you for the first time with "Hail Caesar" (hard C) and the very next sentence says it again, this time with a soft C.



** "Numbness will subside in several minutes."

to:

** --> "Numbness will subside in several minutes."



* OutlawCouple: Vikki and Vance, who, according to the claims of the robot that works as a tour guide in their museum, were not copycats of the former {{Trope Namer}}s, as they began their own "crime spree" two days before Bonnie and Clyde began theirs. The pair's crimes were, however, pretty low key, and consisted mostly of shoplifting and con artistry. Their story still ends in a tragedy as they were unfortunate enough to caught in the massive crossfire between the police and a bunch of bank robbers, which resulted in them getting shot to pieces.
** A couple of idiots try to emulate them by stealing their clothes and gun, but it's pretty easy to convince them how badly this will go.
* OutscareTheEnemy: This can work against Caesar's legion on one occasion. [[spoiler:There's a quest where you can be hired by the NCR to help interrogate a Legion officer they've captured. If your character has a high enough intelligence or charisma, then the best solution is to convince him you're a Legion assassin sent to punish him for allowing himself to be captured. He's obviously more afraid of the Legion than the NCR, and in his panic and indignation he lists everything he'd done for the Legion lately, which is exactly what the NCR wanted to know.]]

to:

* OutlawCouple: Vikki and Vance, who, according to the claims of the robot that works as a tour guide in their museum, were not copycats of the former {{Trope Namer}}s, as they began their own "crime spree" two days before Bonnie and Clyde began theirs. The pair's crimes were, however, pretty low key, and consisted mostly of shoplifting and con artistry. Their story still ends in a tragedy as they were unfortunate enough to caught in the massive crossfire between the police and a bunch of bank robbers, which resulted in them getting shot to pieces.
**
pieces.\\
A couple of idiots try to emulate them by stealing their clothes and gun, but it's pretty easy to convince them how badly this will go.
* OutscareTheEnemy: OutscareTheEnemy:
**
This can work against Caesar's legion on one occasion. [[spoiler:There's a quest where you can be hired by the NCR to help interrogate a Legion officer they've captured. If your character has a high enough intelligence or charisma, then the best solution is to convince him you're a Legion assassin sent to punish him for allowing himself to be captured. He's obviously more afraid of the Legion than the NCR, and in his panic and indignation he lists everything he'd done for the Legion lately, which is exactly what the NCR wanted to know.]]



*** North Vegas has a similar instance with a Speech check. You need to scare off some squatters. After you ask nicely and they refuse, you can inform them that you only ask ''once''. Later on in the same mission, squatters in the sewers can be made to fear a mob bearing down on them if they continue to make trouble.

to:

*** ** North Vegas has a similar instance with a Speech check. You need to scare off some squatters. After you ask nicely and they refuse, you can inform them that you only ask ''once''. Later on in the same mission, squatters in the sewers can be made to fear a mob bearing down on them if they continue to make trouble.



* PaintingTheFourthWall: Obsidian addressed complaints about ''Dead Money'' in regards to personal item whereabouts and the ability to return in the newest DLC, among others:

to:

* PaintingTheFourthWall: PaintingTheFourthWall:
**
Obsidian addressed complaints about ''Dead Money'' in regards to personal item whereabouts and the ability to return in the newest DLC, among others:



** OWB's epilogue actually calls the player out if they rush through the main quest, since several of the good endings rely on you reaching every location and finding every single upgrade for the Sink personalities.

to:

** OWB's The ''Old World Blues'' epilogue actually calls the player out if they rush through the main quest, since several of the good endings rely on you reaching every location and finding every single upgrade for the Sink personalities.



* ParanoiaFuel: [[invoked]] Vault 19 was designed to induce paranoia in its citizens through purely psychological methods. The vault is split into Red and Blue sides with an Overseer for either side, and the actions they undertake to drive the residents insane include making the air vents turn up for five minutes at a precise team every night, making lights outside corridors blink in apparent morse code, and assuring residents who notice these little anomalies that it's just their imagination and nothing is wrong. The vault being split into two sides naturally makes them suspicious of the other as well, and as the journal entries and computer logs will attest, it spirals into total insanity.
* ThePasswordIsAlwaysSwordfish: Every password you steal is always something very silly or at least words that can be found in a dictionary. Such as 123456789 for Raul's cell. All hackable terminals all have passwords in the form of words which can be found in most dictionaries.
** Seemingly averted on the HELIOS ONE terminal passwords, where the two terminals have super long passwords with seemingly random letters and numbers, until you find out that the number sequences can be converted from hexadecimal into ASCII, producing the phrases "My voice is my passport" and "Too many secrets"—both encoded phrases from the movie {{Sneakers}}.

to:

* ParanoiaFuel: [[invoked]] Vault 19 was designed to induce paranoia in its citizens through purely psychological methods. The vault is split into Red and Blue sides with an Overseer for either side, and the actions they undertake to drive the residents insane include making the air vents turn up for five minutes at a precise team every night, making lights outside corridors blink in apparent morse Morse code, and assuring residents who notice these little anomalies that it's just their imagination and nothing is wrong. The vault being split into two sides naturally makes them suspicious of the other as well, and as the journal entries and computer logs will attest, it spirals into total insanity.
* ThePasswordIsAlwaysSwordfish: ThePasswordIsAlwaysSwordfish:
**
Every password you steal is always something very silly or at least words that can be found in a dictionary. Such as 123456789 for Raul's cell. All hackable terminals all have passwords in the form of words which can be found in most dictionaries.
** Seemingly averted on the HELIOS ONE terminal passwords, where the two terminals have super long passwords with seemingly random letters and numbers, until you find out that the number sequences can be converted from hexadecimal into ASCII, producing the phrases "My voice is my passport" and "Too many secrets"—both encoded phrases from the movie {{Sneakers}}.''Film/{{Sneakers}}''.



* PointOfNoReturn: Once you choose to undertake the [[spoiler:attack on the Hoover Dam]] mission there's no turning back, though the game does at least warn you about this, unlike the corresponding situation in ''Fallout 3''. Strangely enough, it doesn't seem as if Obsidian took on-board the criticism of the fact that you couldn't play past the final level of ''Fallout 3'' (at least not until the "Broken Steel" DLC was released), as the game ends once you defeat the final boss(es).

to:

* PointOfNoReturn: PointOfNoReturn:
**
Once you choose to undertake the [[spoiler:attack on the Hoover Dam]] mission there's no turning back, though the game does at least warn you about this, unlike the corresponding situation in ''Fallout 3''. Strangely enough, it doesn't seem as if Obsidian took on-board the criticism of the fact that you couldn't play past the final level of ''Fallout 3'' (at least not until the "Broken Steel" DLC was released), as the game ends once you defeat the final boss(es).



* PowerFist: The [[ExactlyWhatItSaysOnTheTin Power Fist]] makes a comeback, but the big daddy of them in the game is the Ballistic Fist: a glove with a [[MoreDakka SHOTGUN]] attached to it which triggers on contact. [[RuleOfCool AWESOME!]]
** It's Veronica's WeaponOfChoice.

to:

* PowerFist: PowerFist:
**
The [[ExactlyWhatItSaysOnTheTin Power Fist]] makes a comeback, but the big daddy of them in the game is the Ballistic Fist: a glove with a [[MoreDakka SHOTGUN]] attached to it which triggers on contact. [[RuleOfCool AWESOME!]]
** It's Power Fists and other brawling weapons are Veronica's WeaponOfChoice.



* PraetorianGuard: Caesar's personal guards; they are even called that in the game.

to:

* PraetorianGuard: PraetorianGuard:
**
Caesar's personal guards; they are even called that in the game.



* ProperlyParanoid: Mr. House believes that it is only a matter of time before the NCR betrays him and use military force to annex New Vegas. The NCR on the other hand thinks that Mr. House will use his robot army to betray the Republic and drive them out of the region after they defeat the Legion at Hoover Dam. They were both correct.

to:

* ProperlyParanoid: ProperlyParanoid:
**
Mr. House believes that it is only a matter of time before the NCR betrays him and use military force to annex New Vegas. The NCR on the other hand thinks that Mr. House will use his robot army to betray the Republic and drive them out of the region after they defeat the Legion at Hoover Dam. They were both correct.



* PropRecycling: Lots from VideoGame/{{Fallout 3}}.
** Consequently, there is also some from Oblivion, since VideoGame/{{Fallout 3}} recycled some Oblivion props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion soundtrack recycling. Less than in VideoGame/{{Fallout 3}} but still.
* PstandardPsychicPstance: The holograms in Dead Money will do this before attacking.

to:

* PropRecycling: PropRecycling:
**
Lots from VideoGame/{{Fallout 3}}.
''VideoGame/{{Fallout 3}}''.
** Consequently, there is also some from Oblivion, since VideoGame/{{Fallout 3}} ''VideoGame/{{Fallout 3}}'' recycled some Oblivion props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion soundtrack recycling. Less than in VideoGame/{{Fallout 3}} ''VideoGame/{{Fallout 3}}'' but still.
* PstandardPsychicPstance: The holograms in Dead Money ''Dead Money'' will do this before attacking.
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*** [[spoiler: Though it should be noted that only person who considered it humanity's best chance at recovery was Ullysses and he's all kinds of crazy. And it's not as if youmeant to do it.]]
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Added: 85

Changed: 81

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'''Courier:''' If you stole my brain, then how the hell am I still functioning?\\

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-->
'''Courier:''' If you stole my brain, then how the hell am I still functioning?\\
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** Averted hard in Honest Hearts. Zion Valley is full of life and bright colors.
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** Potentially averted, as there is a way to bypass the Deathclaws and [[GameBreaker get to the Vegas strip at level 1]]. [[NintendoHard Good]] [[TrialAndErrorGameplay luck]].

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** Potentially averted, as there is a way to bypass the Deathclaws and [[GameBreaker get to the Vegas strip at level 1]]. [[NintendoHard ''[[NintendoHard Good]] [[TrialAndErrorGameplay luck]].''

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** Potentially averted, as there is a way to bypass the Deathclaws and [[GameBreaker get to the Vegas strip at level 1]]. [[NintendoHard Good]] [[TrialAndErrorGameplay luck]].
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-> [[FalloutNewVegas/TropesHToM I-M]]
-> [[FalloutNewVegas/TropesNToR S-Z]]

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-> [[FalloutNewVegas/TropesHToM [[FalloutNewVegas/TropesIToM I-M]]
-> [[FalloutNewVegas/TropesNToR [[FalloutNewVegas/TropesSToZ S-Z]]
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This page covers tropes found in ''VideoGame/FalloutNewVegas'', tropes N to R.
-> [[FalloutNewVegas/TropesAToB A-B]]
-> [[FalloutNewVegas/TropesCToD C-D]]
-> [[FalloutNewVegas/TropesEToH E-H]]
-> [[FalloutNewVegas/TropesHToM I-M]]
-> [[FalloutNewVegas/TropesNToR S-Z]]

----

[[foldercontrol]]

[[folder:N]]
* NationalWeapon: The tribes in the Honest Hearts DLC each have a signature weapon. The Whitelegs use Submachine Guns, the Dead Horses use War Clubs, the Sorrows use Yao Guai Gauntlets, and the New Canaanites use .45 pistols.
* {{Nerf}}: Many of the low-level energy weapons were practically useless before the 1.2.31X patch, doing far too little damage to be of any worth. Also, the Hunting Rifle in ''Fallout 3'' had low damage mitigating its usefulness despite its plentiful ammunition; something that was rectified in ''New Vegas'', that being both the damage and the ammo supply. Also, the Sniper Rifle, with its 5x [[CriticalHit crit chance multiplier]] all but guaranteeing crits outside of sneak attacks, was toned down in the same patch that de-nerfed the low-tier energy weapons. Not to mention That Gun, the .223 pistol from ''Film/BladeRunner''. It was by far the best pistol in the 1st and 2nd games. Now it's not even as strong as the default 10mm pistol you get an hour into the game (but what it lacks in raw damage it makes up by being able to load the best armor-piercing pistol ammunition in the game).
** On the flip side, the missile launcher now does hellacious damage since the patch, making it a true BFG.
** On the recent patch, the minigun, service rifle, and assault carbine are de-nerfed as well, with the default armor piercing nature of the 5mm ammo and the Grunt perk in Honest Hearts. However, the Varmint Rifle got nerfed hard since it gets the damage decrease of the Service Rifle without the rate of fire boost, that it is almost impossible to kill anything with it in a single VATS round.
** The Feral Ghoul Reavers got nerfed massively as well. In Broken Steel, they were one of the nastiest enemies in the game, with health to rival a Super Mutant Overlord and a deadly ranged attack. Now, their health got cut significantly and they lost the ranged attack. They're still extremely dangerous, but not as ridiculous as they were.
* NeverFoundTheBody: [[spoiler: Joshua Graham, the previous Legate of Caesar's Legion, whom Caesar ordered to be set on fire and cast into the Grand Canyon after losing the first battle of Hoover Dam]]. He is so widely speculated to be alive that Caesar has forbidden his name to be spoken, mostly due to his reputation as the ultimate ImplacableMan who miraculously survived fatal wounds on an almost regular basis.
* NeverLiveItDown: InUniverse example. [[spoiler: Cannibal Johnson got his nickname because he '''once''' ate a raider's heart as psychological warfare, in order to scare his buddies into backing away/putting them in shock long enough to run.]]
* NeverMessWithGranny: Lily, a Nightkin supermutant who is roughly 250 years old and alternates between talking about her grandchildren and chopping enemies in half with a [[{{BFS}} helicopter blade]]. And she has [[FunnySchizophrenia a split personality where she blames all her violent tendencies on "Leo".]]
* NeverTrustATrailer: The [[http://www.youtube.com/watch?v=epFupigyIN8 Blue Moon trailer]] features a gorgeous view of a fully illuminated New Vegas in the background. In the actual game, however, only the four casinos are actually lit up. The trailer, as well as some bits in the intro narration, suggest that Obsidian might have intended New Vegas to be a completely pristine pre-war city. In the actual game, it is revealed that the city had undergone centuries of dilapidation until Mr. House decided to repair the casinos as a means of welcoming the NCR.
** The Limits of the game engine might have something to do with this, as the game's intro also shows Vegas as a near pristine pre-war city.
* NewMeat - 10 of Spades. He's called that, because he's too green to earn Ace of Spades as his callsign.
* NiceJobBreakingItHero: If you [[spoiler:kill or incapacitate Mr. House. You'll receive a message saying "A great tragedy has befallen mankind" '''and''' take a large karma hit. It's essentially some post-mortem ego-stroking]]. (Check the bottom of the note if you don't believe us). Caeser even says how House was 'full of himself' after reading through the note if the player chooses to return to him after killing House.
** Also gets rather ham-fisted in Lonesome Road, where it's made clear, in no uncertain terms, [[spoiler:that YOU are the reason The Divide, touted as humanity's best chance at recovery, is now nothing more than an Irradiated crack in the ground, thanks to the EarthShatteringKaboom you set off. [[YouBastard Thanks a lot, asshole.]]]]
* NighInvulnerable - With the Stealth suit Mk II (A suit of sentient PoweredArmour} you get in Old World Blues, when you hit relatively low (about 40%) health, you have a stimpak and Med-x administered. And the rate of it is insane - about 1 dose of Stim per second. This renders you almost invincible in Casual, as long as you're not being wailed upon by about eight enemies at once, or fighting the Giant Robo-Scorpion with it's near insta-kill laser.
* NinjaPirateZombieRobot: This game loves playing with this.
** First, there's Victor, the cowboy robot unicycle.
*** Primm has Primm Slim, who is another robot cowboy. Amusingly, there's a bit of dialogue where you have to clarify ''which'' robot cowboy you're talking about.
** There's also Raul Tejada, the [[BadassGrandpa 230 year old]] ghoul vaquero mechanic.
** And let's not forget cowboy-ghoul-mercenary-dominatrix Beatrix Russel.
** And of course, any given player could become a martial-artist-cannibal-sniper-radioactive-birdslaying-courier..
** There are plenty of implants and mutations for the player to pick up.
** In ''Old World Blues'', there are robot radscorpions with laser in the place of the stinger
* NintendoHard: The game gives you the option of ''Hardcore Mode'', which simulates the post-apocalyptic experience. What does this mean? You have to [[ThisIsReality eat, drink, and sleep regularly to survive]]. Ammo has weight. Stimpacks heal over time instead of instantly. They also can't heal limbs any more; you need a doctor's bag or and actual doctor for that. That said, doing this is at best a minor annoyance for a decent player: there is more than enough food, water, and beds to cover your needs. The only thing in short supply is doctor's bags, which can be supplemented cheaply by actual doctors.
** Then there's the DLC ''Dead Money'', which was apparently written by a KillerGameMaster: You lose all your gear at start and are given low-condition, barely protective junk in return. There's toxic gas clouds all over causing a constant HP drain. The puzzles are a tad harder. There are traps ''everywhere''. The good supplies are hard to come by at first. The Ghost People within can't just be beaten to death without a huge health drain (because they level with you). The whole thing is in a dark, terrible tint that will make you want to punch the screen. It also helps with not seeing the freakin' bear traps. [[DepartmentOfRedundancyDepartment Which are everywhere]]. And to top it off, there are speakers and radios which set off your explosive collar; SaveScumming is the way to find and deactivate (or outrun) them. [[SchmuckBait At least you're warned.]]
** Whereas ''Dead Money'' was Nintendo Hard in terms of dungeon exploration, all the DLC is Nintendo Hard in terms of straight-out combat. All the enemies level with you, which actually makes being at high levels a ''disadvantage'', since ''every single normal enemy'' is tough enough that they'd be considered a major boss character in the vanilla game. And you'll often have to fight several at once. This is especially bad in ''Dead Money'', though, because you don't get your high damage weapons and the Ghost People don't take extra damage from headshots.
* [[NoCampaignForTheWicked No Campaign or Companions For the Wicked]]: The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[CompleteMonster Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.
** ''Honest Hearts'' also plays this straight--despite your ability to side with the Legion in the main game, you can't side with the White Legs in Zion, who are attempting to join the Legion. There are numerous potential Justifications/Hand Waves available, but none are brought up.
** WordOfGod also alluded to this concerning Joshua Graham--his VideoGame/FalloutVanBuren counterpart, The Hanged Man, was a TokenEvilTeammate played quite straight, with great stats, but severe social consequences for bringing him along. For his appearance in ''Honest Hearts'', this was deemed too bland a character, and wouldn't be interesting. Considering how conflicted he is when you meet him, this was clearly the correct move.
** Ironically, when programming a character along the lines stated above (powerful, but antagonizing), the end result was Boone, who is essentially the "[[GoodIsNotNice good]]" counterpart to the above character: very powerful, but attacks Legion on sight, essentially creating instant enemies for otherwise neutral player characters.
** Ulysses was also a TokenEvilTeammate, however according to the developers he can persuaded to serve a different cause completely.
* NoCelebritiesWereHarmed: Mr. House basically ''is'' Howard Hughes. WordOfGod even lampshaded it.
** His securitron friend Jane is based on Jane Russell.
** Several casinos and landmarks were given this treatment, such as Bison Steve = Buffalo Bill's, Dinky the T-Rex = Dinny the Dinosaur/Mr Rex, and The Tops = The Sands.
** Despite this being the future, Benny is based on mobster [[http://en.wikipedia.org/wiki/Bugsy_Siegel Benjamin "Bugsy" Siegel]], right down to the tacky suit.
** Mr. New Vegas is Wayne Newton, famous announcer known as "Mr. Las Vegas". And literally so as the character is actually voiced by Newton.
* NoFairCheating: Have the PC version and used the console? ''No achievements for you!''
** [[EpicFail Even if you do it to fix a]] GameBreakingBug. Achievements can re-enabled by saving and quitting, then going back to the game.
** If you are in a casino, saving the game also shuts down all the gambling options for a minute as an "anti-cheat" measure to prevent save-scumming.
** Similarly, you cannot click through the type-up sequence for the hacking minigame if you just exited and re-entered the computer terminal.
* NonStandardGameOver: In Dead Money [[spoiler: if you access Sinclair's personal account in the Sierra Madre Vault [[TooDumbToLive even though a previous text clearly says doing so will permanently and irreversibly lock the vault door]], you get a message (addressed to Domino) saying you are [[FateWorseThanDeath trapped in the vault]] [[AndIMustScream with absolutely no way to get out]], and an ending slide plays saying the Courier died inside the vault and was turned into a hologram.]]
** Also in Dead Money, [[spoiler: you can join Father Elijah and unleash the cloud upon the Mojave Wasteland, killing everyone.]]
* NoodleIncident: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of [=Incident:PLAYTIME=]. There were cyberdogs involved, and fixing it took up a good portion of the research budget.
** Hinted to cyberdogs in heat and measures taken to sterilize the place after the dogs had their mating season.
* NonActionGuy: The idea behind the Good Natured trait. Your combat skills take a hit, but a whole bunch of non-combat skills get a boost, and since you have the option of getting a couple of party members to do the fighting for you, you can still survive when violence becomes necessary. That also does not prevent you from [[TookALevelInBadass taking a level in badass]] by putting skill points appropriately.
** What's funny is that this trait actually has the opposite intended effect. Since you can't max out skills like in ''Fallout 3'', you have to decide which skills you want to build up. This trait takes points away from the combat skills you will never use (depending on how you like to play, you'll only ever use one or two combat skills, maybe three at most) and puts them into skills you will, almost certainly resulting in a net gain. By putting skill points into combat skills anyway, [[TheAce your character can deal with practically any situation.]]
** Even better, the ''Old World Blues'' DLC has the [[TheAce Skilled]] trait, which gives you +5 to all skills at the cost of a -10% exp gain. Combined with the Good Natured Trait, this is a net gain of +10 to a lot of skills while also removing the -5 penalty to your combat skills. The experience loss can be negated by a perk which you can get at second level.
*** Sort of. The 10% penalty is applied first, then the 10% bonus is applied to the intermediate calculation, giving a net loss of 1% XP (1*.9*1.1=.99).
* NoOneShouldSurviveThat: The response you will get when you catch up with the people who shot you in the head and buried you alive at the start of the game.
* NoOSHACompliance: Standard for the course in the Fallout verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading[=/=]unloading platform, just in the middle of the tracks.
** Subverted with the Hoover Dam. There are guard rails and there is a fence to block anything going into the intake valves. [[TheDevTeamThinksOfEverything including stray players trying to sequence break.]]
*** Followed through in many other cases where toxic waste is dumped in places such as a fire station. The REPCONN headquarters' tour guide also lampshades this by constantly reassuring you that no safety measures are required for toxic waste dumps because "nothing bad will ever happen."
* NoTellMotel: Bison Steve was this BEFORE the war. You find a ransom note. A skeleton on the bed next to a blood stain that's at chest level then another skeleton in the tub with a knife and surrounded by drugs. Murder-suicide, anyone?
** Maybe it's a StealthPun, since the real-world equivalent is "[[TheSilenceOfTheLambs Buffalo Bill's]]".
* NotSoDifferent: [[spoiler:Caesar and Arcade Gannon]] are extremely similar. Both are or were members of [[spoiler:the Followers of Apocalypse]]. Both lost their fathers at a young age. Both are well educated [[spoiler:to the point of knowing Latin]]. Both believe in the greater good, even if it is at the expense of the individual good ([[spoiler:although Arcade doesn't take it to the same extremes]]). Both prove to be [[spoiler:remarkably effective military leaders as soon as they put their mind to do so. Arcade is openly gay, while Caesar (along with the entire Legion) is implied to be gay (though this might just be slander). If you get a very specific ending, the trope is more apparent, as well, due to Caesar's interactions with Arcade]].
** Veronica also points out that both the Boomers and the Brotherhood of Steel are quite similar, both being aggressively xenophobic hoarders of technology.
* NotStayingForBreakfast: If Benny survives his night with a black widow Courier, he leaves a note that manages to be infuriating and endearing at the same time.
* NPCScheduling: In the ''Lonesome Road'' addon, there are many instances where you will find a cache of goodies and opening it or merely approaching it will cause a group of angry npcs to kill you. It helps immensely to lay frag mines down in the entrances to buildings [[ProperlyParanoid before you go in]].
** Extremely obvious in ''Old World Blues'', when you find an item titled "Take [X]" instead of the standard "name-weight-value" readout. Taking the object spawns another wave of baddies. Fortunately you can grab it without taking it and carry it to a safe location, as they only spawn once you put it in your inventory.
[[/folder]]

[[folder:O]]
* ObviousBeta: As one might expect of a game developed by Obsidian, the story is unique and lovingly crafted, but the bugs and glitches are plentiful and the game is prone to crashing even after several updates.
* OffModel: Strafing to the left as a female Courier causes your left arm to suddenly gain a new joint. Pre-patch, there were [[http://www.youtube.com/watch?v=ToKIkw3LIoQ some]] that were unintentionally hilarious.
* OffscreenTeleportation: Both of the Mysterious Protectors. Victor seems to always be one step ahead of you, but it turns out he's got a justification for that.
* OhCrap:
** [[spoiler:Benny's reaction when he sees how you got better after that little incident up near Goodsprings.]]
** Probably the best OhCrap to come from Benny is if [[spoiler: you go up to the penthouse at The Tops at his request. Of course, he betrays you and sends 4 of his bouncers to do you in. Kill them, and then go over to the intercom and interact with it.]]
--> [[spoiler: '''Benny:''' The cleaners will knock twice. Make sure they do a thorough job.]]\\
[[spoiler: '''The Courier:''' [[CrowningMomentOfAwesome Yeah... There's quite a mess up here. Four bodies.]]]]\\
[[spoiler: '''Benny:''' [[OhCrap What... the... fuck!?]]]]
*** [[spoiler: It's also heavily implied in dialogue with The Tops members that after this exchange, Benny fled from the casino in pure unbridled ''terror''.]]
** If you tell the lone NCR Ranger attempting to use a bunker as a safehouse that the Brotherhood of Steel have you hostage - "Ha, ha, not a slaver collar... hey, what's that noise?" [[spoiler:Three angry paladins in T-51b armor, that's what.]]
** In the WildCard ending, [[spoiler:General Oliver shows up after blasting down the doors to congratulate you. Then you point out you had help. Cue the dust settling and a very unhealthy number of Securitrons suddenly holding him at gunpoint]].
** Jessup gets one in Boulder City when he recognises the Courier, remarking that he saw you get shot in the head by Benny in Goodsprings and you're ''supposed'' to be dead.
---> '''Courier:''' [[UnexplainedRecovery I got better]].
* OmnicidalManiac: The [[http://www.youtube.com/watch?v=ibOkPx_Ej30 Toaster]]. . No, you don't need to have Wild Wasteland enabled to see this.
* OneHitPointWonder: The Cloud in ''Dead Money'' can turn ''you'' into this in Hardcore more if you don't have the stims to keep your health up, especially in the early game. Half the time you'll be throwing your companions at enemies to avoid using your precious healing items.
* OneManArmy: The pro-NCR path more or less requires you to be this. Even if you aren't following that path, a high-level character with the right equipment can literally be this.
** Ranger Stella, one of the possible opponent in the arena. She apparently refused to be given a machete in the arena, prefering to fight with just her bare hands, and she wasted just about anyone thrown at her, from slaves and recruit legionaries up to veteran legionaries and an elite centurion. When you fight her, she can cripple limbs with one hit.
** Randall Clark, the Survivalist, wiped out most of the cannibalistic Vault 22 dwellers who killed the Spanish refugees he was watching over, at first by guerilla warfare which led him being called the [[RedBaron Evil Spirit]] by them.
* OneStatToRuleThemAll:
** Like all ''Fallout'' games, Intelligence is the most important stat. Period. It determines how many skill points you get each level up and figures into several speech checks. Following close, but not strictly necessary, is Luck. Luck allows you to win the casino games, specifically blackjack. A minimum Luck of 7 (which is easy enough to get thanks to the Luck implant, Naughty Nightwear, and the Lucky Shades if you can manage the Legion rep) will ensure that you win almost every hand. You'll be able to clean out every casino on and off the Strip. The combined payout for every casino comes out to about 40000 caps, which means you're set for life.[[hottip:*:And in the Sierra Madre Casino in ''Dead Money'', the 10,000-chip jackpot limit can be cashed in for Pre-War Money, one-to-one, which can equate to over ''100,000'' caps with a good Barter skill.]] Luck also provides the most skill points, since it grants a +1 boost to every skill for every two points invested.
** Repair and Barter are useful skills if you want to make a LOT of money. You can sell higher and buy lower with the Barter skill, and repairing items significantly increases the value of it. For example, having 90 repair and Jury Rigging will allow you to repair a near broken super sledge with a shovel, increasing its value by over 2000 caps. It's dozens of times more lucrative than Luck if you keep everything you loot and wait until you have the perk.
** Speech and Science are unquestionably necessary to achieve the best endings in the game, and they need to be really high at that. You need to manage 90 in both to get the best endings, and a full 100 to talk down the bosses.
* OneTimeDungeon:
** The Securitron Vault was intended to be such, with the player being unable to re-enter once it is completed, and the guard's dialogue not permitting you to leave until you complete the task. However, the actual implementation permits you to leave (using dialog or killing the guards) as long as you don't complete the section.
** The ''Dead Money'' DLC cannot be visited after it is completed, unlike the Old World Blues and Honest Hearts add-ons. In said DLC, the vault of the Sierra Madre is also closed off after you leave.
* OnlyOneFemaleMold: Even the old wrinkle faced women have young shaped bodies.
* OohMeAccentsSlipping: Sort of. One minor Frumentarius that you meet greets you for the first time with "Hail Caesar" (hard C) and the very next sentence says it again, this time with a soft C.
** Cachino speaks with an Italian accent when you first meets you, but then drops it after you show him his journal. Justified because, like all Strip families, the accent and attitude is part of his family's "character" (mafia), which he doesn't need in personal conversation.
** Santiago also loses his accent when you reveal that you were sent to settle his debts with the Garretts. He even admits its an act so he can charm his way out of this sort of thing.
* OptionalSexualEncounter: Let's see. There are the hookers in New Vegas, Freeside, and Westside, [[spoiler: Red Lucy]] in the Thorn, Sarah Weintraub in the Vault 21 hotel if you bring her enough Vault Suits, and [[spoiler: Benny]] with the Black Widow perk. Finally, there's Fisto, who, as the name implies, is a robot that performs special services.
** "Numbness will subside in several minutes."
* OracularUrchin: The Forecaster.
* OurWeaponsWillBeBoxyInTheFuture: The 12.7mm submachine gun is one of the few weapons in the Guns category with no real-world counterpart or inspiration. It looks like a brick. Add the silencer mod to it (which is ''far'' larger than the [[HollywoodSilencer silencers]] other guns get), and it looks like a brick with a piece of pipe on the end. Also, the laser pistol and laser rifle retain their rectangular appearance from ''Fallout 3'', but the rifle can be made to be ''even more'' boxy by attaching the scope to it. The result is a box with another box suspended several inches above it. A scoped laser rifle actually takes up so much of the screen in first person mode, it can make seeing things to your right difficult.
* OutlawCouple: Vikki and Vance, who, according to the claims of the robot that works as a tour guide in their museum, were not copycats of the former {{Trope Namer}}s, as they began their own "crime spree" two days before Bonnie and Clyde began theirs. The pair's crimes were, however, pretty low key, and consisted mostly of shoplifting and con artistry. Their story still ends in a tragedy as they were unfortunate enough to caught in the massive crossfire between the police and a bunch of bank robbers, which resulted in them getting shot to pieces.
** A couple of idiots try to emulate them by stealing their clothes and gun, but it's pretty easy to convince them how badly this will go.
* OutscareTheEnemy: This can work against Caesar's legion on one occasion. [[spoiler:There's a quest where you can be hired by the NCR to help interrogate a Legion officer they've captured. If your character has a high enough intelligence or charisma, then the best solution is to convince him you're a Legion assassin sent to punish him for allowing himself to be captured. He's obviously more afraid of the Legion than the NCR, and in his panic and indignation he lists everything he'd done for the Legion lately, which is exactly what the NCR wanted to know.]]
** With the Terrifying Presence perk, you can intimidate hardened badasses in cowering like children. Of note, you can scare the crap out of Caesar himself, turn Jean-Baptiste Cutting (a murderous psychopath who vaped a dude for ''fun'') into whimpering wuss, and scare an entire team of Brotherhood soldiers into submission when they both ''outnumber and outgun you''. It may be a largely useless perk, but it's easily the funniest.
---> '''Courier:''' [[MuggingTheMonster Raise that gun and I will kill everyone in this room.]]
** Terrifying Presence is essentially made of [[OhCrap pants-shittingly terrifying]] speech checks. Like scaring the dog-helmeted '''[[CompleteMonster Vulpes Inculta]]''', right after he ''slaughtered the entirety of Nipton''.
---> '''Courier:''' "I'll wear your heads like you do that dog's."\\
'''Vulpes''': [[ThisIsGonnaSuck "Legionnaires! We have a problem!"]]
** Also of note is convincing some mercs to leave quaint, idyllic, [[ArsonMurderAndJaywalking Super Mutant owned]] Jacobstown alone, because if they don't, instead of dealing with a village of pissed off Super Mutants, they'll have to deal '''with you.'''
*** North Vegas has a similar instance with a Speech check. You need to scare off some squatters. After you ask nicely and they refuse, you can inform them that you only ask ''once''. Later on in the same mission, squatters in the sewers can be made to fear a mob bearing down on them if they continue to make trouble.
* OutWithABang: Killing [[spoiler:Benny]] is easy with the Black Widow perk.
[[/folder]]


[[folder:P]]
* PacifistRun: [[NintendoHard It's possible!]] It may be easier if you [[TechnicalPacifist get someone else to do the killing for you]].
* PaintingTheFourthWall: Obsidian addressed complaints about ''Dead Money'' in regards to personal item whereabouts and the ability to return in the newest DLC, among others:
--> '''In-Game Warning:''' You get the premonition that while you'll be unable to return to the Mojave until you solve the mysteries of the Big Empty, you '''WILL''' be able to take anything you can carry with you, and you '''WILL''' be able to return to the Big Empty any time after completing this adventure.\\
'''Courier:''' If you stole my brain, then how the hell am I still functioning?\\
'''Dr. Klein:''' WE HAVE NO IDEA! THIS LINE OF QUESTIONING ISN'T IMPORTANT TO US NOW! WHY MUST YOU ASK THESE TANGIENTAL QUESTIONS! STOP IT!
** OWB's epilogue actually calls the player out if they rush through the main quest, since several of the good endings rely on you reaching every location and finding every single upgrade for the Sink personalities.
* PaperThinDisguise: Partially averted with the faction disguises. Coming near enough to interact with members will reveal you to any, even to the lowliest mooks if your infamy is high enough. But still, you're wearing the same hat, tailed by the same companions, and they don't seem to take notice of a female wearing legionnaire armor.
* ParanoiaFuel: [[invoked]] Vault 19 was designed to induce paranoia in its citizens through purely psychological methods. The vault is split into Red and Blue sides with an Overseer for either side, and the actions they undertake to drive the residents insane include making the air vents turn up for five minutes at a precise team every night, making lights outside corridors blink in apparent morse code, and assuring residents who notice these little anomalies that it's just their imagination and nothing is wrong. The vault being split into two sides naturally makes them suspicious of the other as well, and as the journal entries and computer logs will attest, it spirals into total insanity.
* ThePasswordIsAlwaysSwordfish: Every password you steal is always something very silly or at least words that can be found in a dictionary. Such as 123456789 for Raul's cell. All hackable terminals all have passwords in the form of words which can be found in most dictionaries.
** Seemingly averted on the HELIOS ONE terminal passwords, where the two terminals have super long passwords with seemingly random letters and numbers, until you find out that the number sequences can be converted from hexadecimal into ASCII, producing the phrases "My voice is my passport" and "Too many secrets"—both encoded phrases from the movie {{Sneakers}}.
** It is implied the reason the passwords are so simple is because of your own hacking skills essentially resetting the password into a guessing game.
** In the latter case, it was Raul himself who programmed it, thinking that no one will ever bother reading the terminal where he writes down the password. He is SurroundedByIdiots up in Black Mountain, after all.
** You can get past the REPPCON HQ security on the top floor by guessing the password, 'Ice Cream', by being lucky or stupid enough.
** Many passwords set by technicians are good (even if they are common words they at least have non-standard capitalization or elements of 1337 sp34k) and common passwords are more than likely a reference to RealLife practices. The hacking minigame can be also considered a StoryAndGameplaySegregation designed to convey the 'vintage' feeling of the hex editor.
** In Vault 11, the password to a computer is kept in an unlocked footlocker in the same room. The note simply reads "This password was found shamefully close to its user's terminal."
* PayEvilUntoEvil: The 'best' path for the 'Eye for an Eye' quest (which gives you the best NCR rep boost) involves [[spoiler: showering Cottonwood Cove with radioactive waste, to give the unfortunate Legion personnel there the KarmicDeath for what they did in Camp Searchlight]]. Before doing this though, hopefully you remembered to get the family in the slave pen out first. The strung-up Great Khan on the outskirts of town will live through it just fine.
* PercussiveMaintenance: When a low-condition gun jams, the Courier smacks it once or twice during the reloading animation.
* PleaOfPersonalNecessity: [[spoiler: Mr. House]]
* PlotPoweredStamina: Normally played straight, but averted in Hardcore mode - going too long without sleep (or [[WizardNeedsFoodBadly food or drink, for that matter]]) will increasingly weaken your character, and ultimately ''kill'' them if allowed to get bad enough.
* PoisonedWeapon: A Courier with a decent survival skill is able to concoct poisons of varying lethality, then apply them to melee weapons. It's more of AwesomeButImpractical as the poison is removed after one strike, but it's worth it to stealthily toss a throwing knife at a deathclaw and watch its health bar drain completely.
* PointOfNoReturn: Once you choose to undertake the [[spoiler:attack on the Hoover Dam]] mission there's no turning back, though the game does at least warn you about this, unlike the corresponding situation in ''Fallout 3''. Strangely enough, it doesn't seem as if Obsidian took on-board the criticism of the fact that you couldn't play past the final level of ''Fallout 3'' (at least not until the "Broken Steel" DLC was released), as the game ends once you defeat the final boss(es).
** However unlike ''Fallout 3'' there are four ending paths to ''New Vegas'' and each ending montage varies greatly depending on your actions throughout the game. Trying to program a PlayableEpilogue that takes all of these factors into account would be an entire game in itself.
*** Interestingly, [[http://tcrf.net/Fallout:_New_Vegas/Unused_Dialog#Post-endgame_references quite a lot of dialogue was written and recorded for a post-game scenario]] and the relevant characters will say those lines if using [[GameMod mod]] that allows playing beyond completion of the final scenario.
** There's also a lesser Point of No Return in the form of which faction quest you choose to pursue. There's a lockout point in each questline which alienates you from the other three. The only two questlines that can be played concurrently are Yes Man and Mr. House, and you still have to choose one prior to the final mission.
*** Yes Man is the only one you can never alienate plus if killed [[spoiler: he will just respawn in another Securitron.]] This is to make certain that the player cannot render the game unwinnable.
** Once you complete the ''Dead Money'' DLC, you may stay as long as you like, but you can't return to the Sierra Madre casino once you do leave. Might be worth going back and getting everything you want.
* PoliticallyIncorrectVillain: Caesar's Legion makes no pretense about it: they think women are inferior to men physically and mentally, and should StayInTheKitchen. Also, [[FantasticRacism they think of Ghouls and Super Mutants as nothing more than savage beasts]], even though the majority of them actually aren't so bad. Just one more reason to remember they represent sociological ''regression'', not progress. This is arguably part of the idea, though. Caesar is trying to turn back the clock, and values have to come with that package.
* PostMortemOneLiner: Boone gives us a very good one after [[spoiler:you kill Caesar with him in the party]]:
--> '''Boone:''' *smug tone* Thumbs down, you son of a bitch.
* PowerFist: The [[ExactlyWhatItSaysOnTheTin Power Fist]] makes a comeback, but the big daddy of them in the game is the Ballistic Fist: a glove with a [[MoreDakka SHOTGUN]] attached to it which triggers on contact. [[RuleOfCool AWESOME!]]
** It's Veronica's WeaponOfChoice.
* PowerPerversionPotential: A memo describing a shipment of Stealth Boys with some missing is followed by another memo alluding to regulations regarding sexual harassment and the unauthorized use of military hardware.
* PraetorianGuard: Caesar's personal guards; they are even called that in the game.
** The Centurions, Caesar's elite, wear armor made from pieces scavenged from defeated enemies. This armor includes pieces scavenged off of Brotherhood soldiers and Super Mutants. BadassArmy indeed...
** The Desert Rangers serve in this capacity for President Kimball and General Oliver.
* ThePrankster: Private Davey Crenshaw
* PrecisionFStrike:
** This exchange:
--->[[spoiler:'''Benny:''' "The cleaners will knock twice. Tell them to be thorough."]]\\
[[spoiler:'''[[{{Determinator}} The Courier]]:''' (paraphrased) [[BondOneLiner "They better... there's four bodies."]]]]\\
[[spoiler:'''Benny:''' [[OhCrap "...what the fuck!?"]]]]
** Also:
--->[[spoiler:'''Benny:''']] Don't do that, baby. Not crucifixion. I could be up there for days with those twisted creeps laughing and pointing.\\
'''The Courier:''' Pass the time thinking over your mistakes.\\
[[spoiler:'''Benny:''']] You sick, vindictive fuck!
** Let President Kimball finish his speech at Hoover Dam for a classic IsThisThingStillOn Moment.
* PrepareToDie: Done as a joke by [[spoiler:Caesar]], of all people. [[spoiler:After either recovering the Platinum Chip from Benny or being duped and having him run off with it, you will receive an invitation to meet Caesar in person. It's quite possible that you will have made his life difficult in any number of ways before this, from digging out his moles to slaughtering his garrisons. He will ask you why, despite all this, you still chose to accept the offer to meet him in person. The conversation proceeds like this:]]
-->[[spoiler:'''Courier:''' You guaranteed my safety.]]\\
[[spoiler:'''Caesar:''' And you fell for that? Really? Because I'm going to have you killed now.]]\\
[[spoiler:'''beat''']]\\
[[spoiler:'''Caesar:''' [[EvilHasABadSenseOfHumor ... relax, I'm fucking with you.]]]]
* PressStartToGameOver: Once you start out in Goodsprings, try heading directly north to New Vegas through [[BossInMookClothing deathclaw]] infested territory. [[TemptingFate See how far it gets you.]]
* ProperlyParanoid: Mr. House believes that it is only a matter of time before the NCR betrays him and use military force to annex New Vegas. The NCR on the other hand thinks that Mr. House will use his robot army to betray the Republic and drive them out of the region after they defeat the Legion at Hoover Dam. They were both correct.
** [[spoiler: In this case it was a self-fulfilling prophecy since both side's mutual paranoia is what led to the events that led to them betraying each other.]]
** One of the Vaults has its citizens sectioned off into "red" and "blue" factions and is filled with HAL-9000-looking security cameras. Most of their journal entries display paranoia towards the people on the other side, but one person believes that the entire Vault is part of a psychological experiment, and they've all been drugged to forget that they used to be patients in a mental institution. He seems to be right, but he can't trust himself, because he now knows that he's insane.
* PropRecycling: Lots from VideoGame/{{Fallout 3}}.
** Consequently, there is also some from Oblivion, since VideoGame/{{Fallout 3}} recycled some Oblivion props; this is most obvious in the caves.
** If you listen closely you will hear some Oblivion soundtrack recycling. Less than in VideoGame/{{Fallout 3}} but still.
* PstandardPsychicPstance: The holograms in Dead Money will do this before attacking.
* PsychopathicManchild: If you read the [[AllThereInTheManual fluff text in the back of the collectors edition guide]], it's revealed that Caesar is pretty much this.
** He also has a pretty impressive moment if you bluntly refuse to serve him.
* PunchedAcrossTheRoom: If you have high enough Unarmed skill, this can be one of the death animations. Veronica frequently does it as well. If you're using the Power Fist or Ballistic Glove, this will happen to everything you punch to death. The Greased Lighting from the ''GRA'' DLC, with its boosted attack speed, will frequently uppercut enemies into the air.
* PunchClockVillain: It seems every Vault Overseer loyally went ahead with their experiment protocols, despite knowing full well that the world had ended and they were on their own, even in cases where it should have been obvious to anyone with any common sense that the experiment would not only kill the Vault inhabitants, but likely result in the Overseer's own death as well.
** For Vault 34 though this is the case of the inherent flaw (there were just too many guns around and the vault was overpopulated), and even when the Overseer has no interest in the vault experiments, not much could be done. The game was rigged from the start.
*** Funny enough the Vault was doing well, until the Overseer started taking away their gun rights.
* PyroManiac: Cook-Cook, one of the Fiend Bosses.
* PsychoForHire: Jean-Baptiste Cutting.
[[/folder]]

[[folder:Q]]
* TheQuisling: [[spoiler:Papa Khan to the Legion. You can show him how that's a bad idea.]]
** [[spoiler:Regis as well, if you think about it. He takes leadership of the Khans if you assassinate Papa, agrees to a truce with the hated NCR and aids them against the Legion.]]
[[/folder]]

[[folder:R]]
* RagnarokProofing: An integral part of the ''Fallout'' universe, but the example that truly shines is the Lady. This universe's WW2-era engineers must have been remarkable, [[spoiler: since a B-29 can sit on the bottom of Lake Mead for ''300 years'' and not only be raised intact, but made to fly again by repairing her with spare parts from a museum piece.]]
** [[http://en.wikipedia.org/wiki/1948_B-29_Lake_Mead_crash A B-29 really did crash into Lake Mead on July 21, 1948.]] And given the report recently done, is still mostly intact.
*** There are numerous wrecks at the bottom of freshwater lakes and some rivers. Due to low corrosion and few animals living that deep, they do tend remain in fairly good shape.
** Averted with most other Pre-War stuff left behind in the wasteland, which are either so decayed they're useless or on the verge of breaking down entirely. With the exception of those still being maintained, like the Las Vegas Monorail, most tech (including firearms) is by this point produced long after War ended.
** It is also lampshaded by the [[spoiler:Enclave Remnants]], who are a bit surprised to find that their bunker is still in more or less good condition and ''not'' caving in after years of neglect.
* RainbowPimpGear: As usual, a possibility.
* {{Railroading}}: The game is noticeably more plot-driven than ''Fallout 1'', ''2'' or ''3'', and gameplay progression follows this. Getting to New Vegas from Goodsprings either requires you to brave a BeefGate of Deathclaws or follow the counter-clockwise road through Prim, Nipton, Novac, and then Freeside before reaching The Strip. The questlines for Mr. House, NCR and Caesar, you're locked out of the other two questlines when you get to a certain point in one, forcing you to either jump ship to the Wild Card route or see your chosen faction through to victory. There are also many fewer optional areas compared to ''Fallout 3'', and a lot of the locations in the game are either bases of the three major factions, locations relevant to their questlines such as a secondary faction, or a location relevant to a secondary faction's questline, so it's hard to just go off exploring without the plot jumping in again.
* RapeAsDrama: [[spoiler: Corporal Betsy.]]
** Cook-Cook is a notorious rapist, so much so that a ''male'' bounty hunter and even a lot of NCR soldiers are afraid of him. [[spoiler: Killing him will earn you the thanks of some of his victims, some of which only regret that they weren't there to see him die.]]
* RapidFireFisticuffs: The Greased Lightning power fist from the ''Gun Runners' Arsenal'' DLC has a ridiculous attack rate at the cost of reduced damage. With the right perks, you can hit roughly three times ''per second''.
* RealIsBrown: ''New Vegas'' plays around with this; there's a surprising amount of color in the Mojave Wasteland, especially New Vegas itself but as you approach Camp Forlorn Hope the color is leached out of the setting, making everything appear in shades of dull brown.
* ReassignedToAntarctica: For her war crimes at Bitter Springs, Major Gilles was demoted to Captain and shunted off to a desk job in the middle of nowhere.
* RecycledINSPACE: Caesar's Legion is the Romans [-IN POST APOCALYPTIC NEVADA-]!
** [[InsultToRocks The Romans take offense to this horrible slur.]]
* RedOniBlueOni: For the NCR, Colonels Cassandra Moore and James Hsu are red and blue, respectively. For example, Colonel Hsu prefers to resolve the problem with the Kings peacefully by providing supply for The Kings, while Colonel Moore just prefer to [[KillEmAll kill them all.]]
** In ''Honest Hearts'', [[TechnicalPacifist Daniel]] is the blue while [[BadassPreacher Joshua Graham]] is the red.
** Veronica calls attention to this between the Followers of the Apocalypse and the Brotherhood of Steel, though it can be difficult to tell which is red and which blue. The Followers have a good cause but a woeful lack of resources, while the Brotherhood is practically second only to the Enclave in resources, but lacks any legitimately good cause.
* RefugeInAudacity: You, Boone, and ED-E storming Caesar's fort and killing everyone inside, Caesar included. Boone even comments on it.
** Lampshaded by Mr New Vegas later, though he was rather surprised on how the assassins evade heavy security even though the truth is you just storm your way in, killing anyone that gets in the way.
* TheRemnant: The remnants of the Master's Super Mutant army, which has split into the State of Utobitha and Jacobstown. In addition to them, there is the [[spoiler: Enclave remnant]], composed of the scattered handful of remaining members. [[spoiler: Play your cards right, and you can get them back together and fighting with you.]] The Brotherhood of Steel chapter you find hiding in Nevada is also a Remnant and a shadow of their former power.
* ReportsOfMyDeathWereGreatlyExaggerated: The "Thought You Died" perk from ''Lonesome Road''.
* {{Retcon}}: Used to explain the significant departure from the plasma rifle as seen in previous games to Fallout 3. The classic Plasma Rifle is now the "Plasma Caster", while the new truly rifle-shaped plasma rifle is a format encouraged by a Colonel Moretti. You see the name turn up on the "Future Weapons Today" cover on a loading screen: "Colonel Moretti slams the venerable P-94!" And in several terminals in the Repconn HQ you find a weapons project that was authorized by the same Colonel Moretti and resulted in the [[SuperPrototype Q-35 Matter]] [[FlawedPrototype Modulator]], which appears to be the first functional prototype iteration of the Plasma Rifle as seen in Fallout 3 and as a low-mid tier energy weapon in New Vegas. The explanation for why it shows up on the east coast is easy: The Enclave refined it to field-deployable status it and produced it over there. The reason for its apperance on the West Coast since Fallout 2 could be explained by the Van Graffs or other energy weapon manufacturers salvaging the field-ready plasma rifle design from ruined Enclave bases.
* RetiredBadass: You can recruit a squad of them to aid you in the final battle. [[spoiler:They're ex-Enclave, so they're also [[RetiredMonster Retired]] [[PunchClockVillain Employees of a]] Complete Monster.]]
* RetiredBadassRoundup: The entire quest of "For Auld Lang Syne".
* RetroUniverse: It wouldn't be Fallout without it. Though it manages to not only have a 1950's vibe in it, but also combines that with a late 19th Century Western feeling in the more rural areas outside the Vegas Strip itself.
** A late 19th Century Western where one can easily find [[AnachronismStew HK 416 carbines with ACOGs on their MIL-STD-1913 rails and digital camouflage]], anyway.
* RevolversAreJustBetter: When an old cowboy-style revolver badly outclasses a plasma pistol that was cutting edge before the Great War, you know this trope was overplayed.
* RewardedAsATraitorDeserves: [[spoiler:The Mayor of Nipton. According to Vulpes, he really had it coming; if you read his personal terminal, it turns out [[PayEvilUntoEvil Vulpes was right]].]]
* "Music/RideOfTheValkyries": Plays during the launch at the end of "Come Fly With Me"
* RoaringRampageOfRevenge: The Courier, if they so choose, and Boone, in two of his endings. Ulysses, as well, though most of it occurs off-screen.
* RobotBuddy: ED-E. Flies, allows you to spot enemies from ''really'' far away... And kick some ass with his laser while playing a bugle sound.
** Invoked with the MkII Stealth Suits AI from Old World Bues, a slavishly loyal and eager to please RobotGirl, who whines when you put her away and sadly asks "Will you love me if I help you hide?" when you put her on. She also feeds you Stimpaks and Med-X when you're hurt.
** The appliances in Big MTs "Sink" facility.
* RomanticismVersusEnlightenment: Caesar's Legion (Romanticism) versus NCR (Enlightenment)
* {{Robosexual}}: [[CrowningMomentOfFunny The owner of the Atomic Wranger.]]
** You as well, if you decide to test it out before delivering it to the Atomic Wrangler.
** '''ASSUME THE POSITION.'''
* RousseauWasRight: Vault 11. The mainframe requires one resident to sacrifice themselves each year, or all life support will be turned off, dooming the others. As it turns out, [[spoiler:the designers believed this to be utterly inhumane, and once the residents refused to play along, they would be congratulated for their conscience and the vault would be opened. The population kept on sacrificing each other for years until only a handful was left and decided to try breaking out instead. Most committed suicide when they found out the truth.]]
** Though given the nature of vaults and their designers, it's almost certain Vault 11 was simply a social experiment and the people behind it knew very well how it was going to end up.
* RuleOfThree: Quest-givers give three tasks, with few exceptions.
[[/folder]]
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