This review was published when the game was in v0.0 (considered complete and no planned updates).
Theme: Planar realms and digging. Executed well, with sensible names and tools, plus an overall open-world feel.
Gameplay and core mechanics: At first, you have a mine machine that automatically gathers one of sixteen resources, with later ones being more rare. Once you gather enough of a resource, its level goes up and you gain a small multiplier to energy produced each second. Once you have enough energy, you can make new machines and tools that provide different ways to improve production, though you need to enable each one to always run which costs an increasing amount of energy per second. You can eventually summon portals to different planes that are like small procedurally-generated idle games with their own resources and rewards that affect the main game (passive resource gains, resource multipliers, caches that give a portion of resources you already own, influences for later portals, and relics that are tools exclusive to each resource-tier plane).
Balancing and difficulty: About average early on, but fast and easy near the end. The early game is mostly grinding for resources. Planes' rewards can boost resources so much they can make other stuff obsolete and trivialise progression while on. If you get a bad plane, you can trash it and make a new one.
Content on offer: Relatively short, you can finish the game in a few hours. There are quite a few few tools and relics to get, but you don't need every single one to finish the game, only the last relic.
Polish and miscellaneous additions: You can turn off lines to resources which can reduce lag slightly, but you can't hide the completed realms appearing on the right, which can take up a lot of space (half my 1440p screen, gets worse with additional open realms). The text overlapping with itself was also a bother, which could have been solved by allowing the player to use shortened forms like "Beryl." or icons (this gets especially bad with tools, but many of them would be hard to abbreviate), with numbers above 10,000,000 and each resource's level progress bleeding out as well (increasing precision at 1e7 and having the resource fill up with a color instead of a ring might have solved that). Getting an influence you already have from a plane just skips it, which could have been replaced by having some consolation reward.
The game's premise is very interesting and making your own setup + interface while discovering the various stuff can be enjoyable, but its gameplay will probably end up feeling like it's gone a bit too quickly and easily once you figure it out while gameplay is likely to feel highly frustrating if your screen isn't at least 1440p and you don't have a great CPU. Still, if you want a fun little experience which showcases the possibilities of Profectus, I'd say this one is right up your alley.
VideoGame Pioneering alright (v0.0)
This review was published when the game was in v0.0 (considered complete and no planned updates).
The game's premise is very interesting and making your own setup + interface while discovering the various stuff can be enjoyable, but its gameplay will probably end up feeling like it's gone a bit too quickly and easily once you figure it out while gameplay is likely to feel highly frustrating if your screen isn't at least 1440p and you don't have a great CPU. Still, if you want a fun little experience which showcases the possibilities of Profectus, I'd say this one is right up your alley.
Overall rank: C (Decent)