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[007] Koveras Current Version
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I also think that Gabe needs a permanent girlfriend (note: Retrope is off-limits). Well, maybe not a real girlfriend, considering his personality, but a woman who is actually special to him in a CasanovaInLove way. I have an idea for an arc, but since I already retired from active writing, I need Bladist\'s permission to work with his character. ^^
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I also think that Gabe needs a permanent girlfriend (note: Retrope is off-limits). Well, maybe not a real girlfriend, considering his personality, but a woman who is actually special to him in a LadykillerInLove way. I have an idea for an arc, but since I already retired from active writing, I need Bladist\\\'s permission to work with his character. ^^
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Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode in the sequel because \
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Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode in the sequel because \\\"that\\\'s not point of RCT,\\\" thus damaging the game\\\'s quality. There\\\'s a difference between removing minor exploits very few people care about and removing an entire playable game mode.

If you could provide a more blatant example (preferably one where you \\\'\\\'don\\\'t\\\'\\\' need to use an extremely obscure engine exploit,) that would be great.


Addendum: [[http://tvtropes.org/pmwiki/discussion.php?id=m8m6i5594lli8idyzp6onkmi Someone YKTTW\\\'d this.]]
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Looks like most of the changes were removing exploits a player wouldn\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission where it\'s incredibly easy to discover bomb-jumping), so I don\'t see how removing them fits the trope since Prime wasn\'t designed to accommodate speedrunning in the first place.
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Looks like most of the changes were removing exploits a player wouldn\\\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use unintended exploits (compared to the 2-D games, especially Zero Mission where bomb-jumping was deliberately programmed in and you are rewarded for speedruns,) so I don\\\'t see how removing them fits the trope since Prime wasn\\\'t designed to accommodate speedrunning in the first place.
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Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode because \
to:
Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode in the sequel because \\\"that\\\'s not point of RCT,\\\" thus damaging the game\\\'s quality. There\\\'s a difference between removing minor exploits very few people care about and removing an entire playable game mode.

If you could provide a more blatant example (preferably one where you \\\'\\\'don\\\'t\\\'\\\' need to use an extremely obscure engine exploit,) that would be great.
Changed line(s) 3 from:
n
Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode because \
to:
Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode because \\\"that\\\'s not point of RCT,\\\" thus damaging the game\\\'s quality. There\\\'s a difference between removing minor exploits very few people care about and removing an entire playable game mode.

If you could provide a more blatant example (preferably one where you \\\'\\\'don\\\'t\\\'\\\' need to use an extremely obscure engine exploit,) that would be great.
Changed line(s) 1 from:
n
Looks like most of the changes were removing exploits a player wouldn\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission where it\'s incredibly easy to discover bomb-jumping), so I don\'t see how removing them fits the trope since Prime wasn\'t designed to accommodate speedrunning in the first place.
to:
Looks like most of the changes were removing exploits a player wouldn\\\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission where it\\\'s incredibly easy to discover bomb-jumping), so I don\\\'t see how removing them fits the trope since Prime wasn\\\'t designed to accommodate speedrunning in the first place.
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Compare this example to the Roller Coaster Tycoon example, where the creator removed a widely popular game mode because \\\"that\\\'s not point of RCT,\\\" thus damaging the game\\\'s quality. There\\\'s a difference between removing minor exploits very few people care about and removing a popular feature.
Changed line(s) 1 from:
n
Looks like most of the changes were removing exploits a player wouldn\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission), so I don\'t see how removing them fits the trope since Prime wasn\'t designed to accommodate speedrunning in the first place.
to:
Looks like most of the changes were removing exploits a player wouldn\\\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission where it\\\'s incredibly easy to discover bomb-jumping), so I don\\\'t see how removing them fits the trope since Prime wasn\\\'t designed to accommodate speedrunning in the first place.
Changed line(s) 1 from:
n
Looks like most of the changes were removing exploits a player wouldn\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-d games, especially Zero Mission), so I don\'t see how removing them fits the trope since Prime wasn\'t designed to accommodate speedrunning in the first place.
to:
Looks like most of the changes were removing exploits a player wouldn\\\'t find unless he knew about them. Since the Plasma Beam is a GameBreaker, it makes sense to stop the player from getting it too early. Most of the sequence breaking requires the player to use exploits (compared to the 2-D games, especially Zero Mission), so I don\\\'t see how removing them fits the trope since Prime wasn\\\'t designed to accommodate speedrunning in the first place.
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