History FalloutNewVegas / TropesNToR

13th Apr '17 8:32:55 AM Gosicrystal
Is there an issue? Send a Message

Added DiffLines:

* PermanentlyMissableContent:
** Averted when it comes to the guns, especially the unique Gun Runner's Arsenal DLC guns. If you kill the Van Graafs, for example, their inventory will appear in the menu for the un-killable Vendortron at the Gun Runners.
** Anything the player doesn't take out with them from the Sierra Madre in ''Dead Money'' is lost forever once the player leaves, as there's no way to get back (as pointed out by the game itself just before you try to use the exit gate). The other DLC areas are exempt from this, as the player can return whenever they want to grab what they missed the first time around. ''Honest Hearts'' in particular they took care to avoid this with - since the people you can trade with are gone if you ever return to Zion Valley, the new stuff added in the expansion is added to the inventories of most merchants in the Mojave from the second you finish it.
** There are a few "safehouse" locations around the Wasteland that you can get access to. They universally have some of that faction's signature armor and equipment, but nothing invaluable. With one exception -- the Lucky Shades, which raise Luck by 1, await you in the Legion Safehouse. If you kill the person who gives you the key, you can never get them without console commands on the PC.
17th Mar '17 3:16:38 PM rmctagg09
Is there an issue? Send a Message

Added DiffLines:

* RegionalRedecoration: Over the course of the Courier's travels through the Divide in the ''Lonesome Road'' DLC, in order to move forward they launch a nuke and inadvertently create a mile-wide crater Ulysses refers to as the "Courier's Mile".
15th Mar '17 6:23:06 PM TheAmazingBlachman
Is there an issue? Send a Message

Added DiffLines:

* PressXToDie: In ''Dead Money'', the player is warned beforehand that the terminal inside the Sierra Madre Vault offers the option to [[spoiler: apparently access Sinclair's secret notes]], but this option is actually a trap [[spoiler:meant specifically to ensnare Sinclair's old rival, Dean Domino]], and choosing it will lock whoever picked the option inside the Vault forever. The player can still go ahead and pick the option anyway, but it triggers a NonstandardGameOver wherein the Courier starves to death inside the Vault and their likeness becomes a hologram in the Madre.
17th Feb '17 8:17:04 AM Archimedes
Is there an issue? Send a Message


* RousseauWasRight: Vault 11. The mainframe requires one resident to sacrifice themselves each year, or all life support will be turned off, dooming the others. As it turns out, [[spoiler:given the nature of vaults and their designers, it's almost certain Vault 11 was simply a social experiment. The designers added the option that once the residents refused to play along, they would be congratulated for their conscience and the vault would be opened. The population kept on sacrificing each other for years until (after the sacrifices were made random and a civil war between power blocs broke out) only a handful were left and they decided to just have the Vault kill them. Most committed suicide at the (now open) Vault door when they realized how evil they were... except one, who escaped into the wastelands.]]

to:

* RousseauWasRight: Vault 11. The mainframe requires one resident to sacrifice themselves each year, or all life support will be turned off, dooming the others. As it turns out, [[spoiler:given the nature of vaults and their designers, it's almost certain Vault 11 was simply a social experiment. The designers added the option that once the residents refused to play along, they would be congratulated for their conscience and the vault would be opened. The population kept on sacrificing each other for years until (after the sacrifices were made random and a civil war between power blocs broke out) only a handful were left and they decided to just have the Vault kill them. Most committed suicide at the (now open) Vault door when they realized how evil what they were...had done... except one, who escaped into the wastelands.]]
17th Feb '17 7:15:00 AM Archimedes
Is there an issue? Send a Message


* {{Railroading}}: The game is noticeably more plot-driven than ''Fallout 1'', ''2'' or ''3'', and gameplay progression follows this. Getting to New Vegas from Goodsprings either requires you to brave a BeefGate of Deathclaws or follow the counter-clockwise road through Primm, Nipton, Novac, and then Freeside before reaching The Strip. The questlines for Mr. House, NCR and Caesar, you're locked out of the other two questlines when you get to a certain point in one, forcing you to either jump ship to the Wild Card route or see your chosen faction through to victory. There are also many fewer optional areas compared to ''Fallout 3'', and a lot of the locations in the game are either bases of the three major factions, locations relevant to their questlines such as a secondary faction, or a location relevant to a secondary faction's questline, so it's hard to just go off exploring without the plot jumping in again.

to:

* {{Railroading}}: The game is noticeably more plot-driven than ''Fallout 1'', ''2'' or ''3'', and gameplay progression follows this. Getting to New Vegas from Goodsprings either requires you to brave a BeefGate of Deathclaws or follow the counter-clockwise road through Primm, Nipton, Novac, and then Freeside before reaching The Strip. The questlines for Mr. House, NCR and Caesar, you're locked out of the other two questlines when you get to a certain point in one, forcing you to either jump ship to the Wild Card route or see your chosen faction through to victory.victory or jump ship to the Wild Card route. There are also many fewer optional areas compared to ''Fallout 3'', and a lot of the locations in the game are either bases of the three major factions, locations relevant to their questlines such as a secondary faction, or a location relevant to a secondary faction's questline, so it's hard to just go off exploring without the plot jumping in again.
16th Feb '17 1:59:04 PM Archimedes
Is there an issue? Send a Message


** Also of note is convincing some mercs to leave quaint, idyllic, [[ArsonMurderAndJaywalking Super Mutant owned]] Jacobstown alone, because if they don't, instead of dealing with a village of pissed off Super Mutants, they'll have to deal '''with you.'''

to:

** Also of note is convincing some mercs to leave quaint, idyllic, [[ArsonMurderAndJaywalking [[BreadEggsMilkSquick Super Mutant owned]] Jacobstown alone, because if they don't, instead of dealing with a village of pissed off Super Mutants, they'll have to deal '''with you.'''
16th Feb '17 11:22:15 AM Archimedes
Is there an issue? Send a Message


** Have the PC version and used the console? ''No achievements for you!'' [[EpicFail Even if you do it to fix a]] GameBreakingBug. [[note]]Fortunately, achievements can re-enabled by saving and quitting, then going back to the game. Alternately, you can play the game through Steam, which records achievements from outside of the game.[[/note]] Thankfully, a few commands don't cause this, such as "TCL" which toggles clipping and is very useful if you get stuck glitching through an object.

to:

** Have the PC version and used the console? ''No achievements for you!'' [[EpicFail [[CantGetAwayWithNuthin Even if you do it to fix a]] GameBreakingBug. [[note]]Fortunately, achievements can re-enabled by saving and quitting, then going back to the game. Alternately, you can play the game through Steam, which records achievements from outside of the game.[[/note]] Thankfully, a few commands don't cause this, such as "TCL" which toggles clipping and is very useful if you get stuck glitching through an object.
16th Feb '17 11:10:49 AM Archimedes
Is there an issue? Send a Message


** Then there's the DLC ''Dead Money'', which was apparently written by a KillerGameMaster: it's nothing but the Fallout universe's very own [[TabletopGame/DungeonsAndDragons Tomb of Horrors]]. You lose all your gear at start and are given low-condition, barely protective junk in return. There's toxic gas clouds all over causing a constant HP drain. The puzzles are a tad harder. There are traps ''everywhere''. The good supplies are hard to come by at first. The Ghost People within can't just be beaten to death without a huge health drain (because they level with you; they also get back up if you don't cripple one of their limbs), and the Security Holograms that replace them halfway through ''can't'' be killed unless you sneak past (or, 90% of the time, run right by) them and deactivate their emitter. The whole thing is in a dark, terrible tint that will make you want to punch the screen. It also helps with not seeing the freakin' bear traps. [[DepartmentOfRedundancyDepartment Which are everywhere]]. And to top it off, there are speakers and radios which set off your explosive collar; SaveScumming is the way to find and deactivate (or outrun) them. [[SchmuckBait At least you're warned.]]

to:

** Then there's the DLC ''Dead Money'', which was apparently written by a KillerGameMaster: it's nothing but the Fallout universe's very own [[TabletopGame/DungeonsAndDragons Tomb of Horrors]]. You lose all your gear at start and are given low-condition, barely protective junk in return. There's toxic gas clouds all over causing a constant HP drain. The puzzles are a tad harder. There are traps ''everywhere''. The good supplies are hard to come by at first. The Ghost People within can't just be beaten to death without a huge health drain (because they level with you; they also get back up if you don't cripple one of their limbs), and the Security Holograms that replace them halfway through ''can't'' be killed unless you sneak past (or, 90% of the time, run right by) them and deactivate their emitter. The whole thing is in a dark, terrible tint that will make you want to punch the screen. It also helps with not seeing the freakin' bear traps. [[DepartmentOfRedundancyDepartment Which are everywhere]].everywhere. And to top it off, there are speakers and radios which set off your explosive collar; SaveScumming is the way to find and deactivate (or outrun) them. [[SchmuckBait At least you're warned.]]
9th Feb '17 9:32:24 AM Gosicrystal
Is there an issue? Send a Message


* NoExceptYes: The Super Mutants on Black Mountain Radio say that, contrary to popular opinion, they don't hate humans at all and they even broadcast a warning to avoid their security staff - because they're under orders to kill humans on sight. "And they say we don't care about them!"
31st Jan '17 12:18:57 AM Kalmbach
Is there an issue? Send a Message


* ReassignedToAntarctica: For her war crimes at Bitter Springs, Major Gilles was demoted to Captain and shunted off to a desk job in the middle of nowhere.

to:

* ReassignedToAntarctica: For her war crimes at Bitter Springs, Major Gilles was demoted to Captain and shunted off to a desk job in the middle of nowhere. It also overlaps with TheAtoner, as her posting is as commander of the Bitter Springs Refugee Camp.
This list shows the last 10 events of 177. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=FalloutNewVegas.TropesNToR