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KTera
Since: Oct, 2010
So, I read about this game in a Trope description, but I can't remember which game it was.
Basically, the difficulty of the final boss was directly linked to a room full of treasure. If you opened all the chests and took everything, the boss would be INSANELY hard. If you bypassed the room, the boss would be super easy, like killing a Mook.
Does anyone know what this was?