History FalloutNewVegas / TropesNToR

12th Jan '18 6:37:08 PM Malady
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* RegeneratingHealth:
** You can regain health if you just wait around via in-game time or using the Wait command. At Endurance >= 9, you heal .66 HP every hour, Endurance 6-8 has you heal .33 every hour, and Endurance 5 or less means this variant of this trope is not in effect.
** There are several Perks and implants available to more or less slowly regenerate health over time. Both games have the Solar Powered perk, which lets you regenerate health in sunlight, and ''New Vegas'' also has the Monocyte Breeder implant, which slowly regenerates health over time (including time spent sleeping and waiting).
9th Jan '18 6:34:15 AM Unsung
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* PlayingCardMotifs: [[http://fallout.wikia.com/wiki/Fallout:_New_Vegas_promotional_items#Gallery One of the promotional items]] that shipped with the Collector's Edition of the game was a deck of cards. The deck assigned each suit to a major in-game faction/ending and each card to a character or minor faction, with each suit's king being that faction's leader. Clubs are reserved for Caesar and the Legion, diamonds represent House and the Strip, hearts are the NCR, and spades the rest of New Vegas -- the king of spades is the King. [[WildCard The jokers]], fittingly, are [[PlayerCharacter the Courier]] and [[{{Foil}} Benny]].

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* PlayingCardMotifs: [[http://fallout.wikia.com/wiki/Fallout:_New_Vegas_promotional_items#Gallery One of the promotional items]] that shipped with the Collector's Edition of the game was a deck of cards. The deck cards, which assigned each suit to a major in-game faction/ending and each card to a character or minor faction, with each suit's king being that faction's leader. Clubs are reserved for Caesar and the Legion, diamonds represent House and the Strip, hearts are the NCR, and spades the rest of New Vegas -- the Vegas.
** The
king of spades is the King. King, naturally, although sadly he doesn't wear Elvis's [[http://www.elvisconcerts.com/jumpsuits/1974-24.htm iconic]] [[StealthPun King of Spades]] jumpsuit.
**
[[WildCard The jokers]], fittingly, are [[PlayerCharacter the Courier]] and [[{{Foil}} Benny]].
9th Jan '18 6:06:41 AM Unsung
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* PlasmaCannon: Plasma weapons come in a variety of small arms sizes. [=FO3=]-style plasma pistols are the entry level weapon, followed by the [=FO3=]-style Plasma Rifle, and then by the [[ShotgunsAreJustBetter Multiplas Rifle]] and Plasma Defender heavy pistol, and then the classic Fallout-style Plasma Caster. Unique weapons include the [[SuperPrototype Q-35 Matter Modulator]] plasma rifle and the [[CallBack Smitty Special]] plasma caster. As is typical, they do heavy damage per shot, but take a while to cycle shots and are not insta-hit/quick-traveling projectiles.
* PlayingCardMotifs: [[http://fallout.wikia.com/wiki/Fallout:_New_Vegas_promotional_items#Gallery One of the promotional items]] that shipped with the Collector's Edition of the game assigned each suit to a major in-game faction/ending and each card to a character or minor faction, with each suit's king being that faction's leader. Clubs are reserved for Caesar and the Legion, diamonds represent House and the Strip, hearts the NCR, and spades the rest of New Vegas -- the king of spades is the King. The jokers, fittingly, are [[WildCard the Courier and Benny]].

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* PlasmaCannon: Plasma weapons come in a variety of small arms sizes. [=FO3=]-style plasma pistols are the entry level weapon, followed by the [=FO3=]-style Plasma Rifle, and then by the [[ShotgunsAreJustBetter Multiplas Rifle]] and Plasma Defender heavy pistol, and then the classic Fallout-style Plasma Caster. Unique weapons include the [[SuperPrototype Q-35 Matter Modulator]] plasma rifle and the [[CallBack Smitty Special]] plasma caster. As is typical, they do heavy damage per shot, but take a while to cycle shots and are not insta-hit/quick-traveling [[{{Hitscan}} insta-hit]]/quick-traveling projectiles.
* PlayingCardMotifs: [[http://fallout.wikia.com/wiki/Fallout:_New_Vegas_promotional_items#Gallery One of the promotional items]] that shipped with the Collector's Edition of the game was a deck of cards. The deck assigned each suit to a major in-game faction/ending and each card to a character or minor faction, with each suit's king being that faction's leader. Clubs are reserved for Caesar and the Legion, diamonds represent House and the Strip, hearts are the NCR, and spades the rest of New Vegas -- the king of spades is the King. [[WildCard The jokers, jokers]], fittingly, are [[WildCard [[PlayerCharacter the Courier Courier]] and [[{{Foil}} Benny]].



** White Legs in ''Honest Hearts'' can return the favor; most fire axes they use inflict the player with a poison when they're hit, but [[UnusableEnemyEquipment promptly lose the poison effect once you liberate their corpse of the axe]].

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** White Legs in ''Honest Hearts'' can return the favor; most of the fire axes they use wield inflict the player with a poison when they're whenever they hit, but [[UnusableEnemyEquipment promptly lose the poison effect once you liberate their corpse of the axe]].
14th Dec '17 6:51:25 AM Unsung
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Added DiffLines:

* PlayingCardMotifs: [[http://fallout.wikia.com/wiki/Fallout:_New_Vegas_promotional_items#Gallery One of the promotional items]] that shipped with the Collector's Edition of the game assigned each suit to a major in-game faction/ending and each card to a character or minor faction, with each suit's king being that faction's leader. Clubs are reserved for Caesar and the Legion, diamonds represent House and the Strip, hearts the NCR, and spades the rest of New Vegas -- the king of spades is the King. The jokers, fittingly, are [[WildCard the Courier and Benny]].
9th Nov '17 1:44:37 PM CynicalBastardo
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** The benefit from the Grim Reaper's Sprint perk was reduced from a complete refill of AP for a VATS kill to a refill of 20 AP, making it a ''lot'' less useful in clearing out hordes of enemies without ever having to fight in real time.
9th Nov '17 1:41:19 PM CynicalBastardo
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* OneStatToRuleThemAll: Endurance an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many cybernetic implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else.

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* OneStatToRuleThemAll: OneStatToRuleThemAll:
**
Endurance an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many cybernetic implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else.else.
** As per the ''Fallout'' tradition, higher Intelligence means more skill points per level. Of all the SPECIAL stats, it's also the one that will come up most for conversation checks.
11th Sep '17 8:55:59 AM WaterBlap
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** Standard for the course in the ''Fallout'' verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading[=/=]unloading platform, just in the middle of the tracks.
** Subverted with the Hoover Dam. There are guard rails and there is a fence to block anything going into the intake valves. [[TheDevTeamThinksOfEverything including stray players trying to sequence break.]]

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** Standard for the course in the ''Fallout'' verse. Though the Bison Steve hotel gets kudos. Pre-War there was a platform that led directly to the tracks for the Roller Coaster. Not to the loading[=/=]unloading loading/unloading platform, just in the middle of the tracks.
** Subverted with the Hoover Dam. There are guard rails and there is a fence to block anything going into the intake valves. [[TheDevTeamThinksOfEverything valves,[[InsurmountableWaistHeightFence including stray players trying to sequence break.]]
21st Aug '17 9:16:34 AM thatother1dude
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** The 12.7mm submachine gun is the weapon in the Guns category with the least basis in anything in real life, being only loosely inspired by (according to the game's direct) the Kriss Vector and P90. It looks like a brick. Add the silencer mod to it (which is ''far'' larger than the [[HollywoodSilencer silencers]] other guns get), and it looks like a brick with a piece of pipe on the end.

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** The 12.7mm submachine gun is the weapon in the Guns category with the least basis in anything in real life, being only loosely inspired by (according to the game's direct) director) the Kriss Vector and P90. It looks like a brick. Add the silencer mod to it (which is ''far'' larger than the [[HollywoodSilencer silencers]] other guns get), and it looks like a brick with a piece of pipe on the end.
20th Aug '17 5:09:50 PM The_Last_Brickman
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** The power distribution option to utilize emergency output levels of power to the full region in HELIOS One is this. [[spoiler:The normal "Full Region" option points out that brownouts will occur frequently due to spreading the energy so thinly. But if you set it to use emergency output levels on top of supplying the full region, it overloads the generator.]]
28th Jul '17 4:09:13 PM thatother1dude
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* OurWeaponsWillBeBoxyInTheFuture: The 12.7mm submachine gun is one of the few weapons in the Guns category with no real-world counterpart or inspiration. It looks like a brick. Add the silencer mod to it (which is ''far'' larger than the [[HollywoodSilencer silencers]] other guns get), and it looks like a brick with a piece of pipe on the end. Also, the laser pistol and laser rifle retain their rectangular appearance from ''Fallout 3'', but the rifle can be made to be ''even more'' boxy by attaching the scope to it. The result is a box with another box suspended several inches above it. A scoped laser rifle actually takes up so much of the screen in first person mode, it can make seeing things to your right difficult.

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* OurWeaponsWillBeBoxyInTheFuture: OurWeaponsWillBeBoxyInTheFuture:
**
The 12.7mm submachine gun is one of the few weapons weapon in the Guns category with no real-world counterpart or inspiration.the least basis in anything in real life, being only loosely inspired by (according to the game's direct) the Kriss Vector and P90. It looks like a brick. Add the silencer mod to it (which is ''far'' larger than the [[HollywoodSilencer silencers]] other guns get), and it looks like a brick with a piece of pipe on the end. Also, the end.
** The
laser pistol and laser rifle retain their rectangular appearance from ''Fallout 3'', but the rifle can be made to be ''even more'' boxy by attaching the scope to it. The result is a box with another box suspended several inches above it. A scoped laser rifle actually takes up so much of the screen in first person mode, it can make seeing things to your right difficult.
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