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[002] TBeholder Current Version
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* Parley in \'\'Webcomic/GunnerkriggCourt\'\' is a Western example, though her hair is auburn. In \
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* Parley in \\\'\\\'Webcomic/GunnerkriggCourt\\\'\\\' is a Western example, though her hair is auburn. In \\\"official\\\" situations she [[http://www.gunnerkrigg.com/archive_page.php?comicID=269 wears a ribbon]] leaving shoulder-level side locks free, but when she doesn\\\'t, three different lengths [[http://www.gunnerkrigg.com/archive_page.php?comicID=769 are clearly visible]].

* In \\\'\\\'{{Drowtales}}\\\'\\\', [[http://www.drowtales.com/wordpress/?p=2849 Vidhi\\\'yani]], one of the Empress\\\' overseers. The overseers are apparently all [[LadyOfWar Ladies of War]] and represent tradition.

* Another western example is little Akiko Kitsune in \\\'\\\'Webcomic/ElGoonishShive\\\'\\\', presumably at the behest of her traditional Japanese mother. Nanase may have \\\'\\\'cut\\\'\\\' very close to this [[http://www.egscomics.com/index.php?arcid=94 at least sometimes]], but she \\\'\\\'wears\\\'\\\' her hair with bangs split to sides and covered with sidelocks instead of hanging straight (see the next page).
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* In \\\'\\\'{{Drowtales}}\\\'\\\', [[http://www.drowtales.com/wordpress/?p=2849 Vidhi\\\'yani]], one of the Empress\\\'s overseers. The overseers are apparently all [[LadyOfWar Ladies of War]] and represent tradition.
* Another western example is little Akiko Kitsune in \\\'\\\'Webcomic/ElGoonishShive\\\'\\\', presumably at the behest of her traditional Japanese mother.
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And why any of them doesn\\\'t fit?
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^ Ah, yeah, the not knowing when they\'re available thing bugged me too in the second game. They fixed it in the third game, though - when you use the scouting machine, any team/character not listed as \
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^ Ah, yeah, the not knowing when they\\\'re available thing bugged me too in the second game. They fixed it in the third game, though - when you use the scouting machine, any team/character not listed as \\\"????????\\\" in the menu is fully recruitable (if a character is set to show up later in the story, they simply won\\\'t appear in the menu), and there\\\'s no \\\"walk around for a bit\\\" delay after selecting a character. In general, I think they patched up all the annoying elements of the first two games in the third game (including making the EncounterRepellant obtainable early on). Hopefully this also happens with GO (especially the scouting system), since as awesome as the main story portion was, the EndgamePlus content suffers from a bit of bugginess and BonusFeatureFailure. It really gives the impression that they were rushing to meet a deadline.

Personally, [=InaIre=] was one of maybe two or three game series I\\\'ve ever played where I didn\\\'t mind RandomEncounters at all - the soccer battles and tons of opponents have enough variety to keep it fun, plus the FightWoosh is relatively short. (Stupid Zubats! Quit making me waste 20 seconds staring at the FightWoosh every 5 steps!)
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