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Changed line(s) 3 from:
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At least when the 32-bit generation of consoles hit, the
to:
At least when the 32-bit generation of consoles hit, the \"Casual\" term saw use as a result of S*ny marketing their console to basically everyone, bringing in a generation of people who would pick up a game, prod at it carelessly for 10 minutes, then drop it again.... which, given everyone paid the same price for games and the Casuals far outnumbered the Dedicated, meant that game creation started veering towards the creation of low-content, repetitive, copycat games that could be churned out endlessly for easy profit.
And of course now it is even worse because of Smartphone Games... Endless low-effort \"bash screen to win\" trash with microtransactions to make your pixel blue or whatever. Because why bother actually putting effort into making games when you can get rich selling something you made in 5 minutes to idiots for huge profit?


It was never about whether a game was more technical or more story-based... and calling dedicated roleplayers and the like \"casuals\" because we\'re more interested in immersion, exploration and plot than bashing heads together for score rankings is beyond insulting.

Take games like the Call of Duty series and Modern Warfare for instance. Total Casual-Fodder. Mass-produced copypasta games made to appeal to those who are more likely to play the game for 10 minutes (screeching at each other the whole time) than sit down and play for 10 hours straight.


So where did all this \"Competitive\" crap come from?
Since when have the PvPtards and the screeching \"E-Sport\" monkeys been given leeway to set themselves opposite the Casuals tapping away on their iPhones? And what insanity would lead to anyone marking a preference for plot and gameplay freedom as a trait of casuals? Casuals don\'t care about that crap. They don\'t care about anything besides flash-bangs and shallow sensationalism.
Changed line(s) 3 from:
n
At least when the 32-bit generation of consoles hit, the
to:
At least when the 32-bit generation of consoles hit, the \"Casual\" term saw use as a result of S*ny marketing their console to basically everyone, bringing in a generation of people who would pick up a game, prod at it carelessly for 10 minutes, then drop it again.... which, given everyone paid the same price for games and the Casuals far outnumbered the Dedicated, meant that game creation started veering towards the creation of low-content, repetitive, copycat games that could be churned out endlessly for easy profit.
And of course now it is even worse because of Smartphone Games... Endless low-effort \"bash screen to win\" trash with microtransactions to make your pixel blue or whatever. Because why bother actually putting effort into making games when you can get rich selling something you made in 5 minutes to idiots for huge profit?


It was never about whether a game was more technical or more story-based... and calling dedicated roleplayers and the like \"casuals\" because we\'re more interested in immersion, exploration and plot than bashing heads together for score rankings is beyond insulting.

Take games like the Call of Duty series and Modern Warfare for instance. Total Casual-Fodder. Mass-produced copypasta games made to appeal to those who are more likely to play the game for 10 minutes (screeching at each other the whole time) than sit down and play for 10 hours straight.


So where did all this \"Competitive\" crap come from?
Since when have the PvPtards and the screeching \"E-Sport\" monkeys been given leeway to set themselves opposite the Casuals tapping away on their iPhones?
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