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Changed line(s) 3 from:
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Check \\\"Version Differences.\\\" Note how many are specifically designed to stop players who are sequence breaking from accessing areas. Retro \\\'\\\'do\\\'\\\' hate sequence breaking, and have done their level best to remove or cripple any player ability to do things out of order. This:

http://www.metroid2002.com/version_differences_geothermal_core.php

Is a good example of repeated attempts to stop players skipping the Grapple Beam, ending with sticking a lock on the door that doesn\\\'t go away unless you\\\'ve picked it up. It can\\\'t be argued this is for any reason other than the programmers not liking sequence breaking; the sequence breaks require fiddly and obtuse techniques a regular player isn\\\'t going to find by accident.
Changed line(s) 3 from:
n
Check \
to:
Check \\\"Version Differences.\\\" Note how many are specifically designed to stop players who are sequence breaking from accessing areas. Retro \\\'\\\'do\\\'\\\' hate sequence breaking, and have done their level best to remove or cripple any player ability to do things out of order. This:

http://www.metroid2002.com/version_differences_geothermal_core.php

Is a good example of repeated attempts to stop players skipping the Grapple Beam. It can\\\'t be argued this is for any reason other than the programmers not liking sequence breaking; the sequence breaks require fiddly and obtuse techniques a regular player isn\\\'t going to find by accident.
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