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I was reading about Overlord and I would like to talk about what I think are forcing or wrong narrative choices in the workers issue. I am not criticizing the tropes selection work.
Foresight;
- Fatal Flaw: Ainz\'s question was too vague (obviously those who accepted did it for money). Furthermore, it is unlikely that a person will talk about their problems to a stranger in front of other strangers. It must also be said that Roberdick and Imina talk about the arche sisters when they tell her to run away and Ainz was there. That was obviously a clue that they weren\'t there out of greed. If Ainz wanted to know more about the workers he could talk to each team during the camps or use shadow demons to spy on them. We do not take into account that Ainz stole in the previous volume and the exploration of ruins is something that even adventurers do.
-Foil and Heroic sacrifice: It would have been interesting to see Ainz retrace his steps. This would have shown us an evolution of the character, which actually remains static from the start. If the author had shown us that at first he tried to avoid the massacres and then as the story progressed he became insensitive, then this choice would have been interesting.
-One last Job: This, coupled with the fact that Arche said that finished the job would take the sisters away, made me understand that she would end badly. No surprise.
- Unwitting Pawn: There were other ways to gain power for Ainz.
Hekkeran;
- Cover Identity Anomaly and Too Dumb to Live: Justified: After trying to apologize, Hekkeran tried to explain their situation but Ainz shut him up. It seems to me a stretch that a character described as cautious in situations he does not know and who has spent a lot of time between life and death uses such an elementary lie. There was no reason for Ainz to let the team go before he made sure it was the truth, and Hekkeran knew that Ainz had the means not to let them escape. At this point he could go on trying to explain their situation and lie saying they were exploring a newly found ruin for the safety of their country. He could thus have shifted Ainz\'s attention to Count Femel or the emperor.
Arche;
-Death by Adaptation and Mercy Kill: And how: In the end Ainz had no reason to kill her and the excuse of anger is stupid as the protagonist\'s nature prevents being blinded by her emotions. Not only did that group represent what Ainz would like from adventurers, but Arche was still a very young tier 3 wizard and had a similar reaction to Fluder. Was it possible that a collector was not interested? Arche is also a waste as she could help Fluder with research and could open up Ainz\'s improvement in the relationship with the NPCs.
- I read about this character that she would be the cute girl who doesn\'t save herself but I actually see it as a nonsense. We have Enri and Tsuare (described as beautiful) who are saved through plot armors and luck) while Arche (described as not beautiful) who saving himself through Ainz who respects the friendship of the group would have made sense and without some plot armor.
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A curiosity. Is there any character in any work (that you know of) who does not follow some trope?
to:
Is there any character in any work (that you know of) who does not follow some trope?
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