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Could I propose adding PlayTheGameSkipTheStory versus EnjoyTheStorySkipTheGame? Competitive players often would prefer to get straight to where they've unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
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Could I propose adding PlayTheGameSkipTheStory versus EnjoyTheStorySkipTheGame? Competitive players often would prefer to get straight to where they\'ve unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
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I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It's usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.
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I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It\'s usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.
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''Super Smash Bros. Brawl'', in particular, suffered from this. To accomodate both sides, there were two means of unlocking everything in the game: A faster one done by playing multiplayer matches, and a slower one by going through the story. That is, people who didn't want to play the single-player mode could still unlock everything, and even then, some fans got mad at the single-player mode existing at all.
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\'\'Super Smash Bros. Brawl\'\', in particular, suffered from this. To accomodate both sides, there were two means of unlocking everything in the game: A faster one done by playing multiplayer matches, and a slower one by going through the story. That is, people who didn\'t want to play the single-player mode could still unlock everything, and even then, some fans got mad at the single-player mode existing at all.

Or would this fall under \"Multiplayer Focus\"?
Changed line(s) 1 from:
n
Could I propose adding PlayTheGameSkipTheStory versus EnjoyTheStorySkipTheGame? Competitive players often would prefer to get straight to where they've unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
to:
Could I propose adding PlayTheGameSkipTheStory versus EnjoyTheStorySkipTheGame? Competitive players often would prefer to get straight to where they\'ve unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
Changed line(s) 3 from:
n
I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It's usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.
to:
I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It\'s usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.

\'\'Super Smash Bros. Brawl\'\', in particular, suffered from this. To accomodate both sides, there were two means of unlocking everything in the game: A faster one done by playing multiplayer matches, and a slower one by going through the story. That is, people who didn\'t want to play the single-player mode could still unlock everything, and even then, some fans got mad at the single-player mode existing at all.
Changed line(s) 1 from:
n
Could I propose adding PlayTheGameSkipTheStory versus PlayTheStorySkipTheGame? Competitive players often would prefer to get straight to where they've unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
to:
Could I propose adding PlayTheGameSkipTheStory versus EnjoyTheStorySkipTheGame? Competitive players often would prefer to get straight to where they\'ve unlocked everything and gained all the tools needed to play competitively, with said story just being something to get through. And casual players, not as interested in multiplayer, just want to enjoy the story, connect with the characters, and discuss and analyze it with other people, and may even just stop playing when the story ends.
Changed line(s) 3 from:
n
I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It's usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.
to:
I see this crop up in Pokémon, Super Smash Bros., Call of Duty, Splatoon, and anything made by Creator/ArcSystemWorks. It\'s usually also pretty clear which side a specific game lies on, and when a sequel shifts towards the other side, the fans get really mad and it becomes a common cause of a BrokenBase.
Changed line(s) 1 from:
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That Goku tends to get called out when he makes non-White choices leads me to conclude that the narrative does think White is generally the best option. It doesn't always agree with Goku's choices but when it disagrees, there's typically someone to champion the White perspective and say WhatTheHellHero.
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That Goku tends to get called out when he makes non-White choices leads me to conclude that the narrative does think White is generally the best option. It doesn\'t always agree with Goku\'s choices but when it disagrees, there\'s typically someone to champion the White perspective and say WhatTheHellHero.
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Goku gets called out not because the narrative thinks White is wrong, but because he strays from White in favor of selfish goals. Notably, Goku is at his most selfish at the Cell Games and early Buu Saga, a time when he was supposed to slide out of TheHero role in favor of Gohan, who openly questions Goku's ideology of fighting for its own sake and is hesitant to face Cell because he sees no value in Cell's pointless ego-wanking tournament. Goku ultimately pays for Gohan's lack of adequate preparation with his life.
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Goku gets called out not because the narrative thinks White is wrong, but because he strays from White in favor of selfish goals. Notably, Goku is at his most selfish at the Cell Games and early Buu Saga, a time when he was supposed to slide out of TheHero role in favor of Gohan, who openly questions Goku\'s ideology of fighting for its own sake and is hesitant to face Cell because he sees no value in Cell\'s pointless ego-wanking tournament. Goku ultimately pays for Gohan\'s lack of adequate preparation with his life.
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In a Black and White work, the positions of Black and White are static. The characters don't necessarily have to be. They can slide off-alignment from time to time, but heroic characters tend to get harshly punished for making Gray or Black choices while villains tend to start seeing their lives improve after making the jump to antihero, such as Vegeta acquiring a family.
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In a Black and White work, the positions of Black and White are static. The characters don\'t necessarily have to be. They can slide off-alignment from time to time, but heroic characters tend to get harshly punished for making Gray or Black choices while villains tend to start seeing their lives improve after making the jump to antihero, such as Vegeta finally getting out from under Frieza\'s thumb and acquiring a family.
Changed line(s) 1 from:
n
That Goku tends to get called out when he makes non-White choices leads me to conclude that the narrative does think White is generally the best option. It doesn't always agree with Goku's choices but when it disagrees, there's typically someone to champion the White perspective and say WhatTheHellHero.
to:
That Goku tends to get called out when he makes non-White choices leads me to conclude that the narrative does think White is generally the best option. It doesn\'t always agree with Goku\'s choices but when it disagrees, there\'s typically someone to champion the White perspective and say WhatTheHellHero.
Changed line(s) 3 from:
n
Goku gets called out not because the narrative thinks White is wrong, but because he strays from White in favor of selfish goals. Notably, Goku is at his most selfish at the Cell Games, a time when he was supposed to slide out of TheHero role in favor of Gohan, who openly questions Goku's ideology of fighting for its own sake and is hesitant to face Cell because he sees no value in Cell's pointless ego-wanking tournament. Goku ultimately pays for Gohan's lack of adequate preparation with his life.
to:
Goku gets called out not because the narrative thinks White is wrong, but because he strays from White in favor of selfish goals. Notably, Goku is at his most selfish at the Cell Games and early Buu Saga, a time when he was supposed to slide out of TheHero role in favor of Gohan, who openly questions Goku\'s ideology of fighting for its own sake and is hesitant to face Cell because he sees no value in Cell\'s pointless ego-wanking tournament. Goku ultimately pays for Gohan\'s lack of adequate preparation with his life.
Changed line(s) 5 from:
n
In a Black and White work, the positions of Black and White are static. The characters don't necessarily have to be. They can slide off-alignment from time to time, but heroic characters tend to get harshly punished for making Gray or Black choices while villains tend to start seeing their lives improve after making the jump to antihero, such as Vegeta acquiring a family.
to:
In a Black and White work, the positions of Black and White are static. The characters don\'t necessarily have to be. They can slide off-alignment from time to time, but heroic characters tend to get harshly punished for making Gray or Black choices while villains tend to start seeing their lives improve after making the jump to antihero, such as Vegeta acquiring a family.
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