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Changed line(s) 1 from:
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You can say the same for any ActionAdventure game. What a lot of people seem to be forgetting about this page is that you need to think about what separates this subgenre from the supergenre. And what \'\'does\'\', really? ActionAdventure games often have tool-based progression of some sort, so you can\'t really use that alone. Zelda has more of an emphasis on exploration perhaps, but it is still very linear despite that, the only trait that ActionAdventure games tend to have that Metroidvanias do not.
to:
You can say the same for any ActionAdventure game. What a lot of people seem to be forgetting about this page is that you need to think about what separates this subgenre from the supergenre. And what \\\'\\\'does\\\'\\\', really? ActionAdventure games often have tool-based progression of some sort, so you can\\\'t really use that alone. Zelda has more of an emphasis on exploration perhaps, but it is still very linear despite that, which seems to be the only trait people will agree on that ActionAdventure games tend to have and Metroidvanias do not.
Changed line(s) 3 from:
n
Again, I think we should just add a \
to:
Again, I think we should just add a \\\"borderline example\\\" tag, like {{Iji}} or {{Cave Story}}.
Changed line(s) 1 from:
n
You can say the same for any ActionAdventure game. What a lot of people seem to be forgetting about this page is that you need to think about what separates this subgenre from the supergenre. And what \'\'does\'\', really? ActionAdventure games often have tool-based progression of some sort, so you can\'t really use that alone. Zelda has more of an emphasis on exploration perhaps, but it is still very linear despite that, the only trait that Metroidvanias tend to have that ActionAdventure games do not.
to:
You can say the same for any ActionAdventure game. What a lot of people seem to be forgetting about this page is that you need to think about what separates this subgenre from the supergenre. And what \\\'\\\'does\\\'\\\', really? ActionAdventure games often have tool-based progression of some sort, so you can\\\'t really use that alone. Zelda has more of an emphasis on exploration perhaps, but it is still very linear despite that, the only trait that ActionAdventure games tend to have that Metroidvanias do not.
Changed line(s) 3 from:
n
Again, I think we should just add a \
to:
Again, I think we should just add a \\\"borderline example\\\" tag, like {{Iji}} or {{Cave Story}}.
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