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[002] ADrago Current Version
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* Tropers/{{JadedStreak}}: I\'ve never wanted to complain about a \'\'Sonic\'\' game before, as I really prefer to see the positive sides of video games, but one game that got me riled up was \'\'VideoGame/SonicMania\'\'. For this game, almost nothing seemed to have been done right. First of all, it was based entirely on [[VideoGame/SonicTheHedgehog1 a]] [[VideoGame/SonicTheHedgehog2 bunch]] [[VideoGame/SonicTheHedgehogCD of]] [[VideoGame/Sonic3AndKnuckles games]] which have aged poorly, which is very much the worst way to make a successful game. The controls were incredibly stiff. The main method was simply \
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* Tropers/{{JadedStreak}}: I\\\'ve never wanted to complain about a \\\'\\\'Sonic\\\'\\\' game before, as I really prefer to see the positive sides of video games, but one game that got me riled up was \\\'\\\'VideoGame/SonicMania\\\'\\\'. For this game, almost nothing seemed to have been done right. First of all, it was based entirely on [[VideoGame/SonicTheHedgehog1 a]] [[VideoGame/SonicTheHedgehog2 bunch]] [[VideoGame/SonicTheHedgehogCD of]] [[VideoGame/Sonic3AndKnuckles games]] which have aged poorly, which is very much the worst way to make a successful game. The controls were incredibly stiff. The main method was simply \\\"push in a direction and you win\\\" and the levels were unbelievably short to complete - even shorter than \\\'\\\'Forces\\\'\\\', believe it or not. You could only go in a small amount of certain directions, which was a far cry from the exploration you were able to do in various 3D \\\'\\\'Sonic\\\'\\\' games. It used a soundtrack based off Main/NewJackSwing, a music genre that is generally considered to be Main/DeaderThanDisco. The sprites and level designs themselves were of very low quality, and there were tons of glitches that were present in the game, with Headcannon/PadogaWest having patched none of them. It also had too much of a soft, kitschy feel to it, which was a reverse of the usual dark and edgy style of earlier games (though I will admit that [[VideoGame/SonicLostWorld this kinda started]] before Mania). And yet, despite all of this, everybody seems to love it, and I really don\\\'t understand why. \\\'\\\'Mania\\\'\\\' was obviously just trying to cash in on the reboot trend of the new tens, and it is, in my opinion, probably one of the worst \\\'\\\'Sonic\\\'\\\' games of all time (I won\\\'t say it\\\'s as bad as \\\'\\\'[[Videogame/SonicBoom Rise of Lyric]]\\\'\\\', but it is pretty terrible), and it just fully shows how bad a \\\'\\\'Sonic\\\'\\\' game can be if the fans are making the game. I now want Christian Whitehead and his crew to leave the blue blur alone, and let Sonic Team, the veterans who actually know how to make a good \\\'\\\'Sonic\\\'\\\' game, make the games from now on, because if Whitehead keeps on making the games, the reputation of the franchise will become even worse than it already is.

Removed for being about the entire game and not one moment
Changed line(s) 1 from:
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* Tropers/{{JadedStreak}}: I\'ve never wanted to complain about a \'\'Sonic\'\' game before, as I really prefer to see the positive sides of video games, but one game that got me riled up was \'\'VideoGame/SonicMania\'\'. For this game, almost nothing seemed to have been done right. First of all, it was based entirely on [[VideoGame/SonicTheHedgehog1 a]] [[VideoGame/SonicTheHedgehog2 bunch]] [[VideoGame/SonicTheHedgehogCD of]] [[VideoGame/Sonic3AndKnuckles games]] which have aged poorly, which is very much the worst way to make a successful game. The controls were incredibly stiff. The main method was simply \
to:
* Tropers/{{JadedStreak}}: I\\\'ve never wanted to complain about a \\\'\\\'Sonic\\\'\\\' game before, as I really prefer to see the positive sides of video games, but one game that got me riled up was \\\'\\\'VideoGame/SonicMania\\\'\\\'. For this game, almost nothing seemed to have been done right. First of all, it was based entirely on [[VideoGame/SonicTheHedgehog1 a]] [[VideoGame/SonicTheHedgehog2 bunch]] [[VideoGame/SonicTheHedgehogCD of]] [[VideoGame/Sonic3AndKnuckles games]] which have aged poorly, which is very much the worst way to make a successful game. The controls were incredibly stiff. The main method was simply \\\"push in a direction and you win\\\" and the levels were unbelievably short to complete - even shorter than \\\'\\\'Forces\\\'\\\', believe it or not. You could only go in a small amount of certain directions, which was a far cry from the exploration you were able to do in various 3D \\\'\\\'Sonic\\\'\\\' games. It used a soundtrack based off Main/NewJackSwing, a music genre that is generally considered to be Main/DeaderThanDisco. The sprites and level designs themselves were of very low quality, and there were tons of glitches that were present in the game, with Headcannon/PadogaWest having patched none of them. It also had too much of a soft, kitschy feel to it, which was a reverse of the usual dark and edgy style of earlier games (though I will admit that [[VideoGame/SonicLostWorld this kinda started]] before Mania). And yet, despite all of this, everybody seems to love it, and I really don\\\'t understand why. \\\'\\\'Mania\\\'\\\' was obviously just trying to cash in on the reboot trend of the new tens, and it is, in my opinion, probably one of the worst \\\'\\\'Sonic\\\'\\\' games of all time (I won\\\'t say it\\\'s as bad as \\\'\\\'[[Videogame/SonicBoom Rise of Lyric]]\\\'\\\', but it is pretty terrible), and it just fully shows how bad a \\\'\\\'Sonic\\\'\\\' game can be if the fans are making the game. I now want Christian Whitehead and his crew to leave the blue blur alone, and let Sonic Team, the veterans who actually know how to make a good \\\'\\\'Sonic\\\'\\\' game, make the games from now on, because if Whitehead keeps on making the games, the reputation of the franchise will become even worse than it already is.

Removed for being about the entire game and not one moment
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