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[002] NNinja Current Version
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About this torture chamber puzzle it\'s hard but solvable. Yes it\'s more complicated than most of what you see in game, and yes there are no hints(although i must add that the only time when there IS an outside hint to puzzle different than \
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About this torture chamber puzzle it\\\'s hard but solvable. Yes it\\\'s more complicated than most of what you see in game, and yes there are no hints(although i must add that the only time when there IS an outside hint to puzzle different than \\\"enter password\\\" is the square in lab, and even that is easily solvable without it) but you can figure it out. The rules to the switches arent shown but they are there, you just need to figure it out. At worst it would be MoonLogicPuzzle but i\\\'ve solved it on my own without guide(and i didn\\\'t brute-force all 81 combinations either), so while it IS hard i don\\\'t think it qualifies as this one. Like i said the trope is about lack of in-game information, not about difficulty of a puzzle.

PlotCouponThatDoesSomething - since what IS the coupon isn\\\'t said i can only guess that authour was refering to [[spoiler:clover bookmark]] but while i agree it\\\'s PlotCoupon i have no idea where the hell guy got the \\\"that does something\\\" part. The only thing it actually does is to serve as plot coupon it has no gameplay function at all, other that exchanging it for plot advancement. I guess someone did not understant that the \\\"does something\\\" mean \\\"does gameplay something, other than movieng plot forward\\\"

Poirot Summation - this is strange example because there is no such trope in the first place. The closest thing i believe author was thinking about is SummationGathering and that is already present as an example.

Like i said i\\\'m fairly new so i\\\'d like to discuss it a bit before making rash moves.
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The RuleOfCute page doesn\'t really look like it\'s meant to be used as a regular trope.
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RuleOfCute doesn\\\'t really look like it\\\'s meant to be used as a regular trope.
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