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TheTitanPrince Huge nerd Since: Jul, 2014
Huge nerd
01/22/2016 17:22:09 •••

EDIT: Still flawed, but better now (V1.1)

Five Nights at Freddy's World V1.1 is now out, and I've now had time to play it, so I figured I'd go and rewrite this review to include the new things added.

The first, and possibly biggest thing the new update adds is a fully 3D overworld, like what was shown in the first trailer. I see some people saying it looks like crap, but I think it looks really good. Sure, it may look flat at some places, but it's definitely an improvement over the Atari-like visuals from the original version.

The second change is the addition of move descriptions. The lack of move descriptions was probably one of the biggest problems I had with the original version, and one I'm glad to see fixed here. Combat feels less difficult and stressful now that you actually know what your moves do. This is especially helpful since some of the attacks have names that barely relate to what they do (seriously, who'd have guessed Waterhose kills enemies with less than 30% health?), so this change makes combat far more intuitive and simple than before.

I see some people saying a lot of bugs were also fixed in this version, though I didn't really notice all that many bugs in the original version to begin with. I dunno, maybe I just didn't explore enough to find them (I got lost at Lilygear Lake the first time). It also seems like some of the animations are slower now than before, but I haven't compared them side-by-side yet, so I don't know for sure.

All in all, FNAF World is better now than before, even if it still has a few flaws. If you like RPGs and FNAF, definitely go give it a look.


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