I seem to recall one of the last two games making the counter-kill even more overpowered by including 'secondary' weapons into the weapon selection. Selecting a sword co-selects the hidden gun, for example, and after successfully counter-killing a guard with the sword, you can select a second guard to kill with the hidden gun. The same thing happens with the short sword and throwing knives.
The developers said that the games are easy and one of the biggest challenges for them is making things seem like they could go against you at any moment.
I seem to recall one of the last two games making the counter-kill even more overpowered by including 'secondary' weapons into the weapon selection. Selecting a sword co-selects the hidden gun, for example, and after successfully counter-killing a guard with the sword, you can select a second guard to kill with the hidden gun. The same thing happens with the short sword and throwing knives.
The developers said that the games are easy and one of the biggest challenges for them is making things seem like they could go against you at any moment.